SECURITIES AND EXCHANGE COMMISSION
FORM F-1
GRAVITY CO., LTD.
THE REPUBLIC OF KOREA
(State or Other Jurisdiction of
Incorporation or Organization)
7371
(Primary Standard Industrial
Classification Code Number)
NOT APPLICABLE
(I.R.S. Employer Identification No.)
SHINGU BUILDING, 620-2 SHINSA-DONG, GANGNAM-GU
Puglisi & Associates
Jin Hyuk Park, Esq.
Simpson Thacher & Bartlett LLP ICBC Tower, 7th Floor 3 Garden Road, Central, Hong Kong, SAR Peoples Republic of China 852-2514-7600 |
Alan F. Denenberg, Esq.
Davis Polk & Wardwell 1600 El Camino Real Menlo Park, CA 94025 U.S.A. 650-752-2004 |
Approximate date of commencement of proposed sale to the public: As soon as practicable after the effective date of this Registration Statement.
If any of the securities being registered on this Form are to be offered on a delayed or continuous basis pursuant to Rule 415 under the Securities Act of 1933, check the following box: o
If this Form is filed to register additional securities for an offering pursuant to Rule 462(b) under the Securities Act of 1933, check the following box and list the Securities Act registration statement number of the earlier effective registration statement for the same offering: o
If this Form is a post-effective amendment filed pursuant to Rule 462(c) under the Securities Act, check the following box and list the Securities Act registration statement number of the earlier effective registration statement for the same offering: o
If this Form is a post-effective amendment filed pursuant to Rule 462(d) under the Securities Act, check the following box and list the Securities Act registration statement number of the earlier effective registration statement for the same offering: o
If delivery of the
prospectus is expected to be made pursuant to Rule 434,
check the following
box:
o
CALCULATION OF REGISTRATION FEE
The Registrant hereby
amends this Registration Statement on such date or dates as may
be necessary to delay its effective date until the Registrant
shall file a further amendment which specifically states that
this Registration Statement shall thereafter become effective in
accordance with Section 8(a) of the Securities Act or until
this Registration Statement shall become effective on such date
as the Securities and Exchange Commission, acting pursuant to
said Section 8(a), may determine.
SUBJECT TO COMPLETION,
DATED JANUARY 20, 2005
9,300,000 American Depositary Shares
GRAVITY Co., Ltd.
Representing 2,325,000 Common Shares
We are selling 6,510,000 ADSs, and the
selling shareholders are selling 2,790,000 ADSs. We will
not receive any of the proceeds from the ADSs sold by the
selling shareholders.
Prior to this offering, there has been no public
market for our common shares. The initial offering price of the
ADSs is expected to be between US$13.50 and US$15.50 per ADS. We
have applied for the quotation of our ADSs on The Nasdaq Stock
Markets National Market, or Nasdaq, under the symbol
GRVY.
The underwriters have an option to purchase a
maximum of 1,395,000 additional ADSs to cover over-allotments of
the ADSs.
Investing in our ADSs involves a high degree
of risk. See Risk Factors on page 8.
Delivery of the ADSs will be made on or
about ,
2005.
Neither the Securities and Exchange Commission
nor any state securities commission has approved or disapproved
of these securities or passed on the adequacy or accuracy of
this prospectus. Any representation to the contrary is a
criminal offense.
Credit Suisse First Boston
Daewoo
Securities Co., Ltd.
The date of this prospectus
is ,
2005.
[Page intentionally left blank for graphics]
Proposed maximum
Proposed maximum
Amount to be
offering price
aggregate
Amount of
Title of each class of securities to be registered
registered
(2)
per share
(3)
offering price
registration fee
2,673,750
US$62.00
US$165,772,500
US$19,511.42
(1)
American depositary shares, or ADSs, evidenced by
American depositary receipts issuable on deposit of the common
shares registered hereby will be registered under a separate
registration statement on Form F-6. Each ADS will represent
one fourth of one common share.
(2)
Includes (a) shares of common stock
represented by ADS that may be purchased by the underwriters
pursuant to an over-allotment option and (b) all shares of
common stock represented by ADSs initially offered or sold
outside the United States that are thereafter sold or resold in
the United States. Offers or sales of shares of common stock
represented by ADS outside the United States are being made
pursuant to Regulation S under the Securities Act and are
not covered by this Registration Statement.
(3)
Estimated solely for purposes of computing the
amount of the registration fee pursuant to Rule 457 under
the Securities Act.
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The information in this
prospectus is not complete and may be changed. Neither we nor
the selling shareholders may sell these securities until the
registration statement filed with the Securities and Exchange
Commission is effective. This prospectus is not an offer to sell
these securities, and it is not soliciting an offer to buy these
securities in any state or jurisdiction where the offer or sale
is not permitted.
Proceeds to the
Underwriting
selling
discounts and
Proceeds to us
shareholders,
Price to public
commissions
before expenses
before expenses
US$
US$
US$
US$
US$
US$
US$
US$
CIBC World
Markets
CLSA Asia-Pacific
Markets
Table of Contents
TABLE OF CONTENTS
You should rely only on the information contained in this document or to which we have referred you. We have not authorized anyone to provide you with information that is different. This document may only be used where it is legal to sell these securities. The information in this document may only be accurate on the date of this document.
DEALER PROSPECTUS DELIVERY OBLIGATION
Until , 2005 (the 25th day after the commencement of the offering), all dealers that effect transactions in these securities, whether or not participating in this offering, may be required to deliver a prospectus. This is in addition to the dealers obligation to deliver a prospectus when acting as an underwriter and with respect to unsold allotments or subscriptions.
i
CERTAIN TERMS AND CONVENTIONS
Unless the context otherwise requires, references in this prospectus to:
| Korea or the Republic are to The Republic of Korea, | |
| Government are to the government of the Republic, | |
| China or the PRC are to the Peoples Republic of China, | |
| Taiwan or the ROC are to Taiwan, the Republic of China, and | |
| GRAVITY, we, us, our, or our company are to GRAVITY Co., Ltd. and its subsidiaries. |
For your convenience, this prospectus contains translations of certain Won amounts into U.S. dollars at the noon buying rates of the Federal Reserve Bank of New York for Won in effect on September 30, 2004 which was W1,152.0 to US$1.00. On January 19, 2005, the noon buying rate was W1,031.0 to US$1.00. See Exchange Rates.
Unless indicated otherwise or unless the context otherwise requires, the information in this prospectus gives effect to a 10-for-1 split of our common shares effected on December 25, 2003.
Discrepancies in tables between totals and sums of the amounts listed are due to rounding.
FORWARD LOOKING STATEMENTS
This document includes forward-looking statements. Forward-looking statements include statements regarding our expectations and projections for future operating performance and business prospects. The words believe, expect, anticipate, estimate, project and similar words used in connection with any discussion of our future operating or financial performance identify forward-looking statements. In addition, all statements other than statements of historical facts included in this document are forward-looking statements.
Although we believe that the expectations reflected in the forward-looking statements are reasonable, we can give no assurance that such expectations will prove to be correct. All forward-looking statements are managements present expectations of future events and are subject to a number of factors and uncertainties that could cause actual results to differ materially from those described in the forward-looking statements. This document discloses, under the caption Risk Factors and elsewhere, important factors that could cause actual results to differ materially from our expectations.
We caution you not to place undue reliance on the forward-looking statements, which speak only as of the date of this document. All subsequent written and oral forward-looking statements attributable to us or persons acting on our behalf are expressly qualified in their entirety by these forward-looking statements. We undertake no obligation to publicly update or revise any forward-looking statements whether as a result of new information, future events or otherwise except as required by law. In light of these risks, uncertainties and assumptions the forward-looking events discussed in this prospectus might not occur and our actual results may differ materially from those anticipated in these forward-looking statements.
ii
PROSPECTUS SUMMARY
This summary highlights information contained
elsewhere in this prospectus and does not contain all the
information you should consider before making an investment in
our ADSs. You should read the entire prospectus carefully,
including Risk Factors, beginning on page 8,
and the financial statements and notes thereto, beginning on
page F-1, before making an investment decision.
Overview
We are a leading developer and distributor of
online games in Japan, Taiwan and Thailand based on the number
of peak concurrent users. We are based in Korea and our
principal product, Ragnarok Online, is currently commercially
offered in 19 markets, including Korea. Ragnarok Online
recorded over 770,000 aggregate peak concurrent users
(defined as the sum of the highest number of users
simultaneously logged on to our games servers in each
country) and over 400,000 average concurrent users (defined as
the sum of the average number of users simultaneously logged on
to our games servers in our key markets, which are Japan,
Taiwan/Hong Kong, Thailand, China and Korea) during the third
quarter of 2004. We also offer a number of mobile games, which
are played using mobile phones and other mobile devices,
participate in the production of a televised animation series,
and license the merchandizing of character-related products
based on our online games. We intend to diversify our online
game offering by developing online games internally and
publishing additional online games developed by third parties.
We were incorporated as a company with limited
liability under Korean law on April 4, 2000. In August
2002, we commercially launched our first massively multiplayer
online role playing game, Ragnarok Online, which features
two-dimensional characters in a three-dimensional background. We
expect to commercially launch R.O.S.E. Online, a
three-dimensional massively multiplayer online role playing
game, in Korea in the first quarter of 2005, and plan to
commence open beta testing of Requiem, a three-dimensional
massively multiplayer online role playing game by late 2005 in
one or more key markets. We are also internally developing
Ragnarok Online 2, a three-dimensional sequel to Ragnarok
Online, and expect to commence its open beta testing by early
2006.
Our revenues and earnings, as well as the number
of Ragnarok Online users, have grown significantly since the
commercial launch of Ragnarok Online. Our revenues increased by
332.3% to W42,431 million (US$36,832 thousand) in 2003 from
W9,816 million in 2002. In addition, our net income increased
significantly to W14,669 million (US$12,734 thousand) in
2003 from a net loss of W496 million in 2002. Our revenues
increased by 72.1% to W47,978 million (US$41,647 thousand)
in the first nine months of 2004 from W27,877 million in
the first nine months of 2003. In addition, our net income
increased by 134.1% to W21,229 million (US$18,428 thousand)
in the first nine months of 2004 from W9,069 million in the
first nine months of 2003.
The online game industry
According to Datamonitor, the global online game
industry (which includes massively multiplayer online role
playing games, casual online games and web games as discussed in
Our Industry) generated US$1,995 million of
subscription revenues in 2003 with Asia contributing
approximately US$1,400 million or 70% of the total
subscription revenues.
According to IDC, in Asia, Korea is the largest
online game market in terms of online game subscription revenues
with an established online game culture and mature market
characteristics. Taiwan is the second largest online game market
in Asia with a high level of Internet users playing online
games and well developed game content. While the growth rates
have slowed in Korea and Taiwan in recent periods, China, the
third largest online game market in the region, has a
significant expected growth profile with online games becoming
an important part of the mainstream entertainment medium. Japan
is the fourth largest online game market in Asia with strong
growth potential.
1
Competitive strengths
We believe that our primary competitive strengths
are:
Business strategy
Our key strategic objective is to strengthen our
competitive position and to be a leading developer and publisher
of online games with a broad product offering and presence in
multiple markets. Our business strategy principally consists of
the following elements:
2
Challenges and risks
We face numerous challenges and risks in our
business, including the following:
Prospective investors should carefully consider
the risks described in Risk Factors before deciding
to invest in us.
Contact information
Our principal executive offices are located at
Shingu Building, 620-2 Shinsa-dong, Gangnam-gu,
Seoul 135-894, Korea. Our telephone number is
(822) 516-5438. We maintain a website at
http://www.gravity.co.kr. Information contained in our website
does not constitute part of this prospectus.
Our service of process agent is
Puglisi & Associates, located at 850 Liberty
Avenue, Suite 204, Newark, Delaware 19711. Its
telephone number is (302) 738-7210.
3
Table of Contents
Leading online game in multiple markets.
Ragnarok Onlines success and
appeal are demonstrated by our presence and leading market
positions based on peak concurrent users in countries such as
Japan, Taiwan and Thailand.
Early entrant in key online game markets.
Due in part to our early entry in a
number of key online game markets, Ragnarok Online has captured
a large number of loyal users since its commercialization. Our
established relationships with online game operators in several
countries provide us with (i) ability to more effectively
market and sell new online games and (ii) access to
in-depth knowledge of local markets and user preference.
Capability to develop and source new online
games, effectively market products and distribute products.
We have an experienced game
development team, including the majority of the original
development team of Ragnarok Online, that is currently
developing new in-house games to broaden our product offering.
Our large game user base has allowed us to establish an online
game community that gives us a natural and accessible audience
to which we can market our new online games as well as
cross-market our online game related-products. In addition, our
robust game distribution capability with established
relationships with local operators in 16 overseas markets
is attractive to third party game developers who seek to
increase their product exposure to key online game markets.
High quality customer service.
We place a significant emphasis on
technology, personnel and training to facilitate excellent
customer service with customer service centers operating
24 hours a day, seven days a week to provide real-time
assistance to our users via in-game bulletin boards, emails,
telephone and facsimile.
Maintain and strengthen competitive position
in online games.
We aim to maintain
and strengthen the competitive position of our online games by
continuing to upgrade game content and quality to satisfy user
expectations. We, along with our overseas licensees, will
continue to conduct marketing campaigns and online in-game
events to increase the loyalty and playing time of our existing
users and attract new users.
Continue to focus on international expansion.
We plan to continue the expansion and
penetration of our products in new overseas markets. Consistent
with this strategy, we plan to commercialize Ragnarok Online in
four to seven additional countries by the end of 2005. We
believe that further geographic diversification will contribute
to the growth and stabilization of our revenue streams.
Enhance development of proprietary games and
publication of licensed games.
We
intend to offer a broader and more sophisticated game offering
by developing and procuring additional games. We will continue
to devote significant resources to the in-house development of
our own games. Separately, we will also continue to focus on
publishing online games licensed from third party developers to
take advantage of our strong game distribution capability. For
example, in December 2004, we signed a memorandum of
understanding with Expotato Corporation, a third party game
developer in Korea, to publish, market and offer Come On
Baby! Road Star, an online casual racing action game.
There can be no assurance, however, that this transaction will
be completed.
Taking advantage of our current products for
revenue diversification and growth.
In
order to continually diversify our revenue base, we intend to
take advantage of our current products to expand into other
related businesses, including mobile games, animation and game
character-based merchandise businesses.
Table of Contents
As we currently depend on one product, Ragnarok
Online, for substantially all of our revenues, our failure to
develop or license additional games may materially and adversely
affect our business, financial condition and results of
operations.
In many of our markets, we license Ragnarok
Online to overseas operators or distributors. Our reliance on
third parties that we do not control exposes us to certain risks
that we would not encounter if we were to operate or distribute
directly in such markets. If our overseas licensees fail to
perform their contractual obligations or suffer from management
or other problems in their businesses, our business operations
in overseas markets and our ability to collect royalty payments
from such markets may be materially adversely affected.
If we are unable to consistently develop,
acquire, license, launch, market or operate commercially
successful online games, our business, financial condition and
results of operations may be materially and adversely affected.
We operate in a highly competitive industry and
compete against many large companies. If we fail to retain and
hire skilled and experienced game developers or other key
personnel in order to design and develop new online games and
additional game features, we may be unable to achieve our
business objectives.
Undetected programming errors or flaws in our
games could harm our reputation or decrease market acceptance of
our games, which would materially and adversely affect our
results of operations.
Table of Contents
THE OFFERING
4
5
The offering
6,510,000 ADSs offered by us and
2,790,000 ADSs offered by the selling shareholders.
The selling shareholders
Mr. Jung Ryool Kim, one of our joint
representative directors, and other selling shareholders. See
Principal and Selling Shareholders.
The ADSs
Each ADS will represent one fourth of one common
share, par value W500 per share. The ADSs will be evidenced
by American depositary receipts, or ADRs. The depositary is The
Bank of New York.
ADSs to be outstanding after this offering
28,705,600 ADSs. Unless otherwise noted, the
information in this prospectus assumes no exercise of the
underwriters over-allotment option and no exercise of
outstanding stock options.
Common shares to be outstanding immediately after
this offering
7,176,400 common shares. The number of common
shares that will be outstanding immediately after this offering
excludes 271,000 common shares issuable upon exercise of
outstanding stock options under our stock option plan.
Offering price
US$ per
ADS.
Use of proceeds
We expect the net proceeds from this offering to
be approximately US$88 million assuming an initial public
offering price of $14.50 per ADS and further assuming no
exercise of the underwriters over-allotment option. The
principal reason for this offering is to establish a public
market for our common shares, facilitate our future access to
public capital markets and obtain additional working capital to
continue to grow our business. We anticipate using approximately
W30 billion (US$26 million) for on-going and future
game development, approximately W30 billion
(US$26 million) for acquiring, licensing and publishing
games developed by third party game developers; approximately
W25 billion (US$22 million) for investing in enhancing
our technological, marketing, distribution and service
capabilities; and the balance of the net proceeds for general
corporate purposes and working capital.
We will not receive any of the proceeds from the
sale of ADSs by the selling shareholders. See Use of
Proceeds.
Listing
We have applied to have the ADSs quoted on Nasdaq
under the symbol GRVY.
Over-allotment
We have granted the underwriters an option for a
period of 30 days from the date of this prospectus to
purchase from us up to 1,395,000 ADSs solely to cover
over-allotments. Unless we state otherwise, the information in
this prospectus does not take into account the possible sale of
these additional ADSs.
Trading market for common shares
Our common shares are not listed on any stock
exchange or organized trading market, including in Korea. There
is no public market for our common shares or ADSs, although a
small number of our common shares are traded in off-market
transactions involving private sales primarily in Korea.
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Deposit or withdrawal of common shares
You may deposit common shares with the custodian
for the depositary and obtain ADSs, and may surrender ADSs to
the depositary and receive common shares, subject in each case
to certain conditions. However, under current Korean law and
regulations, the depositary is required to obtain our prior
consent for a deposit to the extent that, after giving effect to
the deposit, the total number of common shares on deposit would
exceed the maximum amount previously approved by us. As of the
date of this prospectus, such maximum amount approved by us is
2,673,750 shares, which is the total number of common
shares representing the ADSs issued in this offering (assuming
the full exercise of the underwriters over-allotment
option). After 180 days from the date of this prospectus,
we expect to approve an increase in the maximum amount to
3,854,060 shares.
Common shares underlying the ADSs offered hereby
may be withdrawn from the depositary facility established under
the deposit agreement upon:
the surrender of the ADSs, and
the receipt by the depositary of
proper instructions.
Voting rights
Subject to the provisions of the deposit
agreement, you will be entitled to instruct the depositary how
to vote the common shares underlying the ADSs. However, you will
receive our voting materials and a solicitation of voting
instructions only if we request the depositary to send those
materials to you. It is our current intention to request the
depositary to do so.
Dividends
We have not paid a dividend on our share capital
since inception and any decision to pay dividends in the future
will be subject to a number of factors, including cash
requirements for future capital expenditures and investments, as
well as other factors our board of directors deem relevant. We
have no intention to pay dividends in the near future.
Lock-up
We, all of our directors and officers, and the
selling shareholders holding in the aggregate 91.1% of the
common shares outstanding, have agreed with the underwriters
that, without the prior consent of Credit Suisse First Boston
LLC, subject to certain exceptions, neither we nor they will,
for a period of 180 days following the date of this
prospectus, offer, sell or contract to sell any of our ADSs or
common shares or any economic interests therein. See
Underwriting.
Risk factors
For a discussion of certain factors that should
be considered in evaluating an investment in our ADSs, see
Risk Factors beginning on page 8 of this
prospectus.
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SUMMARY CONSOLIDATED FINANCIAL INFORMATION AND
OTHER DATA
The balance sheet data as of December 31,
2002 and 2003, and September 30, 2003 and 2004, and the
statement of operations data for the years ended
December 31, 2001, 2002 and 2003 and for the nine months
ended September 30, 2003 and 2004, are derived from our
audited financial statements and related notes thereto included
elsewhere in this prospectus. The balance sheet data as of
December 31, 2001 is derived from our audited financial
statements and related notes, which are not included in this
prospectus.
These audited financial statements and the
related notes thereto have been prepared in accordance with
accounting principles generally accepted in the United States.
The information set forth below is not necessarily indicative of
the results that should be expected for future periods and the
results for the interim periods are not necessarily indicative
of the results of operations to be expected for the full year.
The information set forth below should be read in conjunction
with Managements Discussion and Analysis of
Financial Condition and Results of Operations and our
financial statements and related notes thereto included
elsewhere in this prospectus.
6
N/ M = not meaningful
Notes:
7
As of and for the nine months ended
As of and for the years ended December 31,
September 30,
2001
2002
2003
2003
(1)
2003
2004
2004
(1)
(unaudited)
(unaudited)
(in millions of Won and thousands of US$, except share and per share data,
operating data and percentages)
W
167
W
9,816
W
42,431
US$
36,832
W
27,877
W
47,978
US$
41,647
1,735
6,866
5,960
4,800
7,480
6,493
167
8,081
35,565
30,872
23,077
40,498
35,154
354
4,956
11,115
9,648
7,387
10,157
8,817
718
815
1,597
1,386
686
1,435
1,246
(905
)
2,310
22,853
19,838
15,004
28,906
25,091
(3
)
(2,339
)
(5,649
)
(4,903
)
(4,556
)
(3,562
)
(3,091
)
(908
)
(29
)
17,204
14,935
10,448
25,344
22,000
467
2,535
2,201
1,379
3,976
3,451
(908
)
(496
)
14,669
12,734
9,069
21,368
18,549
17
14
(156
)
(135
)
W
(908
)
W
(496
)
W
14,669
US$
12,734
W
9,069
W
21,229
US$
18,428
W
(492
)
W
(148
)
W
2,859
US$
2.48
W
1,818
W
3,826
US$
3.32
1,846,575
3,355,616
5,130,895
5,130,895
4,990,029
5,548,900
5,548,900
W
1,820
W
560
W
5,405
US$
4,692
W
1,589
W
12,577
US$
10,918
2,383
7,425
17,304
15,021
12,217
28,043
24,344
522
2,254
5,694
4,943
4,451
15,401
13,369
3,055
11,509
28,765
24,970
22,866
51,076
44,338
1,123
7,677
9,051
7,857
8,341
8,359
7,257
2,912
11,772
10,945
9,500
10,680
12,004
10,421
143
(263
)
17,820
15,470
12,186
39,072
33,917
Online users
(2)
200,150
597,615
597,615
498,888
774,713
774,713
79,364
252,457
252,457
221,972
401,232
401,232
100.0
%
82.3
%
83.8
%
83.8
%
82.8
%
84.4
%
84.4
%
N/M
23.5
53.9
53.9
53.8
60.2
60.2
N/M
(5.1
)
34.6
34.6
32.5
44.2
44.2
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(1)
For convenience, the Won amounts are expressed in
U.S. dollars at the rate of W1,152.0 to US$1.00, the noon
buying rate in effect on September 30, 2004 as quoted by
the Federal Reserve Bank of New York.
(2)
The number of peak concurrent users in a given
period for a country in which Ragnarok Online is commercially
offered represents the highest number of users simultaneously
logged on to our games servers during that period in that
country. The aggregate monthly number of peak concurrent users
is computed by adding the number of peak concurrent users for a
given month in all of the countries in which Ragnarok Online is
commercially offered. The aggregate number of peak concurrent
users for any longer period represents the highest aggregate
monthly peak concurrent user number within that given period.
The number of peak concurrent users in a country (or in the case
of Taiwan and Hong Kong, Malaysia and Singapore, or Germany,
Austria, Switzerland, Italy and Turkey, in such group of
countries) is determined on the basis of computer-generated data
that shows the number of concurrent users for such country or
group of countries, as applicable, at generally one-minute
intervals. Within a given month, due to time differences and
other factors, the exact point in time at which the peak number
of concurrent users is reached may differ from country to
country.
(3)
The number of average concurrent Ragnarok Online
users in a given period represents the total of the sum of the
average number of concurrent users for that period in Korea,
Japan, Taiwan/Hong Kong, Thailand and China, the five key
markets, in terms of revenue contribution, in which Ragnarok
Online is commercially offered. The number of average concurrent
users in a given period is computed by adding the monthly
average number of concurrent users and dividing the total by the
number of months in the same period. The monthly average number
of concurrent users is computed by adding the daily average
number of concurrent users during a given month and dividing the
total by the actual number of days in that month. The daily
average number of concurrent users is generally computed by
adding the number of concurrent users selected in three-hour
intervals (for example, the number of concurrent users at
12:00 am, 3:00 am, 6:00 am, 9:00 am,
12:00 pm, 3:00 pm, 6:00 pm and 9:00 pm on a
given day) and dividing it by eight. In certain limited
situations, for example, when our servers are down for
maintenance or updates or when our monitoring server fails to
maintain connection to our game servers, the number of our
concurrent users at such time will appear as zero.
We have adjusted the daily average number of concurrent users to
remove this information from our computation. Within a given
period, due to time differences and other factors, the exact
points in time used to calculate the average number of
concurrent users may differ from country to country.
(4)
Gross profit margin is calculated as gross profit
divided by total revenues.
(5)
Operating profit margin is calculated as
operating income (loss) divided by total revenues.
(6)
Net profit margin is calculated as net income
(loss) divided by total revenues.
Table of Contents
RISK FACTORS
An investment in the ADSs representing our common shares involves a number of risks. You should carefully consider the risks and uncertainties described below and all other information contained in this prospectus before making an investment in our ADSs.
Risks related to our business
We currently depend on one product, Ragnarok Online, for substantially all of our revenues.
Substantially all of our revenues are currently derived from a single product, Ragnarok Online. In the first nine months of 2004, we derived approximately 95.7% of our revenues from Ragnarok Online. We expect to continue to derive a substantial majority of our revenues from Ragnarok Online through at least 2005. Failure by us to maintain, improve, update or enhance Ragnarok Online in a timely manner or successfully enter new markets could reduce Ragnarok Onlines user base, decrease its popularity, or reduce revenues generated from it and materially and adversely affect our business, financial condition and results of operations.
We depend on license fees and royalty payments from our overseas licensees for a substantial portion of our revenues.
In markets other than Korea, the United States and Canada, we license Ragnarok Online to overseas operators or distributors from whom we receive license fees and royalty payments based on a percentage of such operators revenues from Ragnarok Online pursuant to license arrangements. Such overseas license fees and royalty payments represented 53.7% of our revenues in 2003 and 68.9% of our revenues for the first nine months of 2004. During the year ended December 31, 2003 and the nine months ended September 30, 2004, we derived 22.8% and 27.9% of our total revenues from GungHo Online Entertainment Inc., our licensee in Japan. During the year ended December 31, 2003 and the nine months ended September 30, 2004, we derived 20.3% and 23.0% of our total revenues from Soft-World International Corporation, our licensee in Taiwan. Deterioration in financial condition or adverse developments in the results of operations of our overseas licensees may materially and adversely affect our business, financial conditions and results of operations.
In many of our markets, we rely heavily on our overseas licensees to operate and distribute our games.
We rely on our overseas licensees for substantially all aspects of our overseas operations, including:
| holding the required government licenses for the operation and distribution of our games, | |
| publishing, advertising and marketing our games, | |
| establishing the pricing of our games after consultation with us, | |
| owning and operating the server network and other aspects of game management and maintenance, | |
| providing customer service and trouble-shooting, | |
| maintaining network security and providing back-up for game data and software, and | |
| billing and collecting subscription fees from users and remitting royalty payments to us. |
Under the license arrangements, our overseas licensees may operate or publish other online games developed or offered by our competitors. Therefore, our overseas licensees may devote greater time and resources to marketing their proprietary games or those of our competitors than to ours.
Our overseas licensees are responsible for complying with local laws, including obtaining and maintaining the requisite government licenses and permits. Failure by our overseas licensees to do so may have a material adverse effect on our business, financial condition and results of operations.
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Our overseas licensees are responsible for remitting royalty payments to us based on a percentage of sales from our games, after deducting certain expenses. Online payment systems in China and certain other countries are still in a developmental stage and are not as widely available or used. Payment for online game services in these countries typically take the form of prepaid cards sold in Internet cafés, convenience stores and other distribution channels. Some of our overseas licensees rely heavily on a multilayer distribution and payment network composed of third party distributors for sales to, and collection of payments from, users. Failure by our licensees to maintain a stable and efficient billing, recording, distribution and payment collection network in these markets may result in inaccurate recording of sales or insufficient collection of payments from these markets and may materially and adversely affect our financial condition and results of operations.
Our reliance on third parties that we do not control exposes us to certain risks that we would not encounter if we were to operate or distribute directly in such markets. If our overseas licensees fail to perform their contractual obligations or suffer from management or other problems in their businesses, our business operations in overseas markets and our ability to collect royalty payments from such markets may be materially and adversely affected. We may not be able to easily terminate our license agreements with our overseas licensees as these agreements do not specify particular financial or performance criteria that need to be met by our licensees. As our overseas licensees generally have the exclusive right to distribute our games in their respective markets typically for a term of two years, we may not be able to enter into a new license agreement in a particular country for the term of the agreement unless it is terminated earlier. In general, we may not unilaterally terminate our license agreements.
If we are unable to consistently develop, acquire, license, launch, market or operate commercially successful online games in addition to Ragnarok Online, our business, financial condition and results of operations may be materially and adversely affected.
In order to maintain our growth and profitability, we must continually develop or publish commercially successful new online games in addition to Ragnarok Online that will retain our existing users and attract new users. To date, we have acquired an exclusive license from a third party developer to distribute R.O.S.E. Online and are internally developing Requiem and Rangnarok Online 2, a sequel to Ragnarok Online. A games commercial success largely depends on appealing to the tastes and preferences of a critical mass of users as well as the willingness of such users to continue as paying subscribers after the completion of the free open beta testing stage, all of which are difficult to predict prior to a games development and introduction. Developing games internally requires substantial development costs, including the costs of employing skilled developers and acquiring or developing game engines which enable the creation of products with the latest technological features. In order to succeed, we must acquire, license or develop promising games at an acceptable cost and ensure technical support for the successful operation of such games. The online game publishing market is highly competitive and we may not be able to acquire or license promising games at an acceptable cost. In order to successfully distribute and operate a game, we also need a sizable game management and support staff, continued investment in technology and a substantial marketing budget. We cannot assure you that the games we develop or publish will be attractive to users or otherwise be commercially successful, launched as scheduled or able to successfully compete with games operated by our competitors. If we are not able to consistently develop, acquire, license, launch, market or operate commercially successful online games, we may not be able to generate enough revenues to offset our initial development, acquisition, licensing or marketing costs, and our future business, financial condition and results of operations will be materially and adversely affected.
We operate in a highly competitive industry and compete against many large companies.
There are many companies in the world, including over 100 companies in Korea alone, that are dedicated to developing and/or operating online games. We expect more companies to enter the online game industry and a wider range of online games to be introduced in our current and future markets. Our competitors in the massively multiplayer online role playing game industry vary in size from small companies to very large companies with dominant markets shares such as NCsoft and Shanda. We also compete with
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As the online game industry in many of our markets is relatively new and rapidly evolving, our current or future competitors may compete more successfully as the industry matures. In particular, any of our competitors may offer products and services that have significant performance, price, creativity or other advantages over those offered by us. These products and services may weaken the market strength of our brand name and achieve greater market acceptance than ours. In addition, any of our current or future competitors may be acquired by, receive investments from or enter into other strategic relationships with larger, longer-established and better-financed companies and therefore obtain significantly greater financial, marketing and game licensing and development resources than we have. Increased competition in the online game industry in our markets could make it difficult for us to retain existing users and attract new users, and could reduce the number of hours users spend playing our current or future games or cause us and our licensees to reduce the fees charged to play our current or future games. In some of the countries in which our games are distributed, such as Korea and Taiwan, growth of the market for online games has slowed while competition continues to be strong. If we are unable to compete effectively in our principal markets, our business, financial condition and results of operations could be materially and adversely affected.
We have a limited operating history, which may make it difficult for you to evaluate our business.
We have a limited operating history upon which you can evaluate our business and prospects. Our business was established in April 2000 but Ragnarok Online was commercially introduced in August 2002. Our senior management and employees have worked together at our company for a relatively short period of time, including as a result of frequent changes in senior management to date. In addition, the online game industry, from which we derive substantially all of our revenues, is a relatively new industry. The first massively multiplayer online role playing game in Korea was developed and distributed by one of our competitors in 1998. Since then, only a limited number of companies have successfully commercialized such online games on an international scale. You must consider our business prospects in light of the risks and difficulties we will encounter as an early-stage company in a new and rapidly evolving industry. We may not be able to successfully address these risks and difficulties, which could materially harm our business, financial condition and results of operations.
Rapid technological change may adversely affect our future revenues and profitability.
The online game industry is subject to rapid technological change in areas including hardware, software and content programming. We need to anticipate the emergence of new technologies and games, assess their likely market acceptance, and make substantial game development and related investments. In addition, new technologies in online game programming or operations could render our current or future games obsolete or unattractive to our subscribers, thereby limiting our ability to recover game-related development, acquisition or licensing costs and potentially materially and adversely affecting our business, financial condition and results of operations.
If we fail to retain and hire skilled and experienced game developers or other key personnel in order to design and develop new online games and additional game features, we may be unable to achieve our business objectives.
In order to meet our business objectives and maintain our competitiveness in the future, we will need to continue to attract and retain skilled and experienced online game developers and other key personnel. We rely on the collective efforts of our game development teams led by the following officers: (i) for Ragnarok
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Undetected programming errors or flaws in our games could harm our reputation or decrease market acceptance of our games, which would materially and adversely affect our results of operations.
Our current and future games may contain errors or flaws, which may become apparent only after their release. In addition, our online games are developed using programs and engines developed by and licensed from third party vendors, which may include programming errors or flaws over which we have no control. If our users have a negative experience with our games related to or caused by undetected programming errors or flaws, they may be less inclined to continue or resume subscriptions for our games or recommend our games to other potential users. Undetected programming errors and game defects can also harm our reputation, cause our users to cease playing our games, divert our resources or delay market acceptance of our games, any of which could materially and adversely affect our business, financial condition and results of operations.
Unexpected network interruptions, security breaches or computer virus attacks could harm our business.
Any failure to maintain satisfactory performance, reliability, security and availability of our network infrastructure, whether maintained by us or by our overseas licensees, may cause significant harm to our reputation and our ability to attract and maintain users. Major risks relating to our network infrastructure include:
| any breakdowns or system failures, including from fire, flood, earthquake, typhoon or other natural disasters, power loss or telecommunications failure, resulting in a sustained shutdown of all or a material portion of our servers; | |
| any disruption or failure in the national or international backbone telecommunications network, which would prevent users in certain countries in which our games are distributed from logging onto or playing our games for which the game servers are all located in other countries; and | |
| any security breach caused by hacking, loss or corruption of data or malfunctions of software, hardware or other computer equipment, and the inadvertent transmission of computer viruses. |
From time to time, we detect users that gain an unfair advantage by modifying Ragnarok Online execution files saved on the users computers to facilitate progression of game characters. Unauthorized character manipulation may negatively impact the image and users perception of Ragnarok Online and could limit our growth. In addition, the number of Ragnarok Online users may be reduced since the deletion of unauthorized character enhancements requires the affected users to restart with a new character at the beginner level and may cause them to cease playing Ragnarok Online.
Any of the foregoing factors that could interrupt the availability of our games or deteriorate the actual or perceived quality of access to our games, which could reduce our users satisfaction and harm our business.
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Unauthorized use of our intellectual property by third parties, and the expenses incurred in protecting our intellectual property rights, may adversely affect our business.
We regard our copyrights, service marks, trademarks, trade secrets and other intellectual property as critical to our success. Unauthorized use of the intellectual property used in our business, whether owned by us or licensed to us, may materially and adversely affect our business and reputation.
We rely on trademark and copyright law, trade secret protection and confidentiality agreements with our employees, customers, business partners and others to protect our intellectual property rights. Despite our precautions, it may be possible for third parties to obtain and use our intellectual property without authorization. For example in April 2003 we discovered that the server-end software of Ragnarok Online was unlawfully released into Korea, China and the United States. The software piracy enabled unauthorized third parties to set up local server networks to operate Ragnarok Online, which may have resulted in a diversion of a significant number of paying subscribers. Since then, we have designated certain employees to be responsible for detecting these illegal servers and reporting them to the relevant enforcement authority in Korea in charge of crimes on the Internet. In overseas markets, we cooperate with and rely on our overseas licensees to seek enforcement actions against operators of illegal free servers. We may incur considerable costs in the future to remedy software piracy and to enforce our rights against the operators of unauthorized server networks.
The validity, enforceability, enforcement mechanisms and scope of protection of intellectual property in Internet-related industries are uncertain and evolving. In particular, the laws and enforcement procedures of Korea, Japan, Taiwan, Thailand, China and certain other countries in which our games are distributed are uncertain or do not protect intellectual property rights to the same extent as do the laws and enforcement procedures of the United States. Moreover, litigation may be necessary in the future to enforce our intellectual property rights. Future litigation could result in substantial costs and diversion of our resources, and could disrupt our business, as well as have a material adverse effect on our financial condition and results of operations.
We may be subject to future intellectual property rights claims, which could result in substantial costs and diversion of our financial and management resources.
We cannot be certain that our online games do not or will not infringe upon patents, copyrights or other intellectual property rights held by third parties. We may become subject to legal proceedings and claims from time to time relating to the intellectual property of others in the ordinary course of our business. If we are found to have violated the intellectual property rights of others, we may be enjoined from using such intellectual property, and we may incur licensing fees or be forced to develop alternatives. In addition, we may incur substantial expenses in defending against these third party infringement claims, regardless of their merit. Successful infringement or licensing claims against us may result in substantial monetary liabilities, which may materially disrupt the conduct of our business.
Certain of our employees were recruited from other online game developers, including certain of our current or potential competitors. To the extent these employees have been and are involved in the development of our games similar to the development in which they have been involved at their former employers, we may become subject to claims that such employees or we have improperly used or disclosed trade secrets or other proprietary information. Although we are not aware of any pending or threatened claims of this type, if any such claims were to arise in the future, litigation or other dispute resolution procedures might be necessary to retain our ability to offer our current and future games, which could result in substantial costs and diversion of our financial and management resources.
The discontinuation of any of the preferential tax treatments currently available to us in Korea could materially and adversely affect our business, financial condition and results of operations.
Under Korean law and regulations, a small- and medium-sized venture company may be entitled to enjoy a preferential tax treatment from the Korean government in the form of a 50% reduction in corporate income tax rates for the year in which it first generates taxable income and the following five years if such company
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Our limited resources may affect our ability to manage our growth.
Our growth to date has placed, and the anticipated further expansion of our operations will continue to place, a significant strain on our management, systems and resources. In addition to training and managing our workforce, we will need to continue to develop and improve our financial and management controls as well as our reporting systems and procedures, which will especially be the case once we become a public company after this offering. We cannot assure you that we will be able to efficiently or effectively manage the growth of our operations, and any failure to do so may limit our future growth and materially and adversely affect our business, financial condition and results of operations.
We may not be able to successfully implement our growth strategies.
We are pursuing a number of growth strategies, including the following:
| distributing games developed in-house, | |
| publishing games acquired from third parties or developed by third parties through licensing arrangements, | |
| offering our games in countries where we currently have little or no presence, | |
| expanding into games offered over other platforms, such as game consoles, | |
| taking advantage of our popular online games to strengthen our other lines of businesses, such as mobile games, animation and character merchandising, and | |
| selectively pursuing acquisitions of, investments in, or joint ventures with, game development companies, technologies and personnel that are complementary to our existing business if the opportunity arises. |
We cannot assure you that we will be successful in any of these strategies. Some of these strategies relate to new services or products for which there are no established markets, or in which we lack experience
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We have limited business insurance coverage in Korea.
The insurance industry in Korea is still at an early stage of development. In particular, Korean insurance companies offer limited business insurance products. As a result, we do not have any business liability or disruption insurance coverage for our operations in Korea. During the year ended December 31, 2003 and the nine months ended September 30, 2004, we derived 38.8% and 22.4% of our total revenues from Korea. Any business disruption, litigation or natural disaster might result in our incurring substantial costs and the diversion of our resources.
We may be required to take significant actions that are contrary to our business objectives in order to avoid being deemed an investment company as defined under the Investment Company Act of 1940, as amended.
Generally, the Investment Company Act provides that a company is not an investment company and is not required to register under the Investment Company Act as an investment company if:
| the company is primarily engaged, directly or through a wholly-owned subsidiary or subsidiaries, in a business or businesses other than that of investing, reinvesting, owning, holding or trading in securities, and | |
| 40% or less of the fair market value of the companys assets is represented by investment securities. |
We believe that we are engaged primarily and directly in the businesses of providing online game services, that less than 40% of the fair market value of our assets is represented by investment securities and, consequently, that we are not an investment company as that term is defined under the Investment Company Act. However, in the future we may be required to take actions to avoid the requirement to register as an investment company, such as shifting a significant portion of our long- and short-term investment portfolio into low-yielding bank deposits or other short-term securities which are not considered to be investment securities due to their liquidity and certain other characteristics. These types of investments may reduce the amount of interest on other income that we could otherwise generate from our investment activities. In addition, we may need to acquire additional income or loss generating assets that we might not otherwise have acquired or forego opportunities to acquire minority interests in companies that could be important to our strategy.
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The Investment Company Act also contains regulations with respect to investment companies, including restrictions on their capital structure, operations, transactions with affiliates and other matters which would be incompatible with our operations. If we were to be deemed an investment company in the future, we would, among other things, effectively be precluded from making public offerings in the United States. We could also be subject to administrative or legal proceedings and, among other things, contracts to which we are a party might be rendered unenforceable or subject to rescission.
We may be considered a passive foreign investment company, which could lead to additional taxes for you.
Based upon the nature of our business activities, we may be classified as a passive foreign investment company, or PFIC, by the United States Internal Revenue Service, or IRS, for U.S. federal income tax purposes. Such characterization could result in adverse U.S. tax consequences to you if you are a U.S. investor. For example, if we are a PFIC, our U.S. investors will become subject to increased tax liabilities under U.S. tax law and regulations and will become subject to burdensome reporting requirements. The determination of whether or not we are a PFIC is made on an annual basis and will depend on the composition of our income and assets from time to time. Specifically for any taxable year, we will be classified as a PFIC for U.S. tax purposes if either (i) 75% or more of our gross income in the taxable year is passive income or (ii) the average percentage of our assets by value in the taxable year which produce or are held for the production of passive income (which includes cash) is at least 50%. The calculation of the value of our assets will be based, in part, on the then market value of our common shares or ADSs, which is subject to change. In addition, the composition of our income and assets will be affected by how, and how quickly, we spend the cash we raise in this offering. Although at this time, we cannot provide assurance as to the actual amount of our passive income or passive assets we recorded in 2004, we believe that, for purposes of determining whether we were a PFIC in 2004, (i) no more than 35% of our gross income was passive income and (ii) based on the average of the fair market value of our assets as of the end of each quarter in 2004, the average percentage of our assets, by value, which produce passive income or are held for the production of passive income was no more than 10%. However, the determination of whether we are a PFIC is made annually and it is possible that we may become a PFIC in 2005 or any future taxable year due to changes in our asset or income composition. If we are a PFIC for any taxable year during which you hold our ADSs or shares, you could be subject to adverse U.S. tax consequences.
Risks related to our regulatory environment
Our operations are subject to the regulation of the Internet in certain of the countries in which our games are distributed, such as Korea, China, Taiwan, Japan and Thailand, the impact of which is difficult to predict.
The regulatory and legal regimes in nearly all of the countries in which our games are distributed have yet to establish a sophisticated set of laws, rules or regulations designed to regulate, among other things, the social, political and financial risks relating to the online game industry. However, in many of our key markets, such as Korea, China, Taiwan and Thailand, the legislators and regulators have, either through public announcements or press releases, indicated their intention to implement laws, rules or regulations regulating and restricting this industry, which include laws or regulations relating to issues such as user privacy, defamation, pricing, advertising, taxation, promotions, financial market regulation, consumer protection, content regulation, quality of products and services, and intellectual property ownership and infringement that may directly or indirectly impact our activities. In some of these countries, distribution of information over the Internet and electronic commerce are currently under legal and regulatory review. Other countries in which our games are distributed or which we intend to enter may adopt similar laws and regulations. The impact of such laws and regulations on our business and results of operations is difficult to predict. However, as we might unintentionally violate such laws or such laws may be modified and new laws may be enacted in the future, any such developments, or developments stemming from enactment or modification of other laws, could increase the costs of regulatory compliance, force changes in business practices or otherwise have a material adverse effect on our business and results of operations.
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Our online games may be subject to governmental restrictions or rating systems, which could delay or prohibit the release of new games or reduce the existing and potential range of our user base.
Legislation is periodically introduced in many of the countries in which our games are distributed to establish a system for protecting consumers from the influence of graphic violence and sexually explicit materials contained in various types of games. For instance, Korean law requires online game companies to obtain rating classifications and implement procedures to restrict the distribution of online games to certain age groups. Similar mandatory rating systems and other regulations affecting the content and distribution of our games have also been adopted or are under review in Taiwan, China, the United States and other markets for our online games. In Thailand, the Thai government has strengthened regulations by setting restricted hours for children under 18 years of age and may introduce additional measures for regulating online game operators. For example, a government minister recently announced a plan to impose additional taxes on online game operators. In the future, we may be required to modify our games or alter our marketing strategies to comply with new governmental regulations or new ratings assigned to our current or future games that may call for restrictions or modifications to our game content or features, which could delay or prohibit the release of new games or upgrades and reduce the existing and potential range of our user base. Moreover, uncertainties regarding governmental restrictions or rating systems applicable to our business could give rise to market confusion, thereby materially and adversely affecting our business.
The legal systems in some of the countries where our games are distributed have uncertainties which could limit the legal protections available to us.
The laws, regulations and legal requirements in many of the countries in which our games are distributed are constantly changing, and their interpretation and enforcement involve uncertainties. These uncertainties could limit the legal protections available to us. We cannot predict the effect of future developments in the legal systems in these countries, particularly with regard to the Internet, including the promulgation of new laws, changes to existing laws or the interpretation or enforcement thereof, or the preemption of local regulations by national laws. If the cost of regulatory compliance increases for our licensees as a result of regulatory changes, our licensees may in the future seek to reduce royalties and license fees, which may materially and adversely affect our licensees business and our results of operations and financial condition.
If the ROC Consumer Protection Commission imposes additional regulatory burdens on our licensee in Taiwan, our licensee in Taiwan may require us to reduce the license fee or royalties, or share the cost of regulatory compliance.
During the year ended December 31, 2003 and the nine months ended September 30, 2004, we derived 20.3% and 23.0% of our total revenues from our licensee in Taiwan. As a result of increasing disputes between the online game companies and consumers in Taiwan, the ROC Consumer Protection Commission of the Executive Yuan may promulgate certain standard provisions that must be included in a consumer contract that online game companies must use in order to operate or a model consumer contract that online game companies are encouraged to adopt. If these standard provisions or model consumer contract are implemented, the cost of regulatory compliance may significantly increase for our Taiwanese licensee. Our Taiwanese licensee may in the future seek to reduce royalties and license fees, which may materially and adversely affect our licensees business and our results of operations and financial condition.
Our business may be adversely affected by complexities, uncertainties and changes in law and regulations of China regulating Internet companies and businesses operating in China, including those related to online games.
During the year ended December 31, 2003 and the nine months ended September 30, 2004, we derived 4.2% and 4.5% of our total revenues from our licensee in China. The Chinese government, through various
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| restrictions on content on the Internet, including restriction on distribution of online games containing content that purports to propagate obscenity, gambling or violence, instigate crime, undermine public morality or the cultural traditions of China, or compromise state security or secrets; | |
| license and permit requirements for companies in the Internet industry, including for importing and operating online games, from various regulatory authorities; and | |
| restrictions on and supervision of Internet cafés, including closing of unlicensed Internet cafés and requiring installation of security software to prevent access to subversive sites. |
In addition, there are uncertainties in the interpretation and application of existing Chinese laws, regulations and policies regarding the businesses and activities of Internet companies and businesses in China, including those related to our online games. Any violations of the foregoing laws and regulations as well as other laws and regulations to be introduced in the future could materially and adversely affect the business and results of operations of our Chinese licensee and us.
Restrictions on currency exchange in certain of the countries in which our games are distributed may limit our ability to receive and remit revenues effectively.
The governments in certain countries, including Taiwan, Thailand and China, in which our games are distributed, impose controls on the convertibility of the local currency into foreign currencies and, in some cases, the remittance of currency outside of their countries. Under current foreign exchange control regulations, shortages in the availability of foreign currency may restrict the ability of our overseas licensees to pay license fees and royalties to us in U.S. dollars. Restrictions on our ability to receive license fees, royalties and other payments from our overseas licensees would adversely affect our financial condition and liquidity.
Restrictions on currency exchange in Korea in certain emergency circumstances may limit our ability to utilize effectively revenues generated in the Korean Won to fund our business activities outside Korea or expenditures denominated in foreign currencies.
The existing and any future restrictions on currency exchange in Korea, including Korean exchange control regulations, may restrict our ability to convert the Korean Won into foreign currencies under certain emergency circumstances, such as an outbreak of natural calamities, wars, conflict of arms or grave and sudden changes in domestic or foreign economic circumstances, difficulties in Koreas international balance of payments and international finance and obstacles in carrying out currency policies, exchange rate policies and other macroeconomic policies of Korea. Such restrictions may limit our ability to utilize effectively revenues generated in the Korean Won to fund our business activities outside Korea or expenditures denominated in foreign currencies.
Adverse changes in the withholding tax rates in the countries from which we receive license fees and royalties could adversely affect our net income.
To the extent we derive revenues from countries other than Korea, we may be subject to income withholding in those countries. Income tax expenses include such withholding taxes. Withholding of such taxes is done by our overseas licensees at the current withholding rates in such countries. To the extent Korea has a tax treaty with any such country, the withholding rate prescribed by such tax treaty may apply. Under the Corporation Tax Law of Korea, we are entitled to, and recognize, a tax credit computed based on the amount of income withheld overseas when filing our income tax return in Korea, up to a limited amount. Accordingly, the amount of taxes withheld overseas may be offset against tax payable in Korea. Adverse changes in tax treaties between Korea and the countries from which we receive license fees and royalties, in the rate of withholding tax in the countries in which our games are distributed or in Korean tax law enabling us to recognize tax credits for taxes withheld overseas could adversely affect our net income.
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Risks related to our market environment
Our businesses may be adversely affected by developments affecting the economies of the countries in which our games are distributed.
Our future performance will depend in large part on the future economic growth of our key markets. Adverse developments in such markets may have an adverse effect on the number of our subscribers and results of operations, which could have a material adverse effect on our business.
A deterioration in the economies of the countries in which our games are distributed can also occur as a result of a deterioration in global economic conditions. The worldwide economy has experienced periods of economic weakness since the beginning of 2001, which has been exacerbated by the terrorist attacks in the United States on September 11, 2001, recent developments in the Middle East, including the war in Iraq and terrorist attacks and threats across the globe (including Korea), rising oil prices and the economic impact of Severe Acute Respiratory Syndrome, or SARS, a highly contagious form of atypical pneumonia. In addition, if investors perceive that there is a crisis in the region, such as due to SARS or economic difficulties similar to those that Asian economies experienced in the late 1990s, companies and economies in that region may be adversely effected irrespective of their economic soundness.
Any future deterioration in global economic conditions, or a significant adverse change in politics and economies in Asia or a loss of investor confidence in the financial systems of emerging and other markets could have a material adverse effect on our business, financial condition and results of operations.
Fluctuations in exchange rates could result in foreign currency exchange losses.
For the nine months ended September 30, 2004, approximately 77.6% of our revenues were denominated in foreign currencies, primarily in the U.S. dollar and the Japanese Yen. In most of the countries in which our games are distributed, other than the United States, Japan and Europe, the revenues generated by our licensees in those markets are denominated in local currencies, which include the NT dollar, the Baht and the Renminbi. Depreciation of these local currencies against the U.S. dollar will result in reduced license fees and monthly royalty payments in U.S. dollar terms and may materially and adversely affect our financial condition and results of operations.
While we receive our monthly royalty revenues from our overseas licensees in foreign currencies, primarily the U.S. dollar, the Japanese Yen and the Euro, substantially all of our costs are denominated in the Korean Won. Our financial statements are also prepared and presented in the Korean Won. We receive monthly royalty payments from our overseas licensees based on a percentage of revenues confirmed and recorded at the end of each month applying the foreign exchange rate applicable on such date. We generally receive these royalty payments 20 to 30 days after such record date (except in Europe, where such payments are received up to 45 days after the record date). Appreciation of the Korean Won against these foreign currencies during this period will result in foreign currency losses that may materially and adversely affect our financial condition and results of operations.
To date, we have not engaged in any foreign currency hedging activities to reduce our exposure to exchange rate fluctuations. We may enter into hedging transactions in the future to mitigate our exposure to foreign currency exchange risks, but we may not be able to do so in a timely or cost-effective manner or at all.
Risks related to specific countries in which our products are distributed
We are incorporated and headquartered in Korea, and derived 22.4% of our revenues for the nine months ended September 30, 2004 from our operations in Korea. In addition, for the first nine months of 2004, we derived an aggregate of 63.7% of our revenues from Japan, Taiwan, Thailand and China. Accordingly, our business, financial condition, results of operations and prospects are subject, to a significant extent, to economic, political, legal and regulatory conditions and developments in these countries.
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Slow growth or contractions in the Internet café industry in Korea may affect our ability to target a core group of potential users.
According to the 2004 report issued by the Korean Game Development and Promotion Institute, or KGDI, the number of active Internet cafés in Korea has declined since 2002. Intensifying competition and more widespread availability of personal computers, or PCs, in homes in Korea could trigger further declines in the number of Internet cafés. Future reductions in the number of Internet cafés operating in Korea could adversely affect our ability to target a core group of potential users.
Increased tensions with North Korea could adversely affect us.
Relations between Korea and North Korea have been tense over most of Koreas modern history. The level of tension between Korea and North Korea has fluctuated and may increase or change abruptly as a result of current and future events, including ongoing contacts at the highest levels of the governments of Korea and North Korea. The level of tension between Korea and North Korea, as well as between North Korea and the United States, has increased as a result of North Koreas admission in October 2002 to the maintenance of a nuclear weapons program in breach of the peace accord executed in October 1994. In response, the United States, Japan, Korea and the European Union (which became party to the 1994 accord in November 2002) decided to suspend shipments of oil to North Korea called for by the 1994 accord and reiterated their demands for the dismantling of North Koreas nuclear weapons program. Following the suspension of oil shipments, North Korea removed the seals and surveillance equipment from its Yongbyon nuclear power plant and evicted inspectors from the United Nations International Atomic Energy Agency, or IAEA, and has reportedly resumed activity at its Yongbyon power plant. In January 2003, North Korea announced its intention to withdraw from the Nuclear Non-Proliferation Treaty, demanding that the United States sign a non-aggression pact as a condition to North Korea dismantling its nuclear program. In August 2003, representatives of Korea, the United States, North Korea, China, Japan and Russia held multilateral talks in an effort to resolve issues relating to North Koreas nuclear weapons program. While the talks concluded without resolution, participants in the August meeting indicated that further negotiations may take place in the future and, in February and June 2004, six-party talks were held in Beijing, China. In June 2004, the third round of the six-party talks resumed in Beijing, which ended with an agreement by the parties to hold further talks by the end of September 2004, which failed to take place as planned.
The Korean government recently disclosed, in connection with reporting requirements pursuant to the additional NPT protocol Korea entered into in February 2004 that certain experiments involving uranium enrichment, extraction of plutonium and production of natural uranium metal were conducted in the past by Korean scientists. At the end of August 2004 and in September 2004, the IAEA sent an inspection team to Korea to verify this and other related information. The inspectors are expected to report the results of their inspection to the IAEA by November 2004. North Korea has reportedly stated that it would not participate in six-party talks aimed at ending its nuclear weapons programs unless Koreas nuclear experiments are fully investigated, and that it will not dismantle its nuclear program until the United States changes its hostile policy. The fourth round of six-party talks scheduled to take place in September 2004 were postponed due to North Koreas refusal to participate. There can be no assurance that the level of tensions will not escalate. Any further increase in tensions, which may occur, for example, if high-level contacts break down or military hostilities occur, could hurt our business, financial condition and results of operations.
Disruptions in Taiwans political environment could seriously harm our business and operations in Taiwan.
The government of China asserts sovereignty over mainland China and Taiwan and does not recognize the legitimacy of the government of Taiwan. The government of China has indicated that it may use military force to gain control over Taiwan if Taiwan declares independence or a foreign power interferes in Taiwans internal affairs. On December 31, 2003, the Republic of China Referendum Law was promulgated allowing referenda on a range of issues to be proposed and voted upon. The law allows a referendum on key constitutional issues in the event that Taiwan comes under military attack from a foreign power and its sovereignty is threatened. On March 19, 2004, Taiwans incumbent president was injured in an assassination attempt, and the next day narrowly won a majority of votes in Taiwans presidential election. The incumbent
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The economic, political and social conditions, as well as government policies in China, could adversely affect our operations in China.
During the year ended December 31, 2003 and the nine months ended September 30, 2004, we derived 4.2% and 4.5% of our total revenues from our licensee in China. While the Chinese economy has experienced significant growth in the past twenty years, growth has been uneven, both geographically and among various sectors of the economy. The Chinese government has implemented various measures to encourage economic growth and guide the allocation of resources. Some of these measures benefit the overall Chinese economy, but may also have a negative effect on us. For example, our financial condition and results of operations may be adversely affected by government control over capital investments or changes in tax regulations that are applicable to us or our licensees.
The Chinese economy has been transitioning from a planned economy to a more market-oriented economy. Although the Chinese government has implemented measures since the late 1970s emphasizing the utilization of market forces for economic reform, the reduction of state ownership of productive assets and the establishment of sound corporate governance in business enterprises, a substantial portion of productive assets in China is still owned by the Chinese government. In addition, the Chinese government continues to play a significant role in regulating industry development by imposing industrial policies. The Chinese government also exercises significant control over Chinas economic growth through the allocation of resources, controlling payment of foreign currency-denominated obligations, setting monetary policy and providing preferential treatment to particular industries or companies.
Risks related to this offering
There has been no prior market for our common shares or ADSs and this offering may not result in an active or liquid market for our ADSs.
Our common shares are not listed on any stock exchange or organized trading market, including in Korea. Prior to this offering, there has not been a public market for our common shares and ADSs although a small number of our common shares are traded in off-market transactions involving private sales primarily in Korea. While we have applied for the quotation of our ADSs on Nasdaq, we cannot provide assurance that an active or liquid public market for our ADSs will develop or be sustained. The initial public offering price of the ADSs will be determined through negotiations between us, the selling shareholders and the underwriters, and it may not necessarily be indicative of the market price after this offering is complete. You may be unable to resell your ADSs at or above the initial public offering price and, as a result, you may lose all or part of your investment. The price at which the ADSs will trade after this offering will be determined by the marketplace and may be influenced by many factors, including:
| our financial results; | |
| the history of, and the prospects for, us and the industry in which we compete; | |
| an assessment of our management, our past and present operations, and the prospects for, and timing of, our future revenues and cost structures; | |
| the present state of our development; or | |
| the valuation of publicly traded companies that are engaged in business activities similar to ours. |
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In addition, Nasdaq has from time to time experienced significant price and volume fluctuations that have affected the market prices for the securities of technology companies. As a result, investors in our ADSs may experience a decrease in the value of our ADSs regardless of our operating performance or prospects. In the past, following periods of volatility in the market price of a companys securities, shareholders have often instituted securities class action litigation against that company. If we were involved in a class action suit, it could divert the attention of our senior management, and if adversely determined, could have a material adverse effect on our business, financial condition and results of operations.
The sale or availability for sale of substantial amounts of our ADSs could adversely affect their market price.
Sales of substantial amounts of ADSs in the public market after the completion of this offering, or the perception that these sales could occur, could adversely affect the market price of our ADSs and could materially impair our future ability to raise capital through offerings of our ADSs.
There will be 7,176,400 common shares (equivalent to 28,705,600 ADSs) outstanding immediately after this offering, assuming no exercise of the underwriters over-allotment option and no exercise of outstanding stock options. All of the ADSs sold in this offering will be freely tradable without restriction or further registration under the U.S. Securities Act of 1933, as amended, or the Securities Act, unless held by our affiliates as that term is defined in Rule 144 under the Securities Act. All or a portion of the 1,529,060 common shares outstanding immediately after this offering, representing 21.31% of the total outstanding common shares immediately after the offering (assuming no exercise of the underwriters over-allotment option) and held by individual shareholders who are not our affiliates as that term is defined in Rule 144 under the Securities Act, may be unrestricted and may be freely tradable without restriction under the Securities Act. Mr. Jung Ryool Kim, one of our joint representative directors and our largest shareholder, beneficially owns 3,854,094 shares, or 69.46% of our total shares issued and outstanding as of the date hereof, and intends to sell approximately 531,754 shares in this offering. No other shares are being registered for resale by him under the Securities Act. The 3,322,340 common shares outstanding and beneficially owned by Mr. Jung Ryool Kim immediately after this offering are restricted securities as that term is defined in Rule 144 under the Securities Act and may not be sold in the United States to U.S. persons in the absence of registration other than in accordance with Rule 144 under the Securities Act or another exemption from registration.
In connection with this offering, we, certain shareholders holding in the aggregate 60.73% of our common shares outstanding after this offering, and our directors and executive officers have agreed, subject to specified exceptions, not to sell any of our common shares, ADSs or similar securities for 180 days after the date of this prospectus without the written consent of the underwriters. However, the underwriters may release these securities from these restrictions at any time. We cannot predict what effect, if any, market sales of securities held by these shareholders or the availability of these securities for future sale will have on the market price of our ADSs.
Mr. Jung Ryool Kim, one of our joint representative directors and our largest shareholder, will continue to have substantial control over us after this offering and could delay or prevent a change in corporate control.
Upon completion of this offering, Mr. Jung Ryool Kim, one of our joint representative directors and our largest shareholder, will beneficially own, in the aggregate, approximately 46.30% of our outstanding common shares, or approximately 44.15% if the underwriters exercise their option to purchase additional ADSs in full. As a result, Mr. Kim will be able to exert significant control over all matters requiring shareholder approval, including the election of directors and approval of significant corporate transactions. This voting power could delay or prevent an acquisition of us on terms that other shareholders may desire. Mr. Kim will also have the power to prevent or cause a change in control. In addition, the rights of minority shareholders and the fiduciary obligations of directors and majority shareholders in Korea may not be as extensive as those in the United States, and the ability to assert shareholder rights may be comparatively limited. Mr. Kim owns our corporate headquarters building which we lease from him on a monthly basis.
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Because the initial public offering price is substantially higher than the pro forma net tangible book value per share, you will incur immediate and substantial dilution.
If you purchase ADSs in this offering, you will pay more for your ADSs than the amount paid by existing shareholders for their common shares on a per ADS basis. As a result, you will experience immediate and substantial dilution of approximately US$10.27 per ADS, representing the difference between our pro forma net tangible book value per ADS as of September 30, 2004 after giving effect to this offering, and the initial public offering price of US$14.50 per ADS, the mid-point of the price range set forth on the cover page of this prospectus.
The public shareholders of our ADSs may have more difficulty protecting their interests than they would as shareholders of a U.S. corporation.
Our corporate affairs are governed by our articles of incorporation and by the laws and regulations governing Korean corporations. The rights and responsibilities of our shareholders and members of our board of directors under Korean law may be different from those that apply to shareholders and directors of a U.S. corporation. For example, minority shareholder rights afforded under Korean law often require the minority shareholder to meet minimum shareholding requirements in order to exercise certain rights. Under applicable Korean law, a shareholder must own at least (i) one percent of the total issued shares to bring a shareholders derivative lawsuit, (ii) three percent to demand an extraordinary meeting of shareholders, demand removal of directors or inspect the books and related documents of a company, (iii) ten percent to apply to the court for dissolution if there is gross improper management or a deadlock in corporate affairs likely to result in significant and irreparable injury to the company or to apply to the court for reorganization in the case of an insolvency and (iv) 20 percent to block a share exchange approved only by a board resolution. In addition, while the facts and circumstances of each case will differ, the duty of care required of a director under Korean law may not be the same as the fiduciary duty of a director of a U.S. corporation. Although the concept of business judgment rule exists in Korea, there is insufficient case law or precedent to provide guidance to the management and shareholders as to how it should be applied or interpreted in a particular circumstance. Holders of our ADSs may have more difficulty protecting their interests against actions of our management, members of our board of directors or controlling shareholder than they would as shareholders of a U.S. corporation.
Any dividends paid on our common shares will be in the Korean Won and fluctuations in the exchange rate between the Won and the U.S. dollar may affect the amount received by you.
If and when we declare cash dividends, the dividends will be paid to the depositary for the ADSs in Won and then converted by the depositary into U.S. dollars in connection with the deposit agreement. Fluctuations in the exchange rate between the Won and the U.S. dollar will affect, among other things, the U.S. dollar amounts you will receive from the depositary as dividends. Holders of ADSs may not receive dividends if the depositary does not believe it is reasonable or practicable to do so. In addition, the depositary may collect certain fees and expenses, at the sole discretion of the depositary, by billing the holders of ADSs for such charges or by deducting such charges from one or more cash dividends or other cash distributions from us to be distributed to the holders of ADSs.
Your ability to deposit or withdraw common shares underlying the ADSs into and from the depositary facility may be limited, which may adversely affect the value of your investment.
Under the terms of our deposit agreement, holders of our common shares may deposit such shares with the depositarys custodian in Korea and obtain ADSs, and holders of our ADSs may surrender the ADSs to the depositary and receive our common shares. However, to the extent that a deposit of common shares exceeds the difference between:
| the aggregate number of common shares we have consented to be deposited for the issuance of ADSs (including deposits in connection with offerings of ADSs and stock dividends or other distributions relating to ADSs); and |
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| the number of common shares on deposit with the custodian for the benefit of the depositary at the time of such proposed deposit, |
such common shares will not be accepted for deposit unless (i) our consent with respect to such deposit has been obtained or (ii) such consent is no longer required under Korean laws and regulations or under the terms of the deposit agreement.
Under the terms of the deposit agreement, no consent is required if the common shares are obtained through a dividend, free distribution, rights offering or reclassification of such shares. Under the terms of the deposit agreement, we have consented to any deposit, provided that such deposit may be made only after 180 days from the date of this prospectus, to the extent that, after the deposit, the aggregate number of deposited common shares does not exceed 3,854,060 common shares (including common shares sold in the form of ADSs), or any greater number of common shares we determine from time to time (i.e., as a result of a subsequent offering, stock dividend or rights offer), unless the deposit is prohibited by applicable laws or violates our articles of incorporation; provided, however, that if the over-allotment option granted to the underwriters is exercised or in the case of any subsequent offer by us or our affiliates, the limit on the number of common shares on deposit shall not apply to such over-allotment or offer and the number of common shares issued, delivered or sold pursuant to the over-allotment or offer (including common shares in the form of ADSs) shall be eligible for deposit under the deposit agreement, except to the extent such deposit is prohibited by applicable laws or violates our articles of incorporation, or, in the case of any subsequent offer by us or our affiliates, we determine with the depositary to limit the number of common shares so offered that would be eligible for deposit under the deposit agreement in order to maintain liquidity of the shares in Korea as may be requested by the relevant Korean authorities. We might not consent to the deposit of any additional common shares. As a result, if a holder surrenders ADSs and withdraws common shares, it may not be able to deposit the common shares again to obtain ADSs.
You may not be able to exercise preemptive rights or participate in rights offerings and may experience dilution of your holdings.
The Korean Commercial Code and our articles of incorporation require us to offer shareholders the right to subscribe for new common shares in proportion to their existing ownership percentages whenever new common shares are issued, except under certain circumstances as provided in our articles of incorporation.
Such exceptions include offering of new shares:
| through a general public offering, | |
| to the members of the employee stock ownership association, | |
| upon exercise of a stock option, | |
| in the form of depositary receipts, | |
| to induce foreign direct investment necessary for business in accordance with the Foreign Investment Promotion Act of Korea, | |
| for the purpose of raising funds on an emergency basis, | |
| as necessary for the inducement of technology, to certain companies under an alliance arrangement with us, or | |
| by a public offering or subscribed for by the underwriters for the purpose of listing on the Korean public stock markets. |
Accordingly, if we issue new shares to non-shareholders based on such exception, a holder of our ADSs will be diluted. If none of the above exemptions is available under Korean law, we may be required to grant subscription rights when issuing additional common shares. However, under U.S. law, we would not be able to make those rights available in the United States unless we register the securities to which the rights relate or an exemption from the registration requirements of the U.S. Securities Act is available. Under the deposit
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You will not be treated as our shareholder and you will not have shareholder rights such as the voting rights of a holder of common shares.
As an ADS holder, we will not treat you as one of our shareholders and you will not have the rights of a shareholder. Korean law governs shareholder rights. The depositary will be the shareholder of the common shares underlying your ADSs. As a holder of ADSs, you will have ADS holder rights. A deposit agreement among us, the depositary and you, as an ADS holder, sets out ADS holder rights as well as the rights and obligations of the depositary. New York law governs the deposit agreement and the ADSs. Upon receipt of the necessary voting materials, you may instruct the depositary to vote the number of shares your ADSs represent. The depositary will notify you of shareholders meetings and arrange to deliver our voting materials to you only when we deliver them to the depositary with sufficient time under the terms of the deposit agreement. If there is a delay, we cannot ensure that you will receive voting materials or otherwise learn of an upcoming shareholders meeting in time to ensure that you may instruct the depositary to vote your shares. In addition, the depositary and its agents are not responsible for failing to carry out voting instructions or for the manner of carrying out voting instructions.
You would not be able to exercise dissent and appraisal rights unless you have withdrawn the underlying common shares from the depositary facility and become our direct shareholders.
In some limited circumstances, including the transfer of the whole or any significant part of our business, our acquisition of a part of the business of any other company having a material effect on our business, our merger or consolidation with another company, dissenting shareholders have the right to require us to purchase their shares under Korean law. However, if you hold our ADSs, you will not be able to exercise such dissent and appraisal rights unless you have withdrawn the underlying common shares from the depositary facility and become our direct shareholder prior to the record date for the shareholders meeting at which the relevant transaction is to be approved.
We may amend the deposit agreement and the ADRs without your consent for any reason and, if you disagree, your option will be limited to selling the ADSs or withdrawing the underlying securities.
We may agree with the depositary to amend the deposit agreement and the American depositary receipts, or ADRs, without your consent for any reason. If an amendment adds or increases fees or charges, except for taxes and other governmental charges or expenses of the depositary, for registration fees, facsimile costs, delivery charges or similar items, or prejudices a substantial right of ADS holders, it will not become effective for outstanding ADRs until 30 days after the depositary notifies ADS holders of the amendment. At the time an amendment becomes effective, you are considered, by continuing to hold your ADSs, to agree to the amendment and to be bound by the ADRs and the deposit agreement as amended. If you do not agree with an amendment to the deposit agreement or the ADRs, your option is limited to selling the ADSs or withdrawing the underlying securities. No assurance can be given that the sale of ADSs would be made at a price satisfactory to you in such circumstances. In addition, as of the date hereof, the common shares underlying the ADSs are not listed on any stock exchange in Korea. Your ability to sell the underlying common shares following withdrawal and the liquidity of the common shares may be limited.
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You may be subject to Korean withholding tax.
Under Korean tax law, if you are a U.S. investor, you may be subject to Korean withholding taxes on capital gains and dividends in respect of the ADSs unless an exemption or a reduction under the income tax treaty between the United States and Korea is available. Under the United States-Korea tax treaty, capital gains realized by holders that are residents of the United States eligible for treaty benefits will not be subject to Korean taxation upon the disposition of the ADSs. However, under the United States-Korea income tax treaty, the following holders are not eligible for such tax treaty benefits: (i) in case the holder is a United States corporation, if by reason of any special measures, the tax imposed on such holder by the United States with respect to such capital gains is substantially less than the tax generally imposed by the United States on corporate profits, and 25% or more of the holders capital is held of record or is otherwise determined, after consultation between competent authorities of the United States and Korea, to be owned directly or indirectly by one or more persons who are not individual residents of the United States and (ii) in case the holder is an individual, if such holder maintains a fixed base in Korea for a period or periods aggregating 183 days or more during the taxable year and the holders ADSs or common shares giving rise to capital gains are effectively connected with such fixed base or such holder is present in Korea for a period or periods of 183 days or more during the taxable year.
We have significant discretion as to how we will use the net proceeds of this offering and you may not necessarily agree with how we use them.
The net proceeds to be received by us from this offering will be approximately US$88 million (approximately US$106 million if the over-allotment option is exercised in full) assuming an initial public offering price of US$14.50 per ADS, the mid-point of the price range set forth on the cover page of this prospectus. Our management may spend the net proceeds from this offering in ways you may not agree with or that do not yield a favorable return to our shareholders. We plan to use the net proceeds to us from this offering for on-going and future game development, acquiring, licensing and publishing games developed by third parties, general corporate purposes, working capital and other capital expenditures. See Use of Proceeds. However, our management will have discretion as to the actual application of our net proceeds. You are entrusting your funds to our management, upon whose judgment you must depend, for the specific uses we will make of the net proceeds from this offering.
We will incur increased costs as a result of being a public company.
We are a foreign private issuer in Korea and operate in a business and cultural environment that is different from that of the United States. Unlike other Korean companies currently listed on NASDAQ, we are not a public company in Korea and, as such, have not been subject to any public disclosure or compliance requirements. After this offering, as a public company listed on Nasdaq, we will incur significant legal, accounting and other expenses that we did not incur as a private company. We will incur costs associated with our public company reporting requirements. We also anticipate that we will incur costs associated with recently adopted corporate governance requirements, including requirements under the Sarbanes-Oxley Act of 2002 as well as new rules implemented by the Securities and Exchange Commission, or the SEC, and the NASD. We expect these rules and regulations to increase our legal, accounting and financial compliance costs and to make some activities more time-consuming and costly. We also expect these new rules and regulations may make it more difficult and more expensive for us to obtain director and officer liability insurance and we may be required to accept reduced policy limits and coverage or incur substantially higher costs to obtain the same or similar coverage. As a result, it may be more difficult for us to attract and retain qualified individuals to serve on our board of directors or as executive officers. We are currently evaluating and monitoring developments with respect to these new rules, and we cannot predict or estimate the amount of additional costs we may incur or the timing of such costs.
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Failure to achieve and maintain effective internal controls over financial reporting in accordance with the requirements of the Sarbanes-Oxley Act of 2002 could have a material adverse effect on our business, results of operations and the trading price of our ADSs.
We are a company incorporated in Korea and our securities are not listed on any stock exchange. As such, we are not subject to any public reporting requirements and are subject only to minimum corporate governance and reporting standards applicable to unlisted companies in Korea. After this offering, as a reporting company, we will be subject to the SECs reporting obligations, which many consider to be more stringent, rigorous and expensive to comply with than those of Korea and elsewhere in Asia. The SEC, as required by Section 404 of the Sarbanes-Oxley Act of 2002, adopted rules requiring public companies to include a report of management on such companies internal control over financial reporting in its annual report on Form 10-K or Form 20-F, as the case may be, that contains an assessment by management of the effectiveness of such companys internal control over financial reporting. In addition, a public companys independent registered public accounting firm must attest to and report on managements assessment of the effectiveness of the companys internal control over financial reporting. These requirements will first apply to our annual report on Form 20-F for the fiscal year ending December 31, 2005. If our independent registered public accounting firm is not satisfied with our internal control over our financial reporting or the level at which our controls are documented, designed, operated or reviewed, or if the independent registered public accounting firm interprets the requirements, rules or regulations differently from us, then they may decline to attest to our managements assessment or may issue a report that is qualified. In addition, during the course of such evaluation, documentation and testing, we may identify deficiencies which we may not be able to remedy in time to meet the deadline imposed by the Sarbanes-Oxley Act for compliance with the requirements of Section 404. Any of these possible outcomes could result in an adverse reaction in the financial marketplace due to a loss of investor confidence in the reliability of our financial statements, which ultimately could harm our business and could negatively impact the trading price of our ADSs.
You may have difficulty bringing an original action or enforcing any judgment obtained outside Korea against us, our directors and officers or other offering participants, such as underwriters or experts, who are not U.S. persons.
We are organized under the law of Korea, and all of our directors and officers reside in Korea. All or a significant portion of our assets and the assets of such persons are located outside of the United States. In addition, many of the underwriters and experts involved in this offering reside outside the United States. As a result, it may not be possible for you to effect service of process within the United States upon these persons or to enforce against them or us court judgments obtained in the United States that are predicated upon the civil liability provisions of the federal securities laws of the United States or of the securities laws of any state of the United States. We have, however, irrevocably appointed an agent in New York to receive service of process in any proceedings in the State of New York relating to our ADSs. Notwithstanding the foregoing, there is doubt as to the enforceability in Korea, either in original actions or in actions for enforcement of judgments of United States courts, of civil liabilities predicated on the federal securities laws of the United States or the securities laws of any state of the United States.
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EXCHANGE RATES
Fluctuations in the exchange rate between the Korean Won and U.S. dollar may affect the market price of our ADSs. These fluctuations will also affect the U.S. dollar conversion by the depositary of any cash dividends paid in Korean Won and the Korean Won proceeds received by the depositary from any sale of our common shares represented by our ADSs.
In certain parts of this prospectus, we have
translated Korean Won amounts into U.S. dollars for the
convenience of the investors using noon buying rates. The
noon buying rate is the rate in The City of
New York used for cable transfers in foreign currencies as
certified for customs purposes by the Federal Reserve Bank of
New York. Unless otherwise stated, the rate we used for the
translation of Korean Won amounts as of and for the year ended
December 31, 2003 and Korean Won amounts as of and for the
nine months ended September 30, 2004 was W1,152.0 to
US$1.00, which was the noon buying rate announced on
September 30, 2004. The translation is not a representation
that the Korean Won or U.S. dollar amounts referred to
herein could have been or could be converted into
U.S. dollars or Korean Won, as the case may be, at any
particular rate, or at all. The table below sets forth, for the
periods indicated, information concerning the noon buying rate
for Korean Won, expressed in Won per one U.S. dollar.
Years ended December 31,
Low
High
Average
(1)
Period-end
(Won per US$1.00)
W
1,105.5
W
1,267.0
W
1,130.9
W
1,267.0
1,234.0
1,369.0
1,292.0
1,313.5
1,160.6
1,332.0
1,250.4
1,186.3
1,146.0
1,262.0
1,192.1
1,192.0
1,035.1
1,195.1
1,145.2
1,035.1
1,172.0
1,195.1
1,183.4
1,165.0
1,152.0
1,180.0
1,167.5
1,193.7
1,146.7
1,179.0
1,166.6
1,252.0
1,141.4
1,173.6
1,152.9
1,215.5
1,165.0
1,191.0
1,177.9
1,165.0
1,150.0
1,164.8
1,159.0
1,156.0
1,147.6
1,170.0
1,158.7
1,170.0
1,152.0
1,168.0
1,158.0
1,152.0
1,145.2
1,155.0
1,148.7
1,152.0
1,120.0
1,153.0
1,141.6
1,120.0
1,046.0
1,119.0
1,086.4
1,048.0
1,035.1
1,067.0
1,050.4
1,035.1
1,031.0
1,058.0
1,043.1
1,031.0
1,031.0
1,058.0
1,043.1
1,031.0
Source: Federal Reserve Bank of New York.
Note:
(1) | Annual and monthly averages are calculated using the average of the daily rates during the relevant period. |
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USE OF PROCEEDS
The net proceeds from the sale of the ADSs in this offering is expected to be approximately US$88 million, assuming an initial public offering price of US$14.50 per ADS, the mid-point of the price range set forth on the cover page of this prospectus, and after deducting underwriting discounts and commissions and estimated expenses payable by us. If the underwriters over-allotment option is exercised in full, the net proceeds to us would be approximately US$106 million. We will not receive any of the proceeds from the sale of the ADSs by the selling shareholders.
The principal reason for this offering is to establish a public market for our common shares, facilitate our future access to public capital markets and obtain additional working capital to continue to grow our business. As of the date of this prospectus, we have not identified specific allocations for the net proceeds from this offering other than as discussed below. We anticipate using the net proceeds of this offering to be received by us as follows:
| approximately W30 billion (US$26 million) for on-going and future game development; | |
| approximately W30 billion (US$26 million) for acquiring licensing and publishing games developed by third party game developers; | |
| approximately W25 billion (US$22 million) for investing in enhancing our technological, marketing, distribution and service capabilities; and | |
| the balance of the net proceeds for general corporate purposes and working capital. |
The amounts and timing of our actual expenditures will depend on several factors, including the amount of cash generated or used by our ongoing operations. We have neither determined the timing of the expenditures nor the actual amounts to be expended in any specific area. Pending their use, we intend to invest the net proceeds in low-yielding bank deposits or other short-term securities which are not considered to be investment securities.
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DIVIDEND POLICY
Since our inception, we have not declared or paid any dividends on our common shares. Any decision to pay dividends in the future will be subject to a number of factors, including cash requirements for future capital expenditures and investments, and other factors our board of directors may deem relevant. We have no intention to pay dividends in the near future. Consequently, we cannot give any assurance that any dividends may be declared and paid in the future.
Holders of outstanding common shares on a dividend record date will be entitled to the full dividend declared without regard to the date of issuance of the common shares or any subsequent transfer of the common shares. Payment of annual dividends in respect of a particular year, if any, will be made in the following year after approval by our shareholders at the annual general meeting of shareholders, and payment of interim dividends, if any, will be made in the same year after approval by our board of directors, in each case, subject to certain provisions of our articles of incorporation and the Korean Commercial Code. See Description of Capital Stock Dividends.
Subject to the terms of the deposit agreement for the ADSs, you will be entitled to receive dividends on common shares represented by ADSs to the same extent as the holders of common shares, less the fees and expenses payable under the deposit agreement in respect of, and any Korean tax applicable to, such dividends. See Taxation Korean taxation Dividends on the shares or ADSs. The depositary will generally convert the Korean Won it receives into U.S. dollars and distribute the U.S. dollar amounts to you.
29
CAPITALIZATION
The following table sets forth, as of September 30, 2004:
| our capitalization on an actual basis, and | |
| our capitalization as adjusted to give effect to the issuance and sale of the ADSs (assuming no exercise of the over-allotment option) in this offering at an assumed initial public offering price of US$14.50 per ADS, the mid-point of the price range set forth on the cover page of this prospectus, after deducting underwriting discounts, commissions and estimated offering expenses payable by us. |
You should read this table in conjunction with
Managements Discussion and Analysis of Financial
Condition and Results of Operations and our financial
statements and the notes thereto, included elsewhere in this
prospectus.
As of September 30, 2004
Actual
As adjusted
Actual
As adjusted
(in millions of Won)
(in thousands of US$)
(1)
W
W
US$
US$
2,774
3,588
2,408
3,115
2,132
102,328
1,851
88,826
34,145
34,145
29,640
29,640
21
21
18
18
39,072
140,082
33,917
121,599
W
39,072
W
140,082
US$
33,917
US$
121,599
Notes:
(1) | For convenience, the Korean Won amounts are expressed in U.S. dollars at the rate of W1,152.0 to US$1.00, the noon buying rate in effect on September 30, 2004 as quoted by the Federal Reserve Bank of New York. |
(2) | Excludes the current portion of long-term debt in the amount of W1,841 million (US$1,598 thousand) as of September 30, 2004. |
(3) | Assumes no exercise of over-allotment options and outstanding stock options. |
30
DILUTION
As of September 30, 2004, our net tangible book value was W38,833 million (US$34 million), or W6,998 per share (or US$1.52 per ADS). Net tangible book value per ADS represents the amount of our total tangible assets minus total liabilities, divided by the number of ADS equivalents outstanding. Dilution in the net tangible book value per ADS represents the difference between the amount per ADS paid by purchasers of ADSs in this offering and the net tangible book value per ADS immediately after the completion of this offering. After giving effect to the sale of 6,510,000 million ADSs in this offering at an assumed initial public offering price of US$14.50 per ADS (the mid-point of the price range set forth on the cover page of this prospectus), and after deducting estimated underwriting discounts and commissions and estimated expenses payable by us, the net tangible book value at September 30, 2004 would have been W139,842 million (US$121 million), or approximately US$4.23 per ADS. This represents an immediate increase in net tangible book value of W12,488 per share, or US$2.71 per ADS to our existing shareholders and an immediate dilution in net tangible book value of W47,330 per share, or US$10.27 per ADS, to new investors purchasing ADSs in this offering.
The following table illustrates this dilution on
a per ADS basis:
US$
14.50
1.52
2.71
4.23
US$
10.27
The following table sets forth, as of
September 30, 2004, the differences between the existing
shareholders and the new investors in respect of the number of
ADSs purchased from us, the total consideration paid and the
average price per ADS or ADS equivalent paid by existing
shareholders and by new investors, before deducting underwriting
discounts and commissions and estimated offering expenses
payable by us, at an assumed initial public offering price of
US$14.50 per ADS (the mid-point of the price range set forth on
the cover page of this prospectus), excluding any ADSs issued in
connection with any exercise of the underwriters
over-allotment option.
ADSs or ADS equivalents
purchased
Total consideration
Average price per
ADS or ADS
Number
Percent
Amount
Percent
equivalent
(in thousands)
(in thousands)
22,196
77.3
%
US$
4,259
(1)
4.3
%
US$
0.19
6,510
22.7
94,395
95.7
14.50
28,706
100.0
%
US$
98,654
100.0
%
Note:
(1) | Represents W4,906 million, translated into U.S. dollars at the rate of W1,152.0 to US$1.00, the noon buying rate in effect on September 30, 2004 as quoted by the Federal Reserve Bank of New York. |
31
SELECTED CONSOLIDATED FINANCIAL INFORMATION AND OTHER DATA
The balance sheet data as of December 31, 2002 and 2003, and September 30, 2003 and 2004, and the statement of operations data for the years ended December 31, 2001, 2002 and 2003 and for the nine months ended September 30, 2003 and 2004, are derived from our audited financial statements and related notes thereto included elsewhere in this prospectus.
The balance sheet data as of December 31, 2000 and the statement of operations data for the period from our inception on April 4, 2000 through December 31, 2000 are derived from our unaudited financial statements and related notes, which are not included in this prospectus. The balance sheet data as of December 31, 2001 is derived from our audited financial statements and related notes, which are not included in this prospectus.
These audited financial statements and the
related notes thereto have been prepared in accordance with
accounting principles generally accepted in the United States.
The information set forth below is not necessarily indicative of
results that should be expected for future periods, and results
for the nine months ended September 30, 2004 are not
necessarily indicative of results of operations to be expected
for the full year. The information set forth below should be
read in conjunction with Managements Discussion and
Analysis of Financial Condition and Results of Operations
and our financial statements and related notes thereto included
elsewhere in this prospectus.
As of and for the nine months ended
As of and for the years ended December 31,
September 30,
2000
(1)
2001
2002
2003
2003
(2)
2003
2004
2004
(2)
(unaudited)
(unaudited)
(unaudited)
(in millions of Won and thousands of US$, except share and per share data, operating data and percentages)
W
W
W
7,310
W
18,560
US$
16,111
W
13,925
W
12,875
US$
11,176
2,079
22,804
19,795
13,342
33,057
28,695
43
37
35
253
220
405
167
427
1,024
889
575
1,793
1,556
405
167
9,816
42,431
36,832
27,877
47,978
41,647
336
1,735
6,866
5,960
4,800
7,480
6,493
69
167
8,081
35,565
30,872
23,077
40,498
35,154
211
354
4,956
11,115
9,648
7,387
10,157
8,817
208
718
815
1,597
1,386
686
1,435
1,246
(350
)
(905
)
2,310
22,853
19,838
15,004
28,906
25,091
(3
)
(2,339
)
(5,649
)
(4,903
)
(4,556
)
(3,562
)
(3,091
)
(350
)
(908
)
(29
)
17,204
14,935
10,448
25,344
22,000
467
2,535
2,201
1,379
3,976
3,451
(350
)
(908
)
(496
)
14,669
12,734
9,069
21,368
18,549
17
14
(156
)
(135
)
W
(350
)
W
(908
)
W
(496
)
W
14,669
US$
12,734
W
9,069
W
21,229
US$
18,428
32
N/ M = not meaningful
As of and for the nine months ended
As of and for the years ended December 31,
September 30,
2000
(1)
2001
2002
2003
2003
(2)
2003
2004
2004
(2)
(unaudited)
(unaudited)
(unaudited)
(in millions of Won and thousands of US$, except share and per share data, operating data and percentages)
W
(350
)
W
(492
)
W
(148
)
W
2,859
US$
2.48
W
1,818
W
3,826
US$
3.32
1,000,000
1,846,575
3,355,616
5,130,895
5,130,895
4,990,029
5,548,900
5,548,900
W
39
W
1,820
W
560
W
5,405
US$
4,692
W
1,589
W
12,577
US$
10,918
75
2,383
7,425
17,304
15,021
12,217
28,043
24,344
88
522
2,254
5,694
4,943
4,451
15,401
13,369
208
3,055
11,509
28,765
24,970
22,866
51,076
44,338
38
1,123
7,677
9,051
7,857
8,341
8,359
7,257
58
2,912
11,772
10,945
9,500
10,680
12,004
10,421
150
143
(263
)
17,820
15,470
12,186
39,072
33,917
200,150
597,615
597,615
498,888
774,713
774,713
79,364
252,457
252,457
221,972
401,232
401,232
17.0
%
100.0
%
82.3
%
83.8
%
83.8
%
82.8
%
84.4
%
84.4
%
N/M
N/M
23.5
53.9
53.9
53.8
60.2
60.2
N/M
N/M
(5.1
)
34.6
34.6
32.5
44.2
44.2
Notes:
(1) | Reflects financial information since our inception on April 4, 2000. |
(2) | For convenience, the Won amounts are expressed in U.S. dollars at the rate of W1,152.0 to US$1.00, the noon buying rate in effect on September 30, 2004 as quoted by the Federal Reserve Bank of New York. |
(3) | The number of peak concurrent users in a given period for a country in which Ragnarok Online is commercially offered represents the highest number of users simultaneously logged on to our games servers during that period in that country. The aggregate monthly number of peak concurrent users is computed by adding the number of peak concurrent users for a given month in all of the countries in which Ragnarok Online is commercially offered. The aggregate number of peak concurrent users for any longer period represents the highest aggregate monthly peak concurrent user number within that given period. The number of peak concurrent users in a country (or in the case of Taiwan and Hong Kong, Malaysia and Singapore, or Germany, Austria, Switzerland, Italy and Turkey, in such group of countries) is determined on the basis of computer-generated data that shows the number of concurrent users for such country or group of countries, as applicable, at generally one-minute intervals. Within a given month, due to time differences and other factors, the exact point in time at which the peak number of concurrent users is reached may differ from country to country. |
(4) | The number of average concurrent Ragnarok Online users in a given period represents the sum of the average number of concurrent users for that period in Korea, Japan, Taiwan/Hong Kong, Thailand and China, the five key markets, in terms of revenue contribution, in which Ragnarok Online is commercially offered. The number of average concurrent users in a given period is computed by adding the monthly average number of concurrent users and dividing the total by the number of months in the same period. The monthly average number of concurrent users is computed by adding the daily average number of concurrent users during a given month and dividing the total by the actual number of days in that month. The daily average number of concurrent users is generally computed by adding the number of concurrent users selected in three-hour intervals (for example, the number of concurrent users at 12:00 am, 3:00 am, 6:00 am, 9:00 am, 12:00 pm, 3:00 pm, 6:00 pm and 9:00 pm on a given day) and dividing it by eight. In certain limited situations, for example, when our servers are down for maintenance or updates or when our monitoring server fails to maintain connection to our game servers, the number of our concurrent users at such time will appear as zero. We have adjusted the daily average number of concurrent users to remove this information from our computation. Within a given period, due to time differences and other factors, the exact points in time used to calculate the average number of concurrent users may differ from country to country. |
(5) | Gross profit margin is calculated as gross profit divided by total revenues. |
(6) | Operating profit margin is calculated as operating income (loss) divided by total revenues. |
(7) | Net profit margin is calculated as net income (loss) divided by total revenues. |
33
MANAGEMENTS DISCUSSION AND ANALYSIS OF FINANCIAL
The following discussion is provided as a supplement to the financial statements and footnotes appearing elsewhere herein to help provide an understanding of our financial condition, changes in financial condition and results of operations.
Overview
We are a leading developer and distributor of online games in Japan, Taiwan and Thailand based on the number of peak concurrent users. We are based in Korea and are the tenth largest online game company in Korea based on revenues generated in 2003. From our inception in April 2000 until commercialization of our first online game, Ragnarok Online, in August 2002, our operating activities were limited primarily to developing Ragnarok Online and rolling out a free test, or beta-test, version of Ragnarok Online in November 2001. During this period, we generated revenues of W405 million in 2000 by purchasing and reselling computer components and W167 million in 2001 from the sale of Arcturus, a PC-based game.
Ragnarok Online is currently commercially offered in Korea, the United States and Canada by us and in 16 other overseas markets by our overseas licensees, and has accounted for 97.4% of our revenues in 2003 and 95.7% of our revenues in the first nine months of 2004. Revenues generated from Ragnarok Online are determined largely by the following factors: pricing and pricing structure, the number of Ragnarok Online users and the average number of hours users spend playing Ragnarok Online. In order to play Ragnarok Online, users either pay a flat monthly fee or purchase a fixed number of game hours. The pricing structure of Ragnarok Online in a given country is determined primarily based on the cost of publishing and operating Ragnarok Online, the playing and payment patterns of users, the pricing of competing games and the income per capita of consumers in that country. The pricing of Ragnarok Online is determined by us in Korea, the United States and Canada, and, in other countries, by our overseas licensees after consultation with us and has remained generally stable since its commercial launch in each of the countries in which it is distributed. Due to competitive pressure and in line with market practice, we and our licensees have not raised prices for Ragnarok Online following its commercial launch in a country. The aggregate number of Ragnarok Online users has increased as we have entered into new markets primarily through our licensees and as the number of Ragnarok Online users in existing markets has increased. The number of Ragnarok Online users and the amount of Ragnarok Online usage in a given country depend in part on the perceived quality of Ragnarok Online and the level of local competition. While it is difficult to accurately determine what accounts for the superior quality of an online game, we believe that Ragnarok Onlines storyline, graphics and community-oriented themes, together with our ability to timely maintain, update and enhance the content and technical aspects of the game, have been largely responsible for the games commercial success.
In Korea, Sunny YNK Inc. has the exclusive right to distribute Ragnarok Online until July 2005, although we have handled marketing, operation and billing of Ragnarok Online since its commercial launch. In overseas markets other than the United States and Canada, our licensees handle such functions under a licensing agreement with us, under which we generally receive licensee fees and royalty payments. The term of the licensing agreement is typically two years, and renewing licensees typically pay a lump-sum renewal fee in addition to ongoing royalty payments. The major overseas markets in which we offer Ragnarok Online through our licensees are Japan, Taiwan, Thailand and China in terms of revenue contribution, and our licensees are GungHo Online Entertainment Inc. in Japan, Soft-World International in Taiwan, Value Central in China and Asia Soft International in Thailand.
Since Ragnarok Onlines initial commercial launch in August 2002, we have experienced significant growth in revenues and net income. Our revenues increased by 332.3% to W42,431 million (US$36,832 thousand) in 2003 from W9,816 million in 2002. We recorded net income of W14,669 million (US$12,734 thousand) in 2003 as compared to net loss of W496 million in 2002. Our gross profit margin also increased from 82.3% in 2002 to 83.8% in 2003 and our operating margin increased from 23.5% in 2002 to 53.9% in 2003. During the nine months ended September 30, 2004, we recorded revenues and net income of W47,978 million (US$41,647 thousand) and W21,229 million (US$18,428 thousand). During this period, we
34
Revenue recognition
We derive, and expect to continue to generate, most of our revenues from online game subscription fees paid by users in Korea, the United States and Canada, and royalties and license fees paid by our licensees in the overseas markets. Our revenues can be classified into the following four categories:
| online games subscription revenue, | |
| online games royalties and license fees, | |
| mobile games, and | |
| character merchandising, animation and other revenue. |
Online games subscription revenue |
Prepaid online game subscription fees are deferred and recognized as revenue on a monthly basis in proportion to the number of days lapsed or actual hours used of the subscription purchased.
Online games royalties and license fees |
We license the right to market and distribute our games in exchange for an initial license fee. In addition, we receive royalties based on a percentage of the licensees sales and, currently in China, guaranteed minimum royalty payments.
Initial license fees. The initial license fees are deferred and recognized ratably as revenue over the license period, which typically does not exceed two years. For a table setting forth details of each license agreement, see Business Our markets Overseas markets. When the license agreements are renewed upon the expiration of their terms, we generally receive renewal license fees.
Guaranteed minimum royalty payments. In China, in addition to the initial license fee, we are entitled to receive a guaranteed minimum royalty payment for licensing the right to market and distribute Ragnarok Online. The minimum guaranteed royalty payment is US$400,000 to be paid on a semi-annual basis, in May and in November of each year during the term of the license agreement. This guaranteed minimum royalty payment is deferred and recognized as the royalties are earned. In addition, we receive a royalty payment based on a specified percentage of the licensees sales. Royalties that exceed the guaranteed minimum are recognized on a monthly basis as they are earned by the licensee.
35
Monthly royalty
revenues.
We also receive royalty
revenues from our licensees based on an agreed percentage of the
licensees revenues from Ragnarok Online. Royalty revenues
are recognized on a monthly basis after the licensee confirms
its revenues based on the licensees sales from Ragnarok
Online during the month. The following table sets forth our
royalty revenues from each of our overseas licensees for the
monthly periods indicated in 2004.
2004
9 months
11 months
January
February
March
April
May
June
July
August
September
Total
October
November
Total
(in millions of Won)
W
1,383
W
1,297
W
1,355
W
1,318
W
1,416
W
1,402
W
1,393
W
1,486
W
1,456
W
12,506
W
1,525
W
1,385
W
15,416
1,431
1,210
1,237
1,227
1,217
1,112
1,170
1,121
1,010
10,735
1,053
970
12,758
430
369
425
480
459
409
429
445
402
3,848
487
431
4,766
240
247
225
201
209
164
227
202
147
1,862
168
94
2,124
295
263
349
350
443
440
478
465
447
3,530
510
485
4,525
W
3,779
W
3,386
W
3,591
W
3,576
W
3,744
W
3,527
W
3,697
W
3,719
W
3,462
W
32,481
W
3,743
W
3,365
W
39,589
Mobile game revenues |
Mobile games are played using mobile phones and other mobile devices. Mobile game revenues are derived from a percentage of the per-download fees that users pay to mobile telecommunication operators in Korea after deducting their service charges.
Character merchandising, animation and other revenue |
We license the right to commercialize our Ragnarok characters into a variety of merchandise in exchange for an initial prepaid license fee and guaranteed minimum royalty payments. The guaranteed minimum royalty payments are deferred and recognized as the royalties are earned. In addition, we receive a royalty payment based on a specified percentage of the licensees sales. Royalties that exceed the guaranteed minimum are recognized on a monthly basis as they are earned by the licensee.
Cost of revenues
Our cost of revenues consists principally of the following:
| operational expenses, server depreciation expenses, server maintenance costs and related personnel costs and amortization of development-related costs as described in Critical accounting policies Capitalized software development costs; and | |
| royalty payments to Mr. Myoung-Jin Lee, on whose cartoon series Ragnarok Online is based, pursuant to our license from Mr. Lee as described below. |
License from Myoung-Jin Lee |
In developing Ragnarok Online, we obtained an exclusive license from Mr. Myoung-Jin Lee to use the storyline and characters from his cartoon titled Ragnarok for the production of online games, animation and character merchandising. In return, we paid Mr. Lee an initial license fee of W40 million and are required to pay royalties based on 1.0% or 1.5% of adjusted revenues (net of value-added taxes and certain other expenses) or 2.5%, 5% or 10% of net income generated from the use of the Ragnarok brand, depending on the type of revenues received from the operation or licensing of Ragnarok Online.
The cost of revenues from the payments to Mr. Lee was W545 million for 2003 and W554 million for the nine months ended September 30, 2004. This agreement expires in January 2033.
36
Selling, general and administrative expenses
Selling, general and administrative expenses consist of sales commissions paid to independent promotional agents that distribute our online games to our Internet café subscribers in Korea, commissions paid to payment settlement providers, administrative expenses and related personnel expenses of executive and administrative staff, and marketing and promotional expenses and related personnel expenses.
Research and development expenses
Research and development expenses consist primarily of payroll and other overhead expenses which are all expensed as incurred until technological feasibility of a game is reached. Once technological feasibility of a game is reached, these costs are capitalized and, once commercial operation commences, amortized as cost of revenues. See Critical accounting policies Capitalized software development costs.
Interest expense
In February and April 2002, we entered into agreements with Sunny YNK, an online game publisher in Korea listed on KOSDAQ, pursuant to which we granted it the exclusive right to distribute Ragnarok Online for a contractual period of three years from the date Ragnarok Online was first commercialized. In consideration, we received a lump sum payment in the amount of W7,000 million at the inception of these agreements, which we recorded as debt on our balance sheet.
As there is no interest rate stated in the agreement with Sunny YNK, the interest is imputed based on the difference between the principal amount of the loan and the total payments expected to be made pursuant to the agreement. Accordingly, the repayment of principal balance to Sunny YNK is variable each year in accordance with the amount of annual revenues generated from distribution of Ragnarok Online and deduction of annual interest expense allocated using the interest rate method. Pursuant to the terms of these agreements, we are obligated to make payments to Sunny YNK based on a percentage of adjusted revenues (net of value-added taxes and certain other expenses) related to Ragnarok Online as follows:
| until the accumulated payments amount to W7,000 million, 50% of our domestic and overseas adjusted revenues from Ragnarok Online, which amount was reached in April 2003; and | |
| once the accumulated payments exceed W7,000 million, 20% of our domestic adjusted revenues from Ragnarok Online and 10% of our overseas adjusted revenues from Ragnarok Online. |
We incurred interest expense of W5,738 million (US$4,981 thousand) in 2003 and W3,489 million (US$3,029 thousand) in the nine months ended September 2004 as a result of our arrangement with Sunny YNK. As of September 2004, the outstanding balance of our debt incurred from Sunny YNK was W1,841 million (US$1,598 thousand). Our agreement with Sunny YNK expires in July 2005, at which time we will no longer be obligated to make payments to Sunny YNK. In accordance with this agreement, during the nine-month periods ended September 30, 2003 and 2004, the Company paid W6,231 million and W5,253 million to Sunny YNK, respectively. Of these payments, W2,164 million and W1,816 million were allocated to principal, and W4,067 million and W3,437 million were allocated to interest, respectively. During the years ended December 31, 2001, 2002 and 2003, the Company paid W0 million, W1,757 million and W7,923 million to Sunny YNK, respectively. Of these payments, W0 million, W595 million and W2,749 million were allocated to principal, and W0 million, W1,162 million and W5,174 million were allocated to interest, respectively.
Pursuant to the terms of the agreement with Sunny YNK, once the cumulative royalty payments to Sunny YNK reached W7 billion, it is required to use 15% of future royalty payments, paid by the Company, to fund additional marketing of the RAGNAROK game. In April 2003, cumulative royalty payments to Sunny YNK reached W7 billion. After January 1, 2004, these marketing activities were performed by the Company and therefore, Sunny YNK reimbursed the Company for these costs, which was credited to advertising expenses within selling, general and administrative expenses in the accompanying statement of operations.
37
Foreign currency effects
For the nine months ended September 30, 2004, 68.9% of our revenues in the form of monthly royalty payments that we receive from our overseas licensees were denominated in foreign currencies, primarily in the U.S. dollar and the Japanese Yen. In most of the countries in which our games are distributed, other than the United States, Japan and European countries, the revenues generated by our licensees are denominated in local currencies, which include the NT dollar, the Baht and the Renminbi, and converted into the U.S. dollar for remittance of monthly royalty payments to us. Depreciation of these local currencies against the U.S. dollar will result in reduced monthly royalty payments in U.S. dollar terms, thereby having a negative impact on our revenues.
While we receive our monthly royalty revenues from our overseas licensees in foreign currencies, primarily in the U.S. dollar, the Japanese Yen and the Euro, substantially all of our costs are denominated in the Korean Won. Our financial statements are also prepared and presented in the Korean Won. We receive monthly royalty payments from our overseas licensees based on a percentage of revenues confirmed and recorded at the end of each month applying the foreign exchange rate applicable on such date. We generally receive these royalty payments 20 to 30 days after such record date (except in Europe, where such payment could be received up to 45 days after the record date). Appreciation or depreciation of the Korean Won against these foreign currencies during this period will result in foreign currency losses or gains and affect our net income.
To date, we have not engaged in any foreign currency hedging activities to reduce our exposure to exchange rate fluctuations. If necessary, we plan to enter into hedging transactions in the future to reduce our exposure to foreign currency exchange risks. See Quantitative and qualitative disclosures about market risk Foreign currency risk.
Income tax expenses
Under Korean law and regulations, certain designated small- and medium-sized venture companies may be entitled to enjoy preferential tax treatment from the Korean government in the form of a 50% reduction in corporate income tax rate during the year in which they first generated taxable income and the following five years if such venture companies satisfy a number of financial and non-financial criteria (including the maintenance of their status as designated venture companies). We have had the benefit of the 50% reduction in corporate income tax rate from 2003 and expect to continue to have it until the end of 2004. Our current applicable corporate income tax rate (including resident surtax) is 14.85% after applying the 50% tax reduction rate. To become a designated venture company, a company must qualify as a small- and medium-sized enterprise under the Framework Act on Small-and Medium-Sized Enterprises and be found to have, among other things, a superior ability to provide innovation in technology and business by the Small and Medium Business Administration of Korea. Under the first prong of this test, a company that is engaged in data processing or computer-related business may qualify as a small-and medium-sized enterprise under the Framework Act on Small- and Medium-Sized Enterprises if, among other things, (i) it hires less than three hundred full-time employees or (ii) the total revenue of such company does not exceed W30 billion. In 2004, we failed to satisfy both of these tests. However, even if a company fails to satisfy both of the preceding requirements, it will continue to enjoy its status as a small- and medium-sized enterprise for the following three years so long as that company neither (x) merges into, nor consolidates with, another company nor (y) becomes an affiliate of certain large enterprise. Accordingly, we will continue to qualify as a small- and medium-sized company through 2007 if we neither merge into, nor consolidate with, another company nor become affiliated with large enterprises under Korean law.
The second prong of this test involves evaluation and due diligence of non-financial criteria such as adequacy of human resources, technological superiority, business plan and prospects, industry prospects, marketing strategy and plan, organizational information and management. The non-financial criteria of determining and declaring a company as a designated venture company may involve subjective judgment. A designated venture company, including us, must qualify every two years based on the evaluation described above. It is not certain whether we will continue to satisfy all the necessary qualifications required under the
38
To the extent we derive revenues from countries other than Korea, we may be subject to income withholding in those countries in which our products, including online games, are distributed. Such withholding taxes are included under income tax expenses. Withholding of such taxes is done by our overseas licensees at the current withholding rates in such countries. The effective withholding tax rates in our major overseas markets are 10% in Japan and China, 20% in Taiwan and 15% in Thailand. To the extent Korea has a tax treaty with any such country, withholding rates prescribed by such tax treaty apply. Under the Corporation Tax Law of Korea, we are entitled to, and recognize, a tax credit computed based on the amount of income withheld overseas when filing our income tax return in Korea, up to a limited amount. Accordingly, the amount of taxes withheld overseas may be offset against taxes payable in Korea. Adverse changes in tax treaties between Korea and the countries from which we receive license fees and royalties or adverse changes in Korean tax law that prevent us from recognizing tax credits for taxes withheld overseas could materially and adversely affect our net income.
Quarterly results of operations
The following table presents our unaudited
quarterly results of operations for the seven quarters through
September 30, 2004. You should read the following table in
conjunction with the consolidated financial statements and
related notes contained elsewhere in this prospectus. We have
prepared the unaudited information on the same basis as our
audited consolidated financial statements. This information
includes all adjustments, consisting only of normal recurring
adjustments, that we consider necessary for a fair presentation
of our financial condition and results of operations for the
quarters presented. Because the online game industry is
relatively new and rapidly evolving and our business is also
relatively new, results of operations for any quarter are not
necessarily indicative of results for any future quarters or for
a full year.
Three months ended (unaudited)
March 31,
June 30,
September 30,
December 31,
March 31,
June 30,
September 30,
2003
2003
2003
2003
2004
2004
2004
(in millions of Korean Won)
W
4,465
W
4,241
W
5,219
W
4,635
W
4,696
W
3,892
W
4,287
2,837
4,247
6,258
9,462
10,919
11,055
11,083
5
15
15
8
21
125
107
195
131
249
449
393
454
946
7,502
8,634
11,741
14,554
16,029
15,526
16,423
39
N/A = not applicable.
Three months ended (unaudited)
March 31,
June 30,
September 30,
December 31,
March 31,
June 30,
September 30,
2003
2003
2003
2003
2004
2004
2004
(in millions of Korean Won)
1,199
1,790
1,811
2,066
2,231
2,333
2,916
6,303
6,844
9,930
12,488
13,798
13,193
13,507
1,655
2,771
3,647
4,639
2,739
3,230
5,623
4,648
4,073
6,283
7,849
11,059
9,963
7,884
(2,006
)
(1,311
)
(1,239
)
(1,093
)
(1,351
)
(1,245
)
(966
)
2,642
2,762
5,044
6,756
9,708
8,718
6,918
364
453
562
1,156
1,310
1,285
1,381
2,278
2,309
4,482
5,600
8,398
7,433
5,537
1
15
1
(156
)
W
2,278
W
2,309
W
4,482
W
5,600
W
8,399
W
7,448
W
5,382
306,742
460,645
498,888
597,615
732,450
742,647
774,713
151,763
240,720
273,433
343,911
427,349
376,049
400,298
84.0
%
79.3
%
84.6
%
85.8
%
86.1
%
85.0
%
82.2
%
62.0
47.2
53.5
53.9
69.0
64.2
48.0
30.4
26.7
38.2
38.5
52.4
48.0
32.8
N/A
15.1
36.0
24.0
10.1
(3.1
)
5.8
N/A
1.4
94.1
24.9
50.0
(11.3
)
(27.6
)
Notes:
(1) | The number of peak concurrent users in a given period for a country in which Ragnarok Online is commercially offered represents the highest number of users simultaneously logged on to our games servers during that period in that country. The aggregate monthly number of peak concurrent users is computed by adding the number of peak concurrent users for a given month in all of the countries in which Ragnarok Online is commercially offered. The aggregate number of peak concurrent users for any longer period represents the highest aggregate monthly peak concurrent user number within that given period. The number of peak concurrent users for a given month in a country (or in the case of Taiwan and Hong Kong, Malaysia and Singapore, or Germany, Austria, Switzerland, Italy and Turkey, in such group of countries) is determined on the basis of computer-generated data that shows the number of concurrent users for such country or group of countries, as applicable, at generally one-minute intervals. Within a given month, due to time differences and other factors, the exact point in time at which the peak number of concurrent users is reached may differ from country to country. |
(2) | The number of average concurrent Ragnarok Online users in a given period represents the sum of the average number of concurrent users for that period in Korea, Japan, Taiwan/Hong Kong, Thailand and China, the five key markets, in terms of revenue contribution, in which Ragnarok Online is commercially offered. The number of average concurrent users in a given period is computed by adding the monthly average number of concurrent users and dividing the total by the number of months in the same period. The monthly average number of concurrent users is computed by adding the daily average number of concurrent users during a given month and dividing the total by the actual number of days in that month. The daily average number of concurrent users is generally computed by adding the number of concurrent users selected in three-hour intervals (for example, the number of concurrent users at 12:00 am, 3:00 am, 6:00 am, 9:00 am, 12:00 pm, 3:00 pm, 6:00 pm and 9:00 pm on a given day) and dividing it by eight. In certain limited situations, for example, when our servers are down for maintenance or updates or when our monitoring server fails to maintain connection to our game servers, the number of our concurrent users at such time will appear as zero. We have adjusted the daily average number of concurrent users to remove this information from our computation. Within a given period, due to time differences and other factors, the exact points in time used to calculate the average number of concurrent users may differ from country to country. |
(3) | Gross profit margin is calculated as gross profit divided by total revenues. |
(4) | Operating profit margin is calculated as operating income (loss) divided by total revenues. |
(5) | Net profit margin is calculated as net income (loss) divided by total revenues. |
40
(6) | Revenue growth is calculated as quarterly total revenues less total revenues from the prior quarter, as a percentage of the prior quarter total revenues. |
(7) | Net income growth is calculated as quarterly net income less net income from the prior quarter, as a percentage of the prior quarter net income. |
Critical accounting policies
Our discussion and analysis of our financial condition and results of operations are based upon our financial statements, which have been prepared in accordance with accounting principles generally accepted in the United States. The preparation of these financial statements requires us to make estimates, judgments and assumptions that affect the reported amounts of assets and liabilities, contingent liabilities, and revenue and expenses during the reporting period. We evaluate our estimates on an ongoing basis based on historical experience and other assumptions we believe are reasonable under the circumstances, the results of which form the basis for making judgments about the carrying values of assets and liabilities that are not readily apparent from other sources. The policies discussed below are considered by our management to be critical because they are not only important to the portrayal of our financial condition and results of operations but also because application and interpretation of these policies require both judgment and estimates of matters that are inherently uncertain and unknown. As a result, actual results may differ materially from our estimates.
Revenue recognition
We derive, and expect to continue to generate, most of our revenues from online game subscription fees paid by users in Korea, and royalties and license fees paid by our licensees in the overseas markets. Our revenues can be classified into the following four categories: (i) online games subscription revenue; (ii) online games royalties and license fees; (iii) mobile games; and (iv) character merchandising, animation and other revenue. For details, see Overview Revenue recognition.
We recognize revenue in accordance with accounting principles generally accepted in the United States, as set forth in Securities and Exchange Commission Staff Accounting Bulletin No. 104, Revenue Recognition, and other related pronouncements.
Allowances for doubtful accounts
We maintain allowances for doubtful accounts receivable for estimated losses that result from the inability of our customers to make required payments. We base our allowances on the likelihood of recoverability of accounts receivable based on past experience and current collection trends. Allowances for accounts receivable generally arise when individual PC account subscribers who elect to make their payments through their fixed-line or mobile phone service provider fail to make such payment. We record allowances for doubtful accounts based on historical payment patterns of our customers and increase our allowances as the length of time such receivables become past due increases.
We use the services of several collection agencies to facilitate and manage the collection of our accounts receivables. Effective July 1, 2003, we changed our arrangement with these collection agencies so that we no longer assume any collection risk.
Capitalized software development costs
We account for capitalized software development costs in accordance with Statement of Financial Accounting Standards (SFAS) No. 86, Accounting for the Costs of Computer Software to be Sold, Leased, or Otherwise Marketed. Software development costs incurred prior to the establishment of technological feasibility are expensed when incurred and treated as research and development, or R&D, expenses. Once the game has reached technological feasibility, all subsequent software development costs for that product are capitalized until it is released for sale. Technological feasibility is evaluated on a product-by-product basis, but typically occurs once the online game has a proven ability to operate on a massively multi-player level. After the game is commercially released, the capitalized product development costs are amortized and
41
We evaluate the recoverability of capitalized software development costs on a product-by product basis. Capitalized costs for those products whose further development or sale is terminated are expensed in the period of cancellation. In addition, a charge to cost of revenues is recorded when managements forecast for a particular game indicates that unamortized capitalized costs exceed the net realizable value of that asset.
Significant management judgments and estimates are required to assess the timing of technological feasibility as well as the ongoing recoverability of capitalized costs.
Income taxes
We account for income taxes under the provisions of SFAS No. 109, Accounting for Income Taxes. Under SFAS No. 109, income taxes are accounted for under the asset and liability method.
Management judgment is required in determining our provision for income taxes, deferred tax assets and liabilities and the extent to which deferred tax assets can be recognized. A valuation allowance is provided for deferred tax assets to the extent that it is more likely than not that such deferred tax assets will not be realized. Realization of future tax benefits related to the deferred tax assets is dependent on many factors, including our ability to generate taxable income within the period during which the temporary differences reverse, the outlook for the economic environment in which the business operates, and the overall future industry outlook.
Based on our review of these factors, as of December 31, 2001 and 2002, we concluded that the historical losses presented sufficient evidence to require a full valuation allowance on the deferred tax assets. However, by December 31, 2003, there was sufficient taxable income to support the reversal of this allowance.
As described in Overview Income tax expenses, we currently enjoy a reduced tax rate of 14.85%, which is 50% of the statutory tax rate and applied to certain designated venture companies. We expect the reduced rate to be effective through 2004. In the year 2005, while we will reapply for our designation as a venture company, it is uncertain as to whether we will obtain this designation. However, even if we cease to enjoy the 50% reduction in corporate income tax rate in 2005, we will instead be entitled to a special tax exemption of 10% in corporate income tax rate for the fiscal year 2005 by virtue of being a small- and medium-sized company. Accordingly, deferred income taxes as of September 30, 2004 were calculated based on the rate of 14.85%, 24.75% and 27.5% for the amounts expected to be realized during the fiscal year 2004, 2005, 2006 and thereafter, respectively.
Results of operations
Recent Developments
Our total revenues increased by 56.7% to W58,263 million (US$50,576 thousand) in the first eleven months of 2004 from W37,175 million in the first eleven months of 2003, primarily due to a 108.4% increase in royalties and license fees from Ragnarok Online to W40,506 million (US$35,161 thousand) in the first eleven months of 2004 from W19,438 million in the first eleven months of 2003 and a 178.6% increase in character merchandising, animation and other revenue to W2,307 million (US$2,003 thousand) in the first eleven months of 2004 from W828 million in the first eleven months of 2003, partially offset by a 10.1% decrease in subscription revenue to W15,162 million (US$13,161 thousand) in the first eleven months of 2004 from W16,868 million in the first eleven months of 2003. The 108.4% increase in royalties and license fees primarily resulted from increases in royalties from the overseas markets in which Ragnarok Online had already been commercialized, such as Japan, Taiwan and Thailand, and, to a lesser extent, the commercialization of Ragnarok Online in new markets. During the periods under review, the increase in revenue attributable to existing markets was W19,808 million and attributable to entry into new markets was W1,260 million. In April 2004, we commercialized Ragnarok Online in Singapore and Malaysia, from which we derived revenue of W881 million during the first eleven months of 2004, and in the five European
42
Results for the eleven months ended November 30, 2004 are not necessarily indicative of results for the full year ended December 31, 2004.
Nine months ended September 30, 2004 compared to nine months ended September 30, 2003
Results for the nine-month period ended September 30, 2004 are not necessarily indicative of the results that may be expected for the full year.
The following table summarizes our results of
operations for the periods indicated.
N/ M = not meaningful
Nine months ended September 30,
2003
2004
2004
(1)
% Change
(unaudited)
(in millions of Won and thousands of US$, except
percentages)
W
13,925
W
12,875
$
11,176
(7.5
)%
13,342
33,057
28,695
147.8
35
253
220
622.9
575
1,793
1,556
211.8
27,877
47,978
41,647
72.1
4,800
7,480
6,493
55.8
23,077
40,498
35,154
75.5
82.8
%
84.4
%
84.4
%
7,387
10,157
8,817
37.5
686
1,435
1,246
109.2
8,073
11,592
10,063
43.6
15,004
28,906
25,091
92.7
53.8
%
60.2
%
60.2
%
41
237
206
478.0
(4,616
)
(3,491
)
(3,030
)
(24.4
)
184
185
161
0.5
(191
)
(492
)
(427
)
157.6
26
(1
)
(1
)
(103.8
)
(4,556
)
(3,562
)
(3,091
)
(21.8
)
10,448
25,344
22,000
142.6
1,379
3,976
3,451
188.3
9,069
21,368
18,549
135.6
17
14
N/M
(156
)
(135
)
N/M
W
9,069
W
21,229
$
18,428
134.1
%
Notes:
(1) | For convenience, the Won amounts are expressed in U.S. dollars at the rate of W1,152.0 to US$1.00, the noon buying rate in effect on September 30, 2004, as announced by the Federal Reserve Bank of New York. |
(2) | Gross profit margin is calculated as gross profit divided by total revenues. |
(3) | Operating profit margin is calculated as operating income divided by total revenues. |
43
(4) | Represents the minority interest in RO Production Co., Ltd., our Japanese subsidiary. We acquired the remaining 50% of voting equity interest in RO Production in October 2004, resulting in RO Production becoming our wholly-owned subsidiary. |
(5) | Represents the losses from our 30% equity investment in Animation Production Committee, a Japanese joint venture to produce and market Ragnarok the Animation through RO Production, our Japanese subsidiary. This investment was accounted for using the equity method of accounting. |
Revenues |
Our total revenues increased by 72.1% to W47,978 million (US$41,647 thousand) in the first nine months of 2004 from W27,877 million in the first nine months of 2003, primarily due to:
| an increase in royalties and license fees from Ragnarok Online to W33,057 million (US$28,695 thousand) in the first nine months of 2004 from W13,342 million in the first nine months of 2003, which primarily resulted from an increase in royalties from the overseas markets in which Ragnarok Online had already been commercialized and the commercialization of Ragnarok Online in new markets. During the periods under review, the increase in revenue attributable to existing markets was W17,815 million and attributable to an entry into new markets was W1,900 million. In April 2004, we commercialized Ragnarok Online in Singapore and Malaysia, from which we derived revenue of W658 million during the first nine months of 2004, and in the five European countries, from which we derived revenue of W265 million; and | |
| a 211.8% increase in character merchandising, animation and other revenue to W1,793 million (US$1,556 thousand) in the first nine months of 2004 from W575 million in the first nine months of 2003, which resulted primarily from a 146.2% increase in character merchandising revenue to W1,415 million (US$1,228 thousand) in the first nine months of 2004 from W575 million in the first nine months of 2003; | |
| partially offset by a 7.5% decrease in subscription revenue to W12,875 million (US$11,176 thousand) in the first nine months of 2004 from W13,925 million in the first nine months of 2003. This 7.5% decrease resulted primarily from a 17.6% decrease in subscription revenue in Korea from Ragnarok Online to W10,142 million (US$8,803 thousand) in the first nine months of 2004 from W12,307 million in the first nine months of 2003, mainly due to a decrease in playing time by our users of Ragnarok Online in Korea. This decrease was partially offset by a 68.9% increase in the subscription revenue in the United States to W2,733 million (US$2,373 thousand) in the first nine months of 2004 from W1,618 million in the first nine months of 2003. |
Cost of revenues |
Our cost of revenues increased by 55.8% to W7,480 million (US$6,493 thousand) in the first nine months of 2004 from W4,800 million in the first nine months of 2003, which was primarily due to:
| a 68.6% increase in salaries and wages to W3,241 million (US$2,813 thousand) in the first nine months of 2004 from W1,922 million in the first nine months of 2003, which mainly resulted from an increased hiring of game developers and overseas support staff from 110 in the first nine months of 2003 to 154 in the first nine months of 2004; and | |
| a 59.5% increase in depreciation to W1,188 million (US$1,031 thousand) in the first nine months of 2004 from W745 million in the first nine months of 2003, which mainly resulted from the addition of servers and software in the first nine months of 2004 to better service Ragnarok Online. |
Gross profit and margin |
As a result of the foregoing, our gross profit increased by 75.5% to W40,498 million (US$35,154 thousand) in the first nine months of 2004 from W23,077 million in the first nine months of 2003. Our gross profit margin increased to 84.4% in the first nine months of 2004 from 82.8% in the first nine months of 2003.
44
Operating expenses |
Selling, general and administrative expenses. Our selling, general and administrative expenses increased by 37.5% to W10,157 million (US$8,817 thousand) in the first nine months of 2004 from W7,387 million in the first nine months of 2003, primarily due to:
| a 91.0% increase in salaries and wages to W2,277 million (US$1,977 thousand) in the first nine months of 2004 from W1,192 million in the first nine months of 2003, primarily as a result of an increase in the number of employees for administrative and other support functions from 89 in the first nine months of 2003 to 139 in the first nine months of 2004; | |
| a 259.8% increase in depreciation expense to W788 million (US$684 thousand) in the first nine months of 2004 from W219 million in the first nine months of 2003, which mainly resulted from depreciation attributable to leasehold improvements in property and the addition of servers for the introduction of R.O.S.E. Online; and | |
| a 14.2% increase in advertising expenses to W3,360 million (US$2,917 thousand) in the first nine months of 2004 from W2,942 million in the first nine months of 2003, which resulted from the hosting of the Ragnarok World Championship in August 2004, a significant increase in marketing expenses related to the introduction of R.O.S.E. Online and our participation in the Tokyo Game Show in September 2004. |
Research and development expenses. Our research and development expenses increased 109.2% to W1,435 million (US$1,246 thousand) in the first nine months of 2004 from W686 million in the first nine months of 2003, primarily due to expensing of all costs, including salaries and wages, and provision for severance indemnities, relating to the development of Requiem and Ragnarok Online 2.
Operating income and operating margin |
As a result of the cumulative effects of the reasons stated above, our operating income increased 92.7% to W28,906 million (US$25,091 thousand) in the first nine months of 2004 from W15,004 million in the first nine months of 2003, and our operating margin improved to 60.2% in the first nine months of 2004 from 53.8% in the first nine months of 2003.
Net other income (expense) |
Our net other expense decreased 21.8% to W3,562 million (US$3,091 thousand) in the first nine months of 2004 from W4,556 million in the first nine months of 2003 primarily due to:
| a 24.4% decrease in interest expense from W4,616 million in the first nine months of 2003 to W3,491 million (US$3,030 thousand) in the first nine months of 2004 as a result of reduction in payment rates on the loan from Sunny YNK, effective in April 2003, from 50% of all revenues from Ragnarok Online to 20% for domestic adjusted revenues and to 10% for overseas adjusted revenues from Ragnarok Online despite the significant increase in such revenues; and | |
| an increase in interest income from W41 million in the first nine months of 2003 to W237 million (US$206 thousand) in the first nine months of 2004 resulting from an increase in short-term financial instruments in 2004. |
These changes were partially offset by an increase in loss in foreign currency transaction from W191 million in the first nine months of 2003 to W492 million (US$427 thousand) in the first nine months of 2004 resulting from the appreciation of the Korean Won against the U.S. dollar.
Income tax expenses |
We recorded income tax expenses of W3,976 million (US$ 3,451 thousand) in the first nine months of 2004, as compared to W1,379 million in the first nine months of 2003. Our income tax expenses increased as a result of an increase in our taxable income, in particular, royalties and license fees from revenues generated
45
Minority interest |
Minority interest represents the net loss from RO Production Co., Ltd., our Japanese subsidiary, which is attributable to the third-party minority interest holders. In October 2004, we acquired the remaining minority interest in RO production.
Equity in loss of related joint venture |
Equity in loss of related joint venture represents the 30% of the net loss incurred from Animation Production Committee, the Japanese animation joint venture in which we, through RO Production Co., Ltd., our Japanese subsidiary, made a 30% equity investment. This investment was accounted for using the equity method of accounting.
Net income |
As a result of the cumulative effects of the reasons stated above, our net income increased 134.1% to W21,229 million (US$18,428 thousand) in the first nine months of 2004 from W9,069 million in the first nine months of 2003.
46
2003 compared to 2002
The following table summarizes our results of
operations for the periods indicated.
N/ M = not meaningful.
Year ended December 31,
2002
2003
2003
(1)
% Change
(unaudited)
(in millions of Won and thousands of US$,
except percentages)
W
7,310
W
18,560
US$
16,111
153.9
%
2,079
22,804
19,795
996.9
43
37
N/M
427
1,024
889
139.8
9,816
42,431
36,832
332.3
1,735
6,866
5,960
295.7
8,081
35,565
30,872
340.1
82.3
%
83.8
%
83.8
%
4,956
11,115
9,648
124.3
815
1,597
1,386
96.0
5,771
12,712
11,034
120.3
2,310
22,853
19,838
889.3
23.5
%
53.9
%
53.9
%
84
94
82
11.9
(2,480
)
(5,947
)
(5,162
)
139.8
75
418
363
457.3
(17
)
(240
)
(208
)
1,311.8
(1
)
26
22
N/M
(2,339
)
(5,649
)
(4,903
)
141.5
(29
)
17,204
14,935
N/M
467
2,535
2,201
442.8
W
(496
)
W
14,669
US$
12,734
N/M
Notes:
(1) | For convenience, the Korean Won amounts are expressed in U.S. dollars at the rate of W1,152.0 to US$1.00, the noon buying rate in effect on September 30, 2004 as quoted by the Federal Reserve Bank of New York. |
(2) | Gross profit margin is calculated as gross profit divided by total revenues. |
(3) | Operating profit margin is calculated as operating income (loss) divided by total revenues. |
47
Revenues |
Our total revenues increased by 332.3% to W42,431 million (US$36,832 thousand) in 2003 from W9,816 million in 2002, primarily due to:
| an increase in royalties and license fees from Ragnarok Online to W22,804 million (US$19,795 thousand) in 2003 from W2,079 million in 2002, which primarily resulted from substantial increases in royalties from overseas markets, primarily due to the full year of commercial availability of Ragnarok Online in Taiwan and Japan in 2003 as compared to only a few months in 2002 and generation of revenues from markets we newly entered in 2003, mainly Thailand and China; and | |
| a 153.9% increase in subscription revenue, primarily representing the increase in domestic subscriptions from Ragnarok Online, which reflects the recording of revenues from Ragnarok Online for the full year of 2003 as compared to five months in 2002 following the commercial launch of Ragnarok Online in August 2002. |
Cost of revenues |
Our cost of revenues increased by 295.7% to W6,866 million (US$5,960 thousand) in 2003 from W1,735 million in 2002, which was primarily due to:
| a 360.7% increase in salary and wages to W2,695 million (US$2,339 thousand) in 2003 from W585 million in 2002 resulting from an increase in the number of game developers and overseas support staff from 92 in 2002 to 130 in connection with significant hiring for game development and support; | |
| a 702.2% increase in fee payments to W1,099 million (US$954 thousand) in 2003 from W137 million in 2002, which mainly resulted from increases in fees payable to Mr. Myoung-Jin Lee, Web hosting costs, server housing fees to KIDC and software maintenance costs; and | |
| a 162.1% increase in depreciation to W1,106 million (US$960 thousand) in 2003 from W422 million in 2002, which mainly resulted from the purchase of servers and, to a lesser extent, personal computers in 2003. |
Gross profit and margin |
As a result of the foregoing, our gross profit increased by 340.1% to W35,565 million (US$30,872 thousand) in 2003 from W8,081 million in 2002. Our gross profit margin increased to 83.8% in 2003 from 82.3% in 2002.
Operating expenses |
Selling, general and administrative expenses. Our selling, general and administrative expenses increased by 124.3% to W11,115 million (US$9,648 thousand) in 2003 from W4,956 million in 2002, primarily due to:
| a 198.6% increase in advertising expenses to W4,285 million (US$3,720 thousand) in 2003 from W1,435 million in 2002, which mainly resulted from the introduction of increased marketing campaigns, including online and celebrity marketing; | |
| a 113.2% increase in fee payments consisting of fees paid to payment service providers and sales commissions paid to promotional agents distributing Ragnarok Online to Internet cafés to W2,624 million (US$2,278 thousand) in 2003 from W1,231 million in 2002, primarily due to an increase in revenue in Korea; | |
| a 119.7% increase in salaries and wages to W1,738 million (US$1,509 thousand) in 2003 from W791 million in 2002, primarily as a result of increase in the average number of employees during the periods under review; and |
48
| our recording an impairment loss of W777 million (US$674 thousand) in 2003, resulting from our W1 billion (US$0.9 million) cash investment in an online game portal business in May 2003. In December 2003, due to poor performance and operating results, we sought to nullify the investment arrangement and recovered W223 million (US$194 thousand) in cash and recorded the remaining W777 million (US$674 thousand) as impairment loss. |
Research and development expenses. Since technological feasibility had not yet been reached with respect to R.O.S.E. Online, Requiem and Ragnarok Online 2, our research and development expenses increased 96.0% to W1,597 million (US$1,386 thousand) in 2003 from W815 million in 2002, primarily due to expensing of all costs, including salaries and wages and provision for severance indemnities, relating to the licensing of R.O.S.E. Online and development of Ragnarok Online 2 and Requiem.
Operating income and operating profit margin |
As a result of the cumulative effects of the reasons stated above, we recorded operating income of W22,853 million (US$19,838 thousand) in 2003, as compared to operating income of W2,310 million in 2002, and our operating margin improved to 53.9% in 2003 from 23.5% in 2002.
Net other income (expense) |
Our net other expense increased 141.5% to W5,649 million (US$4,903 thousand) in 2003 from to W2,339 million in 2002 primarily due to a 139.8% increase in interest expense to W5,947 million (US$5,162 thousand) in 2003 from W2,480 million, resulting primarily from a 133.8% increase in payments to Sunny YNK to W5,738 million (US$4,981 thousand) in 2003 from to W2,454 million, which are linked to our revenues based on Ragnarok Online, which significantly increased in 2003 compared to 2002 as described above. See Overview Foreign currency effects.
Income tax expenses |
Our income tax expenses increased as a result of an increase in our taxable income. In 2003, however, we were entitled to a reduced tax rate of 14.85% by virtue of the Special Tax Treatment Control Law of Korea. Applying this reduced tax rate, we recorded income tax expenses of W2,535 million (US$2,201 thousand) in 2003.
Net income (loss) |
As a result of the cumulative effects of the reasons stated above, we recorded net income of W14,669 million (US$12,734 thousand) in 2003, as compared to net loss of W496 million in 2002.
49
2002 compared to 2001
The following table summarizes our results of
operations for the periods indicated.
Year ended
December 31,
2001
2002
(in millions of Won,
except percentages)
W
W
7,310
2,079
167
427
167
9,816
1,735
167
8,081
100.0
%
82.3
%
354
4,956
718
815
1,072
5,771
(905
)
2,310
(541.9
)%
23.5
%
1
84
(4
)
(2,480
)
75
(17
)
(1
)
(3
)
(2,339
)
(908
)
(29
)
467
W
(908
)
W
(496
)
Notes:
(1) | Gross profit margin is calculated as gross profit divided by total revenues. |
(2) | Operating profit margin is calculated as operating income (loss) divided by total revenues. |
Revenues |
Our total revenues increased significantly to W9,816 million in 2002 from W167 million in 2001. This increase in total revenues was primarily due to the generation of W7,310 million in subscription revenues and W2,079 million in royalties and license fees from Ragnarok Online, which was commercially launched in Korea in August 2002 and in Taiwan, Japan and the United States in the following months of 2002.
Cost of revenues |
We recorded cost of revenues of W1,735 million in 2002 compared to nil in 2001, which was primarily due to:
| salaries, wages and severance benefits of W704 million to 92 game developers, depreciation of W422 million relating to equipment such as servers and computers and lease payments of W |
50
202 million, all of which were reflected as cost of revenues following the commercial launch of Ragnarok Online in August 2002; | ||
| our fee payments in the amount of W98 million to Mr. Myoung-Jin Lee; and | |
| amortization of certain capitalized software development costs relating to Ragnarok Online, principally consisting of salaries and wages paid to personnel involved in Ragnarok Online development from June 2002, when Ragnarok Onlines technological feasibility was reached, to August 2002, when Ragnarok Online was commercially launched. |
Gross profit and margin. |
As a result of the foregoing, our gross profit increased to W8,081 million in 2002 from W167 million in 2001. Our gross profit margin, however, decreased to 82.3% in 2002 from 100.0% in 2001 when no cost of revenues was recognized.
Operating expenses |
Selling, general and administrative expenses. Our selling, general and administrative expenses increased to W4,956 million in 2002 from W354 million in 2001, primarily due to:
| an increase in advertising expenses to W1,435 million in 2002 from W131 million in 2001, which mainly resulted from marketing activities for Ragnarok Online in Korea in 2002; | |
| an increase in fee payments, principally consisting of fees paid to payment service providers and sales commissions paid to promotional agents distributing Ragnarok Online to Internet cafés, to W1,231 million in 2002 from W25 million in 2001, which is in line with the increase in our Ragnarok Online-based revenues; and | |
| an increase in salaries and wages to W791 million in 2002 from W58 million in 2001 resulting from an increase in the number of administrative and other support staff from 17 to 92. |
Research and development expenses. Our research and development expenses increased 13.5% to W815 million in 2002 from W718 million in 2001, primarily due to expensing of all costs, including salaries, wages and benefits relating to the development of Ragnarok Online until its technological feasibility was reached in June 2002.
Operating income (loss) |
As a result of the cumulative effects of the reasons stated above, we recorded operating income in W2,310 million in 2002 compared to operating loss of W905 million in 2001.
Net other income (expense) |
We recorded net other expense of W2,339 million in 2002 as compared to net other expense of W3 million in 2001, primarily due to a W2,396 million increase in net interest expense resulting from our payments to Sunny YNK of W2,454 million in 2002, which is linked to our revenues based on Ragnarok Online that we recorded in 2002 following the games commercial launch.
Income Taxes |
During 2001, as we did not record any taxable income and, as a result, did not incur any income tax expenses. In 2002, we recorded income tax expenses of W467 million, all of which represented taxes withheld overseas.
Net loss |
As a result of the cumulative effect of the reasons explained above, our net loss decreased by 45.4% to W496 million in 2002 compared to W908 million in 2001.
51
Liquidity and capital resources
Liquidity
The following table sets forth the summary of our
cash flows for the periods indicated:
Year ended December 31,
Nine months ended September 30,
2001
2002
2003
2003
(1)
2003
2004
2004
(Unaudited)
(Unaudited)
(in millions of Won and thousands of US$)
W
39
W
1,820
W
560
US$
486
W
560
W
5,405
US$
4,692
922
(4,314
)
15,717
13,644
8,550
24,696
21,438
(589
)
(3,520
)
(10,564
)
(9,170
)
(7,995
)
(15,460
)
(13,420
)
1,448
6,574
(308
)
(268
)
474
(2,064
)
(1,792
)
1,781
(1,260
)
4,845
4,206
1,029
7,172
6,226
W
1,820
W
560
W
5,405
US$
4,692
W
1,589
W
12,577
US$
10,918
Note:
(1) | For convenience, the Korean Won amounts are expressed in U.S. dollars at the rate of W1,152.0 to US$1.00, the noon buying rate in effect on September 30, 2004 as quoted by the Federal Reserve Bank of New York. |
Prior to the commercial launch of Ragnarok Online, our principal sources of liquidity were cash from equity financing and incurrence of debt, including the debt we incurred from Sunny YNK. Following the commercial launch of Ragnarok Online, our principal sources of liquidity have been cash flows from our operating activities and equity financing and, to a lesser extent, short-term borrowings. Net cash used in investing activities have consisted primarily of investments in game engines, network servers and, to a lesser extent, personal computers. As a result, our property and equipment increased from W2,254 million as of December 31, 2002 to W5,694 million (US$4,943 thousand) as of December 31, 2003.
In order to resolve short-term liquidity issues that may arise from time to time in the course of our business, we have in the past obtained short-term borrowings at market rates from other game developers. In February 2003, we obtained a loan of W3 billion at an annual interest rate of 18% from IAMBiz Co., Ltd., which subsequently changed its name to Rhoceo Co., Ltd., to satisfy short-term liquidity needs relating to marketing and promotional activities for Ragnarok Online and for working capital. In September 2003, we fully repaid this loan with positive cash flow generated by Ragnarok Online. Since then, we have not incurred any additional short-term borrowing and no short-term borrowings were outstanding as of September 30, 2004. In order to resolve long-term liquidity issues, we have traditionally resorted to the issuance of equity securities such as the rights offering that we conducted in March 2003. In 2002, in order to resolve long-term liquidity issues prior to the commercial launch of Ragnarok Online, we entered into an exclusive distribution agreement with Sunny YNK pursuant to which we received a lump sum payment in the amount of W7,000 million at the inception of the agreement, which we recorded as debt on our balance sheet. Since then, we have been able to satisfy our liquidity needs with cash flow from operations and do not expect to enter into such arrangements in the future. Our cash investment policy emphasizes liquidity and preservation of principal over other portfolio considerations. We deposit our cash in demand deposits, short-term financial instruments, which primarily consist of time deposits with maturity of one year or less, and money market funds with a rolling maturity of 90 days or less. Our short-term financial instruments increased from nil as of December 31, 2002 to W1,600 million (US$1,389 thousand) as of December 31, 2003 and to W2,050 million (US$1,780 thousand) as of September 30, 2004 primarily as a result of increased net cash from our operations during the period.
52
Cash received in the form of initial license fees are recognized as revenues on a monthly basis over the life of our license agreements as described in Overview Revenue recognition. The portion of initial license fees not yet recognized as revenues are reflected in our balance sheet as deferred income. Our total deferred income, both short-term and long-term, decreased from W1,542 million as of December 31, 2002 to W3,051 million (US$2,649 thousand) as of December 31, 2003 and to W3,359 million (US$2,916 thousand) as of September 30, 2004 primarily due to our recognizing an increased portion of initial license fees that we received in 2002, 2003 and in the first nine months of 2004 as revenues.
Cash flows from operating activities. Our increase in net cash provided by operating activities from 2001 to 2003 and during the first nine months in 2004 was primarily the result of our recording net income in 2003 compared to net losses in 2001 and 2002. Our increase in net cash provided by operating activities in 2003 also reflected an adjustment of W1,638 million (US$1,422 thousand) for depreciation and amortization. This increase was partially offset by W994 million (US$863 thousand) in deferred income taxes that we recorded in 2003. Our increase in net cash provided by operating activities in the first nine months of 2004 reflected an adjustment of W2,376 million (US$2,063 thousand) for depreciation and amortization and W671 million (US$582 thousand) for provision for accrued severance benefits. This increase was partially offset by W903 million (US$784 thousand) in deferred income taxes that we recorded in the first nine months of 2004.
Cash flows from investing activities. Our increase in net cash used in investing activities from 2001 to 2003 and during the first nine months of 2004 reflected purchases of property and equipment in these years in connection with the general growth of our businesses and the increase in payment of leasehold deposits. In addition, our net cash used in investing activities in 2003 and during the first nine months of 2004 reflected our investment of our excess cash in short-term financial instruments in the amount of W2,200 million (US$1,910 thousand) in 2003 and W450 million (US$391 thousand) in the first nine months of 2004, investment of W1 billion (US$868 thousand) in a game portal business and acquisition of golf membership in the amount of W892 million (US$774 thousand) in 2003, and an investment of W1,274 million (US$1,106 thousand) through our Japan subsidiary in the Animation Production Committee, a joint venture for the production and marketing of Ragnarok the Animation, in the first nine months of 2004.
Cash flows from financing activities. Our net cash provided by financing activities has been primarily affected by the issuance of common shares in 2003 and the incurrence of debt from Sunny YNK in 2002. In March 2003, we received net proceeds of W3,206 million (US$2,783 thousand) from the sale of 2,148,900 common shares at W1,500 per share. Our net cash provided by financing activities in 2001 and 2002 consisted of proceeds from the issuances of common stock, consisting of 600,000 shares in January 2001, 1,200,000 shares in October 2001 and 600,000 shares in January 2002, each at W500 per share. In February and April 2002, we entered into agreements with Sunny YNK pursuant to which we granted it the exclusive right to distribute Ragnarok Online for a contractual period of three years from the date Ragnarok Online was first commercialized. In consideration, we received a lump sum payment in the amount of W7,000 million at the inception of these agreements, which we recorded as debt on our balance sheet.
Capital resources
As our overseas operations are conducted primarily through our subsidiaries and our overseas licensees, our ability to finance our operations and any debt that we or our subsidiaries may incur depends, in part, on the payment of royalties and other fees by our overseas licensees and, to a lesser extent, the flow of dividends from our subsidiaries.
As of September 30, 2004, our primary source of liquidity was W12,577 million (US$10,918 thousand) of cash and cash equivalents. We believe that our available cash and cash equivalents and net cash provided by operating activities, will be sufficient to meet our capital needs for at least the next 12 months. However, we cannot assure you that our business or operations will not change in a manner that would consume available capital resources more rapidly than anticipated. We may, however, require additional cash resources due to changed business conditions or other future developments, including any significant investments or acquisitions. If these sources are insufficient to satisfy our cash requirements, we may seek to sell additional
53
We expect to have capital expenditure requirements for the ongoing expansion into other markets, including hardware expenditures for continuous expansions and upgrades to our existing server equipment. We also anticipate spending a portion of the net proceeds of this offering for game development, acquiring and publishing games developed by third party game developers and continuing to invest in enhancing our technological, marketing, distribution and service capabilities. We believe that our internal cash flow from operations, together with our proceeds from this offering, will be sufficient to satisfy our working capital requirements through at least the first quarter of 2006, including our new game development expenditures for Requiem and Ragnarok Online 2.
Off-balance sheet arrangements
We do not have any outstanding derivative financial instruments, off-balance sheet guarantees, interest rate swap transactions or foreign currency forward contracts. We do not engage in trading activities involving non-exchange traded contracts.
Contractual cash obligations
We have financed our operations primarily through
incurrence of debt from third parties, such as Sunny YNK,
cash flows from operations as well as equity investments by our
founder and current shareholders. The following table sets forth
a summary of our contractual cash obligations due by period as
of September 30, 2004.
Payments due by period
between 1
between 3
up to
and
and
beyond
1 Year
3 Years
5 Years
5 Years
Total
(in millions of Won)
W
1,841
W
W
W
W
1,841
737
171
908
W
2,578
W
171
W
W
W
2,749
Note:
(1) | As of September 30, 2004, we incurred no purchase obligations. |
Our long-term debt obligations represent the outstanding balance as of September 30, 2004 of the debt we incurred from Sunny YNK in 2002 pursuant to the transaction entered into with Sunny YNK as described in Overview Interest expense. All of this amount is due within one year since our agreement with Sunny YNK expires in July 2005, at which time we expect all of the principal amount to have been repaid and we will no longer be obligated to make payments to Sunny YNK. As there is no interest rate stated in the agreement with Sunny YNK, the interest is imputed based on the difference between the principal amount of the loan and the total payments expected to be made pursuant to the agreement. Accordingly, the repayment of principal balance to Sunny YNK is variable each year in accordance with the amount of annual
54
Our contractual cash obligations consist of operating leases for office space. The lease payments due by September 30, 2005 will be W669 million, W42 million and W26 million for our principal offices in Seoul, U.S. subsidiary and Japan subsidiary respectively. The lease terms expire December 2005, April 2005 and February 2006 for our principal offices in Seoul, U.S. subsidiary and Japan subsidiary respectively. The renewal terms are subject to market conditions.
Quantitative and qualitative disclosures about market risk
Market risk is the risk of loss related to adverse changes in market prices, including interest rates and foreign exchange rates, of financial instruments. In the normal course of our business, we are subject to market risk associated with currency movements on non-Won denominated assets and liabilities and license and royalty revenues and interest rate movements.
Foreign currency risk
We conduct our business primarily in the Korean Won, which is also our functional and reporting currency. However, we have exposure to some foreign currency exchange-rate fluctuations on cash flows from our overseas licensees. The primary foreign currencies to which we are exposed are the U.S. dollar, the Japanese Yen, and the NT dollar. Fluctuations in these exchange rates may affect our revenues from license fees and royalties and result in exchange losses and increased costs in Korean Won terms.
As of September 30, 2004, we had Japanese Yen denominated accounts receivable of W1,643 million, which represented 26% of our total consolidated accounts receivable balance, and U.S. dollar denominated accounts receivable of W2,149 million, which represented 34% of our total consolidated accounts receivable balance. We also had Japanese Yen denominated accounts payable, current portion of long-term debt and related accrued interest of W597 million, which represented 20% of our total consolidated accounts payable, current portion of long-term debt and related accrued interest balance, and U.S. dollar denominated accounts payable, current portion of long-term debt and related accrued interest of W403 million, which represented 13% of our total consolidated accounts payable, current portion of long-term debt and related accrued interest balance, arising from our liability to Sunny YNK. As these balances all have short maturities, exposure to foreign currency fluctuations on these balances is not significant. For example, a hypothetical 10% appreciation of the Korean Won against the Japanese Yen, the U.S. dollar and the NT dollar, in the aggregate, would reduce our cash flows by W279 million.
For the nine months ended September 30, 2004, W37,276 million of our revenue was derived from currencies other than the Korean Won: primarily the Japanese Yen, W13,379 million; the NT dollar, W11,035 million; the Thai Baht, W3,992 million; and the U.S. dollar, W2,733 million. A hypothetical 10% depreciation in the exchange rates of these foreign currencies against the Korean Won for the nine months ended September 30, 2004 would have reduced our revenue by W3,114 million.
To date, we have not engaged in any foreign currency hedging activities to reduce our exposure to exchange rate fluctuations. We may in the future enter into hedging transactions in an effort to reduce our exposure to foreign currency exchange risks, but we may not be able to successfully hedge our exposure at all. In addition, our currency exchange losses may be magnified by Korean exchange control regulations that restrict our ability to convert the Korean Won into U.S. dollars, Japanese Yen or the Euro under certain emergency circumstances.
Interest rate risk
Our exposure to risk for changes in interest rates relates primarily to our investments in short-term financial instruments and other investments. Investments in both fixed rate and floating rate interest earning instruments carry some interest rate risk. The fair value of fixed rate securities may fall due to a rise in interest rates, while floating rate securities may produce less income than expected if interest rates fall. As
55
Inflation
In view of our brief operating history, we believe that inflation in Korea and our other principal markets has not had a material impact on our results of operations. Inflation in Korea was 4.1% in 2001, 2.7% in 2002, 3.6% in 2003 and 3.5% for the first nine months of 2004.
56
OUR INDUSTRY
Overview
The electronic game industry is broadly divided into offline games and online games.
| Offline games can be played without accessing the Internet. Offline games are comprised of PC-packaged games for playing on personal computers, video game consoles or console games as well as handheld video games. The software is typically made available to consumers on a disk or a cartridge. Although some offline games have network features that allow users to play on a peer-to-peer basis on a local area network or through a publishers server, user and individual game data are not stored on the servers. | |
| Online games have at least one component that must be played by accessing the Internet. Online games are predominantly played on personal computers, although they can also be played on various other devices. The main part of the game software operates on network servers to which end users have no access, and user and individual game data are stored on the servers. |
The evolution of the Internet into an accessible, easy-to-use, platform-independent global network capable of supporting multimedia applications has led to the development and growth of the online game industry, which has rapidly grown into an important segment of the entertainment business in the past few years.
Online games can be broadly classified into three general categories:
| Massively multiplayer online games (including massively multiplayer online role playing games). These games tend to be sophisticated and complex, often requiring a significant time commitment to learn as well as to play. Users must install user-end software, either available on disk or on the game website, on the user device. Although the user-end software is typically free, users generally must pay a fee to play the game. Massively multiplayer online role playing games, which represent a specific category of massively multiplayer games, are those in which thousands of users can interact with each other, each playing a separate character in a virtual world. Massively multiplayer online role playing games are typically ongoing and continuously evolving through a game story and feature playing the role of various characters that may obtain additional attributes over time. | |
| Casual online games. These games tend to be somewhat less complex and are easier to play than massively multiplayer online games. Similar to massively multiplayer online role playing games, users must also install user-end software, either available on disk or on the game website, on the user device. Casual games are typically session based, meaning that a game can be played to a conclusion within a short period of time. Generally fewer than ten users interact online in a casual game. | |
| Web games. Web games are the least complex form of online games, and typically include cards, chess, trivia and other parlor games. Web games do not have sophisticated graphics, and generally no downloading of software is necessary to play these games. Web games are typically free of charge, and operators of web games typically sell web banners and other forms of advertisements to generate revenues. |
The following are key characteristics of massively multiplayer online role playing games:
| High level of game loyalty. Users loyalty to a game is built over the significant amount of time required to develop the online characters skills in sequential game sessions and is enhanced as users socialize in the online games community of users. In addition, the frequent introduction of new characters, weapons, game levels or other features by online game providers creates a game environment that remains dynamic and interactive, attracting and maintaining users attention. These factors, coupled with a challenging human vs. human game environment, can contribute to popular online games having a significantly longer life span than that of PC-packaged or console games. |
57
| Stable pricing structure and relatively low ongoing costs. As committed users develop strong game loyalty, pricing for successful massively multiplayer online role playing games is relatively stable and generates recurring revenues. Following the incurrence of significant initial development and marketing costs, the operating costs in the online game business are relatively low and non-capital intensive. For example, the distribution platforms for online games employ off-the-shelf servers, which are highly scalable and relatively inexpensive, and only short lead-times are required to install additional servers to accommodate incremental players. | |
| Low level of software piracy. Online users are charged on a pay-per-use, weekly or monthly basis in order to log on to the network servers of online game companies to play the online games. This revenue model, which does not involve the sale of a physical CD or console that contains the game software, has offered an alternative method of revenue generation in contrast to the software model of PC-packaged and console games that typically charge a one-time payment for the CD, console or software. As a result, software piracy generally does not pose as serious a threat to online games. | |
| Reliable game experience. Since online game users use web-based platforms and log on to servers to play online games, online game companies are able to constantly monitor their networks and servers and continually upgrade their web-based platforms to minimize network and server interruptions and game downtime. In addition, online game companies focus on game supervision and generally provide round-the-clock customer service to ensure the quality and stability of the game content and users experiences. |
Online game industry in Asia
According to Datamonitor, the global online game industry generated US$1,995 million of subscription revenues in 2003 with Asia contributing approximately US$1,400 million or 70% of the total subscription revenues. Over the past few years, the online game industry has experienced significant growth in Asia, taking advantage of growing Internet and broadband penetration, availability of Internet cafés, evolving game content and new game formats.
The Asian online game market is mainly geared towards massively multiplayer online role playing games, characterized by an ongoing storyline and characters that obtain additional attributes over time. The Asian online game market primarily operates on a pay-per-use business model with the expansion of Internet cafés and increasing adoption of broadband fueling growth of online games in the region.
The following table contains some data from IDC,
a leading market research firm, in relation to the online game
market statistics and anticipated trends in the major online
game markets in the Asian region:
N/A = not available
Paying online game
Online game subscription market
Paying online game users
user penetration
(in US$ million)
(in thousands)
(% of Internet users)
CAGR
(1)
(2003 to 2008)
CAGR
(1)
(2003 to 2008)
2003
forecasts
2003
forecasts
2003
Forecast 2008
US$
397
8.1
%
4,060
10.3
13.5
%
17.3
%
170
13.8
1,997
14.1
15.7
21.1
160
38.8
6,730
35.2
10.3
16.2
82
N/A
N/A
N/A
N/A
N/A
22
19.8
316
16.6
8.9
12.9
7
22.8
382
18.3
6.8
7.9
Source: IDC: Market Analyses (2003) (for all markets except Japan); *Datamonitor: Online Gaming in Asia Pacific 2004 (February 2004) (for Japan only)
Note:
(1) | Compounded annual growth rate. |
58
The online game market in Korea
Source: IDC: Market Analysis Korea Online Gaming Market Sizing and Forecast, 2004-2008 (May 2004) and 2002-2007 (May 2003)
According to IDC, the Korean online game market is the largest online game market in the Asia/Pacific region based on online game subscription revenues. According to IDC, the Korean online game market grew by 37.2% in 2003 with aggregate subscription revenues of US$397.1 million. According to IDC, from 2003 to 2008, subscription revenues in Korea are expected to grow by a CAGR of 8.1% to reach US$586.0 million in 2008.
Massively multiplayer online role playing games are the most popular form of online games in Korea with preference shifting towards three-dimensional online games with sophisticated graphic content and audio effects. Recently, casual online games also have been gaining popularity and have garnered a meaningful user base. Many casual online games are normally offered by Internet game portals.
According to IDC, the primary market drivers of the Korean online game market are:
Internet and broadband penetration. Korea has one of the most advanced Internet infrastructures globally and has one of the highest number of high-speed Internet users with more than 11 million broadband users. The rapid adoption of high-speed Internet and the expansion of Internet cafés are two of the main factors that have led to the growth of the online game market in Korea.
Broader demographics of online game users. Although massively multiplayer online role playing games are the most popular online game genre in Korea, new genres of online games were introduced to the market recently, such as casual games, strategy games, community games and meeting games. This has attracted a wider base of paying online game users.
Diversification of revenue stream. Korean online game service providers do not generate revenue solely through monthly game subscription fees but also via other channels such as selling game items and other merchandise both on and off line, avatars (a virtual identity expressed through a human-like image and used to interact in the online community with other avatars), online advertising and publishing licensed third party online games and other digital content services.
According to IDC, future growth drivers and trends for the online game market in Korea include:
Development of different online game genres. An increasing number of different types of online games are attracting users from diverse demographics including elementary school students, females and working professionals.
Emergence of PC-based online games content. A number of PC-based online games are expected to be launched in Korea and are expected to take advantage of the popularity of existing PC-based games to attract existing PC game users and capture a new user base from different demographics.
According to IDC, although there were estimated to be over 100 dedicated online game developers and service providers in Korea, the top three online game developers and service providers accounted for 57.7% of total online game subscription revenues in the Korean market in 2003.
59
The online game market in Taiwan
Source: IDC: Market Analysis Taiwan Online Gaming Market Sizing and Forecast, 2003-2008 (April 2004) and 2002-2007 (April 2003)
According to IDC, the Taiwan online game market is the second largest online game market in the Asia/Pacific region based on online game subscription revenues. According to IDC, the Taiwan online game market grew by 23.2% in 2003 with aggregate subscription revenues of US$170.4 million. According to IDC, from 2003 to 2008, subscription revenues in Taiwan are expected to grow by a CAGR of 13.8% to reach US$324.9 million in 2008.
Korean-developed online games are the mainstream online games in Taiwan. In particular, the cute-style massively multiplayer online role playing games (named Q-type in Taiwan) are very popular. Casual games were introduced in 2003 and generally target older users, both female and male.
According to IDC, the primary market drivers of the Taiwan online game market are:
Internet and broadband penetration. High Internet and PC penetration and rapid broadband adoption have driven the growth of the Taiwan online game market. Many households often have more than one PC or notebook, and this increases the accessibility of online games.
Supportive government initiatives. The digital content industry is one of the major long term targets in the local governments The Two Trillion, Twin Stars Plan. Online games development is one of the initiatives in this project. The Digital Content Industry Promotion Office of Taiwan aims to stimulate growth by facilitating the Taiwanese government to offer tax incentives and facilitating access to funding for digital content companies. In addition, through the Digital Content Institute, the Taiwanese government also provides training courses to the public to increase the number of trained research and development experts to work in the digital content industry.
Online games incorporating culture and history. Games incorporating Chinese culture and Chinese history related topics are gaining popularity in the Taiwanese market. Many local game developers have adopted these themes as the story background. Taiwanese service providers believe that these games can effectively compete with imported Korean-developed online games.
According to IDC, future growth drivers and trends for the online game market in Taiwan include:
Emergence of casual online games. Casual online games in Taiwan are gaining popularity even though massively multiplayer online role playing games are still expected to remain the leading type of online games for the foreseeable future. Casual games have the advantage of attracting new online game user demographics, such as females and older users, because they are simple and easy to play.
Creation and use of avatars. Recent games such as Chinese Gamers Loving Box and Wayis Noritel represent a new type of online games featuring online dating among avatars.
According to IDC, although there were a large number of online game companies in Taiwan with domestic start-up companies attempting to enter the online game industry, the top three online game developers and service providers accounted for 50.1% of total online game subscription revenues in the Taiwan market in 2003.
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The online game market in China
Source: IDC: Market Analysis China Online Gaming Market Sizing and Forecast, 2003-2008 (April 2004) and 2002-2007 (April 2003)
According to IDC, the China online game market is the third largest online game market in the Asia/Pacific region based on online game subscription revenues and one of the fastest growing markets regionally. According to IDC, the China online game market grew by 45.7% in 2003 with aggregate subscription revenues of US$159.7 million. According to IDC, from 2003 to 2008, subscription revenues in China are expected to grow by a CAGR of 38.8% to reach US$822.9 million in 2008.
Although the China online game market has been monopolized by foreign developed online games, mainly from Korean and Taiwanese developers, locally produced online games have recently gained wider recognition with measurable success. Massively multiplayer online role playing games are expected to continue their dominance in the China online game market but other forms of casual online games have also attracted certain game operators.
According to IDC, the primary market drivers of the China online game market are:
Increasing Internet and broadband penetration. According to IDC, the Internet and broadband penetration rates in China in 2003 were only 5.0% and 0.9%, respectively, which were lower than many other countries in Asia. However, IDC projects that Internet users in China will increase at a CAGR of 24% through 2008, and that broadband users in China will also sustain a similar growth rate.
Widespread Internet cafés. Online game users in China often play online games in Internet cafés. Internet cafés throughout China have given users who otherwise do not have access to the Internet opportunities to play online games. Internet cafés have expanded the geographic and demographic reach of online games in China.
Affordable access. For an online gamer to enjoy online gaming, one only has to log on to the Internet, go to an online game website, subscribe and start playing. Unlike PC and console offline games that require a one-time payment for the hardware equipment needed to play a game, online game users in China can purchase prepaid cards at retail stores or online points from Internet cafés at a relatively low cost.
According to IDC, future growth drivers and trends for the online game market in China include:
Closer cooperation between stakeholders in the value chain. Telecommunication carriers, hardware and software vendors, game operators, and distributors are cooperating to support cross-marketing efforts and contribute to the further development of the online game industry in China.
The top three online game developers and service providers accounted for 68.4% of total online game subscription revenues in China in 2003. Online games developers from other countries, especially Korea, actively compete in the China online game market, where they can take advantage of partnerships with local service providers or Taiwan service providers to effectively compete with local companies.
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The online game market in Japan
CAGR (2003-2006) | ||||||||||||||||||||
2002 | 2003 | 2004 | 2006 | forecast | ||||||||||||||||
|
|
|
|
|
||||||||||||||||
Online game users (in millions)
|
N/A | 3.4 | 4.0 | 5.6 | 18.7 | % | ||||||||||||||
Online game subscription revenue (in millions of
US$)
|
US$ | 31 | US$ | 82 | US$ | 110 | US$ | 160 | 25.0 |
N/A = not available
Source: Datamonitor: Online Gaming in Asia Pacific 2004 (February 2004)
According to Datamonitor, the Japan online game market is the fifth largest online game market in the world based on online game subscription revenues. According to Datamonitor, the Japan online game market grew by 167% in 2003 with aggregate subscription revenues of US$82 million. According to Datamonitor, from 2003 to 2006, online game subscription revenues in Japan are expected to grow by a CAGR of 25% to reach US$160 million in 2006.
The Japan game market has historically been dominated by console video games. There has been a limited market for PC-based online games. Recently, the Japan online game market has grown significantly as the online game business is beginning to expand. Console video game manufacturers have been ramping up initiatives to boost consumer demand for console online games while PC game manufacturers have been launching online versions of their PC-packaged games.
The online game market growth in Japan is expected to be driven by two main factors: (i) console systems going online and (ii) rapidly growing broadband penetration.
The online game market in Thailand
N/A = not available
Source: IDC: Market Analysis ASEAN Online Gaming Market Sizing and Forecast, 2003-2008 (April 2004)
According to IDC, the Thailand online game market is a fast growing online game market. According to IDC, the Thailand online game market grew by over 1,700% in 2003 with online game subscription revenues of US$6.9 million. According to IDC, from 2003 to 2008, subscription revenues in Thailand is expected to grow by a CAGR of 22.8% to reach US$19.2 million in 2008.
The online game business in Thailand is largely dominated by foreign online game products mainly from Korea and Taiwan. Massively multiplayer online role playing games are expected to continue to remain the most popular form of online games in Thailand.
According to IDC, the primary market drivers of the Thailand online game market are:
Higher availability of online games in the market. The online game market in Thailand started in 2001 with a few free trials. The market grew significantly in late 2002 and in 2003 as the market expanded with new online game products imported from Korea and Taiwan. The increased number of online game products is an important factor that directly stimulates more online game subscribers in Thailand.
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Strong game community. Online game operators in Thailand often establish their own community among subscribers to enhance the online game experience and for long-term user loyalty to their products.
Strict piracy control policies for offline games benefit online game market growth. The Thai government was pressured by international copyright protection agreements and software product vendors to minimize software piracy rates in the country. This resulted in lower availability of pirated offline game CDs in the market and more game users turning to play online games as an alternative.
According to IDC, future growth drivers and trends for the online game market in Thailand include:
Development of Internet cafés. The widespread and expanding number of Internet cafés in Thailand is expected to result in a higher online game user penetration and an increasing online game market size.
According to IDC, the online game market in Thailand is highly concentrated with only three major service providers (with one dominant provider commanding a market share of 89.4% based on online game subscription revenues) accounting for most of the online game market revenues in Thailand in 2003. In the same year, these three service providers accounted for 97.2% of total online game subscription revenues in the Thailand market.
The online game market in the United States
Source: IDC: Market Analysis U.S. Online PC Gaming Forecast and Analysis, 2003-2007: Not Just Playing Around Anymore (September 2003), Market Analysis U.S. Internet Demographic Forecast; 2003-2007: The Webs Future is Still Bright Use Sunscreen (August 2003)
According to IDC, the United States online game market is one of the fastest growing markets globally. According to IDC, from 2002 to 2007, subscription revenues in the United States are expected to grow by a CAGR of 33.0% to reach US$545.6 million in 2007.
Although the overall game industry in the United States is relatively mature, its online game sector was only recently established and is still developing. The types of online games offered in the United States vary from hardcore fantasy role playing games such as Everquest to casual games at Yahoo! Games, and practically any genre of game can be found to suit the various interests, desires, and skill sets of users. The wide variety of online games has contributed to online games becoming a viable mainstream entertainment activity in the United States. However, growth for massively multiplayer online role playing games has been, and is expected to continue to be, slow.
According to IDC, the primary market drivers of the United States online gaming market are:
Broad audience for online games. The wide variety of online games have expanded the user base from a niche of male teenagers and young adults to a user base of all ages with strong appeal for both genders.
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According to IDC, future growth drivers and trends for the online game market in the United States include:
Broadband adoption. While most major portals and game sites have historically been accessed primarily through dial-up services, the recent partnerships between broadband Internet service providers, major game portals and game companies are expected to generate greater interest in, and opportunities to play, online games through a more diverse offering of game content and improved game experience.
Casual games. As the casual games market continues to attract an increasing number of users, some of the new users may find interest in online games as well.
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BUSINESS
Overview
We are a leading developer and distributor of online games in Japan, Taiwan and Thailand based on the number of peak concurrent users. We are based in Korea and our principal product, Ragnarok Online, is currently commercially offered in 19 markets, including Korea. Ragnarok Online recorded over 770,000 aggregate peak concurrent users and over 400,000 average concurrent users during the third quarter of 2004. We also offer a number of mobile games, participate in the production of a televised animation series, and license the merchandizing of characters-related products based on our online games. We intend to diversify our online game offering by developing online games internally and publishing additional online games developed by third parties.
Except Korea, the United States and Canada, in all the countries in which Ragnarok Online is distributed, our overseas licensees handle marketing, operation, billing and customer service in consultation with us. Our license agreements generally have a term of two years. We rely, as a significant source of our revenue, on the initial license fees and the ongoing royalties from our overseas licensees. The ongoing royalties are based on a percentage of revenues generated by our overseas licensees from the subscription to Ragnarok Online in their respective markets. In Korea, we directly handle game operations while in the United States and Canada, our wholly-owned subsidiary, GRAVITY Interactive LLC, handles the operation.
The graphs below illustrate, on a quarterly basis, the growth of aggregate peak concurrent users and average concurrent users of Ragnarok Online since August 1, 2002, the date it was commercially launched, on a combined basis as well as in each of our major markets.
Aggregate peak concurrent users (1) of Ragnarok Online per quarter in all markets
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Average concurrent users (2) of Ragnarok Online per quarter
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Peak concurrent users (1)(3) of Ragnarok Online per quarter in Taiwan and Hong Kong, Thailand,
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Average concurrent users (2)(3) of Ragnarok Online per quarter
Notes:
(1) | The number of peak concurrent users in a given period for a country in which Ragnarok Online is commercially offered represents the highest number of users simultaneously logged on to our games servers during that period in that country. The aggregate monthly number of peak concurrent users is computed by adding the number of peak concurrent users for a given month in all of the countries in which Ragnarok Online is commercially offered. The aggregate number of peak concurrent users for any longer period represents the highest aggregate monthly peak concurrent user number within that given period. The number of peak concurrent users in a country (or in the case of Taiwan and Hong Kong, Malaysia and Singapore, or Germany, Austria, Switzerland, Italy and Turkey, in such group of countries) is determined on the basis of computer-generated data that shows the number of concurrent users for such country or group of countries, as applicable, at generally one-minute intervals. Within a given month, due to time differences and other factors, the exact point in time at which the peak number of concurrent users is reached may differ from country to country. |
(2) | The number of average concurrent Ragnarok Online users in a given period represents the sum of the average number of concurrent users for that period in Korea, Japan, Taiwan/Hong Kong, Thailand and China, the five key markets, in terms of revenue contribution, in which Ragnarok Online is commercially offered. The number of average concurrent users in a given period is computed by adding the monthly average number of concurrent users and dividing the total by the number of months in the same period. The monthly average number of concurrent users is computed by adding the daily average number of concurrent users during a given month and dividing the total by the actual number of days in that month. The daily average number of concurrent users is generally computed by adding the number of concurrent users selected in three-hour intervals (for example, the number of concurrent users at 12:00 am, 3:00 am, 6:00 am, 9:00 am, 12:00 pm, 3:00 pm, 6:00 pm and 9:00 pm on a given day) and dividing it by eight. In certain limited situations, for example, when our servers are down for maintenance or updates or when our monitoring server fails to maintain connection to our game servers, the number of our concurrent users at such time will appear as zero. We have adjusted the daily average number of concurrent users to remove this information from our computation. Within a given period, due to time differences and other factors, the exact points in time used to calculate the average number of concurrent users may differ from country to country. |
(3) | The Company believes that the number of users simultaneously logged on provides meaningful information about the Companys relative industry position because the number of users simultaneously logged on to our game servers (i) represents a key online game |
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industry benchmark, (ii) is reflective of the Companys active customer base, and (iii) co-relates generally to revenues received for that game. |
The following table sets forth a breakdown of our
revenues, including a country-by-country breakdown of our
subscription revenues and royalties and license fees.
Note:
Year ended December 31,
Nine months ended September 30,
2002
2003
2003
2004
(in millions of Won and thousands of US$)
W
7,173
73.1
%
W
16,186
US$
14,051
38.1
%
W
12,307
44.1
%
W
10,142
US$
8,804
21.2
%
137
1.4
2,374
2,060
5.7
1,618
5.8
2,733
2,372
5.7
826
8.4
9,008
7,819
21.2
5,305
19.1
12,506
10,855
26.1
1,253
12.8
8,526
7,401
20.1
5,541
19.9
10,846
9,415
22.6
2,593
2,251
6.1
1,527
5.5
3,871
3,360
8.1
1,800
1,563
4.2
905
3.2
2,177
1,890
4.5
877
761
2.1
64
0.2
3,657
3,175
7.6
2,079
21.2
22,804
19,795
53.7
13,342
47.9
33,057
28,695
68.9
43
37
0.1
35
0.1
253
220
0.5
427
4.3
1,024
889
2.4
575
2.1
1,793
1,556
3.7
W
9,816
100.0
%
W
42,431
US$
36,832
100.0
%
W
27,877
100.0
%
W
47,978
US$
41,647
100.0
%
(1)
Includes subscriptions from Canada.
History, development and organization
We were incorporated as a company with limited liability under Korean law on April 4, 2000. In August 2002, we commercially launched Ragnarok Online, our first online game, in Korea. In 2002, 2003 and the first nine months of 2004, we made capital expenditures of W2.2 billion, W4.8 billion and W11.9 billion, respectively. In March 2003, we established GRAVITY Interactive, LLC, our wholly-owned subsidiary in the United States. In January 2004, we acquired 50% of the voting shares of RO Production Co., Ltd., our Japan subsidiary. In October 2004, we obtained from GungHo Online Entertainment Inc., then the other 50% shareholder of RO Production, their ownership interest in RO Production, which made RO Production our wholly-owned subsidiary.
The following is our organization chart:
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Competitive strengths
Our competitive strengths include the following:
Leading online game in multiple markets
Ragnarok Onlines success and appeal are demonstrated by our presence and leading market positions based on peak concurrent users in countries such as Japan, Taiwan and Thailand. During the first nine months of 2004, Ragnarok Online recorded over 770,000 aggregate peak concurrent users and over 400,000 average concurrent users. We believe Ragnarok Onlines community-centric features and user-friendly interface have attracted a wider user base than most other massively multiplayer online role playing games while Ragnarok Onlines low graphics and processing requirements have contributed to the games success in certain countries such as Thailand and the Philippines. Moreover, Ragnarok Online has appealed to a broad segment of users, including females and a wide range of age groups.
Early entrant in key online game markets
Due in part to our early entry in a number of key online game markets, such as Japan, Taiwan, Thailand and China, Ragnarok Online has captured a large number of loyal users since its commercialization. In addition, through our established relationships with online game operators in several countries, we have successfully marketed the Ragnarok brand and our other related products, providing us with several key competitive advantages over many of our competitors.
| we have established a large and loyal user base which we believe allows us to more effectively market and sell our products, including new online games; | |
| our user base and the real-time tracking features of our online games allow us to record, catalog, reference and otherwise have access to customer data, such as game playing preferences; and | |
| we are able to obtain access to in-depth knowledge of local markets and user preference through our relationships with leading local online game operators. |
We believe that these are important factors to support the launch of our additional products in these markets. We also believe that the barriers for new entrants in these markets are rising due to the increasing costs associated with the development and sourcing of new games and content, difficulties in securing well-established distribution channels and intensifying competition among online game developers.
Capability to develop and source new online games, effectively market products and distribute products
We believe that we have a robust game development, sourcing and global distribution capability with an extensive and loyal core user base and sophisticated data mining system.
| Game development and sourcing capability: As of September 30, 2004, we had a team of 176 experienced game developers and dedicated specialists in design, technical development and artwork, which also includes the majority of the original development team of Ragnarok Online. In addition, Mr. Myoung-Jin Lee, the creator of the Ragnarok Online storyline and characters, serves as a consultant to us. Our development team is currently developing new in-house games, Requiem and Ragnarok Online 2, to broaden our product offering. In addition, we believe that we are an attractive partner for third party online game developers that may be interested in licensing their games to us for distribution in international markets. Due to the popularity of our product Ragnarok Online, our large and loyal user base and our established distribution network, we are approached by third party online game developers to publish and distribute their games. We have reviewed for publication numerous online games in various stages of development by third party online game developers. Consequently, we believe we are well-positioned to source and publish online games developed by third parties. | |
| Extensive game community: Our large game user base has allowed us to establish an online game community that retains existing users and attracts new users. This game community has provided us with opportunities to stage large marketing events, such as tournaments to promote our products. In |
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addition, the established online game community gives us a natural and accessible audience to which we can market our new online games as well as cross-market our online game related-products. | ||
| Global game distribution capability: We have a robust game distribution capability with established relationships with local operators in 19 countries. Our established relationships with these local operators help to ensure that our products will be timely and effectively distributed. In addition, we believe that our distribution capability will be attractive to third party game developers as it will increase the exposure of their products to various online game markets. |
We believe that our online game community, established distribution channels and strong relationships with operators will enable us to develop new products to grow our revenue base as well as facilitate our expansion in existing and additional geographic markets.
High quality customer service
We place a significant emphasis on technology, personnel and training to facilitate excellent customer service. We employ game masters to respond to customers inquiries, resolve any problems encountered by our users, and actively and continuously monitor the game environment. We also operate a centralized customer service center in Korea which operates 24 hours a day, seven days a week to provide real-time assistance to our users via in-game bulletin boards, emails, telephone and facsimile. In our overseas markets, our licensees handle customer service through varying combinations of in-game bulletin boards, call centers, emails and facsimile with assistance, from time to time, from our overseas customer support staff. Some requests such as those relating to game management are directed to our customer service staff in Korea.
Experienced management team
We have an experienced and innovative management team. Our managements experience in the online game industry in Korea and Asia enables our management team to effectively position us to take advantage of the emerging market trends in these markets. Moreover, the entrepreneurship, leadership, vision and relevant game experience of Mr. Jung Ryool Kim, one of our joint representative directors and our largest shareholder have helped us to build our online games business from a start-up company to the developer of one of the most successful online games in the world in terms of aggregate peak concurrent users in less than four years. Mr. Jung Ryool Kim is one of the most experienced professionals in the game industry with over 25 years of experience in the Korean game industry. Our chief executive officer, Mr. Richard Hyonkook Kim has 11 years of experience in finance and four years of game publishing experience while our chief financial officer, Mr. Kwan Shik Seo, has 19 years of finance and accounting related experience.
Strategy
Our key strategic objective is to strengthen our competitive position and to be a leading developer and publisher of online games with a broad product offering and presence in multiple markets. Our business strategy consists principally of the following elements:
Maintain and strengthen our competitive position in online games
We aim to maintain and strengthen the competitive position of our online games by continuing to upgrade game content and quality to satisfy user expectations. We, along with our overseas licensees, will continue to conduct marketing campaigns and online in-game events to increase the loyalty and playing time of our existing user and attract new users. We also plan to expand our game community by developing attractive community features and tools to enhance user interaction and loyalty. For instance, we plan to further update and enhance the content of our principal product, Ragnarok Online, during the second quarter of 2005. In addition, we plan to continue to provide dedicated customer service and technical support to provide our users with a stable game playing environment.
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Continue to focus on international expansion
We plan to continue the expansion and penetration of our products in new overseas markets. Consistent with this strategy, we plan to commercialize Ragnarok Online in four to seven additional countries by the end of 2005. In this regard, we plan to commercialize Ragnarok Online in Brazil in the first quarter of 2005. In addition, we have begun open beta testing of Ragnarok Online in India and have entered into a license agreement with an operator in Russia and Vietnam. In addition, we plan to maintain our existing relationships with online game operators in overseas markets and take advantage of our relationships to distribute other products and / or obtain more favorable contractual terms. We also intend to focus on the operations of our overseas subsidiaries in Japan and the U.S. to enhance our presence in these key markets. We believe that further geographic diversification will contribute to the growth and stabilization of our revenue streams. As we evaluate our license agreements in these markets, we may selectively choose to operate directly in certain markets through our subsidiaries.
Enhance development of proprietary games and publication of licensed games
We intend to offer a broader and more sophisticated game offering by developing and procuring additional games. We will continue to devote significant resources to the in-house development of our own games by hiring new talented development staff to augment our game development capabilities and to make additional investments in new technologies. We are currently developing Requiem and Ragnarok Online 2 and expect to begin open beta testing by late 2005 and early 2006, respectively. Separately, we will also continue to focus on publishing online games licensed from third party developers by taking advantage of our strong game distribution capability. For example, in December 2004, we signed a memorandum of understanding with Expotato Corporation, a third party game developer in Korea, to publish, market and offer Come On Baby! Road Star, an online casual racing action game. Under this memorandum of understanding, we are required to pay W1 billion to Expotato as an initial license fee in the event that a definitive licensing agreement is entered into. We expect to enter into a definitive licensing agreement during the next several months subject to test operations of this game to our satisfaction. If a definitive licensing agreement is signed as planned, we plan to target the commercial launch of this game by the third quarter of 2005. There can be no assurance, however, that this transaction will be completed.
Taking advantage of our current products for revenue diversification and growth
In order to continually diversify our revenue base, we intend to take advantage of our current products to expand into other related businesses, including mobile games, animation and game character-based merchandise businesses. We have begun to offer mobile games in Korea, with game content that is derived from Ragnarok Online. We currently have an established mobile game business with nine active games and from January 1, 2004 through September 30, 2004, generated revenue of W253 million (US$220 thousand). In Japan, the Ragnarok animation series, which is largely based on Ragnarok Online characters and story line, has become popular while our merchandising business continues to grow.
Our products
We currently have four product lines: massively multiplayer online role playing games, mobile games, animation and character-based merchandise. Revenues from our principal product, Ragnarok Online, accounted for 97.5% of our revenue in 2003 and 95.7% of our revenue for the nine months ended September 30, 2004. We are seeking to diversify our revenue sources by offering additional massively multiplayer online role playing games and other products and services, including mobile games.
Massively multiplayer online role playing games
Currently, we commercially offer one massively multiplayer online role playing game, Ragnarok Online. In the first quarter of 2005, we expect to commercially launch another massively multiplayer online role playing game, R.O.S.E. Online. In addition, we are internally developing two other massively multiplayer online role playing games, Requiem and Ragnarok Online 2.
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To prepare for the commercial launch of a new game, we conduct closed beta testing for the game to eliminate technical problems, which is followed by open beta testing in which we allow registered users to play the game free of charge. During these testing periods, users provide us with feedback and our technical team addresses any technical problems and programming flaws that may compromise a stable and consistent game environment.
A prospective user of our massively multiplayer online role playing games must first apply online to register as a member of a games online community by setting up a user account and password. After becoming a registered member, the user can download free of charge the user-end software from the game website. Once the game is officially downloaded, users must prepay to play our massively multiplayer online role playing games except during an open-beta testing period.
The following table summarizes the massively
multiplayer online role playing games that we are either
currently offering or in the process of developing.
Massively multiplayer online role
Date of commercial
playing game
Description
Game source
launch/testing
Ragnarok Online
Action adventure with 99 levels of skill
upgrades, which features two- dimensional characters in
three-dimensional backgrounds
(1)
In-house developed
Commercial launch in August 2002
R.O.S.E. Online
three-dimensional action adventure with seven
independent storylines
Licensed from third party developer
Commercial launch planned in the first quarter of
2005
Requiem
three-dimensional action adventure
In-house developed
Currently in development with open beta testing
planned by late 2005
Ragnarok Online 2
three-dimensional sequel to Ragnarok Online
In-house developed
Currently in development with open beta testing
planned by early 2006
Note:
(1) | A game with such features is typically referred to as a 2.5 dimensional game. |
Massively multiplayer online role playing games currently offered |
Ragnarok Online |
In developing Ragnarok Online, we obtained an exclusive license from Mr. Myoung-Jin Lee to use the storyline and characters from his cartoon titled Ragnarok for the production of online games, animation and character merchandising. In return, we paid Mr. Lee an initial license fee of W40 million and are required to pay royalties based on a percentage of adjusted revenues (net of value-added taxes and certain other expenses) or net income generated from the use of the Ragnarok brand, including the operation or licensing of Ragnarok Online. This agreement expires in January 2033.
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Ragnarok Online is an action adventure-based massively multiplayer online role playing game that combines cartoon-like characters, community-oriented themes and combat features in a virtual world within which thousands of players can interact with one another. Unlike games offered by many of our competitors, Ragnarok Online features cute, fantasy-based characters and is not centered around sexual and violent content. Furthermore, we believe that the highly interactive and community-oriented nature of Ragnarok Online, such as marriages and organization of guilds in cyberspace, are important to users who appreciate social interaction in a virtual setting.
Other key features of Ragnarok Online include the following:
| players may assume an ongoing role, or alter-ego, of a particular game character, each with different strengths and weaknesses. In Ragnarok Online, the user starts as a novice and undergoes training in a specialized mapped game zone to become familiar with the game features. Once that stage is completed, the user can choose from six basic characters, each with a distinct combination of different traits; | |
| as each game character advances in challenge levels, the character can enter into a greater range of mapped game zones and morph into a more sophisticated game character in terms of game attributes and special powers; | |
| Ragnarok Online characters may visually express the users mood and emotions by using emotive icons that appear within a bubble above the characters heads. We believe that this feature significantly expands the interface for user interaction and elevates the level of social reality of the game; | |
| game features may be traded or sold within the game, and game characters may simulate real-life experiences such as marriage, group fights and joining a guild. In addition, players may communicate with each other through in-game chatting or instant messaging; | |
| special events are held from time to time to stimulate community formations. For example, we periodically host fortress raids for which players are encouraged to organize themselves into a team to compete against other teams to capture a fortress within a set time; and | |
| the game has no preordained ending and is designed to continuously evolve in terms of plots, mapped game zones and character attributes through enhancements from time to time. |
We believe Ragnarok Online is popular across broad demographic segments. For example, Ragnarok Online carries strong appeal among female as well as male users. The male-to-female ratio of the Ragnarok Online users, as of September 30, 2004, was approximately 65:35 in Korea. We believe that a significantly higher percentage of male users play our competitors games. We believe this trend is generally consistent in our overseas markets.
We believe that the personal computer, or PC, configurations required to run Ragnarok Online are lower than or on par with many other competing massively multiplayer online role playing games, which we believe has facilitated our successful entry into and continued expansion of Ragnarok Online in many of the developing countries in which Ragnarok Online is distributed. As we were developing and preparing to launch Ragnarok Online in Korea and overseas markets, we carefully balanced perceived demand for sophisticated three-dimensional graphics with prevailing computer processing and graphics capabilities in such markets. Based on these considerations, we opted to launch Ragnarok Online based on a combination of two-dimensional characters with a three-dimensional background, which would require lower PC configurations than three-dimensional massively multiplayer online role playing games. The recommended minimum PC configuration for Ragnarok Online is a CPU of Pentium III 1.6 GHz, 256 MB RAM and a 32 MB graphic card. Ragnarok Online can be accessed through a dial-up modem as well as broadband Internet.
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Massively multiplayer online role playing games to be offered in the future |
R.O.S.E. Online |
We commenced open beta testing of our second massively multiplayer online role playing game, R.O.S.E. Online, in September 2004 and expect to commercially launch it in the first quarter of 2005. R.O.S.E. Online, a three-dimensional game, is the first online game developed by a third party that we published pursuant to an exclusive publishing license agreement. R.O.S.E. Online was developed by Trigger Soft Corporation a Korean game developer with nearly ten years of experience in PC game development, in close coordination with our in-house game development team. The term of our exclusive publishing license under this agreement is for a five year period beginning in October 2004. Under this agreement, we have a right to sublicense R.O.S.E. Online to third parties, including our overseas licensees. In addition, we have a right to participate in the development or licensing of the games which will be developed by Trigger Soft. Of the seven episodes to be introduced for R.O.S.E. Online, we anticipate that two episodes will be ready for immediate access by the time of commercial launch and the remaining five episodes are expected to be added over time.
Requiem |
We are currently developing Requiem and plan to commence its open beta testing by late 2005. Unlike Ragnarok Online, we are designing Requiem to prominently feature user-to-user combat. In addition, we are using advanced game development engines for enhanced graphics and to capture the games speedy and streamlined action movements.
Ragnarok Online 2 |
We are currently developing Ragnarok Online 2 as a sequel to Ragnarok Online. We plan to commence its open beta testing by early 2006. While the distinguishing features of Ragnarok Online 2 are still under consideration, we expect that it will continue in the tradition of the original Ragnarok Online, but in a more dynamic three-dimensional format.
Our mobile games
As compared to massively multiplayer online role playing games, mobile games, which are played using mobile phones and other mobile devices, are easily playable and have shorter game playtime. Mobile games, due to such characteristics, provide less-experienced users with a means to become familiar with both game playing and the online game culture without making substantial commitments in terms of time and resources. As a result, we believe that mobile games will allow us to target a broader audience of users, help us expand the online game culture beyond Internet cafés and users homes and act as effective marketing tools to attract new users to our massively multiplayer online role playing games.
We entered into the mobile game business in Korea in 2003. As of September 30, 2004, we offered nine mobile games in Korea, which can be played with mobile phones after downloading them from the mobile game platforms of telecommunications operators. We are currently negotiating arrangements to offer our mobile games in several countries.
Users typically pay a per-download fee to the mobile telecommunication operator and then play the game for an indefinite period of time. To date, we derived revenues from mobile games from Korea only. The typical per-download fees are approximately in the range of W1,500 to W2,500 in Korea, the NT dollars equivalent of W2,500 to W3,000 in Taiwan and the Renminbi equivalent of W700 in China. In Korea, the mobile telecommunications operators remit to us 81% to 86% of the download fees (net of charges). In the first nine months of 2004, our mobile games were downloaded approximately 150,000 times and generated W253 million (US$220 thousand) in revenues.
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Our game-related products and services
Animation |
RO Production Co., Ltd., our Japanese subsidiary, entered into an agreement with G&G Entertainment INC. and three other Japanese media and entertainment companies for the production and distribution of 26 half-hour episode animation series based on the storyline and characters of our online game Ragnarok Online licensed from us. The series was broadcast on Japanese television and is now being broadcast in the Philippines. The series has also been exported to China, Taiwan, Thailand and Indonesia. We intend to expand the distribution of Ragnarok animation to North America and Europe and create other animation products for international distribution. In addition to the potential revenue generated from the sale of broadcasting rights, videos, DVDs and Internet viewing, we believe that our animation products will enhance the brand recognition of Ragnarok Online and facilitate cross-selling of other products. Our revenues from our animation business were W130 million (US$113 thousand) for the nine months ended September 30, 2004.
Game character merchandising |
In order to take advantage of the commercial opportunities presented by the popularity generated by our games and game characters, we and our licensees have begun marketing dolls, fancy items and other character-based merchandise, as well as game manuals, monthly magazines and other publications, based on Ragnarok Online characters. We market the merchandise mostly through convenience stores where, in China and many Southeast Asian countries, pre-paid game cards for our games are sold.
We have entered into arrangements with seven Korean vendors and five overseas vendors to license Ragnaroks animation characters in Japan, Taiwan, Hong Kong, China, Thailand, the Philippines, Indonesia, Singapore and Malaysia. In the nine months ended September 30 2004, the total amount of licensing fees from our contracts with Korean vendors was approximately W241 million and the total amount of licensing fees from our contracts with overseas vendors was approximately W1,174 million. We intend to expand our character marketing to other countries in Asia, North America and Europe.
Our markets
In 2003, revenues generated from Ragnarok Online in Korea accounted for 38.8% of our total revenues while 61.2% of our revenues were generated from the payment of royalties and license fees by our licensees in overseas markets. In the nine months ended September 30, 2004, approximately 77.6% of our revenues were generated from royalties and license fees paid by our licensees in our overseas markets.
Korea
In Korea, we commercially launched Ragnarok Online and began to charge subscribers to play the game in August 2002. Our Ragnarok Online subscribers in Korea consist of individual PC account subscribers and Internet café subscribers. Individual PC account subscribers are individuals who log on to our game servers from places other than Internet cafés, such as from home or work, whereas Internet café subscribers are commercial businesses operating Internet café outlets equipped with multiple PCs that provide Internet access to their customers. Most Internet cafés charge their customers PC usage and Internet access fees that generally range from W400 to W1,500 per hour and subscribe to various online games. As of September 30, 2004, we had over 8,000 Internet cafés offering Ragnarok Online in Korea. In order to offer Ragnarok Online, an Internet café typically purchase from us minimum game hours. For the first nine months of 2004, the subscription collected from Internet cafés accounted for 17.9% of our subscription revenues in Korea.
According to the 2004 Korea Game White Paper, the number of Internet cafés in Korea, estimated at approximately 21,000 as of December 31, 2003, has not increased since 2000 and declined in 2003. However, the number of PCs in those cafes increased approximately 10% in 2003 to more than one million PCs at the end of 2003. Furthermore, according to data published by KGDI, over 95% of the PCs in those Internet cafés are capable of supporting games that require a random access memory of 10 megabytes or more and are
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Overseas markets
Currently, we commercially offer Ragnarok Online in 18 overseas markets: Taiwan, Hong Kong, Japan, China, United States, Canada, Singapore, Malaysia, Thailand, the Philippines, Indonesia, Germany, Austria, Switzerland, Italy, Turkey, Australia and New Zealand. Through our licensees, we are currently conducting open beta testing for Ragnarok Online in two countries, Brazil and India. In most of these countries, Ragnarok Online is distributed through local game operators and distributors. For the year ended December 31, 2003, Japan, Taiwan, China and Thailand were our four largest overseas markets based on revenue contribution and the number of peak concurrent Ragnarok Online users.
The following table lists the countries in which
we commercially offer Ragnarok Online, our licensees, the dates
of license agreements, commercial launch and expiry of the
license agreements.
Date of
Date of license
commercial
Country
Licensee
agreement
launch
Date of expiry
Japan
GungHo Online
Entertainment Inc.
July 2002
December 2002
August 2006
(1)
Soft-World International
May 2002
October 2002
October 2006
(3)
Asiasoft International
Company Ltd.
June 2002
March 2003
March 2007
(4)
Value Central Corporation
(5)
October 2002
May 2003
May 2005
Value Central Corporation
(6)
May 2003
April 2004
April 2006
Level Up! Inc.
March 2003
September 2003
September 2005
PT. Lyto Datarindo Fortuna
(7)
February 2003
November 2003
February 2005
Burda Holdings
International GmbH
November 2003
April 2004
April 2006
Ongamenet PTY LTD.
July 16, 2004
December 2004
November 2006
Notes:
(1) | Renewed in September 2004. |
(2) | Governed under a single license agreement covering both markets. |
(3) | Renewed in October 2004. |
(4) | Renewed in October 2004. |
(5) | Wholly-owned subsidiary of Soft-World International which offers and operates Ragnarok Online through Gameflier (Beijing) Co., Ltd., another subsidiary of Soft-World International, and is operating Ragnarok Online in China through cooperation arrangements with local companies. |
(6) | Wholly-owned subsidiary of Soft-World International. |
(7) | Previously with a different licensee. |
(8) | Represents massively multiplayer online role playing game operations in Germany, Austria, Switzerland, Italy and Turkey. A single operator services these five countries under one license agreement. |
As consideration for allowing our overseas licensees to operate and distribute our games, we receive the following:
| an initial license fee for initial set-up costs, technical support and advisory services that we provide until commercial launch, and | |
| ongoing royalty payments based on a percentage of revenues generated from Ragnarok Online subscription in the respective overseas markets. |
In addition, if the license agreement is renewed, we typically negotiate a renewal license fee. The license agreements may be terminated in the event of a material breach by either party, including, in our case, the licensees failure to pay royalty fees in a timely manner.
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Pricing
Our overseas licensees generally develop, after
consultation with us, a retail pricing structure for the
Ragnarok Online users in their respective markets. Pricing
structures are determined primarily based on the cost of
publishing and operating the game, the playing and payment
patterns of the users, the pricing of competing games in a given
market and the purchase power parity of consumers in that
market. Since the launch of Ragnarok Online in August 2002, we
have tracked and accumulated user data generated from our user
base, which provide us with an extensive database to analyze
user patterns and establish pricing for other markets. Due to
competitive pressure and in line with market practice, we and
our licensees have not raised prices for Ragnarok Online
following its commercial launch in a country. The pricing for
Ragnarok Online has remained generally stable in each of our
markets since the respective date of Ragnaroks Online
commercial launch in those markets.
Korea
In Korea, we determine the pricing plan for
Ragnarok Online. We offer separate pricing plans to Internet
cafés and individual PC account subscribers. Our
subscribers have an option to pay an hourly fee or a monthly
flat fee. The following table sets forth our pricing plans in
Korea for Ragnarok Online access as of September 30, 2004.
Note:
Subscription fees
One month
W 22,000
Two months
41,800
Three months
59,400
5 hours
3,300
20 hours
8,800
Number of PCs
Flat fee per PC
1-4 PCs
W 33,000
5-10 PCs
31,350
11-20 PCs
30,250
21-30 PCs
29,700
over 30 PCs
28,700
300 hours
77,000
600 hours
154,000
1,000 hours
238,700
2,000 hours
455,400
(1)
Certain volume discounts apply.
Approximately 82.1% of our revenues from Ragnarok Online in Korea for the first nine months of 2004 were derived from subscriptions by individual PC users and the remaining 17.9% was derived from payments from Internet cafés.
Individual PC subscribers in Korea can choose from a number of alternative payment options, including online credit card payments, prepaid cards and charges made through mobile or fixed telephone service provider payment systems. We pay a commission in the range of 9% to 13% to third parties to process payments. These third parties bear the delinquency risk associated with payments from subscribers.
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Overseas markets
The pricing for Ragnarok Online in our five largest overseas markets, Japan, Taiwan, China, Thailand and the United States, is as follows:
Japan |
Our licensee in Japan, GungHo Online Entertainment, offers only one rate for Ragnarok Online and charges ¥1,500, or US$13.61, per 30 days of use. Users in Japan typically pay for access to Ragnarok Online with credit cards or cyber money, which is increasingly becoming a popular payment method in Japan.
Taiwan |
Our licensee in Taiwan, Soft-World International,
typically does not offer a separate subscription plan for
Internet café outlets. In Taiwan, most users purchase
prepaid debit point cards for access to Ragnarok Online. The
prepaid cards can be purchased online, by mobile phones or at
convenience stores, Internet cafés and at other locations
in Taiwan. Taiwan also has websites dedicated to selling
pre-paid cards for various uses, including online game payments.
Our licensee in Taiwan currently offers approximately 200
different rates for Ragnarok Online. The following table sets
forth our licensees basic pricing for Ragnarok Online
access in Taiwan as of September 30, 2004:
Points
(1)
or days
Retail price
(2)
NT$
150
350
950
Notes:
(1) | Each time a user logs onto Ragnarok Online, 20 points are deducted. After a users playtime exceeds 12 hours, additional 20 points are deducted for every 12 hours of use. |
(2) | As of September 30, 2004, the noon buying rate of NT dollars to U.S. dollars quoted by the Federal Reserve Bank of New York was NT$33.99 to US$1.00. |
China |
Our licensee in China, Value Central, a
wholly-owned subsidiary of Soft-World International, operates
and offers Ragnarok Online, through Gameflier (Beijing) Co.,
Ltd., its affiliate. Since neither Value Central nor Gameflier
(Beijing) Co., Ltd. holds the requisite license to engage in
online games business in China, these companies operate Ragnarok
Online through cooperative arrangements with qualified local
companies in China. In China, Ragnarok Online can be accessed
through prepaid cards. The prepaid card system was introduced to
take account of the limited availability of online and credit
card payment systems in China. A majority of Ragnarok Online
players purchase prepaid debit point cards at Internet
cafés or retail game outlets or purchase prepaid online
credits by directly settling at Internet cafés, which in
turn purchase online credits from our China licensee. Each
prepaid card contains a network access password to access
Ragnarok Online from a PC at home or at an Internet café.
Ragnarok Online access prices were set significantly lower in
China than in Korea to take into account the prevailing pricing
structure of other online games in the Chinese market as well as
relatively low consumer spending levels. Our licensee in China
currently offers approximately 200 different rates for Ragnarok
Online. The following table sets forth our licensees basic
pricing for Ragnarok Online access in China as of
September 30, 2004:
Points
(1)
or days
Retail price
(2)
RMB 10
30
45
79
Notes:
(1) | Six points are deducted for every hour of use. |
(2) | As of September 30, 2004, the noon buying rate of Renminbi to U.S. dollars quoted by the Federal Reserve Bank of New York was RMB 8.2766 to US$1.00. |
Thailand |
Our licensee in Thailand, Asia Soft
International, permits users to access Ragnarok Online through
prepaid cards. Each prepaid card has a specified maximum number
of hours or days of use. Users can purchase prepaid cards from
automated teller machines, Internet cafés or convenience
stores. The following table sets forth our licensees basic
pricing for Ragnarok Online access in Thailand as of
September 30, 2004:
Hours or Days
Retail Price
(1)
55 Baht
89
159
189
349
Note:
(1) | As of September 30, 2004, the noon buying rate of Baht to U.S. dollars quoted by the Federal Reserve Bank of New York was Baht 41.440 to US$1.00. |
The United States |
Our wholly-owned subsidiary in the United States, GRAVITY Interactive LLC, permits users to access Ragnarok Online through credit cards or bank transfers, and to a lesser extent, prepaid cards, which are relatively new in the United States. The following table sets forth our licensees basic pricing for Ragnarok Online access in the United States as of September 30, 2004:
Hours or month | Retail price | |||
|
|
|||
30 hours
|
US$ | 7.99 | ||
1 month
|
12.00 | |||
3 months
|
32.00 | |||
6 months
|
57.00 |
Game development and publishing
We expect the online game industry to be characterized by increasing demand for sophisticated games with higher graphics resolution, better sound quality and more life-like animation. In response, we intend to expand our game offerings by continuing to develop additional games in-house and by publishing new games developed by us or licensed or acquired from third party developers.
In-house game development
We developed Ragnarok Online in-house. In order to remain competitive, we are focusing our in-house game development efforts on enhancing the Ragnarok Online experience and on developing new massively multiplayer online role playing games incorporating the latest technologies. We currently have two massively multiplayer online role playing games, Requiem and Ragnarok Online 2, under in-house development. Our game development department is divided into three development teams, each responsible for the massively multiplayer online role playing games in operation or under development. We also have a fourth development team dedicated to developing mobile games. As of September 30, 2004, we employed a total of 176 game developers.
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Publishing
R.O.S.E. Online is being developed by Trigger Soft, a third-party Korean game developer with more than ten years of game developing experience, and will be published by us pursuant to an exclusive publishing license agreement with Trigger Soft. Under this agreement, we paid Trigger Soft an initial license fee of W700 million and are obligated to pay ongoing royalties equal to 25% of domestic, and 50% of overseas, adjusted revenues (net of value-added taxes and marketing and certain other expenses) related to R.O.S.E. Online. In line with our product diversification strategy, we intend to publish more games developed by third parties.
Our publishing and licensing process includes the following:
| Preliminary screening. Our preliminary screening process for a game typically includes our preliminary review and testing of the game and discussions with the game developer regarding technological and operational questions. | |
| In-depth examination, analysis and commercial negotiation. Once a game passes the preliminary screening, we thoroughly review and test the game, conduct a cost analysis, develop operational and financial projections and formulate a preliminary game operating plan. We then begin commercial negotiations with the developer. | |
| Game rating and regulatory registration and approval. Once a license agreement for a game is signed, we submit an application to the Korea Media Rating Board to obtain a game rating. This process generally takes anywhere from seven days to three months. We also typically register our intellectual property rights with respect to our license agreements with the relevant Korean government agency. | |
| Testing and marketing. Once the required registration and approvals are obtained, we conduct closed beta testing and open beta testing of the new game and assist the licensor with development of the game. Closed beta testing usually takes 6-12 months for massively multiplayer online role playing games but may take significantly more time if material problems are detected. Open beta testing of massively multiplayer online role playing games usually takes three to six months before commercial launch. We generally commence our other marketing activities for the game during the open beta testing stage. For overseas markets, we also localize the language and content of our games to tailor to the local cultural preferences. |
Marketing
We employ a variety of traditional and online marketing programs and promotional activities, including in-game events, in-game marketing and offline events. Due to the close-knit nature of the online game community, word-of-mouth is an important medium to the promotion of our games.
In Korea, ten independent promotional agents promote our online games to Internet cafés pursuant to agency agreements. Under these agreements, each promotional agent is granted non-exclusive promotion rights within a specified geographical area. The agent is generally paid a monthly base commission of 30% of revenues received from Internet cafés in the allocated area, subject to a performance-based monthly adjustment of plus or minus 5% of such revenues.
We conduct a variety of marketing programs and online and offline events to target potential subscribers accessing the Internet from home. Our main marketing efforts include advertising on website portals and in online game magazines, conducting online promotional events, participating in trade shows and entering into promotional alliances with Internet service providers. We spent W1,435 million in 2002, W4,285 million in 2003 and W3,360 million for the nine months ended September 30, 2004 on advertising and promotions.
We frequently organize in-game events, such as fortress raids for our users, which we believe encourages the development of virtual communities among our users and increases user interest in our games. We also host from time to time in-game tournaments in which users can compete against each other either as a team or individually. In addition, we use in-game events to introduce users to new features of our games.
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In most of our overseas markets, marketing activities are principally conducted by our overseas licensees and typically consist of advertising on website game portals and online game magazines and through television commercials, as well as hosting online and offline promotional events. From time to time our licensees also market our games through sponsoring promotional events jointly with other local game publishers in order to reach a broader local audience.
Our licensees are selected in part on the basis of their marketing capabilities, including the size and scope of their distribution networks. We believe that marketing through our licensees is more effective and cost-efficient than direct marketing by us in light of the established brand recognition and marketing networks of our licensees and their comparative advantage in identifying and taking advantage of the cultural and other local preferences of overseas users.
Game support
We are committed to providing superior customer service to our users. As of September 30, 2004, 60 employees were game masters, 24 employees were members of our domestic customer service team and 40 employees were members of our overseas customer support team. With the growth of our user base and the diversification of our game offering and in order to better serve our users, we expect to continue to expand the size of our customer service team.
In Korea, we provide customer service for our massively multiplayer online role playing games through in-game bulletin boards, call centers, email and facsimile and a walk-in customer service center. Our in-game bulletin boards allow our customers to post questions to, and receive responses from, other users and our support staff. In our overseas markets, our licensees handle customer service through varying combinations of in-game bulletin boards, call centers, email and facsimile, with assistance, from time to time, from our overseas customer support staff.
In addition to providing customer service to our users, our customer service staff also collect user comments with respect to Ragnarok Online and generate daily and weekly reports for our management and operations that summarize important issues raised by users as well as how such issues have been addressed.
Network and technology infrastructure
We have designed and assembled a game server network and information management system in Korea to allow a centralized game management on a global basis. Our system network is designed to speedily accommodate a growing subscriber base and demand for faster game performance. Our game server architecture runs multiple servers on a parallel basis to readily accommodate increased user traffic through deployment of connection to servers, which permits us to route users in the same country to servers with less user traffic. Each of these servers are linked to our information systems network to ensure rapid implementation of game upgrades and to facilitate game monitoring and supervision.
We maintain our server hardware in a single climate-controlled facility at Korea Internet Data Center in Seocho-dong, Seocho-gu, Seoul, Korea and our other system hardware in our offices in Seoul. As of September 30, 2004, our server network for our game operations in Korea consisted of a total of 381 servers.
In overseas markets, our overseas licensees own or lease the servers necessary to establish the server network for the online games and we assist our overseas licensees with initial assembly and installation of operating game servers and optimizing their systems network for game operations in their respective markets. While the overseas system architectures are modeled on our system architecture in Korea, they are also tailored to meet the specific needs of each market. When we install and initialize a game in an overseas market, we generally dispatch network engineers and database technicians from Korea to assist with assembly
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Our game management software can program the game
content to include localized features such as virtual map zones
specific to each market. These features can be updated
disparately at the host country level in order to encourage
development of a communal spirit among the users from the same
country.
Competition
We compete primarily with other massively
multiplayer online role playing game developers and distributors
in each of our markets. In addition, we also compete for users
against various offline games, such as console games, arcade
games and handheld games. We compete primarily on the basis of
the quality of the game, which depends partly on the ability to
consistently attract creative game developers, the technical
stability of our online game platform, the quality of our
customer service, the reach of our distribution network and the
efficiency of our payment systems.
Competition in Korea
The online game market in Korea divides into the
massively multiplayer online role playing game market and the
market for casual games, such as online card games, that are
available on game portal websites. The leading providers of
massively multiplayer online role playing games in Korea are
NCsoft Corporation, Webzen and us based on the number of peak
concurrent users. NCsoft released Lineage II, a sequel to the
original Lineage in July 2003. Lineage II is an enhanced version
of the original Lineage game released in 1998, which gained
dominant popularity in Korea. Webzen released Mu in May 2001 and
ranked second in market share in Korea based on peak concurrent
users. The leading providers of portal-based online casual games
in Korea are Neowiz Corp., operating under the brand portal of
Pimang, NHN Corporation operating under the brand portal of
Hangame, and CJ Internet operating under the brand portal of
Netmarble. These three companies comprised approximately 20% of
the online casual game market in Korea in 2003. Many of our
competitors have significantly greater financial, marketing and
game development resources than we have.
While the number of domestic massively
multiplayer online role playing game developers in Korea may
increase in the future, we expect the online game industry will
consolidate into a small number of leading massively multiplayer
online role playing game companies as the high cost of game
development, marketing and distribution networks drives a
greater number of unsuccessful massively multiplayer online role
playing game providers to go out of business or be acquired.
Competition in overseas
markets
In each of the overseas markets in which Ragnarok
Online is distributed, we face competition which is more intense
in some markets, such as China, than others, such as Taiwan and
Thailand. Japans large game market is primarily driven by
console games although online games are gaining popularity among
Japanese game users. Our online game competitors in Japan
include NCsoft Corporation, Square Enix, Webzen, Electronic Arts
and Grigon Entertainment. Taiwans online game industry has
demonstrated significant growth in recent years with the market
dominated by games developed in Korea. We believe Ragnarok
Online is the leading online game in Taiwan in terms of the
number of peak concurrent users. Our principal competitors
include NCsoft Corporation and Grigon Entertainment. Thailand is
also a fast growing online game market in Asia, where we believe
that Ragnarok Online is the dominant online game based on the
number of peak concurrent users. Currently, we consider Webzen
to be our principal competitor in Thailand. There are many
online game developers and distributors in China with games
distributed by Shanda Interactive leading the market in terms of
the number of peak concurrent users followed by Mu of Webzen and
other games.
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Competition from PC and console
games
We also compete against PC-based game developers
that produce popular PC-packaged games, such as Electronic Arts,
Vivendi Universal Games, Blizzard Entertainment, Take Two
Interactive Software, and Midway Games Inc., and game console
manufacturers such as Microsoft (which produces the Xbox
console), Sony (which produces the PlayStation2 console) and
Nintendo (which produces the Nintendo Gamecube console). In
2003, Microsoft and Sony introduced Internet-enabled video
consoles and we believe that they plan to enhance their
respective game platforms to provide online games in Korea and
other markets. For example, in Korea, Sony Computer
Entertainment Korea started distributing the PlayStation2 game
consoles, equipped with a network adapter to enable online game
beginning in November 2003, and Microsoft started an online game
service on Xbox Live consoles beginning in October 2003. Several
PC-based game developers are introducing online features to
their PC-packaged games, such as team plays or users-to-users
combat features. In addition, it was reported that EA was
seeking to make significant investments to enter the online game
market in China.
Competition in the online game market is and is
expected to remain intense as established entertainment
companies with significant financial resources seek to enter the
industry. For a discussion of risks relating to competition, see
Risk Factors Risks related to our
business.
Intellectual property and proprietary
rights
Our intellectual property is an essential element
of our business operations. We rely on copyright, trademark,
trade secret and other intellectual property law, as well as
non-competition, confidentiality and license agreements with our
employees, suppliers, licensees, business partners and others to
protect our intellectual property rights. Our employees are
generally required to sign agreements acknowledging that all
inventions, trade secrets, works of authorship, developments and
other processes generated by them on our behalf are our
property, and assigning to us any ownership rights that they may
claim in those works. With respect to copyrights and computer
program rights created by our employees within their employment
scope and which are made public bearing our name, we are not
required to pay any additional compensation to our employees.
In developing Ragnarok Online, we obtained an
exclusive license from Mr. Myoung-Jin Lee to use the
storyline and characters from his cartoon titled
Ragnarok for the production of online games,
animation and character merchandising. See Our
products Massively multiplayer online role playing
games Massively multiplayer online role playing
games currently offered Ragnarok Online above.
We are the registered owner of two registered
software copyrights to Ragnarok Online and Arcturus, a PC-based
game, each of which we have registered with the Program
Deliberation and Mediation Committee of Korea. As of
September 30, 2004, we owned over 32 registered domain
names, including our official website and domain names
registered in connection with each of the games we offer. We
also had registered trademarks and trademark applications
pending at patent and trademark offices in 11 countries covering
seven discrete trademarks, two design patents and three
analogous design patents, which are variations of the two design
patents, registered with the Korea Intellectual Property Office,
and registered copyrights covering 11 game characters.
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Table of Contents
Table of Contents
Employees
As of September 30, 2004, we had 368
full-time employees, of whom 341 were located in Korea and 27
were stationed overseas. The following table sets forth the
number of our employees by department as of the dates indicated.
We do not have a labor union and none of our
employees are covered by collective bargaining agreements,
except for an agreement with us and our employees, as required
under Korean law, to set up procedures to formally hear
complaints from our employees. We believe that we maintain a
good working relationship with our employees and we have not
experienced any significant labor disputes.
As of September 30, 2004, GRAVITY
Interactive LLC employed 25 employees in the United States, and
RO Production Co., Ltd. employed three employees in Japan. None
of the employees of GRAVITY Interactive or RO Production are
represented by a labor union or covered by a collective
bargaining agreement.
We have entered into a standard annual employment
contract with most of our officers, managers and employees.
These contracts include a covenant that prohibits the officer,
manager or employee from engaging in any activities that compete
with our business during, and for six months after, the
period of their employment with our company.
Under the Korean Labor Standard Act, employees
with more than one year of service with us are entitled to
receive a lump sum payment upon voluntary or involuntary
termination of their employment. The amount of the benefit
equals the employees monthly salary, calculated by
averaging the employees daily salary for the three months
prior to the date of the employees departure, multiplied
by the number of continuous years of employment. In addition, we
provide our registered directors with a lump sum payment upon
voluntary or involuntary termination of their employment in the
amount of three to five times the monthly salary of the
departing registered directors at the time of termination of
employment.
Pursuant to the Korean National Pension Law, we
are required to pay 4.5% of each employees annual wages to
the National Pension Corporation. Our employees are also
required to pay 4.5% of their annual wages to the National
Pension Corporation. Our employees are entitled to receive an
annuity in the event they lose, in whole or in part, their wage
earning capability. The total amount of contributions we made to
the National Pension Corporation in 2002, 2003 and the
nine months ended September 30, 2004, was
W142.9 million, W267.9 million and
W370.4 million, respectively.
Facilities and Subsidiaries
Korea
Our principal executive and administrative
offices are located on six floors of Shingu Building, 620-2
Shinsa-dong, Gangnam-gu, Seoul, Korea 135-984 and six floors of
an office building at 619-4 Shinsa-dong, Gangnam-gu, Seoul,
Korea 135-984. We occupy 66,184 square feet of office space,
19,296 of which we own and 46,970 of which we lease from one of
our joint representative directors and our largest shareholder,
Mr. Jung Ryool Kim pursuant to a lease that will expire on
December 31, 2005 and which is renewable for one additional
year. The annual lease payment amounts to W669 million
(US$581 thousand).
We believe that our existing facilities are
adequate for our current requirements and that additional space
can be obtained on commercially reasonable terms to meet our
future requirements.
85
United States
The offices of GRAVITY Interactive LLC, our
wholly-owned subsidiary in the United States, are located at
4505 Glencoe Ave, 2nd Floor, Marina Del Ray,
California. GRAVITY Interactive occupies 5,815 square feet of
office space, leased from a third party, as of
September 30, 2004. The annual lease payment amounts to
US$60,000. We believe that the existing facilities of GRAVITY
Interactive are adequate for its current requirements and that
additional space can be obtained on commercially reasonable
terms to meet its future requirements.
Japan
The registered offices of RO Production Co.,
Ltd., our wholly-owned subsidiary in Japan, are located at
Shinkasumigaseki Bldg. 18F, I-Park 3-3-2 Kasumigaseki,
Chiyoda-ku, Tokyo, Japan. RO Production occupies 355.3 square
feet of office space, leased from a third party, as of
September 30, 2004. The annual lease payment amounts to
W26 million (US$23 thousand). We believe that the existing
facilities of RO Production are adequate for its current
requirements and that additional space can be obtained on
commercially reasonable terms to meet its future requirements.
Insurance
We maintain fire and general commercial insurance
with respect to our facilities. We do not have any business
liability or disruption insurance coverage for our operations in
Korea. We plan to purchase a directors and officers liability
insurance policy at or prior to this offering.
Legal proceedings
We are not currently involved in any material
litigation and we are not subject to any pending or threatened
litigation or similar proceedings which could reasonably be
expected, if decided adversely to us, to have a material adverse
effect on our financial condition or results of operations.
86
LAW AND REGULATIONS
Korea
The Korean game industry and online game
companies operating in Korea are subject to the following law
and regulations:
The Sound Records, Video Products and Game
Products Act.
Report of business
operation.
Under this Act, a person or
entity who desires to operate a game manufacturing and/or
distributing business shall report its business to the Korea
Amusement Machine Manufacturers Association to which the
Minister of Culture and Tourism has delegated its authority to
accept and monitor such reports.
Rating regulation.
A
person or entity who desires to manufacture or distribute games
in Korea must obtain a game rating in advance from the Korea
Media Rating Board which is established under this Act. Online
games are generally divided into two rating categories:
suitable for users of all ages and suitable
for users over 18 years of age. At the request of
applicants, however, the ratings category may be classified into
four categories: suitable for users of all ages,
suitable for users over 12 years of age,
suitable for users over 15 years of age and
suitable for users over 18 years of age. Our
online game, Ragnarok Online, was classified as suitable for
users over 12 years of age. In addition, we received the
same rating for R.O.S.E. Online.
The Telecommunications Business
Act
Report of business
operation.
Under this Act we are
classified as a value-added communications service provider. A
person who intends to run a value-added communications business
shall report to the relevant Commissioner of Communications
Office to which the Minister of Information and Communication,
or MIC, has delegated its authority to accept and monitor such
reports.
Report of operation
status.
We, as a value-added
communications service provider, are required to prepare and
submit statistical reports regarding, among others, the current
status of facilities by telecommunications service, subscription
records, current status of users, etc., to the MIC upon its
request. The MIC is responsible for information and
telecommunications policies under this Act. In addition, we are
required to report any transfer, takeover, suspension or closing
of our business activities to the MIC. The MIC may cancel our
registration or order us to suspend our business for a period of
up to one year if we fail to comply with its rules and
regulations.
The Act on Consumer Protection for
Transactions through Electronic Commerce
Protection of consumer information for
electronic settlement services.
Under
this Act, we are required to take necessary measures to maintain
the security of consumer information related to our electronic
settlement services. We are also required to notify consumers
when electronic payments are made and to indemnify consumers for
damages resulting from misappropriation of consumer information
by third parties.
We believe that we have instituted appropriate
safety measures to protect consumers against data
misappropriation. To date, we have not experienced material
disputes or claims in this area.
The Act on Promotion of Information and
Communications Network Utilization and Information
Protection
Protection of personal information for users
of information and communications
services.
Under this Act, we are
permitted to gather personal information relating to our
subscribers within the scope of their consents. We are, however,
generally prohibited from using personal information or
providing it to third
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We are required to indemnify users for damages
occurring as a result of our violation of the foregoing
restrictions, unless we can prove the absence of willful
misconduct or negligence on our part. We believe that we have
instituted appropriate measures and are in compliance with all
material restrictions regarding internal mishandling of personal
information.
The Korean Civil Code and the
Telecommunication Framework Act
Protection of interests of online game users
under 20 years of age.
Pursuant
to the Korean Civil Code, contracts entered into with persons
under 20 years of age without parental consent may be
invalidated. Under the Telecommunication Framework Act, the
Korea Communications Commission, or KCC, a regulatory agency of
the MIC, was established for, among others, deliberating issues
related to fair competition and consumer protection with respect
to telecommunication services and arbitrating disputes involving
telecommunication service carriers and their users. As a result,
telecommunication service contracts and online game user
agreements are required to specifically set forth procedures for
rescinding service contracts, which may be entered into by
persons under 20 years of age without parental consent.
In November 2003, the KCC issued an order
addressed to 15 major online game companies in Korea,
including us, to regulate certain business practices relating to
the settlement of service charges involving persons under
20 years of age. The KCC raised concerns about the ability
of persons under 20 years of age to subscribe to online
game services without parental consent by settling charges
payable to online game companies through settlement systems
operated by fixed-line or broadband service providers. The order
required online game companies to implement more specific and
effective procedures to ensure, where relevant, that parental
consent has been specifically obtained.
Although only a small number of our current
subscribers are using the settlement options mentioned in the
KCC order, we are enhancing our age verification and parental
consent procedures for players using the relevant settlement
options. We do not expect compliance with the KCC order to be
burdensome.
The Special Tax Treatment Control
Law
Taxation.
We are
currently entitled to a reduced corporate income tax rate of
14.85%, which is 50% of the statutory tax rate, under this Law.
This reduced tax rate applies to certain designated small- and
medium-sized venture companies operating in Korea for six years.
We expect to continue to enjoy this reduced tax rate until 2004.
However, we do not know if we will continue to be entitled to
this reduced tax rate after 2004.
Other related laws and
regulations
Even though there are no mandatory filing or
reporting obligations, since online games generally consist of
animation based on computer program software, the Copyright Act
and the Computer Programs Protection Act also apply to online
games.
Taiwan
Consumer protection
As a result of increasing disputes between online
game companies and consumers in Taiwan, the ROC Consumer
Protection Commission announced its intention to promulgate
certain standard provisions that must
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Regulations of Internet content and game
software
Pursuant to the Children and Juvenile Welfare
Act, it is illegal to transmit or provide children under 18
years of age with, among other things, game software, Internet,
electronic signal, DVD and compact disk, that contains content
which propagates violence, obscenity or similar material that
may undermine the mental health of a minor. Any person or entity
violating this Act may be subject to a fine and/or the
enterprise may be forced to cease to operate for up to one year.
In addition, according to this Act and the Guidelines for the
Classification of Internet Content, or the Guidelines,
promulgated in April 2004 under this Act, Internet content shall
not violate any mandatory law and, unless otherwise provided in
other laws or regulations, shall be classified into four
categories: suitable for browsers of all ages,
not suitable for children under 6 years of age,
not suitable for children under 12 years of age;
suitable for children between 12 to 18 years of age
with supervision of a parent or a teacher and not
suitable for children under 18 years of age. The
Internet content providers must classify their Internet content
as one of the four categories and, if notified by the competent
government authority, must take measures to restrict a minor
from obtaining access to such content.
Internet café regulation
Currently, there is no mandatory national
legislation specifically covering the operation of Internet
cafés. However, several municipalities and counties such as
Taipei City and Taipei County have promulgated specific
ordinances imposing restrictions on Internet cafés, which
relate to the location, building structure, facilities, business
hours, age limit of customers and the classification of Internet
content.
The Ministry of Economic Affairs of the Executive
Yuan, the ROC, has proposed draft legislation that, if
implemented, would regulate all Internet Cafés located in
the ROC. It is unclear, however, whether or when the draft
legislation will be passed by the Congress Legislative Yuan. In
addition, pursuant to the Public Order Maintenance Act, Internet
cafés may be subject to a fine and/or a business suspension
or shut-down if minors are found at Internet cafés during
late hours.
Privacy protection
The ROC government has promulgated the
Computer-Processed Personal Data Protection Act to regulate the
collection processing, usage and transmission of
computer-processed personal data. Generally, an Internet content
provider, or ICP, will not be subject to this Act if it does not
collect or process the personal data through the computer as its
main business activity. However, an ICP may become liable for
the loss of any data so collected.
Japan
Online game companies in Japan are not currently
subject to any government regulations targeted to the industry.
Protection of personal
information.
Effective April 1, 2005, businesses in Japan
will be subject to certain statutory requirements with respect
to personal information acquired during the course of its
business. Pursuant to these statutory requirements, businesses
must set up procedures to appropriately protect personal
information from being used for any other purpose than the
initial purpose.
89
Regulations on sound upbringing of
minors
In Japan, Internet and game software content is
generally regulated at the local, rather than national, level.
Many local governments have ordinances for sound upbringing of
minors, which, among other things, empower competent authorities
to designate game software as detrimental to the sound
upbringing of minors and prohibit the sale or distribution of
such designated game software. In addition, the Computer
Entertainment Rating Organization, or CERO, a nonprofit
organization, offers rating services for home-use games,
including online games. Game developers may request a rating for
their game software from CERO, which will then review such
software and assign one of the following four ratings:
suitable for users of all ages, suitable for
users of 12 years old or older, suitable for
users of 15 years old or older and suitable for
users of 18 years old or older. The rating is based
on, among others, the degree of sex, violence and anti-social
expressions in the game software content. Once a rating is
assigned, a game software must prominently display such rating.
Thailand
There is no specific law or regulation that
directly governs online games, online game companies or the
industry. The online game industry in Thailand operates under a
legal regime that generally regulates vendors of Internet
cafés and game shops rather than online game operators.
Several of the governmental agencies in Thailand work in
cooperation with one another in regulating the industry. The
Thai government, principally through the ICT Ministry with the
cooperation of the Interior Ministry, is making efforts to
regulate the fast-growing Internet business, in particular the
online game industry. Recently, the Thai government proposed
measures that would affect the online game industry, including
the restriction on the playing time of game users under
18 years of age to three hours per day, prohibition of
gambling, lottery or game item trading via online games and
mandatory Internet café registration. These measures are
pending legislative approval. The Ministry of Commerce in
Thailand is also responsible for regulating online businesses by
requiring registration.
Registration of Internet cafés and
online game operators
There is no specific legislation that regulates
online game operators, Internet cafés or online game shops.
The Ministry of Commerce in Thailand, however, requires that
online game operators that offer online games over websites or
Internet portals to register for e-business registration and
also requires Internet cafés and online game shops to
register under the Commercial Registration Act. In addition, if
the recent legislative proposals are adopted, Internet
cafés will also be required to register with the ICT
Ministry.
Regulation of business hours
Under the Control of Business Relating to Tape
Cassette and Television Material Act, computer game vendors and
shops are required to obtain a license to broadcast tape
cassette and television material, which includes CD-ROMS or
digital videodiscs. A condition to this license restricts the
business hours of game shops to generally from 10.00 a.m.
to 10.00 p.m. In addition, game users under 18 years
of age would be restricted from playing for more than three
hours a day under the recent legislative proposals. The
Registration Department of the Royal Thai Police is responsible
for granting licenses in the Bangkok area. The Act is currently
applicable to only offline game shops that use CD-ROMs or
digital videodiscs, but the recent proposals, if adopted, would
also impact online game shops by including computer game servers
and hard disks as part of regulated materials under the
Ministerial Regulations.
Restriction on access by
children
Under the Child Protection Act, the Royal Thai
Police has the authority to set restricted hours for children at
game shops to limit their time spent at such shops. Under this
Act, the Royal Thai Police also prohibits any person from
forcing, threatening, inducing, advocating, causing or
permitting children to misbehave or engage in misconduct. In
addition, under this Act, the ICT Minister requests online game
operators to close access to its game server after curfew hours.
Users over 18 years of age, however, are
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Intellectual property
Under the Copyright Act, online games are
classified as copyrightable work in the category of computer
program or software, and, therefore, automatically protected in
Thailand without requiring further registration with or
notification to any governmental agency. Despite the lack of
mandatory registration or notification requirements, it is
recommended that copyright owners of online games notify the
Department of Intellectual Property, the Ministry of Commerce of
their online games to ensure that their names officially and
publicly appear in the listing of copyrighted computer software.
The copyright owner has the exclusive right to copy, modify and
publish its copyrighted work.
China
The online game industry in China operates under
a legal regime that consists of the State Council, which is the
highest authority of the executive branch of the PRC central
government, and various ministries and agencies under its
leadership. These ministries and agencies include:
The State Council and these ministries and
agencies have issued a series of rules that regulate a number of
different substantive areas of our business, which are discussed
below.
Licenses.
Online
game companies are required to obtain licenses from a variety of
PRC regulatory authorities.
As an ICP business, online game companies are
required to hold a value-added telecommunications business
operation license, or ICP license, issued by the Ministry of
Information Industry or its local offices. Moreover, ICP
operators providing ICP services in multiple provinces,
autonomous regions and centrally administered municipalities may
be required to obtain an inter-regional ICP license.
Each ICP license holder that engages in the
supply and servicing of Internet cultural products, which
include online games, must obtain an additional Internet culture
business operations license from the Ministry of Culture.
The State Press and Publications Administration
and the Ministry of Information Industry jointly impose a
license requirement for any company that intends to engage in
Internet publishing, defined as any act by an Internet
information service provider to select, edit and process content
or programs and to make such content or programs publicly
available on the Internet.
Furthermore, the Ministry of Information Industry
has promulgated rules requiring ICP license holders that provide
online bulletin board services to register with, and obtain an
approval from, the relevant telecommunications authorities.
Regulation of Internet content.
The PRC government has promulgated
measures relating to Internet content through a number of
ministries and agencies, including the Ministry of Information
Industry, the
91
Regulation of information security.
Internet content in China is also
regulated and restricted from a State security standpoint. The
National Peoples Congress, Chinas national
legislative body, has enacted a law that may subject to criminal
punishment in China any effort to: (i) gain improper entry
into a computer or system of strategic importance;
(ii) disseminate politically disruptive information;
(iii) leak State secrets; (iv) spread false commercial
information; or (v) infringe intellectual property rights.
The Ministry of Public Security has promulgated
measures that prohibit use of the Internet in ways which, among
other things, result in a leakage of State secrets or a spread
of socially destabilizing content. The Ministry of Public
Security has supervision and inspection rights in this regard.
If an ICP license holder violates these measures, the PRC
government may revoke its ICP license and shut down its websites.
Import regulation.
Licensing online games from abroad and
importing them into China is regulated in several ways. Any
license agreement with a foreign licensor that involves import
of technologies, including online game software into China, are
required to be registered with the Ministry of Commerce. Without
that registration, a licensee cannot remit licensing fees out of
China to any foreign game licensor. In addition, the Ministry of
Culture requires the licensee to submit for its content review
and approval any online games to be imported. If a licensee
imports games without that approval, the Ministry of Culture may
impose penalties, including revoking the Internet culture
business operations license required for the operation of online
games in China. Furthermore, the State Copyright Bureau requires
the licensee to register copyright license agreements relating
to imported software. Without the State Copyright Bureau
registration, a licensee cannot remit licensing fees out of
China to any foreign game licensor and is not allowed to publish
or reproduce the imported game software in China.
Intellectual property rights.
The State Council and the State
Copyright Bureau have promulgated various regulations and rules
relating to protection of software in China. Under these
regulations and rules, software owners, licensees and
transferees may register their rights in software with the State
Copyright Bureau or its local branches and obtain software
copyright registration certificates. Although such registration
is not mandatory under PRC law, software owners, licensees and
transferees are encouraged to go through the registration
process and registered software rights may receive better
protection.
Internet café regulation.
Internet cafés are required to
obtain a license from the Ministry of Culture and the State
Administration of Industry and Commerce, and are subject to
requirements and regulations with respect to location, size,
number of computers, age limit of customers and business hours.
The PRC government has announced its intention, and has begun,
to intensify its regulation of Internet cafés. In February
2004, the State Administration of Industry and Commerce issued a
notice to suspend issuance of new Internet café licenses.
It is unclear when this suspension will be lifted.
Privacy protection.
PRC law does not prohibit Internet
content providers from collecting and analyzing personal
information from their users. PRC law prohibits Internet content
providers from disclosing to any third parties any information
transmitted by users through their networks unless otherwise
permitted by law. If an Internet content provider violates these
regulations, the Ministry of Information Industry or its local
bureaus may impose penalties and the Internet content provider
may be liable for damages caused to its users.
While we believe that our licensee and its local
cooperation partners are in compliance with the applicable laws
and regulations governing the online game industry in China, we
cannot assure you that our operation of Ragnarok Online in China
will not be found to be in violation of any current or future
Chinese laws and regulations. Failure by our overseas licensees
to comply with laws and regulations in China, including
obtaining and maintaining the requisite government licenses and
permits, may have a material adverse effect on our business,
financial condition and results of operations. See Risk
Factors Risks
92
United States
The content of video game software is not subject
to federal regulation in the United States. However, many video
game software publishers comply with the standardized rating
system established by the Entertainment Software Rating Board,
or ESRB, an independent entity established in 1994. ESRB rates
video games, websites and online games and reviews advertising
by video game publishers. Video game software publishers
typically include ESRB ratings and their meanings on their game
software packages.
Certain industry organizations may also require
interactive entertainment software publishers to provide
consumers with information on graphic violence, profanity or
sexually explicit material contained in software titles, and
impose penalties for noncompliance. Several proposals have been
made for federal legislation to regulate the interactive
entertainment software, motion picture and recording industries,
including a proposal to adopt a common rating system for
interactive entertainment software, television and music
containing violence or sexually explicit material, and the
Federal Trade Commission has issued reports with respect to the
marketing of such material to minors. Consumer advocacy groups
have also opposed sales of interactive entertainment software
containing graphic violence or sexually explicit material by
pressing for legislation in these areas (including legislation
prohibiting the sale of certain M rated video games
to minors) and by engaging in public demonstrations and media
campaigns. If any groups (including international, national and
local political and regulatory bodies) were to target
M rated titles, producers of such titles might be
required to significantly change or discontinue them.
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December 31,
September 30,
2001
2002
2003
2004
5
6
4
7
2
4
4
8
2
15
18
27
27
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225
326
36
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Table of Contents
Table of Contents
Table of Contents
it is necessary for the settlement of service
charges,
the personal information is processed so that the
specific individual is unidentifiable and is provided for
compiling statistics, academic research or surveys, or
it is otherwise permitted by other law and
regulations.
Table of Contents
Table of Contents
Table of Contents
the Ministry of Information Industry,
the Ministry of Culture,
the State Press and Publications Administration,
the State Copyright Bureau,
the Ministry of Public Security, and
the Bureau of State Secrecy.
Table of Contents
Table of Contents
Table of Contents
MANAGEMENT
Board of directors
Our board of directors has the ultimate responsibility for the administration of our affairs. Our articles of incorporation, as currently in effect, provide for a board of directors comprised of not less than three directors and also provide for an audit committee, a compensation committee and a director nomination committee. The directors are elected at a shareholders meeting by a majority vote of the shareholders present or represented, so long as the quorum is met by a representation of not less than one third of all issued and outstanding shares with voting rights.
Each of our directors is elected for a term of three years, which may be extended until the close of the annual general meeting of shareholders convened in respect to the last fiscal year of such directors term. However, directors may serve any number of consecutive terms and may be removed from office at any time by a special resolution adopted at a general meeting of shareholders.
The board of directors elects one or more representative directors from its members. A representative director is authorized to represent and act on behalf of such company and has the authority to bind such company. A company may have (i) one sole representative director, (ii) two or more co-representative directors or (iii) two or more joint representative directors. The powers and authorities of a sole representative director and any co-representative directors are exactly the same while the only distinction for joint representative directors is that they must act jointly (i.e., all of the joint representative directors must act together in order to bind the company while co-representative directors may act independently). Currently our board of directors has elected two joint representative directors, Jung Ryool Kim and Richard Hyonkook Kim. Under the Korean Commercial Code and our articles of incorporation, any director with special interest in an agenda of a board meeting may not exercise his voting rights in such board meeting.
Executive directors
The following table sets forth the names, age,
positions at our company and other positions and the election
dates of our executive directors as of December 31, 2004:
Name
Age
Position
Date elected as a director
50
Joint Representative Director
April 4, 2000
40
Joint Representative Director and
Chief Executive Officer
August 13, 2004
52
Standing Director and Chief Operating Officer
November 28, 2002
44
Standing Director and Chief Financial Officer
April 14, 2004
50
Non-standing Director
April 14, 2004
53
Non-standing Director
April 14, 2004
Standing directors are directors who are our full-time employees and who hold executive officer positions in us. Non-standing directors are directors who are not our employees and serve in their director positions only on a part-time basis as members of the board of directors. There is no legal distinction between standing and non-standing directors under the Korean Commercial Code.
Jung Ryool Kim is one of our founders and has served as our director since our inception in April 2000 and as one of our joint representative directors since August 2004. Mr. Kim has never served as our Chief Executive Officer. From June 1992 to February 1995 and since August 2000, Mr. Kim has been the representative director of Utak Co. Ltd., a game company in Korea. He has over 25 years of experience in the game industry and has served in many leadership positions at several Korean game industry associations, including as president of the Korea Amusement Machine Manufacturers Association, chairman of the executive committee for the Korea Amuse World Game Expo 2004, and chairman of the Korea Entertainment
94
Richard Hyonkook Kim has served as our joint representative director and chief executive officer since August 2004. Prior to joining us, Mr. Kim was the head of the Hong Kong office of Dongwon Securities Co., Ltd., a Korean securities and investment company. From January 2001 to February 2003, Mr. Kim was the chief financial officer of Phantagram Interactive, a game company in Korea. From December 1998 to December 2000, Mr. Kim was the chief executive officer of Venture Source, a consulting company. For seven years prior to November 1998, Mr. Kim held various sales positions in a number of investment banks, including Merrill Lynch, Jardine Fleming Securities (now part of JPMorgan Securities) and SG Securities. Mr. Kim has over four years of experience in the game industry. Mr. Kim holds a bachelors degree in political science and economics from University of California, Berkeley and a juris doctor degree from Boston College Law School.
Yeon Ho Moon has served as our chief operating officer and standing director since November 2002. Prior to joining us, Mr. Moon held a position in the planning and control division of Bokjidan, a government agency for the welfare of the Korean army, from May 1999 to November 2001. Mr. Moon holds a bachelors degree in public administration from Chungbuk National University and completed a graduate program in military science from Korea National Defense University.
Kwan Shik Seo has served as our chief financial officer and standing director since April 2004. From July 2001 to February 2004, Mr. Seo served as chief financial officer to Tiger Oil Corporation, an oil importer and distributor, and Xeniss Life Science, a bio venture company. From August 1999 to February 2000, Mr. Seo served as a director at Arthur Anderson Korea, and from August 1985 to July 1999, he was employed at a Korean merchant bank. Mr. Seo holds a bachelors degree in business administration from Sogang University and a masters degree in business administration from Korea Banking Institute.
Sung Hee Lee has served as our non-standing director since April 2004. From September 1999 to April 2004, he served in various positions at the Korean Federation of Small and Medium Business, including as executive director and member of the central committee. Mr. Lee holds a bachelors degree in management from Korea University, a masters degree in business from Korea University and a masters degree in public administration from Hanyang University. Mr. Lee also completed graduate programs at Harvard Law School and Yonsei Universitys Graduate School of Journalism and Media Communication.
Eun Jong Lee
has
served as our non-standing director since April 2004. Prior to
joining us as a non-standing director Mr. Lee worked for
ten years in the marketing division of Kumho Tire Co., Inc.
Mr. Lee holds a bachelors degree in business
administration from Mokpo National University.
Executive Officers
In addition to executive directors, we also have
two executive officers. The following table sets forth the
names, age, positions at our company and the date appointed as
an executive officer held by our executive officers as of
December 31, 2004:
Date appointed as an
Name
Age
Position
executive officer
37
Chief Marketing Officer
July 5, 2004
41
Director of Public Relations
August 16, 2004
Jong Woo Kim has served as our Chief Marketing Officer since June 2004. From April 2003 to June 2004, Mr. Kim served as general manager at Prox Co., Ltd. From November 2002 to March 2003, Mr. Kim served as a director of MobileMediaTech, a Korean manufacturer of CDMA module and PDA phones. From March 1999 to August 2001, Mr. Kim served as a manager at SK Computer & Communication Co., Ltd.,
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Yong Soo Lee has served as our Director of Public Relations since August 2004. From May 1997 to September 2003, Mr. Lee served as the head of the game production team at Kyoungin Broadcasting (i-TV). Mr. Lee graduated from Hanyang University with a bachelors degree in communications.
Independent directors
We have applied to have our ADSs quoted on Nasdaq and, upon approval, we expect to be subject to the Nasdaq listing requirements applicable to non-U.S. companies. Under the Nasdaq listing requirements, we are required to appoint a minimum of three independent directors, unless we receive an exemption from Nasdaq to appoint a lesser number. The independence standards under the Nasdaq rules exclude, among others, any person who is a current or former employee of a company (for the current year or the past three years) or of any of its affiliates, as well as any immediate family member of an executive officer of a listed company or of any of its affiliates. We also intend to comply with the Nasdaq listing requirements regarding audit committee requirements.
The following table sets forth the names, age,
positions at our company and the election dates of our
independent directors as of December 31, 2004:
Name
Age
Position
Date elected as a director
49
Independent director and audit committee member
December 24, 2004
41
Independent director and audit committee member
December 24, 2004
Myung Whan Suh was elected as our independent director at our shareholders meeting in December 2004. Mr. Suh is the president and chief executive officer of Cielo Systems Inc., a communication technology company, since September 2001. Mr. Suh also serves as the president of Korea Venture Forum, a non-profit organization chartered by the Korea Ministry of Commerce, Industry and Energy, since 2000. From December 1999 to July 2001, Mr. Suh served as the president and chief executive officer of GNG Networks Inc., an Internet infrastructure company. Mr. Suh holds a bachelors degree in law and a masters degree in management from Seoul National University, a masters degree in business administration from University of Chicago, and a doctors degree in computers and information systems from University of Rochester. Mr. Suh is a certified public accountant licensed in the State of Colorado.
David Woong-Jin Yoon was elected as our independent director at our shareholders meeting in December 2004. Mr. Yoon is the president and chief executive officer of R&A Holdings Korea Co., Ltd. and R&A Holdings, LLC., companies specializing in investments in former Soviet Union countries, since January 2004. From 2002 to January 2004, Mr. Yoon served as the president and chief executive officer of Crosscert, a digital security company. From 1997 to 2002, Mr. Yoon served as a managing director of Clarion Capital, a private equity investment company. From 1994 to 1997, Mr. Yoon worked as a consultant at Boston Consulting Group, and from 1988 to 1992, he worked as a supervising senior accountant at KPMG. Mr. Yoon holds a bachelors degree in accounting and a masters degree in business taxation from University of Southern California, and a masters degree in business administration from University of Pennsylvanias Wharton School. Mr. Yoon is a certified public accountant in the United States.
The registered address of our directors and executive officers is Shingu Building, 620-2 Shinsa-dong, Gangnam-gu, Seoul 135-894, Korea.
Our next annual meeting of shareholders is currently scheduled to be held in March 2005. At this annual meeting of shareholders, in accordance with applicable Korean laws and regulations, we intend to ask our shareholders to elect two director nominees who will meet the definition of independent directors under Rule 4200 of the Nasdaq listing requirements. Prior to the shareholders meeting, we expect three of our directors who are not independent to resign from their directorship positions. As a result, following this shareholders meeting, we expect to have a majority of our board of directors comprised of independent directors in accordance with the Nasdaq listing requirements under Rule 4350(c).
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Committees of the Board of Directors
Under our articles of incorporation, we currently have three committees that serve under our board of directors:
| the audit committee | |
| the director nomination committee; and | |
| the compensation committee. |
Audit committee
Under the U.S. Sarbanes-Oxley Act of 2002 and the Nasdaq listing requirements, non-U.S. issuers such as ourselves are required to comply with the Nasdaq audit committee requirements by July 31, 2005. To comply with the SEC rules and regulations and the Nasdaq listing requirements regarding the need for, and composition of, an audit committee, we established an audit committee at our extraordinary shareholders meeting in December 2004.
Under the applicable rules of Nasdaq, a company listing in connection with its initial public offering is permitted to phase in its compliance with the independent committee requirements set forth in Rule 4350(c) on the same schedule as it is permitted to phase in its compliance with the independent audit committee requirement pursuant to Rule 10A-3(b)(1)(iv)(A) under the Securities and Exchange Act of 1934, as amended, or the Exchange Act. Accordingly, a company listing in connection with its initial public offering is permitted to phase in its compliance with the independent committee requirements set forth in Rule 4350(c) as follows: (1) one independent member at the time of listing; (2) a majority of independent members within 90 days of listing; and (3) all independent members within one year of listing.
The audit committee currently consists of the following directors: Myung Whan Suh, David Woong-Jin Yoon and Yeon Ho Moon, two of which are independent as set forth in the Nasdaq listing requirements. We expect to replace Mr. Yeon Ho Moon with an independent director nominee at the annual general meeting of shareholders scheduled for March 2005. All of our independent directors are financially literate and have accounting or related financial management expertise. The audit committee is responsible for examining internal transactions and potential conflicts of interest and reviewing accounting and other relevant matters. Under the Korean Commercial Code, if a company establishes an audit committee, such company is not permitted to have a statutory auditor.
Director nominating committee
The Director nominating committee consists of the following three directors, Myung Whan Suh, David Woong-Jin Yoon and Yeon Ho Moon, two of which are independent as set forth in the Nasdaq listing requirements. We expect to replace Mr. Yeon Ho Moon with an independent director nominee at the annual general meeting of shareholders scheduled for March 2005. This committee will be responsible for recommending and nominating candidates for our director positions and related matters. The committee is currently chaired by David Woong-Jin Yoon.
Compensation committee
The Compensation committee consists of following three directors, Myung Whan Suh, David Woong-Jin Yoon and Yeon Ho Moon, two of which are independent as set forth in the Nasdaq listing requirements. We expect to replace Mr. Yeon Ho Moon with an independent director nominee at the annual general meeting of shareholders scheduled for March 2005. This committee will be responsible for reviewing and approving the managements evaluation and compensation programs. The committee is currently chaired by David Woong-Jin Yoon.
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Executive compensation
We have not extended any loans or credit to any of our directors or executive officers, and we have not provided guarantees for borrowings by any of these persons. For the year ended December 31, 2003, the aggregate amount of compensation paid by us to all directors and executive officers and our statutory auditor was W149.5 million, and this amount excludes W50.3 million set aside or accrued to provide for retirement or similar benefits to our executive officers. We have not granted any stock options to any of our directors and executive officers or to our statutory auditor although we may do so in the future once we adopt a stock option plan. At our general meeting of shareholders held on March 26, 2004, our shareholders approved an aggregate amount of up to W700 million as compensation for our executive officers and up to W50 million as compensation for our statutory auditor for the year 2004.
Under the Korean Labor Standard Act, we are required to pay a severance amount to eligible employees, including directors and officers, who voluntarily or involuntarily terminate their employment with us, including through retirement. The severance amount for our officers and directors equals the monthly salary at the time of his or her departure, multiplied by the number of continuous years of service, and further multiplied by a discretionary number set forth in our severance payment regulation, which depending on the position of the officer or director ranges from three to five. As of September 30, 2004, we provided W1,003 million (US$871 thousand), being 100% of our severance liability as of such date, of which W235 million (US$204 thousand) was placed on deposit at an insurance company. Under Korean law, we are required to pay that amount to each employee as his or her employment with us terminates, unless the employee elects to receive payment at an earlier date.
We do not maintain a directors and officers liability insurance policy covering potential liabilities of our directors and officers. We are currently evaluating purchase of such policies.
Stock option plan
Under our articles of incorporation and the Venture Business Promotion Act, we may grant options for the purchase of our shares to certain qualified officers, employees and third parties. Set forth below are the details of our stock option plan as currently contained in our articles of incorporation.
| Stock options may be granted to our officers and employees who have contributed or are qualified to contribute to our establishment, management, overseas business and technical innovation. Notwithstanding the foregoing, no stock options may be granted to any executive officer or employee who is (i) our largest shareholder, (ii) a holder of 10% or more of our shares outstanding, (iii) certain specially related persons of the person set forth in (i) and (ii) above, or (iv) a shareholder who would own 10% or more of our shares upon exercise of options granted under the stock option plan. | |
| Stock options may be granted by a special resolution of our shareholders with the aggregate number of shares issuable not to exceed 50% of the total number of our then issued and outstanding common shares. | |
| Upon exercise of stock options, we will deliver our common shares or pay in cash the difference between the market price of our shares and the option exercise price. | |
| Stock option granted under the stock option plan will have a minimum exercise price equal to the higher of (i) the market price of our shares calculated pursuant to the method under the Inheritance and Gift Tax Law and (ii) the par value of our shares. | |
| Stock options can vest after two years from the stock option grant date and can be exercised up to five years from the date of the grant. The stock option may be cancelled by a resolution of our board of directors if (i) the officer or employee who holds the option voluntarily resigns or is discharged from office prior to the vesting date; (ii) the officer or employee who holds the option causes material damage to us by willful misconduct or negligence; (iii) we are unable to deliver our shares or pay the prescribed amount due to bankruptcy or dissolution, or (iv) the occurrence of any cause for cancellation of stock options specified in the stock option agreement. |
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On December 24, 2004, our shareholders approved the implementation of our employee stock option plan and the granting of stock options under this plan to our directors, officers and employees.
Each stock option confers the right on the grantee to purchase one share of our common stock at the exercise price. The exercise price for these stock options are W80,000 per share for directors, officers and three senior employees and W70,000 per share for all other eligible employees, subject to adjustment events, including an initial public offering. After this offering, the exercise price will be adjusted, in the case of directors, officers and three senior employees, to the price per share of our common shares (or ADS equivalent) offered to the public and, in the case of all other eligible employees, to the price per share offered to the public less W10,000 per share. A total of 271,000 shares of stock options were granted, representing 4.9% of our total number of shares issued as of December 31, 2004, consisting of 36,000 shares to four directors and officers named below and 235,000 shares to a total of 290 eligible employees.
The following table sets forth the breakdown of
stock options grants made with respect to our common stock to
our directors and officers, describing the positions held by
such directors and officers, exercise price and the number of
options as of December 31, 2004.
Number of
Exercise
Granted
Name and Position
Position
Price
Options
(In Won)
Chief Executive Officer
W
80,000
(1)
12,000
Chief Operating Officer
80,000
(1)
10,000
Chief Financial Officer
80,000
(1)
8,000
Director of Public Relations
80,000
(1)
6,000
Total
36,000
Note:
(1) | Subject to an adjustment in the event of an initial public offering. |
These options are vested in four equal annual installments starting from the second anniversary of the option grant date. For example, Mr. Richard Hyunkook Kim, our chief executive officer, who received stock options for a total of 12,000 shares of our common stock, will be able to exercise his options for (i) 3,000 shares from December 24, 2006, (ii) 6,000 shares from December 24, 2007, (iii) 9,000 shares from December 24, 2008, and (iv) the entire 12,000 shares from December 24, 2009, in each case, until December 24, 2010.
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PRINCIPAL AND SELLING SHAREHOLDERS
The following table sets forth information known
to us with respect to the beneficial ownership, as of
September 30, 2004, of our common shares by our principal
and selling shareholders, all of whom reside in Korea. This
table assumes no exercise of the underwriters
over-allotment option.
Common shares
Common shares to
Common shares
beneficially owned
be sold by the
beneficially owned
prior to this offering
selling shareholders
after this offering
(1)(2)
Name
Number
Percent
Number
Percent
Number
Percent
3,854,094
69.46
%
531,754
9.58
%
3,322,340
46.30
%
276,800
4.99
%
38,190
0.69
%
238,610
3.32
%
150,000
2.70
20,696
0.37
129,304
1.80
77,000
1.39
10,624
0.19
66,376
0.92
72,728
1.31
10,034
0.18
62,694
0.87
72,728
1.31
10,034
0.18
62,694
0.87
56,300
1.01
7,768
0.14
48,532
0.68
55,000
0.99
7,588
0.14
47,412
0.66
55,000
0.99
7,588
0.14
47,412
0.66
54,000
0.97
7,450
0.13
46,550
0.65
50,000
0.90
6,899
0.12
43,101
0.60
39,000
0.70
5,381
0.10
33,619
0.47
38,500
0.69
5,312
0.10
33,188
0.46
33,400
0.60
4,608
0.08
28,792
0.40
20,000
0.36
2,759
0.05
17,241
0.24
18,000
0.32
2,483
0.04
15,517
0.22
17,000
0.31
2,346
0.04
14,654
0.20
16,600
0.30
2,290
0.04
14,310
0.20
15,000
0.27
2,070
0.04
12,930
0.18
13,000
0.23
1,794
0.03
11,206
0.16
12,500
0.23
1,725
0.03
10,775
0.15
10,500
0.19
1,449
0.03
9,051
0.13
10,500
0.19
1,449
0.03
9,051
0.13
5,850
0.11
807
0.01
5,043
0.07
4,000
0.07
552
0.01
3,448
0.05
3,500
0.06
483
0.01
3,017
0.04
2,700
0.05
373
0.01
2,327
0.03
2,700
0.05
373
0.00
2,327
0.03
2,000
0.04
276
0.00
1,724
0.02
2,000
0.04
276
0.00
1,724
0.02
2,000
0.04
276
0.00
1,724
0.02
2,000
0.04
276
0.00
1,724
0.02
2,000
0.04
276
0.00
1,724
0.02
1,500
0.03
207
0.00
1,293
0.02
1,500
0.03
207
0.00
1,293
0.02
1,500
0.03
207
0.00
1,293
0.02
1,000
0.02
138
0.00
862
0.01
1,000
0.02
138
0.00
862
0.01
1,000
0.02
138
0.00
862
0.01
1,000
0.02
138
0.00
862
0.01
500
0.01
69
0.00
431
0.01
5,055,400
91.11
%
697,500
12.57
%
4,357,900
60.73
%
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Notes:
(1) | Beneficial ownership is determined in accordance with the rules of the SEC, and includes those securities for which voting or investment power with respect to the securities is held. |
(2) | Assuming no exercise of the over-allotment option of the Underwriters and the employee stock options. |
(3) | Mr. Jung Ryool Kim is the founder of Gravity and has served as our director since our inception. Mr. Kims address is Sunkyung Apt. 3-1006, Daechi-dong, Gangnam-gu, Seoul, Korea. |
(4) | Includes holdings by immediate family members of Mr. Jung Ryool Kim, including 282,350 common shares (5.1%) held by Ji Young Kim (his daughter), 218,820 common shares (3.9%) held by Young Joon Kim (his son) and 176,470 common shares (3.2%) held by Ji Yoon Kim (his daughter). |
(5) | The percentage ownership of common shares beneficially owned by Mr. Jung Ryool Kim changed in the past three years as follows: 73.1% as of October 10, 2001, 77.5% as of January 22, 2002 and 86.2% as of March 14, 2003, in each case following the issuance of additional common shares by us, and 69.4% as of September 30, 2004 following the sale of shares to certain institutional and individual investors. |
(6) | Pursuant to certain contractual arrangements between Mr. Jung Ryool Kim and certain of our shareholders, the number of common shares beneficially owned by Mr. Jung Ryool Kim may decrease by 10,000 or fewer common shares or increase by 30,000 or fewer common shares, depending upon the outcome of litigation brought by one of our shareholders requesting the confirmation of his status as our shareholder. |
(7) | Mr. Myung-Sik Kim and Mr. Phil-Sang Cho each directly own 50% of Rhoceo Co., Ltd., formally known as IAMBIZ Co., Ltd. |
(8) | KGIF Limited Partnership, a Malaysian company, is managed by its general partner KGI Partners, a company incorporated under the laws of the Cayman Islands. The voting and investment power over our common shares owned by KGIF Limited Partnership is controlled and managed by KGI Partners investment committee and Mr. Yong-Hwan Do, who is the chief executive officer. STIC IT, KDB Capital and SFKT each own 33.3% of KGI Partners. STIC IT is 45% owned by STIC Co., Ltd. and 20.0% owned by DPC Corporation. STIC Co., Ltd. is a wholly-owned subsidiary of DPC Corporation, which is in turn 23.44% beneficially owned by Mr. Yong-Hwan Do. |
(9) | LG CEO Fund is a limited partnership managed by its general partner LG Venture Investment, which controls the voting and investment power over our common shares owned by LG CEO Fund. Brian Bonchun Koo, Bonwhan Koo and Hyesun Koo are family related and directly own 22.2%, 22.2% and 8.1%, respectively, of LG Venture Investment, and together with other family members beneficially own 90.0% of LG Venture Investment on a combined basis. |
(10) | NPC 02-2 KTB Venture Fund is a limited partnership. The voting and investment power over our common shares owned by NPC 02-2 KTB Venture Fund is controlled by its general partner KTB Network Co., a public company as described in footnote (11) below. |
(11) | KTB Network Co. is a public company, whose largest shareholders include Mirae & Saram Corp. (15.0%), The Willbes Dominicana Inc. (3.5%), Korea M&A Corporation (0.4%) and Mr. Sung-Moon Kwon (0.4%). Korea M&A Corporation is 99.9% directly owned by Mr. Sung-Moon Kwon. The Willbes Dominicana Inc. is a wholly-owned subsidiary of Mirae & Saram Corp. Mr. Sung-Moon Kwon is the largest shareholder of Mirae & Saram Corp. through his 13.1% beneficial ownership. |
(12) | IONE Venture Capital Co., Ltd. is 60.0% owned by Korea M&A Corporation, 35.5% owned by Mirae & Saram Corp. and 4.5% owned by KTB Network Co., Ltd. As a result of the shareholding structure described in footnote (11) above, Mr. Sung-Moon Kwon beneficially owns 100% of IONE Venture Capital Co., Ltd. |
(13) | 03-14 Hanmi Venture Fund is a limited partnership managed by its general partner Hanmi Venture Capital Corp., which controls the voting and investment power over our common shares owned by 03-14 Hanmi Venture Fund. Chosun Trading Corporation and Mr. Min-Ju Lee own 38.9% and 3.6%, respectively, of Hanmi Venture Capital. Mr. Min-Ju Lee directly owns 84.9% of Chosun Trading Corporation. As a result, Mr. Min-Ju Lee controls the voting and investment power over our common shares owned by 03-14 Hanmi Venture Fund through his 42.5% beneficial ownership through Hanmi Venture Capital Corp. |
(14) | C&L Venture Fund 1 is a limited partnership managed by its general partner IONE Venture Capital Co., Ltd., which controls the voting and investment power over our common shares owned by C&L Venture Fund 1. See footnote (12) above for the beneficial ownership structure of IONE Venture Capital Co., Ltd. |
(15) | LG Mercury Fund is a limited partnership managed by its general partner LG Venture Investment, which controls the voting and investment power over our common shares owned by LG Mercury Fund. See footnote (9) above for the beneficial ownership structure of LG Venture Investment. |
(16) | Hanmi Millennium Fund is a limited partnership managed by its general partner Hanmi Venture Capital Corp., which controls the voting and investment power over our common shares owned by Hanmi Millennium Fund. See footnote (13) above for the beneficial ownership structure of Hanmi Venture Capital Corp. |
(17) | Hanmi Venture Fund is a limited partnership managed by its general partner Hanmi Venture Capital Corp., which controls the voting and investment power over our common shares owned by Hanmi Venture Fund. See footnote (13) above for the beneficial ownership structure of Hanmi Venture Capital Corp. |
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(18) | JEI-HOSEO INNO-BIZ Fund NO. 1 is a limited partnership. The voting and investment power over our common shares owned by JEI-HOSEO INNO-BIZ Fund NO. 1 is controlled by its general partner Hoseo Venture Capital Investment Co., Ltd, or Hoseo. Hoseo is 25.5% owned by Hoseo Educational Institution, 25.53% owned by Ogoo Construction Co., Ltd. and 1.7% owned by Mr. Chul-Koo Kang. Ogoo Construction Co., Ltd. is 62.9% directly owned and controlled by Mr. Chul-Koo Kang. |
All of our shareholders enjoy equal voting rights based on the number of shares owned.
As of December 31, 2004, of the total number of shares issued by the Company, approximately 97.3% were held by shareholders who are Korean residents and approximately 2.7% were held by shareholders who are non-Korean residents, none of whom were U.S. persons. None of our selling shareholders who are not natural persons are registered broker-dealers or affiliates of registered broker-dealers.
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RELATED PARTY TRANSACTIONS
Relationship with Mr. Jung Ryool Kim
We currently lease our headquarters space from Mr. Jung Ryool Kim, one of our joint representative directors and our largest shareholder, at a monthly rent of W33 million and a monthly management fee of approximately W20 million, together with a security deposit of W3.8 billion. Under customary practice in Korea, the security deposit refers to a lump-sum refundable deposit, which essentially has the economics of an interest-free loan, that the lessee gives to the lessor at the beginning of the lease term in exchange for an elimination or reduction of periodic rental payments. At the end of the lease term, the security deposit is returned to the lessee. Normally, the amount of the security deposit is significantly greater than the monthly rent and therefore is entitled to protection under Korean law in order for the lessee to secure refund of the security deposit from the lessor. In order to secure the return of the security deposit, we have obtained and registered a security interest in the leased building under Korean law. This lease was entered into on August 1, 2004 with its initial term expiring on December 31, 2005 and is renewable for one more year. We believe that the terms of this lease, including the amount of monthly rent and security deposit, are in line with market rates.
Relationship with GRAVITY Interactive LLC
In March 2003, we provided a three-year term loan in the amount of US$210,000 to our wholly-owned subsidiary, GRAVITY Interactive LLC, at an interest rate of 8% per annum in order to fund the initial costs of our U.S. subsidiary.
In March 2003, we sold certain servers and related equipment to GRAVITY Interactive LLC for US$110,293. In May 2003, we leased to GRAVITY Interactive LLC servers and related equipment for a monthly fee of US$1,165.66 and subsequently sold them to GRAVITY Interactive LLC at US$139,879.
In April 2003, we entered into an agreement with GRAVITY Interactive LLC for the service and distribution of Ragnarok Online in the United States and Canada pursuant to which GRAVITY Interactive LLC agreed to remit dividends to us based on a percentage of earnings.
Relationship with RO Production Co., Ltd. and the Animation Production Committee
From March to June 2004, we provided a series of loans in the aggregate amount of ¥35 million, at an annual interest rate of 9%, to RO Production Co., Ltd., our then 50%-owned subsidiary in Japan, for the production and marketing of Ragnarok the Animation and working capital purposes. As of September 30, 2004, the entire amount of these loans remain outstanding. In October 2004, we obtained from GungHo Online Entertainment Inc., then the other 50% shareholder of RO Production, their ownership interest in RO Production for a purchase price of zero, making us the 100% shareholder of RO Production. GungHo Online Entertainment Inc. is our overseas licensee in Japan for the operation of Ragnarok Online.
Under a consortium agreement effective in April 2004 between RO Production and other parties to Animation Production Committee, a Japanese joint venture for the production and marketing of Ragnarok the Animation, RO Production was obligated to contribute ¥117 million plus a 5% tax, amounting to ¥123 million, to the joint venture. As of September 30, 2004, the balance that remains due and outstanding was ¥41 million. As a shareholder of RO Production, we plan to fund this required contribution amount in the form of additional capital injection.
Pursuant to an arrangement between RO Production and the joint venture, RO Production is required to remit 70% of the revenues from its animation business to the joint venture. As of September 30, 2004, the amount due and owing to the joint venture by RO Production amounted to ¥15 million. On the other hand, as of the same date, the amount of RO Productions account receivables outstanding from the joint venture amounted to ¥8 million.
Pursuant to an export and copyright authorization agreement, effective in April 2004, between RO Production and us, we have the exclusive license to sell Ragnarok the Animation, produced by the joint
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Relationship with IAMBiz Co., Ltd.
On February 20, 2003, IAMBiz Co., Ltd., currently our 4.99% shareholder, extended a loan in the amount of W3 billion to us at an annual interest rate of 18%, which we used to satisfy our short-term liquidity. IAMBiz was not our shareholder at the time. We repaid this loan in full in 2003 and no balance is currently outstanding. In October 2003, we disposed of our sticker photo division, together with mobile phones and digital and other cameras, to IAMBiz for proceeds of W510 million. In December 2003, we also disposed of our license to a horse racing game to IAMBiz for proceeds of W20 million. IAMBiz changed its name to Rhoceo Co., Ltd. in November 2004.
Housing loans to employees
As of September 30, 2004, we had outstanding housing loans to employees amounting to W16 million (US$14 thousand) at an annual interest rate of 9%.
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DESCRIPTION OF CAPITAL STOCK
The section below provides summary information relating to the material terms of our capital stock and our articles of incorporation. It also includes a brief summary of certain provisions of the Korean Commercial Code and related Korean law, all as currently in effect.
General
Our total authorized share capital is 40,000,000 shares, which consists of common shares and non-voting preferred shares, each with a par value of W500 per share. Under our articles of incorporation, holders of non-voting preferred shares are entitled to dividends of not less than 1% and up to 15% of the par value of such shares, the exact rate to be determined by our board of directors at the time of issuance, provided that the holders of preferred shares shall be entitled to receive dividends at a rate not lower than that determined for holders of common shares. Our articles of incorporation does not authorize us to issue any class of shares which are redeemable.
Under our articles of incorporation, we are authorized to issue non-voting preferred shares up to 2,000,000 shares.
As of September 30, 2004, 5,548,900 common shares (or 7,525,150 common shares after the completion of this offering, assuming full exercise of the underwriters over-allotment option) were issued and outstanding. On December 25, 2003, the number of our issued and outstanding common shares increased as a result of a 10-for-1 stock split. We have not issued any equity securities other than common shares. All of the issued and outstanding shares are fully paid and non-assessable and are in registered form. Pursuant to our articles of incorporation, we may issue additional common shares without further shareholder approval. The unissued shares remain authorized until an amendment to our articles of incorporation changes the status of the authorized shares to unauthorized shares.
Dividends
We may pay dividends to our shareholders in proportion to the number of shares owned by each shareholder. The common shares represented by the ADSs have the same dividend rights as our other common shares.
We may declare dividends at the annual general meeting of shareholders which is held within three months after the end of each fiscal year. We pay the annual dividend shortly after the annual general meeting declaring such dividends. We may distribute the annual dividend in cash or in shares. However, a dividend in shares must be distributed at par value, and dividends in shares may not exceed one-half of the annual dividends.
Under the Korean Commercial Code, we may pay an annual dividend only out of the excess of our net assets, on a non-consolidated basis, over the sum of (i) our stated capital, (ii) the total amount of our capital surplus reserve and legal reserve accumulated up to the end of the relevant dividend period and (iii) the legal reserve to be set aside for the annual dividend. We may not pay an annual dividend unless we have set aside as legal reserve an amount equal to at least 10% of the cash portion of the annual dividend, or unless we have an accumulated legal reserve of not less than one-half of our stated capital. We may not use our legal reserves to pay cash dividends but may transfer amounts from our legal reserves to capital stock or use our legal reserves to reduce an accumulated deficit.
In addition to annual dividends, under the Korean Commercial Code and our articles of incorporation, we may pay interim dividends once during each fiscal year in case we earn more retained earning as of the end of the first half of such year than the retained earning not disposed of at the time of the general shareholder meeting with respect to the immediately preceding fiscal year. Unlike annual dividends, the decision to pay interim dividends can be made by a resolution of the board of directors and is not subject to shareholder approval. Any interim dividends must be paid in cash to the shareholders of record as of June 30 of the relevant fiscal year.
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The total amount of interim dividends payable in a fiscal year shall not be more than the net assets on the balance sheet of the immediately preceding fiscal year, after deducting (i) our capital in the immediately preceding fiscal year, (ii) the aggregate amount of our capital reserves and legal reserves accumulated up to the immediately preceding fiscal year, (iii) the amount of earnings for dividend payments confirmed at the general meeting of shareholders with respect to the immediately preceding fiscal year, (iv) the amount of voluntary reserves accumulated up to the immediately preceding fiscal year for special purposes pursuant to our articles of incorporation or a resolution by our shareholders and (v) the amount of legal reserves that should be set aside for the current fiscal year following the interim dividend payment. Furthermore, the rate of interim dividends for non-voting preferred shares must be the same as that for our common shares.
We have no obligation to pay any dividend unclaimed for five years from the dividend payment date.
Since our inception, we have not declared or paid any dividends on our common shares. Any decision to pay dividends in the future will be subject to a number of factors, including cash requirements for future capital expenditures and investments, and other factors our board of directors may deem relevant. We have no intention to pay dividends in the near future.
Distribution of free shares
In addition to paying dividends in shares out of our retained or current earnings, we may also distribute to our shareholders an amount transferred from our capital surplus or legal reserve to our stated capital in the form of bonus shares issued free of charge, or free shares. We must distribute such free shares to all our shareholders in proportion to their existing shareholdings. Since our inception, we have not distributed any free shares. We have no intention to make such distribution in the near future.
Preemptive rights and issuance of additional shares
We may issue authorized but unissued shares at the times and, unless otherwise provided in the Korean Commercial Code, on such terms as our board of directors may determine. We must offer new shares on uniform terms to all shareholders who have preemptive rights and are listed on our shareholders register as of the relevant record date.
We may issue new shares pursuant to a board resolution to persons other than existing shareholders, who in these circumstances will not have preemptive rights if the new shares are issued:
| through a general public offering pursuant to a resolution of the board of directors of no more than 50% of the total number issued and outstanding shares, | |
| to the members of the employee stock ownership association, | |
| upon exercise of a stock option in accordance with our articles of incorporation, | |
| in the form of depositary receipts of no more than 50% of the total number issued and outstanding shares, | |
| to induce foreign direct investment necessary for business in accordance with the Foreign Investment Promotion Act of no more than 50% of the total number issued and outstanding shares, | |
| to domestic or overseas financial institutions, corporations or individuals for the purpose of raising funds on an emergency basis, | |
| as necessary for the inducement of technology, to certain companies under an alliance arrangement with us, or | |
| by a public offering or subscribed for by the underwriters for the purpose of listing on the Korea Stock Exchange, or KSE, or registration with the Korea Securities Dealers Association of no more than 50% of the total number issued and outstanding shares. |
We must give public notice of preemptive rights regarding new shares and their transferability at least two weeks before the relevant record date. We will notify the shareholders who are entitled to subscribe for
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In the case of ADS holders, the depositary will be treated as the shareholder entitled to preemptive rights.
General meeting of shareholders
We hold the annual general meeting of shareholders within three months after the end of each fiscal year. Subject to a board resolution or court approval, we may hold an extraordinary general meeting of shareholders:
| as necessary, | |
| at the request of shareholders holding an aggregate of 3% or more of our outstanding shares, or | |
| at the request of our audit committee. |
We must give shareholders written notice or electronic document setting out the date, place and agenda of the meeting at least two weeks prior to the general meeting of shareholders. The agenda of the general meeting of shareholders is determined at the meeting of the board of directors. In addition, a shareholder holding an aggregate of 3% or more of the outstanding shares may propose an agenda for the general meeting of shareholders. Such proposal should be made in writing at least six weeks prior to the meeting. The board of directors may decline such proposal if it is in violation of the relevant law and regulations or our articles of incorporation. Shareholders not on the shareholders register as of the record date are not entitled to receive notice of the general meeting of shareholders or attend or vote at the meeting. Holders of non-voting preferred shares, unless enfranchised, are not entitled to receive notice of or vote at general meeting of shareholders.
Our shareholders meetings are held in Seoul, Korea or other adjacent areas as deemed necessary.
Voting rights
Holders of our common shares are entitled to one vote for each common share. However, common shares held by us (i.e., treasury shares) or by any corporate entity in which we have, directly or indirectly, greater than a 10% interest, do not have voting rights. Unless the articles of incorporation explicitly state otherwise, the Korean Commercial Code permits cumulative voting pursuant to which each common share entitles the holder thereof to multiple voting rights equal to the number of directors to be elected at such time. A holder of common shares may exercise all voting rights with respect to his or her shares cumulatively to elect one director. However, our shareholders have decided not to adopt cumulative voting.
Our shareholders may adopt resolutions at a general meeting by an affirmative majority vote of the voting shares present or represented at the meeting, where the affirmative votes also represent at least one-third of our total voting shares then issued and outstanding. However, under the Korean Commercial Code and our articles of incorporation, the following matters require approval by the holders of at least two-thirds of the voting shares present or represented at the meeting, where the affirmative votes also represent at least one-third of our total voting shares then issued and outstanding:
| amending our articles of incorporation, | |
| removing a director, | |
| effecting a capital reduction, | |
| effecting any dissolution, merger or consolidation with respect to us, | |
| transferring all or any significant part of our business, |
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| acquiring all of the business of any other company or a part of the business of any other company having a material effect on our business, | |
| issuing new shares at a price below the par value, or | |
| any other matters for which such resolution is required under relevant law and regulations. |
In general, holders of non-voting preferred shares (other than enfranchised non-voting preferred shares) are not entitled to vote on any resolution or receive notice of any general meeting of shareholders. However, in the case of amendments to our articles of incorporation, any merger or consolidation, capital reductions or in some other cases that affect the rights or interests of the non-voting preferred shares, approval of the holders of such class of shares is required. We must obtain the approval, by a resolution, of holders of at least two-thirds of the non-voting preferred shares present or represented at a class meeting of the holders of such class of shares, where the affirmative votes also represent at least one-third of the total issued and outstanding shares of such class. In addition, if we are unable to pay dividends on non-voting preferred shares as provided in our articles of incorporation, the holders of non-voting preferred shares will become enfranchised and will be entitled to exercise voting rights until the dividends are paid. The holders of enfranchised non-voting preferred shares have the same rights as holders of voting shares to request, receive notice of, attend and vote at a general meeting of shareholders.
Shareholders may exercise their voting rights by proxy. Under our articles of incorporation, the person exercising the proxy does not have to be a shareholder. A person with a proxy must present a document evidencing its power of attorney in order to exercise voting rights.
Holders of ADSs will exercise their voting rights through the ADS depositary. Subject to the provisions of the deposit agreement, holders of ADSs will be entitled to instruct the depositary how to vote the common shares underlying their ADSs.
Rights of dissenting shareholders
In some limited circumstances, including the transfer of all or any significant part of our business and our merger or consolidation with another company, dissenting shareholders have the right to require us to purchase their shares. To exercise this right, shareholders must submit to us a written notice of their intention to dissent before the applicable general meeting of shareholders. Within 20 days after the relevant resolution is passed, the dissenting shareholders must request us in writing to purchase their shares. We are obligated to purchase the shares of dissenting shareholders within two months after receiving such request. The purchase price for the shares is required to be determined through negotiations between the dissenting shareholders and us. If an agreement is not attained within 30 days since the receipt of the request, we or the shareholder requesting the purchase of shares may request the court to determine the purchase price. Holders of ADSs will not be able to exercise dissenters rights unless they withdraw the underlying common shares and become our direct shareholders.
Register of shareholders and record dates
Our transfer agent, Hana Bank, maintains the register of our shareholders at its office in Seoul, Korea. It registers transfers of shares on the register of shareholders on presentation of the share certificates.
The record date for annual dividends is December 31 of each year. For the purpose of determining shareholders entitled to annual dividends, the register of shareholders may be closed for the period from January 1 to January 31 of each year. Further, for the purpose of determining the shareholders entitled to some other rights pertaining to the shares, we may, on at least two weeks public notice, set a record date and/or close the register of shareholders for not more than three months. The trading of shares and the delivery of share certificates may continue while the register of shareholders is closed.
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Annual report
At least one week before the annual general meeting of shareholders, we must make our annual report and audited non-consolidated financial statements available for inspection at our principal office and at all of our branch offices. In addition, copies of annual reports, the audited financial statements and any resolutions adopted at the general meeting of shareholders will be available to our shareholders.
Transfer of shares
Except for the procedural requirements which obligate a non-citizen or non-residents of Korea to file a report to the relevant government authority of Korea at the time of acquisition or transfer of the Companys shares, there is no restriction on transfer or sale of our shares applicable to our shareholders or holders of ADSs under our articles of incorporation and the relevant laws.
Under the Korean Commercial Code, the transfer of shares is effected by delivery of share certificates. However, to assert shareholders rights against us, the transferee must have his name and address registered on our register of shareholders. For this purpose, a shareholder is required to file his name, address and seal with our transfer agent. A non-Korean shareholder may file a specimen signature in place of a seal, unless he is a citizen of a country with a sealing system similar to that of Korea. In addition, a non-resident shareholder must appoint an agent authorized to receive notices on his or her behalf in Korea and file a mailing address in Korea. The above requirement does not apply to the holders of ADSs.
Under current Korean regulations, Korean securities companies and banks, including licensed branches of non-Korean securities companies and banks, investment trust companies, futures trading companies, internationally recognized foreign custodians and the Korea Securities Depository may act as agents and provide related services for foreign shareholders. Certain foreign exchange controls and securities regulations apply to the transfer of shares by non-residents or non-Koreans. See Korean Foreign Exchange Controls and Securities Regulations.
Our transfer agent is Hana Bank, located at 101-1, Euljiro 1-ga, Jung-gu, Seoul, Korea.
Acquisition of our shares
We may not acquire our own common shares except in limited circumstances, such as reduction of capital and acquisition of our own common shares for the purpose of granting stock options to our officers and employees. Under the Korean Commercial Code, except in the case of a capital reduction (in which case we must retire the common shares immediately), we must resell any common shares acquired by us to a third party (including to a stock option holder who exercised his or her stock option) within a reasonable time. Corporate entities in which we own a 50% or greater equity interest may not acquire our common shares.
Except for the procedural requirements which obligate a non-citizen or non-residents of Korea to file a report to the relevant government authority of Korea at the time of acquisition or transfer of the Companys shares, there exists no provision exists which limits the rights to own our shares or exercise voting rights on our shares due to their status as a non-resident or non-Korean under our articles of incorporation and the applicable Korean laws.
Liquidation rights
In the event of our liquidation, after payment of all debts, liquidation expenses and taxes, our remaining assets will be distributed among shareholders in proportion to their shareholdings.
Other provisions
Under our articles of incorporation, there exists no provision (i) which may delay or prevent a change in control of us and that is triggered only in the event of a merger, acquisition or corporate restructuring, (ii) which requires disclosure of ownership above a certain threshold or (iii) that governs the change in capital that is more stringent than required by the applicable laws in Korea.
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DESCRIPTION OF AMERICAN DEPOSITARY SHARES
American depositary receipts
The Bank of New York, as depositary, will execute and deliver the ADRs. ADRs are American Depositary Receipts. Each ADR is a certificate evidencing a specific number of American Depositary Shares, also referred to as ADSs. Each ADS will represent one fourth of one common share (or a right to receive one fourth of one common share) deposited with Korea Securities Depository, as custodian for the depositary in Korea. Each ADS will also represent any other securities, cash or other property which may be held by the depositary under the deposit agreement referred to below. The depositarys office at which the ADRs will be administered is located at 101 Barclay Street, New York, New York 10286.
You may hold ADSs either directly (by having an ADR registered in your name) or indirectly through your broker or other financial institution. If you hold ADSs directly, you are an ADR holder. This description assumes you hold your ADSs directly. If you hold the ADSs indirectly, you must rely on the procedures of your broker or other financial institution to assert the rights of ADR holders described in this section. You should consult with your broker or financial institution to find out what those procedures are.
As an ADR holder, we will not treat you as one of our shareholders and you will not have shareholder rights. Korean law governs shareholder rights. The depositary will be the holder of the shares underlying your ADSs. As a holder of ADRs, you will have ADR holder rights. A deposit agreement among us, the depositary and you, as an ADR holder, and the beneficial owners of ADRs set out ADR holder rights as well as the rights and obligations of the depositary. New York law governs the deposit agreement and the ADRs.
The following is a summary of the material provisions of the deposit agreement. For more complete information, you should read the entire deposit agreement and the form of ADR. Directions on how to obtain copies of those documents are provided elsewhere in this prospectus under the caption Where You Can Find More Information.
Dividends and other distributions
How will you receive dividends and other distributions on the shares?
The depositary has agreed to pay to you the cash dividends or other distributions it or the custodian receives on shares or other deposited securities, after deducting its fees and expenses. You will receive these distributions in proportion to the number of shares your ADSs represent.
| Cash. The depositary will convert any cash dividend or other cash distribution we pay on the shares into U.S. dollars, if it can do so on a reasonable basis and can transfer the U.S. dollars to the United States. If that is not possible or if any government approval is needed and can not be obtained, the deposit agreement allows the depositary to distribute the foreign currency only to those ADR holders to whom it is possible to do so. It will hold the foreign currency it cannot convert for the account of the ADR holders who have not been paid. It will not invest the foreign currency and it will not be liable for any interest. |
Before making a distribution, the depositary will deduct any withholding taxes that must be paid. See Taxation Korean taxation. It will distribute only whole U.S. dollars and cents and will round fractional cents to the nearest whole cent. If the exchange rates fluctuate during a time when the depositary cannot convert the foreign currency, you may lose some or all of the value of the distribution. |
| Shares. The depositary may distribute additional ADSs representing any shares we distribute as a dividend or free distribution. The depositary will only distribute whole ADSs. It will try to sell shares which would require it to deliver a fractional ADS and distribute the net proceeds in the same way as it does with cash. If the depositary does not distribute additional ADRs, the outstanding ADSs will also represent the new shares. |
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| Rights to purchase additional shares. If we offer holders of our securities any rights to subscribe for additional shares or any other rights, the depositary may make these rights available to you. If the depositary decides it is not legal and practical to make the rights available but that it is practical to sell the rights, the depositary may sell the rights and distribute the proceeds in the same way as it does with cash. The depositary will allow rights that are not distributed or sold to lapse. In that case, you will receive no value for them . |
If the depositary makes rights available to you, it will exercise the rights and purchase the shares on your behalf. The depositary will then deposit the shares and deliver ADSs to you. It will only exercise rights if you pay it the exercise price and any other charges the rights require you to pay. | |
U.S. securities laws may restrict transfers and cancellation of the ADSs represented by shares purchased upon exercise of rights. For example, you may not be able to trade these ADSs freely in the United States. In this case, the depositary may deliver restricted depositary shares that have the same terms as the ADRs described in this section except for changes needed to put the necessary restrictions in place. |
| Other Distributions. The depositary will send to you anything else we distribute on deposited securities by any means it thinks is legal, fair and practical. If it cannot make the distribution in that way, the depositary has a choice. It may decide to sell what we distributed and distribute the net proceeds, in the same way as it does with cash. Or, it may decide to hold what we distributed, in which case ADSs will also represent the newly distributed property. However, the depositary is not required to distribute any securities (other than ADSs) to you unless it receives satisfactory evidence from us that it is legal to make that distribution. |
The depositary is not responsible if it decides that it is unlawful or impractical to make a distribution available to any ADR holders. We have no obligation to register ADSs, shares, rights or other securities under the Securities Act. We also have no obligation to take any other action to permit the distribution of ADRs, shares, rights or anything else to ADR holders. This means that you may not receive the distributions we make on our shares or any value for them if it is illegal or impractical for us to make them available to you .
Deposit and withdrawal
How are ADSs issued?
The depositary will deliver ADSs if you or your broker deposits shares or evidence of rights to receive shares with the custodian. Upon payment of its fees and expenses and of any taxes or charges, such as stamp taxes or stock transfer taxes or fees, the depositary will register the appropriate number of ADSs in the names you request and will deliver the ADRs at its office to the persons you request.
You may deposit common shares with the custodian for the depositary and obtain ADSs, and may surrender ADSs to the depositary and receive common shares, subject in each case to certain conditions. However, under current Korean laws and regulations, the depositary is required to obtain our prior consent for a deposit to the extent that, after giving effect to the deposit, the total number of common shares on deposit would exceed the maximum amount previously approved by us. As of the date of this prospectus, such maximum amount approved by us is the total number of common shares representing the ADSs issued in this offering. After 180 days from the date of this prospectus, we expect to approve an increase in the maximum amount to 3,854,060 shares (including common shares sold in the form of ADSs).
How do ADS holders cancel an ADR and obtain shares?
You may surrender your ADRs at the depositarys office. Upon payment of its fees and expenses and of any taxes or charges, such as stamp taxes or stock transfer taxes or fees, the depositary will deliver the shares and any other deposited securities underlying the ADR to you or a person you designate at the office of the custodian. Or, at your request, risk and expense, the depositary will deliver the deposited securities at its office, if feasible.
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Voting rights
How do you vote?
Upon receipt of the necessary voting materials, you may instruct the depositary to vote the number of shares your ADSs represent. The depositary will notify you of shareholders meetings and arrange to deliver our voting materials to you when we deliver them to the depositary with sufficient time under the terms of the deposit agreement. Those materials will describe the matters to be voted on and explain how you may instruct the depositary how to vote. For instructions to be valid, they much reach the depositary by a date set by the depositary.
The depositary will try, as far as practical, subject to Korean law and the provisions of our constitutive documents, to vote the number of shares or other deposited securities represented by your ADSs as you instruct. The depositary will only vote or attempt to vote as you instruct.
If there is a delay, we cannot ensure that you will receive voting materials or otherwise learn of an upcoming shareholders meeting in time to ensure that you can instruct the depositary to vote your shares. In addition, the depositary and its agents are not responsible for failing to carry out voting instructions or for the manner of carrying out voting instructions.
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Fees and expenses
Persons depositing shares or
ADR holders must pay:
For:
$5.00 (or less) per 100 ADSs (or portion of
100 ADSs)
Issuance of ADSs, including issuances
resulting from a distribution of shares or rights or other
property
Cancellation of ADSs for the purpose
of withdrawal, including if the deposit agreement terminates
$.02 (or less) per ADS
Any cash distribution to you
A fee equivalent to the fee that would be payable
if securities distributed to you had been shares and the shares
had been deposited for issuance of ADSs
Distribution of securities
distributed to holders of deposited securities which are
distributed by the depositary to ADR holders
$.02 (or less) per ADSs per calendar year (if the
depositary has not collected any cash distribution fee during
that year)
Depositary services (The depositary
may collect these fees at the sole discretion of the depositary,
by billing the holders of ADSs for such charge or by deducting
such charge from one or more cash dividends or other cash
distributions.)
Registration or transfer fees
Transfer and registration of shares
on our share register to or from the name of the depositary or
its agent when you deposit or withdraw shares
Expenses of the depositary in converting foreign
currency to U.S. dollars
Expenses of the depositary
Cable, telex and facsimile
transmissions (when expressly provided in the deposit agreement)
Taxes and other governmental charges the
depositary or the custodian have to pay on any ADR or share
underlying an ADR, for example, stock transfer taxes, stamp duty
or withholding taxes
Any charges incurred by the depositary or its
agents for servicing the deposited securities
No charges of this type are currently
made in the Korean market (The depositary may collect these fees
at the sole discretion of the depositary, by billing the holders
of ADSs for such charge or by deducting such charge from one or
more cash dividends or other cash distributions.)
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Payment of taxes
The depositary may deduct the amount of any taxes owed from any payments to you. It may also sell deposited securities, by public or private sale, to pay any taxes owed. You will remain liable if the proceeds of the sale are not enough to pay the taxes. If the depositary sells deposited securities, it will, if appropriate, reduce the number of ADSs to reflect the sale and pay to you any proceeds, or send to you any property, remaining after it has paid the taxes.
Reclassifications, recapitalizations and
mergers
Amendment and termination
If we:
Then:
Change the nominal or par value of
our shares
Reclassify, split up or consolidate any of the
deposited securities
Distribute securities on the shares that are not
distributed to you
Recapitalize, reorganize, merge, liquidate, sell all
or substantially all of our assets, or take any similar action
The cash, shares or other securities received by
the depositary will become deposited securities. Each ADS will
automatically represent its equal share of the new deposited
securities.
The depositary may distribute some or all of the cash, shares or
other securities it received. It may also deliver new ADRs or
ask you to surrender your outstanding ADRs in exchange for new
ADRs identifying the new deposited securities.
How may the deposit agreement be amended?
We may agree with the depositary to amend the deposit agreement and the ADRs without your consent for any reason. If an amendment adds or increases fees or charges, except for taxes and other governmental charges or expenses of the depositary for registration fees, facsimile costs, delivery charges or similar items, or prejudices a substantial right of ADR holders, it will not become effective for outstanding ADRs until 30 days after the depositary notifies ADR holders of the amendment. At the time an amendment becomes effective, you are considered, by continuing to hold your ADR, to agree to the amendment and to be bound by the ADRs and the deposit agreement as amended .
How may the deposit agreement be terminated?
The depositary will terminate the deposit agreement if we ask it to do so. The depositary may also terminate the deposit agreement if the depositary has told us that it would like to resign and we have not appointed a new depositary bank within 60 days. In either case, the depositary must notify you at least 30 days before termination.
After termination, the depositary and its agents will do the following under the deposit agreement but nothing else: (1) advise you that the deposit agreement is terminated, (2) collect distributions on the deposited securities, (3) sell rights and other property, and (4) deliver shares and other deposited securities upon surrender of ADRs. One year or more after termination, the depositary may sell any remaining deposited securities by public or private sale. After that, the depositary will hold the money it received on the sale, as well as any other cash it is holding under the deposit agreement for the pro rata benefit of the ADR holders that have not surrendered their ADRs. It will not invest the money and has no liability for interest. The depositarys only obligations will be to account for the money and other cash. After termination our only obligations will be to indemnify the depositary and to pay fees and expenses of the depositary that we agreed to pay.
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Limitations on obligations and liability
Limits on our obligations and the obligations of the depositary; limits on liability to holders of ADRs
The deposit agreement expressly limits our obligations and the obligations of the depositary. It also limits our liability and the liability of the depositary. We and the depositary:
| are only obligated to take the actions specifically set forth in the deposit agreement without negligence or bad faith; | |
| are not liable if either of us is prevented or delayed by law or circumstances beyond our control from performing our obligations under the deposit agreement; | |
| are not liable if either of us exercises discretion permitted under the deposit agreement; | |
| have no obligation to become involved in a lawsuit or other proceeding related to the ADRs or the deposit agreement on your behalf or on behalf of any other person; | |
| may rely upon any documents we believe in good faith to be genuine and to have been signed or presented by the proper party. |
In the deposit agreement, we agree to indemnify the depositary for acting as depositary, except for losses caused by the depositarys own negligence or bad faith, and the depositary agrees to indemnify us for losses resulting from its negligence or bad faith.
Requirements for depositary actions
Before the depositary will deliver or register a transfer of an ADR, make a distribution on an ADR, or permit withdrawal of shares or other property, the depositary may require:
| payment of stock transfer or other taxes or other governmental charges and transfer or registration fees charged by third parties for the transfer of any shares or other deposited securities; | |
| satisfactory proof of the identity and genuineness of any signature or other information it deems necessary; and | |
| compliance with regulations it may establish, from time to time, consistent with the deposit agreement, including presentation of transfer documents. |
The depositary may refuse to deliver ADRs or register transfers of ADRs generally when the transfer books of the depositary or our transfer books are closed or at any time if the depositary or we think it advisable to do so.
Your right to receive the shares underlying your ADRs
You have the right to cancel your ADRs and withdraw the underlying shares at any time except:
| When temporary delays arise because: (i) the depositary has closed its transfer books or we have closed our transfer books; (ii) the transfer of shares is blocked to permit voting at a shareholders meeting; or (iii) we are paying a dividend on our shares. | |
| When you or other ADR holders seeking to withdraw shares owe money to pay fees, taxes and similar charges. | |
| When it is necessary to prohibit withdrawals in order to comply with any laws or governmental regulations that apply to ADRs or to the withdrawal of shares or other deposited securities. |
This right of withdrawal may not be limited by any other provision of the deposit agreement.
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Pre-release of ADRs
The deposit agreement permits the depositary to deliver ADRs before deposit of the underlying shares. This is called a pre-release of the ADR. The depositary may also deliver shares upon surrender of pre-released ADRs (even if the ADRs are surrendered before the pre-release transaction has been closed out). A pre-release is closed out as soon as the underlying shares are delivered to the depositary. The depositary may receive ADRs instead of shares to close out a pre-release. The depositary may pre-release ADRs only under the following conditions: (1) before or at the time of the pre-release, the person to whom the pre-release is being made represents to the depositary in writing that it or its customer (a) owns the shares or ADRs to be deposited, (b) assigns all beneficial right, title and interest in such shares or ADRs to the depositary for the benefit of the owners and (c) will not take any action with respect to such shares or ADRs that is inconsistent with the transfer of beneficial ownership; (2) the pre-release is fully collateralized with cash or other collateral that the depositary considers appropriate; and (3) the depositary must be able to close out the pre-release on not more than five business days notice. In addition, the depositary will limit the number of ADSs that may be outstanding at any time as a result of pre-release, although the depositary may disregard the limit from time to time, if it thinks it is appropriate to do so.
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SHARES ELIGIBLE FOR FUTURE SALE
Our common shares are not listed on any stock exchange, including in Korea. Prior to this offering, there has not been a public market for our common shares or our ADSs, and while we have received approval to have our ADSs listed on the Nasdaq National Market, we cannot assure you that a significant public market for the ADSs will develop or be sustained after this offering. We do not expect that an active trading market will develop for our common shares not represented by the ADSs. Future sales of substantial amounts of our ADSs in the public markets after this offering, or the perception that such sales may occur, could adversely affect market prices prevailing from time to time. As described below, only a limited number of our common shares currently outstanding will be available for sale immediately after this offering due to contractual and legal restrictions on resale. Nevertheless, after these restrictions lapse, future sales of substantial amounts of our ADSs in the public market in the United States, or the possibility of such sales, could negatively affect the market price in the United States of our ADSs and our ability to raise equity capital in the future.
Upon completion of this offering, we will have an aggregate of 7,176,400 common shares outstanding (based upon shares outstanding as of the date hereof, assuming no exercise of the underwriters over-allotment option). Of these shares, the 2,325,000 common shares underlying the ADSs sold in this offering will be freely tradable without restriction under the Securities Act, except for any shares purchased by our affiliates as that term is defined in Rule 144 under the Securities Act. All or a portion of the 1,529,060 common shares outstanding immediately after this offering, representing 21.31% of the total outstanding common shares immediately after the offering (assuming no exercise of the underwriters over-allotment option) held by individual shareholders who are not our affiliates as that term is defined in Rule 144 under the Securities Act, may be unrestricted and may be freely tradable without restriction under the Securities Act.
Eligibility of future sales of shares in the
public market
Shares eligible
Days after date of this prospectus
for sale
Comment
493,500
common shares not subject to the 180-day lock-up currently held by our existing shareholders (except for common shares beneficially owned by Mr. Jung Ryool Kim who is our affiliate as such term is defined in Rule 144 under the Securities Act), which were acquired in an offshore transaction meeting the requirements of Regulation S under the Securities Act and thus are not restricted securities (as such terms are defined in Rule 144 under the Securities Act) and are freely tradable outside the United States pursuant to Regulation S under the Securities Act or into the United States pursuant to Section 4(1) of the Securities Act.
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Shares eligible
Days after date of this prospectus
for sale
Comment
1,035,560
common shares subject to the 180-day lock-up currently held by our existing shareholders (except for common shares beneficially owned by Mr. Jung Ryool Kim who is our affiliate as such term is defined in Rule 144 under the Securities Act), which were acquired in an offshore transaction meeting the requirements of Regulation S under the Securities Act and thus are not restricted securities (as such terms are defined in Rule 144 under the Securities Act) and are freely tradable outside the United States pursuant to Regulation S under the Securities Act or into the United States pursuant to Section 4(1) of the Securities Act after the expiration of the 180-day lock-up.
3,322,340
common shares owned by our affiliate, Mr. Jung- Ryool Kim, and that become tradeable only upon registration or pursuant to an exemption from registration, such as Rule 144 or Rule 144(k), after the expiration of the 180-day lock-up.
Lock-up agreements
In connection with this offering, we, certain shareholders holding in the aggregate 60.73% of our outstanding common shares immediately after the offering (assuming no exercise of the underwriters over-allotment option), and our directors and executive officers have agreed, subject to specified exceptions, not to sell any of our common shares, ADSs or similar securities for 180 days after the date of this prospectus without the written consent of the underwriters. However, the underwriters may release these securities from these restrictions at any time. We cannot predict what effect, if any, market sales of securities held by these shareholders or the availability of these securities for future sale will have on the market price of our ADS.
Rule 144
The 3,322,340 common shares outstanding and held by Mr. Jung Ryool Kim immediately after this offering are restricted securities as that term is defined in Rule 144 under the Securities Act. Restricted securities may be sold in the public market in the United States only if registered or if they qualify for an exemption from registration under Rules 144, 144(k) or 701 promulgated under the Securities Act, which rules are summarized below. In addition, restricted shares may be sold outside the United States pursuant to Regulation S.
In general, under Rule 144 as currently in effect, beginning 90 days after the date of this prospectus, a person (or persons whose shares are aggregated) who has beneficially owned restricted common shares for at least one year, including a person who may be deemed our affiliate, would be entitled to sell within any three-month period a number of the common shares that does not exceed the greater of 1% of the number of the common shares then outstanding (which will equal approximately 71,764 common shares immediately after this offering, assuming no exercise by the underwriters of their over-allotment option) or the average weekly trading volume of the common shares, as represented by the ADSs on Nasdaq during the four calendar weeks preceding the filing of a Form 144 with respect to such sale. Sales under Rule 144 are also subject to certain manner of sale provisions and notice requirements and to the availability of current public information about us.
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Under 144(k), a person who:
| is not deemed to have been our affiliate at any time during the three months preceding a sale, | |
| beneficially owned the shares proposed to be sold for at least two years (including the holding period of any prior owner except an affiliate), and | |
| is not an affiliate at the time of the sale, |
is entitled to sell such shares without complying with the manner of sale, public information, volume limitation or notice provisions of Rule 144 under the Securities Act.
In general, under Rule 701 of the Securities Act, any of our employees, directors, officers or consultants who purchase shares from us in connection with a compensatory stock or option plan or other written agreement before the effective date of this offering is entitled to sell these shares 90 days after the effective date of this offering in reliance on Rule 144 under the Securities Act. Rule 701 provides that affiliates may sell their Rule 701 shares under Rule 144 under the Securities Act without having to comply with the holding period requirements of Rule 144 under the Securities Act, and that non-affiliates may sell those shares in reliance on Rule 144 under the Securities Act without having to comply with the holding period, public information, volume limitation or notice filing requirements under Rule 144 under the Securities Act.
Stock option plans
At December 31, 2004, options to purchase 271,000 shares of our common shares were issued and outstanding. All of these common shares will be eligible for sale in the public market from time to time, subject to vesting provisions and Rule 144 volume limitations applicable to our affiliates.
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KOREAN FOREIGN EXCHANGE CONTROLS AND SECURITIES REGULATIONS
General
The Foreign Exchange Transaction Law and the Presidential Decree and regulations under such Law and Decree, or the Foreign Exchange Transaction Laws, regulate investment in Korean securities by non-residents and issuance of securities outside Korea by Korean companies. Under the Foreign Exchange Transaction Laws, non-residents may invest in Korean securities only to the extent specifically allowed by such laws or otherwise permitted by the Minister of Finance and Economy, or the MOFE. The Financial Supervisory Commission, or FSC, has also adopted, pursuant to its authority under the Korean Securities and Exchange Act, regulations that restrict investment by foreigners in Korean securities and regulate issuance of securities outside Korea by Korean companies.
Under the Foreign Exchange Transaction Laws, (i) if the Korean government deems that it is inevitable due to the outbreak of natural calamities, wars, conflict of arms or grave and sudden changes in domestic or foreign economic circumstances or other situations equivalent thereto, the MOFE may temporarily suspend payment, receipt or the whole or part of transactions to which the Foreign Exchange Transaction Laws apply, or impose an obligation to safe-keep, deposit or sell means of payment in or to certain Korean governmental agencies or financial institutions; and (ii) if the Korean government deems that the international balance of payments and international finance are confronted or are likely to be confronted with serious difficulty or the movement of capital between Korea and abroad brings or is likely to bring on serious obstacles in carrying out currency policies, exchange rate policies and other macroeconomic policies, the MOFE may take measures to require any person who intends to perform capital transactions to obtain permission or to require any person who performs capital transactions to deposit part of the means of payment acquired in such transactions in certain Korean governmental agencies or financial institutions, in each case subject to certain limitations thereunder.
Filing with the Korean government in connection with the issuance of ADSs
In order for us to issue common shares represented by ADSs in an amount exceeding US$30 million, we are required to file a prior report of the issuance with the MOFE. No further Korean governmental approval is necessary for the initial offering and issuance of the ADSs.
Under current Korean law and regulations, the depositary is required to obtain our prior consent for the number of common shares to be deposited in any given proposed deposit which exceeds the difference between (i) the aggregate number of common shares deposited by us for the issuance of ADSs (including deposits in connection with the initial and all subsequent offerings of ADSs and stock dividends or other distributions related to these ADSs), and (ii) the number of common shares on deposit with the depositary at the time of such proposed deposit. We have agreed to consent to any deposit so long as the deposit would not violate our articles of incorporation or applicable Korean law and the total number of our common shares on deposit with the depositary would not exceed .
Furthermore, prior to making an investment of 10% or more of the outstanding shares of a Korean company, foreign investors are generally required under the Foreign Investment Promotion Law to submit a report to a Korean bank (including a Korean branch of a foreign bank). Subsequent sales of such shares by foreign investors will also require a prior report to such Korean bank.
Certificates of the shares must be kept in custody with an eligible custodian
Under Korean law, certificates evidencing shares of Korean companies must be kept in custody with an eligible custodian in Korea, which certificates may in turn be required to be deposited with the Korea Securities Depository, or KSD, if they are designated as being eligible for deposit with the KSD. Only the KSD, foreign exchange banks (including domestic branches of foreign banks), securities companies (including domestic branches of foreign securities companies), investment trust companies, futures trading companies
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A foreign investor may appoint one or more standing proxies from among the Korea Securities Depository, foreign exchange banks (including domestic branches of foreign banks), securities companies (including domestic branches of foreign securities companies), investment trust companies, futures trading companies and internationally recognized foreign custodians, which have obtained a license to act as a standing proxy to exercise shareholders rights or perform any matters related thereto if the foreign investor does not perform these activities himself. However, a foreign investor may be exempted from complying with these standing proxy rules with the approval of the Governor of the Financial Supervisory Service in circumstances where such compliance is made impracticable, including cases where such compliance would contravene the laws of the home country of such foreign investor.
Restrictions on ADSs and shares
Once the report to the MOFE is filed in connection with the issuance of ADSs, no Korean governmental approval is necessary for the sale and purchase of ADSs in the secondary market outside Korea or for the withdrawal of shares underlying ADSs and the delivery inside Korea of shares in connection with such withdrawal. In addition, persons who have acquired shares as a result of the withdrawal of shares underlying the ADSs may exercise their preemptive rights for new shares, participate in free distributions and receive dividends on shares without any further governmental approval.
A foreign investor may receive dividends on the shares and remit the proceeds of the sale of the shares through a foreign currency account and a Won account exclusively for stock investments by the foreign investor which are opened at a foreign exchange bank designated by the foreign investor without being subject to any procedural restrictions under the Foreign Exchange Transaction Laws. No approval is required for remittance into Korea and deposit of foreign currency funds in the foreign currency account. Foreign currency funds may be transferred from the foreign currency account at the time required to place a deposit for, or settle the purchase price of, a stock purchase transaction to a Won account opened at a securities company. Funds in the foreign currency account may be remitted abroad without any governmental approval.
Dividends on shares are paid in Won. No Korean governmental approval is required for foreign investors to receive dividends on, or the Won proceeds of the sale of, any such shares to be paid, received and retained in Korea. Dividends paid on, and the Won proceeds of the sale of, any such shares held by a non-resident of Korea must be deposited either in a Won account with the investors securities company or his Won account. Funds in the investors Won account may be transferred to his foreign currency account or withdrawn for local living expenses up to certain limitations. Funds in the investors Won account may also be used for future investment in shares or for payment of the subscription price of new shares obtained through the exercise of preemptive right. See Description of American Depositary Shares Dividends and other distributions.
Securities companies are allowed to open foreign currency accounts with foreign exchange banks exclusively for accommodating foreign investors securities investments in Korea. Through such accounts, these securities companies may enter into foreign exchange transactions on a limited basis, such as conversion of foreign currency funds and Won funds, either as a counterparty to or on behalf of foreign investors, without such investors having to open their own Won and foreign currency accounts with foreign exchange banks.
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TAXATION
Korean taxation
The following is a discussion of material Korean tax consequences to owners of our ADSs and common shares that are non-resident individuals or non-Korean corporations without a permanent establishment in Korea to which the relevant income is attributable. Such non-resident individuals or non-Korean corporations will be referred to as non-resident holders below. The statements regarding Korean tax laws set forth below are based on the laws in force and as interpreted by the Korean taxation authorities as of the date hereof. This discussion is not exhaustive of all possible tax considerations which may apply to a particular investor, and prospective investors are advised to satisfy themselves as to the overall tax consequences of the acquisition, ownership and disposition of our common shares, including specifically the tax consequences under Korean law, the laws of the jurisdiction of which they are resident, and any tax treaty between Korea and their country of residence, by consulting their own tax advisors.
Dividends on the shares or ADSs
We will deduct Korean withholding tax from dividends paid to you (whether in cash or in shares) at a rate of 27.5% (including resident surtax). If you are a resident of a country that has entered into a tax treaty with Korea, you may qualify for a reduced rate of Korean withholding tax. If we distribute to you free distributions of shares representing a capitalization of certain capital surplus reserves or asset revaluation reserves, such distribution may be subject to Korean withholding taxes.
In order to obtain a reduced rate of withholding tax pursuant to an applicable tax treaty, you must submit to us, prior to the dividend payment date, such evidence of tax residence as the Korean tax authorities may require in order to establish your entitlement to the benefits of the applicable tax treaty. See Description of American Depositary Shares Payment of taxes. If you hold ADSs, evidence of tax residence may be submitted to us through the depositary. Please see the discussion under Tax treaties below for discussion on treaty benefits.
Taxation of capital gains
In general, capital gains earned by you upon the transfer of our common shares or ADSs are subject to Korean withholding tax at the lower of (i) 11% (including resident surtax) of the gross proceeds realized and (ii) 27.5% (including resident surtax) of the net realized gains (subject to the production of satisfactory evidence of the acquisition costs and the transaction costs), unless you are exempt from Korean income taxation under the applicable Korean tax treaty with your country of tax residence. Please see Tax treaties below for a discussion on treaty benefits. Even if you do not qualify for any exemption under a tax treaty, you will not be subject to the foregoing withholding tax on capital gains if you qualify for the relevant Korean domestic tax law exemptions discussed in the following paragraphs.
With respect to our common shares, you will not be subject to Korean income taxation on capital gains realized upon the transfer of such common shares, (i) if our common shares are listed on either the KSE or the KOSDAQ and transfer is made through either the KSE or the KOSDAQ, (ii) if you have no permanent establishment in Korea and (iii) if you did not own or have not owned (together with any shares owned by any entity which you have a certain special relationship with and possibly including the shares represented by the ADSs) 25% or more of our total issued and outstanding shares at any time during the calendar year in which the sale occurs and during the five calendar years prior to the calendar year in which the sale occurs.
With respect to ADSs, there are uncertainties as to whether they should be viewed as securities separate from our common shares underlying such ADSs or as the underlying shares themselves for capital gains tax purposes, as discussed in more detail in the following paragraph. However, in either case, you will be eligible for exemptions for capital gains available under Korean domestic tax law (in addition to the exemption afforded under income tax treaties) if certain conditions discussed below are satisfied. Under a tax ruling issued by the Korean tax authority in 1995 (the 1995 tax ruling), ADSs are treated as securities separate from the underlying shares represented by such ADSs and, based on such ruling (i) capital gains earned by
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However, according to a recent tax ruling issued in 2004 by the Korean tax authorities regarding the securities transaction tax (the 2004 tax ruling), depositary receipts constitute share certificates the transfer of which is subject to the securities transaction tax. Even though the 2004 tax ruling addresses the securities transaction tax and not the income tax on capital gains, it gives rise to a question as to whether depositary shares (such as ADSs) should be viewed as the underlying shares for capital gains tax purposes. In that case, exemptions afforded under domestic Korean tax law to capital gains from transfers of ADSs based on the treatment of ADSs as securities separate from the underlying shares would no longer apply (including those referred to in the 1995 tax ruling), but, instead, exemptions for capital gains from transfers of underlying shares would apply. Under such an exemption relevant to this case, capital gains from transfers of ADSs should be exempt from Korean income tax under the STTCL if (i) the ADSs are listed on an overseas securities market that is similar to the KSE or KOSDAQ and (ii) the transfer of ADSs is made through such securities market. We believe that Nasdaq would satisfy the condition described in (i) above.
If you are subject to tax on capital gains with respect to the sale of ADSs, or of our common shares which you acquired as a result of a withdrawal, the purchaser or, in the case of the sale of common shares on the KSE or through a licensed securities company in Korea, the licensed securities company, is required to withhold Korean tax from the sales price in an amount equal to 11% (including resident surtax) of the gross realization proceeds and to make payment of these amounts to the Korean tax authority, unless you establish your entitlement to an exemption under an applicable tax treaty or domestic tax law or produce satisfactory evidence of your acquisition cost and transaction costs for the common shares or the ADSs. To obtain the benefit of an exemption from tax pursuant to a tax treaty, you must submit to the purchaser or the securities company, or through the ADS depositary, as the case may be, prior to or at the time of payment, such evidence of your tax residence as the Korean tax authorities may require in support of your claim for treaty benefits. Please see the discussion under Tax treaties below for an additional explanation on claiming treaty benefits.
Tax treaties
Korea has entered into a number of income tax treaties with other countries (including the United States), which would reduce or exempt Korean withholding tax on dividends on, and capital gains on transfer of, our common shares or ADSs. For example, under the Korea-United States income tax treaty, reduced rates of Korean withholding tax of 16.5% or 11.0% (respectively, including resident surtax, depending on your shareholding ratio) on dividends and an exemption from Korean withholding tax on capital gains are available to residents of the United States that are beneficial owners of the relevant dividend income or capital gains. However, under Article 17 (Investment of Holding Companies) of the Korea-United States income tax treaty, such reduced rates and exemption do not apply if (i) you are a United States corporation, (ii) by reason of any special measures, the tax imposed on you by the United States with respect to such dividends or capital gains is substantially less than the tax generally imposed by the United States on corporate profits, and (iii) 25% or more of your capital is held of record or is otherwise determined, after consultation between competent authorities of the United States and Korea, to be owned directly or indirectly by one or more persons who are not individual residents of the United States. Also, under Article 16 (Capital Gains) of the Korea-United States income tax treaty, the exemption on capital gains does not apply if you are an individual, and (a) you maintain a fixed base in Korea for a period or periods aggregating 183 days or more during the taxable year and your ADSs or common shares giving rise to capital gains are effectively connected with such fixed base or (b) you are present in Korea for a period or periods of 183 days or more during the taxable year.
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You should inquire for yourself whether you are entitled to the benefit of an income tax treaty with Korea. It is the responsibility of the party claiming the benefits of an income tax treaty in respect of dividend payments or capital gains to submit to us, the purchaser or the securities company, as applicable, a certificate as to its tax residence. In the absence of sufficient proof, we, the purchaser or the securities company, as applicable, must withhold tax at the normal rates. Further, effective from July 1, 2002, in order for you to obtain the benefit of a tax exemption on certain Korean source income (e.g., dividends and capital gains) under an applicable tax treaty, Korean tax law requires you (or your agent) to submit the application for tax exemption along with a certificate of your tax residency issued by a competent authority of your country of tax residence. Such application should be submitted to the relevant district tax office by the ninth day of the month following the date of the first payment of such income.
Inheritance tax and gift tax
Korean inheritance tax is imposed upon (i) all assets (wherever located) of the deceased if he or she was domiciled in Korea at the time of his or her death and (ii) all property located in Korea which passes on death (irrespective of the domicile of the deceased). Gift tax is imposed in similar circumstances to the above (based on the donees place of domicile in the case of (i) above). The taxes are imposed if the value of the relevant property is above a limit and vary from 10% to 50% according to the value of the relevant property and the identity of the parties involved.
Under the Korean inheritance and gift tax laws, shares issued by Korean corporations are deemed located in Korea irrespective of where the share certificates are physically located or by whom they are owned. If the tax authoritys interpretation of treating depositary receipts as the underlying share certificates under the 2004 tax ruling applies in the context of inheritance and gift taxes as well, you may be treated as the owner of the common shares underlying the ADSs.
At present, Korea has not entered into any tax treaty relating to inheritance or gift taxes.
Securities transaction tax
If you transfer the common shares and the common shares are listed on neither the Korea Stock Exchange nor KOSDAQ, you will be subject to securities transaction tax at the rate of 0.5%.
With respect to transfers of ADSs, depositary receipts (which the ADSs fall under) constitute share certificates subject to the securities transaction tax according to the 2004 tax ruling; provided that, under the Securities Transaction Tax Law, the transfer of depositary receipts listed on the New York Stock Exchange or Nasdaq is exempt from the securities transaction tax. In this regard, uncertainty remains as to whether the exemption is still afforded even if the actual transfer of ADSs is effected outside the New York Stock Exchange and Nasdaq, although the ADSs are listed on the New York Stock Exchange or Nasdaq.
According to tax rulings issued by the Korean tax authorities in 2000 and 2002, foreign stockholders are not subject to securities transaction tax upon the deposit of underlying share and receipt of depositary securities or upon the surrender of depositary securities and withdrawal of the originally deposited underlying share, but there remained uncertainties as to whether holders of ADSs other than initial holders will not be subject to securities transaction tax when they withdraw common shares upon surrendering the ADSs. However, the holding of the 2004 tax ruling referred to above seems to view the ADSs as the underlying shares at least for the purpose of the securities transaction tax and, though not specifically stated, could be read to imply that the securities transaction tax should not apply to deposits of common shares in exchange of ADSs or withdrawals of common shares upon surrender of the ADSs regardless of whether the holder is the initial holder because the transfer of ADSs by the initial holder to a subsequent holder would have already been subject to securities transaction tax under such tax ruling.
In principle, the securities transaction tax, if applicable, must be paid by the transferor of the shares or the rights to subscribe to such shares. When the transfer is effected through a securities settlement company, such settlement company is generally required to withhold and pay the tax to the tax authorities. When such transfer is made through a securities company only, such securities company is required to withhold and pay
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U.S. federal income tax considerations
The following summary describes certain United States federal income tax consequences of the ownership of our shares and ADSs as of the date hereof. The discussion set forth below is applicable to U.S. Holders (as defined below) (i) who are residents of the United States for purposes of the current United States/ Korea Income Tax Treaty, (ii) whose shares or ADSs are not, for purposes of the treaty, effectively connected with a permanent establishment in Korea and (iii) who otherwise qualify for the full benefits of the treaty. Except where noted, it deals only with shares and ADSs held as capital assets and does not deal with special situations, such as those of:
| dealers in securities or currencies; | |
| financial institutions; | |
| regulated investment companies; | |
| real estate investment trusts; | |
| tax-exempt entities; | |
| insurance companies; | |
| traders in securities that elect to use the mark-to-market method of accounting for their securities; | |
| persons holding shares or ADSs as part of a hedging, integrated, conversion or constructive sale transaction or a straddle; | |
| persons owning 10% or more of our voting stock; | |
| persons liable for alternative minimum tax; | |
| investors in pass-through entities; or | |
| persons whose functional currency is not the United States dollar. |
Furthermore, the discussion below is based upon the provisions of the Internal Revenue Code of 1986, as amended (the Code), and regulations, rulings and judicial decisions thereunder as of the date hereof, and such authorities may be repealed, revoked or modified so as to result in United States federal income tax consequences different from those discussed below. In addition, this summary is based, in part, upon representations made by the depositary to us and assumes that the deposit agreement, and all other related agreements, will be performed in accordance with their terms. This discussion, to the extent that it states matters of law or legal conclusions and subject to the qualifications herein, represents the opinion of Simpson Thacher & Bartlett LLP, our U.S. counsel.
Persons considering the purchase, ownership or disposition of shares or ADSs should consult their own tax advisors concerning the United States federal income tax consequences in light of their particular situation as well as any consequences arising under the laws of any other taxing jurisdiction.
As used herein, the term U.S. Holder means a beneficial holder of a share or ADS that is:
| an individual citizen or resident of the United States; | |
| a corporation (or other entity treated as a corporation for United States federal income tax purposes) created or organized in or under the laws of the United States, any state thereof or the District of Columbia; | |
| an estate the income of which is subject to United States federal income taxation regardless of its source; or |
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| a trust: |
| that is subject to the supervision of a court within the United States and the control of one or more United States persons as described in section 7701(a)(30) of the Code, or | |
| that has a valid election in effect under applicable U.S. Treasury regulations to be treated as a United States person. |
If a partnership holds shares or ADSs, the tax treatment of a partner will generally depend upon the status of the partner and the activities of the partnership. If you are a partner of a partnership holding our shares or ADSs, you should consult your tax advisors.
The U.S. Treasury has expressed concerns that parties to whom ADSs are released may be taking actions that are inconsistent with the claiming of foreign tax credits for United States holders of ADSs. Such actions could also be inconsistent with the claiming of the reduced rate of tax, described below, applicable to dividends received by certain non-corporate holders. Accordingly, the analysis of the creditability of Korean taxes and the availability of the reduced tax rate for dividends received by certain non-corporate holders, each described below, could be affected by actions taken by parties to whom the ADSs are released.
ADSs
If you hold ADSs, for United States federal income tax purposes, you generally will be treated as the owner of the underlying shares that are represented by such ADSs. Accordingly, deposits or withdrawals of shares for ADSs will not be subject to United States federal income tax.
Taxation of dividends
Subject to the passive foreign investment company rules described below, the gross amount of distributions on the ADSs or shares (including amounts withheld to reflect Korean withholding taxes) will be taxable as dividends, to the extent paid out of our current or accumulated earnings and profits, as determined under United States federal income tax principles. Such income will be includable in your gross income as ordinary income on the day actually or constructively received by you, in the case of the shares, or by the depositary, in the case of ADSs. Such dividends will not be eligible for the dividends received deduction allowed to corporations under the Code. With respect to non-corporate United States Holders, certain dividends received before January 1, 2009 from a qualified foreign corporation may be subject to reduced rates of taxation. A qualified foreign corporation includes a foreign corporation that is eligible for the benefits of a comprehensive income tax treaty with the United States which the United States Treasury Department determines to be satisfactory for these purposes and which includes an exchange of information provision. The United States Treasury Department has determined that the current income tax treaty between the United States and Korea meets these requirements. However, a foreign corporation is also treated as a qualified foreign corporation with respect to dividends paid by that corporation on shares (or ADSs backed by such shares) that are readily tradable on an established securities market in the United States. Our shares will generally not be considered readily tradable for these purposes. United States Treasury Department guidance indicates that our ADSs, which will be listed on Nasdaq, are readily tradable on an established securities market in the United States. There can be no assurance that our ADSs will be considered readily tradable on an established securities market in later years. Non-corporate holders that do not meet a minimum holding period requirement during which they are not protected from the risk of loss or that elect to treat the dividend income as investment income pursuant to section 163(d)(4) of the Code will not be eligible for the reduced rates of taxation regardless of our status as a qualified foreign corporation. In addition, the rate reduction will not apply to dividends if the recipient of a dividend is obligated to make related payments with respect to positions in substantially similar or related property. This disallowance applies even if the minimum holding period has been met.
The amount of any dividend paid in Won will equal the United States dollar value of the Won received calculated by reference to the exchange rate in effect on the date the dividend is received by you, in the case of shares, or by the Depositary, in the case of ADSs, regardless of whether the Won are converted into
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Subject to certain conditions and limitations, Korean withholding taxes on dividends may be treated as foreign taxes eligible for credit against your United States federal income tax liability. Instead of claiming a credit, you may, at your election, deduct such otherwise creditable Korean taxes in computing your taxable income, subject to generally applicable limitations under U.S. law. For purposes of calculating the foreign tax credit, dividends paid on the ADSs or shares will be treated as income from sources outside the United States and will generally constitute passive income. Further, in certain circumstances, if you:
| have held ADSs or shares for less than a specified minimum period during which it is not protected from risk of loss, or | |
| are obligated to make payments related to the dividends, |
you will not be allowed a foreign tax credit for foreign taxes imposed on dividends paid on ADSs or shares. The rules governing the foreign tax credit are complex. You are urged to consult your tax advisors regarding the availability of the foreign tax credit under your particular circumstances.
To the extent that the amount of any distribution exceeds our current and accumulated earnings and profits for a taxable year, the distribution will first be treated as a tax-free return of capital, causing a reduction in the adjusted basis of the ADSs or shares (thereby increasing the amount of gain, or decreasing the amount of loss, to be recognized by you on a subsequent disposition of the ADSs or shares), and the balance in excess of adjusted basis will be taxed as capital gain recognized on a sale or exchange. Consequently, such distributions in excess of our current and accumulated earnings and profits would generally not give rise to foreign source income and you would generally not be able to use the foreign tax credit arising from any Korean withholding tax imposed on such distribution unless such credit can be applied (subject to applicable limitations) against U.S. tax due on other foreign source income in the appropriate category for foreign tax credit purposes.
Distributions of ADSs, shares or preemptive rights to subscribe for shares that are received as part of a pro rata distribution to all of our shareholders generally will not be subject to United States federal income tax. Consequently such distributions will not give rise to foreign source income, and you will not be able to use the foreign tax credit arising from any Korean withholding tax unless such credit can be applied (subject to applicable limitations) against U.S. tax due on other income derived from foreign sources. The basis of the new ADSs, shares or rights so received will be determined by allocating the your basis in the old ADSs or shares between the old ADSs or shares and the new ADSs, shares or rights received, based on their relative fair market values on the date of distribution. However, the basis of the rights will be zero if:
| the fair market of the rights is less than 15 percent of the fair market value of the old ADSs or shares at the time of distribution, unless you elect to determine the basis of the old ADSs or shares and of the rights by allocating between the old ADSs or shares and the new ADSs or shares the adjusted basis of the old ADSs or shares, or | |
| the rights are not exercised and thus expire. |
Passive foreign investment companies
Based on the projected composition of our income and valuation of our assets, including goodwill, we do not expect to be a passive foreign investment company, a PFIC, for 2005, and we do not expect to become one in the future, although there can be no assurance in this regard. Our U.S. counsel expresses no opinion with respect to our expectations contained in this paragraph.
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In general, we will be a PFIC for any taxable year in which:
| at least 75% of our gross income is passive income, or | |
| at least 50% of the value (determined on a quarterly basis) of our assets is attributable to assets that produce or are held for the production of passive income. |
For this purpose, passive income generally includes dividends, interest, royalties, rents (other than rents and royalties derived in the active conduct of a trade or business and not derived from a related person). If we own at least 25% by value of the stock of another corporation, we will be treated, for purposes of the PFIC tests, as owning its proportionate share of the assets and receiving its proportionate share of the other corporations income.
The determination of whether we are a PFIC is made annually. Accordingly, it is possible that we may become a PFIC in the current or any future taxable year due to changes in its asset or income composition. Because we have valued our goodwill based on the anticipated market value of our shares or ADSs, a decrease in the price of our shares or ADSs may also result in our becoming a PFIC. If we are a PFIC for any taxable year during which you hold our ADSs or shares, unless you make the mark-to-market election discussed below, you will be subject to special tax rules discussed below.
If we are a PFIC for any taxable year during which you hold our ADSs or shares, you will be subject to special tax rules with respect to any excess distribution received and any gain realized from a sale or other disposition, including a pledge, of ADSs or shares. Distributions received in a taxable year that are greater than 125% of the average annual distributions received during the shorter of the three preceding taxable years or your holding period for the ADSs or shares will be treated as excess distributions. Under these special tax rules:
| the excess distribution or gain will be allocated ratably over your holding period for the ADSs or shares, | |
| the amount allocated to the current taxable year, and any taxable year prior to the first taxable year in which we were a PFIC, will be treated as ordinary income, and | |
| the amount allocated to each other year will be subject to tax at the highest tax rate in effect for that year and the interest charge generally applicable to underpayments of tax will be imposed on the resulting tax attributable to each such year. |
In addition, a distribution paid by us that is characterized as a dividend and is not characterized as an excess distribution would not be qualify for the reduced rates of tax applicable to individuals with respect to dividends paid before 2009. You will be required to file Internal Revenue Service Form 8621 if you hold our ADSs or shares in any year in which we are classified as a PFIC.
In certain circumstances, in lieu of being subject to the excess distribution rules discussed above, you may make an election to include gain on the stock of a PFIC as ordinary income under a mark-to-market method provided that such stock is regularly traded on a qualified exchange. Under current law, the mark-to-market election may be available for holders of the ADSs because the ADSs will be listed on Nasdaq which constitutes a qualified exchange as designated in the Internal Revenue Code, although there can be no assurance that the ADSs will be regularly traded. The mark-to-market election generally will not be available for holders of our shares.
If you make an effective mark-to-market election, you will include in each year as ordinary income the excess of the fair market value of your PFIC ADSs or shares at the end of the year over your adjusted tax basis in the ADSs or shares. You will be entitled to deduct as an ordinary loss each year the excess of your adjusted tax basis in the ADSs or shares over their fair market value at the end of the year, but only to the extent of the net amount previously included in income as a result of the mark-to-market election.
Your adjusted tax basis in PFIC ADSs or shares will be increased by the amount of any income inclusion and decreased by the amount of any deductions under the mark-to-market rules. If you make a mark-to-market election it will be effective for the taxable year for which the election is made and all
128
Alternatively, you can sometimes avoid the rules described above by electing to treat us as a qualified electing fund under section 1295 of the Internal Revenue Code. This option is not available to you because we do not intend to comply with the requirements necessary to permit you to make this election.
You are urged to consult your tax advisors concerning the United States federal income tax consequences of holding ADSs or shares if we are considered a PFIC in any taxable year.
Taxation of capital gains
Subject to the passive foreign investment company rules described above, for United States federal income tax purposes, you will recognize taxable gain or loss on any sale or other disposition of ADSs or shares in an amount equal to the difference between the amount realized for the ADSs or shares and your basis in the ADSs or shares. Such gain or loss will be capital gain or loss. Capital gains of individuals derived with respect to capital assets held for more than one year are eligible for reduced rates of taxation. The deductibility of capital losses is subject to limitations. Any gain or loss recognized by you will generally be treated as United States source gain or loss. Consequently, you may not be able to use the foreign tax credit arising from any Korean tax imposed on the disposition of an ADS or share unless such credit can be applied (subject to applicable limitations) against tax due on other income treated as derived from foreign sources.
Any Korean securities transaction tax imposed on the sale or other disposition of shares or ADSs will not be treated as a creditable foreign tax for United States federal income tax purposes, although you may be entitled to deduct such taxes, subject to applicable limitations under the Code.
Information reporting and backup withholding
In general, information reporting will apply to dividends (including distributions of interest on shareholders equity) in respect of our ADSs or shares and the proceeds from the sale, exchange or redemption of our ADSs or shares that are paid to you within the United States (and in certain cases, outside the United States), unless you are an exempt recipient such as a corporation. A backup withholding tax may apply to such payments if you fail to provide a taxpayer identification number or certification of other exempt status or fail to report in full dividend and interest income.
Any amounts withheld under the backup withholding rules will be allowed as a refund or a credit against your United States federal income tax liability provided the required information is furnished to the Internal Revenue Service.
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UNDERWRITING
Under the terms and subject to the conditions
contained in an underwriting agreement
dated ,
2005, we and the selling shareholders have agreed to sell to the
underwriters named below, for whom Credit Suisse First Boston
LLC is acting as representative, the following respective
numbers of ADSs:
U.S. Underwriters
Number of ADSs
International Underwriters
Number of ADSs
The underwriting agreement provides that the underwriters are obligated to purchase all the ADSs in the offering if any are purchased, other than those ADSs covered by the over-allotment option described below. The underwriting agreement also provides that if an underwriter defaults the purchase commitments of non-defaulting underwriters may be increased or the offering may be terminated.
All sales of the ADSs in the United States will be made by U.S. registered brokers/dealers.
We have granted to the underwriters a 30-day option to purchase up to 1,395,000 additional ADSs from us at the initial public offering price less the underwriting discounts and commissions. The option may be exercised only to cover any over-allotments.
The underwriters propose to offer the ADSs initially at the public offering price on the cover page of this prospectus and to selling group members at that price less a selling concession of US$ per ADS. The underwriters and selling group members may allow a discount of US$ per ADS on sales to other broker/ dealers. After the initial public offering the underwriters may change the public offering price and concession and discount to broker/dealers.
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The following table summarizes the compensation
and estimated expenses we and the selling shareholders will pay:
Per share
Total
Without
With
Without
With
over-allotment
over-allotment
over-allotment
over-allotment
US$
US$
US$
US$
The underwriters have agreed to reimburse us for a portion of our out-of-pocket expenses incurred in connection with this offering.
The representative has informed us that they do not expect sales to accounts over which the underwriters have discretionary authority to exceed 5% of the ADSs being offered.
We have agreed that we will not offer, sell, contract to sell, pledge or otherwise dispose of, directly or indirectly, or file with the Securities and Exchange Commission a registration statement under the Securities Act relating to, any of our ADSs or common shares or securities convertible into or exchangeable or exercisable for any of our ADSs or common shares, enter into a transaction that would have the same effect, or enter into any swap, hedge or other arrangement that transfers, in whole or in part, any of the economic consequences of ownership of our ADSs or common shares, whether any of these transactions are to be settled by delivery of our ADSs or common shares or other securities, in cash or otherwise, or publicly disclose the intention to make any offer, sale, pledge, disposition or filing, without the prior written consent of Credit Suisse First Boston LLC for a period of 180 days after the date of this prospectus, except grants of employee stock options pursuant to the terms of a plan in effect on the date of this prospectus. However, in the event that either (i) during the last 17 days of the lock-up period, we release earnings results or material news or a material event relating to us occurs or (ii) prior to the expiration of the lock-up period, we announce that we will release earnings results during the 16-day period beginning on the last day of the lock-up period, then in either case, the expiration of the lock-up will be extended until the expiration of the 18-day period beginning on the date of the release of the earnings results or the occurrence of the material news or event, as applicable, unless Credit Suisse First Boston LLC waives, in writing, such an extension.
All of our directors and officers and the selling shareholders have agreed that they not will offer, sell, contract to sell, pledge or otherwise dispose of, directly or indirectly, any of our ADSs or common shares or securities convertible into or exchangeable or exercisable for any of our ADSs or common shares, enter into a transaction that would have the same effect, or enter into any swap, hedge or other arrangement that transfers, in whole or in part, any of the economic consequences of ownership of our ADSs or common shares, whether any of these transactions are to be settled by delivery of our ADSs or common shares or other securities, in cash or otherwise, or publicly disclose the intention to make any offer, sale, pledge or disposition, or to enter into any transaction, swap, hedge or other arrangement, without, in each case, the prior written consent of Credit Suisse First Boston LLC for a period of 180 days after the date of this prospectus. However, in the event that either (i) during the last 17 days of the lock-up period, we release earnings results or material news or a material event relating to us occurs or (ii) prior to the expiration of the lock-up period, we announce that we will release earnings results during the 16-day period beginning on the last day of the lock-up period, then in either case, the expiration of the lock-up will be extended until the expiration of the 18-day period beginning on the date of the release of the earnings results or the occurrence of the material news or event, as applicable, unless Credit Suisse First Boston LLC waives, in writing, such an extension.
We and the selling shareholders have agreed to indemnify the underwriters against liabilities under the Securities Act, or contribute to payments that the underwriters may be required to make in that respect.
131
We have applied to list the ADSs on Nasdaq under the symbol GRVY.
In connection with the listing of the ADSs on Nasdaq, the underwriters will undertake to sell round lots of 100 ADSs or more to a minimum of 400 beneficial owners of ADSs.
Our common shares are not listed on any stock exchange, including in Korea. Prior to this offering, there has been no public market for our common shares or ADSs. The public offering price will be determined through negotiations among us and the representative. In addition to prevailing market conditions, the factors to be considered in determining the initial public offering are:
| the valuation multiples of publicly traded companies that the representative believes to be comparable to us, | |
| our financial information, | |
| the history of, and the prospects for, our company and the industry in which we compete, | |
| an assessment of our management, our past and present operations, and the prospects for, and timing of, our future revenues, | |
| the present state of our development, and | |
| the above factors in relation to market values and various valuation measures of other companies engaged in activities similar to ours. |
In connection with the offering the underwriters may engage in stabilizing transactions, over-allotment transactions, syndicate covering transactions and penalty bids in accordance with Regulation M under the Exchange Act.
| Stabilizing transactions permit bids to purchase the underlying security so long as the stabilizing bids do not exceed a specified maximum. | |
| Over-allotment involves sales by the underwriters of ADSs in excess of the number of ADSs the underwriters are obligated to purchase, which creates a syndicate short position. The short position may be either a covered short position or a naked short position. In a covered short position, the number of ADSs over-allotted by the underwriters is not greater than the number of ADSs that they may purchase in the over-allotment option. In a naked short position, the number of ADSs involved is greater than the number of ADSs in the over-allotment option. The underwriters may close out any covered short position by either exercising their over-allotment option and/or purchasing ADSs in the open market. | |
| Syndicate covering transactions involve purchases of the ADSs in the open market after the distribution has been completed in order to cover syndicate short positions. In determining the source of ADSs to close out the short position, the underwriters will consider, among other things, the price of ADSs available for purchase in the open market as compared to the price at which they may purchase ADSs through the over-allotment option. If the underwriters sell more ADSs than could be covered by the over-allotment option, a naked short position, the position can only be closed out by buying ADSs in the open market. A naked short position is more likely to be created if the underwriters are concerned that there could be downward pressure on the price of the ADSs in the open market after pricing that could adversely affect investors who purchase in the offering. | |
| Penalty bids permit the representative to reclaim a selling concession from a syndicate member when the ADSs originally sold by the syndicate member is purchased in a stabilizing or syndicate covering transaction to cover syndicate short positions. |
These stabilizing transactions, syndicate covering transactions and penalty bids may have the effect of raising or maintaining the market price of our ADSs or preventing or retarding a decline in the market price of the ADSs. As a result the price of our ADSs may be higher than the price that might otherwise exist in the open market. These transactions may be effected on Nasdaq and, if commenced, may be discontinued at any time.
132
A prospectus in electronic format may be made available on the web sites maintained by one or more of the underwriters, or selling group members, if any, participating in this offering and one or more of the underwriters participating in the offering may distribute prospectuses electronically. The representative may agree to allocate a number of ADSs to underwriters and selling group members for sale to their online brokerage account holders. Internet distributions will be allocated by the underwriters and selling group members that will make Internet distributions on the same basis as other allocations.
In the ordinary course of their respective businesses, some of the underwriters and their affiliates may in the future engage, in commercial banking, financial advisory and/or investment banking transactions with us and our affiliates. The address of the representative of the underwriters, Credit Suisse First Boston LLC, is 11 Madison Avenue, New York, New York 10010-3629.
Selling restrictions
General
No action has been or will be taken by us or by any underwriter in any jurisdiction except in the United States that would permit a public offering of our ADSs, or the possession, circulation or distribution of a prospectus or any other material relating to us and our ADSs in any country or jurisdiction where action for that purpose is required. Accordingly, our ADSs may not be offered or sold, directly or indirectly, and neither this prospectus nor any other material or advertisements in connection with this offering may be distributed or published, in or from any country or jurisdiction except in compliance with any applicable rules and regulations of any such country or jurisdiction.
United Kingdom
Each of the underwriters has represented and agreed that (i) it has not offered or sold, and, prior to the expiration of the period of six months from the closing date for the issue of the ADSs, will not offer or sell any ADSs to persons in the United Kingdom, except to those persons whose ordinary activities involve them in acquiring, holding, managing or disposing of investments (as principal or agent) for the purpose of their businesses or otherwise in circumstances which have not resulted and will not result in an offer to the public in the United Kingdom within the meaning of the Public Offers of Securities Regulations 1995; (ii) it has complied and will comply with all applicable provisions of the Financial Services Act 1986 and all applicable provisions of the Financial Services and Markets Act 2000, or FSMA, with respect to anything done by it in relation to the ADSs in, from or otherwise involving the United Kingdom; and (iii) it has only communicated or caused to be communicated and will only communicate or cause to be communicated any invitation or inducement to engage in investment activity (within the meaning of the FSMA) received by it in connection with the issue or sale of the ADSs in circumstances in which Section 21(1) of the FSMA does not apply to us.
Korea
The ADSs or shares of common stock have not been registered under the Korean Securities and Exchange Law. Each of the underwriters has represented and agreed that it has not offered, sold or delivered and will not offer, sell or deliver, directly or indirectly, any ADSs in Korea or to, or for the account or benefit of, any resident of Korea, except as otherwise permitted by applicable Korean laws and regulations; and any securities dealer to whom it sells ADSs will agree that it will not offer any ADSs, directly or indirectly, in Korea or to any resident of Korea, except as permitted by applicable Korean laws and regulations, or to any other dealer who does not so represent and agree.
Japan
Each of the underwriters has represented and agreed that it will not offer or sell any ADSs directly or indirectly in Japan or to, or for the benefit of any Japanese person or to others, for re-offering or re-sale directly or indirectly in Japan or to any Japanese person, except in each case pursuant to an exemption from the registration requirements of, and otherwise in compliance with, the Securities and Exchange Law of Japan
133
Hong Kong
Each of the underwriters has represented and agreed that the ADSs have not been offered or sold and will not be offered or sold in Hong Kong, by means of any document, other than (i) to professional investors as defined in the Securities and Futures Ordinance (Cap. 571) of Hong Kong and any rules made under that Ordinance; or (ii) in other circumstances which do not result in the document being a prospectus as defined in the Companies Ordinance (Cap. 32) of Hong Kong or which do not constitute an offer to the public within the meaning of that Ordinance; and each of the underwriters has not issued or had in its possession for the purposes of issue and will not issue or have in its possession for the purposes of issue any advertisement, invitation or document relating to the ADSs, whether in Hong Kong or elsewhere, which is directed at, or the contents of which are likely to be accessed or read by, the public in Hong Kong (except if permitted to do so under the securities laws of Hong Kong) other than with respect to ADSs which are or are intended to be disposed of only to persons outside Hong Kong or only to professional investors as defined in the Securities and Futures Ordinance (Cap.571) and any rules made thereunder.
Singapore
This prospectus or any other offering material relating to the ADSs has not been and will not be registered as a prospectus with the Registrar of Companies and Businesses in Singapore, and the ADSs will be offered in Singapore pursuant to an exemption invoked under Section 106C and Section 106D of the Companies Act, Chapter 50 of Singapore, or the Singapore Companies Act. Accordingly, the ADSs may not be offered or sold, nor may this prospectus or any other offering material relating to the ADSs be circulated or distributed, directly or indirectly, to the public or any member of the public in Singapore other than (a) to an institutional investor or other person specified in Section 106C of the Singapore Companies Act, (b) to a sophisticated investor, and in accordance with the conditions specified in Section 106D of the Singapore Companies Act or (c) otherwise pursuant to, and in accordance with the conditions of, any other applicable provision of the Singapore Companies Act.
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NOTICE TO CANADIAN RESIDENTS
Resale restrictions
The distribution of the ADSs in Canada is being made only on a private placement basis exempt from the requirement that we and the selling shareholders prepare and file a prospectus with the securities regulatory authorities in each province where trades of ADSs are made. Any resale of the ADSs in Canada must be made under applicable securities laws which will vary depending on the relevant jurisdiction, and which may require resales to be made under available statutory exemptions or under a discretionary exemption granted by the applicable Canadian securities regulatory authority. Purchasers are advised to seek legal advice prior to any resale of the ADSs.
Representations of purchasers
By purchasing ADSs in Canada and accepting a purchase confirmation a purchaser is representing to us, the selling shareholders and the dealer from whom the purchase confirmation is received that:
| the purchaser is entitled under applicable provincial securities laws to purchase the ADSs without the benefit of a prospectus qualified under those securities laws, | |
| where required by law, that the purchaser is purchasing as principal and not as agent, and | |
| the purchaser has reviewed the text under Resale restrictions above. |
Rights of action Ontario purchasers only
Under Ontario securities legislation, a purchaser who purchases a security offered by this prospectus during the period of distribution will have a statutory right of action for damages, or while still the owner of the ADSs, for rescission against us and the selling shareholders in the event that this circular contains a misrepresentation. A purchaser will be deemed to have relied on the misrepresentation. The right of action for damages is exercisable not later than the earlier of 180 days from the date the purchaser first had knowledge of the facts giving rise to the cause of action and three years from the date on which payment is made for the ADSs. The right of action for rescission is exercisable not later than 180 days from the date on which payment is made for the ADSs. If a purchaser elects to exercise the right of action for rescission, the purchaser will have no right of action for damages against us or the selling shareholders. In no case will the amount recoverable in any action exceed the price at which the ADSs were offered to the purchaser and if the purchaser is shown to have purchased the securities with knowledge of the misrepresentation, we and the selling shareholders will have no liability. In the case of an action for damages, we and the selling shareholders will not be liable for all or any portion of the damages that are proven to not represent the depreciation in value of the ADSs as a result of the misrepresentation relied upon. These rights are in addition to, and without derogation from, any other rights or remedies available at law to an Ontario purchaser. The foregoing is a summary of the rights available to an Ontario purchaser. Ontario purchasers should refer to the complete text of the relevant statutory provisions.
Enforcement of legal rights
All of our directors and officers as well as the experts named herein and the selling shareholders may be located outside of Canada and, as a result, it may not be possible for Canadian purchasers to effect service of process within Canada upon us or those persons. All or a substantial portion of our assets and the assets of those persons may be located outside of Canada and, as a result, it may not be possible to satisfy a judgment against us or those persons in Canada or to enforce a judgment obtained in Canadian courts against us or those persons outside of Canada.
135
Taxation and eligibility for investment
Canadian purchasers of ADSs should consult their own legal and tax advisors with respect to the tax consequences of an investment in the ADSs in their particular circumstances and about the eligibility of the ADSs for investment by the purchaser under relevant Canadian legislation.
136
EXPENSES RELATING TO THIS OFFERING
Set forth below is an itemization of the total expenses, excluding underwriting discounts and commissions, that are expected to be incurred in connection with the offer and sale of the ADSs by us and the selling shareholders. With the exception of the Securities and Exchange Commission registration fee, the National Association of Securities Dealers, Inc. filing fee and the Nasdaq listing fee, all amounts are estimates.
Type of expenses | Amount | ||||
|
|
||||
Securities and Exchange Commission registration
fee
|
US$ | 19,512 | |||
Nasdaq listing fee
|
100,000 | ||||
National Association of Securities Dealers, Inc.
filing fee
|
16,008 | ||||
Printing and engraving expenses
|
150,000 | ||||
Legal fees and expenses
|
1,200,000 | ||||
Accounting fees and expenses
|
510,000 | ||||
Depositary expense
|
| ||||
Miscellaneous
|
309,980 | ||||
|
|||||
Total
|
US$ | 2,305,500 | |||
|
Expenses will be borne in proportion to the numbers of ADSs sold in the offering by us and the selling shareholders, respectively. The underwriters have agreed to pay a portion of the expenses incurred in connection with the offering. See Underwriting.
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LEGAL MATTERS
Certain legal matters in connection with the offered ADSs will be passed upon for us by Simpson Thacher & Bartlett LLP, our United States counsel, and by Kim & Chang, our Korean counsel. Certain legal matters with respect to the offered ADSs will be passed upon for the underwriters by Davis Polk & Wardwell, Menlo Park, California, United States counsel for the underwriters, and by Shin & Kim, Korean counsel for the underwriters. Simpson Thacher & Bartlett LLP may rely as to all matters of Korean law on the opinion of Kim & Chang. Kim & Chang may rely as to all matters of New York and United States federal law on the opinion of Simpson Thacher & Bartlett LLP. Davis Polk & Wardwell may rely as to all matters of Korean law on the opinion of Shin & Kim. Shin & Kim may rely as to all matters of New York and United States federal law on the opinion of Davis Polk & Wardwell.
EXPERTS
Our consolidated financial statements as of December 31, 2002 and 2003, and for each of the three years ended December 31, 2003, and our consolidated financial statements as of September 30, 2004, and for the nine-month period ended September 30, 2003 and 2004, included in this Registration Statement, have been so included in reliance on the reports of Samil PricewaterhouseCoopers, independent accountants, given on the authority of said firm as experts in accounting and auditing. The address of Samil PricewaterhouseCoopers is Kukje Center Building, 191 Hangangro 2ga, Yongsan-gu, Seoul 140-702, Korea. Samil PricewaterhouseCoopers is a member of the Korean Institute of Certified Public Accountants, and the Korean member firm of PricewaterhouseCoopers. PricewaterhouseCoopers refers to the network of member firms of PricewaterhouseCoopers International Limited, each of which is a separate and independent legal entity.
138
ENFORCEABILITY OF CIVIL LIABILITIES
We are organized under the law of Korea, and all of our directors and officers and the experts named herein reside in Korea. All or a significant portion of our assets and the assets of such persons are located outside of the United States. As a result, it may not be possible for you to effect service of process within the United States upon these persons or to enforce against them or us court judgments obtained in the United States that are predicated upon the civil liability provisions of the federal securities laws of the United States or of the securities laws of any state of the United States. We have been advised by our Korean counsel, Kim & Chang, that in their opinion, there is doubt as to the enforceability in Korea, either in original actions or in actions for enforcement of judgments of United States courts, of civil liabilities predicated on the federal securities laws of the United States or the securities laws of any state of the United States.
WHERE YOU CAN FIND MORE INFORMATION
We have filed a registration statement on Form F-1 with the SEC under the Securities Act covering the common shares represented by the ADSs offered by this prospectus. A related registration statement on Form F-6 will be filed with the SEC to register the ADSs. You should refer to our registration statements and the related exhibits and schedules if you would like to find out more about us and about the ADSs and the common shares represented by the ADSs. This prospectus summarizes material provisions of contracts and other documents that we refer to. Since this prospectus may not contain all the information that you may find important, you should review a full text of these documents. We have included copies of these documents as exhibits to our registration statements.
You may review copies of the registration statements at the SECs public reference room at 450 Fifth Street, N.W., Washington, D.C. 20549. You may also get copies of all or any portion of the registration statements from the public reference room, the regional offices or by calling the SEC at 1-800-SEC-0330 or by writing the SEC, upon payment of a prescribed fee. Our SEC filings, including the registration statement, are also available to you on the SECs web site http://www.sec.gov.
Upon completion of the offering, we will be subject to the information requirements of the Exchange Act, and, in accordance therewith, we will file with the SEC annual reports on Form 20-F within six months of our fiscal year-end, and provide to the SEC other material information on current reports on Form 6-K. These reports and other information can be inspected at the public reference room at the SEC and at the SEC regional offices referred to above. You can also obtain copies of the material from the public reference room, the regional offices or by calling or writing the SEC upon payment of a prescribed fee. As a foreign private issuer, we are exempt from the rules under the Exchange Act prescribing the furnishing and content of proxy statements to shareholders and our executive officers, directors and principal shareholders are exempt from the reporting and short-swing profit recovery provisions contained in Section 16 of the Exchange Act.
We will furnish to The Bank of New York, as depositary for the ADSs, our annual reports, which will include a review of operations and annual audited financial statements prepared in accordance with U.S. GAAP and all notices of shareholders meetings and other reports and communications that are made generally available to our shareholders. The depositary will make these notices, reports and communications available to holders of ADSs and will upon our request, arrange for the mailing of these documents to all holders of record of ADSs.
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INDEX TO FINANCIAL STATEMENTS
Page | ||||
|
||||
Report of Independent Registered Public
Accounting Firm
|
F-2 | |||
Consolidated Financial Statements
|
||||
Consolidated Balance Sheets as of
September 30, 2003 and 2004
|
F-3 | |||
Consolidated Statements of Operations for the
nine-month periods ended September 30, 2003 and 2004
|
F-4 | |||
Consolidated Statements of Changes in
Shareholders Equity for the nine-month periods ended
September 30, 2003 and 2004
|
F-5 | |||
Consolidated Statements of Cash Flows for the
nine-month periods ended September 30, 2003 and 2004
|
F-6 | |||
Notes to Consolidated Financial Statements
|
F-7 | |||
Report of Independent Registered Public
Accounting Firm
|
F-20 | |||
Consolidated Financial Statements
|
||||
Consolidated Balance Sheets as of
December 31, 2002 and 2003
|
F-21 | |||
Consolidated Statements of Operations for the
years ended December 31, 2001, 2002 and 2003
|
F-22 | |||
Consolidated Statements of Changes in
Shareholders Equity for the years ended
December 31, 2001, 2002 and 2003
|
F-23 | |||
Consolidated Statements of Cash Flows for the
years ended December 31, 2001, 2002 and 2003
|
F-24 | |||
Notes to Consolidated Financial Statements
|
F-25 |
F-1
Report of Independent Registered Public
Accounting Firm
To the Board of Directors and the Shareholders of
In our opinion, the accompanying consolidated
balance sheets and the related consolidated statements of
operations, of changes in shareholders equity and of cash
flows present fairly, in all material respects, the financial
position of GRAVITY Co., Ltd. and its subsidiaries (the
Company) as of September 30, 2003 and 2004 and
the results of their operations and their cash flows for the
nine-month periods ended September 30, 2003 and 2004 in
conformity with accounting principles generally accepted in the
United States of America. These financial statements are the
responsibility of the Companys management. Our
responsibility is to express an opinion on these financial
statements based on our audits. We conducted our audits of these
statements in accordance with the standards of the Public
Company Accounting Oversight Board (United States). Those
standards require that we plan and perform the audit to obtain
reasonable assurance about whether the financial statements are
free of material misstatement. An audit includes examining, on a
test basis, evidence supporting the amounts and disclosures in
the financial statements, assessing the accounting principles
used and significant estimates made by management, and
evaluating the overall financial statement presentation. We
believe that our audits provide a reasonable basis for our
opinion.
Samil PricewaterhouseCoopers
Seoul, Korea
F-2
GRAVITY Co., Ltd.
Consolidated Balance Sheets
Table of Contents
(Note 3)
2003
2004
2004
(unaudited)
(In millions of Korean Won and in
thousands of US dollars,
except per share data)
W
1,589
W
12,577
$
10,918
1,000
2,050
1,780
592
4,655
4,041
6,356
6,325
5,490
2,680
2,436
2,115
12,217
28,043
24,344
4,451
15,401
13,369
4,388
4,206
3,651
1,810
3,426
2,974
W
22,866
W
51,076
$
44,338
W
1,538
W
2,588
$
2,247
2,464
2,951
2,562
2,769
1,841
1,598
881
271
235
427
470
408
262
238
207
8,341
8,359
7,257
326
408
354
1,691
308
768
667
2,460
2,135
14
9
8
10,680
12,004
10,421
2,774
2,774
2,408
2,132
2,132
1,851
7,316
34,145
29,640
(36
)
21
18
12,186
39,072
33,917
W
22,866
W
51,076
$
44,338
The accompanying notes are an integral part of these financial statements.
F-3
GRAVITY Co., Ltd.
Consolidated Statements of
Operations
(Note 3)
2003
2004
2004
(unaudited)
(In millions of Korean Won and in
thousands of US dollars,
except per share data)
W
13,925
W
12,875
$
11,176
13,342
33,057
28,695
35
253
220
575
1,793
1,556
27,877
47,978
41,647
4,800
7,480
6,493
23,077
40,498
35,154
7,387
10,157
8,817
686
1,435
1,246
15,004
28,906
25,091
41
237
206
(4,616
)
(3,491
)
(3,030
)
184
185
161
(191
)
(492
)
(427
)
26
(1
)
(1
)
10,448
25,344
22,000
1,379
3,976
3,451
9,069
21,368
18,549
17
14
(156
)
(135
)
W
9,069
W
21,229
$
18,428
W
1,818
W
3,826
$
3.32
4,990,029
5,548,900
5,548,900
The accompanying notes are an integral part of these financial statements.
F-4
GRAVITY Co., Ltd.
Consolidated Statements of Changes in
Shareholders Equity
Retained
Accumulated
Additional
Earnings
Other
Common
Common
Paid-in
(Accumulated
Comprehensive
Shares
Shares
Capital
deficit)
Income (Loss)
Total
(In millions of Korean Won and in thousands of US dollars,
except number of shares)
3,400,000
W
1,700
W
W
(1,753
)
W
(210
)
W
(263
)
2,148,900
1,074
2,132
3,206
216
216
(42
)
(42
)
9,069
9,069
9,243
5,548,900
2,774
2,132
7,316
(36
)
12,186
2
2
32
32
5,600
5,600
5,634
5,548,900
2,774
2,132
12,916
(2
)
17,820
37
37
(14
)
(14
)
21,229
21,229
21,252
5,548,900
W
2,774
W
2,132
W
34,145
W
21
W
39,072
Accumulated
Additional
Other
Common
Common
Paid-in
Retained
Comprehensive
Shares
Shares
Capital
Earnings
Income (Loss)
Total
(In millions of Korean Won and in thousands of US dollars,
except number of shares)
(Note 3)
(unaudited)
5,548,900
$
2,408
$
1,851
$
11,212
$
(1
)
$
15,470
31
31
(12
)
(12
)
18,428
18,428
18,447
5,548,900
$
2,408
$
1,851
$
29,640
$
18
$
33,917
The accompanying notes are an integral part of these financial statements.
F-5
GRAVITY Co., Ltd.
Consolidated Statements of Cash
Flows
(Note 3)
2003
2004
2004
(unaudited)
(In millions of Korean Won and in
thousands of US dollars,
except per share data)
W9,069
W21,229
$
18,428
operating activities
1,069
2,376
2,063
156
135
258
671
582
(912
)
(903
)
(784
)
17
14
(10
)
(54
)
(46
)
(595
)
663
576
(188
)
341
296
(156
)
(407
)
(353
)
1,249
309
268
(48
)
(42
)
22
(6
)
(5
)
(114
)
(245
)
(212
)
(1,142
)
597
518
8,550
24,696
21,438
(1,233
)
(450
)
(391
)
(352
)
(6,562
)
(5,696
)
477
2,551
2,214
(1,000
)
(1,274
)
(1,106
)
(2,556
)
(12,016
)
(10,431
)
135
117
(3,292
)
(293
)
(254
)
2,460
2,136
(39
)
(11
)
(9
)
(7,995
)
(15,460
)
(13,420
)
3,206
(379
)
(104
)
(90
)
(2,366
)
(1,957
)
(1,700
)
16
(3
)
(3
)
(2
)
474
(2,064
)
(1,792
)
1,029
7,172
6,226
560
5,405
4,692
W1,589
W12,577
$
10,918
The accompanying notes are an integral part of these financial statements.
F-6
GRAVITY Co., Ltd.
Notes to Consolidated Financial
Statements
1. Description of
business
GRAVITY Co., Ltd. (GRAVITY),
incorporated on April 4, 2000, is engaged in developing and
distributing online games and other related businesses
principally in the Republic of Korea and in other countries
within Asia, America and Europe. GRAVITYs principal game
product, RAGNAROK, a multi-player online role
playing game, was commercially launched in August 2002.
GRAVITY founded GRAVITY Interactive, LLC.
(Interactive), a wholly owned U.S.-based subsidiary,
on March 14, 2003. GRAVITY acquired 50% of the voting
shares of RO Production Co., Ltd., a Japanese-based
subsidiary on January 20, 2004.
GRAVITY conducts its business within one industry
segment the business of developing and distributing
online game, software licensing and other related services.
2. Significant accounting
policies
The accompanying consolidated financial
statements have been prepared in accordance with accounting
principles generally accepted in the United States of America
(US GAAP). Significant accounting policies
followed by the Company in the preparation of the accompanying
consolidated financial statements are summarized below.
The accompanying consolidated financial
statements include the accounts of GRAVITY and its subsidiaries,
GRAVITY Interactive, LLC. and RO Production Co., Ltd. (the
Company). All significant intercompany transactions
and balances have been eliminated during consolidation.
The Company follows the equity method of
accounting for investment in Animation Production Committee, a
joint venture. The Company records its initial investment at
cost and records its pro rata share of the earnings in or losses
in the results of operations of the venture.
On November 22, 2003, GRAVITYs
shareholders approved a 10-for-1 stock split which became
effective on December 25, 2003. The accompanying
consolidated financial statements, including all share and per
share data, have been restated as if the stock splits had
occurred as of the earliest period presented.
The preparation of consolidated financial
statements in conformity with US GAAP requires management
to make estimates and assumptions that affect the amounts
reported in the accompanying consolidated financial statements
and related disclosures. Although these estimates are based on
managements best knowledge of current events and actions
that the Company may undertake in the future, actual results may
differ from these estimates.
In common with certain other Asian countries, the
economic environment in the Republic of Korea continues to be
volatile. In addition, the Korean government and the private
sector continue to implement structural reforms to historical
business practices, including corporate governance. The Company
may be either directly or indirectly affected by these volatile
economic conditions and the reform program described above. The
accompanying consolidated financial statements reflect
managements assessment of the impact to
F-7
Notes to Consolidated Financial
Statements (Continued)
date of the economic environment on the financial
position and results of operations of the Company. Actual
results may differ materially from managements current
assessment.
The industry in which the Company operates is
subject to a number of industry-specific risk factors,
including, but not limited to, rapidly changing technologies;
significant numbers of new entrants; dependence on key
individuals; competition from similar products from larger
companies; customer preferences; the need for the continued
successful development, marketing, and selling of its products
and services; and the need for positive cash flows from
operations. The Company depends on one key product and has a
limited operating history and as a result, the Company is
subject to risks associated with early stage companies in new
and rapidly evolving markets.
During the nine-month periods ended
September 30, 2003 and 2004, the Company generated 94%, and
94% of its revenue from the Asia region, respectively,
therefore, an economic crisis in the Asia region would have a
significant impact on the Company.
During the nine-month periods ended
September 30, 2003 and 2004, the Company generated a 44%,
and 21%, respectively, of its total revenue from its
relationship with Sunny YNK reported as online games
subscription revenue in Korea. In addition, during the
nine-month periods ended September 30, 2003 and 2004, the
Company generated a 40%, and 51%, respectively, of its total
revenue from two of its customers, the licensees in Japan and
Taiwan. The licensee in Japan generated online games
royalties and license fees and character merchandising of 20%,
and 28% of the Companys total revenues, and the licensee
in Taiwan generated online games royalties and
license fees 20%, and 23% of the Companys total revenues
for the nine-month periods ended September 30, 2003 and
2004, respectively.
Start-up costs are expensed as incurred.
Prepaid online game subscriptions are deferred
and recognized based upon their actual usage.
The Company licenses the right to sell and
distribute its games in exchange for an initial prepaid license
fee and guaranteed minimum royalty payments. The prepaid license
fee revenues are deferred and recognized ratably over the
license period. The guaranteed minimum royalty payments, which
are currently only paid in China, are deferred and recognized as
the royalties are earned. In addition, the Company receives a
royalty payment based on a specified percentage of the
licensees sales. These royalties, that exceed the
guaranteed minimum royalty, are recognized on a monthly basis,
as the related revenues are earned by the licensees.
In February and April, 2002, the Company entered
into agreements with Sunny YNK, Inc. (Sunny YNK)
pursuant to which the Company granted it the exclusive right to
distribute RAGNAROK for a contractual period of three years from
the date RAGNAROK was first commercialized. The relationship
with Sunny YNK is such that the Company acts as the primary
obligor with the end-user, and in the majority of situations the
end-user is not aware of the existence of Sunny YNK. The game is
marketed and branded by the Company, and it takes full
responsibility for any customer complaints, questions and
support and is responsible for fixing any bugs that are
identified. The Company develops content and maintains legal
F-8
Notes to Consolidated Financial
Statements (Continued)
ownership of the copyrights or licenses to the
games. It hosts the delivery of the games on its servers and can
refuse end-users from participating in game play. The Company
has the right to stop providing services to support the game at
any time. In accordance with Emerging Issues Task Force
(EITF) No. 99-19,
Reporting Revenue Gross
versus Net,
the Company presents the entire revenue derived
from the Sunny YNK license arrangement in its statement of
operations.
Cash equivalents consist of highly liquid
investments with an original maturity date of three months or
less.
Short-term financial instruments include time
deposits, with maturities greater than three months but less
than a year.
Available-for-sale securities are carried at fair
value, with the unrealized gains and losses, net of tax,
reported as a separate component of comprehensive income in
stockholders equity.
The Company maintains allowances for doubtful
accounts receivable based upon the following information: an
aging analysis of its accounts receivable balances, historical
bad debt rates, repayment patterns and creditworthiness of its
customers, and industry trend analysis.
Property and equipment are stated at cost, less
accumulated depreciation. Depreciation for equipment, furniture
and fixtures, vehicles, capital lease assets and purchased
software is computed using the straight-line method over the
following estimated useful lives:
Leasehold improvements are amortized on a
straight-line basis over the estimated useful life of the assets
or the lease term, whichever is shorter.
Significant renewals and additions are
capitalized at cost. Maintenance and repairs are charged to
income as incurred.
Long-lived assets and intangible assets that do
not have indefinite lives are reviewed for impairment whenever
events or changes in circumstances indicate that the carrying
amount of the assets may not be recoverable. When the aggregate
of future cash flows (undiscounted and without interest charges)
is less than the carrying value of the asset, an impairment loss
is recognized based on the fair value of the asset.
F-9
Notes to Consolidated Financial
Statements (Continued)
The Company capitalizes certain software
development costs relating to online games that will be
distributed through subscriptions or licenses. The Company
accounts for software development in accordance with Statements
of Financial Accounting Standards (SFAS)
No. 86,
Accounting for the Costs of Computer Software to
be Sold, Leased, or Otherwise Marketed
. Software development
costs incurred prior to the establishment of technological
feasibility are expensed when incurred and are included in
research and development expense. Once a software product has
reached technological feasibility, then all subsequent software
development costs for that product are capitalized until the
product is commercially launched. Technological feasibility is
evaluated on a product-by-product basis, but typically occurs
when the online game has a proven ability to operate in a
massively multi-player format. Technological feasibility of a
product encompasses both technical design documentation and game
design documentation. For products where proven technology
exists, this may occur early in the development cycle.
After an online game is released, the capitalized
product development costs are amortized over the games
estimated useful life which is deemed to be three years. This
expense is recorded as a component of cost of revenues.
Capitalized software development costs net of
accumulated amortization at September 30, 2003 and 2004 was
W261 million and W104 million, respectively, which is
included in the Other non-current assets of the accompanying
balance sheet. Amortization expenses for both of the nine-month
periods ended September 30, 2003 and 2004 were
W107 million.
For products that have been released in prior
periods, we evaluate the future recoverability of capitalized
amounts on a quarterly basis. The primary evaluation criterion
is actual game performance.
The Company evaluates the recoverability of
capitalized software development costs on a product-by-product
basis. The recoverability of capitalized software development
costs is evaluated based on the expected performance of the
specific products for which the costs relate. Criteria used to
evaluate expected product performance include: historical
performance of comparable products using comparable technology;
orders for the product prior to its release; and estimated
performance of a sequel product based on the performance of the
product on which the sequel is based. Capitalized costs for
those products that are cancelled are expensed in the period of
cancellation. In addition, a charge to cost of revenues is
recorded when managements forecast for a particular game
indicates that unamortized capitalized costs exceed the net
realizable value of that asset. Significant management judgments
and estimates are utilized in the assessment of when
technological feasibility is established, as well as in the
ongoing assessment of the recoverability of capitalized costs.
In evaluating the recoverability of capitalized costs, the
assessment of expected product performance utilizes forecasted
sales amounts and estimates of additional development costs to
be incurred. If revised forecasted or actual product sales are
less than and/or revised forecasted or actual costs are greater
than the original forecasted amounts utilized in the initial
recoverability analysis, the actual impairment charge may be
larger than originally estimated in any given period.
Research and development costs consist primarily
of payroll, depreciation expense and other overhead expenses
which are all expensed as incurred until technological
feasibility is reached.
The Company expenses advertising costs as
incurred. Advertising expense was approximately
W2,942 million and W3,360 million for the nine-month
periods ended September 30, 2003 and 2004,
F-10
Notes to Consolidated Financial
Statements (Continued)
respectively. Pursuant to the terms of the
agreement with Sunny YNK, once the cumulative royalty
payments to Sunny YNK reached W7 billion, it is
required to use 15% of future royalty payments, paid by the
Company, to fund additional marketing of the RAGNAROK game. In
April 2003, cumulative royalty payments to Sunny YNK
reached W7 billion. After January 1, 2004, these
marketing activities were performed by the Company and
therefore, Sunny YNK reimbursed the Company for these
costs, which was credited to advertising expenses within
selling, general and administrative expenses in the accompanying
statement of operations. During the nine-month periods ended
September 30, 2003 and 2004, the Company received
W0 million and W687 million from Sunny YNK,
respectively in respect of this marketing allowance.
Employees and directors with one year or more of
service are entitled to receive a lump-sum payment upon
termination of their employment with the Company based on the
length of service and rate of pay at the time of termination.
Accrued severance benefits are estimated assuming all eligible
employees were to terminate their employment at the balance
sheet date. The annual severance benefits expense charged to
operations is calculated based upon the net change in the
accrued severance benefits payable at the balance sheet date.
The Korean parent company and its subsidiaries
use their local currencies as their functional currencies. All
assets and liabilities of the foreign subsidiaries are
translated into the Korean Won at the exchange rate in effect at
the end of the period, and revenues and expenses are translated
at average exchange rates during the period. The effects of
foreign currency translation adjustments are reflected in the
cumulative translation adjustment account in comprehensive
income of shareholders equity.
Net gains and losses resulting from foreign
exchanges transactions are included in foreign currency gains
(losses) in the statement of operations.
The Company accounts for income taxes under the
provisions of SFAS No. 109,
Accounting for Income
Taxes
. Under SFAS No. 109, income taxes are accounted
for under the asset and liability method. Deferred taxes are
determined based upon differences between the financial
reporting and tax bases of assets and liabilities at currently
enacted statutory tax rates for the years in which the
differences are expected to reverse.
A valuation allowance is provided on deferred tax
assets to the extent that it is more likely than not that such
deferred tax assets will not be realized. The total income tax
provision includes current tax expenses under applicable tax
regulations and the change in the balance of deferred tax assets
and liabilities.
The Companys carrying amounts of cash, cash
equivalents, short-term financial instruments,
available-for-sale investments, accounts receivable, accounts
payable and accrued liabilities approximate fair value because
of the short maturity of these instruments.
F-11
Notes to Consolidated Financial
Statements (Continued)
3. Convenience Translation
into United States Dollar Amounts
The Company reports its consolidated financial
statements in the Korean Won. The United States dollar (US
dollar) amounts disclosed in the accompanying financial
statements are presented solely for the convenience of the
reader, and have been converted at the rate of 1,152.0 Korean
Won to one US dollar, which is the noon buying rate of the US
Federal Reserve Bank of New York in effect on September 30,
2004. Such translations should not be construed as
representations that the Korean Won amounts represent, have
been, or could be, converted into, US dollars at that or any
other rate. The US dollar amounts are unaudited and are not
presented in accordance with generally accepted accounting
principles either in Korea or the United States of America.
4. Available-for-sale
investments
At September 30, 2003 and 2004, the Company
has the following investments in available-for-sale securities,
consisting of debt and equity securities, with a maturity of one
year or less.
For the nine months periods ended
September 30, 2003 and 2004, net realized gains or losses
on short-term investments consisted of W27 million of gross
gains and W1 million of gross losses, respectively.
5. Allowance for Accounts
Receivable
Changes in the allowance for accounts receivable
for the nine-month periods ended September 30, 2003 and
2004 are as follows:
6. Investment in equity
method investee
In April 2004, its subsidiary, RO Production Co.,
Ltd. invested W1,274 million for a 30% interest in
Animation Production Committee, a joint venture. The investment
was accounted for under the equity method of accounting and it
is included in the Other noncurrent assets of the
accompanying balance sheets.
F-12
Notes to Consolidated Financial
Statements (Continued)
7. Property and Equipment,
Net
Property and equipment as of September 30,
2003 and 2004 consist of the following:
Depreciation expenses for the nine-month periods
ended September 30, 2003 and 2004, were W962 million
and W2,205 million, respectively, which includes
depreciation expense of capital lease assets of W96 million
and W30 million for the nine-month periods ended
September 30, 2003 and 2004, respectively.
As of September 30, 2004, the Companys
land and buildings were pledged as collateral for leasehold
deposits which amounted to W2,750 million.
8. Accrued Severance
Benefits
Changes in accrued severance benefits for the
nine-month periods ended September 30, 2003 and 2004 are as
follows:
9. Long-term debt
In February and April, 2002, the Company entered
into agreements with Sunny YNK, Inc. (Sunny YNK)
pursuant to which the Company granted it the exclusive right to
distribute RAGNAROK for a contractual period of three years from
the date RAGNAROK was first commercialized. As a result of the
receipt of exclusive distribution rights, Sunny YNK loaned the
Company W7,000 million at the inception of
F-13
Notes to Consolidated Financial
Statements (Continued)
the agreement, which is accounted as debt in the
accompanying balance sheet, in accordance with EITF
No. 88-18,
Sales of Future Revenues.
As there is no interest rate stated in the
agreement with Sunny YNK, the interest is imputed based on the
difference between the principal amount of the loan and the
total payments expected to be made pursuant to the agreement.
Accordingly, the repayment of principal balance to Sunny YNK is
variable each year in accordance with the amount of annual
revenue generated from distribution of RAGNAROK and deduction of
annual interest expense allocated using the interest rate method.
In accordance with this agreement, during the
nine-month periods ended September 30, 2003 and 2004, the
Company paid W6,231 million and W5,253 million to
Sunny YNK, respectively. Of these payments,
W2,164 million and W1,816 million were allocated to
principal, and W4,067 million and W3,437 million were
allocated to interest, respectively.
10. Commitments and
Contingencies
The Company leases certain equipment and
property. The Companys operating lease consists of a
property lease expiring on December 31, 2005. Rental
expense incurred under this operating lease were approximately
W586 million and W711 million for the nine-month
periods ended September 30, 2003 and 2004, respectively.
The Companys equipment capital lease agreement expired on
March, 2004.
Future minimum lease payments for the leases as
of September 30, 2004, are as follows:
11. Shareholders
Equity
As of September 30, 2004, GRAVITY is
authorized to issue a total of 40 million shares with a par
value of W500 per share, in registered form, consisting of
common shares and non-voting preferred shares. Of this
authorized amount, GRAVITY is authorized to issue non-voting
preferred shares for up to 2 million shares. Under the
articles of incorporation, holders of non-voting preferred
shares are entitled to dividends of not less than 1% and up to
15% of the par value of such shares the exact rate to be
determined by GRAVITYs board of directors at the time of
issuance, provided that the holders of preferred shares are
entitled to receive dividend at a rate not lower than that
determined for holders of common shares.
On March 14, 2003, GRAVITY issued 2,148,900
common shares for W1,500 per share. GRAVITY recorded total gross
proceeds of W3,206 million, net of issuance costs in the
amount of W17 million.
On November 22, 2003, GRAVITYs
shareholders approved a 10-for-1 stock split which became
effective on December 25, 2003. GRAVITYs shareholders
received nine additional shares for each share they
F-14
Notes to Consolidated Financial
Statements (Continued)
owned as of record date of October 27, 2003.
All share data has been restated to reflect the stock splits for
all periods presented.
As of September 30, 2004, GRAVITY had a
total of 5,548,900 common shares issued and outstanding. All of
the issued and outstanding shares are fully paid and are in
registered form. No non-voting preferred shares were issued or
outstanding.
12. Income Taxes
Income tax expense for the nine-month periods
ended September 30, 2003 and 2004 consist of the following:
The preceding table does not reflect the tax
effects of unrealized gains and losses on available-for-sale
securities. The tax effect W5 million is recorded directly
as other comprehensive income within shareholders equity.
F-15
Notes to Consolidated Financial
Statements (Continued)
The tax effects of temporary differences that
give rise to significant portions of the deferred income tax
assets and deferred income tax liabilities as of
September 30, 2003 and 2004 are as follows:
Deferred income tax assets are recognized only to
the extent that realization of the related tax benefit is more
likely than not. Realization of the future tax benefits related
to the deferred tax assets is dependent on many factors,
including the Companys ability to generate taxable income
within the period during which the temporary differences
reverse, the outlook for the economic environment in which the
Company operates, and the overall future industry outlook.
In 2003, the Company generated sufficient taxable
profits during the year, such that, based on its assessment of
the other factors listed above, management determined that it is
more likely than not that the Company will realize its deferred
tax assets at September 30, 2003, accordingly, has not
recorded a valuation allowance at that date.
As of September 30, 2004, RO Production Co.,
Ltd., the Companys 50% owned consolidated subsidiary in
Japan, had available loss carryforwards of W295 million
which expire in 2011. Based on this subsidiarys historical
and projected net and taxable income, the Company determined
that it would not be able to realize these loss carryforwards,
and have recognized a valuation allowance of W80 million,
on the full amount of the available loss carryforwards, at an
effective rate expected to be incurred in Japan.
F-16
Notes to Consolidated Financial
Statements (Continued)
As of September 30, 2004, the Company also
has foreign tax credit carryforwards and tax credit
carryforwards for research and human resource development of
W506 million and W247 million, respectively, which
expire from 2005 to 2009.
The statutory income tax rate, including tax
surcharges, applicable to GRAVITY was approximately 29.7% in
2003 and 2004. The statutory income tax rate was amended to
27.5%, effective for fiscal years beginning January 1, 2005
in accordance with the Corporate Income Tax Law amended on
December 30, 2003.
Currently, the Company is entitled to a reduced
tax rate of 14.85% by virtue of the Special Tax Treatment
Control Law of Korea, which is 50% of the statutory tax rate and
applied to certain designated venture companies. The Company
expects the reduced rate to be effective through 2004. In the
year 2005, the Company will reapply for its designation as a
venture company. However it is uncertain as to whether the
Company will obtain this designation. However, even if the
Company ceases to enjoy the 50% reduction in corporate income
tax rate in 2005, the Company will instead be entitled to a
special tax exemption of 10% in corporate income tax rate for
fiscal year 2005 by virtue of being a small-and medium-sized
company. Accordingly, deferred income taxes as of
September 30, 2004 were calculated based on the rate of
14.85%, 24.75%, and 27.50% for the amounts expected to be
realized during the fiscal year 2004, 2005, 2006 and thereafter,
respectively.
A reconciliation of income tax expense at the
Korean statutory income tax rate to actual income tax expense is
as follows:
F-17
Notes to Consolidated Financial
Statements (Continued)
13. Operations by Geographic
Area
Geographic information for the nine-month periods
ended September 30, 2003 and 2004 is based on the location
of the distribution entity. Revenues by geographic region are as
follows:
14. Earnings per
Share
The components of basic and diluted earnings per
share are as follows:
15. Related Party
Transactions
As of September 30, 2004, the Company
provided loans to employees for housing amounting to
W16 million at an annual interest rate of 9%.
During the nine-month periods ended
September 30, 2003 and 2004, there were related party
transactions with a major shareholder and an equity investee as
follows:
A majority of the purchase transactions have
resulted from annual rental expenses paid to its major
shareholder for rental of its premises.
Most of due from balances have resulted from
leasehold deposits remitted to its major shareholder. The
balances are included in the leasehold and other deposits
balance in the accompanying balance sheet.
F-18
Notes to Consolidated Financial
Statements (Continued)
Due to balance represents amount of capital
committed to the equity investee and accrued expenses payable to
such investee. The balance is included in the accounts payable
and accrued expenses balance in the accompanying balance sheet.
The major shareholder provided guarantees up to a
maximum of W300 million for the Companys capital
lease in February 2003. The capital lease agreement was
completed in March, 2004 and as result guarantees were not
required subsequent to this time.
On February 20, 2003, the Company obtained a
loan of W3,000 million at an annual interest rate of 18%
from IAMBiz Co., Ltd. On September 30, 2003, the company
fully repaid the loan to IMBiz Co., Ltd. On October 1,
2003, IAMBiz Co., Ltd. acquired 4.99% of the companys
outstanding common shares. On October 31, 2003, the Company
disposed its sticker photo division, together with mobile phones
and digital and other cameras to IAMBiz Co., Ltd. for proceeds
of W510 million. On December 10, 2003, the Company
also disposed its license to a horse racing game to IAMBiz Co.,
Ltd for proceeds of W20 million.
16. Supplemental Cash Flow
Information and Non-Cash Activities
17. Subsequent
event
In October 25, 2004, GRAVITY acquired the
remaining 50% of the voting shares of RO Production Co.,
Ltd. After the acquisition of the voting shares,
RO Production Co., Ltd., has became a wholly-owned
Japan-based subsidiary.
F-19
Basis of presentation
Principles of consolidation
Stock split
Use of estimates
Table of Contents
Risks and Uncertainties
Start-up costs
Revenue recognition
Online games subscription
revenue
Online games royalties and license
fees
Table of Contents
Cash and cash equivalents
Short-term financial instruments
Available-for-sale investments
Allowance for doubtful accounts
Property and equipment
40 years
4 years
4 years
3 years
4 years
4 years
Accounting for the impairment of long-lived
assets
Table of Contents
Capitalized software development
costs
Research and development costs
Advertising
Table of Contents
Accrued severance benefits
Foreign currency translation
Foreign currency transactions
Income taxes
Fair value of financial instruments
Table of Contents
2003
2004
(In millions of
Korean Won)
W
585
W
4,609
7
49
(3
)
W
592
W
4,655
2003
2004
(In millions of
Korean Won)
W
151
W
242
91
242
W
242
W
Table of Contents
2003
2004
(In millions of
Korean Won)
W
W
5,954
2,234
3,233
5,412
487
615
192
192
603
307
1,043
1,168
4,056
5,990
19,506
1,539
4,105
W
4,451
W
15,401
2003
2004
(In millions of
Korean Won)
W
164
W
413
258
671
(66
)
(81
)
356
1,003
(48
)
(235
)
W
308
W
768
Table of Contents
2003
2004
(In thousands of
Korean Won)
W
4,460
W
1,841
(2,769
)
(1,841
)
W
1,691
W
2004
2005
(In millions of
Korean Won)
W
200
W
702
Table of Contents
2003
2004
(In millions of
Korean Won)
W
9,549
W
25,292
899
52
W
10,448
W
25,344
W
1,965
W
4,671
325
208
2,290
4,879
933
835
(22
)
68
911
903
W
1,379
W
3,976
Table of Contents
2003
2004
(In millions of
Korean Won)
W
607
W
506
247
80
32
47
(76
)
(10
)
(1
)
(6
)
(12
)
2
550
866
(80
)
1
6
W
551
W
792
W
260
W
595
200
309
192
67
107
(58
)
(28
)
(109
)
(77
)
7
360
1,105
W
360
W
1,105
Table of Contents
2003
2004
(In millions of
Korean Won)
W
3,103
W
7,527
(1,552
)
(3,763
)
(247
)
233
53
(130
)
(2
)
22
741
(16
)
(347
)
(299
)
80
18
(66
)
W
1,379
W
3,976
Table of Contents
2003
2004
(In millions of
Korean Won)
W
12,457
W
10,702
1,618
2,733
5,653
13,379
5,648
11,035
1,527
3,992
905
2,179
69
3,958
W
27,877
W
47,978
2003
2004
(In millions of Korean Won, except
numbers of common
shares and per share amounts)
W
9,069
W
21,229
4,990,029
5,548,900
W
1,818
W
3,826
2003
2004
(In millions of
Korean Won)
W
556
W
712
3,800
3,949
573
Table of Contents
2003
2004
(In millions of
Korean Won)
W
2,072
W
4,868
4,772
3,898
W
6,844
W
8,766
W
603
W
Table of Contents
Report of Independent Registered Public
Accounting Firm
To the Board of Directors and the Shareholders of
In our opinion, the accompanying consolidated
balance sheets and the related consolidated statements of
operations, of changes in shareholders equity and of cash
flows present fairly, in all material respects, the financial
position of GRAVITY Co., Ltd. and its subsidiary (the
Company) as of December 31, 2002 and 2003 and
the results of their operations and their cash flows for the
years ended December 31, 2001, 2002 and 2003 in conformity
with accounting principles generally accepted in the United
States of America. These financial statements are the
responsibility of the Companys management. Our
responsibility is to express an opinion on these financial
statements based on our audits. We conducted our audits of these
statements in accordance with the standards of the Public
Company Accounting Oversight Board (United States). Those
standards require that we plan and perform the audit to obtain
reasonable assurance about whether the financial statements are
free of material misstatement. An audit includes examining, on a
test basis, evidence supporting the amounts and disclosures in
the financial statements, assessing the accounting principles
used and significant estimates made by management, and
evaluating the overall financial statement presentation. We
believe that our audits provide a reasonable basis for our
opinion.
Samil PricewaterhouseCoopers
Seoul, Korea
F-20
GRAVITY Co., Ltd.
Consolidated Balance Sheets
Table of Contents
(Note 3)
2002
2003
2003
(unaudited)
(In millions of Korean Won and in
thousands of US dollars,
except per share data)
W
560
W
5,405
US$
4,692
1,600
1,389
5,852
6,988
6,066
1,013
3,311
2,874
7,425
17,304
15,021
2,254
5,694
4,943
1,095
3,913
3,397
735
1,854
1,609
W
11,509
W
28,765
US$
24,970
W
1,981
W
2,432
US$
2,110
1,056
2,671
2,319
3,382
2,633
2,286
1,037
678
589
221
637
553
7,677
9,051
7,857
486
380
330
3,445
1,164
1,010
164
350
303
11,772
10,945
9,500
1,700
2,774
2,408
2,132
1,851
(1,753
)
12,916
11,212
(210
)
(2
)
(1
)
(263
)
17,820
15,470
W
11,509
W
28,765
US$
24,970
The accompanying notes are an integral part of these financial statements.
F-21
GRAVITY Co., Ltd.
Consolidated Statements of
Operations
(Note 3)
2001
2002
2003
2003
(unaudited)
(In millions of Korean Won and in thousands of US dollars,
except per share data)
W
W
7,310
W
18,560
US$
16,111
2,079
22,804
19,795
43
37
167
427
1,024
889
167
9,816
42,431
36,832
1,735
6,866
5,960
167
8,081
35,565
30,872
354
4,956
11,115
9,648
718
815
1,597
1,386
(905
)
2,310
22,853
19,838
1
84
94
82
(4
)
(2,480
)
(5,947
)
(5,162
)
75
418
363
(17
)
(240
)
(208
)
(1
)
26
22
(908
)
(29
)
17,204
14,935
467
2,535
2,201
W
(908
)
W
(496
)
W
14,669
US$
12,734
W
(492
)
W
(148
)
W
2,859
US$
2.48
1,846,575
3,355,616
5,130,895
5,130,895
The accompanying notes are an integral part of these financial statements.
F-22
GRAVITY Co., Ltd.
Consolidated Statements of Changes in
Shareholders Equity
Retained
Accumulated
Additional
Earnings
Other
Common
Common
Paid-in
(Accumulated
Comprehensive
Shares
Shares
Capital
deficit)
Income (Loss)
Total
(In millions of Korean Won and in thousands of US dollars,
except number of shares)
1,000,000
W
500
W
W
(349
)
W
W
151
1,800,000
900
900
(908
)
(908
)
(908
)
2,800,000
1,400
(1,257
)
143
600,000
300
300
(210
)
(210
)
(496
)
(496
)
(706
)
3,400,000
1,700
(1,753
)
(210
)
(263
)
2,148,900
1,074
2,132
3,206
218
218
(10
)
(10
)
14,669
14,669
14,877
5,548,900
W
2,774
W
2,132
W
12,916
W
(2
)
W
17,820
Retained
Accumulated
Additional
Earnings
Other
Common
Common
Paid-in
(Accumulated
Comprehensive
Shares
Shares
Capital
deficit)
Income (Loss)
Total
(In millions of Korean Won and in thousands of US dollars,
except number of shares)
(Note 3)
(unaudited)
3,400,000
US$
1,476
US$
US$
(1,522
)
US$
(176
)
US$
(191
)
2,148,900
932
1,851
2,752
183
183
(8
)
(8
)
12,734
12,734
12,909
5,548,900
US$
2,408
US$
1,851
US$
11,212
US$
(1
)
US$
15,470
The accompanying notes are an integral part of these financial statements.
F-23
GRAVITY Co., Ltd.
Consolidated Statements of Cash
Flows
(Note 3)
2001
2002
2003
2003
(unaudited)
(In millions of Korean Won and in thousands of
US dollars, except per share data)
W
(908
)
W
(496
)
W
14,669
US$
12,734
52
594
1,638
1,422
27
140
363
315
777
674
200
(76
)
(66
)
(994
)
(863
)
18
22
20
33
(6,002
)
(1,228
)
(1,066
)
31
2,048
485
421
1,037
(358
)
(311
)
(427
)
(44
)
(38
)
2,250
(1,159
)
1,509
1,310
220
303
263
(3
)
(15
)
(185
)
(160
)
(560
)
(472
)
(1,164
)
(1,011
)
922
(4,314
)
15,717
13,644
(2,200
)
(1,910
)
(58
)
(1,897
)
(1,647
)
704
611
(485
)
(2,898
)
(4,749
)
(4,124
)
381
510
443
46
710
616
(150
)
(945
)
(3,527
)
(3,062
)
(115
)
(97
)
(589
)
(3,520
)
(10,564
)
(9,170
)
900
300
3,206
2,783
7,500
(500
)
(434
)
550
2,200
4,015
3,485
(673
)
(3,029
)
(2,630
)
(2
)
(2,753
)
(4,000
)
(3,472
)
1,448
6,574
(308
)
(268
)
1,781
(1,260
)
4,845
4,206
39
1,820
560
486
W
1,820
W
560
W
5,405
US$
4,692
The accompanying notes are an integral part of these financial statements.
F-24
GRAVITY Co., Ltd.
Notes to Consolidated Financial Statements
1. Description of Business
GRAVITY Co., Ltd. (GRAVITY), incorporated on April 4, 2000, is engaged in developing and distributing online games and other related businesses principally in the Republic of Korea and in other countries within Asia, America and Europe. Gravitys principal game product, RAGNAROK, a multi-player online role playing game, was commercially launched in August 2002.
GRAVITY founded GRAVITY Interactive, LLC. (Interactive), a wholly owned U.S.-based subsidiary, on March 14, 2003.
GRAVITY conducts its business within one industry segment the business of developing and distributing online game, software licensing and other related services.
2. Significant Accounting Policies
Basis of presentation |
The accompanying consolidated financial statements have been prepared in accordance with accounting principles generally accepted in the United States of America (US GAAP). Significant accounting policies followed by the Company in the preparation of the accompanying consolidated financial statements are summarized below.
Principles of consolidation |
The accompanying consolidated financial statements include the accounts of GRAVITY and its subsidiary, GRAVITY Interactive, LLC. (the Company). All significant intercompany transactions and balances have been eliminated during consolidation.
Stock split |
On November 22, 2003, GRAVITYS shareholders approved a 10-for-1 stock split, which became effective on December 25, 2003. The accompanying consolidated financial statements, including all share and per share data, have been restated as if the stock split had occurred as of the earliest period presented.
Use of estimates |
The preparation of consolidated financial statements in conformity with US GAAP requires management to make estimates and assumptions that affect the amounts reported in the accompanying consolidated financial statements and related disclosures. Although these estimates are based on managements best knowledge of current events and actions that the Company may undertake in the future, actual results may differ from these estimates.
In common with certain other Asian countries, the economic environment in the Republic of Korea continues to be volatile. In addition, the Korean government and the private sector continue to implement structural reforms to historical business practices, including corporate governance. The Company may be either directly or indirectly affected by these volatile economic conditions and the reform program described above. The accompanying consolidated financial statements reflect managements assessment of the impact to date of the economic environment on the financial position and results of operations of the Company. Actual results may differ materially from managements current assessment.
F-25
Notes to Consolidated Financial Statements (Continued)
Risks and uncertainties |
The industry in which the Company operates is subject to a number of industry-specific risk factors, including, but not limited to, rapidly changing technologies; significant numbers of new entrants; dependence on key individuals; competition from similar products from larger companies; customer preferences; the need for the continued successful development, marketing, and selling of its products and services; and the need for positive cash flows from operations. The Company depends on one key product and has a limited operating history and as a result, the Company is subject to risks associated with early stage companies in new and rapidly evolving markets.
During the years ended December 31, 2001, 2002, and 2003, the Company generated 100%, 99% and 95% of its revenue from the Asia region, respectively, therefore, an economic crisis in the Asia region would have a significant impact on the Company.
During the years ended December 31, 2001, 2002, and 2003, the Company generated a 0%, 73% and 38%, respectively, of its total revenue from its relationship with Sunny YNK reported as online games subscription revenue in Korea. In addition, during the years ended December 31, 2001, 2002, and 2003, the Company generated a 0%, 24% and 43%, respectively, of its total revenue from two of its customers, the licensees in Japan and Taiwan. The licensee in Japan generated online games royalties and license fees and character merchandising of 0%, 11% and 23% of the Companys total revenues, and the licensee in Taiwan generated online games royalties and license fees 0%, 13% and 20% of the Companys total revenues for the years ended December 31, 2001, 2002 and 2003, respectively.
Start-up costs |
Start-up costs are expensed as incurred.
Revenue recognition |
Online games subscription revenue |
Prepaid online game subscriptions are deferred and recognized based upon their actual usage.
Online games royalties and license fees |
The Company licenses the right to sell and distribute its games in exchange for an initial prepaid license fee and guaranteed minimum royalty payments. The prepaid license fee revenues are deferred and recognized ratably over the license period. The guaranteed minimum royalty payments, which are currently only paid in China, are deferred and recognized as the royalties are earned. In addition, the Company receives a royalty payment based on a specified percentage of the licensees sales. These royalties, that exceed the guaranteed minimum royalty, are recognized on a monthly basis, as the related revenues are earned by the licensees.
In February and April, 2002, the Company entered into agreements with Sunny YNK, Inc. (Sunny YNK) pursuant to which the Company granted it the exclusive right to distribute RAGNAROK for a contractual period of three years from the date RAGNAROK was first commercialized. The relationship with Sunny YNK is such that the Company acts as the primary obligor with the end-user, and in the majority of situations the end-user is not aware of the existence of Sunny YNK. The game is marketed and branded by the Company, and it takes full responsibility for any customer complaints, questions and support and is responsible for fixing any bugs that are identified. The Company develops content and maintains legal ownership of the copyrights or licenses to the games. It hosts the delivery of the games on its servers and can refuse end-users from participating in game play. The Company has the right to stop providing services to support the game at any time. In accordance with Emerging Issues Task Force (EITF) No. 99-19,
F-26
Notes to Consolidated Financial Statements (Continued)
Reporting Revenue Gross versus Net, the Company presents the entire revenue derived from the Sunny YNK license arrangement in its statement of operations.
Cash and cash equivalents |
Cash equivalents consist of highly liquid investments with an original maturity date of three months or less.
Short-term financial instruments |
Short-term financial instruments include time deposits, with maturities greater than three months but less than a year.
Allowance for doubtful accounts |
The Company maintains allowances for doubtful accounts receivable based upon the following information: an aging analysis of its accounts receivable balances, historical bad debt rates, repayment patterns and creditworthiness of its customers, and industry trend analysis. Since inception, the Company has not written off any accounts receivable.
Property and equipment |
Property and equipment are stated at cost, less
accumulated depreciation. Depreciation for equipment, furniture
and fixtures, vehicles, capital lease assets and purchased
software is computed using the straight-line method over the
following estimated useful lives:
4 years
4 years
3 years
4 years
4 years
Leasehold improvements are amortized on a straight-line basis over the estimated useful life of the assets or the lease term, whichever is shorter.
Significant renewals and additions are capitalized at cost. Maintenance and repairs are charged to income as incurred.
Accounting for the impairment of long-lived assets |
Long-lived assets and intangible assets that do not have indefinite lives are reviewed for impairment whenever events or changes in circumstances indicate that the carrying amount of the assets may not be recoverable. When the aggregate of future cash flows (undiscounted and without interest charges) is less than the carrying value of the asset, an impairment loss is recognized based on the fair value of the asset.
Capitalized software development costs |
The Company capitalizes certain software development costs relating to online games that will be distributed through subscriptions or licenses. The Company accounts for software development in accordance with Statements of Financial Accounting Standards (SFAS) No. 86, Accounting for the Costs of Computer Software to be Sold, Leased, or Otherwise Marketed . Software development costs incurred prior to the establishment of technological feasibility are expensed when incurred and are included in research and
F-27
Notes to Consolidated Financial Statements (Continued)
development expense. Once a software product has reached technological feasibility, then all subsequent software development costs for that product are capitalized until the product is commercially launched. Technological feasibility is evaluated on a product-by-product basis, but typically occurs when the online game has a proven ability to operate in a massively multi-player format. Technological feasibility of a product encompasses both technical design documentation and game design documentation. For products where proven technology exists, this may occur early in the development cycle.
After an online game is released, the capitalized product development costs are amortized over the games estimated useful life which is deemed to be three years. This expense is recorded as a component of cost of revenues.
Capitalized software development costs net of accumulated amortization at December 31, 2002 and 2003 was W367 million and W215 million, respectively, which is included in the other non-current assets of the accompanying balance sheet. Amortization expense for fiscal years ended December 31, 2001, 2002 and 2003 was Wnil, W59 million, and W152 million, respectively.
For products that have been released in prior periods, we evaluate the future recoverability of capitalized amounts on a quarterly basis. The primary evaluation criterion is actual game performance.
The Company evaluates the recoverability of capitalized software development costs on a product-by-product basis. The recoverability of capitalized software development costs is evaluated based on the expected performance of the specific products for which the costs relate. Criteria used to evaluate expected product performance include: historical performance of comparable products using comparable technology; orders for the product prior to its release; and estimated performance of a sequel product based on the performance of the product on which the sequel is based. Capitalized costs for those products that are cancelled are expensed in the period of cancellation. In addition, a charge to cost of revenues is recorded when managements forecast for a particular game indicates that unamortized capitalized costs exceed the net realizable value of that asset. Significant management judgments and estimates are utilized in the assessment of when technological feasibility is established, as well as in the ongoing assessment of the recoverability of capitalized costs. In evaluating the recoverability of capitalized costs, the assessment of expected product performance utilizes forecasted sales amounts and estimates of additional development costs to be incurred. If revised forecasted or actual product sales are less than and/or revised forecasted or actual costs are greater than the original forecasted amounts utilized in the initial recoverability analysis, the actual impairment charge may be larger than originally estimated in any given period.
Research and development costs |
Research and development costs consist primarily of payroll, depreciation expense and other overhead expenses which are all expensed as incurred until technological feasibility is reached.
Advertising |
The Company expenses advertising costs as incurred. Advertising expense was approximately W131 million, W1,435 million and W4,285 million for the years ended December 31, 2001, 2002 and 2003, respectively. Pursuant to the terms of the agreement with Sunny YNK, once the cumulative royalty payments to Sunny YNK reached W7 billion, it is required to use 15% of future royalty payments, paid by the Company, to fund additional marketing of the RAGNAROK game. In April 2003, cumulative royalty payments to Sunny YNK reached W7 billion. After January 1, 2004, these marketing activities were performed by the Company and therefore, Sunny YNK reimbursed the Company for these costs, which was credited to advertising expenses within selling, general and administrative expenses in the accompanying statement of operations.
F-28
Notes to Consolidated Financial Statements (Continued)
Accrued severance benefits |
Employees and directors with one year or more of service are entitled to receive a lump-sum payment upon termination of their employment with the Company based on the length of service and rate of pay at the time of termination. Accrued severance benefits are estimated assuming all eligible employees were to terminate their employment at the balance sheet date. The annual severance benefits expense charged to operations is calculated based upon the net change in the accrued severance benefits payable at the balance sheet date.
Foreign currency translation |
The Korean parent company and its subsidiary use their local currencies as their functional currencies. All assets and liabilities of the foreign subsidiary is translated into the Korean Won at the exchange rate in effect at the end of the period, and revenues and expenses are translated at average exchange rates during the period. The effects of foreign currency translation adjustments are reflected in the cumulative translation adjustment account in comprehensive income of shareholders equity.
Foreign currency transactions |
Net gains and losses resulting from foreign exchanges transactions are included in foreign currency gains (losses) in the statement of operations.
Income taxes |
The Company accounts for income taxes under the provisions of SFAS No. 109, Accounting for Income Taxes . Under SFAS No. 109, income taxes are accounted for under the asset and liability method. Deferred taxes are determined based upon differences between the financial reporting and tax bases of assets and liabilities at currently enacted statutory tax rates for the years in which the differences are expected to reverse.
A valuation allowance is provided on deferred tax assets to the extent that it is more likely than not that such deferred tax assets will not be realized. The total income tax provision includes current tax expenses under applicable tax regulations and the change in the balance of deferred tax assets and liabilities.
Fair value of financial instruments |
The Companys carrying amounts of cash, cash equivalents, short-term financial instruments, accounts receivable, accounts payable and accrued liabilities approximate fair value because of the short maturity of these instruments.
Recent accounting pronouncements |
In December 2003, the Securities and Exchange Commission (the SEC) issued Staff Accounting Bulletin (SAB) No. 104, Revenue Recognition . SAB No. 104 supercedes SAB No. 101, Revenue Recognition in Financial Statements . The primary purpose of SAB No. 104 is to rescind accounting guidance contained in SAB No. 101 related to multiple element revenue arrangements, superceded as a result of the issuance of Emerging Issues Task Force (EITF) 00-21. Additionally, SAB No. 104 rescinds the SECs Revenue Recognition in Financial Statements Frequently Asked Questions and Answers (the FAQ) issued with SAB No. 101 that had been codified in SEC Topic 13, Revenue Recognition. Selected portions of the FAQ have been incorporated into SAB No. 104. While the wording of SAB No. 104 has changed to reflect the issuance of EITF 00-21, the revenue recognition principles of SAB No. 101 remain largely unchanged by
F-29
Notes to Consolidated Financial Statements (Continued)
the issuance of SAB No. 104. The issuance of SAB No. 104 did not have a material impact on the Companys financial position, results of operations or cash flows.
In May 2003, the Financial Accounting Standards Board (FASB) issued SFAS No. 150, Accounting for Certain Financial Instruments with Characteristics of both Liabilities and Equity . SFAS No. 150 requires that certain financial instruments, which under previous guidance could be accounted for as equity, be classified as liabilities in statements of financial position. SFAS No. 150 is effective for financial instruments entered into or modified after May 31, 2003, and is otherwise effective for the Company in the first quarter of 2004. The Company does not expect the adoption of SFAS No. 150 to have a significant impact on the Companys future results of operations or financial condition.
3. Convenience Translation into United States Dollar Amounts
The Company reports its consolidated financial statements in the Korean Won. The United States dollar (US dollar) amounts disclosed in the accompanying financial statements are presented solely for the convenience of the reader, and have been converted at the rate of 1,152.0 Korean Won to one US dollar, which is the noon buying rate of the US Federal Reserve Bank of New York in effect on September 30, 2004. Such translations should not be construed as representations that the Korean Won amounts represent, have been, or could be, converted into, US dollars at that or any other rate. The US dollar amounts are unaudited and are not presented in accordance with generally accepted accounting principles either in Korea or the United States of America.
4. Allowance for Accounts Receivable
Changes in the allowance for accounts receivable
for the years ended December 31, 2001, 2002 and 2003, are
as follows:
2001
2002
2003
(In millions of Korean Won)
W
W
W
151
151
91
W
W
151
W
242
F-30
Notes to Consolidated Financial
Statements (Continued)
5. Property and Equipment,
Net
Property and equipment as of December 31,
2002 and 2003 consist of the following:
2002
2003
(In millions of
Korean Won)
W
1,846
W
3,295
219
557
60
194
603
975
706
2,026
2,831
7,650
577
1,956
W
2,254
W
5,694
Depreciation expenses for the years ended December 31, 2001, 2002 and 2003 were W52 million, W535 million and W1,480 million, respectively, which includes depreciation expense of capital lease assets of W134 million for the year ended December 31, 2003.
6. Accrued Severance Benefits
Changes in accrued severance benefits for years
ended December 31, 2001, 2002 and 2003 are as follows:
2001
2002
2003
(In millions of Korean Won)
W
15
W
39
W
164
27
140
363
(3
)
(15
)
(114
)
39
164
413
(71
)
W
39
W
164
W
342
7. Long term debt
In February and April, 2002, the Company entered into agreements with Sunny YNK, Inc. (Sunny YNK) pursuant to which the Company granted it the exclusive right to distribute RAGNAROK for a contractual period of three years from the date RAGNAROK was first commercialized. As a result of the receipt of exclusive distribution rights, Sunny YNK loaned the Company W7,000 million at the inception of the agreement, which it is accounted as debt in the accompanying balance sheet, in accordance with EITF No. 88-18, Sales of Future Revenues .
As there is no interest rate stated in the agreement with Sunny YNK, the interest is imputed based on the difference between the principal amount of the loan and the total payments expected to be made pursuant to the agreement. Accordingly, the repayment of principal balance to Sunny YNK is variable each year in accordance with amount of annual revenue generated from distribution of RAGNAROK and deduction of annual interest expense using the interest rate method.
F-31
Notes to Consolidated Financial
Statements (Continued)
2002
2003
(In thousands of Korean
Won)
W
6,827
W
3,797
(3,382
)
(2,633
)
W
3,445
W
1,164
In accordance with this agreement, during the years ended December 31, 2001, 2002 and 2003, the Company paid W0, W1,757 million and W7,923 million to Sunny YNK, respectively. Of these payments, W0, W595 million and W2,749 million were allocated to principal, and W0, W1,162 million and W5,174 million were allocated to interest, respectively.
8. Commitments and Contingencies
The Company leases certain equipment and property. The Companys operating lease consists of a property lease expiring on December 31, 2005. Rental expense incurred under this operating lease were approximately W55 million, W346 million and W769 million for the years ended December 31, 2001, 2002 and 2003, respectively. The Companys capital lease consists of an equipment lease which will be transferred to the Company at the end of the lease term.
Future minimum lease payments for the leases as
of December 31, 2003, are as follows:
2004
2005
2006
(In millions of Korean Won)
W
873
W
689
W
103
W
976
W
689
W
The Company has entered into a contractual agreement with Trigger Soft Corporation for the development of an online game, as well as for the exclusive domestic and international distribution rights. Under this agreement, as of December 31, 2003, the Company has a remaining contractual commitment of W500 million, which is included in the accounts payable of the accompanying balance sheet.
9. Shareholders Equity
As of December 31, 2003, GRAVITY is authorized to issue a total of 40 million shares with a par value of W500 per share, in registered form, consisting of common shares and non-voting preferred shares. Of this authorized amount, GRAVITY is authorized to issue non-voting preferred shares for up to 2 million shares. Under the articles of incorporation, holders of non-voting preferred shares are entitled to dividends of not less than 1% and up to 15% of the par value of such shares the exact rate to be determined by GRAVITYs board of directors at the time of issuance, provided that the holders of preferred shares are entitled to receive dividends at a rate not lower than that determined for holders of common shares.
On April 4, 2000, GRAVITY issued 1,000,000 common shares for W500 per share. GRAVITY recorded total gross proceeds of W500 million.
On January 18, 2001 and October 11, 2001, GRAVITY issued 600,000 and 1,200,000 common shares for W500 per share. GRAVITY recorded total gross proceeds of W300 million and W600 million, respectively.
F-32
Notes to Consolidated Financial Statements (Continued)
On January 27, 2002, GRAVITY issued 600,000 common shares for W500 per share. GRAVITY recorded total gross proceeds of W300 million.
On March 14, 2003, GRAVITY issued 2,148,900 common shares for W1,500 per share. GRAVITY recorded total gross proceeds of W3,206 million, net of issuance costs in the amount of W17 million.
On November 22, 2003, GRAVITYs shareholders approved a 10-for-1 stock split, which became effective on December 25, 2003. GRAVITYs shareholders received nine additional shares for each share they owned as of record date of October 27, 2003. All share data has been restated to reflect the stock splits for all periods presented.
As of December 31, 2003, GRAVITY had a total of 5,548,900 common shares issued and outstanding. All of the issued and outstanding shares are fully paid and are in registered form. No non-voting preferred shares were issued or outstanding.
10. Income Taxes
Income tax expense for the years ended
December 31, 2001, 2002 and 2003 consist of the following:
2001
2002
2003
(In millions of Korean Won)
W
(908
)
W
(29
)
W
16,146
1,058
(908
)
(29
)
17,204
467
3,235
294
467
3,529
1,127
(133
)
994
W
W
467
W
2,535
The preceding table does not reflect the tax effects of unrealized gains and losses on available-for-sale securities. The tax effect W30 million is recorded directly as other comprehensive income within shareholders equity.
F-33
Notes to Consolidated Financial
Statements (Continued)
The tax effects of temporary differences that
give rise to significant portions of the deferred income tax
assets and deferred income tax liabilities as of
December 31, 2002 and 2003 are as follows:
2002
2003
(In millions of
Korean Won)
W
W
528
105
75
64
(158
)
(31
)
(6
)
(58
)
31
(1
)
1
47
503
(47
)
1
W
W
504
W
182
W
190
134
163
192
29
55
(62
)
(46
)
(74
)
10
283
490
(283
)
W
W
490
Deferred income tax assets are recognized only to the extent that realization of the related tax benefit is more likely than not. Realization of the future tax benefits related to the deferred tax assets is dependent on many factors, including the Companys ability to generate taxable income within the period during which the temporary differences reverse, the outlook for the economic environment in which the Company operates, and the overall future industry outlook.
Based on the Companys historical book and tax losses, management determined that it was more likely than not, that the Company would not realize its deferred tax assets at December 31, 2001 and 2002, and recorded valuation allowances of W210 million and W291 million, respectively. However, in 2003, the Company generated sufficient taxable profits during the year, such that, based on its assessment of the other factors listed above, management determined that it is more likely than not that the Company will realize its deferred tax assets at December 31, 2003, and, accordingly, has not recorded a valuation allowance at that date.
The Company had available loss carryforwards of W707 million at December 31, 2002, which were fully realized in 2003. As of December 31, 2003, the Company also has foreign tax credit carryforwards of W528 million, which expire from 2004 to 2008.
F-34
Notes to Consolidated Financial Statements (Continued)
The statutory income tax rate, including tax surcharges, applicable to GRAVITY was approximately 30.8% in 2001 and 29.7% in 2002 and 2003. The statutory income tax rate was amended to 27.5%, effective for fiscal years beginning January 1, 2005 in accordance with the Corporate Income Tax Law amended on December 30, 2003.
Currently, the Company is entitled to a reduced tax rate of 14.85% by virtue of the Special Tax Treatment Control Law of Korea, which is 50% of the statutory tax rate and applied to certain designated venture companies. The Company expects the reduced rate to be effective through 2004. In the year 2005, the Company will reapply for its designation as a venture company. However it is uncertain as to whether the Company will obtain this designation. However, even if we cease to enjoy the 50% reduction in corporate income tax rate in 2005, we will instead be entitled to a special tax exemption of 10% in corporate income tax rate for the fiscal year 2005 by virtue of being a small- and medium-sized company. Accordingly, deferred income taxes as of December 31, 2003 were calculated based on the rate of 14.85%, 24.75% and 27.5% for the amounts expected to be realized during fiscal year the 2004, 2005, 2006 and thereafter, respectively.
A reconciliation of income tax expense at the
Korean statutory income tax rate to actual income tax expense is
as follows:
2001
2002
2003
(In millions of Korean Won)
W
(280
)
W
(8
)
W
5,110
140
4
(2,555
)
274
(40
)
(1
)
2
431
185
(11
)
(18
)
(110
)
151
89
(299
)
(2
)
9
(69
)
W
W
467
W
2,535
11. Operations by Geographic Area
Geographic information for the years ended
December 31, 2001, 2002 and 2003 is based on the location
of the distribution entity. Revenues by geographic region are as
follows:
2001
2002
2003
(In millions of Korean Won)
W
167
W
7,304
W
16,475
137
2,374
1,121
9,658
1,253
8,632
2,610
1,800
1
882
W
167
W
9,816
W
42,431
F-35
Notes to Consolidated Financial
Statements (Continued)
12. Earnings per Share
The components of basic and diluted earnings per
share are as follows:
2001
2002
2003
(In millions of Korean Won, except numbers
of common shares and per share amounts)
W
(908
)
W
(496
)
W
14,669
1,846,575
3,355,616
5,130,895
W
(492
)
W
(148
)
W
2,859
13. Related Party Transactions
As of December 31, 2003, the Company provided non-interest bearing loans to employees for housing amounting to W36 million.
During the years ended December 31, 2001,
2002 and 2003 there were related party transactions with a major
shareholder as follows:
2001
2002
2003
(In millions of Korean Won)
W
37
W
346
W
721
150
900
3,800
The purchase transactions have resulted from annual rental expenses paid to its major shareholder for rental of its premises.
Due from balances have resulted from leasehold deposits remitted to its major shareholder. The balances are included in the leasehold and other deposits balance in the accompanying balance sheet.
The major shareholder has provided guarantees up to a maximum of W300 million for the Companys capital lease.
On February 20, 2003, the Company obtained a loan of W3,000 million at an annual interest rate of 18% from IAMBiz Co., Ltd. On September 30, 2003, the company fully repaid the loan to IAMBiz Co., Ltd. On October 1, 2003, IAMBiz Co., Ltd. acquired 4.99% of the companys outstanding common shares. On October 31, 2003, the Company disposed its sticker photo division, together with mobile phones and digital and other cameras to IAMBiz Co., Ltd for proceeds of W510 million. On December 10, 2003, the Company also disposed its license to a horse racing game to IAMBiz Co., Ltd for proceeds of W20 million.
14. Supplemental Cash Flow Information
and Non-Cash Activities
2001
2002
2003
(In millions of Korean Won)
W
W
467
W
3,343
4
1,443
6,306
W
4
W
1,910
W
9,649
W
W
W
603
W
W
450
W
F-36
PART II
INFORMATION NOT REQUIRED IN
PROSPECTUS
Item 6.
Indemnification
of Directors and Officers
The Registrant currently does not maintain a
liability insurance policy for its directors and officers
covering potential liabilities relating to the performance of
their duties. The Registrant is currently evaluating the
purchase of such policies.
Reference is made to the form of underwriting
agreement for the ADSs included or to be included as an exhibit
to this Registration Statement, which contains certain
provisions for the indemnification by the underwriters of the
Registrant and the Registrants officers, directors and
controlling persons against certain civil liabilities, including
liabilities that arise out of or are based upon any untrue
statement or alleged untrue statement of any material fact
contained in this Registration Statement or arise out of or are
based upon the omission or alleged omission to state therein a
material fact required to be stated therein or necessary to make
the statements therein not misleading.
Item 7.
Recent
Sales of Unregistered Securities
The following table sets forth the date of sale,
title and amount of securities of the Registrant sold by the
Registrant within the last three years and not registered under
the Securities Act of 1933, as amended (the Securities
Act). All such securities were offered and sold outside
the United States in offshore transactions, pursuant to
Regulation S under the Securities Act. Accordingly, such
sales were not subject to the registration requirements of the
Securities Act.
Notes:
II-1
Item 8.
Exhibits
and Financial Statement Schedules
Reference is made to the Exhibit Index
included herewith which is incorporated herein by reference.
None
Item 9.
Undertakings
The undersigned registrant hereby undertakes to
provide to the underwriter at the closing specified in the
underwriting agreement, certificates in such denominations and
registered in such names as required by the underwriter to
permit prompt delivery to each purchaser.
Insofar as indemnification for liabilities
arising under the Securities Act of 1933, as amended, may be
permitted to directors, officers and controlling persons of the
Registrant pursuant to the provisions described under
Item 6 above, or otherwise, the Registrant has been advised
that in the opinion of the Securities and Exchange Commission
such indemnification is against public policy as expressed in
the Securities Act of 1933, as amended, and is, therefore,
unenforceable. In the event that a claim for indemnification
against such liabilities (other than the payment by the
Registrant of expenses incurred or paid by a director, officer
or controlling person of the Registrant in the successful
defense of any action, suit or proceeding) is asserted by such
director, officer or controlling person in connection with the
securities being registered, the Registrant will, unless in the
opinion of its counsel the matter has been settled by
controlling precedent, submit to a court of appropriate
jurisdiction the question whether such indemnification by it is
against public policy as expressed in the Securities Act of
1933, as amended, and will be governed by the final adjudication
of such issue.
The undersigned Registrant hereby undertakes that:
II-2
Purchase Discounts
Aggregate
Principal Underwriters
and Underwriters
Date of Issuance
Securities
(1)
Offering Price
or Purchasers
Commissions
(in millions of Won)
(in millions of Won)
600,000 common shares
W
300
Existing shareholders
None
1,200,000 common shares
600
Existing shareholders
None
600,000 common shares
300
Existing shareholders
None
2,148,900 common shares
3,223
Existing shareholders
None
271,000 common shares
Exercise price
(2)
Directors, officers and employees
None
(1)
As adjusted for a 10-for-1 stock split on
December 25, 2003.
(2)
Initially, (i) W80,000 per share for our
directors, officers and three senior employees and
(ii) W70,000 per share for the rest of the employees. Upon
the successful closing of this initial public offering, the
exercise price of this option will be adjusted to (i) the
price of our common shares (or ADS equivalent) offered to the
public in this offering in the case of directors, officers and
senior employees, and (ii) the price per share offered to
the public less W10,000 per share in the case of other employees.
Table of Contents
(a) Exhibits
(b) Financial Statement
Schedules
(1)
For purposes of determining any liability under
the Securities Act of 1933, as amended, the information omitted
from the form of prospectus filed as part of this Registration
Statement in reliance upon Rule 430A and contained in a
form of prospectus filed by the Registrant pursuant to
Rule 424(b)(1) or (4) or 497(h) under the Securities
Act of 1933, as amended, shall be deemed to be part of this
Registration Statement as of the time it was declared effective.
(2)
For the purpose of determining any liability
under the Securities Act of 1933, as amended, each
post-effective amendment that contains a form of prospectus
shall be deemed to be a new registration statement relating to
the securities offered therein, and the offering of such
securities at that time shall be deemed to be the initial
bona fide
offering thereof.
Table of Contents
SIGNATURES OF GRAVITY CO., LTD.
Pursuant to the requirements of the Securities
Act of 1933, as amended, the Registrant certifies that it has
reasonable grounds to believe that it meets all of the
requirements for filing on Form F-1 and has duly caused
this Registration Statement or amendment thereto to be signed on
its behalf by the undersigned, thereunto duly authorized, in the
City of Seoul, Republic of Korea, on January 20, 2005.
POWER OF ATTORNEY
Each person whose signature appears below
constitutes and appoints and hereby authorizes Richard Hyonkook
Kim as such persons true and lawful attorney-in-fact, with
full power of substitution or resubstitution, for such person
and in such persons name, place and stead, in any and all
capacities, to sign on such persons behalf, individually
and in each capacity stated below, any and all amendments,
including post-effective amendments to this Registration
Statement and to sign any and all additional registration
statements relating to the same offering of securities as this
Registration Statement that are filed pursuant to
Rule 462(b) of the Securities Act, and to file the same,
with all exhibits thereto, and other documents in connection
therewith, with the Securities and Exchange Commission, granting
unto said attorney-in-fact, full power and authority to do and
perform each and every act and thing requisite or necessary to
be done in and about the premises, as fully to all intents and
purposes as such person might or could do in person, hereby
ratifying and confirming all that said attorney-in-fact, or his
or their substitute or substitutes, may lawfully do or cause to
be done by virtue hereof.
Pursuant to the requirements of the Securities
Act of 1933, as amended, this Registration Statement or
amendment thereto has been signed by the following persons in
the capacities indicated on January 20, 2005.
II-3
II-4
SIGNATURE OF AUTHORIZED REPRESENTATIVE
OF
Pursuant to the Securities Act of 1933, as
amended, this Registration Statement or amendment thereto has
been signed by the undersigned in his capacity as the duly
authorized representative of the Registrant in the
United States, on January 20, 2005.
II-5
GRAVITY CO., LTD.
By:
/s/ RICHARD HYONKOOK KIM
Name: Richard Hyonkook Kim
Title:
Joint Representative Director
and Chief Executive Officer
Name
Title
Signature
Joint Representative Director
/s/ JUNG RYOOL KIM
Richard Hyonkook Kim
Joint Representative Director and Chief Executive
Officer
(principal executive officer)
/s/ RICHARD HYONKOOK KIM
Yeon Ho Moon
Director and Chief Operating Officer
/s/ YEON HO MOON
Kwan Shik Seo
Director and Chief Financial Officer (principal
financial and accounting officer)
/s/ KWAN SHIK SEO
Sung Hee Lee
Non-Standing Director
Eun Jong Lee
Non-Standing Director
/s/ EUN JONG LEE
Table of Contents
Name
Title
Signature
Myung Whan Suh
Independent Director
/s/ MYUNG WHAN SUH
David Woong-Jin Yoon
Independent Director
/s/ DAVID WOONG-JIN YOON
Table of Contents
PUGLISI & ASSOCIATES
By:
/s/ GREGORY F. LAVELLE
Name: Gregory F. Lavelle
Title: Managing Director
Table of Contents
EXHIBIT INDEX
II-6
II-7
Number
Description
1
.1*
Form of Underwriting Agreement among Registrant,
the selling shareholders and the underwriters
3
.1
Articles of Incorporation of Registrant
(translation in English)
4
.1
Form of Stock Certificate of Registrants
common stock, par value W500 per share (translation in English)
4
.2
Form of Deposit Agreement among Registrant, The
Bank of New York, as depositary, and all holders and beneficial
owners of American depositary shares evidenced by American
depositary receipts, including the form of American depositary
receipt (incorporated by reference to the Registrants
Registration Statement on Form F-6 (file
number 333- )
5
.1
Opinion of Kim & Chang as to the legality of
common shares being registered
5
.2
Opinion of Simpson Thacher & Bartlett LLP as
to the legality of ADSs being registered
8
.1
Opinion of Kim & Chang as to matters of
Korean tax law (included as part of its opinion filed as
Exhibit 5.1 and incorporated herein by reference)
10
.1
Agreement on the Development of RAGNAROK Online,
dated June 26, 2000, between Myoung-Jin Lee and Registrant
(translation in English)
10
.2
Agreement on the Exclusive License of Copyright
Regarding Ragnarok Game Services, dated June 26, 2000, between
Myoung-Jin Lee and Registrant (translation in English)
10
.3
Cooperation Agreement on Ragnarok Game Services,
dated May 31, 2002, between Myoung-Jin Lee and Registrant
(translation in English)
10
.4
Agreement on Factual Matters, dated
November 19, 2002, between Myoung-Jin Lee and Registrant
(translation in English)
10
.5
Agreement on Ragnarok Game Services and Related
Matters, dated January 22, 2003, between Myoung-Jin Lee and
Registrant (translation in English)
10
.6
Agreement, dated June 3, 2003, between
Myoung-Jin Lee and Registrant (translation in English)
10
.7
Agreement, dated October 27, 2004, between
Myoung-Jin Lee and Registrant (translation in English)
10
.8
Investment Agreement, dated February 19,
2002, between Sunny YNK Inc. and Registrant (translation in
English)
10
.9
Agreement, dated February 21, 2002, between
Sunny YNK Inc. and Registrant (translation in English)
10
.10
Investment Agreement, dated October 28,
2003, between Trigger Soft Corporation and Registrant
(translation in English)
10
.11
Ragnarok License and Distribution Agreement,
dated July 24, 2002, between GungHo Online Entertainment
Inc. (formerly ONSALE Japan K.K.) (licensee in Japan) and
Registrant
10
.12
Amendment to Ragnarok License and Distribution
Agreement, dated September 23, 2004, between GungHo Online
Entertainment Inc. (licensee in Japan) and Registrant
10
.13
Ragnarok Exclusive License and Distribution
Agreement, dated May 20, 2002, between Soft-World
International Corporation (licensee in Taiwan and Hong Kong) and
Registrant
10
.14
Fourth Amendment to the Exclusive Ragnarok Online
License and Distribution Agreement, dated October 19, 2004,
between Soft-World International Corporation (licensee in Taiwan
and Hong Kong) and Registrant
10
.15
Exclusive Ragnarok License and Distribution
Agreement, dated October 21, 2002, among Soft-World
International Corporation, Value Central Corporation (licensee
in China) and Registrant
10
.16
Ragnarok License and Distribution Agreement,
dated June 13, 2002, between Asiasoft International Co.,
Ltd. (licensee in Thailand) and Registrant
Table of Contents
Number
Description
10
.17
Amendment to the Exclusive Ragnarok Online
License and Distribution Agreement, dated October 27, 2004,
between Asiasoft International Co., Ltd. (licensee in Thailand)
and Registrant
10
.18
Exclusive Ragnarok License and Distribution
Agreement, dated May 12, 2003, among Soft-World
International Corporation, Value Central Corporation (licensee
in Malaysia and Singapore) and Registrant
10
.19
Exclusive Ragnarok License and Distribution
Agreement, dated March 25, 2003, between Level Up! Inc.
(licensee in the Philippines) and Registrant
10
.20
Exclusive Ragnarok License and Distribution
Agreement, dated April 2, 2004, between PT. Lyto Datarindo
Fortuna (licensee in Indonesia) and Registrant
10
.21
Amendment to the Exclusive Ragnarok Online
License and Distribution Agreement, dated October 29, 2004,
between PT. Lyto Datarindo Fortuna (licensee in Indonesia)
and Registrant
10
.22
Exclusive Ragnarok Online License and
Distribution Agreement, dated November 26, 2003, between
Burda Holding International GmbH (licensee in Germany, Austria,
Switzerland, Italy and Turkey) and Registrant
10
.23
Amendment to the Exclusive Ragnarok Online
License and Distribution Agreement, dated December 2, 2003,
between Burda Holding International GmbH (licensee in Germany,
Austria, Switzerland, Italy and Turkey) and Registrant
10
.24
Second Amendment to the Exclusive Ragnarok
License and Distribution Agreement, dated November 18,
2003, between Burda Holding International GmbH (licensee in
Germany, Austria, Switzerland, Italy and Turkey) and Registrant
10
.25
Exclusive Ragnarok License and Distribution
Agreement, dated July 16, 2004, between Ongamenet PTY Ltd.
(licensee in Australia and New Zealand) and Registrant
10
.26
Form of employment agreement (translation in
English)
10
.27
Lease Agreement, dated August 1, 2004,
between Jung Ryool Kim and Registrant (translation in English)
10
.28
Loan Agreement, dated March 31, 2003,
between GRAVITY Interactive LLC and Registrant (translation in
English)
10
.29
Equipment Sales Agreement, dated April 1,
2003, between GRAVITY Interactive LLC and Registrant
10
.30
Term Lease Agreement, dated May 1, 2003,
between GRAVITY Interactive LLC and Registrant
10
.31
Equipment Sales Agreement, dated December 1,
2003, between GRAVITY Interactive LLC and Registrant
10
.32
Service and Distribution of Earnings and Profit
Agreement, dated April 1, 2003, between GRAVITY Interactive
LLC and Registrant
10
.33
Loan Agreement, dated January 1, 2004,
between RO Production Ltd. and Registrant (translation in
English)
10
.34
Share (
syusshi-mochiban
) Assignment
Agreement, dated October 25, 2004, between GungHo Online
Entertainment Inc. and Registrant
10
.35
Joint Project Agreement for TV Animation
Ragnarok, dated October 1, 2004, among RO
Production Ltd., GDH Co., Ltd., TV Tokyo Medianet Co., Ltd.,
Amuse Soft Entertainment Co., Ltd. and GNG Entertainment Inc
(translation in English)
10
.36
Loan Agreement, dated February 20, 2003,
between IAMBiz Co., Ltd. (formerly, Game and Scion Co., Ltd.)
and Registrant (translation in English)
10
.37
Agreement on Asset Transfer, dated
October 10, 2003, between IAMBiz Co., Ltd. and Registrant
(translation in English)
Table of Contents
Number
Description
10
.38
Agreement on Business Division Transfer, dated
November 28, 2003, between IAMBiz Co., Ltd. and Registrant
(translation in English)
21
.1
List of Registrants subsidiaries
23
.1
Consent of Kim & Chang (included as part of
its opinion filed as Exhibit 5.1 and incorporated herein by
reference)
23
.2
Consent of Simpson Thacher & Bartlett LLP
(included as part of its opinion filed as Exhibit 5.2 and
incorporated herein by reference)
23
.3
Consent of Samil PricewaterhouseCoopers
24
.1
Power of Attorney (reference is made to
page II-3 of this Registration Statement)
99
.1
Consent of International Data Corporation
99
.2
Consent of Data Monitor
*
To be filed by amendment
II-8
EXHIBIT 3.1
ARTICLES OF INCORPORATION
GRAVITY CO., LTD.
CHAPTER 1 - GENERAL PROVISIONS
ARTICLE 1. COMPANY NAME
The name of this Company is GRAVITY Co., Ltd. (hereinafter referred to as the "Company").
ARTICLE 2. PURPOSE
The objectives of the Company are to engage in the following businesses:
1. Software consulting, development, and supply
2. Development and sales of Software and CD
3. Information-technology-related software development
4. Production, development, distribution, sales, and consulting of digital content, including game software, as well as corresponding licensing
5. Online network game services
6. Applied package-related software development
7. Production and sales of computer programs
8. Import and export of software
9. E-commerce
10. Character development business
11. Animation business
12. Real estate leasing
13. Service-area restaurant business
14. Media-related business
15. Printing and publication
16. Record and video production and distribution
17. Any other businesses incidental to the above businesses
ARTICLE 3. LOCATION OF HEAD OFFICE AND ESTABLISHMENT OF BRANCHES
1. The Company's head office shall be located in Seoul, Korea.
2. When deemed necessary and through a resolution of its Board of Directors, the Company may establish domestic and overseas branches, liaison offices, operational offices and subsidiaries.
ARTICLE 4. METHOD OF PUBLIC ANNOUNCEMENTS
Company-related public announcements shall be made through the Seoul Economic Daily, which is published and distributed in Seoul.
CHAPTER 2 - STOCKS
ARTICLE 5. TOTAL NUMBER OF SHARES TO BE ISSUED
The total number of shares to be issued by the Company shall be 40,000,000 shares.
ARTICLE 6. PAR VALUE PER SHARE
The par value of a share shall be KRW 500.
ARTICLE 7. TYPES OF SHARES
All shares to be issued by the Company shall be common stock and preferred stock, both of which shall be in registered form.
ARTICLE 8. TOTAL NUMBER OF SHARES AT THE TIME OF INCORPORATION
The total number of shares to be issued at the incorporation of the Company shall be 100,000 shares.
ARTICLE 8-2. NUMBER AND DETAILS OF PREFERRED STOCK
1. The preferred stocks to be issued by the Company shall have no voting rights, and the total number of preferred stocks shall be 2,000,000 shares.
2. The dividend rate on each preferred stock, which the Board of Directors decides upon issuing, shall be based on its preferred dividend rate ranging from 1% to 15% per annum of the par value.
3. In case the dividend rate of the common stock exceeds that of the preferred stock, the difference shall be divided among the common shares and preferred shares on a pro rata basis.
4. In case the prescribed dividends are not paid in favor of the preferred stock for a certain fiscal year, such accumulated non-paid dividends shall be paid on a priority basis during the next fiscal year.
5. The preferred stocks shall be deemed to have voting rights from the General Meeting of Shareholders immediately following the General Meeting of Shareholders after the meeting where a resolution not to pay the prescribed dividends on the preferred stock was adopted and until the closing of the General Meeting of Shareholders where a resolution to pay the preferred dividends is adopted.
6. In case the Company increases its capital by right issue or bonus issue, new shares for the preferred stocks shall be allotted with the common stock in the case of right issue, and the stocks of the same kind in case of bonus issue.
7. The preferred stocks shall survive three years since issuance. Upon expiration, such preferred stocks shall be converted into common stocks. However, in case prescribed dividends are not paid for such period, the preferred stocks shall be extended until the payment of prescribed dividends is completed. In such term, the provision of Article 12 herein shall apply mutatis mutandis to the payment of dividends on shares to be issued due to a conversion.
ARTICLE 9. TYPES OF SHARE CERTIFICATES
1. Share certificates for shares to be issued by the Company shall be in a registered form.
2. The share certificates of the Company shall be issued in the
following eight (8) denominations: one (1), five (5), ten
(10), fifty (50), one hundred (100), five hundred (500), one
thousand (1,000) and ten thousand (10,000) shares.
ARTICLE 10. PREEMPTIVE RIGHTS
1. The shareholders of the Company, upon issuance of new shares, shall be entitled to receive new shares in proportion to the number of shares held by each shareholder.
2. Notwithstanding Article 10.1 above, the Company may allocate new shares to persons other than shareholders pursuant to a resolution of the Board of Directors in each of the following cases:
1. Where new shares are issued by a public offering to the extent of not more than fifty-hundredth (50/100) of the total number of issued and outstanding shares;
2. Where new shares are preferentially allocated to a member of Employee Stock Ownership Association;
3. Where new shares are issued by the exercise of stock options;
4. Where new shares represented by depositary receipts ("DR"s) are issued to the extent of not more than fifty-hundredth (50/100) of the total number of issued and outstanding shares;
5. Where new shares are issued for the purpose of soliciting foreign investment under the Foreign Investment Promotion Law, as deemed necessary for the management of the Company to the extent of not more than fifty-hundredth (50/100) of the total number of issued and outstanding shares;
6. Where new shares are issued to domestic and overseas financial institutions, corporations, and individuals in order to urgently raise funds;
7. Where new shares are issued to certain companies under an alliance arrangement to introduce technologies; and
8. Where new shares are offered or underwritten by any underwriter for offering for the purpose of listing on the exchange or registration with the association, of shares to the extent of not more than fifty-hundredth (50/100) of the total number of issued and outstanding shares following a capital increase.
3. In case new shares are issued pursuant to Paragraphs 2-1, 2-2, 2-4 through 2-8 above, the types, quantity and issue price of shares to be issued shall be determined by a resolution of the Board of Directors.
4. In case shareholders waive or lose their preemptive rights, or fractional shares occur in connection with allocation of new shares, any matter thereof shall be determined by a resolution of the Board of Directors.
ARTICLE 11. STOCK OPTIONS
1. The Company may grant its directors and employees stock options of not more than fifty-hundredth (50/100) of the total issued and outstanding shares pursuant to Article 16-3 Paragraph (1) of the Act on Special Measures for the Promotion of Venture Businesses and Article 11-3 of Presidential Decree of the Act, upon a special resolution in the General Meeting of Shareholders. In such case, stock options to be granted by a resolution of the General Meeting of Shareholders may be linked to business performance objectives or related market indices.
2. The officers and employees who may be granted stock options are such persons who have contributed, or have the ability to contribute to the incorporation, management, overseas sales or technological innovation of the Company pursuant to Article 16-3, Paragraph (1), each Item of the Act on Special Measures for the Promotion of Venture Businesses and Article 11-3, Paragraph (4) and (5) of Presidential Decree of the Act; provided, that those who fall under any of the following may not be granted stock options:
1. The largest shareholder (as defined in Article 54-5, Paragraph (4), Item 2 of the Securities and Exchange Act ("SEA"), hereinafter the same shall apply) and its specially related persons (as defined in Article 10-3, Paragraph (2) of the Presidential Decree of SEA, hereinafter the same shall apply), except for such persons who have been regarded as specially related persons by becoming an officer of the Company (including an officer of the affiliate as defined in Article 84-6, Paragraph (1) of the Presidential Decree of SEA) (for this purpose, an officer who is a non-standing officer of an affiliate shall not be deemed as a specially related person of the Largest Shareholder);
2. Major shareholders (as defined in Article 188 of the SEA, hereinafter the same shall apply) and their specially related persons; except for such persons who have been regarded as specially related persons by becoming an officer of the Company (including an officer who is a non-standing officer of an affiliate); and
3. Any person who becomes a major shareholder by exercising a stock option.
3. The new shares to be issued upon the exercise of a stock option (or in the case where the Company pays, in either cash or its own shares, the difference between the exercise price of stock options and the market price of the shares, it shall mean the shares which are the basis for such calculation) shall be common stocks in registered form.
4. The number of officers and employees of the Company who are granted stock options shall not exceed ninety-hundredth (90/100) of the total number of officers and employees in office. Stock options granted to one officer or employee shall not exceed one-hundredth (1/100) of the total number of issued and outstanding shares.
5. The exercise price per share which is subject to the exercise of the stock option shall be more than each of the following values (which shall apply to the case where the exercise price is adjusted after the granting of stock options.):
1. The higher of the following when shares are newly issued and delivered:
A. The market price of the shares concerned assessed by applying Article 63 of the Inheritance Tax and Gift Tax Act, on a basis of the date of granting stock options; and
B. The par value of the shares concerned;
2. For cases other than 1 above, the market price of related shares that is assessed pursuant to 1. A. above.
6. The stock options may be exercised within five (5) years from the date on which two (2) years have passed from the date of resolution set forth Paragraph (1) above.
7. Stock Options may be exercisable by a person who is granted a
stock option and has been employed with the Company for two
(2) years or more from the date of the resolution set forth in
Paragraph (1) above; provided, that if the person is deceased
or retires or resigns from office due to any cause not
attributable to him/her within two (2) years from the date of
the resolution set forth in Paragraph (1) above, stock options
may be exercised during the above period.
8. With respect to the distribution of dividends for shares issued upon the exercise of stock options, the provision of Article 12 shall apply mutatis mutandis.
9. The Company may cancel the grant of stock options by a resolution of the Board of Directors in any of the following cases:
1. where the relevant officer or employee of the Company voluntarily retires from his/her office after being granted stock options;
2. where the relevant officer or employee of the Company incurs substantial damage to the Company due to his/her willful misconduct or negligence;
3. where the stock options may not be exercised due to the Company's bankruptcy or dissolution; or
4. where any cause for cancellation set forth in the stock option agreement occurs.
ARTICLE 12. BASE DATE OF CALCULATING DIVIDEND PAYMENT FOR NEW SHARES
If the Company issues new shares by right issue, bonus issue or stock dividend, with respect to the dividends on the new shares, the new shares shall be deemed to have been issued at the end of the fiscal year immediately preceding the fiscal year during which such new shares are issued.
ARTICLE 13. RETIREMENT OF SHARES
1. The Company may purchase and then retire its own shares by a special resolution of the annual General Meeting of Shareholders pursuant to Article 434 of the Commercial Code.
2. In the General Meeting of Shareholders set forth in Paragraph
(1) above, each of the following shall be resolved:
1. The types and total number of shares to be purchased.
2. Total value of shares to be purchased; provided, that the total value shall not exceed the net assets shown in the balance sheet minus each amount set forth in Article 462, Paragraph 1, each Item of the Commercial Code.
3. The period of purchasing shares (which shall not be determined after closing of the General Meeting of Shareholders in respect of the initial fiscal year following the resolution under Paragraph (1) above)
3. Deleted
4. The Company shall not purchase shares under Paragraph (1) above if the net assets of the balance sheet for the relevant fiscal year threaten not to reach the sum of each amount of Article 462, Paragraph 1, each Item of the Commercial Code.
ARTICLE 14. TRANSFER AGENT
1. The Company shall retain a transfer agent for shares by a resolution of the Board of Directors.
2. The transfer agent, the location where its services are to be rendered and the scope of its duties shall be determined by a resolution of the Board of Directors and shall be publicly notified.
3. The Company shall keep the shareholders registry, or a duplicate thereof, at the location where the transfer agent renders its services, and cause the transfer agent handle the activities of making entries in the shareholders registry, registering the creation and cancellation of pledges over shares, indication of trust assets and cancellation thereof with respect to shares, issuing share certificates, receiving reports filed and other related businesses.
4. Those activities by the transfer agent described in Paragraph
(3) shall be performed in accordance with the Regulations for
Securities Agency Business of the Transfer Agent.
ARTICLE 15. REPORT OF NAME, ADDRESS AND SEAL OR SIGNATURES OF SHAREHOLDERS AND OTHERS
1. Shareholders and registered pledgees shall report their names, addresses, seals or
signatures and other information to the transfer agent referred to in Article 14 herein.
2. Shareholders and registered pledgees who reside in a foreign country shall report their appointed agents and the addresses in Korea to whom notices are to be sent.
3. The above provisions shall also apply to changes in any item mentioned in Paragraphs (1) and (2).
ARTICLE 16. SUSPENSION OF ALTERING ENTRY IN THE REGISTER OF SHAREHOLDERS AND RECORD DATE
1. The Company may suspend entry of alterations in the register of shareholders in respect of the shareholders' rights during the period from January 1 to January 31 of each year.
2. The Company shall allow the shareholders who are registered in the shareholders registry as of December 31 of each year to exercise their rights at the ordinary General Meeting of Shareholders for the relevant fiscal year.
3. In the case where an extraordinary General Meeting of Shareholders is convened or in any other necessary cases, the Company may suspend entry of alterations in the register of shareholders in respect of the shareholders' rights during a certain period not longer than three (3) months, by a resolution of the Board of Directors, or may authorize those who are registered in the shareholders' registry as of a record date, set by a resolution of the Board of Directors, to exercise their rights as the Company's shareholders. If the Board of Directors deems it necessary, the Company may suspend the entry of alterations and designate the record date at the same time. Provided, the Company shall give a public notice in relation thereto at least two (2) weeks in advance.
CHAPTER 3 - CORPORATE BONDS
ARTICLE 17. ISSUANCE OF CONVERTIBLE BONDS
1. In any of the following cases, the Company may issue convertible bonds to persons other than shareholders by a resolution of the Board of Directors to the extent that the aggregate par value amount of the convertible bonds shall not exceed KRW100 billion:
1. Where the Company issues convertible bonds by a general public offering;
2. Where the Company issues convertible bonds for the purpose of soliciting foreign investment if it is necessary for management of the Company in accordance with the Foreign Investment Promotion Law;
3. In case the Company issues convertible bonds to certain companies under an alliance arrangement to introduce technologies; and
4. In case the Company issues convertible bonds to financial institutions in order to urgently raise funds;
2. The convertible bonds referred to in Paragraph (1) above may be issued by the Board of Directors with partial conversion rights.
3. The type of stocks to be issued upon conversion shall be common shares. The conversion price shall not be lower than the par value of the shares as determined by the Board of Directors at the time of issuance of the relevant convertible bonds.
4. The period during which conversion may be requested shall be from the date when three (3) months have elapsed after the relevant convertible bonds are issued to the date immediately prior to the redemption date of the bonds; provided, that the period may be adjusted by a resolution of the Board of Directors.
5. With respect to the interest on convertible bonds and the dividends on shares to be issued upon conversion, the provision of Article 12 shall apply mutatis mutandis.
6. The Company may determine the minimum conversion price at less than seventy-hundredth (70/100) of the conversion price upon granting of convertible bonds, by a special resolution of shareholders in the general shareholders' meeting, following the adjustment due to the decrease in the market price.
ARTICLE 18. ISSUANCE OF BONDS WITH WARRANT
1. In any of the following cases, the Company may issue bonds with warrants to persons other than shareholders by a resolution of the Board of Directors to the extent that the aggregate par value amount of the bonds shall not exceed KRW 100 billion:
1. where the Company issues bonds with warrants by a general public offering;
2. where the Company issues bonds with warrant for the purpose of soliciting foreign investment if it is necessary for management of the Company in accordance with the Foreign Investment Promotion Law;
3. where the Company issues bonds with warrant to certain companies under an alliance arrangement to introduce technologies; and
4. where the Company issues bonds with warrant to financial in order to urgently raise funds.
2. The aggregate price of new shares that may be subscribed for by the holders of warrants shall be determined by the Board of Directors, but shall not exceed the aggregate par value of the bonds with warrants.
3. The type of stock to be issued for the exercising of rights on bonds with warrant shall be common stock. The issue price shall not be lower than the par value of the shares as determined by the Board of Directors at the time of issuance of the relevant bonds with warrants.
4. The period during which warrants may be exercised shall be from the date when three (3) months have elapsed after the relevant bonds with warrants are issued to the date immediately prior to the redemption date of the bonds. However, the Board of Directors may, by its resolution, adjust the exercise period for warrants within the above periods.
5. With respect to the distribution of dividends on shares to be issued upon exercise of warrants, the provision of Article 12 shall apply mutatis mutandis.
6. The Company may determine the minimum exercise price of warrants at less than seventy-hundredth (70/100) of the exercise price upon granting of bonds with warrant, by a special resolution of shareholders in the general shareholders' meeting, following the adjustment due to the decrease in the market price.
ARTICLE 19. APPLICABLE REGULATIONS RELATED TO THE ISSUANCE OF BONDS
The provisions of Articles 14 and 15 shall apply mutatis mutandis to the issuance of bonds.
CHAPTER 4 - GENERAL MEETING OF SHAREHOLDERS
ARTICLE 20. CONVENING OF MEETING
1. The General Meetings of Shareholders shall be of two types -- ordinary and extraordinary general meetings.
2. The ordinary General Meetings of Shareholders shall be convened within three (3) months after the close of each fiscal year and the extraordinary General Meetings of Shareholders shall be convened at any time when necessary.
ARTICLE 21. PERSON AUTHORIZED TO CONVENE MEETING
1. Except as otherwise provided by laws and regulations, the General Meeting of Shareholders shall be convened by the representative director (president) of the Company in accordance with a resolution of the Board of Directors.
2. In the event that the representative director (president) is absent or fails to serve, the provision of Article 37, Paragraph (2) shall apply mutatis mutandis.
ARTICLE 22. NOTICE AND PUBLIC NOTICE OF CONVENING OF GENERAL MEETING
1. In convening a General Meeting of Shareholders, a notice thereof either in written or electronic form, which sets forth the time, date, place and agenda of the meeting, shall be sent to each shareholder at least two (2) weeks prior to the date of the meeting.
2. Other than the notice set forth in Paragraph (1) above, the Company may publish such matters as specified in the notice more than once respectively in the Seoul Economic Daily and Korea Economic Daily published in Seoul, two weeks prior to the meeting.
ARTICLE 23. PLACE OF MEETING
The General Meetings of Shareholders shall be held at the place where the head office of the Company is located but also may be held at a nearby place if necessary.
ARTICLE 24. CHAIRMAN
1. The chairman of the General Meeting of Shareholders shall be the representative director (president).
2. In the event that the representative director (president) is absent or fails to serve, Article 37, Paragraph (2) herein shall apply mutantis mutandis.
ARTICLE 25. CHAIRMAN'S RIGHTS TO MAINTAIN ORDER
1. The chairman of a General Meeting of Shareholders may order persons who intentionally speak or behave obstructively or disturb the proceedings of the meeting to stop a speech or to leave the place of the meeting.
2. The chairman of a General Meeting of Shareholders may restrict the duration and number of speeches of a shareholder as deemed necessary to facilitate the proceeding.
ARTICLE 26. VOTING RIGHTS OF SHAREHOLDERS
Every Shareholder shall have one voting right per share.
ARTICLE 27. LIMITATION ON VOTING RIGHTS OF CROSS-HELD SHARES
If the Company, its parent company and subsidiary, or its subsidiary holds shares exceeding ten percent (10%) of the total number of issued and outstanding shares of any other company, shares of the Company held by such other company shall not have voting rights.
ARTICLE 28. SPLIT EXERCISE OF VOTING RIGHTS
1. If a shareholder who holds two or more votes wishes to split his/her votes, he/she shall give at least three (3) days' prior written notice to the Company of such intention and the reason therefor.
2. The Company may refuse to permit a shareholder to split his/her votes except in the cases where such shareholder holds shares in trust or shares belonging to other on their behalf.
ARTICLE 29. VOTING BY PROXY
1. A shareholder may exercise his/her vote by proxy.
2. In case of Paragraph (1) above, the proxy shall present documents evidencing his/her power of representation (a power of attorney) prior to the opening of the General Meeting of Shareholders.
ARTICLE 30. QUORUMS AND ADOPTION OF RESOLUTIONS
1. A General Meeting of Shareholders shall be duly convened with a quorum of not less than one third (1/3) of total number of issued and outstanding shares with voting rights present; provided, that votes of shareholders who have a special interest in the agenda of the meeting and therefore cannot exercise their voting rights shall not be counted in the total number of issued and outstanding shares with voting rights.
2. Except as otherwise provided by laws and regulations, all resolutions of General Meetings of Shareholders shall be adopted by the majority votes of shareholders present at the meeting; provided, that, such votes shall represent at least one third (1/3) of total number of issued and outstanding shares of the Company.
ARTICLE 31. MINUTES OF THE GENERAL MEETING OF SHAREHOLDERS
The substance of the course and proceedings of a General Meeting of Shareholders and the results thereof shall be recorded in minutes on which the names and seals of the chairman and the directors present at the meeting shall be affixed and shall be kept at the head office and branches of the Company.
CHAPTER 5 DIRECTORS, BOARD OF DIRECTORS, AND REPRESENTATIVE DIRECTOR
ARTICLE 32. NUMBER OF DIRECTORS
The Company shall have three (3) or more directors.
ARTICLE 33. APPOINTMENT OF DIRECTORS
1. Directors shall be elected at the General Meeting of Shareholders.
2. A resolution for the election of directors shall be adopted by the majority votes of the shareholders present; provided, that, such votes shall represent at least one-fourth (1/4) of the total number of issued and outstanding shares.
3. The cumulated voting system as set forth in Article 382-2 of the Commercial Code shall not apply to the case of election of two (2) or more directors.
ARTICLE 34. TERM OF DIRECTORS
The term of office of the directors shall be three (3) years; provided, that if the term of office expires after the close of the last fiscal year of such term of office but before the ordinary General Meeting of Shareholders convened in respect of such fiscal year, the term of office shall be extended up to the close of such ordinary General Meeting of Shareholders.
ARTICLE 35. FILLING OF VACANCY IN THE OFFICE OF DIRECTOR
Any vacancy in the office of directors shall be filled by resolution of a General Meeting of Shareholders; provided, however, that if the number of directors required by Article 32 herein is fulfilled and there is no difficulty in the administration of business, the vacancy may be left unfilled.
ARTICLE 36. APPOINTMENT OF REPRESENTATIVE DIRECTOR
The Company may elect, by resolution of the Board of Directors, representative director (president), vice president, executive managing director, managing director and directors.
ARTICLE 37. DUTIES OF THE REPRESENTATIVE DIRECTOR AND DIRECTORS
1. The representative director (president) shall represent the Company and manage all affairs of the Company.
2. Vice president, executive managing director, managing director and directors shall assist the president and shall perform their respective responsibilities as determined by the Board of Directors. In the event that the representative director (president) is absent or fails to serve, they shall perform his/her duty in the foregoing order of priority.
ARTICLE 38. DUTIES OF DIRECTORS
1. Directors shall perform their duties in good faith and in accordance with applicable laws and regulations and provisions hereunder.
2. Directors shall perform their duties as good managers in favor of the Company.
3. Directors shall not reveal the trade secrets of the Company obtained in the course of business to any third party during and after their terms of offices.
4. Directors shall report to the audit committee information that may cause material damage to the Company upon discovery of the fact.
ARTICLE 39. CONSTITUTION AND CONVENING OF BOARD OF DIRECTORS
1. The Board of Directors shall consist of directors, and shall resolve important matters relating to the execution of businesses.
2. Meetings of the Board of Directors shall be convened by the representative director (president) or another director designated by the Board of Directors, if any. In convening a meeting of the Board of Directors, a notice thereof shall be given to each director one (1) week prior to the date of the meeting; provided, however, that such notice may be omitted with the consent of all directors.
3. The chairman of the Board of Directors shall be the person who has the right to convene a meeting of the Board of Directors in accordance with Paragraph (2) above.
4. The committee for recommendation of candidates for directors and the compensation committee shall be established within the Board of Directors for purpose of treatment of matters delegated by the Board of Directors, and organization and operation thereof shall be determined by the Board of Directors.
ARTICLE 40. RESOLUTION OF THE BOARD OF DIRECTORS
1. Resolutions of the Board of Directors shall be adopted in the presence of a majority of the directors and by the affirmative vote of a majority of the directors present.
2. The Board of Directors may allow all or some of the directors to exercise his/her and/or their voting rights by means of telecommunication through which they may simultaneously transmit and receive visual images and voices without attending a meeting of the Board of Directors in person. In such case, the concerned director(s) shall be deemed to have attended the meeting of the Board of Directors in person.
3. No director who has a special interest in a matter for resolution can exercise his/her vote upon such matter.
ARTICLE 41. MINUTES OF THE MEETING OF THE BOARD OF DIRECTORS
1. The proceedings of meetings of the Board of Directors shall be recorded in the minutes.
2. The minutes shall set forth the agenda, the course of the proceedings and the results thereof, the opposing person(s) and the reasons for such opposition, and all directors present shall affix their names and seals or signatures to the minutes.
ARTICLE 42. REMUNERATION AND SEVERANCE PAY OF DIRECTORS
1. The amount of compensation for the directors shall be determined by a resolution of the General Meeting of Shareholders.
2. Severance payments for directors shall be made in accordance with the Regulations on Severance Payment for Officers as adopted by a resolution of the General Meeting of Shareholders.
ARTICLE 43. CONSULTANTS AND ADVISORS
The Company may have a number of consultants or advisors by a resolution of the Board of Directors.
CHAPTER 6 - AUDIT COMMITTEE
ARTICLE 44. CONSTITUTION OF THE AUDIT COMMITTEE
1. The Company shall have an Audit Committee in lieu of an Auditor pursuant to Article 415-2 of the Commercial Code.
2. The Audit Committee shall consist of three (3) or more directors.
3. Persons who fall under each of items in Article 415-2, Paragraph (2) of the Commercial Code shall not constitute over one-third (1/3) of the Audit Committee members.
4. The Board of Directors may appoint or dismiss a member of the Audit Committee; provided, that a resolution of dismissal shall be adopted by the affirmative votes of more than two-thirds (2/3) of the Board of Directors.
5. The Representative shall be elected by the Audit Committee.
ARTICLE 45. DUTIES OF THE AUDIT COMMITTEE
1. The Audit Committee shall examine accounting and operation of the Company.
2. The Audit Committee may request to convene a special meeting of general shareholders by submitting a written request specifying the agenda of the meeting and the reason for the meeting.
3. The Audit Committee may request subsidiaries of the Company to report their business operations as is deemed necessary. In such case, if the subsidiary fails to make an immediate report, or it is required to confirm the contents of such report, the Audit Committee may investigate the business and conditions of assets of the subsidiary.
4. The Audit Committee shall elect, dismiss and supervise external auditors, and have the rights to determine and pay remunerations as well as the rights specified in applicable laws and regulations and the regulations of the Audit Committee.
5. The Audit Committee shall treat matters delegated by the Board of Directors in addition to Paragraphs (1) through (4) above.
ARTICLE 46. REGULATIONS OF THE AUDIT COMMITTEE
In addition to matters specified herein, matters concerning the Audit Committee, including the constitution and scope of the specific duties of the Audit Committee, shall be defined in the form of regulations of the Audit Committee by the Board of Directors.
ARTICLE 47. AUDIT COMMITTEE'S RECORDS
The Audit Committee shall record the substance and results of its audit in the Audit Committee's record, on which the name and seal of the Audit Committee(s) who has performed such audit shall be affixed or shall be signed by such Audit Committee.
ARTICLE 48. DELETED
CHAPTER 7 - ACCOUNTING
ARTICLE 49. FISCAL YEAR
The fiscal year of the Company shall commence on January 1 and end on December 31 of each year.
ARTICLE 50. PREPARATION AND MAINTENANCE OF FINANCIAL STATEMENTS AND BUSINESS REPORT
1. The representative director (president) of the Company shall prepare the following documents, supplementary documents thereto and the business report, and submit such documents to the audit committee for audit six (6) weeks prior to the day set for the ordinary General Meeting of Shareholders. The representative director (president) shall submit the following documents and the business report to the ordinary General
Meeting of Shareholders:
1. Balance sheets;
2. Profit and loss statements; and
3. Statement of appropriation of retained earnings or statement of disposition of deficit.
2. The Audit Committee shall submit the auditors' report to the representative director (president) within four (4) weeks from the date of receipt of documents set forth in Paragraph (1) above.
3. The representative director (president) shall keep on file the documents described in Paragraph (1) above and supplementary documents together with the business report and the auditors' report at the head office of the Company for five (5) years and certified copies of all of such documents at the branches of the Company for three (3) years from one (1) week before the day set for the ordinary General Meeting of Shareholders.
4. The representative director (president) shall submit for approval the documents described in Paragraph (1) above to the General Meeting of Shareholders and submit and report the business reports to the General Meeting of Shareholders.
5. The representative director (president) shall publicly
announce the balance sheets and the external auditor's
opinion, upon approval of the documents described in Paragraph
(1) above by the shareholders in the General Meeting of
Shareholders.
ARTICLE 51. APPOINTMENT OF EXTERNAL AUDITORS
The company shall appoint the external auditors with an approval by the Auditor Appointment Committee in accordance with the Act on External Audit of Stock Companies and report to the General Meeting of Shareholders convened immediately following such appointment.
ARTICLE 52. APPROPRIATION OF EARNINGS
The Company shall dispose of the unappropriated retained earnings as of the end of each fiscal year as follows:
1. Earned surplus reserve;
2. Legal reserve;
3. Dividends;
4. Bonuses;
5. Discretionary reserve; and
6. Other appropriation of retained earnings.
ARTICLE 53. DIVIDENDS PAYMENT
1. Dividends payment may be made in cash and with stock.
2. In case the dividends are distributed in shares, if the Company has issued several types of shares, such distribution may be made through shares of different types by a resolution of a General Meeting of Shareholders.
3. Dividends in Paragraph (1) above shall be paid to the shareholders or pledgees registered in the shareholders registry of the Company as of the end of each fiscal year.
ARTICLE 54. INTERIM DIVIDENDS
1. The Company may pay interim dividends to shareholders who are registered in the shareholders registry as of June 30, 24:00, pursuant to Article 462-3, Paragraph (1) of the Commercial Code. The Interim dividends shall be paid in cash.
2. The payment of interim dividends under Paragraph (1) shall be decided by a resolution of the Board of Directors, which resolution shall be made within forty-five (45) days from the date mentioned in Paragraph (1) above. The Board of Directors may resolve to distribute interim dividends only when, as a result of the half-yearly account, there are any retained earnings exceeding unappropriated earnings not disposed at the General Meeting of Shareholders for the fiscal year immediately prior to the fiscal year concerned.
3. The maximum amount to be paid as interim dividends shall be calculated by deducting the following amounts from the net asset amounts recorded in the balance sheet of the fiscal year immediately prior to the fiscal year concerned:
1. Capital of the company for the fiscal year immediately prior to the fiscal year concerned;
2. The aggregate amount of capital reserves and legal reserves which had been accumulated up until the fiscal year immediately prior to the fiscal year concerned;
3. The amount which was resolved to be distributed as dividends at an ordinary General Meeting of Shareholders of the fiscal year immediately prior to the fiscal year concerned;
4. Voluntary reserves which had been accumulated for specific purposes in accordance with the relevant provisions of the Articles of Incorporation or by resolution of a General Meeting of Shareholders until the fiscal year immediately prior to the fiscal year concerned;
5. Eared surplus reserves to be accumulated for the fiscal year concerned as a result of the interim dividends.
4. In case the Company has issued new shares (including those shares issued by way of conversion of reserves into capital stock, stock dividends, request of conversion of convertible bonds or exercise of warrants) prior to the date set forth in Paragraph (1) above, but after the commencement date of the fiscal year concerned, the new shares shall be deemed to have been issued at the end of the fiscal year immediately prior to the fiscal year for the purpose of interim dividends.
5. In case interim dividends are distributed, the same dividend rate as that of the common shares of the Company shall be applied to the preferred shares under Article 8.2.
ARTICLE 55. EXPIRATION OF RIGHT TO PAYMENT OF DIVIDENDS
1. The right to demand payment of dividends shall be extinguished by prescription if not exercised within five (5) years.
2. The dividends, of which the right has been extinguished under Paragraph (1) above, shall be kept by the Company.
ADDENDUM
Article 1. These articles of incorporation shall take effect as of April 4, 2000.
ADDENDUM
Article 1. These articles of incorporation shall take effect as of January 17, 2002.
ADDENDUM
Article 1. These articles of incorporation shall take effect as of July 24, 2003.
ADDENDUM
Article 1. These articles of incorporation shall take effect as of December 29, 2003.
ADDENDUM
Article 1. These articles of incorporation shall take effect as of June 30, 2004.
ADDENDUM
Article 1. These articles of incorporation shall take effect as of [ ], 2004.
Representative Director: Kim Jung Ryool
Representative Director: Richard Hyonkook Kim
GRAVITY Co., Ltd.
Shingu Building, 620-2, Shinsa-dong, Gangnam-gu, Seoul
EXHIBIT 4.1
(SAMPLE)
SHARE CERTIFICATE OF GRAVITY CO., LTD.
SHARE CERTIFICATE FOR TEN (10) SHARES
KRW five thousand Issue no. 1 Da- No.00000 1. Name of the company GRAVITY Co., Ltd. 2. Date of incorporation April 4, 2000 3. Total number of authorized shares Forty million shares 4. Par value per share KRW five hundred 5. Type of share Common share in registered from 6. Date of issuance December 25, 2003 |
This share certificate is hereby issued and delivered to the person whose name is inscribed on the back of this certificate to certify that such person owns ten (10) shares in GRAVITY Co., Ltd., in accordance with the said company's articles of incorporation.
GRAVITY CO., LTD.
Representative Director Jung Hwi Young
EXHIBIT 5.1
Form of Kim & Chang Opinion
[-]
Gravity Co., Ltd.
Shingu building, 620-2
Shinsa-dong, Gangnam-gu
Seoul, Korea
Ladies and Gentlemen:
We have acted as Korean counsel for Gravity Co., Ltd., a joint stock corporation with limited liability (chusik-hoesa) established under the laws of the Republic of Korea (the "Company") in connection with the preparation and filing with the United States Securities and Exchange Commission (the "Commission") under the Securities Act of 1933, as amended (the "Securities Act"), of the Company's registration statement on Form F-1 (the "Registration Statement") relating to the offering, as set forth in the Registration Statement and the form of prospectus contained therein (the "Prospectus"), of shares of the Company's common stock, par value Won 500 per share (the "Shares").
We have reviewed the originals or copies, certified or otherwise identified to our satisfaction of such instruments and other documents, and we have made such investigations of law, as we have deemed appropriate as a basis for the opinion expressed below. In such examination, we have assumed (i) the genuineness of all signatures, stamps and seals, the authenticity of all documents submitted to us as originals and the conformity with the originals of all documents submitted to us as copies thereof and (ii) that the statements in the official registries, records, certificates and any other documents issued by Korean court or governmental or regulatory agency or body are true and correct. In addition, we have relied solely upon the company registry extracts regarding the Company issued by the Commercial Registry Office of the Seoul Central District Court in respect of our opinion on the valid issuance and full payment of the Shares set forth in paragraph (a), below.
Based upon the foregoing, and subject to further qualifications set forth below, we are of the opinion that:
(a) All outstanding Shares have been validly issued, fully paid and non-assessable.
(b) When the Shares to be issued by the Company as contemplated in the Registration Statement or pursuant to any registration statement related thereto filed by the Company with the Commission have been duly paid for by the purchasers thereof, such Shares will be validly issued, fully paid and non-assessable.
[-]
(c) The statements under the heading "Taxation- Korean Taxation" set forth in the Prospectus, insofar as such statements purport to summarize Korean tax laws relating to the ADSs (as defined in the Prospectus) and the Shares, provide a true and accurate summary of the material Korean tax consequences of an investment by non-resident holders (as described in the Prospectus) and reflects our opinion on the material Korean tax consequences of such an investment by non-resident holders.
This opinion is limited to the matters addressed herein and is not to be read as an opinion with respect to any other matter. This opinion is given with respect to the laws of Korea as currently in effect and we do not pass upon and we express no opinion in respect of those matters governed by or construed in accordance with the laws of any jurisdiction other than Korea.
We hereby consent to the filing of this opinion as an exhibit to the Registration Statement and to the reference to us under the heading "Legal Matters" in the Prospectus, without thereby admitting that we are "experts" under the Securities Act or the rules and regulations of the Commission thereunder for the purpose of any part of the Registration Statement, including the exhibit as which this opinion is filed.
Very truly yours
EXHIBIT 5.2
[ ], 2005
GRAVITY Co., Ltd.
Shingu Building
620-2 Shinsa-Dong, Gangnam-Gu
Seoul 135-894, Korea
Ladies and Gentlemen:
We have acted as United States counsel to GRAVITY Co., Ltd., a company limited by shares incorporated under the laws of the Republic of Korea (the "Company"), in connection with the preparation and filing by the Company with the Securities and Exchange Commission of the Registration Statement on Form F-1 dated January [ ], 2005 (the "Registration Statement") under the Securities Act of 1933, as amended (the "Securities Act"), with respect to [ ] American depositary shares (the "ADSs") representing [ ] Common Shares, par value W 500 per share (the "Shares"). The ADSs will be evidenced by American depositary receipts (the "ADRs") to be issued under the Deposit Agreement to be entered into by and among the Company, The Bank of New York, as Depositary (the "Depositary"), and all holders and beneficial owners of ADSs evidenced by ADRs issued thereunder (the "Deposit Agreement").
We have examined (i) the Registration Statement (File No. [ ]) filed by the Company under the Securities Act and (ii) a form of the Deposit Agreement, which will form a
GRAVITY Co., Ltd. -2- [ ], 2005
part of the Registration Statement on Form F-6 to be filed by the Depositary and the Company under the Securities Act. In addition, we have examined, and have relied as to matters of fact upon, forms of the documents delivered to you at the closing, and upon originals, or duplicates or certified or conformed copies, of such corporate records, agreements, documents and other instruments and such certificates or comparable documents of public officials and of officers and representatives of the Company, and have made such other and further investigations, as we have deemed necessary or appropriate as a basis for the opinion hereinafter set forth.
In such examination, we have assumed the genuineness of all signatures, the legal capacity of natural persons, the authenticity of all documents submitted to us as originals, the conformity to original documents of all documents submitted to us as duplicates or certified or conformed copies, and the authenticity of the originals of such latter documents. We have assumed that the Deposit Agreement and other documents will be executed by the parties in the forms provided to and reviewed by us. We have further assumed that all transactions relating to the ADRs will be carried out in accordance with the terms of the Deposit Agreement and related documents.
Based upon the foregoing, and subject to the qualifications, assumptions and limitations stated herein, and in the Registration Statement, we hereby confirm our opinion set forth in the Registration Statement under the caption "Taxation -- U.S. federal income tax considerations."
We do not express any opinion herein concerning any law other than the federal tax law of the United States.
GRAVITY Co., Ltd. -3- [ ], 2005
We hereby consent to the filing of this opinion with the Securities and Exchange Commission as an exhibit to the Registration Statement and to the reference to our firm under the headings "Taxation -- U.S. federal income tax considerations" and "Legal Opinions" in the Registration Statement.
Very truly yours,
SIMPSON THACHER & BARTLETT
EXHIBIT 10.1
AGREEMENT ON THE DEVELOPMENT OF RAGNAROK ONLINE
This Agreement is hereby entered into by and between GRAVITY Co., Ltd. (hereinafter referred to as "GRAVITY") with head offices at Room 1201, Hanlim Building, 146-7, Ssangrim-dong, Jung-gu, Seoul, and Myoung-Jin Lee, original author of Ragnarok cartoon (hereinafter referred to as "Lee") with address on the 1st floor, 182, Changcheon-dong, Seodaemun-gu, Seoul, to specify matters related to the first game title "Ragnarok Online" pursuant to Article 3, Section 4, of the Agreement on the Exclusive License of Copyright Regarding Ragnarok Game Services concluded between both parties hereto. Now therefore, for good and valuable consideration, the parties agree as follows:
Article 1: Purpose
The purpose of this Agreement is to specify all matters necessary to the development and ownership of the online game "Ragnarok Online" by GRAVITY by way of GRAVITY's exclusive use of Lee's copyrights to Ragnarok cartoon pursuant to the Agreement on the Exclusive License of Copyright Regarding Ragnarok Game Services concluded between both parties hereto (hereinafter referred to as "Exclusive License Agreement").
Article 2: Definition
Terms herein are defined as follows:
1. "Beta Services" refer to services that are offered free of charge for the purpose of testing and publicizing games for game development.
2. "Commercialization" refers to the event where, following the Beta Services, GRAVITY distributes the official commercial versions of Software and then collects service use fees.
3. "Software" refers to server programs designed to operate servers that provide "Ragnarok Online" services and client programs designed to connect to such servers. Client software shall be deemed as single software to the extent that it is operated on the same type of servers, even if it is developed for multiple platforms such as personal computers, consumer equipment, mobile devices and industrial equipment.
4. "Sales Amount" refers to the amount of Ragnarok service use fees which GRAVITY may legally claim after the Commercialization of "Ragnarok Online" net of any uncollected amount.
Article 3: Exclusive Rights
1. In accordance with the purpose of the Exclusive License agreement, Lee confirms that GRAVITY shall have the exclusive rights to develop, reproduce, manufacture, sell, service, promote, advertise, publicize and sub-license the Software.
2. GRAVITY shall have the rights set froth in the preceding paragraph everywhere in the world, including Korea.
Article 4: Royalty
1. Within one month of the commencement of the Commercialization of the "Ragnarok Online" game, GRAVITY shall pay to Lee KRW 20,000,000 in cash as royalty, provided that Lee shall pay any related taxes.
2. From the commencement of the Commercialization until the termination of commercial services or the cancellation or termination of this Agreement, GRAVITY shall pay to Lee on a monthly basis 1.5% of the Sales Amount (provided that the taxes on that 1.5% shall be payable by Lee).
3. In the event of the Commercialization of services offered overseas, the amount and payment method for the royalties shall be separately determined by the parties after mutual consultation, provided that they will be within 1.5% of the Sales Amount overseas.
Article 5: Notice of Sales Amount
GRAVITY shall provide Lee with supporting information for the Sales Amount every quarter until the end of the commercial services or the cancellation or termination of this Agreement.
Article 6: Obligations
1. GRAVITY may request Lee's cooperation as necessary to the production of "Ragnarok Online" and Lee shall exercise his best efforts to so cooperate.
2. GRAVITY shall exercise good faith in game development with respect to the production of "Ragnarok Online" game, and Lee shall provide his maximum cooperation as the
copyright holder of the Ragnarok cartoon with respect to the scenario, planning, story-telling, illustration and proofreading.
3. GRAVITY may request Lee to provide materials and perform additional work in the production and promotion of Ragnarok Online, and Lee shall be under obligation to so comply in good faith.
Article 7: Rights
1. GRAVITY shall have preferential rights in making decisions with respect to the production of "Ragnarok Online".
2. Lee may present his opinions as a copyrights holder in the production of "Ragnarok Online" and may object to the production direction of GRAVITY by presenting objective supporting evidence in cases where GRAVITY's production direction may harm Lee's original Ragnarok cartoon or cause monetary losses. If Lee's objections are clearly and objectively justifiable, GRAVITY must comply with Lee's such objections, absent special circumstances.
Article 8: Production and Distribution of Publicity Materials
1. GRAVITY may produce advertisements and publicity materials and distribute them for free, but may not sell them for consideration without Lee's prior approval. If GRAVITY makes unauthorized sales of these materials without Lee's prior approval, GRAVITY shall be liable to Lee for any resulting damages.
2. Both parties shall do their best to advertise, publicize and promote for the commercialization of the developed software of "Ragnarok Online" and shall pursue these efforts through prior consultation to the extent possible.
3. If GRAVITY requests Lee's cooperation in the production of publicity, advertising and promotional materials, Lee shall do his best to so cooperate.
Article 9: Notice of the Operational Status of Commercial Services
In the event that there is any material change in the operation of the commercial services of "Ragnarok Online", including suspension, termination and re-commencement, GRAVITY shall give Lee written notice.
Article 10: Termination of Commercial Services
1. In case GRAVITY deems it no longer possible to generate earnings despite further investments.
2. In case both parties agree to do so.
Article 11: Confidentiality
Both parties shall keep confidential information which they come to know regarding each other in connection with this Agreement, whether tangible or intangible, including the other party's technologies, business and operational management. The parties are under obligation not to disclose such information to any third party.
Article 12: Termination of Agreement
In the event of any of the following, either party may unilaterally terminate this Agreement and such termination shall be deemed as notice of claim for damages:
1. In the event that Lee enters into a duplicative license agreement with a third party, notwithstanding GRAVITY's exclusive rights set forth in the Exclusive License Agreement;
2. In the event that GRAVITY is unable to produce or sell the Software due to a third party action based on copyrights, etc.;
3. In the event that GRAVITY intentionally or negligently inflicts harm on Lee in connection with the development and sale of "Ragnarok Online" (but only to the extent that Lee presents objectively justifiable supporting materials and claims quantifiable monetary losses); and
4. In the event of other breaches of this Agreement by either GRAVITY or Lee.
Provided that, in the event that either party terminates this Agreement for a reason not specified in this Agreement, the terminating party shall indemnify the other party for any resulting damages.
Article 13: Compensation for Damages
In the event that this Agreement is terminated due to a breach by either party, the breaching party shall be subject to civil and criminal liabilities.
Article 14: Amendment of Agreement
The parties may modify, amend or add other provisions as necessary by mutual consent.
Article 15: Interpretation of Agreement and Jurisdiction
1. Matters not specified herein shall be resolved amicably through mutual consultation in accordance with general business customs.
2. The initial hearing for disputes arising in connection with this Agreement shall be held exclusively at the Seoul District Court.
As evidence of their voluntary entry into this Agreement and the meeting of their minds with respect thereto, both parties shall execute two original copies of this Agreement, and each party shall keep one copy hereof.
June 26, 2000
/seal/
Joint Representative Director: Kim Hak-gyu (731101-1011511)
/seal/
Joint Representative Director: Lee Sang-cheol (630909-1231732)
GRAVITY Co., Ltd.
Room 1201, Hanlim Building, 146-7, Ssangrim-dong, Jung-gu, Seoul
/seal/
Myoung-Jin Lee
1st floor, 182, Changcheon-dong, Seodaemun-gu, Seoul
Resident registration number: 740412-1052628
EXHIBIT 10.2
AGREEMENT ON THE EXCLUSIVE LICENSE OF
COPYRIGHT REGARDING RAGNAROK GAME SERVICES
GRAVITY Co., Ltd. (hereinafter referred to as "GRAVITY") and Myoung-Jin Lee, copyright holder of the Ragnarok cartoon (hereinafter referred to as "Lee"), hereby enter into this Agreement on the exclusive license of the copyright regarding the Ragnarok game services, and for good and valuable consideration, agree as follows:
Article 1: Purpose
This Agreement specifies all terms and conditions necessary for stipulating the rights and obligations of the parties hereto with regard to GRAVITY's game services based on the Ragnarok cartoon authored by Lee.
Article 2: Definition
Terms herein are defined as follows:
1. "Game services copyrights" refer to the rights to use the Ragnarok cartoon's logo, characters, illustrations, scenarios and others to develop, sell, publicize, promote and advertise games, which shall be transferred to GRAVITY from Lee under this Agreement.
2. "Titles" refers to any and all online games, package games operated on personal computer, Internet cafe games, mobile machine games, consumer equipment games, mobile games and board games, which will be developed by GRAVITY using the Game services copyrights. However, to the extent that they are operated on the same type of server, online games shall be regarded as a single title irrespective of the type of clients.
Article 3: Rights to Works
1. Pursuant to this Agreement, GRAVITY shall hold the exclusive rights to produce games based on the Ragnarok cartoon both within Korean and throughout the world. Upon the execution of this Agreement, Lee shall register GRAVITY's such rights in the copyrights registry relating to Lee's Ragnarok cartoon.
2. Lee warrants that, prior to the execution of this Agreement, he has not transferred or disposed of, or granted the right to use and profit from, the copyrights over the Ragnarok cartoon to any third party. If the foregoing warranty by Lee is found to be untrue, this Agreement shall be made null and void and Lee shall compensate GRAVITY for all damages.
3. After the execution of this Agreement, Lee shall not, without the prior written consent of GRAVITY, transfer or dispose of, or grant the right to use and profit from, the copyrights on Ragnarok cartoon to any third party.
4. In producing games based on Ragnarok, GRAVITY must enter into an additional agreement per each Title, separately from this Agreement. To the extent that GRAVITY intends to enter into such additional agreements, Lee may not refuse to enter into such additional agreements.
5. GRAVITY may resell, or grant the right to use and profit from, the copyrights to produce games based on Ragnarok to third parties with or without consideration.
6. GRAVITY shall not, without Lee's consent, produce ancillary items, other than the games, using Ragnarok's logo, characters or illustrations. However, GRAVITY may produce and distribute free promotional products and other ancillary items for publicity and advertising purposes.
7. GRAVITY shall own any and all rights to the Ragnarok game, including the copyrights (including the copyrights to computer programs), the use rights and any other rights. Lee agrees that GRAVITY in its sole capacity may register the copyrights, sell or use and profit from the Ragnarok game and that Lee will not raise objections to such activities by GRAVITY.
8. Lee shall own copyrights to illustrations that he directly produces for the purpose of publicizing the Ragnarok game, and GRAVITY shall hold rights to use them free of charge.
9. GRAVITY shall guarantee Lee's copyrights and protect them to the best of GRAVITY's power.
10. GRAVITY may register trademarks on behalf of Lee after written notice to Lee whenever GRAVITY deems such registration is necessary in connection with producing the Ragnarok game.
11. GRAVITY shall have the same rights to the Ragnarok cartoon that Lee authors after the execution of this Agreement as set forth in the foregoing clauses.
Article 4: Term of the Game Services Copyrights; Territory
1. GRAVITY shall hold the game services copyrights regarding Ragnarok being granted hereunder from the date of this Agreement until such time as permitted by law. 2. GRAVITY shall hold the rights specified herein valid and effective worldwide (including Korea).
Article 5: Rights to Production
GRAVITY shall have preferential rights in making decisions with respect to the production of Ragnarok game services.
Article 6: Payment of Royalties
GRAVITY shall pay Lee royalties as follows:
1. Amount: KRW20,000,000 (Lee shall pay related taxes)
2. Payment method: In cash within 15 days from the date of this Agreement.
Article 7: Rights to Claim Authorship of the Work and Lee's Related Liabilities
1. In the production of games and publicity materials using Ragnarok, GRAVITY
shall clearly label or mark that Ragnarok is Lee's authored product, provided
that if it is difficult to label or mark due to the size of publicity materials,
both parties shall determine the appropriate labeling method by mutual
consultation.
2. Lee, as the original author of Ragnarok, shall not do anything (including in private life) that may hinder the successful commercialization and distribution of the Ragnarok games.
Article 8: Confidentiality
In the course of the production of games based on Ragnarok, neither party may
not disclose to any third party tangible and/or intangible intermediate and
finished outputs without mutual consultation.
Article 9: Cooperation in Production
Lee shall provide GRAVITY with the following materials and make best efforts in
complying with GRAVITY's requests arising from the development of the Ragnarok
game:
1. Collected materials for the establishment of Ragnarok characters.
2. Ragnarok storyboards.
3. Materials for the establishment of Ragnarok's background.
4. Other materials necessary for the exhibition, demonstration, promotion and other works related to Ragnarok.
Article 10: Amendment and Modification
1. This Agreement may be amended or modified by mutual consent.
2. With respect to the foregoing clause, the succeeding agreement shall be controlling over the preceding agreement to the extent there are conflicting provisions.
3. If one party requests to amend this Agreement, but the other party does not respond to such a request, the agreement shall remain effective in entirety, and the party who requests so shall not cancel and terminate this Agreement on the pretext of such refusal.
Article 11: Termination
If either party breaches any provision of this Agreement, the other party may unilaterally cancel or terminate this Agreement without separate notice.
Article 12: Disputes
If this Agreement is cancelled or terminated, the breaching party shall be liable a follows:
1. If GRAVITY is in breach, GRAVITY shall forfeit its Game service copyrights to the Ragnarok and may not request the refund of the royalties paid to Lee.
2. If Lee is in breach, he shall return to GRAVITY all royalties paid to him by GRAVITY in addition to an annual 16% interest calculated for the period from the first such royalty payment of such copyright fees to the date of return, and shall also permanently surrender to GRAVITY the Game service copyrights to the Ragnarok.
Article 13: Interpretation
1. Matters not specified herein and disputes arising from the interpretation of this Agreement shall be resolved through mutual consultation.
2. The initial hearing for disputes arising in connection with this Agreement shall be held exclusively at the Seoul District Court.
As evidence of their voluntary entry into this Agreement and the meeting of their minds with respect thereto, both parties shall execute two original copies of this Agreement, and each party shall keep one copy hereof.
June 26, 2000
/seal/
Joint Representative Director: Kim Hak-gyu (731101-1011511)
/seal/
Joint Representative Director: Lee Sang-cheol (630909-1231732)
GRAVITY Co., Ltd.
Room 1201, Hanlim Building, 146-7, Ssangrim-dong, Jung-gu, Seoul
/seal/
Myoung-Jin Lee
1st floor, 182, Changcheon-dong, Seodaemun-gu, Seoul
Resident registration number: 740412-1052628
EXHIBIT 10.3
COOPERATION AGREEMENT ON RAGNAROK GAME SERVICES
This Agreement is hereby entered into by and between GRAVITY Co., Ltd. (hereinafter referred to as "GRAVITY") with its head office located at Room 602, Shingu Building, Shinsa-dong, Gangnam-gu, Seoul, and Myoung-Jin Lee (hereinafter referred to as "Lee") with address at the 1st floor, 182, Changcheon-dong, Seodaemun-gu, Seoul, to further specify the terms of mutual cooperation, rights and obligations of the parties in light of the successful implementation of the beta services for, and the launch of the commercial operations by, the online game Ragnarok which has been mutually developed by the parties.
Article 1: Mutual Obligation to Cooperate
Both parties shall continue their mutual cooperation for the continued successful implementation of the Ragnarok game services business, which is derived from Lee's original cartoon Ragnarok (hereinafter referred to as the "original Ragnarok work").
Article 2: Copyrights to Original Work
Lee shall have the exclusive copyrights and all other related rights to the original Ragnarok work, except for the rights that shall be transferred or granted to GRAVITY hereunder.
Article 3: Transfer of Rights to GRAVITY
1. Lee hereby transfers Ragnarok-related "game services copyrights" to GRAVITY, and GRAVITY accepts them accordingly. The game services copyrights refer to the rights to use the whole or part of the original Ragnarok work, including the work's name, story characters, story plot, etc., to develop, sell, distribute, transmit, publicize, promote and advertise online games, personal computer games, arcade games, mobile games and all other forms of games developed using present and future technologies. If GRAVITY intends to register the transfer of related copyrights relating to the game services, Lee shall so cooperate.
2. Lee hereby grants to GRAVITY exclusive rights to use Ragnarok's name, stories, characters, plot, etc., to develop and sell products, engage in event businesses such as theme parks and character business in any form, and produce and distribute visual products such as animations and movies (hereinafter referred to as "Supplementary Businesses").
3. GRAVITY shall hold exclusive copyrights relating to game services transferred hereunder and any other rights to authored products developed pursuant to the rights granted hereunder.
Article 4: Payment to Lee
1. In consideration of the rights granted hereunder, GRAVITY shall pay to Lee, in addition to KRW 20,000,000 already paid to Lee, the following:
(1) KRW 20,000,000 within fifteen (15) days from the commencement date of the commercial services for the Ragnarok online game.
(2) 1.5% of the monthly Sales Amount (related taxes shall be paid by Lee) payable in arrears by the 10th day of each month, for the period starting from the commencement date and ending on the termination date of the commercial services of the Ragnarok online game.
(3) If commercial services for Ragnarok online game are launched overseas, 1.5% of the monthly Sales Amount (related taxes shall be paid by Lee) payable in arrears by the 10th day of each month, for the period starting from the commencement date and ending on the termination date of such commercial services of the Ragnarok online game.
2. The following shall apply where GRAVITY launches commercial services for game products other than the Ragnarok online game.
(1) In the case of personal computer games and mobile games, GRAVITY shall pay Lee 5% of estimated related Net Profits (related taxes shall be paid by Lee) from the date commercial services commence to the date such services cease operating, provided that GRAVITY shall pay Lee in arrears by the 10th day of each month, and if there is any discrepancy between the actual Net Profits and the estimated Net Profits, the final adjustment shall be made at the end of March of the year following the year in which GRAVITY's related settlement is completed.
(2) In the case of arcade games and games in all formats that can be developed using present and future technologies, the payment amount shall be later determined by mutual consultation of the parties; provided that, absent special circumstances, Article 2, Section (1) shall apply mutatis mutandis.
3. The following shall apply in the case of Supplementary Businesses.
(1) In consideration for the rights to the Supplementary Business granted hereunder, GRAVITY shall pay to Lee KRW 10,000,000 within fifteen (15) days of the date of this Agreement.
(2) With respect to domestic and overseas sales generated from the character business, GRAVITY shall pay to Lee 10% of the estimated related Net Profits (related taxes shall be
paid by Lee) from the date that sales are first generated to the date that sales end, provided that GRAVITY shall pay Lee in arrears by the 10th day of each month, and if there is any discrepancy between actual Net Profits and estimated Net Profits, the final adjustment shall be made at the end of March of the year following the year in which GRAVITY's related settlement is completed.
(3) With respect to Supplementary Businesses other than the character business, the payment amount shall be later determined by mutual consultation of the parties; provided that, absent special circumstances, Article 3, Section (2) shall apply mutatis mutandis.
4. Terms herein are defined as follows.
(1) "Sales Amount" refers to the amount GRAVITY may legally claim from the sales generated in each category, net of any uncollected amount, provided that if the service or business of GRAVITY takes the form of licensing to a third party, the license fees payable to GRAVITY shall be the Sales Amount.
(2) "Net Profit" refers to the amount after deducting Direct Expenses, Indirect Expenses and taxes, etc. from the Sales Amount, and the Net Profit indicated in the profit and loss statement for the current term shall be deemed as Net Profit.
(3) "Direct Expenses" refers to the expenses incurred to increase sales of the related business. For instance, outsourcing costs, printing costs, marketing costs, production costs, travel costs and other expenses fall under this category.
(4) "Indirect Expenses" refers to the labor costs incurred to generate sales of the related business and all other reserves and expenses related to the labor costs under the regulations governing taxes and dues. The expenses, which are difficult to allocate, shall be computed using the weighted value of sales. For instance, expenses which are difficult to allocate shall be computed as "the weighted value = (sales by category / total sales)*100."
Article 5: Obligations to Act in Good Faith
1. GRAVITY shall promote the game services business in good faith using the original Ragnarok work and conduct related publicity campaigns. In distributing the Ragnarok games, GRAVITY shall specify Lee as the original author of such games.
2. Lee shall affirmatively cooperate with publicity campaigns for the Ragnarok game and grant GRAVITY the preferential rights to offer as game services Lee's future works other than the original Ragnarok work.
3. As for items that GRAVITY does not commercialize for a considerable period of time or has no plan to commercialize, both parties hereby agree that they will allow third parties to commercialize them through a written agreement governing all terms and conditions.
Article 6: Trademarks
1. With respect to the Ragnarok titles and characters and other names and authored works produced or developed pursuant to the rights specified herein, GRAVITY may register corresponding trademarks or logos as it sees fit for business, and all rights to trademarks so registered shall belong exclusively to GRAVITY; provided that, if Lee needs to use the trademarks related to the Ragnarok name or logo for the purpose of exercising his copyrights to the original Ragnarok work, Lee may use the trademarks and GRAVITY hereby grants to Lee the right to use such trademarks without consideration.
2. With respect to trademarks relating to Ragnarok's name and logo which have already been registered under Lee's name, Lee shall transfer his rights thereto to GRAVITY.
Article 7: Lee's Warranties
1. Lee shall not grant to any third party, whether before or after the date of this Agreement, any rights relating to the original Ragnarok work that may contradict or conflict with the rights granted or exclusively transferred to GRAVITY.
2. Lee warrants that the original Ragnarok work does not violate the copyrights or other rights of a third party.
Article 8: Taxes
Both parties shall pay their respective income taxes pursuant to the general principles of tax laws. If the copyright fees payable to Lee are subject to withholding under the tax law, GRAVITY shall pay such fees net of the withholding amount.
Article 9: Duty of Confidentiality
Unless for a purpose expressly permitted hereunder or without the prior consent of the other party, neither party shall, whether before and after the date of this Agreement, make public or disclose to a third party any business information, technical information, know-how or any other trade secrets relating to the other party obtained in connection with this Agreement.
Article 10: Termination of Agreement
1. Either party may request in writing a cure within thirty days if the other party is in material breach of its obligations hereunder, and if the other party does not so cure within the stated time period, may terminate this Agreement.
2. Notwithstanding the termination of this Agreement, the party in breach of this Agreement shall be liable to indemnify the other party for any losses arising from such breach.
Article 11: Territorial Limit
The rights granted by Lee to GRAVITY hereunder shall be valid and effective worldwide (including Korea).
Article 12: Interpretation of Agreement
Matters not specified herein shall be interpreted in accordance with related laws and general business customs.
Article 13: Assignment
Neither party may assign its rights and obligations herein to third parties without prior written consent of the other party. However, such limit on assignment shall not limit an assignment of copyrights effected without being in breach of the obligations hereunder, and GRAVITY may grant to a third party a sublicense for the purposes of commercializing the rights granted to it hereunder.
Article 14: Jurisdiction
The Seoul District Court shall be the court of jurisdiction for adjudicating any disputes arising from this Agreement.
Article 15: Complete Agreement
This Agreement shall take precedence over all other agreements between the parties hereto with respect to the subject matter hereof. Therefore, the Exclusive Use Agreement and the Development Agreement, each dated June 26, 2000, shall be effective to the extent that they do not conflict with this Agreement.
As evidence of the legal formation of this Agreement, both parties shall execute two original copies of this Agreement, and each party shall keep one copy hereof.
May 31, 2002
/seal/
Chung Byeong-gon
Representative Director, GRAVITY Co., Ltd.
Room 602, Shingu Building, 620-2, Shinsa-dong, Gangnam-gu, Seoul
/seal/
Myoung-Jin Lee
(7404112-1052628)
EXHIBIT 10.4
AGREEMENT ON FACTUAL MATTERS
GRAVITY Co., Ltd. (hereinafter referred to as "GRAVITY") and Mr. Myoung-Jin Lee (hereinafter referred to as "Lee") hereby enter into this Agreement in respect of the marking of the copyrights for games and other products related to Ragnarok:
Proposed Marking System
First Proposal: (c) GRAVITY Corp & LeeMyoungJin (studio DTDS) All rights reserved
Second Proposal: (c) GRAVITY & DTDS
Third Proposal: (c) GRAVITY & LeeMyoungJin (DTDS)
Concerning the marking of the copyrights, the first proposal shall be used as default, but the second or third proposal may be used when necessary. If the second or third proposal is used for an unavoidable reason, GRAVITY shall as a matter of principle obtain prior written approval from the original author, Lee, via written correspondence, e-mail or other methods. If such prior approval is impossible to secure due to various reasons, it may be obtained at a later date.
November 19, 2002
/seal/
Yim Keon-su
Representative Director
GRAVITY Co., Ltd.
/seal/
Myoung-Jin Lee (Resident Registration No. 740412-1052628)
EXHIBIT 10.5
AGREEMENT ON RAGNAROK GAME SERVICES AND RELATED MATTERS
GRAVITY Co., Ltd. (hereinafter referred to as "GRAVITY") and Mr. Myoung-Jin Lee (740412-1052628) (hereinafter referred to as "Lee") hereby enter into this Agreement to establish more clearly the rights and obligations of, as well as continued cooperation between, the parties:
ARTICLE 1. PURPOSE
The purpose of this Agreement is to clearly specify the rights and obligations of the parties with respect to GRAVITY's control and management over the game development process based on Lee's original Ragnarok cartoon (hereinafter referred to as the "original Ragnarok work"), the online game Ragnarok and supplementary businesses related to the Ragnarok series.
ARTICLE 2. OBLIGATION OF MUTUAL COOPERATION
Each party acknowledges that it will cooperate with the other party in good faith and based on mutual trust for the purpose of successful operation of the Ragnarok game services.
ARTICLE 3. DEFINITIONS
1. "Game Services Copyright" refers to the right to use the whole or part of the original Ragnarok work and the sequels thereto, including the name, story characters, story plot, etc., to develop, sell, distribute, transmit, publicize, promote and advertise online games, personal computer games, arcade games, mobile games and all other forms of games developed using present and future technologies as well as the right to publish the secondary authored works that are made into games by GRAVITY in all forms of publication.
2. "Sales Amount" refers to the amount GRAVITY may legally claim from the service use charges, net of any uncollected amount, provided that if the service or business of GRAVITY takes the form of licensing to a third party, the license fees payable to GRAVITY shall be the Sales Amount.
3. "Net Profit" refers to the amount after deducting Direct Expenses, Indirect Expenses and taxes, etc. from the Sales Amount, and the Net Profit indicated in the profit and loss statement for the current term shall be deemed as Net Profit.
4. "Direct Expenses" refers to the expenses incurred to increase sales of the related business. For instance, outsourcing costs, printing costs, marketing costs, production costs, travel costs and other expenses fall under this category.
5. "Indirect Expenses" refers to the labor costs incurred to generate sales of the related business and all other reserves and expenses related to the labor costs under the regulations governing taxes and dues. The expenses, which are difficult to allocate, shall be computed using the weighted value of sales. For instance, expenses which are difficult to allocate shall be computed as "the weighted value = (sales by category / total sales)*100."
6. "Ragnarok Series" refers the sequels that have been developed or will be developed by GRAVITY under the name of Ragnarok.
ARTICLE 4. COPYRIGHTS ATTRIBUTABLE TO ORIGINAL AUTHOR
1. Lee shall have the exclusive copyrights and all other related rights to the original Ragnarok work, except for the rights that shall be transferred or granted to GRAVITY hereunder.
2. Copyrights shall be marked based on the agreement concluded on November 19, 2002, as follows:
First Proposal: (c) GRAVITY Corp @ LeeMyoungJin(studio DTDS) All right reserved
Second Proposal: (c) GRAVITY & DTDS
Third Proposal: (c) GRAVITY & LeeMyoungJin(DTDS)
ARTICLE 5. GRANT AND TRANSFER OF RIGHTS TO GRAVITY
1. Lee hereby transfers the Ragnarok Game Service Copyrights to GRAVITY, and GRAVITY accepts them accordingly.
2. Lee hereby grants and transfers to GRAVITY the exclusive rights to develop and sell products using the name, storylines, characters or story plots of Ragnarok and to engage in all secondary and related businesses using authored products developed into games by GRAVITY, including event businesses including theme parks, the production, distribution, transmission, promotion, advertisement and publication of all other forms
of
related character business, animation and movies, and the publication and distribution of comic books.
3. The businesses relating to Ragnarok games and secondary works shall be conducted exclusively by GRAVITY, subject to continued consultation with Lee. In the event that Lee intends to initiate any business using the original Ragnarok work, including the publication of animation overseas, other animation, character or cartoon business, Lee must conduct such business after prior consultation with and approval by GRAVITY.
4. GRAVITY shall hold exclusive copyrights relating to game services transferred hereunder and any other rights to authored products developed pursuant to the rights granted hereunder.
ARTICLE 6. PAYMENT TO LEE
1. Online Game Fees for Ragnarok Series
1.1. GRAVITY shall pay to Lee 1.5% of the monthly Sales Amount (related taxes shall be paid by Lee) in arrears by the 10th day of each month, for the period starting from the commencement date and ending on the termination date of the commercial services of the Ragnarok series.
1.2. If commercial services for the Ragnarok series are launched overseas, GRAVITY shall pay to Lee 1.5% of the monthly Sales Amount (related taxes shall be paid by Lee) payable in arrears by the 10th day of each month, for the period starting from the commencement date and ending on the termination date of such commercial services of such Ragnarok series.
2. The following shall apply where GRAVITY launches commercial services for game products other than an online game in the Ragnarok series.
2.1. In the case of personal computer games and mobile games, GRAVITY shall pay Lee 5% of estimated related Net Profits (related taxes shall be paid by Lee) from the date commercial services commence to the date such services cease operating, provided that GRAVITY shall pay Lee in arrears by the 10th day of each month, and if there is any discrepancy between the actual Net Profits and the estimated Net Profits, the final adjustment shall be made at the end of March of the year following the year in which GRAVITY's related settlement is completed.
2.2. In the case of arcade games and games in all formats that can be developed using present and future technologies, the payment amount shall be later determined by mutual consultation of the parties; provided that, absent special circumstances, Article 2, Section (1) shall apply mutatis mutandis.
3. The following shall apply with respect to the supplementary businesses for the Ragnarok series:
3.1. If any domestic or overseas sale is generated from the character business among the supplementary businesses, GRAVITY shall pay to Lee 10% of the Net Profits derived therefrom (related taxes shall be paid by Lee) for the period starting from the beginning date to the end date of such sales, provided that GRAVITY shall pay such amount to Lee by the 10th day of the month following the month in which the sales are generated, and if there is a difference with the actual Net Profits, the final adjustment shall be made at the end of March of the year following the year in which GRAVITY's related settlement is completed.
3.2. With respect to supplementary businesses other than the character business, the payment amount shall be later determined by mutual consultation of the parties; provided that, absent special circumstances, paragraph 3 shall apply mutatis mutandis.
ARTICLE 7. OBLIGATIONS TO ACT IN GOOD FAITH
1. GRAVITY shall promote the game services business in good faith using the original Ragnarok work and conduct related publicity campaigns. In distributing the Ragnarok games, GRAVITY shall specify Lee as the original author of such games.
2. Lee shall affirmatively cooperate with publicity campaigns for the Ragnarok game and grant GRAVITY the preferential rights to offer as game services Lee's future works other than the original Ragnarok work.
3. As for items that GRAVITY does not commercialize for a considerable period of time or has no plan to commercialize, both parties hereby agree that they will allow third parties to commercialize them through a written agreement governing all terms and conditions.
4. Lee shall cooperate with the conduct of the Ragnarok game, Ragnarok series and the supplementary businesses as needed by Gravity.
5. GRAVITY shall be under obligation to affirmatively protect and warrant Lee's copyrights and shall specify Lee as the original author of the Ragnarok game and supplementary businesses.
ARTICLE 8. RIGHT TO USE TRADEMARKS
1. With respect to the Ragnarok titles and characters and other names and authored works produced or developed pursuant to the rights specified herein, GRAVITY may register
corresponding trademarks or logos as it sees fit for business, and all rights to trademarks so registered shall belong exclusively to GRAVITY; provided that, if Lee needs to use the trademarks related to the Ragnarok name or logo for the purpose of exercising his copyrights to the original Ragnarok work, Lee may use the trademarks and GRAVITY hereby grants to Lee the right to use such trademarks without consideration.
2. With respect to trademarks relating to Ragnarok's name and logo which have already been registered under Lee's name, Lee shall transfer his rights thereto to GRAVITY.
ARTICLE 9. LEE'S WARRANTIES
1. Lee shall not grant to any third party, whether before or after the date of this Agreement, any rights relating to the original Ragnarok work that may contradict or conflict with the rights granted or exclusively transferred to GRAVITY.
2. Lee warrants that the original Ragnarok work does not violate the copyrights or other rights of a third party.
ARTICLE 10. TAXES
Both parties shall pay their respective income taxes pursuant to the general principles of tax laws. If the copyright fees payable to Lee are subject to withholding under the tax law, GRAVITY shall pay such fees net of the withholding amount.
ARTICLE 11. DUTY OF CONFIDENTIALITY
Unless for a purpose expressly permitted hereunder or without the prior consent of the other party, neither party shall, whether before and after the date of this Agreement, make public or disclose to a third party any business information, technical information, know-how or any other trade secrets relating to the other party obtained in connection with this Agreement.
ARTICLE 12. TERMINATION OF AGREEMENT
11. Either party may request in writing a cure within thirty days if the other party is in material breach of its obligations hereunder, and if the other party does not so cure within the stated time period, may terminate this Agreement.
2. Notwithstanding the termination of this Agreement, the party in breach of this Agreement shall be liable to indemnify the other party for any losses arising from such breach.
3. If GRAVITY willfully or intentionally inflicts damages on Lee, Lee may terminate this Agreement.
ARTICLE 13. INDEMNIFICATION
1. If this Agreement is terminated due to a breach thereof by one party, the breaching party shall pay to the other party as liquidated damages an amount equal to the sum of all amounts Lee has received from Gravity to-date and twice the amount of the damages computed as opportunity costs based on the expected revenues.
2. If this agreement is terminated by mutual agreement of both parties, the amounts payable to each other shall be determined by mutual agreement of both parties, provided that as a matter of principle, GRAVITY shall be deemed to hold all rights to the conduct of the business as of the termination and the risk of investment shall be borne respectively by each party.
ARTICLE 14. TERRITORIAL LIMIT
1. The rights granted by Lee to GRAVITY hereunder shall be valid and effective worldwide (including Korea).
ARTICLE 15. TERM OF AGREEMENT
1. This Agreement shall be effective for thirty years from the date of this Agreement. The parties may renew the term of this Amendment in writing two months prior to the expiration of such term, subject to mutual consultation in good faith as to the term and conditions of the renewal.
ARTICLE 16. INTERPRETATION OF AGREEMENT
Matters not specified herein shall be interpreted in accordance with related laws and general business customs.
ARTICLE 17. ASSIGNMENT
Neither party may assign its rights and obligations herein to third parties without prior written consent of the other party. However, such limit on assignment shall not limit an assignment of copyrights effected without being in breach of the obligations hereunder, and GRAVITY
may grant to a third party a sublicense for the purposes of commercializing the rights granted to it hereunder.
ARTICLE 18. JURISDICTION
The Seoul District Court shall be the court of jurisdiction for adjudicating any disputes arising from this Agreement.
ARTICLE 19. COMPLETE AGREEMENT
This Agreement shall take precedence over all other agreements between the parties hereto with respect to the subject matter hereof.
ARTICLE 20. NOTARIZATION
Both parties hereto shall have this Agreement notarized within ten (10) days from the date of this Agreement as evidence of its effectiveness.
As evidence of the legal formation of this Agreement, both parties shall execute two original copies of this Agreement, and each party shall keep one copy hereof.
January 22, 2003
/seal/
GRAVITY Co., Ltd.
Room 602, Shingu Building, 620-2, Shinsa-dong, Gangnam-gu, Seoul
Representative Director: Jung Hwi Young
/seal/
Myoung-Jin Lee (7404112-1052628)
EXHIBIT 10.6
AGREEMENT
Myoung-Jin Lee (hereinafter referred to as "Lee") and GRAVITY Co., Ltd. (hereinafter referred to as "GRAVITY") hereby enter into this agreement in respect of the Ragnarok trademark:
1. With respect to the trademark under Application No. 2002-1033 which shall be partially transferred by GRAVITY on June 3, 2003, the parties hereto shall acknowledge that they shall jointly hold rights to such trademark upon successful registration thereof.
2. GRAVITY shall hold exclusive rights to use and transfer the trademark to be registered under Application No. 2002-1033.
3. With respect to the trademark under Registration No. 0514714 which shall partially be transferred by Lee, on June 3, 2003, both parties acknowledge that they shall jointly hold rights to such trademark.
4. GRAVITY shall have exclusive rights to use and transfer the trademark under Registration No. 0514714.
5. Lee must obtain permission from GRAVITY before taking any action with respect to the rights to use and transfer the trademarks referred to in this agreement.
June 3, 2003
/seal/
Myoung-Jin Lee
Yonsei Heightsville No. 302, 501-24, Changcheon-dong, Seodaemun-gu, Seoul
/seal/
Jung Hwi Young
Representative Director, GRAVITY Co., Ltd.
EXHIBIT 10.7
AGREEMENT
GRAVITY Co., Ltd. and Myoung-Jin Lee hereby agree to amend the royalty payment specified in the Agreement on Ragnarok Game Services and Related Matters, which was entered into by both parties on January 22, 2003 and remains effective to-date.
1. Other than the amendment on the royalty rates as provided herein, all terms and conditions of the Agreement on the Ragnarok Game Services and Related Matters dated January 22, 2003 shall remain in force and effect without modification.
2. Neither party shall disclose to a third party provisions hereof without written consent of the other party.
3. The amendment shall be effective retroactive to January 2004.
ROYALTY RATE AMENDMENT
Description Before After Base of Royalty ----------- ------ ----- --------------- Domestic Ragnarok Royalty 1.50% 1.50% Net Sales Other domestic royalties Stamp cost on attack version, 10.00% 10.00% Net Profit etc. Other domestic contract Character contract 10.00% 5.00% Net Profit amounts Domestic product sales Character products 10.00% 10.00% Net Profit Overseas Ragnarok royalty Royalty 1.50% 1.50% Net Sales Overseas Ragnarok royalty New contracts 1.50% 1.00% Net Sales contract amounts Extended contracts 1.50% 0.00% - Overseas product sales Character products 10.00% 10.00% Net Profit |
Other overseas contract amount Merchandising contracts 10.00% 2.50% Net Profit Character contracts 10.00% 2.50% Net Profit Animation 10.00% 0.00% - PC games and mobile games 5.00% 5.00% Net Profit Others Others 10.00% 2.50% Net Profit |
* Net Sales: Total sales - all expenses (VAT, fees payable to payment service providers and fees payable to Internet cafes)
* Net Profit: the amount referred to as net income in the profit and loss statement for the current term, as calculated after deducting direct expenses, indirect expenses and taxes.
SETTLEMENT PERIOD
Description Before Change After Change Remarks ----------- ------------- ------------ ------- Domestic and overseas royalties Monthly settlement Monthly settlement No change Contract amounts and other sales Monthly settlement Quarterly settlement |
EXPENSE CALCULATION BASIS
Description Before Change After Change Remarks ----------- ------------- ------------ ------- Contract amounts and sales Estimated expenses Cumulative sales (30%) |
October 27, 2004
/seal/
Representative Director: Richard Hyonkook Kim 6th Floor, Shingu Building, 620-2, Shinsa-dong, Gangnam-gu, Seoul
GRAVITY Co., Ltd.
/s/ Myoung-Jin Lee Myoung-Jin Lee (740412-1052628) |
Yonsei Heightsville No. 302, 501-24, Changcheon-dong, Seodaemun-gu, Seoul
EXHIBIT 10.8
INVESTMENT AGREEMENT
GRAVITY Co., Ltd. (hereinafter referred to as "GRAVITY") and Sunny YNK Inc. (hereinafter referred to as "Sunny") hereby enter into this Investment Agreement (hereinafter referred to as this "Agreement") in connection with the Ragnarok online game (hereinafter referred to as the "Game") currently being serviced by GRAVITY as of the date of this Agreement.
ARTICLE 1. PURPOSE
The purpose of this Agreement is to stipulate the rights and obligations of the parties hereto with respect to the investment by Sunny of a sum certain in the Game developed by GRAVITY and payment by GRAVITY of profits therefrom allocable to Sunny to the extent there is any profit from the commercialization of the Game.
ARTICLE 2. DEFINITIONS
Terms herein are defined as follows:
1. "Investment Amount" means the amount Sunny must pay to GRAVITY in order to acquire the right to claim the right to allocate profit from GRAVITY under this Agreement.
2. "Game" means "Ragnarok Online Game," a massively multiplayer online role-playing game (MMORPG), and "Ragnarok Package Game", which were developed by, and all of whose intellectual properties are owned by, GRAVITY.
3. "Commercialization" means the point at which the users of the Game are charged a fee for the use of the Game.
4. "Profit Allocation" means the division between GRAVITY and Sunny of the Net Sales arising from the Commercialization of the Game based on a fixed percentage.
5. "Gross Sales" means the total amount of sales and usage fees that have been collected from the charges made to online users of the Game on a pay-per-use basis or the sale of the CDs of the Game.
6. "Net Sales" means the amount remaining after deducting the Total Cost described in clause 7 below from the Gross Sales described in clause 5 above, provided that the Net
Sales shall be deemed to exist only if there is any amount remaining after deducting the Total Cost from the Gross Sales.
7. "Total Cost" means the sum of the following costs incurred in connection with providing the Game to online users:
a. Value-added tax (VAT);
b. Costs payable to third parties related to the imposition and collection of usage fees;
c. Costs payable to online and offline agents, subscription promoters and other individuals and corporations) that solicit or represent the paying users (hereinafter referred to as "Agents";
d. Costs incurred in paying for claims by users or Agents of indemnity, compensation, and/or refund, and related expenses, pursuant to relevant law or regulations;
e. Costs incurred in exchanging foreign currencies, to the extent necessary;
f. Production costs for the production of CDs, instruction manuals and promotional materials following the Commercialization of the Game, to the extent that such materials are sold for a price.
g. Costs related to the deposit or payment of money, to the extent required by law;
h. Premiums payable under insurance policies, to the extent required by law;
i. Costs payable to third parties in connection with overseas exports (excluding costs related to overseas publicity, exhibition, advertising, etc.); and
j. Costs agreed upon in writing by the parties.
8. "Affiliates" means entities in which GRAVITY holds 20% or more in equity interest or entities the largest shareholder of Gravity holds 10% or more in equity interest.
9. "Marketing" means advertising, promotions and other events conducted locally and abroad in connection with the sale and servicing of the Game, promotion of its brand recognition and the increase of its users.
ARTICLE 3. TERM OF AGREEMENT
This Agreement shall be effective as of the date of this Agreement for a term of 36 months following the Commercialization, provided that this Agreement shall automatically terminate if there parties do not have a written agreement to extend its term at least one month prior to the expiration of its term.
ARTICLE 4. RIGHTS TO THE GAME
1. GRAVITY shall exclusively hold all intellectual property rights to the Game, including the rights to develop programs, sell and use.
2. GRAVITY shall hold the rights to operate and manage the exclusive rights related to the Game, including the selling and marketing rights, and shall grant to Sunny to the exclusive domestic selling rights for the term of this Agreement.
3. GRAVITY is duly authorized to distribute freely to an unspecified number of users products that use GRAVITY's intellectual property rights, including trademarks.
ARTICLE 5. TRANSFER OF RIGHTS, ETC.
1. GRAVITY may transfer to its Affiliates the whole or part of its Game-related domestic and overseas selling rights.
2. Each party hereto may transfer to third parties the whole or part of its respective rights and obligations hereunder and, to the extent not in conflict with the rights of the other party specified herein, enter into similar agreements with third parties, provided that such party shall give written notice to the other party and such other party shall affirmatively cooperate with any such transfer of rights of obligations.
3. In the case of a transfer of rights as specified in paragraph 2 above, the third party shall be deemed as substituting the transferring party with respect to all related rights and obligations.
ARTICLE 6. INVESTMENT AMOUNT
The Investment Amount payable hereunder by Sunny to GRAVITY shall consist of KRW 6,550,000,000 in cash and 150,000 shares of Sunny (calculated to be KRW 450 million in value based on a per share value of KRW3,000), for a total amount of KRW 7 billion won. The Investment Amount shall be paid to GRAVITY as follows:
a. KRW 1,750,000,000, which has been paid pursuant to the Marketing Service Agreement (hereinafter referred to as "Old Agreement") dated December 19, 2001 by and between GRAVITY and Sunny;
b. KRW 1,750,000,000, payable within seven (7) days from the date of this Agreement;
c. The Sunny shares to be delivered by March 15, 2002;
d. KRW 2,050,000,000, payable by March 31, 2002; and
e. KRW 1,000,000,000, payable by April 30, 2002.
ARTICLE 7. OPENING AND MANAGEMENT OF THE DOMESTIC RECEIVING ACCOUNT AND PROFIT
ALLOCATION
1. The parties shall open a bank account (hereinafter referred to as the "Receiving Account") in Sunny's name, for the purpose of collecting online usage fee from customers and managing revenues generated from the sale of CDs of the Game.
2. The parties shall jointly hold all rights to the Receiving Account, including the right to draw money therefrom.
3. After the Commercialization of the Game, Sunny shall pay GRAVITY 50% of the monthly Net Sales out of the cash and cash equivalents actually deposited into the Receiving Account until the total amount of such payments becomes equal to the Investment Amount described in Article 6.
4. From the day following the full repayment of the Investment Amount described in Article 6 as a result of the Profit Allocation and until the termination of this Agreement, Sunny shall pay Gravity an amount equal to 80% of all domestic Net Sales based on the domestic Commercialization of the Game.
5. Sunny shall settle its account at the end of each month and pay GRAVITY by tenth day of the following month the amount of Profit Allocation, provided that the cumulative settlement shall be made at the end of each fiscal year (December 31).
ARTICLE 8. OPENING AND MANAGEMENT OF THE OVERSEAS RECEIVING ACCOUNT AND EARNINGS
SHARING
1. GRAVITY shall open a bank account (hereinafter referred to as the "Overseas Receiving Account") to collect and manage the revenues collected from overseas customers.
2. GRAVITY shall pay Sunny 50% of the overseas monthly Net Sales out of the cash and cash equivalents actually deposited into the Overseas Receiving Account until the total amount of such payment becomes equal to the Investment Amount described in Article 6.
3. From the day following the full repayment of the Investment Amount described in Article 6 as a result of the Profit Allocation and until the termination of this Agreement, GRAVITY shall pay Sunny an amount equal to 10% of all overseas Net Sales based on the overseas Commercialization of the Game.
4. GRAVITY shall settle its account at the end of each month and pay Sunny by the tenth day of the following month the amount of Profit Allocation, provided that the cumulative settlement shall be made at the end of each fiscal year (December 31).
ARTICLE 9. EXPENDITURE FOR MARKETING COSTS
From the first day of the month following the month in which Sunny fully repays the Investment Amount described in Article 6 as a result of the Profit Allocation and until the termination of this Agreement, Sunny shall use at least 15% of the monthly domestic and overseas Profit Allocation as marketing costs.
ARTICLE 10. OBLIGATIONS OF GRAVITY
GRAVITY undertakes to cooperate in good faith upon the receipt of the following requests from Sunny:
a. Prior notice as to the status of marketing;
b. Provision of information relating to the details of the market costs used out of the Investment Amount;
c. Access to the information relating to the Gross Sales, Total Cost, and Net Sales.
ARTICLE 11. OBLIGATIONS OF SUNNY
1. In the event that Sunny conducts marketing of the Game using the marketing cost described in Article 9, Sunny shall do so based on prior consultation with GRAVITY on all matters, including the scope and target, and, if GRAVITY requests information relating to the marketing activities and costs related thereto, shall provide such information to GRAVITY.
2. In the event that Sunny undertakes publicity campaigns (in the form of newspaper and broadcasting advertisements, etc.) as part of marketing for the Game, Sunny shall do so after receiving prior written consent from GRAVITY and disclose to the customers that GRAVITY is the provider of the Game.
ARTICLE 12. RESOLUTION OF DISPUTES WITH THIRD PARTIES
1. If legal disputes arise from this Agreement due to reasons attributable to either party hereto, such party shall resolve such disputes at its own costs and liability.
2. If a third party makes provisional attachment or attachment to any Receiving Account, each party shall immediately notify the other party of such fact and take all steps necessary to protect the rights of such other party, including with respect to the dismissal of such provisional attachment or attachment.
ARTICLE 13. LIMITATION ON THE USE OF INVESTMENT AMOUNT
GRAVITY shall use the Investment Amount paid by Sunny for general working capital and may not, without prior written approval from Sunny, provide such Investment Amount as security to third parties.
ARTICLE 14. REQUEST FOR CURE OF CONTRACTUAL BREACH
If either party breaches this Agreement, the non-defaulting party may request a cure of such breach within seven business days and the defaulting party shall immediately so cure.
ARTICLE 15. TERMINATION OF AGREEMENT
1. Either party may terminate this Agreement without further notice, in the event of the following:
a. If such party fulfills its obligations but the other party breaches its obligations hereunder due to its own fault and fails to cure such breach within seven business days as described in Article 14;
b. If such party becomes subject to payment suspension, liquidation, composition, corporate reorganization and bankruptcy proceedings or similar events;
c. If the performance of this Agreement becomes impossible because the material assets of such party necessary for the performance of this Agreement becomes subject to orders such as provisional attachment, injunction, attachment, repossession, public sale or the commencement of auction; or
d. If the performance of this Agreement becomes impossible because such party becomes subject to regulatory action related to this Agreement such as business suspension, cancellation of business license and criminal sanction.
2. The termination of this Agreement shall take effect on the date of transmittal in writing of the intent to terminate.
ARTICLE 16. COMPENSATION OF DAMAGES
1. If this Agreement is terminated due to reasons attributable to GRAVITY, GRAVITY shall compensate Sunny as follows:
a. If this Agreement is terminated before the Commercialization, GRAVITY shall return to Sunny, within seven business days from the effective date of termination, the
Investment Amount described in Article 6, plus an amount equal to 30% of the Investment Amount.
b. If this Agreement is terminated after the Commercialization, GRAVITY shall pay to Sunny, within seven business days from the effective date of termination, the Investment Amount described in Article 6 net of the Profit Allocation already paid to Sunny pursuant to Articles 7-3, 7-4, 8-2 and 8-3, plus an amount equal to 30% of the Investment Amount described in Article 6.
2. If this Agreement is terminated due to reasons attributable to Sunny, Sunny shall compensate GRAVITY, as follows:
a. If this Agreement is terminated before the Commercialization, Sunny shall acknowledge an amount equal to 30% of the Investment Amount described in Article 6, which is already paid to GRAVITY, as damages to GRAVITY and shall not make claim for its return.
b. If this Agreement is terminated after the Commercialization, Sunny shall acknowledge an amount equal to 30% of the Investment Amount described in Article 6, which is already paid to GRAVITY, as damages to GRAVITY and return to GRAVITY the Profit Allocations already paid by GRAVITY within seven business days from the effective date of termination.
3. Notwithstanding clauses 1 and 2 above, if the amount of actual damages exceeds the amounts described in such clauses, the party at fault shall compensate the other party for the amount of actual damages.
ARTICLE 17. FORCE MAJEURE
Neither party shall be held liable to the other party for the non-performance or delayed performance of this Agreement due to force majeure events such as war, riots, flood, earthquakes or government actions.
ARTICLE 18. CONFIDENTIALITY
1. The parties shall keep confidential the other party's technological and business secrets provided or acquired from the other party in connection with this Agreement, and shall not divulge to third parties without such other party's written consent.
2. This provision shall remain in effect for three years following the expiration or termination of this Agreement.
ARTICLE 19. INTERPRETATION OF AGREEMENT
Matters not stipulated herein or disagreements over the interpretation of this Agreement shall be resolved through mutual agreement of the parties.
ARTICLE 20. AGREED JURISDICTION
The parties shall endeavor to amicably resolve disagreements or disputes arising in connection with this Agreement or the performance hereof by, provided that where such disagreements or disputes cannot be amicably resolved, they will be adjudicated at the local court having jurisdiction over GRAVITY.
ARTICLE 21. EFFECTIVENESS OF AGREEMENT
This Agreement shall be effective as of the date of signing or sealing hereof by both parties.
ARTICLE 22. AMENDMENT OF AGREEMENT
This Agreement may be modified or amended by written mutual agreement of the parties.
ARTICLE 23. DUTY TO EXERCISE GOOD FAITH AND COOPERATE
The parties undertake to carry out the terms and conditions herein in good faith and shall fully cooperate to ensure smooth operation of the business for the term of this Agreement.
ARTICLE 24. EFFECTIVENESS OF THE OLD AGREEMENT
This Agreement shall take precedence over the Old Agreement dated December 19, 2001. Any provision of the Old Agreement that conflicts with the provisions hereof shall cease to be effective upon the execution of this Agreement.
ARTICLE 25. MISCELLANEOUS
1. Matters not specified herein shall follow general business customs.
2. All notices, claims or requests for payment in connection with this Agreement shall be in writing.
As evidence of voluntary entry into this Agreement, the parties shall prepare and execute two copies of this Agreement, and each party shall keep one executed copy hereof.
February 19, 2002
"GRAVITY"
Corporate Name: GRAVITY Co., Ltd.
Address: 620-2, Shinsa-dong, Gangnam-gu, Seoul
Representative Director: Kim Hak-gyu /seal/
"Sunny"
Corporate Name: Sunny YNK Inc.
Address: 48-7, Munpyeong-dong, Daedeok-gu, Daejeon
Representative Director: Yoon Yeong-seok /seal/
EXHIBIT 10.9
AGREEMENT
GRAVITY Co., Ltd. (hereinafter referred to as "GRAVITY") and Sunny YNK Inc. (hereinafter referred to as "Sunny") hereby enter into this Agreement in connection with the Investment Agreement (hereinafter referred to as "Original Agreement") dated February 19, 2002.
1. In addition to paragraph 1 of the Article 7 of the Original Agreement, both parties shall jointly impress their official seals on the bank account that was opened in the name of Sunny (the "Account").
2. The parties agree to allocate and distribute the interest accrued under the Account in accordance with the percentage of the Profit Allocation.
3. The parties agree that the amount described in Article 6 (Investment Amount) of the Original Agreement is an advance payment made under the condition that GRAVITY shall provide the Game to Sunny for three years and that such amount shall be offset on a monthly basis against the monthly service fees.
4. This Agreement shall take precedence over the Original Agreement. Matters not stipulated herein shall be governed by the Original Agreement.
February 21, 2002
EXHIBIT 10.10
INVESTMENT AGREEMENT
GRAVITY Co., Ltd. (hereinafter referred to as "GRAVITY") and Trigger Soft Corporation (hereinafter referred to as "Trigger") hereby enter into this investment agreement (this "Agreement") regarding a MMORPG Game to be developed by Trigger, provisionally named "Seven Hearts" (hereinafter referred to as the "Game").
ARTICLE 1. PURPOSE
The purpose of this Agreement is to foster for the long term a mutually beneficial "win-win" partnership between the parties and, for the short term, to lay out a strategic foundation for the successful launching of this Game, by combining GRAVITY's funding and game marketing capabilities with Trigger's development know-how in order that both parties can be leading companies in the fast-changing Korean game industry.
ARTICLE 2. DEFINITION OF TERMS
The terms used herein shall have the following definitions.
1. "Investment Amount" means the amount payable by GRAVITY to Trigger to cover the development cost incurred by Trigger in connection with the Game.
2. "Game" means the massively multiplayer online role playing game (MMORPG), temporarily named "Seven Hearts: the Project of Organically Managing Seven Planets", which is to be developed by Trigger.
3. "Commercialization" means the point at which the users of the Game are charged a fee for the use of the Game.
4. "Royalty" means the payment by GRAVITY to Trigger of a certain percentage of the Net Sales arising from the Commercialization of the Game.
5. "Gross Sales" means the total amount of sales and usage fees that have been collected from the charges made to online users of the Game on a pay-per-use basis or the sale of the CDs of the Game.
6. "Net Sales" means the amount remaining after deducting the Total Cost described in clause 7 below from the Gross Sales described in clause 5 above, provided that the Net Sales
shall be deemed to exist only if there is any amount remaining after deducting the Total Cost from the Gross Sales.
7. "Total Cost" shall refer to the following costs incurred in connection with the supply of the Game to online users:
a. Value-added tax (VAT);
b. Costs payable to third parties related to the imposition and collection of usage fees;
c. Costs payable to online and offline agents, subscription promoters and other individuals and corporations) that solicit or represent the paying users (hereinafter referred to as "Agents";
d. Costs incurred in paying for claims by users or Agents of indemnity, compensation, and/or refund, and related expenses, pursuant to relevant law or regulations;
e. Costs incurred in exchanging foreign currencies, to the extent necessary;
f. Production costs for the production of CDs, instruction manuals and promotional materials following the Commercialization of the Game, to the extent that such materials are sold for a price.
g. Costs related to the deposit or payment of money, to the extent required by law;
h. Premiums payable under insurance policies, to the extent required by law;
i. Costs payable to third parties in connection with overseas exports (excluding costs related to overseas publicity, exhibition, advertising, etc.);
j. Actual costs related to the overseas technical support for Trigger; and
k. Costs agreed upon in writing by the parties.
8. "Marketing" means advertising, promotions and other events conducted locally and abroad in connection with the sale and servicing of the Game, promotion of its brand recognition and the increase of its users.
ARTICLE 3. TERM OF AGREEMENT
For the purpose of promoting a long-term strategic partnership, this Agreement shall take effect as of the date of this Agreement and remain effective until terminated by mutual agreement of the parties. If the Game is successfully launched, the parties will continue to work together as strategic parties with respect to the sequels.
ARTICLE 4. RIGHTS TO THE GAME
1. Trigger shall hold intellectual property rights to the Game, including the right to develop programs and the right to use.
2. GRAVITY shall hold the rights to operate and manage the exclusive domestic and overseas rights related to the Game, including the selling and marketing rights and the rights to the trademarks
ARTICLE 5. TRANSFER OF RIGHTS
1. With prior written consent of the other party, each party hereto may transfer to third parties the whole or part of its respective rights and obligations hereunder and, to the extent not in conflict with the rights of the other party specified herein, enter into similar agreements with third parties.
2. In the case of a transfer of rights as specified in the preceding paragraph, the third party shall be deemed as substituting the transferring party with respect to all related rights and obligations.
ARTICLE 6. INVESTMENT AMOUNT
The Investment Amount payable by GRAVITY to Trigger shall be KRW 700 million, payable in the following installments:
1. KRW 100 million, within seven (7) days from the date Trigger provides with a performance guarantee after the date of this agreement.
2. KRW 50 million on the 25th day of each month for 10 months starting from the month following the month during which the payment in clause 1 is made.
3. The remaining KRW 100 million shall be paid within one year of the date of this Agreement upon Trigger's request and as agreed by the parties.
ARTICLE 7. OPENING AND MANAGEMENT OF THE DOMESTIC RECEIVING ACCOUNT AND ROYALTY
1. The parties shall open a bank account (hereinafter referred to as the "Receiving Account") in GRAVITY's name, for the purpose of collecting online usage fee from customers and managing revenues generated from the sale of CDs of the Game. The Receiving Account shall be jointly managed by the parties.
2. After the Commercialization of the Game, GRAVITY shall pay Trigger as Royalty 25% of the monthly Net Sales out of the cash and cash equivalents actually deposited into the Receiving Account.
3. GRAVITY shall settle its account at the end of each month and pay the Royalty to Trigger by the tenth day of the following month, provided that the cumulative settlement shall be made at the end of each fiscal year (December 31).
ARTICLE 8. OPENING AND MANAGEMENT OF THE OVERSEAS RECEIVING ACCOUNT AND ROYALTY
1. The parties shall open a bank account (hereinafter referred to as the "Overseas Receiving Account") in GRAVITY's name to collect and manage the revenues collected from overseas customers.
2. GRAVITY shall pay Trigger as the Royalty 50% of the overseas monthly Net Sales out of the cash and cash equivalents actually deposited into the Overseas Receiving Account.
3. GRAVITY shall settle its account at the end of each month and pay the Royalty to Trigger by the tenth day of the following month, provided that the cumulative settlement shall be made at the end of each fiscal year (December 31).
ARTICLE 9. OBLIGATION OF GRAVITY
GRAVITY undertakes to cooperate in good faith upon the receipt of the following requests from Trigger:
1. Access to the information relating to the Gross Sales, Total Cost, and Net Sales.
2. Transparent management of sales accounts;
3. Support on equipment related to game development;
4. Active domestic and overseas marketing promotions and sales activities; and
5. Smooth operation and maintenance of game services.
ARTICLE 10. OBLIGATION OF TRIGGER
Trigger undertakes to cooperate in good faith upon the receipt of the following requests from GRAVITY:
1. Simultaneously with the execution of this Agreement, Trigger shall provide to GRAVITY a performance guarantee for an amount equal to the advance payment of KRW 100 million.
2. Trigger shall be liable for technical problems (bugs, lags, resolving hacking problems, and domestic and overseas technical assistance) arising in connection with
GRAVITY's operation of the Game following the completion of the Game development.
3. If Trigger develops a sequel following this Game, upon GRAVITY's request Trigger will grant publishing rights thereto to GRAVITY on the same conditions as this Agreement, provided that the Investment Amount shall be adjusted based on consultation over the size and quality of such game.
4. If Trigger pursues a project in connection with Clause 5 of Article 15, Trigger shall deliver a business plan to GRAVITY from the planning phase and forth.
ARTICLE 11. JOINTLY LIABLE GUARANTEE
Moon-kyu Kim, the representative director of Trigger, and Wook-sang Cho, the main programmer of Trigger, hereby jointly provides an unlimited guarantee of the performance by Trigger of its obligation hereunder.
ARTICLE 12. DEVELOPMENT SCHEDULE
Trigger hereby agrees to a development period for the Game as a total of 22 months and shall complete the development of the Game according to the following schedule. Details of the development-related plans and timing shall be provided as an attachment hereto, which shall form an integral part of this Agreement. Trigger shall notify GRAVITY of any delay in development schedule.
1. Date of this agreement: Development in progress with the Alpha version completed
2. Closing test: the end of November 2003
3. Open beta test: April 2004
4. Commercialization: July 2004
5. 1st upgrade: September 2004
6. 2nd upgrade: December 2004
ARTICLE 13. THE TIMING OF COMMERCIALIZATION
The determination as to the Commercialization of the Game shall be made based on consultation between the parties, provided that the number of concurrent users shall have reached at least 15,000. GRAVITY, which has the know-how from past game development and operation, shall decide the actual timing of the Commercialization based on all other considerations.
ARTICLE 14. LIMITATION ON THE USE OF INVESTMENT AMOUNT
1. Trigger shall use the Investment Amount paid by GRAVITY for the successful development of this Game and may not, without prior written approval from GRAVITY, use the Investment Amount as security to third parties or to repay existing debts, provided that GRAVITY hereby consents to the repayment of not more than KRW 150 million in existing debts (unrelated to GRAVITY) which Trigger owes as of the date of this Agreement.
2. The Investments Amount payable in connection with the development of the Game shall not be accounted other than as selling and general administration expenses.
3. Trigger shall provide GRAVITY with a written report on the monthly expenditure details of the Investment Amount by the fifth day of the following month.
ARTICLE 15. LIQUIDATED DAMAGES
In the event that, after the payment of the Investment Amount by Gravity to Trigger, Trigger fails to complete the Game or the performance of this Agreement becomes uncertain due to unforeseen additional expenses, Trigger shall be deemed to have performed its obligations hereunder if it does the following subject to Gravity's prior consent:
1. If additional expenses are required as a result of the delay in development, upon GRAVITY's request such additional expenses may be converted into shares in Trigger upon additional investment by Gravity. The value of such shares shall be the value of such shares as objectively determined at the time of such additional payment, and the valuation agency shall be determined by mutual consultation.
2. If the additional expenses described in clause 1 are between KRW 100 million and KRW 200 million and the Commercialization is delayed for more than six (6) months, the rate of domestic Royalty shall be adjusted from 25% to 20%. If the additional expenses are between KRW 200 million and KRW 500 million and Commercialization is delayed for more than one (1) month, the rate of domestic Royalty shall be adjusted from 25% to 20% and the rate of overseas Royalty shall be adjusted from 50% to 40%.
3. If the Game is completed and Commercialized but fails in the market, the Investment Amount may be converted to shares in Trigger at the request of GRAVITY as liquidated damages. Article 15. 1 shall apply mutatis mutandis as to share valuation.
4. If GRAVITY suffers any losses as a result of this Agreement, Trigger shall allow GRAVITY to participate in the next project on the same conditions as this Agreement and make its best efforts to have GRAVITY recover such losses.
ARTICLE 16. EXCLUSIVE PUBLISHING RIGHTS AND OTHER SPECIAL PROVISIONS
1. Trigger shall grant GRAVITY, among others and for five (5) years from the date of this Agreement, exclusive rights to publish the programs relating to the series of the Game provisionally named "Seven Hearts".
2. Trigger shall not exercise the above-described program copyrights and hereby acknowledges that such rights belong exclusively to GRAVITY.
3. The scope of the exclusive publishing rights is outlined below:
3.1. Exclusive rights to reproduce and distribute the Game and its derivative works in Korea or overseas;
3.2. Exclusive right (excluding the holder of the copyrights) to operate the Game worldwide and display the copyrights thereto for the sake of such operation and the monopolistic, exclusive, and transferable license related thereto;
3.3. Exclusive license to modify the Game as required for localization, reproduction and distribution of the program (with the secondary copyrights belonging to GRAVITY for the term of this Agreement) and the right to permit overseas commercial use by a third party; and
3.4. Any and all rights related to the commercial use of the Game (excluding the copyrights holder) for the next five years (extendable to ten years).
4. GRAVITY shall hold the rights to operate and manage the exclusive rights related to the sequels to the Game, including the selling and marketing rights and the rights to the trademarks.
5. Any sequel projects following the Game shall be pursed by mutual consultation of the parties commencing from the planning stage. Any terms and conditions that differ from this Agreement shall be determined by prior consultation.
ARTICLE 17. CHANGE IN TRIGGER'S CAPITAL
Following this Agreement, Trigger may not dispose of its shares, increase its capital or obtain outside funding without GRAVITY's prior written consent.
ARTICLE 18. REQUEST FOR CURE OF CONTRACTUAL BREACH
If either party breaches this Agreement, the non-defaulting party may request in writing a cure of such breach within seven business days and the defaulting party shall immediately so cure and give written notice to the other party within seven days.
ARTICLE 19. TERMINATION OF THE AGREEMENT
1. Either party may terminate this Agreement without further notice, in the event of the following:
a. If such party fulfills its obligations but the other party breaches its obligations hereunder due to its own fault and fails to cure such breach within seven business days as described in Article 14;
b. If such party becomes subject to payment suspension, liquidation, composition, corporate reorganization and bankruptcy proceedings or similar events;
c. If the performance of this Agreement becomes impossible because the material assets of such party necessary for the performance of this Agreement becomes subject to orders such as provisional attachment, injunction, attachment, repossession, public sale or the commencement of auction; or
d. If the performance of this Agreement becomes impossible because such party becomes subject to regulatory action related to this Agreement such as business suspension, cancellation of business license and criminal sanction.
2. The termination of this Agreement shall take effect on the date of transmittal in writing of the intent to terminate.
3. This Agreement shall be deemed to be unilaterally terminated if Trigger intentionally discloses key manpower and technical know-how to the outside without prior agreement with GRAVITY.
ARTICLE 20. COMPENSATION FOR DAMAGES
1. If this Agreement is terminated due to reasons attributable to GRAVITY, GRAVITY shall compensate Trigger as follows:
1.1 If this Agreement is terminated before the Commercialization, GRAVITY shall acknowledge an amount equal to 50% of the Investment Amount described in Article 6, which is already paid to Trigger, as damages to Trigger and shall not make claim for its return.
1.2 If this Agreement is terminated after the Commercialization, GRAVITY shall acknowledge an amount equal to 50% of the Investment Amount described in Article 6, which is already paid to Trigger, as damages to Trigger and shall not make claim for its return, and all Royalties paid to Trigger as of such termination shall be retained by Trigger.
2. If this Agreement is terminated due to reasons attributable to Trigger, Trigger shall compensate GRAVITY, as follows:
2.1 If this Agreement is terminated before the Commercialization, Trigger shall return to GRAVITY, within seven business days from the effective date of termination, the Investment Amount received by it as of such date, plus an amount equal to 50% of the Investment Amount.
2.2 If this Agreement is terminated after the Commercialization, Trigger shall return to GRAVITY, within seven business days from the effective date of termination, the Investment Amount received by it as of such date, plus an amount equal to 50% of the Investment Amount, plus an amount equal to 50% of the Royalty received by Trigger as of such date.
3. Notwithstanding clauses 1 and 2 above, if the amount of actual damages exceeds the amounts described in such clauses, the party at fault shall compensate the other party for the amount of actual damages.
ARTICLE 21. RESOLUTION OF A DISPUTE WITH A THIRD PARTY
If legal disputes arise from this Agreement due to reasons attributable to either party hereto, such party shall resolve such disputes at its own costs and liability.
ARTICLE 22. FORCE MAJEURE
Neither party shall be held liable to the other party for the non-performance or delayed performance of this Agreement due to force majeure events such as war, riots, flood, earthquakes or government actions.
ARTICLE 23. CONFIDENTIALITY
1. The parties shall keep confidential the other party's technological and business secrets provided or acquired from the other party in connection with this Agreement, and shall not divulge to third parties without such other party's written consent.
2. This provision shall remain in effect for three years following the expiration or termination of this Agreement.
ARTICLE 24. EFFECTIVENESS OF AGREEMENT; AMENDMENT
1. This Agreement shall be effective as of the date of signing or sealing hereof by both parties.
2. This Agreement may be modified or amended by written mutual agreement of the parties.
ARTICLE 25. DUTY TO EXERCISE GOOD FAITH AND COOPERATE
The parties undertake to carry out the terms and conditions herein in good faith and shall fully cooperate to ensure smooth operation of the business for the term of this Agreement.
ARTICLE 26. INTERPRETATION OF AGREEMENT
Matters not stipulated herein or disagreements over the interpretation of this Agreement shall be resolved through mutual agreement of the parties.
ARTICLE 27. AGREED JURISDICTION
The parties shall endeavor to amicably resolve disagreements or disputes arising in connection with this Agreement or the performance hereof by, provided that where such disagreements or disputes cannot be amicably resolved, they will be adjudicated at the local court having jurisdiction over GRAVITY.
ARTICLE 28. MISCELLANEOUS
1. Matters not specified herein shall follow general business customs.
2. All notices, claims or requests for payment in connection with this Agreement shall be in writing.
As evidence of voluntary entry into this Agreement, the parties shall prepare and execute two copies of this Agreement, and each party shall keep one executed copy hereof.
Appendix 1. Copy of the Development Plan
Appendix 2. Copy of Financial Statements (B/S, P/L, Cash flow Statement)
October 28, 2003
"GRAVITY"
Corporate Name: GRAVITY Co., Ltd.
Address: 620-2 Shinsa-dong, Gangnam-gu, Seoul
Representative Director: Jung Hwi Yung /seal/
"Trigger"
Corporate Name: Trigger Soft Corporation
Address: #305 Incheon Venture Resource Center, 169-1 Juan-dong, Nam-gu, Incheon
Representative Director: Moon-kyu Kim /seal/
Joint Guarantor 1 of "Trigger" (Representative Director)
Name: Moon-kyu Kim /seal/
Address: 105-2007 Shindongah APT, Shibjeong 2-dong, Bupyung-gu, Incheon
Resident Registration No.: 711104-1143711
Joint Guarantor 2 of "Trigger" (Main Programmer)
Name: Wook-sang Cho /seal/
Address: 114-1503 Manseok Beach Town, 128 Manseok-dong, Dong-gu, Incheon
Resident Registration No.: 710418-1068411
EXHIBIT 10.11
RAGNAROK
LICENSE AND DISTRIBUTION AGREEMENT
THIS LICENSE AND DISTRIBUTION AGREEMENT (this "Agreement"), is made and entered into on this 24th day of July, 2002, by and between GRAVITY CORPORATION, a corporation duly organised and existing under the laws of the Republic of Korea ("KOREA") and having its offices at 6th Fl Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea ("Licensor"), and ONSALE JAPAN K.K., a corporation duly organised and existing under the laws of Japan and having its offices at 1-53-6-7F, Hatusdai, Sibuya-ku, Tokyo, Japan ("Licensee").
RECITALS:
WHEREAS, Licensor has developed and possesses all rights in computer programs of online game "Ragnarok" ("Game") and also possesses valuable know-how and technical information on the installation, design, service and use of the Game;
WHEREAS, Licensee desires to enter into an exclusive license agreement with Licensor pursuant to which Licensee will distribute and market the Game in the territory specified below; and
WHEREAS, Licensor desires to grant such license to Licensee.
AGREEMENT
NOW, THEREFORE, in consideration of the mutual promises and covenants contained herein and other good and valuable consideration, the Parties agree as follows:
ARTICLE 1.
DEFINITIONS
The terms defined in this Article shall have the meaning ascribed to them herein whenever they are used in this Agreement, unless otherwise clearly indicated by the context.
1.1 "Confidential Information" shall mean all materials, know-how, software or other information including, but not limited to, proprietary information and materials regarding a Party's technology, products, business information or objectives, including the softwares for the Game and Technical Information under this Agreement, which is designated as confidential in writing by the providing Party or which is the type that is customarily considered to be confidential information by persons engaged in similar activities.
1.2 "End Users" shall mean the users of the Game through network game service system established and operated by Licensee with individually assigned ID numbers for each End User.
1.3 "Game" shall have the meaning stipulated in the recitals above, including any modified or advanced version of the Game distributed by Licensor for error correcting.
updating or debugging purpose, under the same title. Any subtitled version, series or sequel to the Game which may be developed or distributed by Licensor after the execution of this Agreement shall be clearly excluded from the scope of this Agreement.
1.4 "Intellectual Property" shall mean all patents, designs, utility models, copyrights, know-how, trade secrets, trademarks, service mark, trade dress and any other intellectual property rights in or related to the Game or Technical Information.
1.5 "Japanese Version" shall mean the Game in Japanese language.
1.6 "Parties" and "Party" shall mean Licensor and Licensee, collectively and individually, respectively.
1.7 "Servers" shall mean the servers established, installed and operated by Licensee within the Territory only for the service of Game to End Users in the Territory.
1.8 "Special Edition Package" shall mean the limited quantity of special edition of the Game which contains the CDs for software, game manual and other specially designed products in relation to the Game.
1.9 "Technical Information" shall mean the software, know-how, data, test result, layouts, artwork, processes, scripts, concepts and other technical information on or in relation to the Game and the installation, operation, maintenance, service and use thereof.
1.10 "Territory" shall mean the territory of Japan.
ARTICLE 2.
GRANT OF LICENSE
2.1 Licensor hereby grants to Licensee, subject to the terms and conditions contained in this Agreement, the exclusive, royalty-bearing and non-transferable license (the "License") to service, use, promote, distribute and market the Game to End Users and to use the Technical Information for such purpose within the Territory.
2.2 The service, use, promotion, distribution and marketing of the Game under this Agreement by Licensee shall be made only in Japanese language using the Japanese Version in the Territory. Any service, use, promotion, distribution and marketing of the Game outside the Territory and any use of the Technical Information for any purpose other than performance under this Agreement is strictly prohibited.
2.3 The service of the Game by Licensee shall be made only through the on-line method (excluding mobile access) using the Servers. Without prior written approval by Licensor, Licensee shall not manufacture, sell or distribute the Game in any other form including CDs. Notwithstanding the foregoing, Licensee may manufacture and distribute certain CDs for free of charge for the purpose of promotion of the Game, provided that Licensee provides Licensor with detailed information on all of its activities related to the manufacture and distribution of such CDs, including without limitation the number of such CDs manufactured and/or distributed.
2.4 All of the rights on or in relation to the Game, except as granted under this Agreement, including but not limited to the rights on the character business of the Game, shall remain exclusively with Licensor.
ARTICLE 3
DELIVERY OF GAME
3.1 Subject to the terms and conditions of this Agreement, Licensor shall provide Licensee with its full assistance and cooperation including preparation of Japanese Version and providing technical assistance in order for Licensee to launch its beta service of the Game in the Territory no later than [August 10th, 2002] and its commercial service of the Game in the Territory no later than [October 1st, 2002]. The Parties agree that the above dates are the target dates for launching the beta service and the commercial service of the Game, respectively, and those dates may be changed based on market conditions by the mutual agreement of the Parties.
3.2 Once Licensee receives the Japanese Version and technical documents on the Game (collectively "Delivery Materials") from Licensor, Licensee shall perform its review and test promptly and inform Licensor of any defect within thirty (30) days after receipt thereof. Licensee's failure to inform within the designated period shall be regarded as acceptance by Licensee, and any revision or modification of any of the Delivery Materials which may be made by Licensor thereafter upon the request by Licensee shall be at Licensee's sole expense.
3.3 The Game shall be serviced in the Territory only in the manner provided under this Agreement. Licensee is strictly prohibited from any modification, amendment or revision of any part of the Game including the name of title and characters of the Game, without prior written approval from Licensor.
ARTICLE 4
TECHNICAL ASSISTANCE
4.1 During the term of this Agreement, Licensor shall provide Licensee for free of charge with technical assistance including software installation and set-up, maintenance support, patch updates in connection with the Game and the localization of the Game into Japanese language, provided that any and all expenses actually incurred by any engineers dispatched by Licensor for the technical assistance set forth above in this Section 4.1, including, without limitation, their airfares and their lodging, food and other general living expenses incurred during their stay at Licensee's premises, shall be borne by Licensee.
4.2 Licensor shall, upon the request of Licensee, dispatch its engineers to Licensee for installation of Servers and training of Licensee's personnel. The total period of such technical assistance by the dispatched engineers as set forth in the preceding sentence, excluding their travelling time, shall not exceed [10] man days (based on 8 hours of work per engineer per day), provided, however, that if the provision of such technical assistance is delayed due solely to causes attributable to Licensor, the period of such
technical assistance may be extended by the duration of such delay. Any
further assistance through dispatch of Licensor's engineers shall be
determined by the mutual agreement of the Parties. After the period of
[10] man days of Licensor's initial dispatch of its engineers, salaries
for any Licensor's dispatched engineers for the period of dispatch shall
be paid by Licensee. Any and all expenses incurred by the engineers of
Licensor dispatched to Licensee pursuant to this Section 4.2, including,
without limitation, their business class airfares and their lodging, food
and other general living expenses incurred during their stay at Licensee's
premises, shall be borne by Licensee.
4.3 During the term of this Agreement, Licensor shall receive Licensee's
personnel in its office in Korea for training with respect to the
installation and service of the Game and the installation, maintenance and
operation of the Servers. The number of the trainees from Licensee shall
not exceed [3] persons at one time. The total period of training shall be
[7] man days (based on 8 hours of training per trainee per day), subject
to an adjustment by the mutual agreement of the Parties. All of the
expenses for travel, lodging, food and other general living expenses
incurred by such dispatched personnel of Licensee shall be borne by
Licensee.
4.4 Any further assistance may be rendered by Licensor upon mutual agreement of the Parties.
4.5 Each Party shall be fully responsible for the behavior of and activities performed by its employees and personnel during their stay at the other Party's facilities.
ARTICLE 5
DEFECT & CORRECTION
5.1 In the event there are any defects found in the Game, the respective responsible personnel of Licensor and Licensee shall promptly cooperate to take necessary actions to cure such defects.
5.2 The Party who is found responsible for such defects shall bear the expenses incurred in curing such defects, including without limitation the cost of airfare, accommodation, and reasonable living expenses incurred by the employees dispatched by the non-responsible Party to cure such defects. If it is not clear which Party is responsible for such defects, all cost and expenses incurred in curing such defects shall be equally shared between the Parties.
5.3 If any End User claims a compensation for any loss or damages incurred due to any defects of the Game, the Parties shall consult with each other in good faith and equally share the liability for such compensation.
ARTICLE 6
PAYMENT
6.1 In consideration of the License and technical assistance granted under this Agreement, Licensee shall pay to Licensor a monthly royalty in an amount equal to forty percent
[40%] of the total fees charged to such End Users. Such royalty shall be paid within thirty (30) days after the end of each month, accompanied by the detailed information on End Users for such month, provided, however, that the royalty for the first month after the date of execution of this Agreement shall be made within sixty (60) days after the end of such month.
6.2 Any and all payment under this Agreement by Licensee to Licensor shall be made in Japanese Yen and by wire transfer to the account designated by Licensor or in such other method as may be mutually agreed between the Parties.
6.3 In the event any payment is delayed by Licensee under this Agreement, a default interest at a rate of [18] % per annum shall apply. For the avoidance of doubt, Licensor's entitlement to such default interest pursuant to this Section 6.3 shall not affect any other rights of Licensor under this Agreement.
6.4 Subject to the other provisions of this Section 6.4, any and all taxes, including the sales tax, value added tax, income tax and any other taxes on any payment made under this Agreement shall be borne by Licensor or Licensee, respectively, according to the government which levies such tax. Licensee shall be responsible for payment of any and all such taxes levied by the government of Japan, and Licensor shall be responsible for payment of any and all such taxes levied by the government of Korea. Notwithstanding the above, any withholding tax levied under the laws of Japan on any payment made to Licensor under this Agreement shall be paid first by Licensee, and with a prior written notice to Licensor, Licensee shall then deduct the amount of such withholding tax from the relevant payment made to Licensor under this Agreement. In such case, Licensee shall promptly provide Licensor with the tax payment certificate issued by the relevant tax authorities of Japan.
ARTICLE 7
SPECIAL EDITION PACKAGE
7.1 Licensee may produce, distribute and market the Special Edition Packages of the Game in the Territory up to a certain limited number mutually agreed between the Parties. The Parties hereby agree that the number of the initial Special Edition Packages shall be 20,000 ("Initial Special Edition Packages").
7.2 All of the profits earned from Licensee's production and sale of the Initial Special Edition Packages shall be exclusively owned by Licensee, unless Licensee fails to pay any amount to Licensor under the terms of this Agreement.
7.3 All of the profits earned from Licensee's production and sale of any Special Edition Packages other than the Initial Special Edition Packages shall be equally shared between the Parties. For the purposes of this Article 7, the profit from the Special Editions Packages shall be the total sales revenue of Special Edition Package less the cost of manufacture, packaging, advertisement and relevant taxes.
ARTICLE 8
REPORT & AUDIT
8.1 Licensee shall provide Licensor with all the information on the development of its business in relation to the Game. Without limiting the foregoing, Licensee shall inform Licensor promptly after its launch of the beta service and the commencement of the commercial service of the Game.
8.2 Licensee shall provide Licensor with a monthly report (the "Monthly Report") in writing on its business activities in relation to the Game including but not limited to the list of End Users, the fees charged by Licensee, sale revenue of the pertinent month including the sale of the Special Edition Package, advertising activities and the expenses therefor, complaints received from End Users and market trends in the Territory.
8.3 Licensee shall keep all of its record, contractual and accounting documents and company documents in relation to its business and activities under this Agreement in its offices, during the term of this Agreement and for two (2) years after the expiration or termination of this Agreement.
8.4 During the term of this Agreement and two (2) years after the expiration or termination thereof, Licensor may by itself or through an accountant designated by Licensor investigate and audit all of the company documents of Licensee with respect to its Game business. For this purpose, Licensor may request Licensee to produce the relevant documents, and may visit Licensee's office and make copies of Licensee's documents. Licensee shall provide all assistance and co-operation required by Licensor for such investigation and audit. All expenses incurred for such investigation and audit shall be borne by Licensor unless such investigation and audit reveals underpayment by 5% or greater of the required royalty amount, in which case Licensee shall bear all expenses for such investigation and audit and shall also promptly pay to Licensor the unpaid amount together with [18] % default interest thereon.
ARTICLE 9
ADVERTISING
9.1 Licensee shall exert its best efforts to advertise, promote and perform marketing activities on the Game in the Territory.
9.2 For the advertising of the Game in the Territory, Licensee agrees to spend no less than [Eighty million Yen (Y80,000,000)] for the initial period of twelve months after the execution of this Agreement in the Territory and another [Eighty million Yen (Y80,000,000)] for the subsequent period of twelve months. Licensee shall provide Licensor with detailed information on Licensee's advertising activities every month in the Monthly Reports as stipulated in Article 8.2. In addition, Licensee shall provide Licensor with a separate advertisement report on June 30 and December 31 of each year covering the preceding 6 months' period.
9.3 Licensor will provide Licensee with samples of the marketing and promotional materials for the Game which have been or will be produced and used by Licensor during the term of this Agreement. For the marketing and advertising materials for
use in the Territory, Licensee shall provide Licensor with samples thereof and shall obtain Licensor's written approval prior to Licensee's actual use of such advertising materials. Licensor's failure to respond within seven (7) days after receipt of such samples of advertising material shall be deemed as approval of such advertising materials.
9.4 All of the copyright on the marketing and advertising materials produced or used by Licensee on the Game ("Advertising Materials") shall be exclusively owned by Licensor, and Licensee shall not use any Advertising Materials in a manner outside the scope of this Agreement. For the effectiveness of this provision, Licensee hereby assign all of its right on such Advertising Materials to Licensor.
ARTICLE 10
OTHER OBLIGATION
10.1 Licensee shall exert its best efforts to supply, distribute and sell the Game in the Territory. 10.2 Licensee shall be solely responsible for service, use, promotion, distribution and marketing of the Game in the Territory, and Licensor shall not be responsible for any of such activities unless stipulated otherwise in this Agreement. 10.3 Licensee shall provide full and comprehensive technical support to End Users to assist in their use of the Game, including but not limited to Licensee's maintaining 24-hour technical contact window, on-line customer services, sufficient outbound bandwidth and circuits for operating business under this Agreement, and game servers required for on-line game operation. 10.4 Licensee shall conform to all laws and regulations of the Territory in its service, use, promotion, distribution and marketing of the Game in the Territory. 10.5 Licensee shall provide a prior written notice to Licensor in the event Licensee intends to change its marketing strategies, including budget, advertising, marketing, promotional materials, product packaging and etc., price policies relating to the Game, and other important policies. 10.6 Licensee shall purchase three (3) server sets from Licensor within seven (7) days after the date of execution of this Agreement on such terms as may be mutually agreed between the Parties. 10.7 Licensee shall indemnify and hold harmless Licensor and its officers and employees from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees resulting from any claim by a third party on or in relation to Licensee's service, use, promotion, distribution and marketing of the Game, provided that Licensor (a) promptly notifies Licensee of such claim; (b) allows Licensee to control the defence of such claim and/or any related settlement negotiations; and (c) provides any reasonable assistance requested by Licensee in connection with such claim. |
ARTICLE 11
INTELLECTUAL PROPERTY
11.1 Technical Information shall be exclusively owned by Licensor, and this Agreement shall not grant Licensee or permit Licensee to exercise any right or license on the Intellectual Property except for the License granted under this Agreement. Licensee shall not obtain or try to obtain any registered industrial property or copyright on any of the Intellectual Property of Licensor regardless of the territory and exploitation area. 11.2 Licensor hereby represents and warrants that Licensor has a legal and valid right to grant the rights and licenses under this Agreement to Licensee and that the Game and Technical Information do not violate or infringe any patent, copyright and trademark of any third party in Korea. 11.3 Licensor agrees to indemnify and hold harmless Licensee from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees and costs of settlement, resulting from any claim by a third party upon Licensor's breach of Section 10.2; provided that Licensee (a) promptly notifies Licensor of such claim; (b) allows Licensor to control the defense of such claim and/or any related settlement negotiations; and (c) provides any reasonable assistance requested by Licensor in connection with such claim. ARTICLE 12 LIMITATION OF LIABILITY 12.1 EXCEPT FOR THE WARRANTY AND INDEMNIFICATION OBLIGATIONS SET FORTH IN SECTIONS 11.2 AND 11.3 ABOVE, LICENSOR MAKES NO WARRANTIES, EXPRESS OR IMPLIED, CONCERNING THE GAME INCLUDING BUT NOT LIMITED TO ITS MERCHANTABILITY, AND THE GAME IS LICENSED HEREUNDER "AS IS". 12.2 IN NO EVENT WILL EITHER PARTY BE LIABLE TO THE OTHER FOR ANY INDIRECT, CONSEQUENTIAL, INCIDENTAL, PUNITIVE OR SPECIAL DAMAGES, WHETHER BASED ON BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE) OR OTHERWISE, AND WHETHER OR NOT SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 12.3 THE AGGREGATE LIABILITY OF LICENSOR UNDER OR RELATING TO THIS AGREEMENT WHETHER IN CONTRACT, TORT (INCLUDING WITHOUT LIMITATION NEGLIGENCE) OR OTHERWISE, SHALL BE LIMITED TO AN AMOUNT EQUAL TO THE TOTAL AMOUNT OF THE PAYMENTS MADE BY LICENSEE DURING THE PRECEDING PERIOD OF [6] MONTHS. ARTICLE 13 CONFIDENTIALITY 13.1 All Confidential Information disclosed by either Party under this Agreement shall be maintained in confidence by the receiving Party and shall not be used for any purpose 8 |
other than explicitly granted under this Agreement. Each Party agrees that it shall provide Confidential Information received from the other Party only to its employees, consultants and advisors who need to know for the performance of this Agreement. The receiving Party shall be responsible for any breach of this Article by its employees, consultant and advisors. 13.2 The confidential obligation shall not apply, in the event that it can be shown by competent documents that the Confidential Information: (a) becomes published or generally known to the public before or after the execution of this Agreement without any breach of this Agreement by any Party; (b) was known by the receiving Party prior to the date of disclosure to the receiving Party; (c) either before or after the date of disclosure is lawfully disclosed to the receiving Party by a third party who has no confidential obligation for such information; (d) is independently developed by or for the receiving Party without reference to or reliance upon the Confidential Information; or (e) is required to be disclosed by the receiving Party in accordance with the applicable laws and orders from the government or court; provided that, in this case, the receiving Party shall provide prior written notice of such disclosure to the providing Party and takes reasonable and lawful actions to avoid and/or minimize the degree of such disclosure. ARTICLE 14 TERM 14.1 This Agreement shall become effective on the date of execution of this Agreement and, unless terminated earlier in accordance with this Agreement, shall remain in effect until August the 31st, 2004. 14.2 No later than four (4) months prior to the expiration of this Agreement, Licensor shall give Licensee the first right of negotiation for a period of sixty [60] days for re-execution of a license agreement for an additional term of one [1] year ("Renewed Term") for the Game. The above provision shall apply at the expiration of each Renewed Term. If no agreement in writing is made between the Parties for renewal or re-execution of a license agreement during such period, this Agreement shall expire without any further extension or renewal. ARTICLE 15 OTHER BUSINESS |
If Licensor wishes to start any business (i) selling, merchandising or otherwise
commercializing characters of the Game, (ii) publishing books or other materials on or in relation to the Game, or (iii) servicing the subtitled version, series or sequel of the Game, Licensor shall give Licensee the first right of negotiation for a period of thirty (30) days before starting such business for the purpose of granting license to conduct such business in the Territory.
ARTICLE 16
TERMINATION
16.1 This Agreement may be terminated upon the mutual agreement of the Parties. 16.2 Each Party shall have the right to immediately terminate this Agreement: (a) upon written notice to the other Party in the event of the other Party's material breach of this Agreement and such breach shall continue for a period of thirty (30) days after the breaching Party's receipt of written notice setting forth the nature of the breach or its failure to perform and the manner in which it may be remedied; (b). if the other Party or its creditors or any other eligible party files for its liquidation, bankruptcy, reorganization, composition or dissolution, or if the other Party is unable to pay any kind of debts as they become due, or the creditors of the other Party have taken over its management; or (c) in accordance with Section 17.2 below. 16.3 Notwithstanding Section 16.2, Licensor may immediately terminate this Agreement upon a written notice to Licensee: (a) if the monthly royalty as set forth in Section 6.1 above for each month is not paid by the due date set forth therein; (b) if the beta service of the Game is not commenced in the Territory by September 1, 2002; (c) if the commercial service of the Game is not commenced in the Territory by December 1, 2002 unless such failure has been caused by Licensor; or (d) if the service of the Game in the Territory is stopped, suspended, disconnected or disrupted for more than ten [10] days in total during the term of this Agreement due to intentional or unilateral causes attributable to Licensee. 16.4 Upon the effective date of such termination, all rights granted to Licensee hereunder shall immediately cease and shall revert to Licensor, and Licensee shall immediately cease servicing of the Game and return to Licensor any and all softwares, Technical Documents and other materials or information provided by Licensor to Licensee under this Agreement. 10 |
16.5 No termination of this Agreement shall affect the Parties' rights or obligations that were incurred prior to the termination. The expiration or termination of this Agreement shall not affect the effectiveness of Articles 8, 11, 12, 13, 16.4 and 18 which shall survive the expiration or termination of this Agreement. ARTICLE 17 FORCE MAJEURE 17.1 Notwithstanding anything in this Agreement to the contrary, no default, delay or failure to perform on the part of either Party shall be considered a breach of this Agreement if such default, delay or failure to perform is shown to be due entirely to causes beyond the reasonable control of the Party charged with such default, delay or failure, including, without limitation, causes such as strikes, lockouts or other labor disputes, riots, civil disturbances, actions or inactions of governmental authorities or suppliers, epidemics, war, embargoes, severe weather, fire, earthquake, acts of God or the public enemy. 17.2 If the period of such default, delay or failure to perform as set forth above in Section 17.1 exceeds thirty [30] days from the initial occurrence, the Party who is not affected from such force majeure event shall have the right to terminate this Agreement with a written notice to the other Party. ARTICLE 18 GENERAL PROVISIONS 18.1 Neither Party's rights, duties or responsibilities under this Agreement may be assigned, delegated or otherwise transferred in any manner, without prior written consent of the other Party. 18.2 It is understood and agreed by the Parties hereto that this Agreement does not create a fiduciary relationship between them, that Licensee shall be an independent contractor, and that nothing in this Agreement is intended to constitute either Party an agent, legal representative, subsidiary, joint venturer, employee or servant of the other for any purpose whatsoever. 18.3 If any kind of notices, consents, approvals, or waivers are to be given hereunder, such notices, consents, approvals or waivers shall be in writing shall be properly addressed to the Party to whom such notice, consent, approval or waiver is directed, and shall be either hand delivered to such Party or sent by certified mail, return receipt requested, or sent by Fed, Ex, DHL or comparable international courier service, or by telephone, facsimile or electronic mail (in either case with written confirmation in any of the other accepted forms of notice) to the following addresses or such addresses as may be furnished by the respective Parties from time to time: If to Licensor. Attention: Yeok-rae Kim 6th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135- 11 |
894, Korea Fax: +82-2-3442-7097 If to Licensee Attention: Kazuki Morishita 1-53-6-7F, Hatsudai, Shibuya-ku, Tokyo 151-0061 Japan Fax:+81-3-5334-6171 18.4 No course of dealing or delay by a Party in exercising any right, power, or remedy under this Agreement shall operate as a waiver of any such right, power or remedy except as expressly manifested in writing by the Party waiving such right, power or remedy, nor shall the waiver by a Party of any breach by the other Party of any covenant, agreement or provision contained in this Agreement be construed as a waiver of the covenant, agreement or provision itself or any subsequent breach by the other Party of that or any other covenant, agreement or provision contained in this Agreement. 18.5 This Agreement, including all exhibits, addenda and schedules referenced herein and attached hereto, constitutes the entire agreement between the Parties hereto pertaining to the subject matters hereto and supersedes all negotiations, preliminary agreements, and all prior and contemporaneous discussions and understandings of the Parties in connection with the subject matters hereof. 18.6 This Agreement shall be written in Korean, Japanese and English and all disputes on the meaning of this Agreement shall be resolved in accordance with English version of this Agreement. 18.7 This Agreement may be amended only upon the execution of a written agreement between Licensor and Licensee which makes specific reference to this Agreement. 18.8 This Agreement shall be governed by and construed in accordance with the laws of Korea. 18.9 Any controversy or claim arising out of or in relation to this Agreement shall be finally settled by arbitration in Korea. The arbitration shall be conducted before three arbitrators in accordance with the Rules of Arbitration and Conciliation of the International Chamber of Commerce then in effect. The Parties shall be bound by the award rendered by the arbitrators and judgement thereon may be entered in any court of competent jurisdiction. Any award rendered by the arbitrators shall be final, and the Parties shall not have any right of appeal. |
18.10 If any section, subsection or other provision of this Agreement or the application of such section, subsection or provision, is held invalid, then the remainder of the Agreement, and the application of such section, subsection or provision to persons or circumstances other than those with respect to which it is held invalid shall not be affected thereby.
IN WITNESS WHEREOF, the Parties have executed this Agreement the day and year first above-written.
GRAVITY CORPORATION.
By: /s/ Jung-Ryool Kim ------------------ Name: Jung-Ryool Kim Title: Chairman |
ONSALE JAPAN K.K.
By: /s/ Taizo Son ------------- Name: Taizo Son Title: C.E.O. |
EXHIBIT 10.12
AMENDMENT TO
RAGNAROK
LICENSE AND DISTRIBUTION AGREEMENT
THIS AMENDMENT TO RAGNAROK LICENSE AND DISTRIBUTION ("Amendment"), dated September 23, 2004, refers and amends, to part the RAGNAROK LICENSE AND DISTRIBUTION AGREEMENT ("Agreement"), made and entered into on July 24, 2002 by and between Gravity Corporation, a corporation duly organised and existing under the laws of the Republic of Korea ("Korea") and having its offices at Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea ("Licensor"), and GungHo Online Entertainment, Inc., a corporation duly organised and existing under the laws of Japan and having its offices at 1-16-8F, Kandanishikichou, Chiyoda-ku, Tokyo 101-0054, Japan ("Licensee").
RECITALS:
WHEREAS, Licensor and Licensee (formerly "ONSALE Japan K.K. of 1-53-6-7F, Hatsudai, Sibuya-ku Tokyo, Japan) executed the RAGNAROK LICENSE AND DISTRIBUTION AGREEMENT ("Agreement") on July 24, 2002, and Agreement expired on the 31th of August 2004 and was effectively terminated;
WHEREAS, Licensor and Licensee desire to extend the the terms of Agreement according to the Master Agreement(Kinon Goi Sho) executed on September 18, 2004;
NOW, THEREFORE, the Parties, in consideration of fully complying with terms and conditions of the Master Agreement of September 18, 2004 between Licensor and Licensee, agree as follows:
1. Article 14.1 of the Agreement shall be deleted and replaced in its entirety with the following:
"This Agreement shall become effective on the date of execution of this Agreement and, unless terminated earlier in accordance with this Agreement, shall remain effect until August 31, 2006.
2. Article 14.2 of the Agreement shall be deleted and replaced in its entirety with the following:
"Licensor and Licensee agree to extend the term of the Agreement for every two (2) years upon expiration by a mutually executed written extension agreement. No later than one (1) month prior to the expiration of this Agreement, Licensor shall give Licensee the first right of negotiation for extension."
3. Licensee offers four million US dollars (US$4,000,000) as a upfront license renewal fee, but Licensor, in recognition of Licensee as true partner of distribution of Ragnarok Online Game in Japan, declines to accept the extra renewal license fee.
4 Running royalty accrued from the date of expiration to the date of execution of this Amendment shall remain the same 40% the total fees charged to such End Users as in Article 6.1 of this Agreement.
5. Except for the terms and conditions as specifically amended or modified by this Amendment, any terms and conditions of the Agreement shall remain in full force and effect and is hereby ratified and confirmed.
6. This Amendment is effective upon signing.
IN WITNESS WHEREOF, the Parties have executed this Agreement the day and year first above-written.
GRAVITY CORPORATION.
By: /s/ Richard Hyon Kook Kim ------------------------- Richard Hyon Kook Kim CEO |
GUNGHO ONLINE ENTERTAINMENT, INC.
By: /s/ Kazuki Morishita --------------------- Name: Kazuki Morishita Title: President |
EXHIBIT 10.13
RAGNAROK
EXCLUSIVE LICENSE AND DISTRIBUTION AGREEMENT
THIS LICENSE AND DISTRIBUTION AGREEMENT (this "Agreement"), is made and entered into on this 20th day of May, 2002, by and between GRAVITY CORPORATION, a corporation duly organised and existing under the laws of the Republic of Korea ("Korea") and having its offices at 6th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea ("Licensor"), and SOFT-WORLD INTERNATIONAL CORPORATION, a corporation duly organised and existing under the laws of Taiwan, R.O.C. ("Taiwan") and having its offices at 13th Fl., No. 1-16, Kuo-Chien Road, Chien-Chen District, Kaohsiung 806, Taiwan ("Licensee").
RECITALS
WHEREAS, Licensor has developed and possesses all rights in computer programs of online game "Ragnarok" ("Game") and also possesses valuable know-how and technical information on the installation, design, service and use of the Game;
WHEREAS, Licensee desires to enter into an exclusive license agreement with Licensor pursuant to which Licensee will distribute, market and sublicense the"Game" in a certain territory hereinafter designated; and
WHEREAS, Licensor has the right to grant a license to use Technical Information (or Industrial Property Rights) in connection with the Game and desires to grant such license to Licensee.
AGREEMENT
NOW, THEREFORE, in consideration of the mutual promises and covenants contained herein and other good and valuable consideration, the Parties agree as follows:
ARTICLE 1.
DEFINITIONS
The terms defined in this Article shall have the meaning ascribed to them herein whenever they are used in this Agreement, unless otherwise clearly indicated by the context.
1.1 "Chinese Version" shall mean the Game in traditional Chinese language.
1.2 "Confidential Information" shall mean all materials, know-how, software or other information including, but not limited to, proprietary information and materials regarding a Party's technology, products, business information or objectives, including the softwares for the Game and Technical Information under this Agreement, which is designated as confidential in writing by the providing Party or which is the type that is customarily considered to be confidential information by persons engaged in similar activities.
1.3 "End Users" shall mean the users of the Game through network game service system established and operated by Licensee with individually assigned ID numbers for each End User. 1.4 "Game" shall have the meaning stipulated in the recitals above, including any modified or advanced version of the Game distributed by Licensor for error correcting, updating or debugging purpose, under the same title. Any subtitled version, series or sequel to the Game which may be developed or distributed by Licensor after the execution of this Agreement shall be clearly excluded from the scope of this Agreement. 1.5 "Intellectual Property" shall mean all patents, designs, utility models, copyrights, know-how, trade secrets, trademarks, service mark, trade dress and any other intellectual property right in or related to the Game or Technical Information. 1.6 "Parties" and "Party" shall mean Licensor and Licensee, collectively and individually, respectively. 1.7 "Servers" shall mean the servers established, installed and operated by Licensee within the Territory only for the service of the Game to the End Users in the Territory. 1.8 "Service Company" ("A" Company) shall mean the company which will be established by Licensee after the execution of this Agreement with no less than 62.5% investment by Licensee and which will be in charge of the sale, distribution, promotion and marketing of the Game to all wholesalers and also providing an accurate figure of the Service-Sales Amount being calculated in its Billing System. . 1.9 "Service-Sales Amount" shall mean the total service-sales amount paid by End Users for the Game, including amounts paid by prepaid card, calculated in the Billing System of the Service Company, with the deduction of the Wholesaler-Discounts granted under this Agreement. 1.10 "Technical Information" shall mean the software, know-how, data, test result, layouts, artwork, processes, scripts, concepts and other technical information on or in relation to the Game and the installation, operation, maintenance, service and use thereof. 1.11 "Territory" shall mean Taiwan R.O.C. and Hong Kong. The Territory can be extended only upon the mutual agreement in writing by the Parties. 1.12 "Wholesaler-Discounts" shall mean the discount which will be offered by the Service Company to all wholesalers who run sales market; provided, however, that the if the payment by End Users is made by prepared card, Wholesaler-Discounts granted to any wholesaler shall not exceed thirty percent (30%) of the prepaid card amount, and if the payment by End Users is not made by prepaid card, Wholesaler Discounts shall not exceed fifteen percent (15%) of the amount of payment charged to End Users. |
ARTICLE 2.
GRANT OF LICENSE
2.1 Licensor hereby grants to Licensee, subject to the terms and conditions contained in this Agreement, the exclusive, royalty-bearing and non-transferable license (the "License") to service, use, promote, distribute and market the Game to the End Users and to use the Technical Information for such purpose within the Territory. Upon the establishment of the Service Company, Licensee may sublicense its rights under this Agreement to the Service Company, provided, however, that Licensee shall remain fully responsible to Licensor for all of the activities and performances by the Service Company. The sublicense agreement between Licensee and the Service Company shall be in accordance with the terms and conditions of this Agreement and shall also provide all necessary measures to protect Licensor as a third party beneficiary under such sublicense agreement. Copies of all of the agreements between Licensee and the Service Company in relation to sale, distribution, promotion or marketing of the Game shall be provided to Licensor promptly after the execution thereof.
2.2 The service, use, promotion, distribution and marketing of the Game under this Agreement by Licensee shall be made only in the traditional Chinese language using the Chinese Version in the Territory. Any service, use, promotion, distribution and marketing of the Game outside the Territory and any use of the Technical Information for any purpose other than performance under this Agreement shall be strictly prohibited.
2.3 The service of the Game by Licensee shall be made only through the on-line method (excluding mobile access) using the Servers. With the prior written approval of Licensor, Licensee may manufacture and distribute the Game in CDs in the form of (i) independent CD products with a price no higher than Thirty Nine (39) NTD or (ii) a free CD bundled with game magazines. The detailed terms and conditions for Licensee's manufacture and distribution of the Game in CDs, including the terms of Licensee's payment to Licensor, shall be determined upon the mutual agreement of the Parties. Without prior written approval from Licensor, Licensee shall not manufacture, sell or distribute the Game in any other form.
2.4 All of the rights on or in relation to the Game, except as granted under this Agreement, including but not limited to the rights on the character business of the Game, shall remain exclusively with Licensor.
ARTICLE 3
DELIVERY OF GAME
3.1 Subject to the terms and conditions of this Agreement, Licensor shall provide Licensee with its full assistance and cooperation including preparation of Chinese Version and providing technical assistance necessary for Licensee to launch its commercial service of the Game in the Territory no later than the end of July 2002.
3.2 Once Licensee receives the Chinese Version and technical documents on the Game (collectively "Delivery Materials") from Licensor, Licensee shall perform its review and test promptly and inform Licensor of any defect within [60] days after receipt
thereof. Licensee's failure to inform within the designated period shall be regarded as acceptance by Licensee, and any revision and modification of any of the Delivery Materials which may be made by Licensor thereafter upon the request by Licensee shall be at Licensee's sole expense.
3.3 The Game shall be serviced in the Territory only in the manner provided by Licensor under this Agreement. Licensee shall be strictly prohibited from any modification, amendment or revision of any part of the Game including the name of title and characters of the Game, without prior written approval by Licensor.
ARTICLE 4
TECHNICAL ASSISTANCE
4.1 Licensor shall, upon the request of Licensee, dispatch its engineers to Licensee for installation of Servers and training of Licensee's personnel. The total period for such technical assistance excluding the travelling time shall not exceed [10] man days (based on 8 hours of work per engineer per day), and any further assistance through dispatch of Licensor's engineers shall be determined by the mutual agreement of the Parties. After the initial dispatch by Licensor of its engineers for [10 man-day period], the salaries of Licensor's engineers for the dispatched period and all the expenses incurred by such engineers for business class airfare, lodging and food and other general living expenses during their stay for the period of technical assistance shall be borne by Licensee.
4.2 During the term of this Agreement, Licensor shall receive Licensee's personnel in its office in Korea for training with respect to installation and service of the Game and the installation, maintenance and operation of the Servers. The number of the trainees from Licensee shall not exceed [3] persons at one time and the total period of training shall not exceed [7] man days (based on 8 hours of training per trainee per day), unless otherwise agreed in writing by Licensor.
4.3 Any further assistance may be rendered by Licensor upon mutual agreement of the Parties.
4.4 Each Party shall be fully responsible for the behavior of and activities performed by its employees and personnel during their stay at the other Party's facilities.
ARTICLE 5
PAYMENT
5.1 In consideration of the License and technical assistance granted under this Agreement, Licensee shall pay to Licensor as follows:
(a) OVERSEAS CONSULTING CHARGE
Licensee shall pay to Licensor a sum of Two Hundred Fifty Thousand US Dollars (US$ 250,000) ("Overseas Consulting Charge") within thirty (30) days after the
execution of this Agreement. No part of the Overseas Consulting Charge shall be refunded to or recouped by Licensee for any reason.
(b) ROYALTY
In addition to the Overseas Consulting Charge, as a consideration for the license granted under this Agreement, Licensee shall pay to Licensor thirty percent (30%) of the Service-Sales Amount paid by the End Users as continuing royalties. The royalty payment shall be made on a monthly basis within twenty (20) days after the end of each month, accompanied by the detailed report on the calculation of "Service-Sales Amount" for the applicable month.
5.2 Any and all payment under this Agreement by Licensee to Licensor shall be made in United States Dollars and by wire transfer to the account designated by Licensor or in such other method as may be mutually agreed between the Parties.
5.3 For all payments to be made in United States Dollars under this Agreement, the applicable foreign exchange rate shall be the basic exchange rate published by the Taiwan Exchange Bank on the due date for the relevant payment. Provided, however, that, in the event of any delay in payment, the most favourable rate to Licensor of the rates from the due date for the relevant payment to the date of actual payment shall apply.
5.4 In the event any payment is delayed by Licensee under this Agreement, a default interest at a rate of [18]% per annum shall apply. For the avoidance of doubt, Licensor's entitlement to such default interest pursuant to this Section 5.4 shall not affect any other right of Licensor under this Agreement.
5.5 Any and all taxes including the sales tax, value added tax and income tax on any payment to Licensor under this Agreement shall be borne by Licensee, provided, however, if the government in the Territory requires Licensee to withhold the income tax on the payment to Licensor, Licensee is allowed to withhold as such tax up to [twenty percent (20%)] of the any respective payment amount. In the event that any amount is withheld for the tax payment under this provision, Licensee shall promptly inform Licensor of such payment and provide Licensor with a certification issued by the relevant tax office for such payment within seven (7) days after the date of the relevant royalty payment. Any withholding tax in excess of twenty percent (20%) of the respective payment amount shall be borne by Licensee, and Licensee shall not deduct such withheld amount from the actual payment amount.
ARTICLE 6
REPORT & AUDIT
6.1 Licensee shall provide Licensor with all the information on the development of its business in relation to the Game. Without limiting the foregoing, Licensee shall inform Licensor promptly after its launch of the beta service and the commercial service of the Game.
6.2 Licensee shall provide Licensor with a monthly report (the "Monthly Report") in writing on its business activities in relation to the Game including but not limited to the list of End-Users, the prices charged by Licensee, sale revenue of the pertinent month, Service-Sales Amount of the pertinent month, advertising activities and the expenses therefor, complaints received from End Users and market trends in the Territory.
6.3 Licensee shall keep all of its record, contractual and accounting documents and company documents in relation to its business and activities under this Agreement in its offices, during the term of this Agreement and for two years after the expiration or termination of this Agreement.
6.4 During the term of this Agreement and two (2) years after the expiration or termination thereof, Licensor may by itself or through an accountant designated by Licensor investigate and audit all of the company documents of Licensee with respect to its Game business. For this purpose, Licensor may request Licensee to produce the relevant documents, and may visit Licensee's office and make copies of Licensee's documents. Licensee shall provide all assistance and co-operation required by Licensor for such investigation and audit. All expenses incurred for such investigation and audit shall be borne by Licensor unless such investigation and audit reveals underpayment by greater than 5% of the required royalty amount, in which case Licensee shall bear all expenses for such investigation and audit and shall also promptly pay to Licensor the unpaid amount together with [18%] default interest thereon.
ARTICLE 7
ADVERTISING
7.1 Licensee shall exert its best efforts to advertise, promote and perform marketing activities on the Game in the Territory.
7.2 For the advertising of the Game in the Territory, Licensee agrees to spend no less than [Five Hundred Thousand US Dollars (US$ 500,000)] for the initial period of twelve months after the execution of this Agreement and another [Five Hundred Thousand US Dollars (US$ 500,000)] for the subsequent period of twelve months. Licensee shall provide Licensor with detailed information on Licensee's advertising activities every month in the Monthly Report as stipulated in Article 6.2. In addition, Licensee shall provide Licensor with a separate advertisement report on June 30 and December 31 of each year covering the preceding 6 months' period.
7.3 Licensor will provide Licensee with samples of the marketing and promotional materials for the Game which have been or will be produced and used by Licensor during the term of this Agreement. For the marketing and advertising materials for use in the Territory, Licensee shall provide Licensor with samples thereof and shall obtain Licensor's prior written approval prior to Licensee's actual use of such advertising materials. Licensor's failure to respond within seven (7) days after receipt of such samples of advertising material shall be deemed as approval of such advertising materials.
7.4 All of the copyright on the marketing and advertising material produced or used by Licensee on the Game ("Advertising Material") shall be exclusively owned by Licensor, and Licensee shall not use any Advertising Material in a manner outside the scope of this Agreement. For the effectiveness of this provision, Licensee hereby assigns all of its rights on such Advertising Material to Licensor.
ARTICLE 8
OTHER OBLIGATION OF LICENSEE
8.1 Licensee shall use its best efforts to supply, distribute and sell the Game in the Territory.
8.2 Licensee shall be solely responsible for service, use, promotion, distribution and marketing of the Game in the Territory, and Licensor shall not be responsible for any of such activities unless stipulated otherwise in this Agreement.
8.3 Licensee shall provide full and comprehensive technical support to the End Users to assist in their use of the Game, including but not limited to Licensee's maintaining 24-hour technical contact window, on-line customer services, sufficient outbound bandwidth and circuits for operating business under this Agreement, and game servers required for on-line game operation.
8.3 Licensee shall conform to all laws and regulations of the Territory in its service, use, promotion, distribution and marketing of the Game in the Territory.
8.4 Licensee shall provide a prior written notice to Licensor in the event Licensee intends to change its marketing strategies, including budget, advertising, marketing, promotional materials, product packaging and etc., price policies relating to the Game, and other important policies.
8.5 Licensee shall indemnify and hold harmless Licensor and its officers and employees from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees resulting from any claim by a third party on or in relation to Licensee's service, use, promotion, distribution and marketing of the Game, provided that Licensor (a) promptly notifies Licensee of such claim; (b) allows Licensee to control the defense of such claim and/or any related settlement negotiation; and (c) provides any reasonable assistance requested by Licensee in connection with such claim.
ARTICLE 9
INTELLECTUAL PROPERTY
9.1 All of the Intellectual Property on the Game and Technical Information shall be exclusively owned by Licensor, and this Agreement shall not grant Licensee or permit Licensee to exercise any right or license on the Intellectual Property except for the license granted under this Agreement. Licensee shall not obtain or try to obtain any registered industrial property or copyright on any of the Intellectual Property of Licensor regardless of the territory and exploitation area.
9.2 Licensor hereby represents and warrants that Licensor has a legal and valid right to grant the rights and licenses under this Agreement to Licensee and that the Game and Technical Information do not violate or infringe any patent, copyright and trademark of any third party in Korea.
9.3 Licensor agrees to indemnify and hold harmless Licensee from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees and costs of settlement, resulting from any claim by a third party upon Licensor's breach of Section 9.2; provided that Licensee (a) promptly notifies Licensor of such claim; (b) allows Licensor to control the defense of such claim and/or any related settlement negotiations; and (c) provides any reasonable assistance requested by Licensor in connection with such claim.
ARTICLE 10 LIMITATION OF LIABILITY 10.1 EXCEPT FOR THE WARRANTY AND INDEMNIFICATION OBLIGATIONS SET FORTH IN SECTIONS 9.2 AND 9.3 ABOVE, LICENSOR MAKES NO WARRANTIES, EXPRESS OR IMPLIED, CONCERNING THE GAME INCLUDING BUT NOT LIMITED TO ITS MERCHANTABILITY, AND THE GAME IS LICENSED HEREUNDER "AS IS". 10.2 IN NO EVENT WILL EITHER PARTY HERETO BE LIABLE TO THE OTHER FOR ANY INDIRECT, CONSEQUENTIAL, INCIDENTAL, PUNITIVE OR SPECIAL DAMAGES, WHETHER BASED ON BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE) OR OTHERWISE, AND WHETHER OR NOT SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 10.3 THE AGGREGATE LIABILITY OF LICENSOR UNDER OR RELATING TO THIS AGREEMENT WHETHER IN CONTRACT, TORT (INCLUDING WITHOUT LIMITATION NEGLIGENCE) OR OTHERWISE, SHALL BE LIMITED TO AN AMOUNT EQUAL TO THE TOTAL AMOUNT OF THE PAYMENTS MADE BY LICENSEE DURING THE PRECEDING PERIOD OF [6] MONTHS. |
ARTICLE 11
CONFIDENTIALITY
11.1 All Confidential Information disclosed by either Party under this Agreement shall be maintained in confidence by the receiving Party and shall not be used for any purpose other than explicitly granted under this Agreement. Each Party agrees that it shall provide Confidential Information received from the other Party only to its employees, consultants and advisors who need to know for the performance of this Agreement. The receiving Party shall be responsible for any breach of this Article by its employees, consultant and advisors. |
11.2 The confidential obligation shall not apply, in the event that it can be shown by competent documents that the Confidential Information; (a) becomes published or generally known to the public before or after the execution of this Agreement without any breach of this Agreement by any Party; (b) was known by the receiving Party prior to the date of disclosure to the receiving Party; (c) either before or after the date of disclosure is lawfully disclosed to the receiving Party by a third party who has no confidential obligation for such information; (d) is independently developed by or for the receiving Party without reference to or reliance upon the Confidential Information; or (e) is required to be disclosed by the receiving Party in accordance with the applicable laws, and orders from the government or court; provided that, in this case, the receiving Party shall provide prior written notice of such disclosure to the providing Party and take reasonable and lawful actions to avoid and/or minimize the degree of such disclosure. |
ARTICLE 12
TERM
12.1 This Agreement shall become effective on the execution date of this Agreement and, unless terminated earlier in accordance with this Agreement, shall remain in effect for a period of two (2) years from the date of commencement of commercial service of Chinese Version in the Territory. 12.2 Three (3) months prior to the expiration of the Agreement, Licensor shall give Licensee the first right of negotiation for re-execution of a license agreement for the Game for thirty (30) days. If no agreement is made between the Parties for renewal or re-execution of a license agreement during such term, Licensor may enter into a license agreement with any third party. |
ARTICLE 13
TERMINATION
13.1 This Agreement may be terminated upon the mutual agreement of the Parties. 13.2 Each Party shall have the right to immediately terminate this Agreement: (a) upon written notice to the other Party in the event of the other Party's material breach of this Agreement and such breach shall continue for a period of thirty (30) |
days after the breaching Party's receipt of written notice setting forth the nature of the breach or its failure to perform and the manner in which it may be remedied; or (b) if the other Party or its creditors or any other eligible party files for its liquidation, bankruptcy, reorganization, composition or dissolution, or if the other Party is unable to pay any debt as it becomes due, or the creditors of the other Party have taken over its management. 13.3 Licensor may terminate this Agreement immediately if any payment due to Licensor, including, but not limited to, the Over Seas Consulting Charge and the monthly royalties payable hereunder, is not paid by Licensee within ten (10) days after the due date for such payment. 13.4 Licensor may terminate this Agreement upon a written notice to Licensee, if the Beta Service of the Game is not commenced in the Territory by July 1, 2002, unless such failure to launch the Beta Service of the Game is caused solely by Licensor. 13.5 Licensor may terminate this Agreement upon a written notice to Licensee, if the commercial service of the Game is not commenced in the Territory by September 1, 2002, provided, however, that in case the commercial service of the Game in Korea is commenced after June 30, 2002, Licensor may terminate this Agreement upon a written notice to Licensee if the commercial service of the Game is not commenced in the Territory within sixty (60) days after the commencement of the commercial service of the Game in Korea. 13.6 Upon the effective date of such termination, all rights granted to Licensee hereunder shall immediately cease and shall revert to Licensor, and Licensee shall immediately cease servicing of the Game and return to Licensor any and all softwares, Technical Documents and other materials or information provided by Licensor to Licensee under this Agreement. 13.7 No termination of this Agreement shall affect the Parties' rights or obligations that were incurred prior to the termination. The expiration or termination of this Agreement shall not affect the effectiveness of Article 6, 9, 10, 11, 13.4 and 14 which shall survive the expiration or termination of this Agreement. |
ARTICLE 14
GENERAL PROVISIONS
14.1 Neither Party's rights, duties or responsibilities under this Agreement may be assigned, delegated or otherwise transferred in any manner, without the prior written consent of the other Party. 14.2 It is understood and agreed by the Parties hereto that this Agreement does not create a fiduciary relationship between them, that Licensee shall be an independent contractor, and that nothing in this Agreement is intended to constitute either Party an agent, legal representative, subsidiary, joint venturer, employee or servant of the other for any purpose whatsoever. |
14.3 If any notices, consents, approvals, or waivers are to be given hereunder, such notices, consents, approvals or waivers shall be in writing, shall be properly addressed to the Party to whom such notice, consent, approval or waiver is directed, and shall be either hand delivered to such Party or sent by certified mail, return receipt requested, or sent by Fed, Ex, DHL or comparable international courier service, or by telephone, facsimile or electronic mail (in either case with written confirmation in any of the other accepted forms of notice) to the following addresses or such addresses as may be furnished by the respective Parties from time to time: If to Licensor. Attention: Kris Na (Hyunduck Na) 6th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea Fax: +82 2 3442 7097 If to Licensee Attention: Mr. Alex Hung 13th Fl., No. 1-16, Kuo-Chien Road, Chien-Chen District, Kaohsiung 806, Taiwan Fax: +886 7 8151020 14.4 No course of dealing or delay by a Party in exercising any right, power, or remedy under this Agreement shall operate as a waiver of any such right, power or remedy except as expressly manifested in writing by the Party waiving such right, power or remedy, nor shall the waiver by a Party of any breach by the other Party of any covenant, agreement or provision contained in this Agreement be construed as a waiver of the covenant, agreement or provision itself or any subsequent breach by the other Party of that or any other covenant, agreement or provision contained in this Agreement. 14.5 This Agreement, including all exhibits, addenda and schedules referenced herein and attached hereto, constitutes the entire agreement between the Parties hereto pertaining to the subject matters hereto and supersedes all negotiations, preliminary agreements, and all prior and contemporaneous discussions and understandings of the Parties in connection with the subject matters hereof. 14.6 This Agreement may be amended only upon the execution of a written agreement between Licensor and Licensee which makes specific reference to this Agreement. 14.7 This Agreement shall be governed by and construed in accordance with the laws of Korea. 14.8 Any controversy or claim arising out of or in relation to this Agreement shall be finally settled by arbitration in Korea. The arbitration shall be conducted before three arbitrators in accordance with the Rules of Arbitration and Conciliation of the International Chamber of Commerce then in effect. The Parties shall be bound by the award rendered by the arbitrators and judgement thereon may be entered in any court |
of competent jurisdiction. Any award rendered by the arbitrators shall be final, and the Parties shall not have any right of appeal. 14.9 If any section, subsection or other provision of this Agreement or the application of such section, subsection or provision, is held invalid, then the remainder of the Agreement, and the application of such section, subsection or provision to persons or circumstances other than those with respect to which it is held invalid shall not be affected thereby. |
IN WITNESS WHEREOF, the Parties hereto have executed this Agreement the day and year first above-written.
GRAVITY CORPORATION
By: /s/ Byung Gon Jung ----------------------------- Name: Mr. Byung Gon Jung Title: CEO |
SOFT-WORLD INTERNATIONAL CORPORATION
By: /s/ Chin-Po Wang ----------------------------- Name: Mr. Chin-Po Wang Title: President |
EXHIBIT 10.14
FORTH AMENDMENT TO
THE EXCLUSIVE RAGNAROK ONLINE LICENSE AND DISTRIBUTION AGREEMENT
THIS FORTH AMENDMENT (this "Amendment") is made and entered into on this 19th day October, 2004 by and between GRAVITY CORPORATION ("Licensor") and SOFT-WORLD INTERNATIONAL CORPORATION ("Licensee").
RECITALS
WHEREAS, Licensor and Licensee ("Parties" collectively) entered into an Exclusive Ragnarok Online License and Distribution Agreement ("Agreement"), dated May 20th, 2002.
WHEREAS, Parties to the Agreement now desire to amend the Agreement as specified below.
NOW, THEREFORE, the parties agree as follows:
1. EXTEND THE TERM OF THE AGREEMENT :
Parties agreed to extend the Agreement for Two (2) years ("Renewed Term") from the expiration date with the conditions stated as below in this Agreement. The newly extended term of the Agreement shall be from October 22nd, 2004 to October 22nd , 2006.
2. TERMS AND CONDITIONS:
(1) Licensee shall pay Two Million and Three Hundred Thousand United States Dollars (US$ 2,300,000) to Licensor as License Extension Fees. The License Extension Fees shall be paid in two (2) equal parts according to the following schedule:
US$1,150,000 payable within seven (7) days from October 22, 2004. US$1,150,000 payable within seven (7) days from July 22, 2005.
(2) In case that the Agreement is extended beyond October 22nd , 2006, it is understood that additional License Extension Fees will be waived.
(3) Licensee agrees to increase the Royalty rate ("New Royalty") from thirty (30%) percent of Service-Sales Amount (as defined in Article 1.12 and Article 5.1 of the Agreement) to thirty three (33%) percent of Service-Sales Amount. The New Royalty rate will be effective from October 22nd, 2004 to October 22nd, 2006, throughout.
(4) No later than three(3) months prior to the expiration of Renewed Term specified on this Amendment, Licensor shall give Licensee the first right of negotiation for a period of thirty (30) days for re-execution of a license agreement for an additional term of one (1) year ("Extended Term"). After the negotiation during the given period, if no agreement in writing is made between the Parties for renewal or re-execution of a license agreement, this Agreement shall expire without any further extension or renewal.
3. FREE TRIAL CHARGE OF PREPAID CARD
Licensor agrees not to charge the Installation Packages with free promotion by One (1) CD pack with a retail price of NT$39 or Two (2) CDs pack with a retail price of NT$49.
The increase of NT$10 in retail price is for licensee to bear and cover the additional charge generated to produce 1 extra client CD provided by Licensor.
IN WITNESS WHEREOF, the Parties have executed this Amendment the day and year first above-written.
GRAVITY CORPORATION, SOFT-WORLD INTERNATIONAL CORP. By: /s/ Jung Ryool Kim By: /s/ Chin-Po Wang ----------------------------- ---------------------------------- Name: Jung-Ryool Kim Name: Chin-Po Wang Title: Chairman Title: CEO |
EXHIBIT 10.15
EXCLUSIVE RAGNAROK
LICENSE AND DISTRIBUTION AGREEMENT
THIS LICENSE AND DISTRIBUTION AGREEMENT (this "Agreement"), is made and entered into on this 21st day of October, 2002, by and between GRAVITY CORPORATION, a corporation duly organised and existing under the laws of the Republic of Korea ("Korea") and having its offices at 6th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea ("Licensor"), SOFT-WORLD INTERNATIONAL CORPORATION, a corporation duly organised and existing under the laws of Taiwan, R.O.C and having its offices at 13th Fl., No. 1-16, KuoCien Road, Chien-Chen District, Kaoshiung 806, Taiwan ("Softworld"), and VALUE CENTRAL CORPORATION, a corporation duly organised and existing under the laws of the Independent State of Western Samoa and having its offices at P.O. Box 217, Apia, Samoa ("Licensee").
RECITALS:
WHEREAS, Licensor has developed and possesses all rights in computer programs of online game "Ragnarok" ("Game") and also possesses valuable know-how and technical information on the installation, design, service and use of the Game;
WHEREAS, Softworld is engaged in the business of sale and distribution of game products in Taiwan, and Licensee is Softworld's subsidiary company with 100% investment by Softworld;
WHEREAS, Softworld and Licensee desire to distribute and market the Game in the Territory (as defined in Article 1) through the Service Company (as defined in Article 1) which will be established after the execution of this Agreement and which will be engaged in the sale, distribution, promotion and marketing of the Game to wholesalers and will provide an accurate figure of the Service-Sales Amount calculated with its billing system in the Territory; and
WHEREAS, Licensor desires to grant such license to the Service Company through Licensee under the full guarantee of its performance by Licensee and Soft-world.
AGREEMENT
NOW, THEREFORE, in consideration of the mutual promises and covenants contained herein and other good and valuable consideration, the parties hereto agree as follows:
ARTICLE 1.
DEFINITIONS
The terms defined in this Article shall have the meaning ascribed to them herein whenever they are used in this Agreement, unless otherwise clearly indicated by the context.
1.1 "Chinese Version" shall mean the Game in Chinese language.
1.2 "Confidential Information" shall mean all materials, know-how, software or other information including, but not limited to, proprietary information and materials regarding a Party's technology, products, business information or objectives, including the softwares for the Game and Technical Information under this Agreement, which is designated as confidential in writing by the providing Party or which is the type that is customarily considered to be confidential information by persons engaged in similar activities. 1.3 "End Users" shall mean the users of the Game through network game service system established and operated by Licensee with individually assigned ID numbers for each End User. 1.4 "Game" shall have the meaning stipulated in the recitals above, including any modified or advanced version of the Game distributed by Licensor for error correcting, updating or debugging purpose, under the same title. Any subtitled version, series or sequel to the Game which may be developed or distributed by Licensor after the execution of this Agreement shall be clearly excluded from the scope of this Agreement. 1.5 "Intellectual Property" shall mean all patents, designs, utility models, copyrights, know-how, trade secrets, trademarks, service mark, trade dress and any other intellectual property rights in or related to the Game or Technical Information. 1.6 "Parties" and "Party" shall mean Licensor, Softworld and Licensee, collectively and individually, respectively. 1.7 "Servers" shall mean the servers established, installed and operated by Licensee within the Territory only for the service of Game to End Users in the Territory. 1.8 "Service Company" shall mean the company which will be established by Softworld and/or Licensee after the execution of this Agreement, 100% of whose issued and outstanding shares will be owned or controlled by Softworld or Licensee and which will be engaged in the sale, distribution, promotion and marketing of the Game to wholesalers and will provide an accurate figure of the Service-Sales Amount calculated through its billing system in the Territory. 1.9 "Service-Sales Amount" shall mean the total service-sales amount paid by End Users for the Game, including amount paid by prepaid card, calculated in the Billing System with the deduction of the Wholesaler-Discounts granted under this Agreement. 1.10 "Technical Information" shall mean the software, know-how, data, test result, layouts, artwork, processes, scripts, concepts and other technical information on or in relation to the Game and the installation, operation, maintenance, service and use thereof. 1.11 "Territory" shall mean the People's Republic of China. 1.12 "Wholesaler-Discounts" shall mean the discount which will be offered by the Licensee to all wholesalers who run sales market; provided, however, that if the payment by End Users is made by prepaid card or numbers through traditional sales channel (includes PC game rooms, Computer shops, Convenient stores,, Wholesaler-Discounts 2 |
granted to any wholesaler shall not exceed thirty percent (30%) of the prepaid card amount, if the payment by End Users is made through online channel, Wholesaler-Discounts granted to any wholesaler shall not exceed fifteen percent (15%) of the amount paid online which includes credit cards, bank wire transfer, mobile and phone and if the payment by End Users is not made by traditional sales channel or online sales channel, there will be negotiation between both parties. ARTICLE 2. GRANT OF LICENSE 2.1 Licensor hereby grants to Licensee, subject to the terms and conditions contained in this Agreement, the exclusive, royalty-bearing and non-transferable license (the "License") to service, use, promote, distribute and market the Game to End Users and to use the Technical Information for such purpose within the Territory, and to grant a sublicense only to the Service Company. 2.2 The service, use, promotion, distribution and marketing of the Game under this Agreement by Licensee shall be made only in Chinese language using the Chinese Version in the Territory. Any service, use, promotion, distribution and marketing of the Game outside the Territory and any use of the Technical Information for any purpose other than performance under this Agreement are strictly prohibited. 2.3 The service of the Game by Licensee shall be made only through the IBM PC on-line method (excluding mobile access) using the Servers. Without prior written approval by Licensor Licensee shall not manufacture any free of charge "Prepaid Card" if points per such ID exceed one hundred fifty (150) points, and such cards are only to be used for promoting new end-users and up to one hundred fifty (150) free points for one game account id. Licensee shall not manufacture, sell or distribute the Game in any other forms including CDs. 2.4 The Game shall be serviced, promoted, distributed and marketed under the titles, trademark, character names and other names of the Game ("Title") as originally created and used by Licensor. Provided, however, that, if it is required to change any of such Title due to any special lingual or social circumstance of the Territory, the Parties shall decide and use new Title ("New Title") for the Game. All of the right on the Title and New Title shall be exclusively owned by Licensor and Licensee shall not use any of such Title or New Title out of the scope of this Agreement without a prior written approval of Licensor. 2.5 All of the rights on or in relation to the Game, except as granted under this Agreement, including but not limited to the rights on the character business of the Game, shall remain exclusively with Licensor. ARTICLE 3 SERVICE COMPANY 3.1 Soft-world and/or Licensee shall establish the Service Company after the date of execution of this Agreement. Promptly upon establishment of the Service Company, 3 |
Licensee shall provide Licensor with the relevant corporate information on the Service Company, including the shareholding details thereof, and such other information thereon as may be reasonably requested by Licensor. 3.2 Within 30 days after the date of establishment of the Service Company, Licensee shall enter into a fully valid and binding sublicense agreement ("Sublicense Agreement") with the Service Company, a copy of which shall be provided to Licensor promptly upon execution and which shall contain all of the terms and conditions of this Agreement mutatis mutandis. Under the Sublicense Agreement, Licensor shall be designated as a third party beneficiary and shall be entitled to exercise the rights of Licensee provided therein directly against the Service Company. 3.3 After the execution of the Sublicense Agreement, all service, use, promotion, distribution and marketing of the Game to End Users required under this Agreement shall be performed only by the Service Company. 3.4 In addition to the obligations of the Service Company provided in the Sublicense Agreement, all of Licensee's obligations provided in this Agreement shall apply to the Service Company, and Licensee shall cause the Service Company to perform all of Licensee's obligations under this Agreement. In this regard, the performance by the Service Company of Licensee's obligations under this Agreement shall be deemed to be the performance thereof by Licensee itself. Further, the term "Licensee" used throughout this Agreement in relation to Licensee's obligations hereunder shall be interpreted such as to include the Service Company. 3.5 During the term of this Agreement, Soft-world shall, together with Licensee, maintain the ownership of at least fifty one percent (51%) of the total issued and outstanding shares and the control over the management of the Service Company. In the event Software loses such ownership or control, the Service Company shall lose all its rights in relation to the Game and the Sublicense Agreement shall expressly provide that it shall be automatically terminated in such event. ARTICLE 4 DELIVERY OF GAME 4.1 Subject to the terms and conditions of this Agreement, Licensor shall provide Licensee with its full assistance and cooperation including preparation of Chinese Version and providing technical assistance in order for Licensee to launch its beta service of the Game in the Territory within thirty (30) days to Forty-Five (45) days from the signing of the contract and to launch its commercial service of the Game in the Territory within forty five (45) to Sixty (60) days from the approval date of Chinese Government on the publication of the Game. The Parties agree that the above dates are the target dates for launching the beta and commercial service of the Game and such dates may be changed based on the market situations by the mutual agreement of the Parties. 4.2 Once Licensee receives the Chinese Version and technical documents on the Game (collectively "Delivery Materials") from Licensor, Licensee shall perform its review 4 |
and test promptly and inform Licensor of any defect within thirty (30) days after receipt thereof. Licensee's failure to inform within the designated period shall be regarded as acceptance by Licensee, and any revision or modification of any of the Delivery Materials which may be made by Licensor thereafter upon the request by Licensee shall be at Licensee's sole expense. 4.3 The Game shall be serviced in the Territory only in the manner provided by Licensor under this Agreement. Licensee shall be strictly prohibited from any modification, amendment or revision of any part of the Game including the name of title and characters of the Game, without prior written approval from Licensor. ARTICLE 5 TECHNICAL ASSISTANCE 5.1 During the term of this Agreement, Licensor shall provide Licensee for free of charge with technical assistance including software installation and set-up, maintenance support, patch updates in connection with the Game and the localization of the Game into Chinese language, provided that any and all expenses actually incurred by any engineers dispatched by Licensor to perform the above technical assistance in this Section 5.1, including, without limitation, business class airfare, lodging, food and other general living expenses incurred during their stay at Licensee's premises, shall be borne by Licensee. 5.2 Licensor shall, upon the request of Licensee, dispatch its engineers to Licensee for the installation of Servers and training of Licensee's personnel. The total period for such technical assistance excluding the travelling time shall not exceed [10] man days (based on 8 hours of work per engineer per day), and any further assistance through dispatch of Licensor's engineers shall be determined by the mutual agreement of the Parties. After the initial dispatch by Licensor of its engineers for [10 man-day period], the salaries of Licensor's engineers for the dispatched period shall be paid by Licensee. All the expenses incurred by the engineers of Licensor for business class airfare, lodging and food and other general living expenses during their stay for the period of technical assistance shall be borne by Licensee. 5.3 During the term of this Agreement, Licensor shall receive Licensee's personnel in its office in Korea for training with respect to the installation and service of the Game and the installation, maintenance and operation of the Servers. The number of the trainees from Licensee shall not exceed [3] persons at one time and the total period of training shall not exceed [7] man days (based on 8 hours of training per trainee per day), unless otherwise agreed in writing by Licensor. All of the expenses for travel, lodging, food and other general living expenses incurred by such dispatched personnel of Licensee shall be borne by Licensee. 5.4 Any further assistance may be rendered by Licensor upon mutual agreement of the Parties. 5.5 Each Party shall be fully responsible and fully indemnify the other Party for the behavior of and activities performed by its employees and personnel during their stay at the other Party's facilities. |
ARTICLE 6
PAYMENT
6.1 In consideration of the License and technical assistance granted under this Agreement, Licensee shall pay to Licensor as follows:
(a) INSTALLMENT PAYMENT
Licensee shall pay to Licensor a sum of Seven Hundred Thousand United States Dollars (USD 700,000) ("Installment Payment") in the following manner:
(i) 1st Installment Payment: a sum of Four Hundred and Six Thousand United States Dollars (USD 406,000) which is equivalent to Fifty eight percent (58%) of the Installment Payment shall be paiduntil thirtieth day of November, 2002.
(ii) 2nd Installment Payment: a sum of Two Hundred and Ninety four Thousand United States Dollars (USD 294,000) which is equivalent to forty two percent (42%) of the Installment Payment shall be paid within seven (7) days after to the date of commencement of commercial service of the Game("Commercial Service Date").
No installment payment shall be refunded to or recouped by Licensee for any reason.
(b) ROYALTY AND REPORT
In addition to the Installment Payment, Licensee shall pay to Licensor as continuing royalties thirty percent (30%) of the Service-Sales Amount paid by End Users ("Royalty"). Subject to Section 6.1(c) below, the Royalty shall be paid on a monthly basis within twenty (20) days after the end of the applicable month. Licensee shall also provide Licensor with a report ("Royalty Report") on a monthly basis within twenty (20) days after the end of the applicable month. Each Royalty Report shall contain detailed information on the calculation of "Service-Sales Amount" for the applicable month.
(c) MINIMUM GUARANTEE
As a minimum guarantee ("Minimum Guarantee") for the Royalty payment, Licensee shall pay to Licensor a sum of Four Hundred Thousand United States Dollars (USD 400,000) in advance for every six (6) months' period after Commercial Service Date. The Minimum Guarantee for the first 6-month period after the Commercial Service Date shall be paid within two (2) weeks after the Commercial Service Date and those for the subsequent 6-month periods shall be paid within two (2) weeks after the beginning of the applicable 6-month period. The Minimum Guarantee shall be deemed to be an advance payment of the Royalty to the extent of the amount thereof for each six-month period, thus if the Royalty exceeds the Minimum Guarantee within any such six-month period, Licensee shall pay to Licensor the Royalty amount in excess of the Minimum Guarantee in accordance with Section 6.1(b) above. For the
avoidance of doubt, Licensee shall (i) pay the Installment Payment set forth in Section 6.1(a) regardless of Sections 6.1(b) and (c), and (ii) provide Licensor with the Royalty Report pursuant to Section 6.1(b) regardless of whether the Royalty exceeds the Minimum Guarantee.
6.2 Any and all payment under this Agreement by Licensee to Licensor shall be made in United States Dollar (USD) and by wire transfer to the account designated by Licensor or in such other method as may be mutually agreed between the Parties.
6.3 For all payments to be made in United States Dollar under this Agreement, the applicable foreign exchange rate shall be the basic exchange rate published by the Chinese Bank on the due date for the relevant payment. Provided, however, that, in the event of any delay in payment, the most favourable exchange rate to Licensor of the rates from the due date for the relevant payment to the date of actual payment shall apply.
6.4 In the event any payment is delayed by Licensee under this Agreement, a default interest at a rate of [18] % per annum shall apply. For the avoidance of doubt, Licensor's entitlement to such default interest pursuant to this Section 6.4 shall not affect any other rights of Licensor under this Agreement.
6.5 Any and all taxes including the sales tax, value added tax, income tax on any payment to Licensor under this Agreement shall be borne by Licensee, provided, however, if Chinese Government requires Licensee to withhold the income tax on the payment to Licensor, Licensee is allowed to withhold as such tax up to ten percent (10%) of the respective payment amount. In the event that any amount is withheld for the tax payment under this Section 6.5, Licensee shall promptly inform Licensor of such payment and provide Licensor with a certification issued by the relevant tax authorities with respect to the royalty payment. Any withholding tax in excess of ten percent (10%) of the respective payment amount shall be borne by Licensee, and Licensee shall not deduct such withheld amount from the actual payment amount.
ARTICLE 7
REPORT & AUDIT
7.1 Licensee shall provide Licensor with all the information on the development of its business in relation to the Game. Without limiting the foregoing, Licensee shall inform Licensor promptly after its launch of the beta service and the commencement of the commercial service of the Game.
7.2 Licensee shall provide Licensor with a monthly report (the "Monthly Report") within twenty (20) days after the end of the applicable month in writing on its business activities in relation to the Game including but not limited to the list of End-Users, the fees charged by Licensee, sale revenue of the pertinent month, advertising activities and the expenses therefor, complaints received from End Users and market trends in the Territory.
7.3 Licensee shall keep all of its record, contractual and accounting documents and company documents in relation to its business and activities under this Agreement in
its offices, during the term of this Agreement and for two years after the expiration or termination of this Agreement.
7.4 During the term of this Agreement and two (2) years after the expiration or termination thereof, Licensor may by itself or through an accountant designated by Licensor investigate and audit all of the company documents of Licensee with respect to its Game business. For this purpose, Licensor may request Licensee to produce the relevant documents, and may visit Licensee's office and make copies of Licensee's documents. Licensee shall provide all assistance and co-operation required by Licensor for such investigation and audit. All expenses incurred for such investigation and audit shall be borne by Licensor unless such investigation and audit reveals underpayment by greater than 5% of the required royalty amount, in which case Licensee shall bear all expenses for such investigation and audit and shall also promptly pay to Licensor the unpaid amount together with [18] % default interest thereon.
ARTICLE 8
ADVERTISING
8.1 Licensee shall exert its best efforts to advertise, promote and perform marketing activities on the Game in the Territory.
8.2 For the advertising of the Game in the Territory, Licensee agrees to spend no less than Five Hundred Thousand United States Dollars (USD 500,000) for each twelve-month period after the commencement of the term of this Agreement. Licensee shall provide Licensor with detailed information on Licensee's advertising activities every month in the Monthly Reports as stipulated in Section 7.2. In addition, Licensee shall provide Licensor with a separate advertisement report on June 30 and December 31 of each year covering the preceding 6 months' period.
8.3 Licensor will provide Licensee with samples of the marketing and promotional materials for the Game which have been or will be produced and used by Licensor during the term of this Agreement. For the marketing and advertising materials for use in the Territory, Licensee shall provide Licensor with samples thereof and shall obtain Licensor's written approval prior to Licensee's actual use of such advertising materials. Licensor's failure to respond within seven (7) days after receipt of such samples of advertising material shall be deemed as approval of such advertising materials.
8.4 All of the copyright on the marketing and advertising materials produced or used by Licensee on the Game ("Advertising Materials") shall be exclusively owned by Licensor, and Licensee shall not use any Advertising Materials in a manner outside the scope of this Agreement. For the effectiveness of this provision, Licensee hereby assigns all of its right on such Advertising Materials to Licensor.
ARTICLE 9
OTHER OBLIGATION OF LICENSEE
9.1 Licensee shall exert its best efforts to supply, distribute and sell the Game in the Territory. 9.2 Licensee shall be solely responsible for service, use, promotion, distribution and marketing of the Game in the Territory, and Licensor shall not be responsible for any of such activities unless stipulated otherwise in this Agreement. 9.3 Licensee shall provide full and comprehensive technical support to End Users to assist in their use of the Game, including but not limited to Licensee's maintaining 24-hour technical contact window, on-line customer services, sufficient outbound bandwidth and circuits for operating business under this Agreement, and game servers required for on-line game operation. 9.4 Licensee shall provide its best effort and procure appropriate legal and administrative measures against any and all activities by third parties infringing the Game or any of the Intellectual Property of Licensor on or in relation to the Game, including without limitation to, manufacture or sales of counterfeiting CDs, manuals, workbooks or other products. 9.5 Licensee shall conform to all laws and regulations of the Territory in its service, use, promotion, distribution and marketing of the Game in the Territory. 9.6 Licensee shall provide a prior written notice to Licensor in the event Licensee intends to change its marketing strategies, including budget, advertising, marketing, promotional materials, product packaging and etc., price policies relating to the Game, and other important policies. 9.7 Licensee shall indemnify and hold harmless Licensor and its officers and employees from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees resulting from any claim by a third party on or in relation to Licensee's service, use, promotion, distribution and marketing of the Game, provided that Licensor (a) promptly notifies Licensee of such claim; (b) allows Licensee to control the defence of such claim and/or any related settlement negotiations; and (c) provides any reasonable assistance requested by Licensee in connection with such claim. 9.8 Without prior written approval by Licensor Licensee shall not publish free of charge account of the Game when number of such free of charge account exceeds eight hundred units (800) and such information shall be provided to licensor in monthly basis. 9.9. Licensee shall provide Licensor an exclusive and separated office and office supplies including but not limited to desks and computers up to 4 persons in the Service Company's main office and all branch offices for Gravity's own activities including but not limited to co-marketing and auditing. And this office will be accessible only by person designated by Licensor. All the expenses incurred by these employees of Licensor for transportation, posts and telecommunications, salaries, lodging and food and other general living expenses, etc. during the mission shall be borne by Licensor. 9.10 Licensee shall provide Licensor with the ids of any prepaid cards manufactured to serve and charge End Users for the Licensed Product immediately during the term of 9 |
this Agreement. And the Licensee shall obtain Licensor's written approval prior to launching any free of charge prepaid cards if points per card exceed one hundred fifty (150) points, and these cards are used only for promoting new end-users. ARTICLE 10 INTELLECTUAL PROPERTY 10.1 Technical Information shall be exclusively owned by Licensor, and this Agreement shall not grant Licensee or permit Licensee to exercise any right or license on the Intellectual Property except for the License granted under this Agreement. Licensee shall not obtain or try to obtain any registered industrial property or copyright on any of the Intellectual Property of Licensor regardless of the territory and exploitation area. 10.2 Licensor hereby represents and warrants that Licensor has a legal and valid right to grant the rights and licenses under this Agreement to Licensee and that the Game and Technical Information do not violate or infringe any patent, copyright and trademark of any third party in Korea. 10.3 Licensor agrees to indemnify and hold harmless Licensee from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees and costs of settlement, resulting from any claim by a third party upon Licensor's breach of Section 10.2; provided that Licensee (a) promptly notifies Licensor of such claim; (b) allows Licensor to control the defense of such claim and/or any related settlement negotiations; and (c) provides any reasonable assistance requested by Licensor in connection with such claim. ARTICLE 11 LIMITATION OF LIABILITY 11.1 EXCEPT FOR THE WARRANTY AND INDEMNIFICATION OBLIGATIONS SET FORTH IN SECTIONS 10.2 AND 10.3 ABOVE, LICENSOR MAKES NO WARRANTIES, EXPRESS OR IMPLIED, CONCERNING THE GAME INCLUDING BUT NOT LIMITED TO ITS MERCHANTABILITY, AND THE GAME IS LICENSED HEREUNDER "AS IS". 11.2 IN NO EVENT WILL EITHER PARTY HERETO BE LIABLE TO THE OTHER FOR ANY INDIRECT, CONSEQUENTIAL, INCIDENTAL, PUNITIVE OR SPECIAL DAMAGES, WHETHER BASED ON BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE) OR OTHERWISE, AND WHETHER OR NOT SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 11.3 THE AGGREGATE LIABILITY OF LICENSOR UNDER OR RELATING TO THIS AGREEMENT WHETHER IN CONTRACT, TORT (INCLUDING WITHOUT LIMITATION NEGLIGENCE) OR OTHERWISE, SHALL BE LIMITED TO AN AMOUNT EQUAL TO THE TOTAL AMOUNT OF THE PAYMENTS MADE BY LICENSEE DURING THE PRECEDING PERIOD OF [6] MONTHS. |
ARTICLE 12
CONFIDENTIALITY
12.1 All Confidential Information disclosed by either Party under this Agreement shall be maintained in confidence by the receiving Party and shall not be used for any purpose other than explicitly granted under this Agreement. Each Party agrees that it shall provide Confidential Information received from the other Party only to its employees, consultants and advisors who need to know for the performance of this Agreement. The receiving Party shall be responsible for any breach of this Article by its employees, consultants and advisors. 12.2 The confidential obligation shall not apply, in the event that it can be shown by competent documents that the Confidential Information; (a) becomes published or generally known to the public before or after the execution of this Agreement without any breach of this Agreement by any Party; (b) was known by the receiving Party prior to the date of disclosure to the receiving Party; (c) either before or after the date of disclosure is lawfully disclosed to the receiving Party by a third party who has no confidential obligation for such information; (d) is independently developed by or for the receiving Party without reference to or reliance upon the Confidential Information; or (e) is required to be disclosed by the receiving Party in accordance with the applicable laws and orders from the government or court; provided that, in this case, the receiving Party shall provide prior written notice of such disclosure to the providing Party and takes reasonable and lawful actions to avoid and/or minimize the degree of such disclosure. ARTICLE 13 TERM 13.1 This Agreement shall become effective on the execution date of this Agreement and, unless terminated earlier in accordance with this Agreement, shall remain in effect for a period of two (2) years from the date of commencement of Commercial service of Chinese version in the Territory. 13.2 No later than four (4) months prior to the expiration of this Agreement, Licensor shall give Licensee the first right of negotiation for a period of thirty (30) days for re-execution of a license agreement for an additional term of one (1) year ("Renewed Term") for the Game. For the extension one (1) year with initial two (2) year terms of this agreement, Licensee shall be given continuous execution of this license agreement if there have been no critical defects during the initial two year term. If no agreement in writing is made between the Parties for renewal or re-execution of a 11 |
license agreement during such period, this Agreement shall expire without any further extension or renewal. ARTICLE 14 TERMINATION 14.1 This Agreement may be terminated upon the mutual agreement of the Parties. 14.2 Each Party shall have the right to immediately terminate this Agreement: (a) upon written notice to the other Party in the event of the other Party's material breach of this Agreement and such breach shall continue for a period of [thirty (30)] days after the breaching Party's receipt of written notice setting forth the nature of the breach or its failure to perform and the manner in which it may be remedied; (b) if the other Party or its creditors or any other eligible party files for its liquidation, bankruptcy, reorganization, composition or dissolution, or if the other Party is unable to pay any kind of debts as they become due, or the creditors of the other Party have taken over its management; or (c) in accordance with Section 15.2 below. (d) In the event of Licensee's intended material breach of Billing system and such breach shall be clarified and proved truth by Parties after Licensee's receipt of the Licensor's written notice setting forth the nature of the breach, and Licensee shall promptly pay to Licensor the unpaid-amount together with [18]% default interest thereon. 14.3 Notwithstanding Section 14.2 above, Licensor may immediately terminate this Agreement upon a written notice to Licensee: (a) if the Royalty for any given month as set forth in Section 6.1(b) above is not paid within 15 days from receiving written notice from Licensor for late payment; (b) if the beta service of the Game is not commenced in the Territory within forty five (45) days from the date of signing of the contract unless such failure has been caused by Licensor; (c) if the commercial service of the Game is not commenced in the Territory within thirty (30) to sixty (60) days from the date on which the commercialization of the Game in the Territory is duly approved by the Chinese Government unless such failure has been caused by Licensor; (d) if the service of the Game in the Territory is stopped, suspended, discontinued or disrupted for more than ten (15) days in total during the term of this Agreement due to causes attributable to Licensee unless such suspension is caused by Chinese Government; |
(e) if Soft-world fails to obtain approval by the Chinese Government for commercial service of the game in the territory until thirty first (31st) of January, 2003. In this case Licensor shall pay to Licensee a sum of fifty (50) percent of initial licensee fee received from Licensee with seven days after the dated on 31st of January, 2003; or (f) if Soft-World loses its ownership or control stipulated in Section 3.5. 14.4 Upon the effective date of such termination, all rights granted to Licensee hereunder shall immediately cease and shall revert to Licensor, and Licensee shall immediately cease servicing of the Game and return to Licensor any and all softwares, Technical Documents and other materials or information provided by Licensor to Licensee under this Agreement. 14.5 No termination of this Agreement shall affect the Parties' rights or obligations that were incurred prior to the termination. The expiration or termination of this Agreement shall not affect the effectiveness of Articles 7, 10, 11, 12, 14.4 and 16 which shall survive the expiration or termination of this Agreement. ARTICLE 15 FORCE MAJEURE 15.1 Notwithstanding anything in this Agreement to the contrary, no default, delay or failure to perform on the part of either Party shall be considered a breach of this Agreement if such default, delay or failure to perform is shown to be due entirely to causes beyond the reasonable control of the Party charged with such default, delay or failure, including, without limitation, causes such as strikes, lockouts or other labor disputes, riots, civil disturbances, actions or inactions of governmental authorities or suppliers, epidemics, war, embargoes, severe weather, fire, earthquake, acts of God or the public enemy. 15.2 If the default, delay or failure to perform as set forth above in Section 15.1 exceeds [thirty (30)] days from the initial occurrence, a Party who is not affected from such force majeure event shall have the right to terminate this Agreement with a written notice to the other Party. ARTICLE 16 GUARANTEE 16.1 In consideration of the License granted by Licensor to Licensee under this Agreement, Softworld hereby irrevocably and unconditionally guarantees all of the performance and activities of Licensee under or in relation to this Agreement and Softworld shall be jointly and severally responsible to Licensor for all the obligations of Licensee and its performance, non-performance and any other activity under this Agreement. 16.2 Any notice given in accordance with this Agreement from Licensor to Licensee shall be deemed to be given and delivered to Softworld and the Service Company. 16.3 Licensee and Soft-world irrevocably and unconditionally guarantee the due 13 |
performance and observance by the Service Company of the terms of this Agreement and the Sublicense Agreement, and Licensee and Soft-world shall be jointly and severally responsible to Licensor for the performance or failure of performance by the Service Company of the terms of this Agreement and the Sublicense Agreement, and any other activities performed by the Service Company in relation to this Agreement or the Sublicense Agreement. ARTICLE 17 GENERAL PROVISIONS 17.1 Neither Party's rights, duties or responsibilities under this Agreement may be assigned, delegated or otherwise transferred in any manner, without prior written consent of the other Party. 17.2 It is understood and agreed by the Parties that this Agreement does not create a fiduciary relationship between them, that Licensee shall be an independent contractor, and that nothing in this Agreement is intended to constitute either Party an agent, legal representative, subsidiary, joint venturer, employee or servant of the other for any purpose whatsoever. 17.3 If any kind of notices, consents, approvals, or waivers are to be given hereunder, such notices, consents, approvals or waivers shall be in writing, shall be properly addressed to the Party to whom such notice, consent, approval or waiver is directed, and shall be either hand delivered to such Party or sent by certified mail, return receipt requested, or sent by Fed, Ex, DHL or comparable international courier service, or by telephone, facsimile or electronic mail (in either case with written confirmation in any of the other accepted forms of notice) to the following addresses or such addresses as may be furnished by the respective Parties from time to time: If to Licensor. Attention: Hyunduck Na 6th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea Fax: +82-2-3442-7097 If to Licensee Attention: Mr. Yu-shun 13th Fl., No. 1-16, Kuo-Chien Road, Chien-Chen District, Kaohsiung 806, Taiwan Fax: +886 7 8151020 17.4 No course of dealing or delay by a Party in exercising any right, power, or remedy under this Agreement shall operate as a waiver of any such right, power or remedy except as expressly manifested in writing by the Party waiving such right, power or remedy, nor shall the waiver by a Party of any breach by the other Party of any covenant, agreement or provision contained in this Agreement be construed as a waiver of the covenant, agreement or provision itself or any subsequent breach by the other Party of that or any other covenant, agreement or provision contained in this Agreement. 14 |
17.5 This Agreement, including all exhibits, addenda and schedules referenced herein and attached hereto, constitutes the entire agreement between the Parties hereto pertaining to the subject matters hereto and supersedes all negotiations, preliminary agreements, and all prior and contemporaneous discussions and understandings of the Parties in connection with the subject matters hereof. 17.6 This Agreement shall be written in English and all disputes on the meaning of this Agreement shall be resolved in accordance with English version of this Agreement. 17.7 This Agreement may be amended only upon the execution of a written agreement between Licensor and Licensee which makes specific reference to this Agreement. 17.8 This Agreement shall be governed by and construed in accordance with the laws of Korea. 17.9 Any controversy or claim arising out of or in relation to this Agreement shall be finally settled by arbitration in Korea. The arbitration shall be conducted before three arbitrators in accordance with the Rules of Arbitration and Conciliation of the International Chamber of Commerce then in effect. The Parties shall be bound by the award rendered by the arbitrators and judgement thereon may be entered in any court of competent jurisdiction. Any award rendered by the arbitrators shall be final, and the Parties shall not have any right of appeal. 17.10 If any section, subsection or other provision of this Agreement or the application of such section, subsection or provision, is held invalid, then the remainder of the Agreement, and the application of such section, subsection or provision to persons or circumstances other than those with respect to which it is held invalid shall not be affected thereby. |
IN WITNESS WHEREOF, the Parties have executed this Agreement the day and year first above-written.
GRAVITY CORPORATION,
By:______________________________
Name: Jung-Ryool Kim
Title: Chairman
Date :
VALUE CENTRAL CORPORATION,
By:______________________________
Name: Yu-Shu Hung
Title: CEO
Date :
SOFT-WORLD INTERNATIONAL CORPORATION.
By:______________________________
Name: Mr. Chin - Po Wang
Title: President
Date :
EXHIBIT 10.16
RAGNAROK
LICENSE AND DISTRIBUTION AGREEMENT
THIS LICENSE AND DISTRIBUTION AGREEMENT (this "Agreement"), is made and entered into on this 13th day of June, 2002, by and between GRAVITY CORPORATION, LTD., a corporation duly organised and existing under the laws of the Republic of Korea ("Korea") and having its offices at 6th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea ("Licensor"), and ASIASOFT INTERNATIONAL CO., LTD., a corporation duly organised and existing under the laws of Thailand and having its offices at 1035/22 Handling Group Bldg. 1st Floor, Soi Khunvijit, Sukhumvit 71 Road, North Klongton, Wattana, Bangkok 10110, Thailand ("Licensee").
RECITALS:
WHEREAS, Licensor has developed and possesses all rights in computer programs of online game "Ragnarok" ("Game") and also possesses valuable know-how and technical information on the installation, design, service and use of the Game;
WHEREAS, Licensee desires enter into an exclusive license agreement with Licensor pursuant to which Licensee will distribute and market the Game in the territory specified below; and
WHEREAS, Licensor desires to grant such license to Licensee.
AGREEMENT
NOW, THEREFORE, in consideration of the mutual promises and covenants contained herein and other good and valuable consideration, the parties hereto agree as follows:
ARTICLE 1.
DEFINITIONS
The terms defined in this Article shall have the meaning ascribed to them herein whenever they are used in this Agreement, unless otherwise clearly indicated by the context.
1.1 "Confidential Information" shall mean all materials, know-how, software or other information including, but not limited to, proprietary information and materials regarding a Party's technology, products, business information or objectives, including the softwares for the Game and Technical Information under this Agreement, which is designated as confidential in writing by the providing Party or which is the type that is customarily considered to be confidential information by persons engaged in similar activities.
1.2 "Distribution Package" shall mean the edition of the Game package which contains the CDs for software, prepaid card, and other necessary items in relation to the Game.
1.3 "End Users" shall mean the users of the Game through network game service system established and operated by Licensee with individually assigned ID numbers for each End User. 1.4 "Game" shall have the meaning stipulated in the recitals above, including any modified or advanced version of the Game distributed by Licensor for error correcting, updating or debugging purpose, under the same title. Any subtitled version, series or sequel to the Game which may be developed or distributed by Licensor after the execution of this Agreement shall be clearly excluded from the scope of this Agreement. 1.5 "Intellectual Property" shall mean all patents, designs, utility models, copyrights, know-how, trade secrets, trademarks, service mark, trade dress and any other intellectual property rights in or related to the Game or Technical Information. 1.6 "Parties" and "Party" shall mean Licensor and Licensee, collectively and individually, respectively. 1.7 "Servers" shall mean the servers established, installed and operated by Licensee within the Territory only for the service of Game to End Users in the Territory. 1.8 "Service-Sales Amount" shall mean the total service-sales amount paid by End Users for the Game, including amounts paid by prepaid card, calculated in the Billing System with the deduction of the Wholesaler-Discounts and 7% VAT granted under this Agreement. 1.9 "Technical Information" shall mean the software, know-how, data, test result, layouts, artwork, processes, scripts, concepts and other technical information on or in relation to the Game and the installation, operation, maintenance, service and use thereof. 1.10 "Territory" shall mean the territory of Thailand. 1.11 "Thai Version" shall mean the Game in Thai language. 1.12 "Wholesaler-Discounts" shall mean the discount which will be offered by the Licensee to all wholesalers who run sales market; provided, however, that if the payment by End Users is made by prepard card, Wholesaler-Discounts granted to any wholesaler shall not exceed thirty percent (30%) of the prepaid card amount, and if the payment by End Users is not made by prepaid card, there will be no Wholesaler-Discount. ARTICLE 2. GRANT OF LICENSE 2.1 Licensor hereby grants to Licensee, subject to the terms and conditions contained in this Agreement, the exclusive, royalty-bearing and non-transferable license (the "License") to service, use, promote, distribute and market the Game to End Users and to use the Technical Information for such purpose within the Territory. 2 |
2.2 The service, use, promotion, distribution and marketing of the Game under this Agreement by Licensee shall be made only in Thai language using the Thai Version in the Territory. Any service, use, promotion, distribution and marketing of the Game outside the Territory and any use of the Technical Information for any purpose other than performance under this Agreement is strictly prohibited. 2.3 The service of the Game by Licensee shall be made only through the IBM PC on-line method (excluding mobile access) using the Servers. Without prior written approval by Licensor, Licensee shall not manufacture, sell or distribute the Game in any other form including CDs unless otherwise provided in this Agreement. 2.4 The Game shall be serviced, promoted, distributed and marketed under the titles, trademark, character names and other names of the Game ("Title") as originally created and used by Licensor. Provided, however, that, if it is required to change any of such Title due to any special lingual or social circumstance of the Territory, the parties shall decide and use new Title ("New Title") for the Game. All of the right on the Title and New Title shall be exclusive owned by Licensor and Licensee shall not use any of such Title or New Title out of the scope of this Agreement without a prior written approval of Licensor. 2.5 All of the rights on or in relation to the Game, except as granted under this Agreement, including but not limited to the rights on the character business of the Game, shall remain exclusively with Licensor. ARTICLE 3 DELIVERY OF GAME 3.1 Subject to the terms and conditions of this Agreement, Licensor shall provide Licensee with its full assistance and cooperation including preparation of Thai Version and providing technical assistance in order for Licensee to launch its commercial service of the Game in the Territory no later than the 1st of October 2002. 3.2 Once Licensee receives the Thai Version and technical documents on the Game (collectively "Delivery Materials") from Licensor, Licensee shall perform its review and test promptly and inform Licensor of any defect within thirty (30) days after receipt thereof. Licensee's failure to inform within the designated period shall be regarded as acceptance by Licensee, and any revision or modification of any of the Delivery Materials which may be made by Licensor thereafter upon the request by Licensee shall be at Licensee's sole expense. 3.3 The Game shall be serviced in the Territory only in the manner provided by Licensor under this Agreement. Licensee is strictly prohibited from any modification, amendment or revision of any part of the Game including the name of title and characters of the Game, without prior written approval from Licensor. ARTICLE 4 TECHNICAL ASSISTANCE 4.1 During the term of this Agreement, Licensor shall provide Licensee for free of charge with technical assistance including software installation and set-up, maintenance support, patch updates in connection with the Game and the localization of the Game into Thai language. 4.2 Licensor shall, upon the request of Licensee, dispatch its engineers to Licensee for installation of Servers and training of Licensee's personnel. The total period for such technical assistance excluding the travelling time shall not exceed [10] man days (based on 8 hours of work per engineer per day), and any further assistance through 3 |
dispatch of Licensor's engineers shall be determined by the mutual agreement of the Parties. After the initial dispatch by Licensor of its engineers for [10 man-day period], the salaries of Licensor's engineers for the dispatched period shall be paid by Licensee. All the expenses incurred by the engineers of Licensor for business class airfare, lodging and food and other general living expenses during their stay for the period of technical assistance shall be borne by Licensee. 4.3 During the term of this Agreement, Licensor shall receive Licensee's personnel in its office in Korea for training with respect to the installation and service of the Game and the installation, maintenance and operation of the Servers. The number of the trainees from Licensee shall not exceed [3] persons at one time and the total period of training shall not exceed [7] man days (based on 8 hours of training per trainee per day), unless otherwise agreed in writing by Licensor. All of the expenses for travel, lodging, food and other general living expenses incurred by such dispatched personnel of Licensee shall be borne by Licensee. 4.4 Any further assistance maybe rendered by Licensor upon mutual agreement of the Parties. 4.5 Each Party shall be fully responsible and fully indemnify the other Party for the behavior of and activities performed by its employees and personnel during their stay at the other Party's facilities. ARTICLE 5 PAYMENT 5.1 In consideration of the License and technical assistance granted under this Agreement, Licensee shall pay to Licensor as follows: (a) INSTALLMENT PAYMENT Licensee shall pay to Licensor a sum of Fifty Thousand United States Dollar (USD 50,000) ("Installment Payment") in the following manner: (i) 1st Installment Payment: a sum of Twenty Five Thousand United States Dollars (USD 25,000) which is equivalent to fifty percent (50%) of the Installment Payment shall be paid within seven (7) days from the date of execution of this Agreement; (ii) 2nd Installment Payment: a sum of Twelve Thousand Five Hundred United States Dollars (USD 12,500) which is equivalent to twenty-five percent (25%) of the Installment Payment shall be paid no later than the date of commencement of the beta service of the Game in the Territory; and (iii) 3rd Installment Payment: a sum of Twelve Thousand Five Hundred United States Dollars (USD 12,500) which is equivalent to twenty-five percent (25%) of the Installment Payment shall be paid no later than the date of commencement of the commercial service of the Game in the Territory. 4 |
No installment payment shall be refunded to or recouped by Licensee for any reason. (b) ROYALTY In addition to the Installment Payment, Licensee shall pay the following royalties: Licensee shall pay to Licensor thirty percent (30%) of the Service-Sales Amount paid by the End Users as continuing royalties. The royalty payment shall be made on a monthly basis within twenty (20) days after the end of each month, accompanied by the detailed report on the calculation of "Service-Sales Amount" for the applicable month. 5.2 Any and all payment under this Agreement by Licensee to Licensor shall be made in United States Dollar (USD) and by wire transfer to the account designated by Licensor or in such other method as may be mutually agreed between the Parties. 5.3 For all payments to be made in United States Dollar under this Agreement, the applicable foreign exchange rate shall be the basic exchange rate published by the Thai Bank on the due date for the relevant payment. Provided, however, that, in the event of any delay in payment, the most favourable exchange rate to Licensor of the rates from the due date for the relevant payment to the date of actual payment shall apply. 5.4 In the event any payment is delayed by Licensee under this Agreement, a default interest at a rate of [18] % per annum shall apply. For the avoidance of doubt, Licensor's entitlement to such default interest pursuant to this Section 5.4 shall not affect any other rights of Licensor under this Agreement. 5.5 Any and all taxes including the sales tax, value added tax, income tax and any kind of withholding tax on any payment to Licensor under this Agreement shall be borne by Licensee. ARTICLE 6 DISTRIBUTION PACKAGE 6.1 Licensee may produce, distribute and market the Distribution Package of the Game in the Territory up to a certain limited numbers mutually agreed between the Parties. The Parties hereby agree that the number of the initial Distribution Packages shall be 20,000 ("Initial Distribution Packages"). 6.2 Pricing of the Distribution Package shall be decided by mutual agreement between both parties and Licensee shall not make any profit from sales of such Distribution Packages. ARTICLE 7 REPORT & AUDIT 5 |
7.1 Licensee shall provide Licensor with all the information on the development of its business in relation to the Game. Without limiting the foregoing, Licensee shall inform Licensor promptly after its launch of the beta service and the commencement of the commercial service of the Game. 7.2 Licensee shall provide Licensor with a monthly report (the "Monthly Report") in writing on its business activities in relation to the Game including but not limited to the list of End-Users, the fees charged by Licensee, sale revenue of the pertinent month including the sale of the Distribution Package, advertising activities and the expenses therefor, complaints received from End Users and market trends in the Territory. 7.3 Licensee shall keep all of its record, contractual and accounting documents and company documents in relation to its business and activities under this Agreement in its offices, during the term of this Agreement and for two years after the expiration or termination of this Agreement. 7.4 During the term of this Agreement and two (2) years after the expiration or termination thereof, Licensor may by itself or through an accountant designated by Licensor investigate and audit all of the company documents of Licensee with respect to its Game business. For this purpose, Licensor may request Licensee to produce the relevant documents, and may visit Licensee's office and make copies of Licensee's documents. Licensee shall provide all assistance and co-operation required by Licensor for such investigation and audit. All expenses incurred for such investigation and audit shall be borne by Licensor unless such investigation and audit reveals underpayment by greater than 5% of the required royalty amount, in which case Licensee shall bear all expenses for such investigation and audit and shall also promptly pay to Licensor the unpaid amount together with [18] % default interest thereon. ARTICLE 8 ADVERTISING 8.1 Licensee shall exert its best efforts to advertise, promote and perform marketing activities on the Game in the Territory. 8.2 For the advertising of the Game in the Territory, Licensee agrees to spend no less than Two hundred fifty thousand United States dollars ($250,000) for the initial period of twelve months after the execution of this Agreement in the Territory and another Two hundred fifty thousand United States dollars ($250,000) for the subsequent period of twelve months. Licensee shall provide Licensor with detailed information on Licensee's advertising activities every month in the Monthly Reports as stipulated in Article 8.2. In addition, Licensee shall provide Licensor with a separate advertisement report on June 30 and December 31 of each year covering the preceding 6 months' period. 8.3 Licensor will provide Licensee with samples of the marketing and promotional materials for the Game which have been or will be produced and used by Licensor during the term of this Agreement. For the marketing and advertising materials for use 6 |
in the Territory, Licensee shall provide Licensor with samples thereof and shall obtain Licensor's written approval prior to Licensee's actual use of such advertising materials. Licensor's failure to respond within seven (7) days after receipt of such samples of advertising material shall be deemed as approval of such advertising materials. 8.4 All of the copyright on the marketing and advertising materials produced or used by Licensee on the Game ("Advertising Materials") shall be exclusively owned by Licensor, and Licensee shall not use any Advertising Materials in a manner outside the scope of this Agreement. For the effectiveness of this provision, Licensee hereby assigns all of its right on such Advertising Materials to Licensor. ARTICLE 9 OTHER OBLIGATION OF LICENSEE 9.1 Licensee shall exert its best efforts to supply, distribute and sell the Game in the Territory. 9.2 Licensee shall be solely responsible for service, use, promotion, distribution and marketing of the Game in the Territory, and Licensor shall not be responsible for any of such activities unless stipulated otherwise in this Agreement. 9.3 Licensee shall provide full and comprehensive technical support to End Users to assist in their use of the Game, including but not limited to Licensee's maintaining 24-hour technical contact window, on-line customer services, sufficient outbound bandwidth and circuits for operating business under this Agreement, and game servers required for on-line game operation. 9.4 Licensee shall adopt and use the billing system of TST for or in relation to the service of the Game in the Territory. In the event Licensee wishes use any other billing system, Licensee shall demonstrate to Licensor that such other billing system is more superior or at least equal to the billing system of TST in terms of the fitness, efficiency, correctness and clearness of the billing system and shall obtain the prior written approval from Licensor thereon which shall not be unreasonably withheld. 9.5 Licensee shall provide its best effort and procure Licensee shall provide its best effort and procure appropriate legal and administrative measures against any and all activities by third parties infringing the Game or any of the Intellectual Property of Licensor on or in relation to the Game, including without limitation to, manufacture or sales of counterfeiting CDs, manuals, workbooks or other products. 9.6 Licensee shall conform to all laws and regulations of the Territory in its service, use, promotion, distribution and marketing of the Game in the Territory. 9.7 Licensee shall provide a prior written notice to Licensor in the event Licensee intends to change its marketing strategies, including budget, advertising, marketing, promotional materials, product packaging and etc., price policies relating to the Game, and other important policies. 7 |
9.8 Licensee shall indemnify and hold harmless Licensor and its officers and employees from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees resulting from any claim by a third party on or in relation to Licensee's service, use, promotion, distribution and marketing of the Game, provided that Licensor (a) promptly notifies Licensee of such claim; (b) allows Licensee to control the defense of such claim and/or any related settlement negotiations; and (c) provides any reasonable assistance requested by Licensee in connection with such claim. ARTICLE 10 INTELLECTUAL PROPERTY 10.1 Technical Information shall be exclusively owned by Licensor, and this Agreement shall not grant Licensee or permit Licensee to exercise any right or license on the Intellectual Property except for the License granted under this Agreement. Licensee shall not obtain or try to obtain any registered industrial property or copyright on any of the Intellectual Property of Licensor regardless of the territory and exploitation area. 10.2 Licensor hereby represents and warrants that Licensor has a legal and valid right to grant the rights and licenses under this Agreement to Licensee and that the Game and Technical Information do not violate or infringe any patent, copyright and trademark of any third party in Korea. 10.3 Licensor agrees to indemnify and hold harmless Licensee from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees and costs of settlement, resulting from any claim by a third party upon Licensor's breach of Section 10.2; provided that Licensee (a) promptly notifies Licensor of such claim; (b) allows Licensor to control the defense of such claim and/or any related settlement negotiations; and (c) provides any reasonable assistance requested by Licensor in connection with such claim. ARTICLE 11 LIMITATION OF LIABILITY 11.1 EXCEPT FOR THE WARRANTY AND INDEMNIFICATION OBLIGATIONS SET FORTH IN SECTIONS 10.2 AND 10.3 ABOVE, LICENSOR MAKES NO WARRANTIES, EXPRESS OR IMPLIED, CONCERNING THE GAME INCLUDING BUT NOT LIMITED TO ITS MERCHANTABILITY, AND THE GAME IS LICENSED HEREUNDER "AS IS". 11.2 IN NO EVENT WILL EITHER PARTY HERETO BE LIABLE TO THE OTHER FOR ANY INDIRECT, CONSEQUENTIAL, INCIDENTAL, PUNITIVE OR SPECIAL DAMAGES, WHETHER BASED ON BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE) OR OTHERWISE, AND WHETHER OR NOT SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 8 |
11.3 THE AGGREGATE LIABILITY OF LICENSOR UNDER OR RELATING TO THIS AGREEMENT WHETHER IN CONTRACT, TORT (INCLUDING WITHOUT LIMITATION NEGLIGENCE) OR OTHERWISE, SHALL BE LIMITED TO AN AMOUNT EQUAL TO THE TOTAL AMOUNT OF THE PAYMENTS MADE BY LICENSEE DURING THE PRECEDING PERIOD OF [6] MONTHS. ARTICLE 12 CONFIDENTIALITY 12.1 All Confidential Information disclosed by either Party under this Agreement shall be maintained in confidence by the receiving Party and shall not be used for any purpose other than explicitly granted under this Agreement. Each Party agrees that it shall provide Confidential Information received from the other Party only to its employees, consultants and advisors who need to know for the performance of this Agreement. The receiving Party shall be responsible for any breach of this Article by its employees, consultant and advisors. 12.2 The confidential obligation shall not apply, in the event that it can be shown by competent documents that the Confidential Information; (a) becomes published or generally known to the public before or after the execution of this Agreement without any breach of this Agreement by any Party; (b) was known by the receiving Party prior to the date of disclosure to the receiving Party; (c) either before or after the date of disclosure is lawfully disclosed to the receiving Party by a third party who has no confidential obligation for such information; (d) is independently developed by or for the receiving Party without reference to or reliance upon the Confidential Information; or (e) is required to be disclosed by the receiving Party in accordance with the applicable laws and orders from the government or court; provided that, in this case, the receiving Party shall provide prior written notice of such disclosure to the providing Party and takes reasonable and lawful actions to avoid and/or minimize the degree of such disclosure. ARTICLE 13 TERM 13.1 This Agreement shall become effective on the execution date of this Agreement and, unless terminated earlier in accordance with this Agreement, shall remain in effect for a period of two (2) years. 9 |
13.2 No later than four (4) months prior to the expiration of this Agreement, Licensor shall give Licensee the first right of negotiation for a period of thirty (30) days for re-execution of a license agreement for an additional term of one (1) year("Renewed Term") for the Game. The above provision shall apply at the expiration of each Renewed Term. If no agreement in writing is made between the Parties for renewal or re-execution of a license agreement during such period, this Agreement shall expire without any further extension or renewal. ARTICLE 14 TERMINATION 14.1 This Agreement may be terminated upon the mutual agreement of the Parties. 14.2 Each Party shall have the right to immediately terminate this Agreement: (a) upon written notice to the other Party in the event of the other Party's material breach of this Agreement and such breach shall continue for a period of thirty (30) days after the breaching Party's receipt of written notice setting forth the nature of the breach or its failure to perform and the manner in which it may be remedied; or (b) if the other Party or its creditors or any other eligible party files for its liquidation, bankruptcy, reorganization, composition or dissolution, or if the other Party is unable to pay any kind of debts as they become due, or the creditors of the other Party have taken over its management. 14.3 Notwithstanding Section 14.2, Licensor may immediately terminate this Agreement upon a written notice to Licensee: (a) if the monthly royalty as set forth in Section 5.1(b) above for the preceding month is not paid by the end of each month; (b) if the beta service of the Game is not commenced in the Territory by August 12, 2002 unless such failure has been caused by Licensor; (c) if the commercial service of the Game is not commenced in the Territory by October 1, 2002 unless such failure has been caused by Licensor; or (d) if the service of the Game in the Territory is stopped, suspended, discontinued or disrupted for more than ten (10) days in total during the term of this Agreement due to causes attributable to Licensee. 14.4 Upon the effective date of such termination, all rights granted to Licensee hereunder shall immediately cease and shall revert to Licensor, and Licensee shall immediately cease servicing of the Game and return to Licensor any and all softwares, Technical Documents and other materials or information provided by Licensor to Licensee under this Agreement. 10 |
14.5 No termination of this Agreement shall affect the Parties' rights or obligations that were incurred prior to the termination. The expiration or termination of this Agreement shall not affect the effectiveness of Articles 7, 10, 11, 12, 14.4 and 16 which shall survive the expiration or termination of this Agreement. Article 15 Force Majeure 15.1 Notwithstanding anything in this Agreement to the contrary, no default, delay or failure to perform on the part of either Party shall be considered a breach of this Agreement if such default, delay or failure to perform is shown to be due entirely to causes beyond the reasonable control of the Party charged with such default, delay or failure, including, without limitation, causes such as strikes, lockouts or other labor disputes, riots, civil disturbances, actions or inactions of governmental authorities or suppliers, epidemics, war, embargoes, severe weather, fire, earthquake, acts of God or the public enemy. 15.2 If the default, delay or failure to perform as set forth above in Section 15.1 exceeds thirty (30) days from the initial occurrence, a Party who is not affected from such force majeure event shall have the right to terminate this Agreement with a written notice to the other Party. ARTICLE 16 GENERAL PROVISIONS 16.1 Neither Party's rights, duties or responsibilities under this Agreement may be assigned, delegated or otherwise transferred in any manner, without prior written consent of the other Party. 16.2 It is understood and agreed by the Parties hereto that this Agreement does not create a fiduciary relationship between them, that Licensee shall be an independent contractor, and that nothing in this Agreement is intended to constitute either Party an agent, legal representative, subsidiary, joint venturer, employee or servant of the other for any purpose whatsoever. 16.3 If any kind of notices, consents, approvals, or waivers are to be given hereunder, such notices, consents, approvals or waivers shall be in writing, shall be properly addressed to the Party to whom such notice, consent, approval or waiver is directed, and shall be either hand delivered to such Party or sent by certified mail, return receipt requested, or sent by Fed, Ex, DHL or comparable international courier service, or by telephone, facsimile or electronic mail (in either case with written confirmation in any of the other accepted forms of notice) to the following addresses or such addresses as may be furnished by the |
respective Parties from time to time:
If to Licensor. Attention: Kris Na 6th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea Fax: +82-2-3442-7097 If to Licensee Attention: Sherman Tan 1035/22 Handling Group Bldg. 1st Floor, Soi Khunvijit, Sukhumvit 71 Road, North Klongton, Wattana, Bangkok 10110, Thailand Fax:____________________ 16.4 No course of dealing or delay by a Party in exercising any right, power, or remedy under this Agreement shall operate as a waiver of any such right, power or remedy except as expressly manifested in writing by the Party waiving such right, power or remedy, nor shall the waiver by a Party of any breach by the other Party of any covenant, agreement or provision contained in this Agreement be construed as a waiver of the covenant, agreement or provision itself or any subsequent breach by the other Party of that or any other covenant, agreement or provision contained in this Agreement. 16.5 This Agreement, including all exhibits, addenda and schedules referenced herein and attached hereto, constitutes the entire agreement between the Parties hereto pertaining to the subject matters hereto and supersedes all negotiations, preliminary agreements, and all prior and contemporaneous discussions and understandings of the Parties in connection with the subject matters hereof. 16.6 This Agreement shall be written in English and all disputes on the meaning of this Agreement shall be resolved in accordance with English version of this Agreement. 16.7 This Agreement may be amended only upon the execution of a written agreement between Licensor and Licensee which makes specific reference to this Agreement. 16.8 This Agreement shall be governed by and construed in accordance with the laws of Korea. 16.9 Any controversy or claim arising out of or in relation to this Agreement shall be finally settled by arbitration in Korea. The arbitration shall be conducted before three arbitrators in accordance with the Rules of Arbitration and Conciliation of the International Chamber of Commerce then in effect. The Parties shall be bound by the award rendered by the arbitrators and judgement thereon may be entered in any court of competent jurisdiction. Any award rendered by the arbitrators shall be final, and the Parties shall not have any right of appeal. 16.10 If any section, subsection or other provision of this Agreement or the application of such section, subsection or provision, is held invalid, then the remainder of the Agreement, and the application of such section, subsection or provision to persons or circumstances other than those with respect to which it is held invalid shall not be affected thereby. |
IN WITNESS WHEREOF, the Parties hereto have executed this Agreement the day and year first above-written.
GRAVITY CORPORATION, LTD.
By:______________________________
Name: Jung-Ryool Kim
Title: Chairman
ASIASOFT INTERNATIONAL CO., LTD.
By:______________________________
Name: Sherman Tan
Title: C.E.O.
EXHIBIT 10.17
AMENDMENT TO
THE EXCLUSIVE RAGNAROK ONLINE LICENSE AND DISTRIBUTION AGREEMENT
THIS AMENDMENT ("Amendment") is made and entered into on this 27th day of October, 2004 by and between Gravity Corporation ("Licensor") and Asiasoft International Company Limited ("Licensee").
RECITALS
WHEREAS, Licensor and Licensee ("Parties" collectively) entered into an Exclusive Ragnarok Online License and Distribution Agreement ("The Agreement"), dated June 13th, 2002.
WHEREAS, Parties to the Agreement now desire to amend the Agreement as specified below.
NOW, THEREFORE, the parties agree as follows:
1. EXTEND THE TERM OF THE AGREEMENT:
Parties agreed to extend the Agreement for Two(2) years ("Renewed Term") from the expiration date with conditions stated below in this Amendment. The newly extended term of the Agreement shall be from March 4th, 2005 to March 4th, 2007.
2. TERMS AND CONDITIONS:
(1) Licensee shall pay One Million United States Dollars (US$1,000,000) to Licensor as License Extension Fees. The License Extension Fees shall be paid in four(4) equal parts according to the following schedule:
US$250,000 payable on December 1st, 2004 US$250,000 payable on March 1st, 2005 US$250,000 payable on June 1st, 2005
US$250,000 payable on September 1st, 2005
In case the Agreement is extended beyond March 4th, 2007, it is understood that License Extension Fee will be waived.
(2) Licensee agrees to increase the Royalty rate ("New Royalty") from Thirty(30%) percent of the Service-Sales Amount (as defined in Article 1.12 and Article 5.1 of the Agreement) to Thirty-Five (35%) percent of the Service-Sales Amount. The New Royalty will be effective from March 4th 2005 to March 4th, 2007.
In case the Agreement is extended beyond March 4th, 2007, it is understood that Royalty rate, Thirty-Five (35%) percent of the Service-Sales Amount, will not be changed.
(3) No later than three (3) months prior to the expiration of
Renewed Term specified on this Amendment, Licensor shall give
Licensee the first right of negotiation for a period of thirty
(30)days for an extension of Agreement for an additional term
("Extended Term") for the Game. The additional extension shall
be on the same terms and conditions as stated above (Article
2.1 and Article 2.2). If no agreement in writing is made
between the Parties for renewal or re-execution of a license
agreement after such negotiation period, this Agreement shall
expire without any further extension or renewal.
IN WITNESS WHEREOF, the Parties have executed this Amendment the day and year first above-written.
GRAVITY CORPORATION, ASIASOFT INTERNATIONAL COMPANY LIMITED. By:______________________________ By:____________________________________ Name: Jung-Ryool Kim Name: Sherman Tan Title: Chairman Title: President |
EXHIBIT 10.18
EXCLUSIVE RAGNAROK
LICENSE AND DISTRIBUTION AGREEMENT
THIS LICENSE AND DISTRIBUTION AGREEMENT (this "Agreement"), is made and entered into on this 12th day of MAY, 2003, by and between GRAVITY CORPORATION, a corporation duly organised and existing under the laws of the Republic of Korea ("Korea") and having its offices at 6th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea ("Licensor"), SOFT-WORLD INTERNATIONAL CORPORATION, a corporation duly organised and existing under the laws of Taiwan, R.O.C and having its offices at 13th Fl., No. 1-16, Kuo-Chen Road, Chien-Chen District, Kaoshiung 806, Taiwan ("Soft-world"), and VALUE CENTRAL CORPORATION, a corporation duly organised and existing under the laws of the Independent State of Western Samoa and having its offices at P.O. Box 217, Apia, Samoa ("Licensee").
RECITALS:
WHEREAS, Licensor has developed and possesses all rights in computer programs of online game "Ragnarok" ("Game") and also possesses valuable know-how and technical information on the installation, design, service and use of the Game;
WHEREAS, Soft-world is engaged in the business of sale and distribution of game products in Taiwan, and Licensee is Soft-world's subsidiary company with 100 % investment by Soft-world;
WHEREAS, Soft-world and Licensee desire to distribute and market the Game in the Territory (as defined in Article 1) through the Service Company (as defined in Article 1) which will be established after the execution of this Agreement and which will be engaged in the sale, distribution, promotion and marketing of the Game to wholesalers and will provide an accurate figure of the Service-Sales Amount (as defined in Article 1) calculated with its billing system in the Territory; and
WHEREAS, Licensor desires to grant a license to the Service Company to perform such activities through Licensee under the full guarantee of its performance by Licensee and Soft-world.
AGREEMENT
NOW, THEREFORE, in consideration of the mutual promises and covenants contained herein and other good and valuable consideration, the parties hereto agree as follows:
ARTICLE 1.
DEFINITIONS
The terms defined in this Article shall have the meaning ascribed to them herein whenever they are used in this Agreement, unless otherwise clearly indicated by the context.
1.1 "Confidential Information" shall mean all materials, know-how, software or other
information including, but not limited to, proprietary information and materials regarding a Party's technology, products, business information or objectives, including the software for the Game and Technical Information under this Agreement, which is designated as confidential in writing by the providing Party or which is the type that is customarily considered to be confidential information by persons engaged in similar activities. 1.2 "End Users" shall mean the users of the Game through a network game service system established and operated by Licensee with individually assigned ID Numbers for each End User. 1.3 "English Version" shall mean the Game provided in the English language. 1.4 "Game" shall have the meaning stipulated in the recitals above, including any modified or advanced version of the Game distributed by Licensor for error correcting, updating or debugging purpose, under the same title. Any subtitled version, series or sequel to the Game which may be developed or distributed by Licensor after the execution of this Agreement shall be clearly excluded from the scope of this Agreement. 1.5 "ID Number" shall mean an identification number assigned to each End User, with which such End User can access and use the network game service system established and operated by Licensee. 1.6 "Intellectual Property" shall mean all patents, designs, utility models, copyrights, know-how, trade secrets, trademarks, service mark, trade dress and any other intellectual property rights in or related to the Game or Technical Information. 1.7 "Malay Version" shall mean the Game provided in the Malay language. 1.8 "Parties" and "Party" shall mean Licensor, Soft-World and Licensee, collectively and individually, respectively. 1.9 "Servers" shall mean the servers established, installed and operated by Licensee within the Territory only for the service of Game to End Users in the Territory. 1.10 "Service Company" shall mean the company which will be established by Soft-World and/or Licensee after the execution of this Agreement, 100% of whose issued and outstanding shares will be owned or controlled by Soft-World or Licensee and which will be engaged in the sale, distribution, promotion and marketing of the Game to wholesalers and will provide an accurate figure of the Service-Sales Amount calculated through its billing system in the Territory. 1.11 "Service-Sales Amount" shall mean the total service-sales amount that has been paid by End Users for the Game, including the amounts paid by way of prepaid card, and calculated by the billing system with the deduction of the Wholesaler-Discounts granted under this Agreement. 1.12 "Technical Information" shall mean the software, know-how, data, test result, layouts, artwork, processes, scripts, concepts and other technical information on or in relation to the Game and the installation, operation, maintenance, service and use thereof. 2 |
1.13 "Territory" shall mean Singapore and Malaysia. 1.14 "Wholesaler-Discounts" shall mean the discounts which are allowed by Licensee to wholesalers in the Game market; provided, however, that (i) if the payment by End Users is made by way of off-line prepaid card through a conventional sales channel, including but not limited to computer game rooms, computer stores, convenient stores, Wholesaler-Discounts granted to any wholesaler shall not exceed thirty percent (30%) of the amount of such off-line prepaid card, (ii) if the payment by End Users is made by way of on-line prepaid card through an online sales channel, including but not limited to internet home shopping malls, Wholesaler-Discounts granted to any wholesaler shall not exceed fifteen percent (15%) of the amount of such on-line prepaid card, and (iii) if the payment by End Users is made through neither a conventional sales channel nor an online sales channel, the rate of Wholesaler-Discounts shall be determined by mutual agreement between Licensor and Licensee. ARTICLE 2. GRANT OF LICENSE 2.1 Licensor hereby grants to Licensee, subject to the terms and conditions contained in this Agreement, the exclusive, royalty-bearing and non-transferable license (the "License") to service, use, promote, distribute and market the Game to End Users and to use the Technical Information for such purpose within the Territory, and to grant a sublicense only to the Service Company. 2.2 The service, use, promotion, distribution and marketing of the Game by Licensee under this Agreement shall be made only in the English language and the Malay Version both Malaysia and Singapore. Any service, use, promotion, distribution and marketing of the Game outside the Territory and any use of the Technical Information for any purpose other than performance under this Agreement are strictly prohibited. 2.3 Licensee shall provide services of the Game only by the IBM PC on-line method (excluding mobile access) using the Servers. Without the prior written approval of Licensor, Licensee shall not manufacture, distribute or sell the Game in any other form or manner, including but not limited to a compact disk ("CD"). 2.4 The Game shall be serviced, promoted, distributed and marketed under the titles, trademark, character names and other names of the Game ("Title") as originally created and used by Licensor. Provided, however, that, if it is required to change any of such Titles due to any special lingual or social circumstance of the Territory, the Parties shall decide and use new Title ("New Title") for the Game. All of the rights in or to the Title and New Title shall be exclusively owned by Licensor and Licensee shall not use any such Title or New Title in a manner that falls outside the scope of this Agreement without the prior written approval of Licensor. 2.5 All of the rights in or to the Game, except as granted under this Agreement, including but not limited to the rights to the character business of the Game, shall remain exclusively with Licensor. |
ARTICLE 3
SERVICE COMPANY
3.1 Soft-world and/or Licensee shall establish the Service Company within 60 to 90 days after the date of execution of this Agreement. Promptly upon establishment of the Service Company, Licensee shall provide Licensor with the relevant corporate information on the Service Company, including the shareholding details thereof, and such other information thereon as may be reasonably requested by Licensor.
3.2 Within [thirty (30)] days after the date of establishment of the Service Company, Licensee shall enter into a fully valid and binding sublicense agreement ("Sublicense Agreement") with the Service Company, a copy of which shall be provided to Licensor promptly upon execution and which shall contain all of the terms and conditions of this Agreement mutatis mutandis. Under the Sublicense Agreement, Licensor shall be designated as a third party beneficiary and shall be entitled to exercise the rights of Licensee provided therein directly against the Service Company.
3.3 After the execution of the Sublicense Agreement, all service, use, promotion, distribution and marketing of the Game to End Users required under this Agreement shall be performed only by the Service Company.
3.4 In addition to the obligations of the Service Company provided in the Sublicense Agreement, all of Licensee's obligations provided in this Agreement shall apply to the Service Company, and Licensee shall cause the Service Company to perform all of Licensee's obligations under this Agreement. In this regard, the performance by the Service Company of Licensee's obligations under this Agreement shall be deemed to be the performance thereof by Licensee itself. Further, the term "Licensee" used throughout the text of this Agreement in relation to Licensee's obligations hereunder shall be deemed to include the Service Company.
3.5 During the term of this Agreement, Soft-world shall, together with Licensee, maintain the ownership of at least fifty one percent (51%) of the total issued and outstanding shares and the control over the management of the Service Company. In the event Soft-world loses such ownership or control, the Service Company shall lose all its rights in relation to the Game, and in this regard, the Sublicense Agreement shall expressly provide that it shall be automatically terminated in such event.
ARTICLE 4
DELIVERY OF GAME
4.1 Subject to the terms and conditions of this Agreement, Licensor shall provide Licensee with its full assistance and cooperation, including preparation of the English
and Malay Versions and providing technical assistance, in order to enable a launch of the beta service and commercial service of the Game in the Territory.
4.2 Licensor and Licensee agree to launch the beta service of the Game in
Singapore and Malaysia within sixty (60) days to ninety (90) days,
respectively, from the date of execution of this Agreement, and to
launch the commercial service of the Game in Singapore and Malaysia
within forty five (45) days to sixty (60) days, respectively, from the
date of launch of the beta service of the Game. The Parties agree to
cooperate with each other and exert their best efforts to launch the
services of the Game in accordance with the above schedule in this
Section 4.2. The above target dates for launching the services of the
Game may be changed by mutual agreement between the Parties.
4.3 Once Licensee receives the English Version and/or Malay Version and technical documents on the Game (collectively "Delivery Materials") from Licensor, Licensee shall perform its review and test promptly and inform Licensor of any defect within thirty (60) days after receipt thereof. Licensee's failure to inform within the designated period shall be regarded as acceptance by Licensee, and any revision or modification of any of the Delivery Materials which may be made by Licensor thereafter upon the request by Licensee shall be at Licensee's sole expense.
4.4 The Game shall be serviced in the Territory only in the manners permitted by Licensor under this Agreement. Licensee shall be strictly prohibited from any modification, amendment or revision of any part of the Game including the title of the Game and the name of the characters in the Game, without the prior written approval of Licensor.
4.5 Any and all translation required for localization of the game shall be done by Licensee.
ARTICLE 5
TECHNICAL ASSISTANCE
5.1 During the term of this Agreement, Licensor shall provide Licensee for free of charge with technical assistance including software installation and set-up, maintenance support, patch updates in connection with the Game and the localization of the Game into English and/or Malay language, provided that any and all expenses actually incurred by any engineers dispatched by Licensor to perform the above technical assistance in this Section 5.1, including, without limitation, business class airfare, lodging, food and other general living expenses incurred during their stay at Licensee's premises, shall be borne by Licensee.
5.2 Licensor shall, upon the request of Licensee, dispatch its engineers to Licensee for the installation of Servers and training of Licensee's personnel. The total period for such technical assistance excluding the travelling time shall not exceed [10] man days (based on 8 hours of work per engineer per day), and any further assistance through dispatch of Licensor's engineers shall be determined by the mutual agreement of the
Parties. After the initial dispatch by Licensor of its engineers for
[10] man-day period, the salaries of Licensor's engineers for the
dispatched period shall be paid by Licensee. All the expenses incurred
by the engineers of Licensor for business class airfare, lodging and
food and other general living expenses during their stay for the period
of technical assistance shall be borne by Licensee.
5.3 During the term of this Agreement, Licensor shall receive Licensee's personnel in its office in Korea for training with respect to the installation and service of the Game and the installation, maintenance and operation of the Servers. The number of the trainees from Licensee shall not exceed [3] persons at one time and the total period of training shall not exceed [7] man days (based on 8 hours of training per trainee per day), unless otherwise agreed in writing by Licensor. All of the expenses for travel, lodging, food and other general living expenses incurred by such dispatched personnel of Licensee shall be borne by Licensee.
5.4 Any further assistance may be rendered by Licensor upon mutual agreement of the Parties.
5.5 Each Party shall be fully responsible and fully indemnify the other Party for the behaviour of and activities performed by its employees and personnel during their stay at the other Party's facilities.
ARTICLE 6
PAYMENT
6.1 In consideration of the License and technical assistance granted under this Agreement, Licensee shall pay to Licensor as follows:
(a) INITIAL PAYMENT
Licensee shall pay to Licensor a sum of Ninety Thousand United States Dollars (USD 90,000) ("Initial Payment") within seven (7) days after the launch of the commercial service of the Game in the Territory, whether that be in Singapore or Malaysia ("Commercial Service Date"). None of the Initial Payment shall be refunded to or recouped by Licensee under any circumstances for any reason.
(b) ROYALTY AND REPORT
In addition to the Initial Payment, Licensee shall pay to Licensor as continuing royalties thirty percent (30%) of the Service-Sales Amount paid by End Users ("Royalty"). Subject to Section 6.1(c) below, the Royalty shall be paid on a monthly basis within twenty (20) days after the end of the applicable month. Licensee shall also provide Licensor with a report ("Royalty Report") on a monthly basis within twenty (20) days after the end of the applicable month. Each Royalty Report shall contain detailed information on the calculation of Service-Sales Amount for the applicable month.
6.2 Any and all payment under this Agreement by Licensee to Licensor shall be made in United States Dollar (USD) and by wire transfer to the account designated by Licensor or in such other method as may be mutually agreed between the Parties.
6.3 For all payments to be made in United States Dollar under this Agreement, the applicable foreign exchange rate shall be the basic exchange rate published by the Malaysia bank on the due date for the relevant payment. Provided, however, that, in the event of any delay in payment, the most favourable exchange rate to Licensor among the rates during the period from the due date for the relevant payment to the date of actual payment shall apply.
6.4 In the event any payment is delayed by Licensee under this Agreement, a default interest at a rate of [18] % per annum shall apply. For the avoidance of doubt, Licensor's entitlement to such default interest pursuant to this Section 6.4 shall not affect any of the other rights of Licensor under this Agreement.
6.5 Licensee shall pay the Royalties in strict compliance with the due date set forth in Section 6.1(b) above and may not withhold, delay, reduce or offset the amount or payment of Royalties payable under this Agreement under any circumstances. For the avoidance of doubt, Licensee may not so withhold, delay, reduce or offset the amount or payment of Royalties for reasons of errors and/or bugs in or associated with the Game and/or the billing system. Such withholding, delay, reduction or offset by Licensee shall be deemed a material breach of this Agreement for the purposes of Article 14.
6.6 Any and all taxes including the sales tax, value added tax, income tax on any payment to Licensor under this Agreement shall be borne by Licensee, provided, however, if any government in the Territory requires Licensee to withhold the income tax on the payment to Licensor, Licensee is allowed to withhold as such tax up to ten percent (10%) of the respective payment amount. In the event that any amount is withheld for the tax payment under this Section 6.5, Licensee shall promptly inform Licensor of such payment and provide Licensor with a certification issued by the relevant tax authorities with respect to the relevant payment. Any withholding tax in excess of ten percent (10%) of the respective payment amount shall be borne by Licensee, and Licensee shall not deduct such withheld amount from the actual payment amount.
ARTICLE 7
REPORT & AUDIT
7.1 Licensee shall provide Licensor with all the information on the development of its business in relation to the Game. Without limiting the generality of the foregoing, Licensee shall inform Licensor promptly in the event of its launch of the beta service or the commercial service of the Game.
7.2 Licensee shall provide Licensor with a monthly report (the "Monthly Report") within twenty (20) days after the end of the applicable month in writing on its business activities in relation to the Game, including, but not limited to, the list of End-Users, the fees charged by Licensee, sales revenue for the pertinent month, advertising activities and the expenses therefore, complaints received from End Users and market trends in the Territory.
7.3 Licensee shall keep all of its records, contractual and accounting documents and company documents in relation to its business and activities under this Agreement in its offices, during the term of this Agreement and for two (2) years after the expiration or termination of this Agreement.
7.4 During the term of this Agreement and two (2) years after the expiration or termination thereof, Licensor may by itself or through an accountant designated by Licensor investigate and audit all of the company documents of Licensee with respect to its Game business. For this purpose, Licensor may request Licensee to produce the relevant documents, and may visit Licensee's office and make copies of Licensee's documents. Licensee shall provide all assistance and co-operation required by Licensor for such investigation and audit. All expenses incurred for such investigation and audit shall be borne by Licensor unless such investigation and audit reveals underpayment by greater than 5% of the Royalty amount, in which case Licensee shall bear all expenses for such investigation and audit and shall also promptly pay to Licensor the unpaid amount together with [18] % default interest thereon.
ARTICLE 8
ADVERTISING & PROMOTION
8.1 Licensee shall exert its best efforts to advertise, promote and perform marketing activities on the Game in the Territory.
8.2 For the advertising of the Game in the Territory, Licensee agrees to spend no less than Two Hundred Thousand United States Dollars (USD 200,000) for each twelve-month period after the commencement of the term of this Agreement. Licensee shall provide Licensor with detailed information on Licensee's advertising activities every month in the Monthly Reports as stipulated in Section 7.2. In addition, Licensee shall provide Licensor with a separate advertisement report on June 30 and December 31 of each year covering the preceding 6 months' period.
8.3 Licensor will provide Licensee with samples of the marketing and promotional materials for the Game which have been or will be produced and used by Licensor during the term of this Agreement. For the marketing and advertising materials for use in the Territory, Licensee shall provide Licensor with samples thereof no later than seven (7) days after lunching them and will obtain Licensor's written approval after or prior to Licensee's actual or use of such advertising materials. Licensor's failure to respond within seven (7) days after receipt of such samples of advertising material shall be deemed as approval of such advertising materials.
8.4 All of the copyright on the marketing and advertising materials produced or used by Licensee on the Game ("Advertising Materials") shall be exclusively owned by Licensor, and Licensee shall not use any Advertising Materials in a manner that falls outside the scope of this Agreement. For the purposes of this Section 8.4, Licensee hereby assigns any and all of its rights on the Advertising Materials to Licensor.
8.5 Licensee may provide End Users with free points not exceeding one hundred fifty (150) points per End User for the purpose of promotion of the Game and with free accounts not exceeding eight hundred (800) accounts per End User for the purposes of operation and advertisement of the Game. The detailed information on the free points and accounts provided by Licensee to End Users shall be provided to Licensor on a monthly basis in the Monthly Report as stipulated in Section 7.2.
ARTICLE 9
OTHER OBLIGATION OF LICENSEE
9.1 Licensee shall exert its best efforts to supply, distribute and sell the Game in the Territory.
9.2 Licensee shall be solely responsible for service, use, promotion, distribution and marketing of the Game in the Territory, and Licensor shall not be responsible for any of such activities unless stipulated otherwise in this Agreement.
9.3 Licensee shall provide full and comprehensive technical support to End Users to assist in their use of the Game, including but not limited to Licensee's maintaining 24-hour technical contact window, on-line customer services, sufficient outbound bandwidth and circuits for operating business under this Agreement, and game servers required for on-line game operation.
9.4 Licensee shall provide its best effort and procure appropriate legal and administrative measures against any and all activities by third parties infringing the Game or any of the Intellectual Property of Licensor on or in relation to the Game, including without limitation to, manufacture or sales of counterfeiting CDs, manuals, workbooks or other products.
9.5 Licensee shall abide by all laws and regulations of the Territory in its service, use, promotion, distribution and marketing of the Game in the Territory.
9.6 Licensee shall provide a prior written notice to Licensor in the event Licensee intends to change its marketing strategies, including budget, advertising, marketing, promotional materials, product packaging and etc., price policies relating to the Game, and other important policies.
9.7 Licensee shall indemnify and hold harmless Licensor and its officers and employees from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees resulting from any claim by a third party on or in relation to Licensee's service, use, promotion, distribution and marketing of the Game, provided that Licensor (a) promptly notifies Licensee of such claim; (b) allows Licensee to control the defence of such claim and/or any related settlement negotiations; and (c) provides any reasonable assistance requested by Licensee in connection with such claim.
9.8 Upon Licensor's request, Licensee shall provide Licensor with an exclusive and separate office space and office supplies, including but not limited to desks and computers for use by up to four (4) persons, in the Service Company's main office and all branch offices thereof for Licensor's activities, including but not limited to co-marketing and auditing. Access to such office space shall be limited only to
persons designated by Licensor. All expenses incurred by Licensor's employees dispatched to such offices of the Service Company in connection with transportation, postage, telecommunications, lodging, food and other general living expenses, etc. and the salaries for such employees during their stay at such offices shall be borne and paid by Licensor.
ARTICLE 10
INTELLECTUAL PROPERTY
10.1 Technical Information shall be exclusively owned by Licensor, and this Agreement shall not grant Licensee or permit Licensee to exercise any right or license on the Intellectual Property except for the License granted under this Agreement. Licensee shall not obtain or try to obtain any registered industrial property or copyright on any of the Intellectual Property of Licensor regardless of the territory and exploitation area. 10.2 Licensor hereby represents and warrants that Licensor has a legal and valid right to grant the rights and licenses under this Agreement to Licensee and that the Game and Technical Information do not violate or infringe any patent, copyright and trademark of any third party in Korea. 10.3 Licensor agrees to indemnify and hold harmless Licensee from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees and costs of settlement, resulting from any claim by a third party upon Licensor's breach of Section 10.2; provided that Licensee (a) promptly notifies Licensor of such claim; (b) allows Licensor to control the defence of such claim and/or any related settlement negotiations; and (c) provides any reasonable assistance requested by Licensor in connection with such claim. ARTICLE 11 LIMITATION OF LIABILITY 11.1 EXCEPT FOR THE WARRANTY AND INDEMNIFICATION OBLIGATIONS SET FORTH IN SECTIONS 10.2 AND 10.3 ABOVE, LICENSOR MAKES NO WARRANTIES, EXPRESS OR IMPLIED, CONCERNING THE GAME INCLUDING BUT NOT LIMITED TO ITS MERCHANTABILITY, AND THE GAME IS LICENSED HEREUNDER "AS IS". 11.2 IN NO EVENT WILL EITHER PARTY BE LIABLE TO THE OTHER FOR ANY INDIRECT, CONSEQUENTIAL, INCIDENTAL, PUNITIVE OR SPECIAL DAMAGES, WHETHER BASED ON BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE) OR OTHERWISE, AND WHETHER OR NOT SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 11.3 The aggregate liability of Licensor under or relating to this Agreement whether in contract, tort (including without limitation negligence) or otherwise, shall be limited to an amount equal to the total amount of the payments made by Licensee during the preceding period of [6] months. |
ARTICLE 12
CONFIDENTIALITY
12.1 All Confidential Information disclosed by either Party under this Agreement shall be maintained in confidence by the receiving Party and shall not be used for any purpose other than explicitly granted under this Agreement. Each Party agrees that it shall provide Confidential Information received from the other Party only to its employees, consultants and advisors who need to know for the performance of this Agreement. The receiving Party shall be responsible for any breach of this Article by its employees, consultants and advisors. 12.2 The confidential obligation shall not apply, in the event that it can be shown by competent documents that the Confidential Information; (a) becomes published or generally known to the public before or after the execution of this Agreement without any breach of this Agreement by any Party; (b) was known by the receiving Party prior to the date of disclosure to the receiving Party; (c) Either before or after the date of disclosure is lawfully disclosed to the receiving Party by a third party who has no confidential obligation for such information; (d) is independently developed by or for the receiving Party without reference to or reliance upon the Confidential Information; or (e) is required to be disclosed by the receiving Party in accordance with the applicable laws and orders from the government or court; provided that, in this case, the receiving Party shall provide prior written notice of such disclosure to the providing Party and takes reasonable and lawful actions to avoid and/or minimize the degree of such disclosure. ARTICLE 13 TERM 13.1 This Agreement shall become effective on the execution date of this Agreement and, unless terminated earlier in accordance with this Agreement, shall remain in effect for a period of two (2) years from the Commercial Service Date. 13.2 No later than four (4) months prior to the expiration of this Agreement, Licensor shall give Licensee the first right of negotiation for a period of thirty (30) days for re-execution of a license agreement for an additional term of one (1) year ("Renewed Term") for the Game. For the extension one(1) year with initial two(2) year terms of this agreement, Licensee shall be given continuous execution of the license agreement if there have been no critical defects during the initial two years term. If no agreement in writing is made between the Parties for renewal or re-execution of a license agreement during such period, this Agreement shall expire without any further extension or renewal. |
ARTICLE 14
TERMINATION
14.1 This Agreement may be terminated upon the mutual agreement of the Parties. 14.2 Each Party shall have the right to immediately terminate this Agreement: (a) upon written notice to the other Party in the event of the other Party's material breach of this Agreement and such breach shall continue for a period of [thirty (30)] days after the breaching Party's receipt of written notice setting forth the nature of the breach or its failure to perform and the manner in which it may be remedied; (b) if the other Party or its creditors or any other eligible party files for its liquidation, bankruptcy, reorganization, composition or dissolution, or if the other Party is unable to pay any kind of debts as they become due, or the creditors of the other Party have taken over its management; or (c) in accordance with Section 15.2 below. (d) In the event of Licensee's intended material breach of Billing system and such breach shall be clarified and proved truth by Parties after Licensee's receipt of the Licensor's written notice setting forth the nature of the breach, and Licensee shall promptly pay to Licensor the unpaid amount together with 18% default interest thereon. 14.3 Notwithstanding Section 14.2 above, Licensor may immediately terminate this Agreement upon a written notice to Licensee: (a) if the Royalty for any given month as set forth in Section 6.1(b) above is not paid within fifteen (15) days after receiving written notice from Licensor for late payment; (b) if the Service-Sales Amounts are not correctly calculated and/or reported as set forth in Section 7.5; (c) if the beta service of the Game is not launched in the Territory within the periods set forth in Section 4.1 unless such failure has been caused by Licensor; (d) if the commercial service of the Game is not launched in the Territory within the periods set forth in Section 4.1 unless such failure has been caused by Licensor; (e) if the service of the Game in the Territory is stopped, suspended, discontinued or disrupted for more than [ten (15)] days in total during the term of this Agreement due to causes attributable to Licensee; (f) if Soft-World loses its ownership or control stipulated in Section 3.5. 12 |
14.4 Upon the effective date of such termination, all rights granted to Licensee hereunder shall immediately cease and shall revert to Licensor, and Licensee shall immediately cease servicing of the Game and return to Licensor any and all softwares, Technical Documents and other materials or information provided by Licensor to Licensee under this Agreement. 14.5 No termination of this Agreement shall affect the Parties' rights or obligations that were incurred prior to the termination. The expiration or termination of this Agreement shall not affect the effectiveness of Articles 7, 10, 11, 12, 14.4 and 16 which shall survive the expiration or termination of this Agreement. ARTICLE 15 FORCE MAJEURE 15.1 Notwithstanding anything in this Agreement to the contrary, no default, delay or failure to perform on the part of either Party shall be considered a breach of this Agreement if such default, delay or failure to perform is shown to be due entirely to causes beyond the reasonable control of the Party charged with such default, delay or failure, including, without limitation, causes such as strikes, lockouts or other labor disputes, riots, civil disturbances, actions or inactions of governmental authorities or suppliers, epidemics, war, embargoes, severe weather, fire, earthquake, acts of God or the public enemy. 15.2 If the default, delay or failure to perform as set forth above in Section 15.1 exceeds [thirty (30)] days from the initial occurrence, a Party who is not affected from such force majeure event shall have the right to terminate this Agreement with a written notice to the other Party. ARTICLE 16 GUARANTEE 16.1 In consideration of the License granted by Licensor to Licensee under this Agreement, Soft-world hereby irrevocably and unconditionally guarantees the due performance by Licensee of the terms of this Agreement and Soft-world shall be jointly and severally responsible to Licensor for the performance of all of the obligations of Licensee and any other performance, non-performance and other activity performed by Licensee under this Agreement. 16.2 Any notice given in accordance with this Agreement from Licensor to Licensee shall be deemed to be given and delivered to Soft-world and the Service Company. 16.3 Licensee and Soft-world irrevocably and unconditionally guarantee the due performance and observance by the Service Company of the terms of this Agreement and the Sublicense Agreement, and Licensee and Soft-world shall be jointly and severally responsible to Licensor for the performance or failure of performance by the Service Company of the terms of this Agreement and the Sublicense Agreement, and any other activities performed by the Service Company in relation to this Agreement or the Sublicense Agreement. |
ARTICLE 17
GENERAL PROVISIONS
17.1 Neither Party's rights, duties nor responsibilities under this Agreement may be assigned, delegated or otherwise transferred in any manner, without prior written consent of the other Party. 17.2 It is understood and agreed by the Parties that this Agreement does not create a fiduciary relationship between them, that Licensee shall be an independent contractor, and that nothing in this Agreement is intended to constitute either Party an agent, legal representative, subsidiary, joint venture, employee or servant of the other for any purpose whatsoever. 17.3 If any kind of notices, consents, approvals, or waivers are to be given hereunder, such notices, consents, approvals or waivers shall be in writing, shall be properly addressed to the Party to whom such notice, consent, approval or waiver is directed, and shall be either hand delivered to such Party or sent by certified mail, return receipt requested, or sent by Fed, Ex, DHL or comparable international courier service, or by telephone, facsimile or electronic mail (in either case with written confirmation in any of the other accepted forms of notice) to the following addresses or such addresses as may be furnished by the respective Parties from time to time: If to Licensor. Attention: Hyunduck Na 6th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea Fax: +82-2-3442-7097 If to Licensee Attention: Mr. Yu-Shun Hung 13th Fl., No. 1-16, Kuo-Chien Road, Chien-Chen District, Kaohsiung 806, Taiwan Fax: +886 7 8151020 17.4 No course of dealing or delay by a Party in exercising any right, power, or remedy under this Agreement shall operate as a waiver of any such right, power or remedy except as expressly manifested in writing by the Party waiving such right, power or remedy, nor shall the waiver by a Party of any breach by the other Party of any covenant, agreement or provision contained in this Agreement be construed as a waiver of the covenant, agreement or provision itself or any subsequent breach by the other Party of that or any other covenant, agreement or provision contained in this Agreement. 17.5 This Agreement, including all exhibits, addenda and schedules referenced herein and attached hereto, constitutes the entire agreement between the Parties hereto pertaining to the subject matters hereto and supersedes all negotiations, preliminary agreements, and all prior and contemporaneous discussions and understandings of the Parties in connection with the subject matters hereof. 17.6 This Agreement shall be written in English and all disputes on the meaning of this 14 |
Agreement shall be resolved in accordance with English version of this Agreement. 17.7 This Agreement may be amended only upon the execution of a written agreement between Licensor and Licensee which makes specific reference to this Agreement. 17.8 This Agreement shall be governed by and construed in accordance with the laws of Korea. 17.9 Any controversy or claim arising out of or in relation to this Agreement shall be finally settled by arbitration in Korea. The arbitration shall be conducted before three arbitrators in accordance with the Rules of Arbitration and Conciliation of the International Chamber of Commerce then in effect. The Parties shall be bound by the award rendered by the arbitrators and judgement thereon may be entered in any court of competent jurisdiction. Any award rendered by the arbitrators shall be final, and the Parties shall not have any right of appeal. 17.10 If any section, subsection or other provision of this Agreement or the application of such section, subsection or provision, is held invalid, then the remainder of the Agreement, and the application of such section, subsection or provision to persons or circumstances other than those with respect to which it is held invalid shall not be affected thereby. |
IN WITNESS WHEREOF, the Parties have executed this Agreement the day and year first above-written.
GRAVITY CORPORATION,
By: ___________________________
Name: Jung-Ryool Kim
Title: Chairman
Date :
VALUE CENTRAL CORPORATION,
By:____________________________
Name: Yu-Shu Hung
Title: CEO
Date :
SOFT-WORLD INTERNATIONAL CORPORATION.
By: ___________________________
Name: Mr. Chin - Po Wang
Title: President
Date :
EXHIBIT 10.19
EXCLUSIVE RAGNAROK
LICENSE AND DISTRIBUTION AGREEMENT
THIS LICENSE AND DISTRIBUTION AGREEMENT (this "Agreement") is made and entered into on this 25th day of March, 2003, by and between GRAVITY CORPORATION, a corporation duly organised and existing under the laws of the Republic of Korea ("Korea") and having its offices at 6th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea ("Licensor"), and LEVEL UP! INC., a corporation duly organised and existing under the laws of the Republic of the Philippines, and having its offices at the 8/F, Pacific Star Building, Sen. Gil J. Puyat corner Makati Avenues, Makati City, Metro Manila, Philippines ("Licensee").
RECITALS:
WHEREAS, Licensor has developed and possesses all rights in computer programs of online game "Ragnarok" ("Game") as well as the know-how and technical information on the installation, design, service and use of the Game;
WHEREAS, Licensee desires to enter into an exclusive license agreement with Licensor pursuant to which Licensee will distribute and market the Game in the territory specified below; and
WHEREAS, Licensor desires to grant such license to Licensee under the mutual terms and conditions hereinbelow specified.
AGREEMENT
NOW, THEREFORE, in consideration of the mutual promises and covenants contained herein and other good and valuable consideration, the parties hereto agree as follows:
ARTICLE 1
DEFINITIONS
The terms defined in this Article shall have the meaning ascribed to them herein whenever they are used in this Agreement, unless otherwise clearly indicated by the context.
1.1 "Agreement" shall mean this License and Distribution Agreement, and all annexes, amendments and supplements hereto.
1.2 "Confidential Information" shall mean all materials, know-how, software or other information including, but not limited to, proprietary information and materials regarding a Party's technology, products, business information or objectives, including the softwares for the Game and Technical Information under this Agreement, which is designated as confidential in writing by the providing Party or which is the type that is customarily considered to be confidential information by persons engaged in similar activities.
1.3 "End Users" shall mean the users of the Game through a network game service system established and operated by Licensee with individually assigned ID Numbers for each End User.
1.4 "Game" shall have the meaning stipulated in the recitals above, including any modified or advanced version of the Game distributed by Licensor for error correcting, updating or debugging purpose, under the same title. Any subtitled version, series or sequel to the Game which may be developed or distributed by Licensor after the execution of this Agreement shall be clearly excluded from the scope of this Agreement. 1.5 "ID Number" shall mean an identification number assigned to each End User, with which such End User can access and use the network game service system established and operated by Licensee. 1.6 "English Version" shall mean the Game provided in the English language. 1.7 "Intellectual Property" shall mean all patents, designs, utility models, copyrights, know-how, trade secrets, trademarks, service mark, trade dress and any other intellectual property rights in or related to the Game or Technical Information. 1.8 "Local Language" shall mean the Philippino language and/or local dialects used in the Territory. 1.9 "Local Version" shall mean the Game provided in the Local Language. 1.10 "Parties" and "Party" shall mean Licensor and Licensee, collectively and individually, respectively. 1.11 "Servers" shall mean the servers established, installed and operated by Licensee within the Territory only for the service of Game to End Users in the Territory. 1.12 "Service-Sales Amount" shall mean the total service-sales amount that has been paid by End Users for the Game, including the amounts paid by way of prepaid card, and calculated by the billing system. 1.13 "Technical Information" shall mean the software, know-how, data, test result, layouts, artwork, processes, scripts, concepts and other technical information on or in relation to the Game and the installation, operation, maintenance, service and use thereof. 1.14 "Territory" shall mean the Republic of the Philippines. ARTICLE 2. GRANT OF LICENSE 2.1 Licensor hereby grants to Licensee, subject to the terms and conditions contained in this Agreement, the exclusive, royalty-bearing and non-transferable license (the "License") to service, use, promote, distribute and market the Game to End Users and to use the Technical Information for such purpose within the Territory, and to grant a sublicense subject, however, to the prior written approval of Licensor. 2.2 The service, use, promotion, distribution and marketing of the Game by Licensee 2 |
under this Agreement shall be made in the English language using the English Version in the Territory, provided that upon the request of Licensee, such service, use, promotion, distribution and marketing may be made in the Local Language using the Local Version with prior written approval from Licensor. Any service, use, promotion, distribution and marketing of the Game outside the Territory and any use of the Technical Information for any purpose other than performance under this Agreement are strictly prohibited. 2.3 Licensee shall provide services of the Game only by the IBM PC on-line method (excluding mobile access) using the Servers. However, in consideration of the current level of development of information technology in the Territory, which primarily operates on a narrow-band basis, Licensee shall be allowed to manufacture, distribute and sell the Game in a compact disk ("CD") format, subject, however, to the prior written approval of Licensor, and the imposition of such terms and conditions will serve to protect the rights of Licensor in and to the Intellectual Property and Technical Information. 2.4 The Game shall be serviced, promoted, distributed and marketed under the titles, trademark, character names and other names of the Game ("Title") as originally created and used by Licensor, as listed in the schedule attached hereto as Annex "A" and made an integral part hereof, provided, however, that if a change in any of such Titles is required due to any special lingual or social circumstance of the Territory, the Parties shall decide and use new Title ("New Title") for the Game. All of the rights in or to the Title and New Title shall be exclusively owned by Licensor and Licensee shall not use any such Title or New Title in a manner that falls outside the scope of this Agreement without the prior written approval of Licensor. 2.5.1 All of the rights in or to the Game, except as granted under this Agreement, including but not limited to the rights to the character business of the Game, shall remain exclusively with Licensor. However, Licensor will grant to Licensee the right of first negotiation for sixty (60) days to produce and/or sell and distribute in the Territory merchandise relating to the Game, including, but not limited to, character dolls, reproductions of the characters in [collaterals], and such other merchandising accessories, under a separate merchandising agreement. [Such right of first negotiation shall include the right of Licensee to [match any written offer received by Licensor from any third party]. Licensee shall also have the right of first negotiation for thirty (30) days to service all new game titles of Licensor from the date when such new game is available in the Territory. Also included is the right of Licensee to match any offer received by Licensor from any party. Licensor shall notify licensee within seven (7) days upon receipt of an offer from any party. The Licensee shall have thirty (30) days to match an offer from another party upon written notice from Licensor. ARTICLE 3 DELIVERY OF GAME 3.1 Subject to the terms and conditions of this Agreement, Licensor shall provide Licensee with its full assistance and cooperation, including preparation of the English 3 |
Version and providing technical assistance, in order to enable a launch of the beta service and commercial service of the Game in the Territory. 3.2 Licensor and Licensee agree to launch the beta service of the Game in the Territory within sixty (60) days from the date of execution of this Agreement, and to launch the commercial service of the Game in the Territory within ninety (90) days from the date of launch of the beta service of the Game, provided, however, that all defects and bugs detected in the Game during the beta service are corrected or rectified by Licensor. The Parties agree to cooperate with each other and exert their best efforts to launch the services of the Game in accordance with the above schedule in this Section 3.2. The above target dates for launching the services of the Game may be changed by mutual agreement between the Parties. 3.3 Once Licensee receives the English Version and technical documents on the Game (collectively "Delivery Materials") from Licensor, Licensee shall perform its review and test promptly and inform Licensor of any defect in or modifications that have to be made to the Delivery Materials within forty five (45) days after receipt thereof. Licensee's failure to so inform within the designated period shall be regarded as acceptance by Licensee of the Delivery Materials, and any revision or modification of any of the Delivery Materials which may be made by Licensor thereafter upon the request by Licensee shall be at Licensee's sole expense. Upon the request of Licensee and Licensor's approval thereon, Licensee shall provide the translated transcript of the Game into the Local Language and Licensor shall prepare Local Version by incorporating such translation into the Game. Licensee shall guarantee the accuracy of such translation in the Local Version. and all of the rights in or related to Local Version shall be exclusively owned by Licensor. Licensee hereby assign all of its right on the translation and promises not to claim any right or reimbursement on the translation or Local Version in any case. It is understood however that any defects in the game that appear after said forty five (45) day period shall continue to be rectified by Licensor. 3.4 The Game shall be serviced in the Territory only in the manners permitted by Licensor under this Agreement. Licensee shall be strictly prohibited from any modification, amendment or revision of any part of the Game including the title of the Game and the name of the characters in the Game, without the prior written approval of Licensor. ARTICLE 4 TECHNICAL ASSISTANCE 4.1 During the term of this Agreement, Licensor shall provide Licensee free of charge with the technical assistance, and technical support and maintenance needed and requested by Licensee to enable the latter to provide and maintain high-quality service for the Game, including, but not limited to software installation and set-up, maintenance support, patch updates in connection with the Game and the localization of the Game into the English Version, training Licensee's technical personnel in respect of the maintenance and operation of the Game provided that, any and all expenses actually incurred by any engineers dispatched by Licensor to perform the above technical assistance in this Section 4.1, including, without limitation, economy or business class airfare , lodging, food and other general living expenses incurred 4 |
during their stay at Licensee's premises, shall be borne by Licensee. The Parties shall agree in writing on the budget for the aforesaid expenses prior to Licensor's incurring the same. 4.2 Licensor shall, upon the request of Licensee, dispatch its engineers to Licensee for the installation of Servers and training of Licensee's personnel. The total period for such technical assistance excluding the travelling time shall not exceed ten (10) man days based on eight (8) hours of work per engineer per day, and any further assistance through dispatch of Licensor's engineers shall be determined by the mutual agreement of the Parties. After the initial dispatch by Licensor of its engineers for the said 10 man-day period, the salaries of Licensor's engineers for the dispatched period shall be reimbursed by Licensee to Licensor. All the expenses incurred by the engineers of Licensor for economy or business class airfare, lodging and food and other general living expenses during their stay for the period of technical assistance shall be borne by Licensee. Provided that, the same are within the budget as agreed upon by the Parties under Section 4.1. 4.3 During the term of this Agreement, Licensor shall receive Licensee's personnel in its office in Korea for training with respect to the installation and service of the Game and the installation, maintenance and operation of the Servers. The number of the trainees from Licensee shall not exceed three (3) persons at one time and the total period of training shall not exceed seven (7) man-days [based on eight (8) hours of training per trainee per day], unless otherwise agreed in writing by Licensor. All of the expenses for travel, lodging, food and other general living expenses incurred by such dispatched personnel of Licensee shall be borne by Licensee. 4.4 Any further assistance may be rendered by Licensor upon mutual agreement of the Parties. 4.5 Each Party shall be fully responsible and fully indemnify the other Party for the behaviour of and activities performed by its employees and personnel during their stay at the other Party's facilities. ARTICLE 5 PAYMENT 5.1 In consideration of the License and technical assistance granted under this Agreement, Licensee shall pay the following amounts to Licensor: (a) INITIAL PAYMENT Licensee shall pay to Licensor a sum of Fifty Thousand United States Dollars (USD 50,000) ("Initial Payment") within seven (7) days after the date of commencement of commercial service of the Game ("Commercial Service Date"). The Initial Payment, whether in part or in whole, shall not be refunded to or recouped by Licensee, except for cases where the Game does not function properly due to inherent defects or bugs therein, which are not remedied by Licensor within eighty 5 |
(80) days from the date when the Game is installed in the Licensee's hardware. Such refund accorded to Licensee shall be fifty (50) percent of the Initial Payment less the cost incurred by Licensor in localizing the Game in the Territory. (b) ROYALTY AND REPORT In addition to the Initial Payment, Licensee shall pay to Licensor as continuing royalties twenty five percent (25%) of the Service-Sales Amount paid by End Users ("Royalty"). Subject to Section 5.3 below, the Royalty shall be paid on a monthly basis within twenty (20) days after the end of the applicable month. Payment shall be deemed made upon presentation of Licensee whether in fax or any other means the remittance confirmation or notice to Licensor. In any case, unless Licensor actually receives the remitted amount, the payment shall not be deemed to be paid. Licensee shall also provide Licensor with a report ("Royalty Report") on a monthly basis within twenty (20) days after the end of the applicable month. Each Royalty Report shall contain detailed information on the calculation of Service-Sales Amount for the applicable month. For the first month after the Commercial Service Date, Licensee shall be allowed to pay the Royalty due within sixty (60) days after the end of the applicable month. 5.2 Any and all payments under this Agreement by Licensee to Licensor shall be made in United States Dollar (USD) and by wire transfer to the account designated by Licensor or in such other method as may be mutually agreed between the Parties. 5.3 For all payments to be made in United States Dollar under this Agreement, the applicable foreign exchange rate shall be the quoted selling price of Citibank Philippines on the due date of the relevant payment. Provided, however, that in the event of any delay in payment, the most favourable exchange rate to Licensor among the rates during the period from the due date for the relevant payment to the date of actual payment shall apply. 5.4 In the event any payment is delayed by Licensee under this Agreement, a default interest at a rate of [12]% per annum ("Default Interest") shall apply. For the avoidance of doubt, Licensor's entitlement to such Default Interest pursuant to this Section 5.4 shall not affect any of the other rights of Licensor under this Agreement. 5.5 Licensee shall pay the Royalties in strict compliance with the due date set forth in Section 5.1(b) above. 5.6 Any and all taxes including the sales tax, value added tax, income tax on any payment to Licensor under this Agreement shall be borne by Licensee, provided, however, if any government in the Territory requires Licensee to withhold the income tax on the payment to Licensor, Licensee is allowed to withhold such tax up to fifteen percent (15%) from such payments only if Licensor is entitled to receive such payments as a tax credit under the relevant laws of Korea or any existing tax treaty between the respective countries of operation of Licensor and Licensee. In the event that any amount is withheld for the tax payment under this Section 6.5, Licensee shall promptly inform Licensor of such payment and provide Licensor with a certification issued by 6 |
the relevant tax authorities with respect to the relevant payment. Any withholding tax in excess of the aforesaid limit shall be borne by Licensee, and Licensee shall not deduct such withheld amount from the actual payment amount. ARTICLE 6 REPORT & AUDIT 6.1 Licensee shall provide Licensor with all the information on the development of its business in relation to the Game. Without limiting the generality of the foregoing, Licensee shall inform Licensor promptly in the event of its launch of the beta service or the commercial service of the Game. 6.2 Licensee shall provide Licensor with a monthly report (the "Monthly Report") within twenty (20) days after the end of the applicable month in writing on its business activities in relation to the Game, including, but not limited to, the list of End-Users, the fees charged by Licensee, the total Service-Sales Amounts for the pertinent month, advertising activities and the expenses therefor, complaints received from End Users and market trends in the Territory. 6.3 Licensee shall keep all of its records, contractual and accounting documents and company documents in relation to its business and activities under this Agreement in its offices, during the term of this Agreement and for two (2) years after the expiration or termination of this Agreement. 6.4 During the term of this Agreement and two (2) years after the expiration or termination thereof, Licensor may by itself or through an accountant designated by Licensor investigate and audit the accounting documents of Licensee with respect to its Game business. For this purpose, Licensor may request Licensee to produce the relevant documents, and may visit Licensee's office and make copies of Licensee's documents. Licensee shall provide all assistance and co-operation required by Licensor for such investigation and audit. All expenses incurred for such investigation and audit shall be borne by Licensor unless such investigation and audit reveals underpayment by greater than five percent (5%) of the annual Royalty amount, in which case Licensee shall bear all expenses for such investigation and audit and shall also promptly pay to Licensor the unpaid amount together with a per annum default interest thereon equivalent to twelve (12%) percent thereof. [In the event of Licensee's understatement of the Royalty amount without any justifiable reasons, Licensor shall be entitled to terminate this Agreement pursuant to Section 13.3(b) below.] ARTICLE 7 ADVERTISING & PROMOTION 7.1 Licensee shall exert its best efforts to advertise, promote and perform marketing activities for the Game in the Territory. 7.2 For the MARKETING of the Game in the Territory, Licensee agrees to spend no less than One Hundred and Fifty United States Dollars (USD150,000) for each twelve-month 7 |
period after the commencement of the term of this Agreement. Licensee shall provide Licensor with detailed information on Licensee's advertising activities every month in the Monthly Reports as stipulated in Section 6.2. In addition, Licensee shall provide Licensor with a separate advertisement report on June 30 and December 31 of each year covering the preceding six (6) months' period. 7.3 Licensor will provide Licensee with samples of the marketing and promotional materials for the Game that have been or will be produced and used by Licensor during the term of this Agreement. Licensee shall pattern all its advertising, marketing and promotional materials for the Game in the Territory after the samples furnished to Licensee by Licensor, and Licensee shall provide Licensor with samples of the advertising, marketing and promotional materials for the Game produced by Licensee no later than seven (7) days after launching them. Within seven (7) days from receipt by Licensor of samples of Licensee's advertising, marketing and promotional materials, Licensor shall notify Licensee in writing of Licensor's approval or disapproval thereof, or of any changes that Licensor may require Licensee to make thereto. Licensor's failure to respond within the said period of seven (7) days after receipt of such samples of advertising material shall be deemed as approval of such advertising materials. 7.4 The ownership of and the copyright in the marketing and advertising materials produced or used by Licensee on the Game ("Advertising Materials") shall remain exclusively with Licensor, and Licensee shall not use the Advertising Materials for any purpose other than the promotion, marketing and advertising of the Game permitted under this Agreement. 7.5 Licensee may provide End Users with such number of free points and free accounts as may be reasonably necessary, in Licensee's opinion, for the purposes of the promotion, operation and advertisement of the Game only with prior written approval from Licensor. The detailed information on the free points and accounts provided by Licensee to End Users shall be provided to Licensor on a monthly basis in the Monthly Report as stipulated in Section 6.2. ARTICLE 8 OTHER OBLIGATIONS OF LICENSEE 8.1 Licensee shall exert its best efforts to supply, distribute and sell the Game in the Territory. 8.2 Licensee shall be solely responsible for service, use, promotion, distribution and marketing of the Game in the Territory, and Licensor shall not be responsible for or obligated to provide any of such activities unless stipulated otherwise in this Agreement. 8.3 Licensee shall provide full and comprehensive technical support to End Users to assist them in their use of the Game, including but not limited to Licensee's maintaining 24-hour technical contact window, on-line customer services, sufficient outbound bandwidth and circuits for operating business under this Agreement, and game servers required for on-line game operation. 8 |
8.4 Licensee shall provide its best efforts to protect the Intellectual Property rights of Licensor and shall assist Licensor to procure appropriate legal and administrative measures against any and all activities by third parties infringing the Game or any of the Intellectual Property rights of Licensor on or in relation to the Game, including without limitation to, manufacture or sales of counterfeiting CDs, manuals, workbooks or other products. 8.5 Licensee shall abide by all laws and regulations of the Territory in its service, use, promotion, distribution and marketing of the Game in the Territory. 8.6 Licensee shall provide a prior written notice to Licensor in the event Licensee intends to change its marketing strategies, including budget, advertising, marketing, promotional materials, product packaging and price policies relating to the Game, and other important policies. 8.7 Licensee shall indemnify and hold harmless Licensor and its officers and employees from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees resulting from any claim by a third party on or in relation to Licensee's service, use, promotion, distribution and marketing of the Game in the Territory. 8.8 Upon prior arrangement of the Parties, Licensee shall provide Licensor with suitable office space and office supplies in Licensee's office for the auditing activities of Licensor. Access to such office space shall be limited only to persons designated by Licensor. All expenses incurred by Licensor's employees dispatched to Licensee's offices for transportation, postage, telecommunications, lodging, food and other general living expenses, and the salaries for such employees during their stay at such offices shall be borne and paid by Licensor. ARTICLE 9 TECHNICAL INFORMATION AND INTELLECTUAL PROPERTY 9.1 Technical Information and Intellectual Property shall be exclusively owned by Licensor, and this Agreement shall not grant Licensee or permit Licensee to exercise any right or license in or to the Technical Information and Intellectual Property except for the License granted under this Agreement. Licensee shall not obtain or try to obtain any registered industrial property or copyright in or over any of the Technical Information and Intellectual Property of Licensor regardless of the territory and exploitation area. 9.2 Licensor hereby represents and warrants that Licensor is the legal owner of the Technical Information and Intellectual Property; that it has a legal and valid right to grant the rights and License under this Agreement to Licensee, and that the Game and Technical Information do not violate or infringe any patent, copyright and trademark of any third party in Korea. Licensor shall take all reasonable action, legal or otherwise, under the circumstances to prevent and/or halt any threatened or actual infringement or violation of Intellectual Property rights by third parties in the Territory, or to address and answer any third party claims or demands in respect of the Intellectual Property rights, so as to ensure that Licensee may continue to service, market, distribute and use the Game in the Territory in the manner contemplated under this Agreement. 9 |
9.3 Licensor further guarantees and warrants to Licensee that the Game and the corresponding Technical Information and accompanying Intellectual Property: a) do not violate any Intellectual Property rights of any third party or any rights of publicity or privacy in Korea; b) do not violate any law, statute, ordinance or regulation (including without limitation the laws and regulations governing export control, unfair competition, anti-discrimination or false advertising) of Korea or any other country; and c) do not contain any obscene, child pornographic or indecent contents. 9.4 Licensor agrees to indemnify and hold harmless Licensee from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees and costs of settlement, resulting from the breach by Licensor of its express warranties given herein provided that Licensee (a) promptly notifies Licensor of such claim; (b) allows Licensor to control the defense of such claim and/or any related settlement negotiations; and (c) provides any reasonable assistance requested by Licensor in connection with such claim. 9.5 It is understood that by the grant of the License to Licensee, Licensor undertakes to accord to Licensee all rights and privileges normally accorded and granted by Licensor to all other entities to which a similar license for the Game has or will be granted by Licensor. Licensor warrants there is no outstanding contract, commitment or agreement to which it is a party, or legal impediment, prohibition or restriction of any kind known to Licensor, which conflicts with this Agreement or might limit, restrict or impair the rights granted to Licensee hereunder. ARTICLE 10 LIMITATION OF LIABILITY 10.1 Except as may be otherwise provided for herein, Licensor makes no warranties, express or implied, concerning the Game including but not limited to its merchantability or salability in the Territory. 10.2 In no event will either party be liable to the other for any indirect, consequential, incidental, punitive or special damages, whether based on breach of contract, tort (including negligence) or otherwise, and whether or not such party has been advised of the possibility of such damage. 10.3 The aggregate liability of either Party under or relating to this Agreement whether in contract, tort (including without limitation negligence) or otherwise, shall be limited to an amount equal to the total amount of the payments made by Licensee during the preceding period of six (6) months. |
ARTICLE 11
CONFIDENTIALITY
11.1 All Confidential Information disclosed by either Party under this Agreement shall be maintained in confidence by the receiving Party and shall not be used for any purpose other than explicitly granted under this Agreement. Each Party agrees that it shall provide Confidential Information received from the other Party only to its employees, consultants and advisors who need to know for the performance of this Agreement. The receiving Party shall be responsible for any breach of this Article by its employees, consultants and advisors. 11.2 In the event that any Confidential Information, including but not limited to the source codes of the Game, Technical Information and financial information, is disclosed or divulged to any third party who is not authorized to have access to or obtain such Confidential Information under this Agreement, the Parties shall cooperate with each other and exert their best efforts to protect or restore such Confidential Information from such unauthorized disclosure or divulgement. If such disclosure or divulgement of the Confidential Information was made due to the receiving Party's gross negligence or bad faith , the receiving Party shall be responsible for all of the damages incurred by the disclosing Party, including but not limited to any attorneys' fees incurred by the disclosing Party in order to protect its rights under this Article 11. 11.3 The confidential obligation shall not apply, in the event that it can be shown by competent documents that the Confidential Information; (a) becomes published or generally known to the public before or after the execution of this Agreement without any breach of this Agreement by any Party; (b) was known by the receiving Party prior to the date of disclosure to the receiving Party; (c) Either before or after the date of disclosure is lawfully disclosed to the receiving Party by a third party who is not under any confidentiality obligation to the disclosing Party for such information; (d) is independently developed by or for the receiving Party without reference to or reliance upon the Confidential Information; or (e) is required to be disclosed by the receiving Party in accordance with the applicable laws and orders from the government or court; provided that, in this case, the receiving Party shall provide prior written notice of such disclosure to the providing Party and takes reasonable and lawful actions to avoid and/or minimize the degree of such disclosure. |
ARTICLE 12
TERM
12.1 This Agreement shall become effective on the execution date of this Agreement and shall remain in effect for a period of two (2) years counted from the Commercial Service Date, unless sooner terminated in accordance herewith. 12.2 Provided that Licensee is in due performance of this Agreement, Licensee shall have an option to renew the term of this Agreement for an additional term of one (1) year ("Renewed Term") under the same terms and conditions hereof \. At the expiration of the Renewed Term, Licensee shall also have the further option to extend the term of this Agreement on an on-going, yearly basis for an additional term of one (1) year (the "Extended Term") under the same terms and conditions provided for herein. Licensee shall exercise the aforesaid options to renew at least six (6) months prior to the expiration of the original term of this Agreement or the Renewed Term, as the case may be. ARTICLE 13 TERMINATION 13.1 This Agreement may be terminated upon the mutual agreement of the Parties. 13.2 Each Party shall have the right to immediately terminate this Agreement: (a) upon written notice to the other Party in the event of the other Party's material breach of this Agreement and such breach shall continue for a period of thirty (30) days after the breaching Party's receipt of written notice setting forth the nature of the breach or its failure to perform and the manner in which it may be remedied; (b) if the other Party or its creditors or any other eligible party files for its liquidation, bankruptcy, reorganization, composition or dissolution, or if the other Party is unable to pay any kind of debts as they become due, or the creditors of the other Party have taken over its management; or (c) in accordance with Section 13.3 below. 13.3 Notwithstanding Section 13.2 above, Licensor may immediately terminate this Agreement upon a written notice to Licensee: (a) if the Royalty for any given month as set forth in Section 5.1(b) above is not paid by Licensee within twenty (20) days after receiving written notice from Licensor for late payment; (b) in the event of a willful, gross understatement by Licensee of the Royalty payments due Licensor without any justifiable reasons, as defined in Section 6.4 above; (c) if the beta service of the Game is not launched in the Territory within the 12 |
period set forth in Section 3.2, unless such failure has been caused by Licensor or is due to force majeure event as set forth in Article 14; (d) if the commercial service of the Game is not launched in the Territory within the period set forth in Section 3.2, unless such failure has been caused by Licensor or is due to force majeure event as set forth in Article 14; or (e) if the service of the Game in the Territory is stopped, suspended, discontinued or disrupted for more than fifteen (15) consecutive days during the term of this Agreement due to causes attributable to Licensee.; 13.4 Upon the effective date of such termination, all rights granted to Licensee hereunder shall immediately cease and shall revert to Licensor, and Licensee shall immediately cease servicing of the Game and return to Licensor any and all software, technical documents and other materials or information provided by Licensor to Licensee under this Agreement, and shall destroy any and all copies of such software, technical documents, materials or information. Furthermore, Licensee shall provide and deliver to Licensor any and all such information and documents related to the Game, including but not limited to database related to the Game and information and/or data source about the Game users, as may be requested by Licensee. 13.5 No termination of this Agreement shall affect the Parties' rights or obligations that were incurred prior to the termination. The expiration or termination of this Agreement shall not affect the effectiveness of Articles 6, 9, 10, 11, and 13.4, which shall survive the expiration or termination of this Agreement. ARTICLE 14 FORCE MAJEURE 14.1 Notwithstanding anything in this Agreement to the contrary, no default, delay or failure to perform on the part of either Party shall be considered a breach of this Agreement if such default, delay or failure to perform is shown to be due entirely to causes occurring without the fault of or beyond the reasonable control of the Party charged with such default, delay or failure, including, without limitation, causes such as strikes, lockouts or other labor disputes, riots, civil disturbances, actions or inactions of governmental authorities or suppliers, electrical power supply outage, a failure or breakdown in the services of internet service providers, epidemics, war, embargoes, severe weather, fire, earthquake and other natural calamities or, acts of God or the public enemy. 14.2 If the default, delay or failure to perform as set forth above in Section 14.1 exceeds sixty (60) days from the initial occurrence, a Party who is not affected by such force majeure event shall have the right to terminate this Agreement with a written notice to the other Party. ARTICLE 15 GENERAL PROVISIONS 13 |
15.1 Licensee may not assign, delegate or otherwise transfer in any manner any of its rights, obligations and responsibilities under this Agreement, without prior written consent of Licensor. Licensor may, with prior written notice to Licensee, assign, delegate or otherwise transfer all or any part of its rights, obligations and responsibilities under this Agreement to a third party designated by Licensor, provided that such third-party transferee shall execute an undertaking in favor of Licensee to respect this Agreement in its entirety. 15.2 It is understood and agreed by the Parties that this Agreement does not create a fiduciary relationship between them, that Licensee shall be an independent contractor, and that nothing in this Agreement is intended to constitute either Party an agent, legal representative, subsidiary, joint venture, employee or servant of the other for any purpose whatsoever. 15.3 If any kind of notices, consents, approvals, or waivers are to be given hereunder, such notices, consents, approvals or waivers shall be in writing, shall be properly addressed to the Party to whom such notice, consent, approval or waiver is directed, and shall be either hand delivered to such Party or sent by certified mail, return receipt requested, or sent by FedEx, DHL or comparable international courier service, or by telephone, facsimile or electronic mail (in either case with written confirmation in any of the other accepted forms of notice) to the following addresses or such addresses as may be furnished by the respective Parties from time to time: If to Licensor. Attention: Hyunduck Na 6th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135894, Korea Fax: +82-2-3442-7097 If to Licensee Attention: Jose Benjamin P. Colayco 8th Floor, Pacific Star Building, Sen. Gil J. Puyat corner Makati Aves., Makati City, Metro Manila Fax: 8115545 15.4 No course of dealing or delay by a Party in exercising any right, power, or remedy under this Agreement shall operate as a waiver of any such right, power or remedy except as expressly manifested in writing by the Party waiving such right, power or remedy, nor shall the waiver by a Party of any breach by the other Party of any covenant, agreement or provision contained in this Agreement be construed as a waiver of the covenant, agreement or provision itself or any subsequent breach by the other Party of that or any other covenant, agreement or provision contained in this Agreement. 15.5 This Agreement, including all exhibits, addenda and schedules referenced herein and attached hereto, constitutes the entire agreement between the Parties hereto pertaining to the subject matter hereof, and supersedes all negotiations, preliminary agreements, and all prior and contemporaneous discussions and understandings of the Parties in connection with the subject matter hereof. 14 |
15.6 This Agreement shall be written in English and all disputes on the meaning of this Agreement shall be resolved in accordance with English version of this Agreement. 15.7 This Agreement may be amended only upon the execution of a written agreement between Licensor and Licensee that makes specific reference to this Agreement. 15.8 This Agreement shall be governed by and construed in accordance with the laws of Korea. 15.9 Any controversy or claim arising out of or in relation to this Agreement shall be finally settled by arbitration in Korea. The arbitration shall be conducted before three arbitrators in accordance with the Rules of Arbitration and Conciliation of the International Chamber of Commerce then in effect. The Parties shall be bound by the award rendered by the arbitrators and judgement thereon may be entered in any court of competent jurisdiction. Any award rendered by the arbitrators shall be final, and the Parties shall not have any right of appeal. 15.10 If any section, subsection or other provision of this Agreement or the application of such section, subsection or provision, is held invalid, then the remainder of the Agreement, and the application of such section, subsection or provision to persons or circumstances other than those with respect to which it is held invalid shall not be affected thereby. |
IN WITNESS WHEREOF, the Parties have executed this Agreement on the date first above-written.
GRAVITY CORPORATION,
By: ___________________________
Name: Jung-Ryool Kim
Title: Chairman
Date:
Witness:
LEVEL UP! INC.
By: ___________________________
Name: Aloysius B. Colayco
Title: President
Date:
Witness:
[GRAVITY LOGO] [LYTO LOGO]
EXHIBIT 10.20
EXCLUSIVE RAGNAROK
LICENSE AND DISTRIBUTION AGREEMENT
THIS LICENSE AND DISTRIBUTION AGREEMENT (this "Agreement"), is made and entered into on this 2 day of April, 2004, by and between GRAVITY CORPORATION, a corporation duly organised and existing under the laws of the Republic of Korea ("Korea") and having its offices at 6th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea ("Licensor"), PT. LYTO DATARINDO FORTUNA, a corporation duly organised and existing under the laws of the Republic of Indonesia ("Indonesia") and having its offices at Cyber Building 1st floor, JI, Kuningan Barat No. 8 Jakarta 12710, Indonesia ("Licensee").
RECITALS:
WHEREAS, Licensor has developed and possesses all rights in computer programs of online game "Ragnarok" ("Game") and also possesses valuable know-how and technical information on the installation, design, service and use of the Game;
WHEREAS, Licensee is engaged in the business of sale and distribution of game products in the Republic of Indonesia;
WHEREAS, Licensee desires to distribute and market the Game in the Territory (as defined in Article 1) through the Service Company (as defined in Article 1) which will be established after the execution of this Agreement and which will be engaged in the sale, distribution, promotion and marketing of the Game to wholesalers and will provide an accurate figure of the Service-Sales Amount (as defined in Article 1) calculated with its billing system in the Territory; and
WHEREAS, Licensor desires to grant a license to the Service Company to perform such activities through Licensee under the full guarantee of its performance by Licensee.
AGREEMENT
NOW, THEREFORE, in consideration of the mutual promises and covenants contained herein and other good and valuable consideration, the parties hereto agree as follows:
ARTICLE 1.
DEFINITIONS
The terms defined in this Article shall have the meaning ascribed to them herein whenever they are used in this Agreement, unless otherwise clearly indicated by the context.
1.1 "Confidential Information" shall mean all materials, know-how, software or other information including, but not limited to, proprietary information and materials regarding a Party's technology, products, business information or objectives, including the softwares for the Game and Technical Information under this Agreement, which is designated as confidential in writing by the providing Party or which is the type that is customarily considered to be confidential information by persons engaged in similar activities.
[GRAVITY LOGO] [LYTO LOGO] 1.2 "End Users" shall mean the users of the Game through a network game service system established and operated by Licensee with individually assigned ID Numbers for each End User. 1.3 "Game" shall have the meaning stipulated in the recitals above, including any modified or advanced version of the Game distributed by Licensor for error correcting, updating or debugging purpose, under the same title. Any subtitled version, series or sequel to the Game which may be developed or distributed by Licensor after the execution of this Agreement shall be clearly excluded from the scope of this Agreement. 1.4 "ID Number" shall mean an identification number assigned to each End User, with which such End User can access and use the network game service system established and operated by Licensee. 1.5 "Indonesian Version" shall mean the Game provided in the Indonesian language. 1.6 "Intellectual Property" shall mean all patents, designs, utility models, copyrights, know-how, trade secrets, trademarks, service mark, trade dress and any other intellectual property rights in or related to the Game or Technical Information. 1.7 "Parties" and "Party" shall mean Licensor and Licensee, collectively and individually, respectively. 1.8 "Servers" shall mean the servers established, installed and operated by Licensee within the Territory only for the service of Game to End Users in the Territory. 1.9 "Service Company" shall mean the company which will be established by Licensee after the execution of this Agreement, 100% of whose issued and outstanding shares will be owned or controlled by Licensee and which will be engaged in the sale, distribution, promotion and marketing of the Game to wholesalers and will provide an accurate figure of the Service-Sales Amount calculated through its billing system in the Territory. 1.10 "Service-Sales Amount" shall mean the total service-sales amount that has been paid by End Users for the Game, including the amounts paid by way of prepaid card, and calculated by the billing system with the deduction of the Wholesaler-Discounts granted under this Agreement. 1.11 "Technical Information" shall mean the software, know-how, data, test result, layouts, artwork, processes, scripts, concepts and other technical information on or in relation to the Game and the installation, operation, maintenance, service and use thereof. 1.12 "Territory" shall mean the Republic of Indonesia. 1.13 "Wholesaler-Discounts" shall mean the discounts which are allowed by Licensee to wholesalers in the Game market; provided, however, that (i) if the payment by End Users is made by way of off-line prepaid card through a conventional sales channel, including but not limited to computer game rooms, computer stores, convenient stores, Wholesaler-Discounts granted to any wholesaler shall not exceed thirty percent |
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(30%) of the amount of such off-line prepaid card, (ii) if the payment by End Users is made by way of on-line prepaid card through an online sales channel, including but not limited to internet home shopping malls, Wholesaler-Discounts granted to any wholesaler shall not exceed fifteen percent (15%) of the amount of such on-line prepaid card, and (iii) if the payment by End Users is made through neither a conventional sales channel nor an online sales channel, the rate of Wholesaler-Discounts shall be determined by mutual agreement between Licensor and Licensee.
ARTICLE 2.
GRANT OF LICENSE
2.1 Licensor hereby grants to Licensee, subject to the terms and conditions contained in this Agreement, the exclusive, royalty-bearing and non-transferable license (the "License") to service, use, promote, distribute and market the Game to End Users and to use the Technical Information for such purpose within the Territory, and to grant a sublicense only to the Service Company.
2.2 The service, use, promotion, distribution and marketing of the Game by Licensee under this Agreement shall be made only in the Indonesian language using the Indonesian Version in the Territory. Any service, use, promotion, distribution and marketing of the Game outside the Territory and any use of the Technical Information for any purpose other than performance under this Agreement are strictly prohibited.
2.3 Licensee shall provide services of the Game only by the IBM PC on-line method (excluding mobile access) using the Servers. Without the prior written approval of Licensor, Licensee shall not manufacture, distribute or sell the Game in any other form or manner, including but not limited to a compact disk ("CD").
2.4 The Game shall be serviced, promoted, distributed and marketed under the titles, trademark, character names and other names of the Game ("Title") as originally created and used by Licensor. Provided, however, that, if it is required to change any of such Titles due to any special lingual or social circumstance of the Territory, the Parties shall decide and use new Title ("New Title") for the Game. All of the rights in or to the Title and New Title shall be exclusively owned by Licensor and Licensee shall not use any such Title or New Title in a manner that falls outside the scope of this Agreement without the prior written approval of Licensor.
2.5 All of the rights in or to the Game, except as granted under this Agreement, including but not limited to the rights to the character business of the Game, shall remain exclusively with Licensor.
ARTICLE 3
SERVICE COMPANY
3.1 Licensee shall establish the Service Company within 15 days after the date of execution of this Agreement. Promptly upon establishment of the Service Company, Licensee shall provide Licensor with the relevant corporate information on the Service Company, including the shareholding details thereof, and such other information
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thereon as may be reasonably requested by Licensor.
3.2 Within thirty(30) days after the date of establishment of the Service Company, Licensee shall enter into a fully valid and binding sublicense agreement ("Sublicense Agreement") with the Service Company, a copy of which shall be provided to Licensor promptly upon execution and which shall contain all of the terms and conditions of this Agreement mutatis mutandis. Under the Sublicense Agreement, Licensor shall be designated as a third party beneficiary and shall be entitled to exercise the rights of Licensee provided therein directly against the Service Company.
3.3 After the execution of the Sublicense Agreement, all service, use, promotion, distribution and marketing of the Game to End Users required under this Agreement shall be performed only by the Service Company.
3.4 In addition to the obligations of the Service Company provided in the Sublicense Agreement, all of Licensee's obligations provided in this Agreement shall apply to the Service Company, and Licensee shall cause the Service Company to perform all of Licensee's obligations under this Agreement. In this regard, the performance by the Service Company of Licensee's obligations under this Agreement shall be deemed to be the performance thereof by Licensee itself. Further, the term "Licensee" used throughout the text of this Agreement in relation to Licensee's obligations hereunder shall be deemed to include the Service Company.
3.5 During the term of this Agreement, Licensee shall maintain the ownership of at least fifty one percent (51%) of the total issued and outstanding shares and the control over the management of the Service Company. In the event Licensee loses such ownership or control, the Service Company shall lose all its rights in relation to the Game, and in this regard, the Sublicense Agreement shall expressly provide that it shall be automatically terminated in such event.
ARTICLE 4
DELIVERY OF GAME
4.1 Subject to the terms and conditions of this Agreement, Licensor shall provide Licensee with its full assistance and cooperation, including preparation of the Indonesian Version and providing technical assistance, in order to enable a launch of the beta service and commercial service of the Game in the Territory.
4.2 Licensor and Licensee agree to launch the beta service of the Game in the Territory within forty-five (45) days from the date of execution of this Agreement, and to launch the commercial service of the Game in the Territory within sixty (60) days from the date of launch of the beta service of the Game. The Parties agree to cooperate with each other and exert their best efforts to launch the services of the Game in accordance with the above schedule in this Section 4.2. The above target dates for launching the services of the Game may be changed by mutual agreement between the Parties.
4.3 Once Licensee receives the Indonesian Version and technical documents on the Game (collectively "Delivery Materials") from Licensor, Licensee shall perform its review and test promptly and inform Licensor of any defect within thirty (30) days after receipt
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thereof. Licensee's failure to inform within the designated period shall be regarded as acceptance by Licensee, and any revision or modification of any of the Delivery Materials which may be made by Licensor thereafter upon the request by Licensee shall be at Licensee's sole expense.
4.4 The Game shall be serviced in the Territory only in the manners permitted by Licensor under this Agreement. Licensee shall be strictly prohibited from any modification, amendment or revision of any part of the Game including the title of the Game and the name of the characters in the Game, without the prior written approval of Licensor.
ARTICLE 5
TECHNICAL ASSISTANCE
5.1 During the term of this Agreement, Licensor shall provide Licensee for free of charge with technical assistance including software installation and set-up, maintenance support, patch updates in connection with the Game and the localization of the Game into Indonesian language, provided that any and all expenses actually incurred by any engineers dispatched by Licensor to perform the above technical assistance in this Section 5.1, including, without limitation, business class airfare, lodging, food and other general living expenses incurred during their stay at Licensee's premises, shall be borne by Licensee.
5.2 Licensor shall, upon the request of Licensee, dispatch its engineers to Licensee for the installation of Servers and training of Licensee's personnel. The total period for such technical assistance excluding the travelling time shall not exceed 10 man days (based on 8 hours of work per engineer per day), and any further assistance through dispatch of Licensor's engineers shall be determined by the mutual agreement of the Parties. After the initial dispatch by Licensor of its engineers for 10 man-day period, the salaries of Licensor's engineers for the dispatched period shall be paid by Licensee. All the expenses incurred by the engineers of Licensor for business class airfare, lodging and food and other general living expenses during their stay for the period of technical assistance shall be borne by Licensee.
5.3 During the term of this Agreement, Licensor shall receive Licensee's personnel in its office in Korea for training with respect to the installation and service of the Game and the installation, maintenance and operation of the Servers. The number of the trainees from Licensee shall not exceed three (3) persons at one time and the total period of training shall not exceed ten (7) man-days (based on 8 hours of training per trainee per day), unless otherwise agreed in writing by Licensor. All of the expenses for travel, lodging, food and other general living expenses incurred by such dispatched personnel of Licensee shall be borne by Licensee.
5.4 Any further assistance may be rendered by Licensor upon mutual agreement of the Parties.
5.5 Each Party shall be fully responsible and fully indemnify the other Party for the behaviour of and activities performed by its employees and personnel during their stay at the other Party's facilities.
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ARTICLE 6
PAYMENT
6.1 In consideration of the License and technical assistance granted under this Agreement, Licensee shall pay to Licensor as follows:
(a) INSTALLMENT PAYMENT
Licensee shall pay to Licensor a sum of Fifty Thousand United States Dollars (USD 50,000) ("Installment Payment") within seven (7) days after the date of commencement of commercial service of the Game ("Commercial Service Date").
None of the Installment Payment, whether in part or in whole, shall be refunded to or recouped by Licensee under any circumstances.
(b) ROYALTY AND REPORT
In addition to the Initial Payment, Licensee shall pay to Licensor as continuing royalties thirty percent (30%) of the Service-Sales Amount paid by End Users ("Royalty"). Subject to Section 6.1(c) below, the Royalty shall be paid on a monthly basis within twenty (20) days after the end of the applicable month. Licensee shall also provide Licensor with a report ("Royalty Report") on a monthly basis within twenty (20) days after the end of the applicable month. Each Royalty Report shall contain detailed information on the calculation of Service-Sales Amount for the applicable month.
6.2 Any and all payment under this Agreement by Licensee to Licensor shall be made in United States Dollar (USD) and by wire transfer to the account designated by Licensor or in such other method as may be mutually agreed between the Parties.
6.3 For all payments to be made in United States Dollar under this Agreement, the applicable foreign exchange rate shall be the basic exchange rate published by the Indonesia's Bank on the due date for the relevant payment. Provided, however, that, in the event of any delay in payment, the most favourable exchange rate to Licensor among the rates during the period from the due date for the relevant payment to the date of actual payment shall apply.
6.4 In the event any payment is delayed by Licensee under this Agreement, a
default interest at a rate of 18% per annum shall apply. For the avoidance
of doubt, Licensor's entitlement to such default interest pursuant to this
Section 6.4 shall not affect any of the other rights of Licensor under
this Agreement.
6.5 Licensee shall pay the Royalties in strict compliance with the due date set forth in Section 6.1(b) above and may not withhold, delay, reduce or offset the amount or payment of Royalties payable under this Agreement under any circumstances. For the avoidance of doubt, Licensee may not so withhold, delay, reduce or offset the amount or payment of Royalties for reasons of errors and/or bugs in or associated with the Game and/or the billing system. Such withholding, delay, reduction or offset by Licensee shall be deemed a material breach of this Agreement for the purposes of Article 14.
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6.6 Any and all taxes including the sales tax, value added tax, income tax on any payment to Licensor under this Agreement shall be borne by Licensee, provided, however, if any government in the Territory requires Licensee to withhold the income tax on the payment to Licensor, Licensee is allowed to withhold as such tax up to fifteen percent (15%) of the respective payment amount. In the event that any amount is withheld for the tax payment under this Section 6.5, Licensee shall promptly inform Licensor of such payment and provide Licensor with a certification issued by the relevant tax authorities with respect to the relevant payment. Any withholding tax in excess of fifteen percent (15%) of the respective payment amount shall be borne by Licensee, and Licensee shall not deduct such withheld amount from the actual payment amount.
ARTICLE 7
REPORT & AUDIT
7.1 Licensee shall provide Licensor with all the information on the development of its business in relation to the Game. Without limiting the generality of the foregoing, Licensee shall inform Licensor promptly in the event of its launch of the beta service or the commercial service of the Game.
7.2 Licensee shall provide Licensor with a monthly report (the "Monthly Report") within twenty (20) days after the end of the applicable month in writing on its business activities in relation to the Game, including, but not limited to, the list of End-Users, the fees charged by Licensee, sales revenue for the pertinent month including the sale of the Special Edition Package, advertising activities and the expenses therefore, complaints received from End Users and market trends in the Territory.
7.3 Licensee shall keep all of its records, contractual and accounting documents and company documents in relation to its business and activities under this Agreement in its offices, during the term of this Agreement and for two (2) years after the expiration or termination of this Agreement.
7.4 During the term of this Agreement and two (2) years after the expiration or termination thereof, Licensor may by itself or through an accountant designated by Licensor investigate and audit all of the company documents of Licensee with respect to its Game business. For this purpose, Licensor may request Licensee to produce the relevant documents, and may visit Licensee's office and make copies of Licensee's documents. Licensee shall provide all assistance and co-operation required by Licensor for such investigation and audit. All expenses incurred for such investigation and audit shall be borne by Licensor unless such investigation and audit reveals underpayment by greater than 5% of the Royalty amount, in which case Licensee shall bear all expenses for such investigation and audit and shall also promptly pay to Licensor the unpaid amount together with 18 % default interest thereon.
7.5 Licensee shall ensure that the billing system used to calculate Service-Sales Amounts will correctly calculate the Service-Sales Amounts and shall be liable for any incorrect calculation and/or report of the Service-Sales Amounts arising from error or malfunctioning of the billing system. 14.2(e) In the event of any such incorrect calculation of the Service-Sales Amount, Licensor shall be entitled to terminate this Agreement pursuant to Section 14.3(b) below and Licensee shall pay to Licensor any
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unpaid amount of the Royalty related to incorrect calculation of the Service-Sales Amounts together with the default interest at the rate of 18% accrued thereon.
ARTICLE 8
ADVERTISING & PROMOTION
8.1 Licensee shall exert its best efforts to advertise, promote and perform marketing activities on the Game in the Territory.
8.2 For the advertising of the Game in the Territory, Licensee agrees to spend no less than One Hundred and Fifty Thousand United States Dollars (USD 150,000) for each twelve-month period after the commencement of the term of this Agreement. Licensee shall provide Licensor with detailed information on Licensee's advertising activities every month in the Monthly Reports as stipulated in Section 7.2. In addition, Licensee shall provide Licensor with a separate advertisement report on June 30 and December 31 of each year covering the preceding 6 months' period.
8.3 Licensor will provide Licensee with samples of the marketing and promotional materials for the Game which have been or will be produced and used by Licensor during the term of this Agreement. For the marketing and advertising materials for use in the Territory, Licensee shall provide Licensor with samples thereof no later than seven (7) days after launching them and will obtain Licensor's written approval after or prior to Licensee's actual or use of such advertising materials. Licensor's failure to respond within seven (7) days after receipt of such samples of advertising material shall be deemed as approval of such advertising materials.
8.4 All of the copyright on the marketing and advertising materials produced or used by Licensee on the Game ("Advertising Materials") shall be exclusively owned by Licensor, and Licensee shall not use any Advertising Materials in a manner that falls outside the scope of this Agreement. For the purposes of this Section 8.4, Licensee hereby assigns any and all of its rights on the Advertising Materials to Licensor.
8.5 Licensee may provide End Users with free points not exceeding one hundred fifty (150) points for the purpose of promotion of the Game and with free accounts not exceeding two hundred (200) accounts for the purposes of operation and advertisement of the Game. The detailed information on the free points and accounts provided by Licensee to End Users shall be provided to Licensor on a monthly basis in the Monthly Report as stipulated in Section 7.2.
ARTICLE 9
OTHER OBLIGATION OF LICENSEE
9.1 Licensee shall exert its best efforts to supply, distribute and sell the Game in the Territory.
9.2 Licensee shall be solely responsible for service, use, promotion, distribution and marketing of the Game in the Territory, and Licensor shall not be responsible for any of such activities unless stipulated otherwise in this Agreement.
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9.3 Licensee shall provide full and comprehensive technical support to End Users to assist in their use of the Game, including but not limited to Licensee's maintaining 24-hour technical contact window, on-line customer services, sufficient outbound bandwidth and circuits for operating business under this Agreement, and game servers required for on-line game operation.
9.4 Licensee shall provide its best effort and procure appropriate legal and administrative measures against any and all activities by third parties infringing the Game or any of the Intellectual Property of Licensor on or in relation to the Game, including without limitation to, manufacture or sales of counterfeiting CDs, manuals, workbooks or other products.
9.5 Licensee shall abide by all laws and regulations of the Territory in its service, use, promotion, distribution and marketing of the Game in the Territory.
9.6 Licensee shall provide a prior written notice to Licensor in the event Licensee intends to change its marketing strategies, including budget, advertising, marketing, promotional materials, product packaging and etc., price policies relating to the Game, and other important policies.
9.7 Licensee shall indemnify and hold harmless Licensor and its officers and
employees from any kind of losses, costs, expenses or liabilities,
including reasonable attorneys' fees resulting from any claim by a third
party on or in relation to Licensee's service, use, promotion,
distribution and marketing of the Game, provided that Licensor (a)
promptly notifies Licensee of such claim; (b) allows Licensee to control
the defence of such claim and/or any related settlement negotiations; and
(c) provides any reasonable assistance requested by Licensee in connection
with such claim.
9.8 Upon Licensor's request, Licensee shall provide Licensor with an exclusive and separate office space and office supplies, including but not limited to desks and computers for use by up to four (4) persons, in the Service Company's main office and all branch offices thereof for Licensor's activities, including but not limited to co-marketing and auditing. Access to such office space shall be limited only to persons designated by Licensor. All expenses incurred by Licensor's employees dispatched to such offices of the Service Company in connection with transportation, postage, telecommunications, lodging, food and other general living expenses, etc. and the salaries for such employees during their stay at such offices shall be borne and paid by Licensor.
ARTICLE 10
INTELLECTUAL PROPERTY
10.1 Technical Information shall be exclusively owned by Licensor, and this Agreement shall not grant Licensee or permit Licensee to exercise any right or license on the Intellectual Property except for the License granted under this Agreement. Licensee shall not obtain or try to obtain any registered industrial property or copyright on any of the Intellectual Property of Licensor regardless of the territory and exploitation area. |
[GRAVITY LOGO] [LYTO LOGO] 10.2 Licensor hereby represents and warrants that Licensor has a legal and valid right to grant the rights and licenses under this Agreement to Licensee and that the Game and Technical Information do not violate or infringe any patent, copyright and trademark of any third party in Korea. 10.3 Licensor agrees to indemnify and hold harmless Licensee from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees and costs of settlement, resulting from any claim by a third party upon Licensor's breach of Section 10.2; provided that Licensee (a) promptly notifies Licensor of such claim; (b) allows Licensor to control the defense of such claim and/or any related settlement negotiations; and (c) provides any reasonable assistance requested by Licensor in connection with such claim. ARTICLE 11 LIMITATION OF LIABILITY 11.1 EXCEPT FOR THE WARRANTY AND INDEMNIFICATION OBLIGATIONS SET FORTH IN SECTIONS 10.2 AND 10.3 ABOVE, LICENSOR MAKES NO WARRANTIES, EXPRESS OR IMPLIED, CONCERNING THE GAME INCLUDING BUT NOT LIMITED TO ITS MERCHANTABILITY, AND THE GAME IS LICENSED HEREUNDER "AS IS". 11.2 IN NO EVENT WILL EITHER PARTY BE LIABLE TO THE OTHER FOR ANY INDIRECT, CONSEQUENTIAL, INCIDENTAL, PUNITIVE OR SPECIAL DAMAGES, WHETHER BASED ON BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE) OR OTHERWISE, AND WHETHER OR NOT SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 11.3 THE AGGREGATE LIABILITY OF LICENSOR UNDER OR RELATING TO THIS AGREEMENT WHETHER IN CONTRACT, TORT (INCLUDING WITHOUT LIMITATION NEGLIGENCE) OR OTHERWISE, SHALL BE LIMITED TO AN AMOUNT EQUAL TO THE TOTAL AMOUNT OF THE PAYMENTS MADE BY LICENSEE DURING THE PRECEDING PERIOD OF 6 MONTHS. ARTICLE 12 CONFIDENTIALITY 12.1 All Confidential Information disclosed by either Party under this Agreement shall be maintained in confidence by the receiving Party and shall not be used for any purpose other than explicitly granted under this Agreement. Each Party agrees that it shall provide Confidential Information received from the other Party only to its employees, consultants and advisors who need to know for the performance of this Agreement. The receiving Party shall be responsible for any breach of this Article by its employees, consultants and advisors. 12.2 In the event that any Confidential Information, including but not limited to the source codes of the Game, Technical Information and financial information, is disclosed or divulged to any third party who is not authorized to have access to or obtain such Confidential Information under this Agreement, the Parties shall cooperate with each |
[GRAVITY LOGO] [LYTO LOGO] other and exert their best efforts to protect or restore such Confidential Information from such unauthorized disclosure or divulgement. If such disclosure or divulgement of the Confidential Information was made due to the receiving Party's fault, the receiving Party shall be responsible for all of the damages incurred by the disclosing Party, including but not limited to any attorney fees incurred by the disclosing Party in order to protect its rights under this Article 12. 12.3 The confidential obligation shall not apply, in the event that it can be shown by competent documents that the Confidential Information; (a) becomes published or generally known to the public before or after the execution of this Agreement without any breach of this Agreement by any Party; (b) was known by the receiving Party prior to the date of disclosure to the receiving Party; (c) Either before or after the date of disclosure is lawfully disclosed to the receiving Party by a third party who has no confidential obligation for such information; (d) is independently developed by or for the receiving Party without reference to or reliance upon the Confidential Information; or (e) is required to be disclosed by the receiving Party in accordance with the applicable laws and orders from the government or court; provided that, in this case, the receiving Party shall provide prior written notice of such disclosure to the providing Party and takes reasonable and lawful actions to avoid and/or minimize the degree of such disclosure. ARTICLE 13 TERM 13.1 This Agreement shall become effective on the execution date of this Agreement and, unless terminated earlier in accordance with this Agreement, shall remain in effect until 25 day of February, 2005. 13.2 No later than four (4) months prior to the expiration of this Agreement, Licensor shall give Licensee the first right of negotiation for a period of thirty (30) days for re-execution of a license agreement for an additional term of one (1) year ("Renewed Term") for the Game. If no agreement in writing is made between the Parties for renewal or re-execution of a license agreement during such period, this Agreement shall expire without any further extension or renewal. ARTICLE 14 TERMINATION 14.1 This Agreement may be terminated upon the mutual agreement of the Parties. |
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14.2 Each Party shall have the right to immediately terminate this Agreement:
(a) upon written notice to the other Party in the event of the other Party's material breach of this Agreement and such breach shall continue for a period of thirty (30) days after the breaching Party's receipt of written notice setting forth the nature of the breach or its failure to perform and the manner in which it may be remedied;
(b) if the other Party or its creditors or any other eligible party files for its liquidation, bankruptcy, reorganization, composition or dissolution, or if the other Party is unable to pay any kind of debts as they become due, or the creditors of the other Party have taken over its management; or
(c) in accordance with Section 15.2 below.
14.3 Notwithstanding Section 14.2 above, Licensor may immediately terminate this Agreement upon a written notice to Licensee: (a) if the Royalty for any given month as set forth in Section 6.1(b) above is not paid within fifteen (15) days after receiving written notice from Licensor for late payment; (b) if the Service-Sales Amounts are not correctly calculated and/or reported as set forth in Section 7.5; (c) if the beta service of the Game is not launched in the Territory within the periods set forth in Section 4.1 unless such failure has been caused by Licensor; (d) if the commercial service of the Game is not launched in the Territory within the periods set forth in Section 4.1 unless such failure has been caused by Licensor; (e) if the service of the Game in the Territory is stopped, suspended, discontinued or disrupted for more than fifteen (15) days in total during the term of this Agreement due to causes attributable to Licensee; (f) if Licensee loses its ownership or control stipulated in Section 3.5. 14.4 Upon the effective date of such termination, all rights granted to Licensee hereunder shall immediately cease and shall revert to Licensor, and Licensee shall immediately cease servicing of the Game and return to Licensor any and all softwares, technical documents and other materials or information provided by Licensor to Licensee under this Agreement, and shall destroy any and all copies of such softwares, technical documents, materials or information. Furthermore, Licensee shall provide and deliver to Licensor any and all such information and documents related to the Game, including but not limited to database related to the Game and information and/or data source about the Game users, as may be requested by Licensee. 14.5 No termination of this Agreement shall affect the Parties' rights or obligations that were incurred prior to the termination. The expiration or termination of this Agreement |
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shall not affect the effectiveness of Articles 7, 10, 11, 12, 14.4 and 16 which shall survive the expiration or termination of this Agreement.
ARTICLE 15
FORCE MAJEURE
15.1 Notwithstanding anything in this Agreement to the contrary, no default, delay or failure to perform on the part of either Party shall be considered a breach of this Agreement if such default, delay or failure to perform is shown to be due entirely to causes beyond the reasonable control of the Party charged with such default, delay or failure, including, without limitation, causes such as strikes, lockouts or other labor disputes, riots, civil disturbances, actions or inactions of governmental authorities or suppliers, epidemics, war, embargoes, severe weather, fire, earthquake, acts of God or the public enemy. 15.2 If the default, delay or failure to perform as set forth above in Section 15.1 exceeds thirty (30) days from the initial occurrence, a Party who is not affected from such force majeure event shall have the right to terminate this Agreement with a written notice to the other Party. ARTICLE 16 GUARANTEE 16.1 In consideration of the License granted by Licensor to Licensee under this Agreement, Licensee hereby irrevocably and unconditionally guarantees all of the performance and activities of the Service Company under or in relation to this Agreement and Licensee shall be jointly and severally responsible to Licensor for all the obligations of the Service Company and its performance, non-performance and any other activity under this Agreement. 16.2 Licensee irrevocably and unconditionally guarantees the due performance and observance by the Service Company of the terms of this Agreement and the Sublicense Agreement, and Licensee shall be jointly and severally responsible to Licensor for the performance or failure of performance by the Service Company of the terms of this Agreement and the Sublicense Agreement, and any other activities performed by the Service Company in relation to this Agreement or the Sublicense Agreement. 16.3 Any notice given in accordance with this Agreement from Licensor to Licensee shall be deemed to be given and delivered to the Service Company. ARTICLE 17 GENERAL PROVISIONS 17.1 Licensee may not assign, delegate or otherwise transfer in any manner any of its rights, obligations and responsibilities under this Agreement, without prior written consent of Licensee. Licensor may, with prior written notice to Licensee, assign, delegate or otherwise transfer all or part of its rights, obligations and responsibilities under this Agreement to a third party designated by Licensor. |
[GRAVITY LOGO] [LYTO LOGO] 17.2 It is understood and agreed by the Parties that this Agreement does not create a fiduciary relationship between them, that Licensee shall be an independent contractor, and that nothing in this Agreement is intended to constitute either Party an agent, legal representative, subsidiary, joint venture, employee or servant of the other for any purpose whatsoever. 17.3 If any kind of notices, consents, approvals, or waivers are to be given hereunder, such notices, consents, approvals or waivers shall be in writing, shall be properly addressed to the Party to whom such notice, consent, approval or waiver is directed, and shall be either hand delivered to such Party or sent by certified mail, return receipt requested, or sent by Fed, Ex, DHL or comparable international courier service, or by telephone, facsimile or electronic mail (in either case with written confirmation in any of the other accepted forms of notice) to the following addresses or such addresses as may be furnished by the respective Parties from time to time: If to Licensor. Attention: Lee Se Jin 4th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea Fax: +82-2-3442-5259 If to Licensee Attention: Andi Suryanto Cyber Building 1st Floor, Jl. Kuningan Barat No.8, Jakarta 12710, Indonesia Fax: +62-21-526-9310 17.4 No course of dealing or delay by a Party in exercising any right, power, or remedy under this Agreement shall operate as a waiver of any such right, power or remedy except as expressly manifested in writing by the Party waiving such right, power or remedy, nor shall the waiver by a Party of any breach by the other Party of any covenant, agreement or provision contained in this Agreement be construed as a waiver of the covenant, agreement or provision itself or any subsequent breach by the other Party of that or any other covenant, agreement or provision contained in this Agreement. 17.5 This Agreement, including all exhibits, addenda and schedules referenced herein and attached hereto, constitutes the entire agreement between the Parties hereto pertaining to the subject matters hereto and supersedes all negotiations, preliminary agreements, and all prior and contemporaneous discussions and understandings of the Parties in connection with the subject matters hereof. 17.6 This Agreement shall be written in English and all disputes on the meaning of this Agreement shall be resolved in accordance with English version of this Agreement. 17.7 This Agreement may be amended only upon the execution of a written agreement between Licensor and Licensee which makes specific reference to this Agreement. |
[GRAVITY LOGO] [LYTO LOGO] 17.8 This Agreement shall be governed by and construed in accordance with the laws of Korea. 17.9 Any controversy or claim arising out of or in relation to this Agreement shall be finally settled by arbitration in Korea. The arbitration shall be conducted before three arbitrators in accordance with the Rules of Arbitration and Conciliation of the International Chamber of Commerce then in effect. The Parties shall be bound by the award rendered by the arbitrators and judgement thereon may be entered in any court of competent jurisdiction. Any award rendered by the arbitrators shall be final, and the Parties shall not have any right of appeal. |
17.10 If any section, subsection or other provision of this Agreement or the application of such section, subsection or provision, is held invalid, then the remainder of the Agreement, and the application of such section, subsection or provision to persons or circumstances other than those with respect to which it is held invalid shall not be affected thereby.
IN WITNESS WHEREOF, the Parties have executed this Agreement on the day and year first above-written.
GRAVITY CORPORATION,
By: ___________________________
Name: Mr. Jung-Ryool Kim
Title: Chairman
Date: 2nd April, 2004
PT. LYTO DATARINDO FORTUNA,
By: ___________________________
Name: Mr. Bambang Suryanto
Title: Chairman
Date: 2nd April, 2004
[GRAVITY LOGO] [LYTO LOGO]
EXHIBIT 10.21
AMENDMENT TO
THE EXCLUSIVE RAGNAROK ONLINE LICENSE AND DISTRIBUTION AGREEMENT
THIS AMENDMENT ("Amendment") is made and entered into on this 29th day of October, 2004 by and between Gravity Corporation ("Licensor") and PT. LYTO DATARINDO FORTUNA ("Licensee").
RECITALS
WHEREAS, Licensor and Licensee ("Parties" collectively) entered into an Exclusive Ragnarok Online License and Distribution Agreement ("The Agreement"), dated February 26th, 2003.
WHEREAS, Parties to the Agreement now desire to amend the Agreement as specified below.
NOW, THEREFORE, the parties agree as follows:
1. EXTEND THE TERM OF THE AGREEMENT:
Parties agreed to extend the Agreement for Two(2) years ("Renewed Term") from the expiration date with conditions stated below in this Amendment. The newly extended term of the Agreement shall be from February 26th, 2005 to February 26th, 2007.
2. TERMS AND CONDITIONS:
(1) Licensee shall pay Two Hundred and Fifty Thousand United States Dollars (US$250,000) to Licensor as License Extension Fees. The License Extension Fees shall be paid in two(2) equal parts according to the following schedule:
US$125,000 payable within seven(7) days from February 26th, 2005 US$125,000 payable within seven(7) days from May 26th , 2005
(2) Licensee agrees to increase the Royalty rate ("New Royalty") from Thirty(30%) percent of the Service-Sales Amount (as defined in Article 1.10 and Article 6.1 of the Agreement) to Thirty-Two (32%) percent of the Service-Sales Amount. The New Royalty will be effective from February 26th 2005 to February 26th, 2007.
(3) No later than three (3) months prior to the expiration of Renewed Term specified on this Amendment, Licensor shall give Licensee the first right of negotiation for a period of thirty (30)days for an extension of Agreement for an additional term ("Extended Term") for the Game. If no agreement in writing is made between the Parties for renewal or re-execution of a license agreement after such negotiation period, this Agreement shall expire without any further extension or renewal.
IN WITNESS WHEREOF, the Parties have executed this Amendment the day and year first above-written.
GRAVITY CORPORATION, PT. LYTO DATARINDO FORTUNA By: _______________________ By: __________________________ Name: Jung-Ryool Kim Name: Bambang Suryanto Title: Chairman Title: Chairman |
EXHIBIT 10.22
EXCLUSIVE RAGNAROK
LICENSE AND DISTRIBUTION AGREEMENT
THIS LICENSE AND DISTRIBUTION AGREEMENT (this "Agreement") is made and entered into on this 26th day of November, 2003, by and between GRAVITY CORPORATION, a corporation duly organised and existing under the laws of the Republic of Korea ("Korea") and having its offices at 3rd Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea ("Licensor"), and Burda Holding International GmbH, a corporation duly organised and existing under the laws of Germany and having its offices at Arabellastrasse 23, 81925 Munich, Germany ("Licensee").
RECITALS:
WHEREAS, Licensor has developed and possesses all rights in computer programs of online game "Ragnarok" ("Game") as well as the know-how and technical information on the installation, design, service and use of the Game;
WHEREAS, Licensee desires to enter into an exclusive license agreement with Licensor pursuant to which Licensee will distribute and market the Game in the Territory specified below; and
WHEREAS, Licensor desires to grant such license to Licensee under the mutual terms and conditions herein-below specified.
AGREEMENT
NOW, THEREFORE, in consideration of the mutual promises and covenants contained herein and other good and valuable consideration, the parties hereto agree as follows:
ARTICLE 1
DEFINITIONS
The terms defined in this Article shall have the meaning ascribed to them herein whenever they are used in this Agreement, unless otherwise clearly indicated by the context.
1.1 "Agreement" shall mean this License and Distribution Agreement, and all annexes, amendments and supplements hereto.
1.2 "Confidential Information" shall mean all materials, know-how, software or other information including, but not limited to, proprietary information and materials regarding a Party's technology, products, business information or objectives, including the softwares for the Game and Technical Information under this Agreement, which is designated as confidential in writing by the providing Party or which is the type that is customarily considered to be confidential information by persons engaged in similar activities.
1.3 "End Users" shall mean the users of the Game through a network game service system established and operated by Licensee with individually assigned ID Numbers for each End User.
1.4 "Game" shall have the meaning stipulated in the recitals above, including any modified or advanced version of the Game distributed by Licensor under the same title. Any subtitled version, series or sequel to the Game, which may be developed or distributed by Licensor using the Ragnarok brand ("Other Ragnarok Games") after the execution of this Agreement shall be excluded from the scope of this Agreement. With respect to Other Ragnarok Games, Licensor grants to Licensee a right of first negotiation for a license to service, use, promote, distribute and market the Other Ragnarok Games in the Territory. Such right of first negotiation shall include the right of Licensee to match any written offer received by Licensor from any third party. In case the parties cannot agree on a license agreement for Other Ragnarok Games, Licensor agrees not to launch a Commercial Service for Other Ragnarok Games in Territory before December 31st, 2005.
1.5 "ID Number" shall mean an identification number assigned to each End User, with which such End User can access and use the network game service system established and operated by Licensee.
1.6 "English Version" shall mean the Game provided in the English language.
1.7 "Intellectual Property" shall mean all patents, designs, utility models, copyrights, know-how, trade secrets, trademarks, service mark, trade dress and any other intellectual property rights in or related to the Game or Technical Information. 1.8 "Local Language" shall mean the official languages and/or local dialects used in the Territory. 1.9 "Local Version" shall mean the Game provided in the Local Language. 1.10 "Parties" and "Party" shall mean Licensor and Licensee, collectively and individually, respectively. 1.11 "Servers" shall mean the servers established, installed and operated by Licensee within the Territory only for the service of Game to End Users in the Territory. 1.12 "Service-Sales Amount" shall mean the total amount that has been calculated by the billing system and has been paid by End Users for the Game, including the amounts paid by way of prepaid card, to BHI' billing account in the Territory. 1.13 "Technical Information" shall mean the software, know-how, data, test result, layouts, artwork, processes, scripts, concepts and other technical information on or in relation to the Game and the installation, operation, maintenance, service and use thereof. 1.14 "Territory" shall mean all Germany, Switzerland, Austria, Italy, and Turkey. 1.15 "Remaining Europe" shall mean all countries in Europe excluding those listed in 1.14 ("Territory") including Russia. 1.16 "Gross Sales Amount" shall mean the Service-Sales Amount collected by end users payment, which are to be deposited to Licensor's final billing account in the 2 |
Territory, excluding any applicable VAT payable in the respective countries of the Territory. 1.17 "Setup Phase" shall mean the timeframe in which the Game is installed and working on the platform provided by the Licensee and shall not exceed ten (10) business days. 1.18 "iRO Player" shall mean an End User playing on the international Servers of Licensor and "iRO Players" shall mean multiple of iRO Player. 1.19 "User's Billing Data" shall mean all data stored about End Users in a database operated by Licensee excluding the ID Number. ARTICLE 2. GRANT OF LICENSE |
2.1.1 Licensor hereby grants to Licensee, subject to the terms and conditions contained in this Agreement, the exclusive, royalty-bearing and non-transferable license (the "License") to service, use, promote, distribute and market the Game to End Users and to use the Technical Information for such purpose within the Territory, and to grant a sublicense subject, however, to the prior written approval of Licensor. A transfer of the licenses to the affiliate company of the Hubert Burda Media Group shall not be considered a transfer within the meaning of Sentence 1.
2.1.2 Additionally after at latest six (6) months of Commercial Operation, Licensor and Licensee shall conclude negotiations to be held in good faith with the objective to mutually agree on Licensor granting Licensee an additional license with a total Initial Fee of 250,000 USS according to the terms established in 2.1.1 for Remaining Europe. During this term of six (6) months, Licensor and Licensee shall exert their best effort to evaluate and analyze future Commercial Service in Remaining Europe taking into account Licensors intention to have one single Licensee for all of Europe. However, during the six-month period and thereafter Licensor shall reserve the right to grant a license for certain countries or all of Remaining Europe to any other third party.
2.2 The service, use, promotion, distribution and marketing of the Game by Licensee under this Agreement shall be made in the English language or in the official languages of the countries within the territory using the English or a Local Version in the Territory to be determined by Licensee. Any service, use, promotion, distribution and marketing of the Game outside the Territory and any use of the Technical Information for any purpose other than performance under this Agreement are strictly prohibited.
2.3 Licensee shall provide services of the Game only by the IBM PC on-line method (excluding mobile access) using the Servers. However, in consideration of the current level of development of information technology in the Territory, which primarily operates on a narrow-band basis, Licensee shall be allowed to manufacture, distribute and sell the Game in a compact disk ("CD") format, and the imposition of such terms and conditions will serve to protect the rights of Licensor in and to the Intellectual Property and Technical Information.
2.4 The Game shall be serviced, promoted, distributed and marketed under the titles, trademark, character names and other names of the Game ("Title") as originally created and used by Licensor, as listed in the schedule attached hereto as Annex "A" and made an integral part hereof, provided, however, that if a change in any of such Titles is required due to any special lingual or social circumstance of the Territory, the Parties shall decide and use new Title ("New Title") for the Game. All of the rights in or to the Title and New Title shall be exclusively owned by Licensor and Licensee shall not use any such Title or New Title in a manner that falls outside the scope of this Agreement without the prior written approval of Licensor.
2.5 All of the rights in or to the Game, except as granted under this Agreement, including but not limited to the rights to the character business of the Game, shall remain exclusively with Licensor. However, Licensor will grant to Licensee the right of first negotiation to produce and/or sell and distribute in the Territory merchandise relating to the Game, including, but not limited to, character dolls, reproductions of the characters, and such other merchandising accessories, only under a separate written merchandising agreement. Such right of first negotiation shall include the right of Licensee to match any written offer received by Licensor from any third party. Licensee shall have the right of first negotiation for to service all new game titles of Licensor from the date when such new game is available for distribution outside of Korea. Also included is the right of Licensee to match any offer received by Licensor for such new game from any party.
Both in respect of Merchandising as well as in case of new game(s) Licensor shall notify Licensee within fourteen (14) days upon receipt of an offer from any party. The Licensee shall then have thirty (30) days to match an offer from another party by giving notice to Licensor.
2.6 In any event Licensor is granting any rights to a third party to transform the Game or its characters into a television format, a movie (including Video, DVD and other storage media), or a print product to be shown or distributed in the Territory or itself pursues such activity after beta-service and commercial launching of the Game in the Territory of this Agreement, Licensee shall be entitled to receive a certain percentage of the Net Profits from such activities in consideration for building the Ragnarok Brand in the Territory subject to a separate agreement between the Parties in the spirit of this sentence and Agreement.
2.7 Licensor agrees to transfer all iRO Players account according to Annex "B" from within the Territory currently registered with Licensor within a one-month period after the Licensee has commercially launched the Game in the Territory to Licensee. Licensor guarantees the technical transferability of the iRO Players' game status to Licensee's platform.
2.8 Other Restrictions
(a) Copies - Licensee shall not copy Game or Technical information in whole or in part without prior authorization from the Licensor. Ownership in such copies shall vest in Licensor. All such copies shall be subject to the terms of this Agreement and shall bear an external human readable notice reading as follows:
"This Game contains authorized copies, which are the property of Gravity Corporation (Licensor's registered company Name) of copyrighted programs made under the terms of a license agreement between Gravity Corporation and Burda Holding International GmbH"(Licensee's registered Company).
(b) No Representation or Warranties - Licensee shall not make any representations or warranties of any kind whatsoever to any third party with respect to the Game of Technical Information or any part thereof.
2.9. During the course of performance of this Agreement, Licensor may gain access to or knowledge of information or data that is proprietary to Licensee including but not limited to User's Billing Data. Licensee shall be and shall remain the sole and exclusive owner of any and all such information of data (such as all Licensee proprietary data, information and records, internal financial information) (hereinafter collectively referred to as "Licensee Data"). Licensor agrees not to use such knowledge of Licensees proprietary information for any purpose, not to store such knowledge and honour Licensees proprietary rights in each and every respect.
2.11. Notification of Unauthorised Use - If it comes to the knowledge of Licensee that any other person or company within the Territory is making unauthorised use of the Game or Technical Information or any part thereof or any confidential information supplied to Licensee by Licensor under this Agreement, it shall forthwith notify Licensor.
ARTICLE 3
DELIVERY OF GAME
3.1 Subject to the terms and conditions of this Agreement, Licensor shall provide Licensee with its full assistance and cooperation, including preparation of the English Version and providing technical assistance, in order to enable a launch of the beta service and commercial service of the Game in the Territory including delivery of the Game and any related software, documentation and other means of enabling the operation of the game, excluding Operating Systems and Database Server Software.
3.2 Licensor and Licensee agree to launch the beta service of the Game in the Territory within sixty (60) days from the date of execution of this Agreement, and to launch the commercial service of the Game in the Territory within ninety (90) days from the date of launch of the beta service of the Game, provided, however, that all defects and bugs detected in the Game during the beta service are corrected or rectified by Licensor. The Parties agree to cooperate with each other and exert their best efforts to launch the services of the Game in accordance with the above schedule in this Section 3.2. The above target dates for launching the services of the Game may be changed only by mutual written agreement between the Parties.
3.3 Once Licensee receives the English Version and technical documents on the Game (collectively "Delivery Materials") from Licensor, Licensee shall perform its review and test promptly and inform Licensor of any defect in or modifications that have to be made to the Delivery Materials within sixty (60) days after receipt thereof if such defects or modifications can be detected within such period. Licensee's failure to so
inform within such period shall be regarded as full acceptance by Licensee of the Delivery Materials, and any revision or modification of any of the Delivery Materials, which may be made by Licensor thereafter upon the request by Licensee shall be at Licensee's sole expenses. Upon the written request of Licensee and Licensor's written approval thereon, Licensee shall provide the translated transcript of the Game into the Local Language and Licensor shall prepare Local Version by incorporating such translation into the Game. Licensee shall guarantee the accuracy of such translation in the Local Version and any and all rights in or related to Local Version shall be exclusively owned by Licensor. Licensee hereby assigns all of its right on the translation to Licensor and promises not to claim any right or reimbursement on the translation or Local Version in any cases. It is understood however that any defects in the game that appear after said sixty (60) day period shall continue to be rectified by Licensor without additional charges.
3.4 The Game shall be serviced in the Territory only in the manners permitted by Licensor under this Agreement. Licensee shall be strictly prohibited from any modification, amendment or revision of any part of the Game including the title of the Game and the name of the characters in the Game, without the prior written approval of Licensor. Minor changes due to technical necessities are not subject to prior approval of Licensor.
3.5 Licensee agrees to use N-Cash's Billing System ("Bill Crux") in order to bill any required payment as long as N-Cash provides conditions at arms length, and to enter into a separate agreement with N-Cash for this.
ARTICLE 4
TECHNICAL ASSISTANCE
4.1 During the term of this Agreement, Licensor shall provide Licensee free of charge with the technical assistance, and technical support and maintenance needed and requested by Licensee to enable the latter to provide and maintain high-quality service for the Game, including, but not limited to software installation and set-up, maintenance support, patch updates in connection with the Game and the localization of the Game into the English Version, training Licensee's technical personnel in respect of the maintenance and operation of the Game provided that, any and all expenses actually incurred by any engineers dispatched by Licensor to perform the above technical assistance in this Section 4.1, including economy airfare, lodging, and a fixed amount of US-Dollar fifty (US-$ 50) for additional expenses/day shall be borne by Licensee. The Parties shall agree in writing on the budget for the aforesaid expenses prior to Licensor's incurring the same. During the Setup Phase, the above mentioned costs shall be covered by the Licensor.
4.2 Licensor shall, upon the request of Licensee, dispatch its engineers to Licensee for the installation of Servers and training of Licensee's personnel. The total period for such technical assistance excluding the travelling time shall not exceed ten (10) man days based on eight (8) hours of work per engineer per day, and any further assistance through dispatch of Licensor's engineers shall be determined by the mutual agreement of the Parties. All the expenses incurred by the engineers of Licensor for economy airfare, lodging and a fixed amount of US-Dollar fifty (US-$ 50) shall be borne by
Licensee provided that the same are within the budget as agreed upon by the Parties under Section 4.1.
4.3 During the term of this Agreement, Licensor shall receive Licensee's personnel in its office in Korea for training with respect to the installation and service of the Game and the installation, maintenance and operation of the Servers. The number of the trainees from Licensee shall not exceed three (3) persons at one time and the total period of training shall not exceed seven (7) man-days [based on eight (8) hours of training per trainee per day], unless otherwise agreed in writing by Licensor. All of the expenses for travel, lodging, food and other general living expenses incurred by such dispatched personnel of Licensee shall be borne by Licensee.
4.4 Any further assistance may be rendered by Licensor upon mutual agreement of the Parties. Provided however, any and all Technical support or training beyond the scope of this Article, including any further development or other services, shall be performed pursuant to "consulting services agreement" as in separate written agreement and invoiced on a time and material basis, at Licensor's then-current rates.
4.5 Each Party shall be fully responsible and fully indemnify the other Party for the behaviour of and activities performed by its employees and personnel during their stay at the other Party's facilities.
ARTICLE 5
PAYMENT
5.1 In consideration of the License and technical assistance granted under this Agreement, Licensee shall pay the following amounts to Licensor:
(a) INITIAL PAYMENT
Licensee shall pay to Licensor a sum of 150,000 United States Dollars (USD 150,000) ("Initial Payment") within ten (10) days after the date of signing the Agreement and before the commencement of commercial service of the Game ("Commercial Service Date"). Such payment as well as the following payments are conditional upon the Game functioning as expected to start and operate the Commercial Service including all technical parts, patches, and external or internal software (such as any external drivers, billing systems, administration tools required) provided by Licensor and provided that article 2.7 is fulfilled by the Licensor, additional payments shall be made according to the following list.
[X] After one (1) month after Commercial Service Date an additional payment of 100,000 United States Dollars (USD 100,000).
[X] After at latest six (6) months after Commercial Service Date and provided that Licensor will grant to Licensee a license according to article 2.1.2 for Remaining Europe an additional payment of 250,000 United States Dollars (USD 250,000).
The Initial Payment, whether in part or in whole, shall not be refunded to or recouped by Licensee, except for cases where the Game does not function properly due to inherent defects or bugs therein including any external software and technology provided by the Licensor, which are not remedied by Licensor within eighty (80) days
from the date when the written report upon such defects or bugs been delivered to Licensor by Licensee or in cases where the Game cannot be launched in the Territory due to force majeure.
(b) ROYALTY AND REPORT
In addition to the Initial Payment, Licensee shall pay to Licensor as continuing royalties thirty-three percent (33%) of the Gross Sales Amount ("Royalty"). The Royalty shall be paid on a monthly basis within twenty-five (25) days after the Royalty Report as provided for below has been received by Licensor. Payment shall be deemed made upon presentation of Licensee whether in fax or any other means the remittance confirmation or notice to Licensor. In any case, unless Licensor actually receives the remitted amount, the payment shall not be deemed to be paid. Licensee shall also provide Licensor with a report ("Royalty Report") on a monthly basis within twenty (20) days after the end of the applicable month. Each Royalty Report shall contain detailed information on the calculation of Service-Sales Amount for the applicable month and shall be accompanied by the accounting statement showing the calculation and aggregate amount of royalties. For the first month after the Commercial Service Date, Licensee shall be allowed to pay the Royalty due within sixty (60) days after the end of the applicable month.
5.2 Any and all payments under Clause 5.1 (a) of this Agreement by Licensee to Licensor shall be made in United States Dollar (USD) and by wire transfer to the account designated by Licensor or in such other method as may be mutually agreed between the Parties, Provided however, that in the event of any delay in payment by the Licensee, the most favorable exchange rate to Licensor during such delay period shall be applied. Royalty payments are to be made in Euro (EUR) and by wire transfer to the account designated by Licensor or in such other method only upon the Parties written agreement.
5.3 In the event any payment is delayed by Licensee under this Agreement, a default interest at a rate of 8% per annum ("Default Interest") shall apply for the amount under default. For the avoidance of doubt, Licensor's entitlement to such Default Interest pursuant to this Section 5.4 shall not affect any of the other rights of Licensor under this Agreement.
5.4 Licensee shall pay the Royalties in strict compliance with the due date set forth in Section 5.1(b) above.
5.5 Licensee agrees to setup a website in cooperation with Licensor for Licensor's use to access daily statistics showing the number of End Users and the amount of payments received.
5.6 In case Licensee is legally required to withhold tax for payments to the Licensor under this Agreement on behalf of Licensor, such payments shall be made without the withheld amount. Licensee shall promptly inform Licensor of such withholding tax and provide Licensor with a certification issued by the relevant tax authorities with respect to the withheld tax amount.
ARTICLE 6
REPORT & AUDIT
6.1 Licensee shall provide Licensor with all the information on the development of its business in relation to the Game. Without limiting the generality of the foregoing, Licensee shall inform Licensor promptly in the event of its launch of the beta service or the commercial service of the Game.
6.2 Licensee shall provide Licensor with a monthly report (the "Monthly Report") within twenty (20) days after the end of the applicable month in writing on its business activities in relation to the Game, including, but not limited to, the number of End-Users, the fees charged by Licensee, the total Service-Sales Amounts for the pertinent month, advertising activities and the expenses therefore, complaints received from End Users and market trends in the Territory.
6.3 Licensee shall keep all of its records, contractual and accounting documents and company documents in relation to its business and activities under this Agreement in its offices, during the term of this Agreement and for two (2) years after the expiration or termination of this Agreement.
6.4 During the term of this Agreement and two (2) years after the expiration or termination thereof, Licensor may by itself or through an accountant designated by Licensor investigate and audit the accounting documents of Licensee with respect to its Game business. For this purpose, Licensor may request Licensee to produce the relevant documents, and may visit Licensee's office and make copies of Licensee's documents. Licensee shall provide all assistance and co-operation required by Licensor for such investigation and audit. All expenses incurred for such investigation and audit shall be borne by Licensor unless such investigation and audit reveals underpayment by greater than ten percent (10%) of the annual Royalty amount, in which case Licensee shall bear all expenses for such investigation and audit and shall also promptly pay to Licensor the unpaid amount together with a per annum default interest thereon equivalent to eight (8%) percent thereof.
ARTICLE 7
ADVERTISING & PROMOTION
7.1 Licensee shall exert its best efforts to advertise, promote and perform marketing activities for the Game in the Territory.
7.2 For the marketing of the Game in the Territory, Licensee agrees to use its best efforts to take advantage of all relevant media channels within the Hubert Burda Media Group. In view of the exclusive right and license granted to Licensee hereunder, Licensee shall make utmost efforts to promote the use of the licensed Game and enhance the sales growth thereof in the Territory pursuant to the terms and conditions of this Agreement. Licensee shall be responsible for establishing and pursuing a
marketing plan and any costs incurred in connection therewith, including sales expenditure, shall be borne by Licensee. In addition to that Licensee shall pay up to 2 Euro per paying user per month to partners providing it with new users, Licensee shall provide Licensor with detailed information on Licensee's advertising activities every month in the Monthly Reports as stipulated in Section 6.2.
7.3 Licensor will provide Licensee with samples of the marketing and promotional materials for the Game that have been or will be produced and used by Licensor during the term of this Agreement. Licensee shall pattern all its advertising, marketing and promotional materials for the Game in the Territory after the samples furnished to Licensee by Licensor, and Licensee shall provide Licensor with samples of the advertising, marketing and promotional materials for the Game produced by Licensee no later than seven (7) days after launching them. Within seven (7) days from receipt by Licensor of samples of Licensee's advertising, marketing and promotional materials, Licensor shall notify Licensee in writing of Licensor's approval or disapproval thereof, or of any changes that Licensor may require Licensee to make thereto. Licensor's failure to respond within the said period of seven (7) days after receipt of such samples of advertising material shall be deemed as approval of such advertising materials.
7.4 The copyright in the marketing and advertising materials produced or used by Licensee on the Game ("Advertising Materials") shall remain exclusively with Licensor, and Licensee shall not use the Advertising Materials for any purpose other than the promotion, marketing and advertising of the Game permitted under this Agreement.
7.5 Licensee may provide End Users with such number of free points and free accounts as may be reasonably necessary, in Licensee's opinion, for the purposes of the promotion, operation and advertisement of the Game. The detailed information on the free points and accounts provided by Licensee to End Users shall be provided to Licensor on a monthly basis in the Monthly Report as stipulated in Section 6.2.
ARTICLE 8
OTHER OBLIGATIONS OF LICENSEE
8.1 Licensee shall exert its best efforts to supply, distribute and sell the Game in the Territory.
8.2 Licensee shall be solely responsible for service, use, promotion, distribution and marketing of the Game in the Territory, and Licensor shall not be responsible for or obligated to provide any of such activities unless stipulated otherwise in this Agreement.
8.3 Licensee shall provide full and comprehensive technical support to End Users to assist them in their use of the Game, including but not limited to Licensee's maintaining 24-hour technical contact window, on-line customer services, sufficient outbound bandwidth and circuits for operating business under this Agreement, and game servers required for on-line game operation.
8.4 Licensee shall provide its best efforts to protect the Intellectual Property rights of Licensor in the Territory and shall assist Licensor to procure appropriate legal and administrative measures against any and all activities by third parties infringing the Game or any of the Intellectual Property rights of Licensor on or in relation to the Game, including without limitation to, manufacture or sales of counterfeiting CDs, manuals, workbooks or other products.
8.5 Licensee shall abide by all laws and regulations of the Territory in its service, use, promotion, distribution and marketing of the Game in the Territory.
8.6 Licensee shall provide a prior written notice to Licensor in the event Licensee intends to materially change its marketing strategies, including budget, advertising, marketing, promotional materials, product packaging and price policies relating to the Game, and other important policies.
8.7 Licensee shall indemnify and hold harmless Licensor and its officers and employees from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees resulting from any claim by a third party on or in relation to Licensee's service, use, promotion, distribution and marketing of the Game in the Territory.
8.8 Upon prior arrangement of the Parties, Licensee shall provide Licensor with suitable office space and office supplies in Licensee's office for the auditing activities of Licensor. Access to such office space shall be limited only to persons designated by Licensor. All expenses incurred by Licensor's employees dispatched to Licensee's offices for transportation, postage, telecommunications, lodging, food and other general living expenses, and the salaries for such employees during their stay at such offices shall be borne and paid by Licensor.
ARTICLE 9
TECHNICAL INFORMATION AND INTELLECTUAL PROPERTY
9.1 Technical Information and Intellectual Property shall be exclusively owned by Licensor, and this Agreement shall not grant Licensee or permit Licensee to exercise any right or license in or to the Technical Information and Intellectual Property except for the License granted under this Agreement. Licensee shall not obtain or try to obtain any registered industrial property or copyright in or over any of the Technical Information and Intellectual Property of Licensor regardless of the territory and exploitation area.
9.2. Licensor shall indemnify, defend and hold harmless Licensee from and against all damages, costs) and other liabilities (collectively, "Damages") directly arising out of any third-party claim or suit {hereinafter referred to as the "Claim") alleging that the Game or the Technical Information infringes such third party's duly-registered patent, copyright, or trademark, provided that Licensee (i) promptly notifies Licensor of any such Claim, (ii) permit Licensor to control the defense or settlement of such Claim, and (iii) provides Licensor with all reasonable assistance necessary for the defense or settlement of such Claim.
9.3. Licensor shall have no liability to indemnify, defend and hold harmless Licensee to the extent alleged infringement is based on:
(a) modification of the Game or Technical Information by anyone other than Licensor; or
(b) use of a previous version of the Game, where infringement could have been avoided by using the latest version; or
(c) use of the Game or Technical Information other than in accordance with the terms and conditions of this Agreement
This Section 9 sets forth the sole and exclusive liability of Licensor, with regard to any Claim of infringement with respect to the Game or Technical Information.
9.4. Trademark - Licensee shall use the trademarks designated by Licensor in advance with respect to the Game, which it may distribute and/or sell under the terms and conditions of this Agreement. Licensee shall not use any other-trademark nor shall it change modify or supplement such trademarks in any manner with respect to the manufacture and sale of the Game without written approval of Licensor.
9.5. Licensor further guarantees and warrants to Licensee that the Game and the corresponding Technical Information and accompanying Intellectual Property:
a) do not violate any Intellectual Property rights of any third party or any rights of publicity or privacy in Korea;
b) do not violate any law, statute, ordinance or regulation (including without limitation the laws and regulations governing export control, unfair competition, anti-discrimination or false advertising) of Korea or any other country; and
c) do not contain any obscene, child pornographic or indecent contents.
9.6. Licensor agrees to indemnify and hold harmless Licensee from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees and costs of settlement, resulting from the breach by Licensor of its express warranties given herein provided that Licensee (a) promptly notifies Licensor of such claim; (b) allows Licensor to control the defense of such claim and/or any related settlement negotiations; and (c) provides any reasonable assistance requested by Licensor in connection with such claim.
9.7. It is understood that by the grant of the License to Licensee, Licensor undertakes to accord to Licensee all rights and privileges normally accorded and granted by Licensor to all other entities to which a similar license for the Game has or will be granted by Licensor. Licensor warrants there is no outstanding contract, commitment or agreement to which it is a party, or legal impediment, prohibition or restriction of any kind known to Licensor, which conflicts with this Agreement or might limit, restrict or impair the rights granted to Licensee hereunder.
ARTICLE 10
LIMITATION OF LIABILITY
10.1 Except as may be otherwise provided for herein, Licensor makes no warranties, express or implied, concerning the Game including but not limited to its merchantability or salability in the Territory. 10.2 In no event will either party be liable to the other for any indirect, consequential, incidental, punitive or special damages, whether based on breach of contract, tort (including negligence) or otherwise, and whether or not such party has been advised of the possibility of such damage. 10.3 The aggregate liability of either Party under or relating to this Agreement whether in contract, tort (including without limitation negligence) or otherwise, shall be limited to an amount equal to the total amount of the payments made by Licensee during the preceding period of six (6) months. |
10.4. Notwithstanding the provisions of Article 9, Licensor shall have no obligation or liability with regard to any error, that it caused, in whole or in part, by (a) modifications to the Game or Technical Information made by Licensee or any third party; or (b) use of the Game or Technical Information other than as described in the documentation provided or as instructed by Licensor; or (c) due to by use of hardware, software, or other products not provided by Licensor; or (d) negligence, misuse, or improper use of Game or Technical Information by Licensee or any third Party.
10.5. Each Party warrants that (i) it has the full corporate right, power, and authority to enter into this Agreement; and (ii) the execution of this Agreement and performance of its duties and obligations hereunder do not and will not violate any agreement to which it is a party or by which it is otherwise bound; and (iii) when executed and delivered by it, this Agreement will constitute its legal, valid and binding obligation, enforceable against it in accordance with the terms hereof.
10.6. THE RESPECTIVE WARRANTIES OF LICENSOR AND LICENSEE AS SET FORTH IN THIS ARTICLE 10 ARE THE SOLE AND EXCLUSIVE WARRANTIES MADE BY THE PARTIES. GAME AND TECHNICAL INFORMATION SHALL BE PROVIDED ON AN "AS-IS" BASIS. LICENSOR EXPRESSLY DISCLAIMS, TO THE FULLEST EXTENT PERMITTED BY LAW, ALL OTHER WARRANTIES, WHETHER EXPRESS, IMPLIED, OR STATUTORY, INCLUDING THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, TITLE, AND DATA ACCURACY. IF THIS EXCLUSION IS HELD UNENFORCEABLE, THEN ALL EXPRESS AND IMPLIED WARRANTIES SHALL BE LIMITED IN DURATION TO A PERIOD OF THIRTY (30) DAYS AFTER THE EFFECTIVE DATE, AND NO WARRANTIES SHALL APPLY AFTER SUCH PERIOD.
ARTICLE 11
CONFIDENTIALITY
11.1 All Confidential Information disclosed by either Party under this Agreement shall be maintained in confidence by the receiving Party and shall not be used for any purpose other than explicitly granted under this Agreement. Each Party agrees that it shall provide Confidential Information received from the other Party only to its employees, consultants and advisors who need to know for the performance of this Agreement. The receiving Party shall be responsible for any breach of this Article by its employees, consultants and advisors. 11.2 In the event that any Confidential Information, including but not limited to the source codes of the Game, Technical Information and financial information, is disclosed or divulged to any third party who is not authorized to have access to or obtain such Confidential Information under this Agreement, the Parties shall cooperate with each other and exert their best efforts to protect or restore such Confidential Information from such unauthorized disclosure or divulgement. If such disclosure or divulgement of the Confidential Information was made by the receiving Party shall be responsible for all of the damages incurred by the disclosing Party, including but not limited to any attorneys' fees incurred by the disclosing Party in order to protect its rights under this Article 11. 11.3 The confidential obligation shall not apply, in the event that it can be shown by competent documents that the Confidential Information; (a) becomes published or generally known to the public before or after the execution of this Agreement without any breach of this Agreement by any Party; (b) was known by the receiving Party prior to the date of disclosure to the receiving Party; (c) Either before or after the date of disclosure is lawfully disclosed to the receiving Party by a third party who is not under any confidentiality obligation to the disclosing Party for such information; (d) is independently developed by or for the receiving Party without reference to or reliance upon the Confidential Information; or (e) is required to be disclosed by the receiving Party in accordance with the applicable laws and orders from the government or court; provided that, in this case, the receiving Party shall provide prior written notice of such disclosure to the providing Party and takes reasonable and lawful actions to avoid and/or minimize the degree of such disclosure. |
11.4. Licensee agree that the Game and Technical Information contain information which is proprietary to, and the express trade secrets of Licensor and agrees to treat as confidential and not to disclose, provide or otherwise make available to any third party, except as required to market, install and support the Game effectively, any information received from Licensor concerning the Game and Technical Information.
ARTICLE 12
TERM
12.1 This Agreement shall become effective on the execution date of this Agreement and shall remain in effect for a period of two (2) years counted from the Commercial Service Date, unless sooner terminated in accordance herewith. 12.2 Licensee shall have an option to renew the term of this Agreement for an additional term of one (1) year ("Renewed Term") under the same terms and conditions hereof. At the expiration of the Renewed Term, Licensee shall also have the further option to extend the term of this Agreement on an on-going, yearly basis for an additional term of one (1) year (the "Extended Term") under the same terms and conditions provided for herein. Licensee shall exercise the aforesaid options to renew at least three (3) months prior to the expiration of the original term of this Agreement or the Renewed Term, as the case may be. ARTICLE 13 TERMINATION 13.1 This Agreement may be terminated upon the mutual agreement of the Parties. 13.2 Each Party shall have the right to immediately terminate this Agreement: (a) upon written notice to the other Party in the event of the other Party's material breach of this Agreement and such breach shall continue for a period of thirty (30) days after the breaching Party's receipt of written notice setting forth the nature of the breach or its failure to perform and the manner in which it may be remedied; The party that allegedly has committed such material breach of this agreement has the right to bring a claim before a panel of arbitrators as provided for in Clause 15.9 of this Agreement to determine whether such material breach indeed has occurred. Only upon the decision of such panel the termination shall become effective. (b) if the other Party or its creditors or any other eligible party files for its liquidation, bankruptcy, reorganization, composition or dissolution, or if the other Party is unable to pay any kind of debts as they become due, or the creditors of the other Party have taken over its management; or (c) in accordance with Section 13.3 below. Notwithstanding sentences (a) to (c), Licensee shall be entitled to terminate the Agreement in case the number of paying End Users does not reach thirty-thousand (30,000) in a month within six (6) months after Commercial Service Date. 13.3 Notwithstanding Section 13.2 above, Licensor may immediately terminate this Agreement upon a written notice to Licensee; 15 |
(a) if the Royalty for any given month as set forth in Section 5.1(b) above is not paid by Licensee within thirty (30) days after receiving a written notice from Licensor for late payment; (b) in the event of a willful, gross understatement by Licensee of the Royalty payments Licensor, as defined in Section 6.4 above; (c) if the beta service of the Game is not launched in the Territory within the period set forth in Section 3.2 plus an additional grace period of 30 days, unless such failure has been caused by Licensor or is due to force majeure event as set forth in Article 14; (d) if the commercial service of the Game is not launched in the Territory within the period set forth in Section 3.2 plus an additional grace period of 30 days, unless such failure has been caused by Licensor or is due to force majeure event as set forth in Article 14; or (e) if the service of the Game in the Territory is stopped, suspended, discontinued or disrupted for more than thirty (30) consecutive days during the term of this Agreement due to causes attributable to Licensee.; 13.4 Upon the effective date of such termination, all rights granted to Licensee hereunder shall immediately cease and shall revert to Licensor, and Licensee shall at the latest 1 month after the effective date of termination cease servicing of the Game and return to Licensor any and all software, technical documents and other materials or information provided by Licensor to Licensee under this Agreement, and shall destroy any and all copies of such software, technical documents, materials or information. Furthermore, Licensee shall provide and deliver to Licensor any and all such information and documents related to the Game, including but not limited to database related to the Game and information and/or data source about the Game users excluding User's Billing Data and all other material allowing Licensor to identify Game users, as may be requested by Licensee. 13.5 No termination of this Agreement shall affect the Parties' rights or obligations that were incurred prior to the termination. The expiration or termination of this Agreement shall not affect the effectiveness of Articles 6, 9, 10, 11, and 13.4, which shall survive the expiration or termination of this Agreement. ARTICLE 14 FORCE MAJEURE 14.1 Notwithstanding anything in this Agreement to the contrary, no default, delay or failure to perform on the part of either Party shall be considered a breach of this Agreement if such default, delay or failure to perform is shown to be due entirely to causes occurring without the fault of or beyond the reasonable control of the Party charged with such default, delay or failure, including, without limitation, causes such as strikes, lockouts or other labour disputes, riots, civil disturbances, actions or inactions of governmental authorities or suppliers, electrical power supply outage, a failure or breakdown in the services of internet service providers, epidemics, war, 16 |
embargoes, severe weather, fire, earthquake and other natural calamities or, acts of God or the public enemy. 14.2 If the default, delay or failure to perform as set forth above in Section 14.1 exceeds sixty (60) days from the initial occurrence, a Party who is not affected by such force majeure event shall have the right to terminate this Agreement with a written notice to the other Party. ARTICLE 15 GENERAL PROVISIONS 15.1 Licensee may not assign, delegate or otherwise transfer in any manner any of its rights, obligations and responsibilities under this Agreement, without prior written consent of Licensor except as stipulated in Clause 2.1.1. 15.2 It is understood and agreed by the Parties that this Agreement does not create a fiduciary relationship between them, that Licensee shall be an independent contractor, and that nothing in this Agreement is intended to constitute either Party an agent, legal representative, subsidiary, joint venture, employee or servant of the other for any purpose whatsoever. 15.3 If any kind of notices, consents, approvals, or waivers are to be given hereunder, such notices, consents, approvals or waivers shall be in writing, shall be properly addressed to the Party to whom such notice, consent, approval or waiver is directed, and shall be either hand delivered to such Party or sent by certified mail, return receipt requested, or sent by FedEx, DHL or comparable international courier service, or by telephone, facsimile or electronic mail (in either case with written confirmation in any of the other accepted forms of notice) to the following addresses or such addresses as may be furnished by the respective Parties from time to time: IF TO LICENSOR: Attention: Andrew Moohak Sohn, Gravity Overseas Support 3rd Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea Fax: +82-2-3442-5259 IF TO LICENSEE: Attention: Imdat Solak, Director New Media International Burda Holding International GmbH Arabellastr. 23, 81925 Munich, Germany Fax: +49 89 9250 3941 15.4 No course of dealing or delay by a Party in exercising any right, power, or remedy under this Agreement shall operate as a waiver of any such right, power or remedy except as expressly manifested in writing by the Party waiving such right, power or remedy, nor shall the waiver by a Party of any breach by the other Party of any covenant, agreement or provision contained in this Agreement be construed as a waiver of the covenant, agreement or provision itself or any subsequent breach by the other Party of that or any other covenant, agreement or provision contained in this Agreement. 17 |
15.5 This Agreement, including all exhibits, addenda and schedules referenced herein and attached hereto, constitutes the entire agreement between the Parties hereto pertaining to the subject matter hereof, and supersedes all negotiations, preliminary agreements, and all prior and contemporaneous discussions and understandings of the Parties in connection with the subject matter hereof. 15.6 This Agreement shall be written in English and all disputes on the meaning of this Agreement shall be resolved in accordance with English version of this Agreement. All documents in respect of the contractual relationship between the parties shall be in the English language. 15.7 This Agreement may be amended only upon the execution of a written agreement between Licensor and Licensee that makes specific reference to this Agreement. 15.8 This Agreement shall be governed by and construed in accordance with the laws of Korea. 15.9 Any controversy or claim arising out of or in relation to this Agreement shall be finally settled by arbitration in Seoul, Korea. The arbitration shall be conducted before three arbitrators in accordance with the Rules of Arbitration and Conciliation of the International Chamber of Commerce then in effect. The Parties shall be bound by the award rendered by the arbitrators and judgement thereon may be entered in any court of competent jurisdiction. Any award rendered by the arbitrators shall be final, and the Parties shall not have any right of appeal. |
15.10 If any section, subsection or other provision of this Agreement or the application of such section, subsection or provision, is held invalid, then the remainder of the Agreement, and the application of such section, subsection or provision to persons or circumstances other than those with respect to which it is held invalid shall not be affected thereby.
IN WITNESS WHEREOF, the Parties have caused and executed this Agreement on the date first above-written in duplicate originals by their duly authorized representatives as of the day and year first above written.
FOR AND ON BEHALF OF FOR AND ON BEHALF OF GRAVITY CORPORATION, Burda Holding International GmbH By: /s/ Jung-Ryool Kim By: ------------------ Name: Name: Jung-Ryool Kim Title: Managing Director Title: Chairman Date: 26, November 2003 Date: Witness: Witness: |
EXHIBIT 10.23
AMENDMENT TO
THE EXCLUSIVE RAGNAROK ONLINE
LICENSE AND DISTRIBUTION AGREEMENT
DATED 2ND DECEMBER, 2003
THIS AMENDMENT (this "Amendment") is made and entered into on this 2nd day of December, 2003, by and between GRAVITY CORPORATION ("Licensor") and BURDA HOLDING INTERNATIONAL GMBH("licensee").
WHEREAS, Licensor and Licensee ("Parties" collectively) entered into an Exclusive Ragnarok Online License and Distribution Agreement ("The Agreement"), dated November 26th, 2003.
NOW, THEREFORE, the parties agree as follows:
1. The additional "Initial Fee" of 250,000US$ will be paid if licensee starts commercial service for any country/countries in Remaining Europe.
- Revised of 2.1.1 from the original agreement
2. Licensee will put its tools to block all the users from the outside of the Territory.
3. The renewal of the term will be of course based on mutual written agreement between the parties.
IN WITNESS WHEREOF, the Parties have executed this Amendment the day and year first above-written.
GRAVITY CORPORATION, BURDA HOLDINGS INTERNATIONAL GMBH By: /s/ Jung-Ryool Kim By: /s/ Imdat Solak ------------------ ---------------------------- Name: Jung-Ryool Kim Name: Mr. Imdat Solak Title: Chairman Title: CEO, The Operation of cRO |
EXHIBIT 10.24
SECOND AMENDMENT TO THE EXCLUSIVE RAGNAROK LICENSE AND DISTRIBUTION AGREEMENT
THIS SECOND AMENDMENT to the Exclusive Ragnarok License and Distribution Agreement (this "Amendment"), dated as of 18. November, 2003 was entered into by and between Burda Holding International GmbH, a company organized under the laws of Germany ("LICENSEE"), having its principal offices at Arabellastrasse 23, 81925 Munich, Germany and Gravity Corporation, a company organized under the laws of the Republic of Korea ("LICENSOR"), having its principal offices at 3rd Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea.
AMENDMENT
WHEREAS, the parties have had some disputes on transfer of iRO players arising out of Article 2 Section 7 of the Agreement and the payment of the US$100,000 remaining balance of Initial Payment under Article 5 Section 1(a) of the Agreement;
WHEREAS, Licensee acknowledged difficulties of operating the Game in Territory according to its initial business plan and thus asked Licensor for a reduction of Royalty set forth in Article 5 Section 1(b) of the Agreement;
WHEREAS, the parties have had some discussions about certain re-adjustments of conditions of the Agreement dated as of 18. November, 2003; and
WHEREAS, the parties to this Amendment have reached an agreement, according to which:
o Licensor waives his right to claim a payment of US$ 100,000.00 (hundred thousand United States Dollars) in exchange for the transfer of the iRO Players according to Section 2.7 of the Agreement;
o Royalties will be reduced from 33% to 30% starting from 01.12.2004 until 30.11.2005.
NOW, THEREFORE, in consideration of the mutual promises and covenants contained herein and other good and valuable consideration, the parties hereto agree as follows:
1. Definitions. Unless otherwise defined herein, capitalized terms used in this Amendment shall have the same meaning as those used in the Agreement.
2. Due to certain legal restrictions regarding the transfer of iRO Players accounts from the US to Licensee as agreed upon in Section 2.7 of the Agreement, the Parties agree to delete Section 2.7 of the Agreement.
3. Article 5 Section 1 of the Agreement will be modified as follows:
"5.1 IN CONSIDERATION OF THE LICENSE AND TECHNICAL ASSISTANCE GRANTED UNDER
THIS AGREEMENT, LICENSEE SHALL PAY THE FOLLOWING AMOUNTS TO LICENSOR:
(a) INITIAL PAYMENT
LICENSEE SHALL PAY TO LICENSOR A SUM OF 150,000 UNITED STATES DOLLARS (USD 150,000) ("INITIAL PAYMENT") WITHIN SEVEN (10) DAYS AFTER THE DATE OF SIGNING THE AGREEMENT AND BEFORE THE COMMENCEMENT OF COMMERCIAL SERVICE OF THE GAME ("COMMERCIAL SERVICE DATE").
THE INITIAL PAYMENT, WHETHER IN PART OR IN WHOLE, SHALL NOT BE REFUNDED TO OR RECOUPED BY LICENSEE, EXCEPT FOR CASES WHERE THE GAME DOES NOT FUNCTION PROPERLY DUE TO INHERENT DEFECTS OR BUGS THEREIN INCLUDING ANY EXTERNAL SOFTWARE AND TECHNOLOGY PROVIDED BY THE LICENSOR, WHICH ARE NOT REMEDIED BY LICENSOR WITHIN EIGHTY (80) DAYS FROM THE DATE WHEN THE WRITTEN REPORT UPON SUCH DEFECTS OR BUGS BEEN DELIVERED TO LICENSOR BY LICENSEE OR IN CASES WHERE THE GAME CANNOT BE LAUNCHED IN THE TERRITORY DUE TO FORCE MAJEURE.
(b) ROYALTY AND REPORT
IN ADDITION TO THE INITIAL PAYMENT, LICENSEE SHALL PAY TO LICENSOR FOR THE LICENSE PERIOD 01.12.2004 UNTIL 30.11.2005 AS CONTINUING ROYALTIES THIRTY PERCENT (30%) OF THE GROSS SALES AMOUNT ("REDUCED ROYALTY"). FOR THE LICENSE PERIOD BEFORE AND THEREAFTER LICENSEE WILL PAY AS CONTINUING ROYALTIES THIRTY-THREE PERCENT (33%) OF THE GROSS SALES AMOUNT ("ROYALTY"). THE ROYALTY AND THE REDUCED ROYALTY SHALL BE PAID ON A MONTHLY BASIS WITHIN TWENTY-FIVE (25) DAYS AFTER THE ROYALTY REPORT AS PROVIDED FOR BELOW HAS BEEN RECEIVED BY LICENSOR. PAYMENT SHALL BE DEEMED MADE UPON PRESENTATION OF LICENSEE WHETHER IN FAX OR ANY OTHER MEANS THE REMITTANCE CONFIRMATION OR NOTICE TO LICENSOR. IN ANY CASE, UNLESS LICENSOR ACTUALLY RECEIVES THE REMITTED AMOUNT, THE PAYMENT SHALL NOT BE DEEMED TO BE PAID. LICENSEE SHALL ALSO PROVIDE LICENSOR WITH A REPORT ("ROYALTY REPORT") ON A MONTHLY BASIS WITHIN TWENTY (20) DAYS AFTER THE END OF THE APPLICABLE MONTH. EACH ROYALTY REPORT SHALL CONTAIN DETAILED INFORMATION ON THE CALCULATION OF SERVICE-SALES AMOUNT FOR THE APPLICABLE MONTH AND SHALL BE ACCOMPANIED BY THE ACCOUNTING STATEMENT SHOWING THE CALCULATION AND AGGREGATE AMOUNT OF ROYALTIES. FOR THE FIRST MONTH AFTER THE COMMERCIAL SERVICE DATE, LICENSEE SHALL BE ALLOWED TO PAY THE ROYALTY DUE WITHIN SIXTY (60) DAYS AFTER THE END OF THE APPLICABLE MONTH."
Article 11 (Confidentiality), Article 13 (Termination), Article 14 (Force Majeure) and Article 15 (General Provisions) of the Agreement will also apply to this Amendment.
It is understood and agreed that this Amendment is a compromise settlement of currently existing and disputed claims, and that neither Licensee nor Licensor have admitted any liability or wrongdoing.
IN WITNESS WHEREOF, the Parties have caused and executed this Agreement on the date first above-written in duplicate originals by their duly authorized representatives as of the day and year first above written.
FOR AND ON BEHALF OF FOR AND ON BEHALF OF
GRAVITY CORPORATION, BURDA HOLDING INTERNATIONAL Gmbh By: /s/ Jung Ryool Kim By: /s/ Jan-Gisbert Schultze ----------------------- ---------------------------- Name: Jung-Ryool Kim Name: Dr. Jan-Gisbert Schultze Title: Chairman Title: CEO Date: Date: Witness: Witness: |
EXHIBIT 10.25
EXCLUSIVE RAGNAROK
LICENSE AND DISTRIBUTION AGREEMENT
THIS LICENSE AND DISTRIBUTION AGREEMENT (this "Agreement") is made and entered into on this 16th day of July, 2004, by and between GRAVITY CORPORATION, (Licensor) a corporation duly organised and existing under the laws of the Republic of Korea ("Korea") and having its offices at 4th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea ("Licensor"), and Ongamenet PTY LTD., a corporation duly organized and existing under the laws of Australia, and having its offices at 36 Culloden Marsfield, NSW 2122 Australia (Licensee).
RECITALS:
WHEREAS, Licensor has developed and possesses all rights in computer programs of online game "Ragnarok" ("Game") as well as the know-how and technical information on the installation, design, service and use of the Game;
WHEREAS, Licensee desires to enter into an exclusive license agreement with Licensor pursuant to which Licensee will distribute and market the Game in the territories specified below; and
WHEREAS, Licensor desires to grant such license to Licensee under the mutual terms and conditions herein below specified.
AGREEMENT
NOW, THEREFORE, in consideration of the mutual promises and covenants contained herein and other good and valuable consideration, the parties hereto agree as follows:
ARTICLE 1
DEFINITIONS
The terms defined in this Article shall have the meaning ascribed to them herein whenever they are used in this Agreement, unless otherwise clearly indicated by the context.
1.1 "Agreement" shall mean this License and Distribution Agreement, and all annexes, amendments and supplements hereto.
1.2 "Confidential Information" shall mean all materials, know-how, software or other information including, but not limited to, proprietary information and materials regarding a Party's technology, products, business information or objectives, including the software for the Game and Technical Information under this Agreement, which is designated as confidential in writing by the providing Party or which is the type that is customarily considered to be confidential information by persons engaged in similar activities.
1.3 "End Users" shall mean the users of the Game through a network game service system established and operated by Licensee with individually assigned ID Numbers for each End User.
1.4 "Game" shall have the meaning stipulated in the recitals above, including any modified or advanced version of the Game distributed by Licensor for error correcting, updating or debugging purpose, under the same title. Any subtitled version, series or sequel to the Game which may be developed or distributed by Licensor after the execution of this Agreement shall be clearly excluded from the scope of this Agreement. 1.5 "ID Number" shall mean an identification number assigned to each End User, with which such End User can access and use the network game service system established and operated by Licensee. 1.6 "English Version" shall mean the Game provided in the English language. 1.7 "Intellectual Property" shall mean all patents, designs, utility models, copyrights, know-how, trade secrets, trademarks, service mark, trade dress and any other intellectual property rights in or related to the Game or Technical Information. 1.8 "Local Language" shall mean English and/or local dialects used in the Territory. 1.9 "Local Version" shall mean the Game provided in the Local Language. 1.10 "Parties" and "Party" shall mean Licensor and Licensee, collectively and individually, respectively. 1.11 "Servers" shall mean the servers established, installed and operated by Licensee within the Territory only for the service of Game to End Users in the Territory. 1.12 "Service-Sales Amount" shall mean the total service-sales amount that has been paid by End Users for the Game, including the amounts paid by way of prepaid card, and calculated by the billing system. 1.13 "Technical Information" shall mean the software, know-how, data, test result, layouts, artwork, processes, scripts, concepts and other technical information on or in relation to the Game and the installation, operation, maintenance, service and use thereof. 1.14 "Territory" shall mean Australia and New Zealand. ARTICLE 2 GRANT OF LICENSE 2.1 Licensor hereby grants to Licensee, subject to the terms and conditions contained in this Agreement, the exclusive, royalty-bearing and non-transferable license (the "License") to service, use, promote, distribute and market the Game to End Users and to use the Technical Information for such purpose within the Territory, and to grant a sublicense subject, however, to the prior written approval of Licensor of the identity of the sub-licensee. Licensor's approval shall not be required for the terms of the sublicense agreement between Licensee and Sub-licensee. 2.2 The service, use, promotion, distribution and marketing of the Game by Licensee under this Agreement shall be made in English using English Version in the Territory. Licensor shall provide Licensee with the game script and any service, use, promotion, distribution and marketing of the Game outside the Territory and any use of the Technical Information for any purpose other than performance under this Agreement are strictly prohibited. |
2.3 Licensee shall provide services of the Game only by the IBM PC on-line method (excluding mobile access) using the Servers. However, in consideration of the current level of development of information technology in the Territory, which primarily operates on a narrow-band basis, Licensee shall be allowed to manufacture, distribute and sell the Game in a compact disk ("CD") format.
2.4 The Game shall be serviced, promoted, distributed and marketed under the titles, trademark, character names and other names of the Game ("Title") as originally created and used by Licensor, however, that if a change in any of such Titles is required due to any special lingual or social circumstance of the Territory, the Parties shall decide and use new Title ("New Title") for the Game. All of the rights in or to the Title and New Title shall be exclusively owned by Licensor and Licensee shall not use any such Title or New Title in a manner that falls outside the scope of this Agreement without the prior written approval of Licensor.
2.5 All of the rights in or to the Game, except as granted under this Agreement, including but not limited to the rights to the character business of the Game, shall remain exclusively with Licensor. However, Licensor will grant to Licensee the right of first negotiation for sixty (60) days to produce and/or sell and distribute in the Territory merchandise relating to the Game, including, but not limited to, character dolls, reproductions of the characters in collaterals, and such other merchandising accessories, under a separate merchandising agreement. Such right of first negotiation shall include the right of Licensee to match any written offer received by Licensor from any third party. Licensee shall also have the right of first negotiation for thirty (30) days to acquire the rights to all new game titles of Licensor from the date when such new game is available in the Territory or the date that Licensor gives Licensee written notice, whichever date is later. Also included is the right of Licensee to match any offer received by Licensor from any party. If Licensee fails to exercise such right, Licensor may grant the license for a new game title to the offering party, provided the terms of such license shall not be more favourable than those offered and rejected by the Licensee, and provided further that Licensor shall grant such license to the offering party no later than 30 days from expiration of Licensee's right of first negotiation. If the offering party renews its offer beyond this 30 day period, then Licensee shall again be immediately notified by Licensor and the Licensee's right of first negotiation shall again come into effect.
Licensor shall notify licensee in writing within seven (7) days upon receipt of an offer from any party relating to merchandise or new games as described above.
ARTICLE 3
DELIVERY OF GAME
3.1 Subject to the terms and conditions of this Agreement, Licensor shall provide Licensee with its full assistance and cooperation, including preparation of the Local Language Version and providing technical assistance, in order to enable a launch of the beta service and commercial service of the Game in the Territory.
3.2 Licensor shall deliver the Local Language Version of the Game to the Licensee at its servers in Australia for testing, not later than Forty Five (45) days from the date of execution of this Agreement. The closed beta test of the Game shall commence not later than 15 days from initial acceptance of the Local Language Version by the Licensee. Licensee shall launch the open beta test of the Game in the territory within One Hundred Twenty (120) days from the date of execution of this agreement, and commercial service of the Game in the Territory within One hundred Eighty (180)
days from the date of execution of this agreement, however, that all defects and bugs detected in the Game during the beta service are corrected or rectified by Licensor. The Parties agree to cooperate with each other and exert their best efforts to launch the services of the Game in accordance with the above schedule in this Section 3.2. The above target dates for launching the services of the Game may be changed by mutual agreement between the Parties.
3.3 Once Licensee receives the English Version and technical documents on the Game (collectively "Delivery Materials") from Licensor, Licensee shall perform its review and test promptly and inform Licensor of any defect in or modifications that have to be made to the Delivery Materials within forty five (45) days after receipt thereof.
Licensee's failure to so inform within the designated period shall be regarded as acceptance by Licensee of the Delivery Materials, and any revision or modification of any of the Delivery Materials which may be made by Licensor thereafter upon the request by Licensee shall be at Licensee's sole expense. Upon the written request of Licensee and written Licensor's approval thereon, Licensee shall provide the translated transcript of the Game into the Local Language and Licensor shall prepare Local Version by incorporating such translation into the Game. Licensee shall guarantee the accuracy of such translation in the Local Version and all of the rights in or related to Local Version shall be exclusively owned by Licensor. Licensee hereby assigns all of its right on the translation to Licensor and promises not to claim any right or reimbursement on the translation or Local Version in any case. It is understood however that any defects in the game that appear after said forty five (45) day period shall continue to be rectified by Licensor.
3.4 The Game shall be serviced in the Territory only in the manners permitted by Licensor under this Agreement. Licensee shall be strictly prohibited from any modification, amendment or revision of any part of the Game including the title of the Game and the name of the characters in the Game, without the prior written approval of Licensor.
ARTICLE 4
TECHNICAL ASSISTANCE
4.1 During the term of this Agreement, Licensor shall provide Licensee free of charge with the technical assistance, and technical support and maintenance needed and requested by Licensee to enable the latter to provide and maintain high-quality service for the Game, including, but not limited to software installation and set-up, maintenance support, patch updates in connection with the Game and the localization of the Game into the English Version, training Licensee's technical personnel in respect of the maintenance and operation of the Game provided that, any and all expenses actually incurred by any engineers dispatched by Licensor to perform the above technical assistance in this Section 4.1, including, without limitation, economy or business class airfare , lodging, food and other general living expenses incurred during their stay at Licensee's premises, shall be borne by Licensee. The Parties shall agree in writing on the budget for the aforesaid expenses prior to Licensor's incurring the same.
4.2 Within twenty-four (24) hours of Licensee's request for technical assistance, technical support or maintenance, Licensor shall confirm such request and give Licensee a written notice setting out the particulars and the schedule(s) of the technical assistance, technical support or maintenance to be provided.
4.3 Licensor shall, upon the request of Licensee, dispatch its engineers to Licensee for
the installation of Servers and training of Licensee's personnel. The total period for such technical assistance excluding the travelling time shall not exceed ten (10) man days [based on eight (8) hours of work per engineer per day], and any further assistance through dispatch of Licensor's engineers shall be determined by the mutual agreement of the Parties. After the initial dispatch by Licensor of its engineers for the said 10 man-day period, the salaries of Licensor's engineers for the dispatched period shall be reimbursed by Licensee to Licensor. All the expenses incurred by the engineers of Licensor for economy class airfare, lodging and food and other general living expenses during their stay for the period of technical assistance shall be borne by Licensee provided that, the same are within the budget as agreed upon by the Parties under Section 4.1. 4.4 During the term of this Agreement, Licensor shall receive Licensee's personnel in its office in Korea for training with respect to the installation and service of the Game and the installation, maintenance and operation of the Servers. The number of the trainees from Licensee shall not exceed three (3) persons at one time and the total period of training shall not exceed seven (7) man-days [based on eight (8) hours of training per trainee per day], unless otherwise agreed in writing by Licensor. All of the expenses for travel, lodging, food and other general living expenses incurred by such dispatched personnel of Licensee shall be borne by Licensee. 4.5 Any further assistance may be rendered by Licensor upon mutual agreement of the Parties. 4.6.1 Each Party shall be fully responsible and fully indemnify the other Party for the behaviour of and activities performed by its employees and personnel during their stay at the other Party's facilities. 4.6.2 Both parties agree to cooperate fully and in good faith in all technical matters relating to the operation of the Game, in order to maintain good service to the Users. 4.7 Licensee agrees to pay the following expenses to Licensor on dispatch of technical supporting personnel by Licensor - Daily Allowance to be paid to the personnel in Local Office, and Daily Allowance being be no less than 60 Australian Dollars per day |
- Accommodation for 2 Staffs
- Commuting Cost for the personnel from the airport to the office
- Economic Round-Trip fair for the staffs in case of Must-Travelling to Korea
- Basic Salaries of the Staffs upon Licensors Invoice to be issued
- Mobile Phones and Telephone Call Expenses
- The terms of stay for the staffs shall prevail until RAGNAROK's commercial service is complete
ARTICLE 5
PAYMENT
5.1 In consideration of the License and technical assistance granted under this Agreement, Licensee shall pay the following amounts to Licensor:
(A) INITIAL PAYMENT
Licensee shall pay to Licensor a sum of Two Hundred Five Thousand United States
Dollars (USD 250,000.00) ("Initial Payment") upon the schedule below:
- within seven (7) days of executing the agreement: One Hundred Thousand US Dollars (USD100,000.00)
- within seven (7) days of commencing the open beta test: Fifty Thousand US Dollars (USD50,000.00)
- within Thirty (30) days of commencing the commercial service: One Hundred Thousand US Dollars (USD100,000.00)
The Initial Payment, whether in part or in whole, shall not be refunded to (or recouped by) Licensee, except in circumstances where the commercial service pursuant to Section 3.2 fails to commence. Under such circumstances, Licensee shall have the right to demand a refund of the last payment amount of the Initial Payment in whole or in part, whether or not such failure is attributable to any acts or omissions of the Licensor.
(b) ROYALTY AND REPORT
In addition to the Initial Payment, Licensee shall pay to Licensor as
continuing royalties thirty percent (30%) of the Service-Sales Amount
paid by End Users ("Royalty"). Subject to Section 5.3 below, the
Royalty shall be paid on a monthly basis within twenty (20) days of the
end of the applicable month. Payment shall be deemed made upon
presentation by Licensee whether in fax or any other means the
remittance confirmation or notice to Licensor. In any case, unless
Licensor actually receives the remitted amount, the payment shall not
be deemed to be paid. Licensee shall also provide Licensor with a
report ("Royalty Report") on a monthly basis within twenty (20) days
after the end of the applicable month. Each Royalty Report shall
contain detailed information on the calculation of Service-Sales Amount
for the applicable month. For avoidance of any doubts, the Royalty
shall be calculated in accordance with the following formula: A = (B-C)
x 30%, where A is the Royalty, B is the Sales-Service Amount, and C is
a value added tax amount which shall equal eight percent (8%) or less
of the Service-Sales Amount.
5.2 Any and all payments under this Agreement by Licensee to Licensor shall be made in United States Dollar (USD) except for Royalty payment and by wire transfer to the account designated by Licensor or in such other method as may be mutually agreed between the Parties. Royalty payment shall be made by Australian Dollars by wire transfer to the account designated by Licensor.
5.3 In the event any payment is delayed by Licensee under this Agreement, a default interest at a rate of [18]% per annum ("Default Interest") shall apply. For the avoidance of doubt, Licensor's entitlement to such Default Interest pursuant to this Section 5.4 shall not affect any of the other rights of Licensor under this Agreement.
5.4 Licensee shall pay the Royalties in strict compliance with the due date set forth in Section 5.1(b) above.
5.5 Any and all taxes including the sales tax and income tax on any payment to Licensor under this Agreement shall be borne by Licensee except for value added tax with the maximum rate of 8%, provided, however, if any government in the Territory requires
Licensee to withhold the income or other tax on the payment to Licensor, Licensee is allowed to withhold such tax up to fifteen percent (15%) from such payments only if Licensor is entitled to receive such payments as a tax credit under the relevant laws of Korea or any existing tax treaty between the respective countries of operation of Licensor and Licensee. In the event that any amount is withheld for the tax payment under this Section 6.5, Licensee shall promptly inform Licensor of such payment and provide Licensor with a certification issued by the relevant tax authorities with respect to the relevant payment. Any withholding tax in excess of the aforesaid limit shall be borne by Licensee, and Licensee shall not deduct such withheld amount from the actual payment amount.
ARTICLE 6
REPORT & AUDIT
6.1 Licensee shall provide Licensor with all the information on the development of its business in relation to the Game. Without limiting the generality of the foregoing, Licensee shall inform Licensor promptly in the event of its launch of the beta service or the commercial service of the Game.
6.2 Licensee shall provide Licensor with a monthly report (the "Monthly Report") within twenty (20) days of the end of the applicable month in writing on its business activities in relation to the Game, including, but not limited to, the list of End-Users, the fees charged by Licensee, the total Service-Sales Amounts for the pertinent month, advertising activities and the expenses therefore, complaints received from End Users and market trends in the Territory.
6.3 Licensee shall keep all of its records, contractual and accounting documents and company documents in relation to its business and activities under this Agreement in its offices, during the term of this Agreement and for two (2) years after the expiration or termination of this Agreement.
6.4 During the term of this Agreement and One (1) year after the expiration
or termination thereof, Licensor may by itself or through an accountant
designated by Licensor investigate and audit the accounting documents
of Licensee with respect to its Game business. For this purpose,
Licensor may request Licensee to produce the relevant documents, and
may visit Licensee's office and make copies of Licensee's documents.
Licensee shall provide all assistance and co-operation required by
Licensor for such investigation and audit. All expenses incurred for
such investigation and audit shall be borne by Licensor unless such
investigation and audit reveals underpayment by greater than one
percent (1%) of the annual Royalty amount, in which case Licensee shall
bear all expenses for such investigation and audit and shall also
promptly pay to Licensor the unpaid amount together with a per annum
default interest thereon equivalent to eighteen (18%) percent thereof.
[In the event of Licensee's understatement of the Royalty amount
without any justifiable reasons, Licensor shall be entitled to
terminate this Agreement pursuant to Section 13.3(b) below.
ARTICLE 7
ADVERTISING & PROMOTION
7.1 Licensee shall exert its best efforts to advertise, promote and perform marketing activities for the Game in the Territory.
7.2 Licensor will provide Licensee with samples of the marketing and promotional materials for the Game that have been or will be produced and used by Licensor during the term of this Agreement. Licensee shall pattern all its advertising, marketing and promotional materials for the Game in the Territory after the samples furnished to Licensee by Licensor, and Licensee shall provide Licensor with samples of the advertising, marketing and promotional materials for the Game produced by Licensee no later than seven (7) days after launching them. Within seven (7) days from receipt by Licensor of samples of Licensee's advertising, marketing and promotional materials, Licensor shall notify Licensee in writing of Licensor's approval or disapproval thereof, or of any changes that Licensor may require Licensee to make thereto. Licensor's failure to respond within the said period of seven (7) days after receipt of such samples of advertising material shall be deemed as approval of such advertising materials.
7.3 The ownership of and the copyright in the marketing and advertising materials produced or used by Licensee on the Game ("Advertising Materials") shall remain exclusively with Licensor, and Licensee shall not use the Advertising Materials for any purpose other than the promotion, marketing and advertising of the Game permitted under this Agreement.
7.4 Licensee may provide End Users with such number of free points and free accounts as may be reasonably necessary, in Licensee's opinion, for the purposes of the promotion, operation and advertisement of the Game only with prior written approval from Licensor. The detailed information on the free points and accounts provided by Licensee to End Users shall be provided to Licensor on a monthly basis in the Monthly Report as stipulated in Section 6.2. Licensor's approval shall not be unreasonably withheld.
ARTICLE 8
OTHER OBLIGATIONS OF LICENSEE
8.1 Licensee shall exert its best efforts to supply, distribute and sell the Game in the Territory.
8.2 Licensee shall be solely responsible for service, use, promotion, distribution and marketing of the Game in the Territory, and Licensor shall not be responsible for or obligated to provide any of such activities unless stipulated otherwise in this Agreement.
8.3 Licensee shall provide full and comprehensive technical support to End Users to assist them in their use of the Game, including but not limited to Licensee's maintaining 24-hour technical contact window, on-line customer services, sufficient outbound bandwidth and circuits for operating business under this Agreement, and game servers required for on-line game operation.
8.4 Licensee shall provide its best efforts to protect the Intellectual Property rights of Licensor and shall assist Licensor to procure appropriate legal and administrative measures against any and all activities by third parties infringing the Game or any of the Intellectual Property rights of Licensor on or in relation to the Game, including without limitation to, manufacture or sales of counterfeiting CDs, manuals, workbooks or other products. Any and all expenses incurred by Licensee in activities described in this section 8.4 shall be for the account of the Licensor and the Licensor shall reimburse Licensee within seven working days upon presentment of requests for reimbursement.
8.5 Licensee shall abide by all laws and regulations of the Territory in its service, use, promotion, distribution and marketing of the Game in the Territory.
8.6 Licensee shall provide a prior written notice to Licensor in the event Licensee intends to change its marketing strategies, including budget, advertising, marketing, promotional materials, product packaging and price policies relating to the Game, and other important policies.
8.7 Licensee shall indemnify and hold harmless Licensor and its officers and employees from any kind of losses, costs, expenses or liabilities, including reasonable attorneys' fees resulting from any claim by a third party on or in relation to Licensee's service, use, promotion, distribution and marketing of the Game in the Territory.
8.8 Upon prior arrangement of the Parties, Licensee shall provide Licensor with suitable office space and office supplies in Licensee's office for the auditing activities of Licensor. Access to such office space shall be limited only to persons designated by Licensor. All expenses incurred by Licensor's employees dispatched to Licensee's offices for transportation, postage, telecommunications, lodging, food and other general living expenses, and the salaries for such employees during their stay at such offices shall be borne and paid by Licensor.
ARTICLE 9
TECHNICAL INFORMATION AND INTELLECTUAL PROPERTY
9.1 Technical Information and Intellectual Property shall be exclusively owned by Licensor, and this Agreement shall not grant Licensee or permit Licensee to exercise any right or license in or over the Technical Information and Intellectual Property except for the License granted under this Agreement. Licensee shall not obtain or try to obtain any registered industrial property or copyright in or over any of the Technical Information and Intellectual Property of Licensor regardless of the territory and exploitation area.
9.2 Licensor hereby represents and warrants that Licensor is the legal owner of the Technical Information and Intellectual Property; that it has a legal and valid right to grant the rights and License under this Agreement to Licensee, and that the Game and Technical Information do not violate or infringe any patent, copyright and trademark of any third party in Korea. Licensor shall take all reasonable action, legal or otherwise, under the circumstances to prevent and/or halt any threatened or actual infringement or violation of Intellectual Property rights by third parties in the Territory, or to address and answer any third party claims or demands in respect of the Intellectual Property rights, so as to ensure that Licensee may continue to service, market, distribute and use the Game in the Territory in the manner contemplated under this Agreement.
9.3 Trademark - Licensee shall use the trademarks designated by Licensor in advance with respect to the Game, which it may distribute and/or sell under the terms and conditions of this Agreement. Licensee shall not use any other trademark nor shall it change, modify, or supplement such trademarks in any manner with respect to the manufacture and sale of the Game without written approval of Licensor.
9.4 Licensor further guarantees and warrants to Licensee that the Game and the corresponding Technical Information and accompanying Intellectual Property:
a) do not violate any Intellectual Property rights of any third party or any rights of publicity or privacy in Korea;
b) do not violate any law, statute, ordinance or regulation (including without limitation the laws and regulations governing export control, unfair competition, anti-discrimination or false advertising) of Korea or any other country; and
c) do not contain any obscene, child pornographic or indecent contents.
9.5 Licensor agrees to indemnify and hold harmless Licensee from any kind
of losses, costs, expenses or liabilities, including reasonable
attorneys' fees and costs of settlement, resulting from the breach by
Licensor of its express warranties given herein provided that Licensee
(a) promptly notifies Licensor of such claim; (b) allows Licensor to
control the defense of such claim and/or any related settlement
negotiations; and (c) provides any reasonable assistance requested by
Licensor in connection with such claim.
9.6 It is understood that by the grant of the License to Licensee, Licensor undertakes to accord to Licensee all rights and privileges normally accorded and granted by Licensor to all other entities to which a similar license for the Game has or will be granted by Licensor. Licensor warrants there is no outstanding contract, commitment or agreement to which it is a party, or legal impediment, prohibition or restriction of any kind known to Licensor, which conflicts with this Agreement or might limit, restrict or impair the rights granted to Licensee hereunder.
ARTICLE 10
LIMITATION OF LIABILITY
10.1 Except as may be otherwise provided for herein, Licensor makes no warranties, express or implied, concerning the Game including but not limited to its merchantability or salability in the Territory. 10.2 In no event will either party be liable to the other for any indirect, consequential, incidental, punitive or special damages, whether based on breach of contract, tort (including negligence) or otherwise, and whether or not such party has been advised of the possibility of such damage. 10.3 The aggregate liability of either Party under or relating to this Agreement whether in contract, tort (including without limitation negligence) or otherwise, shall be limited to an amount equal to the total amount of the payments made by Licensee during the preceding period of six (6) months. |
ARTICLE 11
CONFIDENTIALITY
11.1 All Confidential Information disclosed by either Party under this Agreement shall be maintained in confidence by the receiving Party and shall not be used for any purpose other than explicitly granted under this Agreement. Each Party agrees that it shall provide Confidential Information received from the other Party only to its employees, consultants and advisors who have a need to know for the performance of this Agreement. The receiving Party shall be responsible for any breach of this Article by its employees, consultants and advisors. 11.2 In the event that any Confidential Information, including but not limited to the source |
codes of the Game, Technical Information and financial information, is disclosed or divulged to any third party who is not authorized to have access to or obtain such Confidential Information under this Agreement, the Parties shall cooperate with each other and exert their best efforts to protect or restore such Confidential Information from such unauthorized disclosure or divulgement. If such disclosure or divulgement of the Confidential Information was made due to the receiving Party's gross negligence or bad faith, the receiving Party shall be responsible for all of the damages incurred by the disclosing Party, including but not limited to any attorneys' fees incurred by the disclosing Party in order to protect its rights under this Article 11.
11.3 The confidential obligation shall not apply, in the event that it can be shown by competent documents that the Confidential Information; (a) becomes published or generally known to the public before or after the execution of this Agreement without any breach of this Agreement by any Party; (b) was known by the receiving Party prior to the date of disclosure to the receiving Party; (c) Either before or after the date of disclosure is lawfully disclosed to the receiving Party by a third party who is not under any confidentiality obligation to the disclosing Party for such information; (d) is independently developed by or for the receiving Party without reference to or reliance upon the Confidential Information; or (e) is required to be disclosed by the receiving Party in accordance with the applicable laws and orders from the government or court; provided that, in this case, the receiving Party shall provide prior written notice of such disclosure to the providing Party and takes reasonable and lawful actions to avoid and/or minimize the degree of such disclosure. |
ARTICLE 12
TERM
12.1 This Agreement shall become effective on the execution date of this Agreement and shall remain in effect for a period of two (2) years counted from the Commercial Service Date, unless sooner terminated in accordance herewith. 12.2 Provided that Licensee is in due performance of this Agreement, Licensee shall have an option to renew the term of this Agreement for an additional term of one (1) year ("Renewed Term") under the same terms and conditions hereof. At the expiration of the Renewed Term, Licensee shall also have the further option to extend the term of this Agreement on an on-going, yearly basis for an additional term of one (1) year (the "Extended Term") under the same terms and conditions provided for herein. Licensee shall exercise the aforesaid options to renew at least six (6) months prior to the expiration of the original term of this Agreement or the Renewed Term, as the case may be. |
ARTICLE 13
TERMINATION
13.1 This Agreement may be terminated upon the mutual agreement of the Parties. 13.2 Each Party shall have the right to immediately terminate this Agreement: (a) upon written notice to the other Party in the event of the other Party's material breach of this Agreement and such breach shall continue for a period of thirty (30) days after the breaching Party's receipt of written notice setting forth the nature of the breach or its failure to perform and the manner in which it may be remedied; (b) if the other Party or its creditors or any other eligible party files for its liquidation, bankruptcy, reorganization, composition or dissolution, or if the other Party is unable to pay any kind of debts as they become due, or the creditors of the other Party have taken over its management; or (c) in accordance with Section 13.3 below. 13.3 Notwithstanding Section 13.2 above, Licensor may immediately terminate this Agreement upon a written notice to Licensee: (a) if the Royalty for any given month as set forth in Section 5.1(b) above is not paid by Licensee within twenty (20) days after receiving written notice from Licensor for late payment; (b) in the event of a willful, gross understatement by Licensee of the Royalty payments due Licensor without any justifiable reasons, as defined in Section 6.4 above; (c) if the beta service of the Game is not launched in the Territory within the period set forth in Section 3.2, unless such failure has been caused by Licensor or is due to force majeure event as set forth in Article 14; (d) if the commercial service of the Game is not launched in the Territory within the period set forth in Section 3.2, unless such failure has been caused by Licensor or is due to force majeure event as set forth in Article 14; or (e) if the service of the Game in the Territory is stopped, suspended, discontinued or disrupted for more than thirty (30) consecutive days during the term of this Agreement due to causes attributable to Licensee.; 13.4 Upon the effective date of such termination, all rights granted to Licensee hereunder shall immediately cease and shall revert to Licensor, and Licensee shall immediately cease servicing of the Game and return to Licensor any and all software, technical documents and other materials or information provided by Licensor to Licensee under this Agreement, and shall destroy any and all copies of such software, technical documents, materials or information. Furthermore, Licensee shall provide and deliver to Licensor any and all such information and documents related to the Game, including but not limited to database related to the Game and information and/or data source about the Game users, as may be requested by Licensee. 13.5 No termination of this Agreement shall affect the Parties' rights or obligations that were incurred prior to the termination. The expiration or termination of this Agreement shall not affect the effectiveness of Articles 6, 9, 10, 11, and 13.4, which shall survive the expiration or termination of this Agreement. |
ARTICLE 14
FORCE MAJEURE
14.1 Notwithstanding anything in this Agreement to the contrary, no default, delay or failure to perform on the part of either Party shall be considered a breach of this Agreement if such default, delay or failure to perform is shown to be due entirely to causes occurring without the fault of or beyond the reasonable control of the Party charged with such default, delay or failure, including, without limitation, causes such as strikes, lockouts or other labour disputes, riots, civil disturbances, actions or inactions of governmental authorities or suppliers, electrical power supply outage, a failure or breakdown in the services of internet service providers, epidemics, war, embargoes, severe weather, fire, earthquake and other natural calamities or, acts of God or the public enemy. Force majeure shall include actions taken by the Australian government or agencies thereof, which restrict the ability of Licensee to remit payments to Licensor under this agreement, or failure of the Australian government or agencies thereof to approve such payments. 14.2 If the default, delay or failure to perform as set forth above in Section 14.1 exceeds one hundred eighty (180) days from the initial occurrence, a Party who is not affected by such force majeure event shall have the right to terminate this Agreement with a written notice to the other Party. |
ARTICLE 15
GENERAL PROVISIONS
15.1 Licensee may not assign, delegate or otherwise transfer in any manner any of its rights, obligations and responsibilities under this Agreement, without prior written consent of Licensor. Such prior written consent of Licensor, however, shall not be necessary if the assignment or transfer is made to a corporation or other entity in which Licensee holds at least 51% of the stockholders equity or has management control (defined as the right to appoint the chief executive officer of the corporation). If the Licensee assigns this Agreement without the prior written consent of the Licensor, the Licensee shall continue to be liable for the performance by the Assignee of its obligations to Licensor under this Agreement. Licensor may, with prior written notice to Licensee, assign, delegate or otherwise transfer all or any part of its rights, obligations and responsibilities under this Agreement to a third party designated by Licensor, provided that such third-party transferee shall execute an undertaking in favour of Licensee to respect this Agreement in its entirety. 15.2 It is understood and agreed by the Parties that this Agreement does not create a fiduciary relationship between them, that Licensee shall be an independent contractor, and that nothing in this Agreement is intended to constitute either Party an agent, legal representative, subsidiary, joint venture, employee or servant of the other for any purpose whatsoever. 15.3 If any kind of notices, consents, approvals, or waivers are to be given hereunder, such notices, consents, approvals or waivers shall be in writing, shall be properly addressed to the Party to whom such notice, consent, approval or waiver is directed, and shall be either hand delivered to such Party or sent by certified mail, return |
receipt requested, or sent by FedEx, DHL or comparable international courier service, or by telephone, facsimile or electronic mail (in either case with written confirmation in any of the other accepted forms of notice) to the following addresses or such addresses as may be furnished by the respective Parties from time to time:
If to Licensor.
Attention: Mr. Andrew Sohn
4th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul,
135894, Korea
Fax: +82-2-3442-7097
If to Licensee
Attention: Mr. Cho Young-Kyu
Fax:
15.4 No course of dealing or delay by a Party in exercising any right, power, or remedy under this Agreement shall operate as a waiver of any such right, power or remedy except as expressly manifested in writing by the Party waiving such right, power or remedy, nor shall the waiver by a Party of any breach by the other Party of any covenant, agreement or provision contained in this Agreement be construed as a waiver of the covenant, agreement or provision itself or any subsequent breach by the other Party of that or any other covenant, agreement or provision contained in this Agreement. 15.5 This Agreement, including all exhibits, addenda and schedules referenced herein and attached hereto, constitutes the entire agreement between the Parties hereto pertaining to the subject matter hereof, and supersedes all negotiations, preliminary agreements, and all prior and contemporaneous discussions and understandings of the Parties in connection with the subject matter hereof. 15.6 This Agreement shall be written in English and all disputes on the meaning of this Agreement shall be resolved in accordance with English version of this Agreement. 15.7 This Agreement may be amended only upon the execution of a written agreement between Licensor and Licensee that makes specific reference to this Agreement. 15.8 This Agreement shall be governed by and construed in accordance with the laws of Korea. 15.9 Any controversy or claim arising out of or in relation to this Agreement shall be finally settled through the proper courts in Korea. 15.10 If any section, subsection or other provision of this Agreement or the application of such section, subsection or provision, is held invalid, then the remainder of the Agreement, and the application of such section, subsection or provision to persons or circumstances other than those with respect to which it is held invalid shall not be affected thereby. |
IN WITNESS WHEREOF, the Parties have executed this Agreement on the date first above-written.
GRAVITY CORPORATION,
By: /s/ Jung Ryool Kim --------------------------- Name: Jung-Ryool Kim Title: Chairman Date: July 16th 2004 |
ONGAMENET PTY LTD.
By: /s/ Seo, Sang-Beom --------------------------- Name: Seo, Sang-Beom Title: CEO, President Date: July 16th 2004 |
EXHIBIT 10.26
FORM OF EMPLOYMENT AGREEMENT
1. Parties
Party A (Employer)
Corporate Name: GRAVITY Co., Ltd.
Representative: Richard Hyunkook Kim
Address: Shingu Building, 620-2, Shinsa-dong, Gangnam-gu, Seoul
Party B (Employee)
Name :
Resident Registration Number:
Address :
2. Scope of Contract
1) Contract Period: From ___________, 200_ to ___________, 200_ (for 1 year). The basic contract term shall be one year, extendible upon the agreement of the parties.
2) Total Annual Salary: KRW _______________ Apprenticeship Period: __________________ months
- The basic amount of salary during the apprenticeship period will be 80% of the regular annual salary and will be adjusted based on evaluation at the end of the apprenticeship period.
- The length of the apprenticeship period may be shortened or lengthened as needed, provided that offers of continued employment may not be made to those whose productivity, capabilities and work ethics are deemed to be unfit for continued employment.
3) Details of Annual Salary and Payment Thereof
- The annual compensation consists of basic salary and other allowances.
- The amount equal to one-twelfth of the annual salary shall be paid every month. The payment date will be the 25th day of each month and will be paid in advance based on the number of working days in the applicable month.
- If necessary, this agreement may be adjusted by mutual agreement of the parties, even
prior to the termination date of this Agreement.
- Other details shall follow the corporate personnel policy.
4) Severance Allowance
- An employee who has been employed by the Company for a year or more shall be entitled to severance allowance.
- Severance allowance shall be paid 14 days in advance of the employment termination date.
- When calculating the average wage, the total wage will not include other allowances, except for the basic salary, bonus and annual allowances.
5) Miscellaneous
- If an employee who signs an employment agreement wishes to discontinue his employment, such employee must submit a letter of resignation at least two months in advance so as to minimize the difficulty of finding a replacement and ensure the proper transfer of responsibilities.
- The employee hereby agrees to the above-reference compensation amount, shall not disclose the amount of his or her compensation to third parties, including co-workers, and hereby agrees that disclosure of such information may constitute a cause of termination.
- Any employee who gains employment at a direct competitor of the Company shall obtain prior written consent from GRAVITY Co., Ltd.
- The employee hereby acknowledges that all work-related materials at the time of termination or resignation shall belong to the Company and in principle shall submit all such materials to the Company or his or her successors.
- This Agreement, which has been made on the foregoing terms and conditions, shall be executed by the parties with a covenant to faithfully comply with the terms hereof. The parties shall prepare two copies of this Agreement, and each party shall keep one copy thereof.
Date: , 200
Party B (Employee)
Resident Registration Number:
Address:
Name: (Signature)
Party A (Employer)
Address: Shingu Building, 620-2, Shinsa-dong, Gangnam-gu, Seoul
Corporate Name: GRAVITY Co. Ltd.
Representative: Richard Hyunkook Kim (Signature)
Employee's Covenants Relating to Employment
I hereby covenant to comply with the following and be a worker of good faith during the course of my employment with GRAVITY Co. Ltd (hereinafter it is referred to as the "Company").
1) I will strictly comply with all the regulations and instructions of the Company.
2) I will do my best to carry out the tasks assigned by the Company, execute my responsibilities in good faith and be in compliance with the Company orders without negligence or intentional misconduct.
3) I will strictly comply with, and not raise any compliant about, the Company orders relating to workplace transfers, changes in job responsibilities and business trips.
4) I will not use the Company's facilities or funds for a purpose unrelated to work or will not promote private interest under the pretense of work.
5) I will respect trust and faith, build personal characters and abstain from doing things as an employee which would harm the honor of the Company and my fellow co-workers.
6) Whether during or after employment, I will not disclose to any third party confidential information (i.e., management secrets, business plans, development technology, source, sales routes and sales strategy, business files, business documents, public bulletins, address book, email accounts, server access information, salary information, etc.) relating to the Company's business, divulge such information to the outside, or maintain such information.
7) I will not, in violation of the Company rules, make backups or send to the outside any files relating to work and will maintain any backup CDs, disks and hard disks within the confines of the Company.
8) If it becomes necessary to back up my portfolio as evidence of my work records or maintain data on the outside, I will do so only after obtaining the consent of the Company's representative.
9) If due to my breach of the foregoing I cause any interruption to the business of the Company or otherwise cause harm to the Company, I will accept any form of punishment and will pay for damages without delay.
Date: ,200
Department:
Position:
Resident Registration Number:
Name: (Sealed)
Addressed to: Representative Director of GRAVITY Co., Ltd.
Agreement Relating to Special Conditions to Employment
I hereby submit to the Company the following acknowledgement of special conditions to employment and hereby covenant to strictly comply with the following terms as a condition to my employment with GRAVITY Co., Ltd.:
1. Whether during or after employment, I will not disclose or provide to any third party, or use for a purpose unrelated to work, any development plan, document, file or materials (including CDs), development products (including interim products), or any technology or information necessary for the development of the Game (hereinafter "Game Development Information").
2. I will not, without prior consent of the Company, divulge to the outside any material relating to the development of the Game, and will keep all backup CDs, floppy disks, hard disks or any other media containing work-related confidential information within the confines of the Company.
3. Except in the case of corporate downsizing, I will provide the Company with a resignation letter at least two months in advance. The transfer of my work responsibilities will not be deemed complete unless the Company acknowledges that the transfer to my successor has been completed without a problem and both parties sign an agreement relating to such transfer. In addition, I acknowledge that my resignation will be deemed not effective if the workflow of the Company is interrupted due to the incomplete transfer of my responsibilities and I will take liability for any damages resulting therefrom. At the time of my resignation, I will return to the Company all records, information, source codes, object codes, development schedules and development information received from the Company or prepared by me in connection with the development of the Game, and will not make a copy of such information or divulge it to the outside.
4. After I leave the employment of the Company, I will not, without the Company's written consent, join former employees of the Company who have started their own business.
5. I hereby acknowledge that all rights to the Game Development Information obtained in connection with the development of the Game (including the intellectual property
rights such as the copyrights to the programs and characters) belong, whether during or after my employment with the Company, exclusively to the Company.
Date: , 200
Department:
Position:
Resident Registration Number:
Name:
Signature :
EXHIBIT 10.27
LEASE AGREEMENT
This Lease Agreement is entered into by and between Jung Ryool Kim, the owner of Shingu Building, 620-2 Shinsa-dong, Gangnam-gu, Seoul (hereinafter referred to as the "Lessor") and GRAVITY Co., Ltd (hereinafter referred to as the "Lessee") for the purpose of leasing certain space within the confines of the Shingu Building owned by the Lessor (hereinafter referred to as the "Premises").
Article 1. (Premises)
The Lessor shall lease the following Premises to the Lessee and the Lessee shall lease the same from the Lessor.
Description of the Premises
Shingu Building, 620-2 Shinsa-dong, Gangnam-gu, Seoul
Space (pyong) Intended use Value per pyong (\) Total (\) ------------- ------------ ------------------ ------------- 1st floor 214 Office 10,000,000 2,140,000,000 2nd floor 143 Office 6,000,000 858,000,000 80 Office 5,000,000 400,000,000 3rd floor 208 Office 5,000,000 1,040,000,000 15 Office 4,000,000 60,000,000 4th floor 223 Office 4,000,000 892,000,000 5th floor 223 Office 4,000,000 892,000,000 6th floor 214 Office 4,000,000 856,000,000 ------------- Total 7,138,000,000 ------------- |
The Lessee shall use the Premises as office space only and for no other purposes.
Article 2. (Term of Agreement)
(1) This Agreement shall be effective from the date of agreement, and the lease term for the Premises shall be from August 1, 2004 to December 31, 2005. Termination of this Agreement by either party shall be made by providing written notice to the other party at least 90 days of the expiry of this Agreement, provided that absent written termination notice from one party, the lease term shall be deemed to have been extended for one year. The same shall apply for further renewals.
(2) Partial termination on the Premises shall not be permitted except through mutual written agreement of the parties.
Article 3. (Security Deposit)
(1) The security deposit shall be the amount separately determined per floor pursuant to Article 1. The Lessee shall pay the Lessor KRW 3,800,000,000, as security deposit for the lease of the Premises, as follows:
Date Percentage Amount ---------------------- ---------- ------------- Down-Payment The existing amount to % 3,800,000,000 be transferred ------------- Total % 3,800,000,000 ------------- |
(2) The security deposit shall bear no interest.
(3) The Lessee shall not apply the security deposit to pay a maintenance fee, nor shall it transfer its claim for refund of the security deposit to a third party or establish a security interest or other liens on such claim.
Article 4. (Monthly Rent) -- VAT exclusive
(1) The lease amount of KRW 3,338,000,000, which amount is net of the security deposit, shall be paid in the form of monthly rent in the amount of KRW 33,380,000, or 1% per month of such lease amount. Payment of the monthly rent shall start for the
month starting on August 1, 2004 and be payable on the 25th day of each month, or the next day if the 25th day is a public holiday.
(2) If the lease term hereunder commences or ends in the middle of a month, the rent for such month shall be prorated based on the number of days in that month from the commencement date of this Agreement or to the termination date of this Agreement.
Article 5. (Maintenance Fee)
The Lessee shall pay a basic building maintenance fee of KRW 15,000 per pyong (exclusive of the value-added tax) in addition to the utility charges for water and electricity. Such maintenance fee shall be payable to the building administrator on the 25th day of each month, or the next day if the 25th day is a public holiday.
Article 6. (Adjustment of Security Deposit, Rent and Maintenance Fee)
In the case of the following, the Lessor may adjust the security deposit, rent and/or maintenance fee by giving thirty days' prior written notice to the Lessee during the lease term or an extended term thereof after reaching an agreement with the Lessee. The adjusted security deposit, rent and maintenance fee shall be effective as of the 1st day of the following month:
(1) Taxes and dues related to the Premises or the Lessor's business are increased, or expected to increase, significantly;
(2) The building maintenance costs are significantly increased; or
(3) There is a substantial change in inflation or other economic conditions.
Article 7. (Initial Date in Computing the Rent)
If the Premises cannot be used from the commencement date of the Agreement for a reason attributable to the Lessor, the rent shall be computed from the actual date of use.
Article 8. (Arrearage in Security Deposit, Rent and Other Expenses)
If the Lessee fails to pay the security deposit, rent and other expenses by the due date, it shall pay, in addition to the unpaid amount, a penalty equal to the number of the days in
arrearage times the annual default interest rate for credit loans then prevailing in the Lessor's securities company.
Article 9. (Order of Application of Expenses)
Lessee's payment of expenses shall be in the following order: the late payment penalty, the maintenance fee, the rent and the security deposit.
Article 10. (Return of the Security Deposit)
Upon the termination of this Agreement for reasons including the expiry or cancellation of this Agreement, the Lessor shall return the security deposit to the Lessee within 10 days from the date of the Lessee's vacating the Premises, provided that the Lessor shall make such payment after deducting any expenses or remaining liability of the Lessee hereunder. The vacating date shall in principle be the vacating date following completed restoration pursuant to Article 29.
Article 11. (Insurance)
If the premium for the fire insurance for the building is increased due to the Lessee's act or installation while in residence in the building following interior renovation during the term of the lease, the Lessee shall pay the Lessor the amount of such increase.
Article 12. (Value-Added Tax)
The Lessee shall be liable for any value-added tax arising under this Agreement.
Article 13. (Improvement and Installation in the Premises)
(1) The Lessee, at its expense and with prior written consent of the Lessor, may do the following, provided that the Lessor may control and supervise the construction to ensure uniformity of the building.
i) Installation or alteration of interior decorations, fabrications, internal walls, and promotional materials in the Premises.
ii) Installation, addition, relocation or alteration of facilities other than existing facilities, attachment or relocation of power circuits, installation of telephone,
supply and drainage of water, etc.
(2) The Lessee hereby waives any and all rights to claim the costs and expenses incurred pursuant to Paragraph 1 and any appurtenances thereto. Prior to vacating the Premises, the Lessee must restore the Premises to the original condition at its own expense.
(3) If the Lessee fails to restore in accordance with Paragraph 2 or to the Lessor's satisfaction, the Lessor may deduct from the security deposit the costs and expenses necessary to complete such restoration.
(4) The Lessee shall be liable for any acquisition tax, property tax and any other additional taxes and dues incurred in connection with the installation, expansion, relocation or modification of the facilities and equipment set forth in paragraph 1, regardless of the reason therefor.
Article 14. (Repairs)
(1) Any cost of repair for the natural tear and wear of the walls, ceilings, floors, etc. of the Premises shall be borne by the Lessor, provided that any cost of repair the due to the negligence of, or incurred by necessity, of the Lessee shall be borne by the Lessee.
(2) The Lessee shall give prompt notice upon discovery of the necessity for repair as described in paragraph 1 and consult with the Lessor prior to making repairs of its own.
(3) If the Lessor determines that, in order to preserve the building in its present condition, repair becomes necessary due to the Lessee's negligence regarding its duties under paragraphs 1 and 2, the Lessor shall make necessary repairs or take other steps and the Lessee shall reimburse the Lessor for the actual costs of such repairs or actions.
(4) The Lessee hereby waives any right of claim reimbursement of the costs and expenses borne by the Lessee under paragraph 1.
Article 15. (Prohibition on Assignment and Sublease)
The Lessee may not under any circumstances assign its rights and obligations under this Agreement, or sublease all or a part of the Premises, to a third party.
Article 16. (Restriction on the Use of the Premises)
(1) The Lessee shall not, without the Lender's prior written consent, permit a third party to use the Premises nor post the title of the residence on the Premises.
(2) The Lessee shall not set up residence on the Premises, provided that, upon the Lender's prior written consent, the Lessee may have employees stationed there on a rotating basis.
Article 17. (Protection of Properties)
(1) The Lessor shall deploy the security guard in order to secure the lobbies, corridors, and any other common areas in the building.
(2) The Lessee shall be solely responsible for maintaining security for its properties on the Premises. Unless the Lessee can establish the Lessor's fault, the Lessor shall not be responsible for any damages to the Lessee's properties in the building as a result of fire, theft or otherwise.
Article 18. (The Lessee's Obligations)
The Lessee, its employees and visitors shall comply with all applicable laws relating to the use of the Lessee's office and shall comply with all of the Lessor's policies and guidelines related to the use of the Premises and related facilities.
Article 19. (The Lessee's Negative Covenants)
The Lessee or its employees shall not do any of the following:
(1) Neglecting to remove disturbances from a passageway or the commons areas, or installation or display of signs and advertisements;
(2) Carrying onto or storing in the Premises inflammable, combustible or other
hazardous materials, or articles that are harmful to the human body;
(3) Carrying onto or using on the Premises any electric heater, air-conditioning or heating equipment other than as supplied or permitted by the Lessor;
(4) Noisy acts, use of musical instruments, breeding of pets other than fish in the tank or other acts that create discomfort and inconvenience to other lessees;
(5) Destroying, staining or altering the structures, equipment or facilities installed by the Lessor;
(6) Selling or habitually drinking alcoholic beverages or cooking on the Premises; or
(7) Providing business quarters in the building for merchants or shoeblacks without the Lender's permission.
Article 20. (Access Rights)
(1) The Lessor shall seek prior consent of the Lessee if the Lessor or its agent must enter the Premises for purposes of general repair, maintenance and inspection for preservation or in order to show the Premises to potential lessees prior to the expiration of this Lease.
(2) The Lessor may provide notice subsequent to entry in the case of emergency measures taken for reasons of security, inspection, repair, sanitation, fire and crime prevention or other relief measures.
Article 21. (Exclusion of the Lessor's Liability)
(1) The Lessor shall not be held liable for any damage suffered by the Lessee, its employees or visitors due to a reason other than the Lessor's fault or due to a legal or de facto force majeure event, including earthquake, storm, flood, war and riots.
(2) The Lessor shall not be held liable for any deficiency in service or in the common area arising from the Lessee's repair, alteration, and improvement of the Premises.
Article 22. (Appointment of Agent)
For efficient performance of the respective rights and obligations hereunder, the parties shall appoint an agent and promptly notify the other party of such appointment. The foregoing shall also apply in the case of a change of the agent. The acts of the agent shall have the same binding effect as the expression of intent by the parties hereto.
Article 23. (Change of the Lessor)
If there is a change in the ownership, trade name, management right and control with respect to the Premises described in Article 1, this Agreement shall continue in effect and the successor Lessor or administrator shall faithfully execute all the provisions of this Agreement.
Article 24. (Change of the Lessee)
The Lessee shall promptly notify the Lessor in writing of any significant change in the Lessor's legal status or registered commercial details such as address, trade name, representative or business purpose,
Article 25. (The Lessor's Right of Disposal)
(1) The Lessee, its legal representative or executor may not avoid their obligations hereunder due to their absence in Korea. If this Agreement is terminated during the absence of the Lessee in Korea, the Lessor may take possession of the Premises and remove the Lessee's properties to a warehouse or elsewhere. If this Agreement is terminated without full payment of the Lessee's obligations hereunder, the Lessor may sell all of the Lessee's belongings and properties in accordance with the auction procedure determined by the Lessor.
(2) In case of an auction described in Paragraph 1, the Lessor shall retain preferential right to any unpaid liabilities of the Lessee, including expenses related to transporting and storing the Lessee's belongings and properties.
Article 26. (Indemnification)
(1) If the Lessee, its employees or customer intentionally or negligently causes bodily harm or property damages to the Lessor, other lessees or a third party, the Lessee shall immediately notify the Lessor thereof in writing and indemnify for such harm or damages.
(2) The amount of indemnification shall be determined by applicable law.
Article 27. (The Lessor's Termination Rights)
(1) If the Lessee does any of the following, the Lessor may demand a cure. If no cure is made within two weeks, the Lessor may terminate this Agreement:
1) The Lessee fails to pay, or is late in paying, rent, maintenance fee or other expenses payable under this Agreement for two or more times;
2) The Lessee becomes subject to an order of attachment, provisional attachment or provisional disposition due to defaults under other obligations, or becomes subject to an application for auction or bankruptcy, etc. and the Lessor determines that the Lessee will have difficulty in performing its obligations hereunder due to a significant change in the asset, credit or business, etc. of the Lessee;
3) The Lessee breaches any provision hereof but does not cure such breach despite the Lessor's demand therefor.
(2) Under paragraph 1, the Lessor may terminate this Agreement at any time, regain possession of the Premises and take relevant legal steps.
Article 28. (Expiry)
This Agreement shall terminate upon the occurrence of one of the following events:
(1) Expiration of the term or extended term of this Agreement; or
(2) Termination or cancellation of this Agreement in accordance with its terms.
Article 29. (Vacation of Premises; Restoration)
(1) Prior to termination of this Agreement, the Lessee shall return all of the Lessor's properties and belongings and surrender to the Lessor all of the Premises, including the keys, other properties and other entrusted goods belonging to the Lessor.
(2) The details of vacating the Premises shall be in accordance with this Agreement and attachments thereto.
(3) If until the lease termination date the Lessee, due to its own fault, fails to remove its properties or belongings out of the Premises or fails to surrender to the Lessor the Premises in its original condition, the Lessee shall pay to the Lessor the actual amount
of damages suffered from the lease termination date t the completion of such surrender or restoration.
(4) If the Lessee does not vacate the Premises and continues to use and occupy the Premises after the lease termination date, the Lessor may take measures such as suspending the supply or electricity and water or shutdown of the entrance door, and the Lessee shall not raise any objection thereto.
Article 30. (Use of Parking Facilities)
The Lessee may use the parking facilities for up to 10 cars free of charge. The Lessee shall be liable for all accidents (personal harm, proprietary damage, damage to the building, etc.) in the course of parking in and departing from the parking lot.
Article 31. (Amendment)
The parties may amend or modify the terms of this Agreement by mutual consultation even prior to the expiration of the term of this Agreement if both parties agree that there is a justifiable or unavoidable cause to so amend or modify.
Article 32. (Administrator)
(1) The Lessor may appoint an administrator to properly manage the Premises and the building.
(2) The administrator described in Paragraph 1 shall be an agent of the Lessor with the same rights and obligations as the Lessor with respect to the Lessee.
Article 33. (Application of General Laws, Regulations and Others)
Any matter not specified herein or any disputes regarding this Agreement shall be determined by mutual consultation in accordance with laws and general business practices customarily applicable to leases.
Article 34. (Jurisdiction)
Any litigation over this Agreement shall be adjudicated at a civil district court having proper jurisdiction.
Article 35. (Preservation of Security Interest)
(1) In order to secure its obligations to return the security deposit to the Lessee, the Lessor shall, immediately upon the receipt of the security deposit described in Article 3, deliver to the Lessee documents necessary to establish kun-mortgage over the building and land.
(2) The expenses incurred in establishing said kun-mortgage or notarization with regard to the security deposit shall be borne by the Lessee.
August 1, 2004
Lessor: Shingu Building, 620-2 Shinsa-dong, Gangnam-gu, Seoul
Jung Ryool Kim, as owner of Shingu Building /s/ Lessee: GRAVITY Co, Ltd. Representative Director Jung Hwi Yung /s/ |
EXHIBIT 10.28
LOAN AGREEMENT
This Agreement is entered into as of March 31, 2003 by and between GRAVITY Interactive LLC, which is lawfully established and existing under the law of the United States of America and the head office of which is located in Los Angeles, California (hereinafter referred to as the "Debtor") and GRAVITY Co., Ltd., which is lawfully established and exists under the law of the Republic of Korea and the head office of which is located in the Republic of Korea (hereinafter referred to as the "Creditor").
The Debtor requested that the Creditor lend an amount of US$ 210,000 to fund the Debtor's working capital needs and the Creditor accepted such request subject to the following terms and conditions.
Both parties hereby execute the Agreement in accordance with the promises and covenants included herein as follows:
Article 1 (Definition)
Terms herein shall have the following meanings:
(1) "Advance" means the amount which the Creditor paid in advance or is obligated to pay pursuant to the provisions below.
(2) "Business Day" means the day commercial banks in Los Angeles, California and Seoul, Korea are open for business.
(3) "Loan Amount" means the total amount specified in Article 2 or, as the context herein requires, the amount the Creditor is obligated to lend to the Debtor under the terms of this Agreement.
(4) "US$" and its abbreviation "$" mean the Yen as the currency in the United States.
(5) "Interest Rate" means, for each Interest Period, the rate of 8% per annum.
(6) "Interest Periods" means the period from the drawdown date to the date falling on the end of the first half-year thereafter and every half-year periods thereafter starting on the next day.
(7) "Loan" means the loan of $210,000 being loaned by the Creditor to the Debtor.
Article 2 (Loan)
Pursuant to the terms of this Agreement, the Creditor hereby agrees to lend an aggregate of $210,000 to the Debtor, and the Debtor agrees to borrow such amount from the Creditor.
Article 2 (Loan)
Pursuant to the terms of this Agreement, Creditor agrees to lend the total US$210,000 to Debtor and Debtor agrees to borrow it from Creditor.
Article 3 (Purpose of Loan)
The Loan may be not be used for any other purpose than to secure working capital necessary to the Debtor.
Article 4 (Interest)
At the end of each Interest Period, the Debtor shall pay the Creditor interest accrued on the unpaid portion of the Loan. The interest rate shall be 8% per annum. The first interest payment shall be made on the day falling on the end of the first half-year. Subsequent interest payments shall be made on the day falling at the end of each half-year thereafter until the full repayment of the Loan.
Article 5 (Default Interest)
If the Debtor does not pay an amount due hereunder on its due date (whether due by prior agreement or arising from acceleration or otherwise), the Debtor shall pay, on demand, interest at the rate of 5% plus the Interest Rate on the unpaid portion of the Loan for the period ending on the full repayment of such portion, including the day of repayment, whether before or after judgment, to the extent permitted under applicable law.
Article 6 (Repayment)
Following one year of deferment since the drawdown, the principal shall be paid in two equal installments over two years.
Article 7 (Payment)
1. All payments made by the Debtor hereunder shall be made in dollars or another form of currency (or such other form as determined by the Creditor which shall be a dollar-denominated funding that is customarily used as a means of settlement in international financial transactions) that can be withdrawn by an identical person. All such payments shall be made without setoff, counterclaims or deductions and be grossed up of any current or future liabilities to income tax, stamp tax or other taxes. All such payments shall be deposited to the Creditor's account (Account No.: 576-297323-41-015) at the Apgujeong branch of Woori Bank located in Seoul, Korea or, from time to time, such other account designated by the Creditor.
2. On April 10, 2003, the Creditor shall deposit to the Debtor's account (account number: 03479-07647) maintained at Bank of America located in Los Angeles, California $70,000 on April 10, 2003, $70,000 on May 10, 2003, and $70,000 on June 10, 2003.
3. The payments from the Debtor to the Creditor shall be applied in the order of the expenses incurred as of the date of this Agreement, commissions, indemnities, any default interest, and interest and principal as they come due.
Article 8 (Taxes)
1. The principal, interest, commissions, expenses and any other amounts payable by the Debtor shall be paid on a "grossed-up" basis, without subtracting or deducting withholding taxes. To the extent that "grossing up" without subtracting or deducting withholding taxes is prohibited by law, the Debtor shall pay the Creditor an additional amount so that the Creditor would be paid the same amount as if such deduction had not been made.
2. The Debtor shall make direct payments to relevant tax authorities of any and all current and future taxes, duties, deductions, stamp taxes and other public dues (including interest equalization, capital transaction, foreign exchange transaction or other taxes) imposed or to be imposed under relevant law or by relevant tax authorities in connection with the performance of this Agreement or the transactions contemplated herein, provided that the Debtor shall not be responsible for any taxes imposed on the overall net profit of the Lender attributable to the place of its incorporation or the location of its headquarters. The Debtor shall not inflict any harm on the Creditor by reason of any non-payment or late payment of such taxes or public dues, and the amounts of any taxes paid by the Creditor in connection therewith, together with any penalties or expenses, shall, on demand, be immediately reimbursed by the Debtor, irrespective of whether such taxes were rightfully or wrongfully imposed and regardless of its contestability.
3. If the Debtor pays, as stipulated hereunder, any taxes or public dues or any subtracting or withholding taxes, it shall immediately send to the Creditor the receipts or other recognizable forms of evidence issued by public authorities acknowledging the payment of such taxes.
Article 9 (Representations and Warranties)
1. The Debtor represents and warrants as follows:
(1) The Debtor has the full legal power to prepare and perform this Agreement and the promissory notes and to borrow and use the money pursuant to the terms of this Agreement.
(2) The Debtor has obtained or will obtain all the required governmental permits, approvals and authorizations necessary for the execution and performance of, and compliance with the terms of, this Agreement. In addition, the terms of this Agreement will not conflict with other agreements or with the Debtor's articles of incorporation, by-laws or other documents having similar effects.
(3) The preparation, delivery and performance of this Agreement and all other documents to be prepared and delivered hereunder have been, or will be, duly authorized pursuant to all proper actions by the Debtor (including no deficiencies with board actions) prior to the date of the drawdown.
(4) Debtor is not in default of its obligations under any agreement to which it is a party, or which agreement is binding to it, and is not in any default which will have a material adverse effect on the
Debtor or its business, assets or financial condition. To the knowledge of the Debtor, there is no pending legal or administrative proceeding or arbitration that will have such material adverse effect.
(5) At the time the Loan is to be made, the Loan shall rank at least pari passu with the Debtor's current or future obligations.
(6) This Agreement is legally binding, valid and enforceable against the Debtor according to its terms.
2. The above representations and warranties shall be deemed to be repeated as of the first day of each Interest Period.
Article 10 (Covenants)
So long as this Agreement is in effect and the Debtor has any outstanding obligation to the Creditor, the Debtor undertakes to the Creditor to do the following:
(1) The Debtor shall provide security to the amount equal to the sum of the unpaid portion of the Loan, the interest thereon and any other amount which are, or will be due, and provide an irrevocable and unconditional guarantee issued by an individual or social or financial institution in form and substance satisfactory to the Creditor.
(2) Any financial information relating to the Debtor's business shall be promptly provided to the extent reasonably requested by the Creditor.
(3) All moneys (including legal fees) payable by the Debtor, or for which the Debtor is under obligation to pay, in connection with the preparation, negotiation, supplementation and enforcement of this Agreement in respect of demand for payment, litigation, refund or receipt under this Agreement or any other documents prepared pursuant hereto shall, upon demand, be promptly paid to the Creditor.
(4) All taxes and public dues imposed on the Debtor or its assets shall, under any circumstances, be promptly paid prior to the accrual of any penalty.
(5) The Debtor shall give written notice promptly but no later than seven days following the incurrence of any default stipulated in this Article 11, or any event or circumstance which would with the lapse of time or giving of notice be a default, or any event which resulted in or would result in a material adverse change in the Debtor's financial condition or business.
(6) The Debtor shall maintain its business in good condition and in compliance with all laws, regulations and government orders and carry out its business in its present condition.
(7) The Debtor shall sufficiently obtain and maintain all approvals, consents, licenses, authorizations and registrations necessary or appropriate for the performance of the terms under this Agreement and all other documents to be prepared hereunder and shall take any and all actions as necessary and appropriate to effect the foregoing.
(8) The Debtor shall not, without prior written consent of the Creditor, create any lien, pledge, mortgage, priority rights or other security interest over any of its current or future assets, profits or rights to proceeds for the benefit of other creditors or groups of creditors, except as follows:
(i) any tax liens subsisting over the Debtor's assets or properties in connection with any taxes or dues which are payable without penalty when due or not otherwise in default or an injunction for which is being contested pursuant to appropriate legal procedures;
(ii) any statutory lien or preferential rights created by a carrier, warehouse or mechanic or other similar liens of an insignificant amount created in the ordinary course of business;
(iii) any priority rights arising from the deposit or security interest created under laws governing unemployment compensation, unemployment insurance, pension, social security or unemployment assistance, or similar laws; or
(iv) any security interest created over the assets or properties of the Debtors to secure the purchase money therefor.
(9) The Debtor shall not, without prior written consent of the Creditor:
i) acquire or merge with another corporation, partnership or sole proprietorship;
ii) acquire all or a material part of the assets of another corporation, partnership or sole proprietorship;
iii) dissolve or liquidate; or
iv) sell, transfer or otherwise dispose of any material part of its business, asset, or property.
(10) The Debtor shall not, without prior written consent of the Creditor, borrow or make guarantees on behalf of another individual or entity except for an advance payment of the purchase price for goods and services, tax or dues incurred in the ordinary course of business.
Article 11 (Default)
The following constitutes a default:
(1) The Debtor does not pay in full and when due a sum certain under this Agreement;
(2) The Debtor is in breach or non-compliance with certain conditions, covenants or agreements set forth in this Agreement or other documents prepared hereunder;
(3) Any statements, representations or warranties made by the Debtor under this Agreement or other documents prepared or delivered hereunder is incorrect or misleading in any material respect when made or deemed to be made;
(4) The Debtor does not pay certain obligations when due, or is unable to comply with or perform the conditions, covenants or agreements under a guaranty or indemnity, and the foregoing results in, or permits, an acceleration against the Debtor or of its obligations, regardless of whether an acceleration is triggered under such agreement or with respect to the obligations thereunder or whether such non-performance is waived or not;
(5) The Debtor is in default or is unable to pay obligations as they come due, or any action is, or will be, taken that would subject the Debtor to bankruptcy, corporate reorganization, liquidation or mandatory composition, cessation of business or receivership;
(6) All or a material part of the Debtor's business or assets are confiscated for a reason, or sold, transferred or disposed of without the Creditor's prior written consent, or any action is taken that would cause the liquidation of , or cessation or suspension of payment to, the Debtor, or the initiation or deliberation of a composition or adjustment proceedings with the creditors' committee;
(7) The performance of the Debtor's obligations hereunder becomes illegal;
(8) if Debtor is made to dissolve, if the settlement of Debtor's obligation is suspended or such a measure to be likely to suspend is taken, or adjustment or composition with a creditors' group is made or tried; or
(9) A circumstance has arisen in which forms a reasonable basis for believing, in the view of the Creditor, that the Debtor will not or is unable to perform its obligations under this Agreement or the promissory notes.
In the event of such default, the Creditor shall have the right to cease its obligations hereunder to provide the Loan to the Debtor and, upon notice to the Debtor, declare that all principal, interest and all other amounts under the Loan payable by the Debtor to the Creditor are immediately due and payable and further that the default interest shall apply to any and all such amounts set forth in Article 6 hereof. The Creditor may also take any and all other actions to the extent permitted by law.
Article 12 (Change in Applicable Law)
In the event that, due to any change in any present or future laws, regulations or orders, or interpretations thereof by the relevant government authorities, or due to any new law or order, the Creditor may not effectively carry out its obligations hereunder or make the Loan, or any such activity becomes illegal, the Creditor shall give notice and, immediately upon giving of such notice, be released from any obligations hereunder. The Debtor must return all principal and interest or other moneys which are due, or which it is obligated to repay, within 30 days of such notice.
Article 13 (Term of Agreement)
The term of this Agreement shall commence on the date first above written and expire upon the full payment of the principal, interest or all other moneys payable under this Agreement. The obligations of the Debtor hereunder shall be released upon payment in full of the Loan.
Article 14 (Miscellaneous)
(1) This Agreement and related documents constitute the entire agreement of the parties with respect to the material part hereof and shall supersede any prior intention or agreement in respect of the transactions contemplated herein.
(2) The representations and warranties of the Debtor specified herein shall survive the making of the Loan. The Debtor's obligations to pay the interest, expenses and other amounts shall survive the repayment of the Loan.
(3) Any amount paid on a day other than a Business Day shall be deemed to have been paid on the following Business Day.
(4) All taxes, stamp taxes, public dues and any other levies and expenses incurred in connection with the preparation or performance of this Agreement shall be borne by the Debtor.
(5) This Agreement may be amended and supplemented only by mutual written consent, and if necessary, subject to applicable government approvals.
(6) This Agreement shall be binding on the Debtor, the Creditor and their respective successors for their benefit, provided however that if the Debtor may not assign its rights and obligations hereunder without the prior written consent of the Creditor.
(7) All notices, requests, demands, representations or expressions to be given and made by the Debtor shall be made in Korean. If any document to be delivered hereunder has not been prepared in Korea, a certified English translation thereof be attached thereto. In the event of any conflict between the original and the English translation, the English translation shall be controlling.
(8) No failure by the Creditor to exercise its rights hereunder shall not operate or be interpreted as a waiver, nor shall any single or partial exercise of any right prevent any further or other exercise of any other right. If any one or more provisions of this Agreement become illegal, invalid or unenforceable in any respect, neither the legality, validity nor enforceability of the remaining provisions will in nay way be affected or impaired.
Article 15 (Governing Law)
This Agreement and any other documents prepared hereunder shall be governed by, and interpreted according to, the law of Korea.
Article 16 (Waiver of Sovereign Immunity)
The Debtor hereby represents and warrants that this Agreement and the Loan are commercial in nature and are not public or governmental acts and further that it waives all immunity it or its assets may otherwise have in any jurisdiction in reliance upon sovereignty or law. The Debtor hereby irrevocably waive immunity it or its assets may have presently or in the future from setoff, litigation, preliminary attachment, attachment or enforcement of judgment by reasons of sovereignty.
Article 17 (Jurisdiction)
(1) The Debtor hereby irrevocably agrees as follows: Any litigation or legal proceedings in respect of claims arising out of or in connection with this Agreement against the Debtor or its assets or properties shall be submitted, if the Creditor so elects, to the Seoul District Court, Civil Division. The Debtor generally and unconditionally submits to the jurisdiction of said court with respect to any such litigation or legal proceeding. In the event of any litigation or legal action in connection with this Agreement, the Creditor shall serve process on the Debtor by sending documents by airmail to the Debtor's address set forth in Article 18. The Debtor hereby irrevocably agrees to being served process by registered or certified airmail. The foregoing provisions shall be subject to the condition that the Creditor shall generally and unconditionally submit to the jurisdiction of said court with regard to such legal proceedings. Furthermore, to the extent permitted by law, the Debtor hereby agrees that the final judgment against the Debtor in any litigation or legal proceedings shall be determinative, and further that such judgment may be enforced in any competent court in Korea or abroad upon presentation of a certified or notarized copy of such judgment, which shall constitute determinative evidence as to the fact and amount of the Debtor's obligations.
(2) The Debtor hereby waives any right to initiate a legal proceeding or litigation regarding this Agreement by public notice pursuant to the law of certain jurisdictions.
(3) The Debtor irrevocably waives its right to contest Seoul as the forum for any litigation or legal proceeding in connection with this Agreement or the promissory notes and further irrevocably waives that Seoul is an inconvenient forum for such litigation or legal proceeding.
Article 18 (Notice)
Any notice required or permitted under this Agreement shall be made in writing. The notifying party may opt from (i) delivery in person; (ii) postage prepaid mail (airmail if international); or (iii) telex. Notice shall be sent to the following address:
If to the Debtor: 12810 E. Florence Ave., Santa Fe Springs, CA 90670, and
If to the Creditor: 602 Shingu Bldg., 620-2 Shinsa-dong, Gangnam-gu, Seoul.
Notice or other communications shall be deemed to be effective (1) in the case of delivery in person, on the date of acceptance; (2) in the case of mail, 10 days after the dispatch; and (3) in the case of delivery by telex or telefax, on the earlier date of transmittal confirmation. Notwithstanding the foregoing, notice to the Creditor shall be effective only upon receipt by the Creditor. The one party may change its address by written notice to the other party.
IN WITNESS WHEREOF, this Agreement has been executed on behalf of the Parties by their duly authorized representatives as of the date first above written.
March 31, 2003
Debtor Creditor GRAVITY Interactive LLC GRAVITY Co., Ltd. Name : Jung Ryool Kim Name: Jung Hwi Yung /seal/ Title : CEO Title: CEO /s/ Jung Ryool Kim |
EXHIBIT 10.29
EQUIPMENT SALES AGREEMENT
Between
GRAVITY CORPORATION, hereinafter called Seller
And
GRAVITY INTERACTIVE LLC, hereinafter called Buyer
This Selling Agreement is between Seller and Buyer dated 04.01.2003, contains the following terms:
1. Sale
Seller hereby sells to Buyer and Buyer hereby purchases from Seller, all equipment listed on section 2 of this agreement. Seller and Buyer hereby affirm to have the ability to perform responsibly in connection with this Selling Agreement.
2. Description of Equipment
Followings are the list of equipment that seller agrees to provide according to the sales agreement:
Make Item Description Quantity Memo ---- ---------------- -------- ---- Dell Severs-pe1650 24 Server Dell Severs-pe2650 4 Server Dell 2940 Cisco switchbox 9 Dell 73GB HDD 4 Dell 36GB HDD 4 Dell KVM switch box with cable 1 Dell Other parts 1 |
3. Delivery of Equipment
1) Seller agrees to promptly deliver all above mentioned Equipment and request for an inspection for an approval. Buyer shall inspect each item of Equipment after the delivery and the completion of delivery shall be at the time of succeeding inspection.
2) In the case of delivering equipment on installment basis either due to contract
term or based on buyer's instruction, the inspection shall be processed on first come first inspection basis.
3) Any expected delay on delivery shall be notified to the buyer on a timely manner. Seller shall provide a specific reason for postponement and the next expected delivery date. Any breach on this term might result in cancellation of a contract.
4. Quality and Assurance
All equipment must be compatible with the buyer's specifications and the purpose of purchasing equipment.
5. Buyer's Inspection and Acceptance
1) The inspection shall be conducted on the buyer's standard inspection regulations.
2) Buyer shall inspect each item of equipment. The buyer may perform random sampling for inspection if it's necessary.
3) The Buyer's acceptance of equipment shall be evidenced by succeeding inspection, but the buyer has a right to reject for any non-compatible equipment according to Buyer's specification. The buyer may ask the seller to re-assemble or re-produce equipment at the seller's cost.
4) An additional inspection shall be conducted for the re-assemble or re-produced equipment.
5) Any compatible equipment shall be returned to the seller immediately at Seller's cost to re-assemble or re-produce the equipment until it becomes compatible with the buyer's specifications. The Seller is responsible to withdraw any un-approved equipment from the seller within 30 days after the result of unsuccessful inspection. If the seller does not withdraw the un-approved equipment within 30 days period, it would consider as a forfeiture of equipment by the Seller and the Buyer has right to deal with un-approved goods according to the Buyer prescribed Purchase return policy unless if there is a separate agreement between the Seller and Buyer in handling un-approved equipment.
6) The inspection procedures and regulations shall be based on the buyer's judgment, if otherwise separately denoted.
7) Inspection procedure may change on a mutual agreement between the buyer and the seller.
6. Assignment
Seller shall not transfer ownership, or manufacturer, or assign a third party for production.
7. License and Trademark
Seller is responsible for the costs and the administrative issues that may generate while issuing license, or trademark, and or permit.
8. Payment
1) Seller shall be entitled to the 90 days inspection period after the delivery date, and if equipment is acceptable shall promptly execute an invoice. Payments shall be made on Net 30 term.
2) The total selling amount on this agreement shall be $110,293.00.
9. Payment exemption
Buyer may make partial payments on the contract before the final production, in favor of the seller's financial and business conditions.
THIS AGREEMENT IS SUBJECT TO THE TERMS AND CONDITIONS WRITTEN ABOVE AND WHICH SELLER AND BUYER ACKNOWLEDGE HAVING READ. THIS AGREEMENT SHALL BE EFFECTIVE UPON ON THE DATE WRITTEN FIRST ABOVE.
SELLER : GRAVITY CORP.
/S/ JUNG HWI YOUNG TITLE: CEO 04/01/2003 DATE |
BUYER : GRAVITY INTERACTIVE LLC
/S/ JUNG RYOOL KIM TITLE: CEO 04/01/2003 DATE |
EXHIBIT 10.30
TERM LEASE AGREEMENT
Between
GRAVITY CORPORATION, hereinafter called Lessor
And
GRAVITY INTERACTIVE LLC, hereinafter called Lessee
This Lease Agreement between Lessor and Lessee dated May 01, 2003 contains the following terms:
1. Objective
Lessor hereby leases to Lessee and Lessee hereby leases from Lessor, all Equipment and other property, described in Section 2 of this agreement.
2. Leased Equipment
All Equipment shall be leased for the purpose of online game service and the equipment leased hereunder is as outlined below:
Description Quantity ----------- -------- Servers - pe 1550 20 Servers - pe 1550 8 Servers - pe 1650 11 Servers - pe 6450 1 Servers - pe 6450 1 Servers - pe 6450 2 Cables for KVM switch box 1 --- Total 46 === |
3. Term of Lease
(1) The date of the Lessee's signing of the Certificate of Acceptance
(Exhibit B which shall be attached hereto and made a part hereof)
shall be the "Lease Commencement Date". The term of this Lease with
respect to each item of Equipment shall commence when the Certificate
of Acceptance (Exhibit B) is signed by Lessee, and the expiration date
of this agreement is April 30, 2003 In case of the revocation of this
leasing contract by the agreement of both parties, lessee has a
purchase option for the foresaid equipments. The purchasing price of
the foresaid equipments shall be the amount equal to the original
equipments cost less accumulated depreciation cost as of purchasing
date. Any right, title and interest pertain to this Leased Equipment
shall transfer to Lessee at the time of Equipment Purchase.
(2) Upon both parties agreement, renewal shall be extended for 15 days after the expiration date of this agreement.
4. Order and Delivery of Equipment
(1) Lessor agrees to arrange for delivery of the Equipment within thirty
(30) days of the date of the Lease Agreement.
(2) Satisfactory delivery date shall mean the date Lessee requested equipments and software are configured and installed.
5. Use of Equipment
(1) Lessee covenants and represents to Lessor that the Equipment will be used exclusively for online game service purposes and will not be used at any time during the Term of this Lease for personal, family or any other purposes.
(2) The Lessee also shall use the Equipments in a careful and proper manner and shall comply with and conform to all laws, ordinances and regulations which relate in any way to the possession, use or maintenance of the Equipment
6. Lessee's Inspection and Acceptance
(1) The Lessee's acceptance of the Equipment shall be evidenced by the Lessee's signing of the Certificate of Acceptance (Exhibit B). Lessee shall inspect each item of Equipment within sixty (60) working days after delivery and installation for acceptability thereof and if Equipment is acceptable shall promptly execute the Certificate of Acceptance (Exhibit B).
(2) If Lessee believes delivered Equipments do not meet specified requirements, Lessee should gives written notice to Lessor specifying any defect in the Equipment or any other proper objection to the Equipment. Lessee agrees that it shall be conclusively presumed, as between Lessor and Lessee, that Lessee has accepted the Equipment and the Lease shall be deemed to commence on the fifteen days after delivery unless Lessee gives written notice to Lessor.
(3) If Lessee gives a written notice for the explanation of un-acceptance of delivered Equipment to Lessor, the Equipment shall be returned immediately to the Lessor and regenerated in accordance with the original Lessee specified Instruction.
7. Equipment Location
Lessee shall keep and use the Equipment at the Lessee address location as specified below. However, Lessee may move the Equipment to another location upon informing the Lessor of the new location.
4505 GLENCOE AVE.
MARINA DEL REY, CA 90292
U.S.A
8. Title and Ownership
(1) The Equipment at all times shall be and remain the sole and exclusive property of Lessor during the Lease Term and Lessee shall have no right, title or interest herein except the usage right.
(2) At the end of Lease term, lessee has a purchase option for the foresaid Equipment. Any right, title and interest pertain to this Leased Equipment shall transfer to Lessee at the time of Equipment Purchase.
9. Liens and Taxes
(1) Lessor shall keep the Equipment free and clear of liens and encumbrance.
(2) Lessee shall not assign a third party for responsibility on the Equipment.
(3) Lessor shall not sell, or transfer this Lease, the Equipment or any part thereof or any interest therein without an agreement between the Lessor and the Lessee.
(4) Lessee shall be responsible or liable for any taxes (property, local, state, or federal) related to ownership of the Equipment.
10. Lease Payments
(1) Lease payments shall be made in accordance with Payment Schedule (Exhibit C attached hereto and made a part hereof).
The Lease payments for Equipment during the Term shall be payable to the Lessor in the amounts and at the address set forth below.
GRAVITY CORPORATION
620-2 SHINGSA-DONG SHINGU BLDG 5TH
KANGNAM-GU, SEOUL KOREA
(2) Lease payments shall be paid on a MONTHLY BASIS. First Lease payment shall be due no less than one hundred twenty (120) days after Lease Commencement Date or thirty days (30) from Lessor's billing date, whichever is the later, for all Equipment.
11. Loss and Damage
At the end of Lease term, Lessee shall be responsible to return the Equipment to Lessor under the same condition as when the Equipment was first leased. Lessee assumes risks and liabilities directly related to loss, theft, damage, or destruction to any Equipment. No loss, theft, damage or destruction of the Equipment shall relieve Lessee of the obligation of Lease payments or any other obligation under this Lease.
12. Purchase Option or Return of Equipment
(1) No less than sixty (60) days prior to the expiration of the Lease, the Lessor shall provide a written notification to the Lessee of the purchase option cost of the Equipment. Lessee shall have the option to purchase all or part of the Equipment at this time for the residual cost detailed in the Equipment Schedule (Exhibit A).
(2) Lessee shall provide thirty (30) days written notice prior to the end of the Lease Term that it will purchase the Equipment or that it will return the Equipment to the Lessor at such time.
13. Entire Lease Agreement
(1) The terms and conditions of this Term Lease Agreement, Equipment Schedule (Exhibit A), Certificate of Acceptance (Exhibit B), Payment Schedule (Exhibit C), and any Modifications upon which it is based shall constitute the entire Lease Agreement between the Lessee and the Lessor.
(2) These terms and conditions shall not be amended, altered or changed except by the written agreement of both parties.
14. Legal jurisdiction
Lessor and Lessee hereby affirm to have the ability to perform responsibly in connection with this Lease Agreement. When a dispute continues for more than 30 days, this Lease Agreement shall be brought in Seoul District Court in Republic of Korea.
THIS LEASE IS SUBJECT TO THE TERMS AND CONDITIONS WRITTEN ABOVE AND WHICH LESSEE AND LESSOR ACKNOWLEDGE HAVING READ. LESSOR AND LESSEE SHALL MAKE TWO COPIES OF AGREEMENT, AND EACH ONE TO BE KEPT BY BOTH PARTIES.
LESSOR: Gravity Corp.
/s/ Jung Hwi Young Title: CEO 05/01/2003 Date |
LESSEE: Gravity Interactive, LLC.
/s/ Jung Ryool Kim Title: CEO 05/01/2003 Date |
EQUIPMENT SCHEDULE
(EXHIBIT A)
This Equipment Schedule (Exhibit A) is attached to and is governed by the terms and provisions of the Term Lease Agreement dated May 01, 2003 by and between, GRAVITY INTERACTIVE LLC (Lessee) and GRAVITY CORPORATION (Lessor).
1. The Equipment leased hereunder is as outlined below:
(attach additional pages, if necessary)
Items mm/dd/yy Quantity Price($) Remarks ----- -------- -------- -------------- ------- servers - pe 1550 11/06/2001 20 49,529.39 servers - pe 1550 01/02/2002 8 19,534.46 servers - pe 1650 04/08/2002 11 34,739.45 servers - pe 6450 11/06/2001 1 6,117.88 servers - pe 6450 11/10/2001 1 7,641.33 servers - pe 6450 04/26/2002 2 22,316.28 Cables for KVM switch box 1 Sub $139,878.79USD |
CERTIFICATE OF ACCEPTANCE
(EXHIBIT B)
In compliance with the terms, conditions and provisions of the Term Lease Agreement dated May 01, 2003 ("Lease") by and between the undersigned GRAVITY INTERACTIVE LLC ("Lessee") and GRAVITY CORPORATION ("Lessor"), Lessee hereby accepts all of the Equipment for all purposes under the Lease and all attendant documents as of June 30, 2003 (Lease Commencement Date).
GRAVITY INTERACTIVE LLC (LESSEE)
/s/ Jung Ryool Kim Title: CEO Date: June 30, 2003 |
PAYMENT SCHEDULE
(EXHIBIT C)
1. Lease Terms & Monthly Payment Amount:
Exhibit 10.31
EQUIPMENT SALES AGREEMENT
THIS AGREEMENT (this "Agreement"), is made and entered into on this -- day of ---, 2003, by and between GRAVITY CORPORATION, a corporation duly organised and existing under the laws of the Republic of Korea ("Korea") and having its offices at 6th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea (hereinafter called "Seller") GRAVITY INTERACTIVE LLC, a corporation duly organised and existing under the laws of the United states of America ("U.S.A") and having its offices at 4505 Glencoe ave, Marina del rey, California, 90292, U.S.A(hereinafter called "Buyer").
NOW, THEREFORE, in consideration of the mutual promises and covenants contained herein and other good and valuable consideration, the Parties agree as follows:
1. Sale
Seller hereby sells to Buyer and Buyer hereby purchases from Seller, all equipments listed on section 2 of this agreement. Seller and Buyer hereby affirm to have the ability to perform responsibly in connection with this Sales Agreement.
2. Description of Equipment
Followings are the list of equipment that seller agrees to provide according to the sales agreement:
Make Item Description Quantity Memo ---- ------------------------- -------- ------ Dell Servers-pe 1550 20 Server Dell Servers-pe 1550 8 Server Dell Servers-pe 1650 11 Server Dell Servers-pe 6450 1 Server Dell Servers-pe 6450 1 Server Dell Servers-pe 6450 2 Server Dell Cables for KVM switch box 1 --- Total 46 === |
3. License and Trademark
Seller is responsible for the costs and the administrative issues that may generate while issuing license, trademark, patent, and or permit.
4. Payment
1) Buyer shall make payment on the date of signing this contract with the amount listed on section 4-2.
2) The total sales amount on this agreement shall be $139,878.79.
3) The contract price listed on section 4-2 is evaluated from the price on the enclosed lease agreement less accumulated depreciation expense.
4) The amount of lease payment for December 2003 shall be pro-rated on daily basis.
5. Quality and Assurance
1) Upon signing the contract, the leased agreement shall be converted as to the sales agreement, and it shall mean that the buyer has accepted the current conditions of equipment and agreed on AS-IS condition.
2) Buyer shall not raise an objection on conditions of equipment after signing the contract.
6. Miscellaneous
With any disputes associated with this contract between the seller and the buyer, it shall handle by mutual consent. Further dispute shall be brought in Seoul District court in The Republic of Korea.
THIS AGREEMENT IS SUBJECT TO THE TERMS AND CONDITIONS WRITTEN ABOVE AND WHICH SELLER AND BUYER ACKNOWLEDGE HAVING READ. THIS AGREEMENT SHALL BE EFFECTIVE UPON ON THE DATE WRITTEN FIRST ABOVE.
Buyer:
By: GRAVITY INTERACTIVE LLC
(Authorized Approval By - Name)
Title: CEO 1st, Dec, 2003 Date
Accepted : Jung R, KIM.
Seller:
By: GRAVITY Corp.
(Authorized Approval By - Name)
Title: CEO 1st, Dec, 2003 Date
Accepted: Hwi Young, JUNG.
EXHIBIT 10.32
SERVICE AND DISTRIBUTION OF EARNINGS & PROFIT
AGREEMENT OF "RAGNAROK ONLINE"
THIS SERVICE AND DISTRIBUTION OF EARNINGS & PROFIT AGREEMENT ("Agreement"), is made and entered into on this 1st day of April, 2003, by and between GRAVITY CORPORATION, a corporation duly organized and existing under the laws of the Republic of Korea ("Parent Company") and having its offices at 6th Fl. Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku, Seoul, 135-894, Korea ("Parent Company"), and GRAVITY INTERACTIVE, LLC., a Limited Liability Company duly organized and existing under the laws of United States of America(USA) and having its offices at 4505 Glencoe Ave. Marina Del Rey, CA 90292, USA ("Subsidiary Company").
RECITALS:
WHEREAS, Parent Company has developed and possesses all rights in computer programs of online game "Ragnarok Online" ("Game") and also possesses valuable know-how and technical information on the installation, design, service and use of the Game;
WHEREAS, Subsidiary Company desires to enter into an agreement of Distribution of earnings & Profits with Parent Company pursuant to which Subsidiary Company will distribute and market the Game in the North America territory.
ARTICLE 1
DEFINITIONS
The terms defined in this Article shall have the meaning ascribed to them herein whenever they are used in this Agreement, unless otherwise clearly indicated by the context.
1.1 "Confidential Information" shall mean all materials, know-how, software or other information including, but not limited to, proprietary information and materials regarding a Party's technology, products, business information or objectives, including the software for the Game and Technical Information under this Agreement, which is designated as confidential in writing by the providing Party or which is the type that is customarily considered to be confidential information by persons engaged in similar activities.
1.2 "Total Sales Amount" shall mean the total amount paid by End Users for the Game which is approved and reconciled monthly in the Billing System.
1.3 "End Users" shall mean the users of the Game through game service system established and operated by Subsidiary Company with individually assigned ID for each End User.
1.4 "English Version" shall mean the Game in English language.
1.5 "Servers" shall mean the servers established, installed and operated by Subsidiary Company within the Territory only for the service of Game to End Users in the Territory.
1.6 "Technical Information" shall mean the software, know-how, data, test result, layouts, artwork, processes, scripts, concepts and other technical information on or in relation to the Game and the installation, operation, maintenance, service and use thereof.
1.7 Service Expenses" shall mean the Payment Gateway Service Commission, Data Centre Collocation Service expense, financial cost (Loan Interest expense), Equipment and billing program lease expense and marketing expense.
1.8 "Service-Sales Amount" shall mean the Total Sales amount paid by End Users for the Game calculated in the Billing System with the deduction of the Service Expenses granted under this Agreement.
1.9 "Service Territory" shall mean North America Territory for the commercial game service.
ARTICLE 2
OBLIGATION: PARENT COMPANY
2.1 Parent Company shall provide Subsidiary Company with its full assistance and cooperation including providing technical assistance in order for Subsidiary Company to launch its service of the Game.
2.2 Parent Company shall provide Subsidiary Company with its full assistance and cooperation in the specified Territory in which English Version is used.
2.3 The Parent Company shall provide Subsidiary Company for free of charge with technical assistance including software installation and set-up, maintenance support, patch updates in connection with the Game, and also Parent Company, upon the request of Subsidiary Company, will dispatch its engineers and Support staffs to Subsidiary Company for the technical and other assistance set forth.
2.4 Parent Company shall provide Subsidiary Company with its full
assistance and cooperation including preparation of English Version
and providing technical assistance in order for the Subsidiary Company
to launch its beta service of the Game in the Territory no later than
[April 30th, 2003] and its commercial service of the Game in the
Territory no later than [June 30th, 2003].
2.5 Parent Company have a right to request Subsidiary Company detailed financial data including but not limited to Monthly Service Sales Amount and Expenses incurred during specific accounting period and Parent Company may by itself or through an accountant designated by itself perform annual audit all of the documents of Subsidiary Company with respect to its Game business at Subsidiary Company's facility.
ARTICLE 3
OBLIGATION: SUBSIDIARY COMPANY
3.1 Subsidiary Company shall exert its best efforts to protect Technical Information which is exclusively owned by Parent Company and without prior written approval by Parent Company, Subsidiary Company shall not release, distribute, and sell any of Technical Information to the 3rd party.
3.2 In the event there are any problems or defects found in the commercial service of the game to the End users, the Subsidiary Company shall promptly notify the Parent company to take necessary actions to cure such problems or defects.
3.3 Subsidiary Company shall expand its business or its territory base upon prior written approval from Parent Company.
3.4 If any End User claims a compensation for any loss or damages incurred due to any defects of the Game, the Parties shall consult with each other in good faith and Subsidiary Company must take necessary action to remedy such claims.
3.5 In consideration of the License and technical assistance granted under this Agreement, Subsidiary Company shall distribute to Parent Company a monthly Distribution of Earnings and Profits in an amount equal to twenty percent [20%] of Service-Sales Amount paid by End Users for a period of one (1) year from the initial commercial service launch date, according to the laws and regulations of the relevant governmental authorities of U.S.A. and the company's operating agreements and other internal guidelines, accompanied by the detailed information on End Users for such month, provided.
Distribution of Earnings & Profits = Service-Sales Amount (Total Sales Amount - Service Expenses) x 20%
3.6 1(one) year after the initial commercial service launch date, Subsidiary Company shall distribute the earnings and Profits in the form of stock certificate or cash to the Parent Company, upon approval of the Subsidiary Company's annual board meeting or the equivalent authoritative body.
3.7 Any and all Distribution payment under this Agreement by Subsidiary Company to Parent Company shall be made in US dollar and by wire transfer to the account designated by the Parent Company or in such other method as may be mutually agreed between the Parties.
3.8 When tax or other regulations issue raised by the relevant government authorities of U.S.A., in Distribution of Earnings and Profits payments made to the Parent Company, both, Parent and Subsidiary Company shall take necessary action to remedy such claims.
3.9 Subsidiary Company shall keep all of its record, contractual and accounting documents and company documents in relation to its business in its offices for the period of five (5) years. Even after period of five (5) years, Subsidiary shall not destroy any of its record, contractual and accounting documents unless prior approval from the Parent Company.
3.10 Subsidiary Company should work with a Parent Company designated Accounting Firm in respect to its Accounting and Tax consulting needs. Parent Company may also, through an accountant designated by Parent Company investigate and perform annual audit of the company documents of Subsidiary Company with respect to its Game business. For this purpose, Subsidiary Company shall provide all assistance and co-operation required by Parent Company for such investigation and audit.
3.11 Subsidiary Company shall exert its best efforts to supply, distribute and sell the Game in the Territory.
ARTICLE 4
FORCE MAJEURE
4.1 In the event of Subsidiary Company's business or management situation do not allow continuing the commercial service of game, Subsidiary Company may file for a corporate dissolution to wind up its business and existence as a remedy upon a written agreement by the both parties.
4.2 If Subsidiary Company is unable to perform its normal business is shown to be due entirely to causes beyond the reasonable control of the Subsidiary Company including, without limitation, causes such as strikes, lockouts or other labour disputes, riots, civil disturbances, actions or inactions of governmental authorities or suppliers, epidemics, war, embargoes, severe weather, fire, earthquake, acts of God or the public enemy, Subsidiary Company may choose corporate dissolution as an ultimate remedy.
4.3 The Terms of agreement and the relationship between the two parties shall be governed by and interpreted in accordance with the laws of the Republic of Korea, excluding its choice of laws.
4.4 This Agreement shall be written in Korean and English and all disputes on the meaning of this Agreement shall be resolved in accordance with Korean version of this Agreement.
IN WITNESS WHEREOF, the Parties have executed this Agreement the day and year first above-written.
APRIL. 01. 2003
GRAVITY CO., LTD.
By: /s/ Jung Hwi Young --------------------------------- Name: Hui Young. Jung Title: C.E.O. |
GRAVITY INTERACTIVE, LLC.
By: /s/ Jung Ryool Kim --------------------------------- Name: Jung Ryool. Kim Title: C.E.O. |
EXHIBIT 10.33
LOAN AGREEMENT
This Agreement is entered into as of this January 1, 2004 by and between RO Production Ltd., which is lawfully established and existing under the law of the Japan and the head office of which is located in Shinkansumigasaeki Bldg. 18F, iPARK, 3-3-2, Kasumigaeseki, Tiyoda-ku, Tokyo (hereinafter referred to as the "Debtor") and GRAVITY Co., Ltd., which is lawfully established and exists under the law of the Republic of Korea and the head office of which is located in the Republic of Korea (hereinafter referred to as the "Creditor").
The Debtor requested that the Creditor lend an amount of (yen)33,000,000 to fund the Debtor's working capital needs and the Creditor accepted such request subject to the following terms and conditions.
Both parties hereby execute the Agreement in accordance with the promises and covenants included herein as follows:
Article 1 (Definition)
Terms herein shall have the following meanings:
(1) "Advance" means the amount which the Creditor paid in advance or is
obligated to pay pursuant to the provisions below.
(2) "Business Day" means the day commercial banks in Shinkansumigasaeki Bldg.
18F, iPARK, 3-3-2, Kasumigaeseki, Tiyoda-ku, Tokyo, Japan and Seoul, Korea are
open for business.
(3) "Loan Amount" means the total amount specified in Article 2 or, as the
context herein requires, the amount the Creditor is obligated to lend to the
Debtor under the terms of this Agreement.
(4) "JPY" and its abbreviation "(yen)" mean the Yen as the currency in Japan.
(5) "Default" shall have the meaning set forth in Article 11.
(6) "Interest Rate" means, for each Interest Period, the rate of 9% per annum.
(7) "First Interest Period" means the period from the drawdown date to the first
anniversary thereof, and the "Interest Payment Dates" for the second interest
payment and onward shall be the dates falling every six months after the first
Interest Payment Date.
(8) "Loan" means the loan of (yen)33,000,000 being loaned by the Creditor to the
Debtor.
Article 2 (Loan)
Pursuant to the terms of this Agreement, the Creditor hereby agrees to lend an aggregate of (yen)33,000,000 to the Debtor, and the Debtor agrees to borrow such amount from the Creditor.
Article 3 (Purpose of Loan)
The Loan may be not be used for any other purpose than to secure working capital
necessary to the Debtor.
Article 4 (Interest)
At the end of each Interest Period, the Debtor shall pay the Creditor interest
accrued on the unpaid portion of the Loan. The interest rate shall be 9% per
annum. The first interest payment shall be on the first anniversary of the
drawdown. Any subsequent interest payments shall be made every six months
thereafter until the full repayment of the Loan.
Article 5 (Default Interest)
If the Debtor does not pay an amount due hereunder on its due date (whether due
by prior agreement or arising from acceleration or otherwise), the Debtor shall
pay, on demand, interest at the rate of 5% plus the Interest Rate on the unpaid
portion of the Loan for the period ending on the full repayment of such portion,
including the day of repayment, whether before or after judgment, to the extent
permitted under applicable law.
Article 6 (Repayment)
Following one year of deferment since the drawdown, the principal shall be paid
in two equal installments over two years, provided that the "top-off" marketing
expense of (yen)10,000,000 shall be payable on the year that revenues are
recognized.
The Debtor's request for prepayment shall be determined based on consultation with the Lender.
Article 7 (Payment)
1. All payments made by the Debtor hereunder shall be made in Yen or another
form of currency (or such other form as determined by the Creditor which shall
be a Yen-denominated funding that is customarily used as a means of settlement
in international financial transactions) that can be withdrawn by an identical
person. All such payments shall be made without setoff, counterclaims or
deductions and be grossed up of any current or future liabilities to income tax,
stamp tax or other taxes. All such payments shall be deposited to the Creditor's
account (Account No.: 576-297323-41-016) at the Apgujeong branch of Woork Bank
located in Seoul, Korea or, from time to time, such other account designated by
the Creditor.
2. Until June 30, 2004, the Creditor shall pay such amount of the Loan as the Debtor monthly requests based on its expense requirements. The remaining portion of the Loan, amounting to (yen)33,000,000, less all the amounts loaned as of June 30, 2004, shall be paid in one sum in July 2004.
3. The payments from the Debtor to the Creditor shall be applied in the order of the expenses incurred as of the date of this Agreement, commissions, indemnities, any default interest, and interest and principal as they come due.
Article 8 (Taxes)
1. The principal, interest, commissions, expenses and any other amounts payable
by the Debtor shall be paid on a "grossed-up" basis, without subtracting or
deducting withholding taxes. To the extent that "grossing up" without
subtracting or deducting withholding taxes is prohibited by law, the Debtor
shall pay the Creditor an additional amount so that the Creditor would be paid
the same amount as if such deduction had not been made.
2. The Debtor shall make direct payments to relevant tax authorities of any and all current and future taxes, duties, deductions, stamp taxes and other public dues (including interest equalization, capital transaction, foreign exchange transaction or other taxes) imposed or to be imposed under relevant law or by relevant tax authorities in connection with the performance of this Agreement or the transactions contemplated herein, provided that the Debtor shall not be responsible for any taxes imposed on the overall net profit of the Lender attributable to the place of its incorporation or the location of its headquarters. The Debtor shall not inflict any harm on the Creditor by reason of any non-payment or late payment of such taxes or public dues, and the amounts of any taxes paid by the Creditor in connection therewith, together with any penalties or expenses, shall, on demand, be immediately reimbursed by the Debtor, irrespective of whether such taxes were rightfully or wrongfully imposed and regardless of its contestability.
3. If the Debtor pays, as stipulated hereunder, any taxes or public dues or any subtracting or withholding taxes, it shall immediately send to the Creditor the receipts or other recognizable forms of evidence issued by public authorities acknowledging the payment of such taxes.
Article 9 (Representations and Warranties)
1. The Debtor represents and warrants as follows:
(1) The Debtor has the full legal power to prepare and perform this Agreement
and the promissory notes and to borrow and use the money pursuant to the terms
of this Agreement.
(2) The Debtor has obtained or will obtain all the required governmental permits, approvals and authorizations necessary for the execution and performance of, and compliance with the terms of, this Agreement. In addition, the terms of this Agreement will not conflict with other agreements or with the Debtor's articles of incorporation, by-laws or other documents having similar effects.
(3) The preparation, delivery and performance of this Agreement and all other documents to be prepared and delivered hereunder have been, or will be, duly authorized pursuant to all proper actions by the Debtor (including no deficiencies with board actions) prior to the date of the drawdown.
(4) Debtor is not in default of its obligations under any agreement to which it is a party, or which agreement is binding to it, and is not in any default which will have a material adverse effect on the Debtor or its business, assets or financial condition. To the knowledge of the Debtor, there is no pending legal or administrative proceeding or arbitration that will have such material adverse effect.
(5) At the time the Loan is to be made, the Loan shall rank at least pari passu with the Debtor's current or future obligations.
(6) This Agreement is legally binding, valid and enforceable against the Debtor according to its terms.
2. The above representations and warranties shall be deemed to be repeated as of the first day of each Interest Period.
Article 10 (Covenants)
So long as this Agreement is in effect and the Debtor has any outstanding
obligation to the Creditor, the Debtor undertakes to the Creditor to do the
following:
(1) The Debtor shall provide security to the amount equal to the sum of the unpaid portion of the Loan, the interest thereon and any other amount which are, or will be due, and provide an irrevocable and unconditional guarantee issued by an individual or social or financial institution in form and substance satisfactory to the Creditor.
(2) Any financial information relating to the Debtor's business shall be promptly provided to the extent reasonably requested by the Creditor.
(3) All moneys (including legal fees) payable by the Debtor, or for which the Debtor is under obligation to pay, in connection with the preparation, negotiation, supplementation and enforcement of this Agreement in respect of demand for payment, litigation, refund or receipt under this Agreement or any other documents prepared pursuant hereto shall, upon demand, be promptly paid to the Creditor.
(4) All taxes and public dues imposed on the Debtor or its assets shall, under any circumstances, be promptly paid prior to the accrual of any penalty.
(5) The Debtor shall give written notice promptly but no later than seven days following the incurrence of any default stipulated in this Article 11, or any event or circumstance which would with the lapse of time or giving of notice be a default, or any event which resulted in or would result in a material adverse change in the Debtor's financial condition or business.
(6) The Debtor shall maintain its business in good condition and in compliance with all laws, regulations and government orders and carry out its business in its present condition.
(7) The Debtor shall sufficiently obtain and maintain all approvals, consents, licenses, authorizations and registrations necessary or appropriate for the performance of the terms under this Agreement and all other documents to be prepared hereunder and shall take any and all actions as necessary and appropriate to effect the foregoing.
(8) The Debtor shall not, without prior written consent of the Creditor, create any lien, pledge, mortgage, priority rights or other security interest over any of its current or future assets, profits or rights to proceeds for the benefit of other creditors or groups of creditors, except as follows:
(i) any tax liens subsisting over the Debtor's assets or properties in connection with any taxes or dues which are payable without penalty when due or not otherwise in default or an injunction for which is being contested pursuant to appropriate legal procedures;
(ii) any statutory lien or preferential rights created by a carrier, warehouse or mechanic or other similar liens of an insignificant amount created in the ordinary course of business;
(iii) any priority rights arising from the deposit or security interest created under laws governing unemployment compensation, unemployment insurance, pension, social security or unemployment assistance, or similar laws; or
(iv) any security interest created over the assets or properties of the Debtors to secure the purchase money therefor.
(9) The Debtor shall not, without prior written consent of the Creditor:
i) acquire or merge with another corporation, partnership or sole
proprietorship;
ii) acquire all or a material part of the assets of another corporation,
partnership or sole proprietorship;
iii) dissolve or liquidate;
iv) sell, transfer or otherwise dispose of any material part of its business,
asset, or property.
(10) The Debtor shall not, without prior written consent of the Creditor, borrow or make guarantees on behalf of another individual or entity except for an advance payment of the purchase price for goods and services, tax or dues incurred in the ordinary course of business.
Article 11 (Default)
The following constitutes a default:
(1) The Debtor does not pay in full and when due a sum certain under this Agreement;
(2) The Debtor is in breach or non-compliance with certain conditions, covenants or agreements set forth in this Agreement or other documents prepared hereunder;
(3) Any statements, representations or warranties made by the Debtor under this Agreement or other documents prepared or delivered hereunder is incorrect or misleading in any material respect when made or deemed to be made;
(4) The Debtor does not pay certain obligations when due, or is unable to comply with or perform the conditions, covenants or agreements under a guaranty or indemnity, and the foregoing results in, or permits, an acceleration against the Debtor or of its obligations, regardless of whether an acceleration is triggered under such agreement or with respect to the obligations thereunder or whether such non-performance is waived or not;
(5) The Debtor is in default or is unable to pay obligations as they come due, or any action is, or will be, taken that would subject the Debtor to bankruptcy, corporate reorganization, liquidation or mandatory composition, cessation of business or receivership;
(6) All or a material part of the Debtor's business or assets are confiscated for a reason, or sold, transferred or disposed of without the Creditor's prior written consent, or any action is taken that would cause the liquidation of , or cessation or suspension of payment to, the Debtor, or the initiation or deliberation of a composition or adjustment proceedings with the creditors' committee;
(7) The performance of the Debtor's obligations hereunder becomes illegal;
(8) if Debtor is made to dissolve, if the settlement of Debtor's obligation is suspended or such a measure to be likely to suspend is taken, or adjustment or composition with a creditors' group is made or tried; or
(9) A circumstance has arisen which forms a reasonable basis for believing, in the view of the Creditor, that the Debtor will not or is unable to perform its obligations under this Agreement or the promissory notes.
In the event of such default, the Creditor shall have the right to cease its obligations hereunder to provide the Loan to the Debtor and, upon notice to the Debtor, declare that all principal, interest and all other amounts under the Loan payable by the Debtor to the Creditor are immediately due and payable and further that the default interest shall apply to any and all such amounts set forth in Article 6 hereof. The Creditor may also take any and all other actions to the extent permitted by law.
Article 12 (Change in Applicable Law)
In the event that, due to any change in any present or future laws, regulations or orders, or interpretations thereof by the relevant government authorities, or due to any new law or order, the Creditor may not effectively carry out its obligations hereunder or make the Loan, or any such activity becomes illegal, the Creditor shall give notice and, immediately upon giving of such notice, be released from any obligations hereunder. The Debtor must return all principal and interest or other moneys which are due, or which it is obligated to repay, within 30 days of such notice.
Article 13 (Term of Agreement)
The term of this Agreement shall commence on the date first above written and expire upon the full payment of the principal, interest or all other moneys payable under this Agreement. The obligations of the Debtor hereunder shall be released upon payment in full of the Loan.
Article 14 (Miscellaneous)
(1) This Agreement and related documents constitute the entire agreement of the parties with respect to the material part hereof and shall supersede any prior intention or agreement in respect of the transactions contemplated herein.
(2) The representations and warranties of the Debtor specified herein shall survive the making of the Loan. The Debtor's obligations to pay the interest, expenses and other amounts shall survive the repayment of the Loan.
(3) Any amount paid on a day other than a Business Day shall be deemed to have been paid on the following Business Day.
(4) All taxes, stamp taxes, public dues and any other levies and expenses incurred in connection with the preparation or performance of this Agreement shall be borne by the Debtor.
(5) This Agreement may be amended and supplemented only by mutual written consent, and if necessary, subject to applicable government approvals.
(6) This Agreement shall be binding on the Debtor, the Creditor and their respective successors for their benefit, provided however that if the Debtor may not assign its rights and obligations hereunder without the prior written consent of the Creditor.
(7) All notices, requests, demands, representations or expressions to be given and made by the Debtor shall be made in Korean. If any document to be delivered hereunder has not been prepared in Korea, a certified English translation thereof be attached thereto. In the event of any conflict between the original and the English translation, the English translation shall be controlling.
(8) No failure by the Creditor to exercise its rights hereunder shall not operate or be interpreted as a waiver, nor shall any single or partial exercise of any right prevent any further or other exercise of any other right. If any one or more provisions of this Agreement become illegal, invalid or unenforceable in any respect, neither the legality, validity or enforceability of the remaining provisions will in nay way be affected or impaired.
Article 15 (Governing Law)
This Agreement and any other documents prepared hereunder shall be governed by, and interpreted according to, the law of Korea.
Article 16 (Waiver of Sovereign Immunity)
The Debtor hereby represents and warrants that this Agreement and the Loan are commercial in nature and are not public or governmental acts and further that it waives all immunity it or its assets may otherwise have in any jurisdiction in reliance upon sovereignty or law. The Debtor hereby irrevocably waive immunity it or its assets may have presently or in the future from setoff, litigation, preliminary attachment, attachment or enforcement of judgment by reasons of sovereignty.
Article 17 (Jurisdiction)
(1) The Debtor hereby irrevocably agrees as follows: Any litigation or legal proceedings in respect of claims arising out of or in connection with this Agreement against the Debtor or its assets or properties shall be submitted, if the Creditor so elects, to the Seoul District Court, Civil Division. The Debtor generally and unconditionally submits to the jurisdiction of said court with respect to any such litigation or legal proceeding. In the event of any litigation or legal action in connection with this Agreement, the Creditor shall serve process on the Debtor by sending documents by airmail to the Debtor's address set forth in Article 18. The Debtor hereby irrevocably agrees to being served process by registered or certified airmail. The foregoing provisions shall be subject to the condition that the Creditor shall generally and unconditionally submit to the jurisdiction of said court with regard to such legal proceedings. Furthermore, to the extent permitted by law, the Debtor hereby agrees that the final judgment against the Debtor in any litigation or legal proceedings shall be determinative, and further that such judgment may be enforced in any competent court in Korea or abroad upon presentation of a certified or notarized copy of such judgment, which shall constitute determinative evidence as to the fact and amount of the Debtor's obligations.
(2) The Debtor hereby waives any right to initiate a legal proceeding or litigation regarding this Agreement by public notice pursuant to the law of certain jurisdictions.
(3) The Debtor irrevocably waives its right to contest Seoul as the forum for any litigation or legal proceeding in connection with this Agreement or the promissory notes and further irrevocably waives that Seoul is an inconvenient forum for such litigation or legal proceeding.
Article 18 (Notice)
Any notice required or permitted under this Agreement shall be made in writing. The notifying party may opt from (i) delivery in person; (ii) postage prepaid mail (airmail if international); or (iii) telex. Notice shall be sent to the following address:
If to the Debtor: Shinkansumigasaeki Bldg. 18F, iPARK, 3-3-2, Kasumigaeseki, Tiyoda-ku, Tokyo, and
If to the Creditor: 602 Shingu Bldg., 620-2 Shinsa-dong, Gangnam-gu, Seoul.
Notice or other communications shall be deemed to be effective (1) in the case of delivery in person, on the date of acceptance; (2) in the case of mail, 10 days after the dispatch; and (3) in the case of delivery by telex or telefax, on the earlier date of transmittal confirmation. Notwithstanding the foregoing, notice to the Creditor shall be effective only upon receipt by the Creditor. The one party may change its address by written notice to the other party.
IN WITNESS WHEREOF, this Agreement has been executed on behalf of the Parties by their duly authorized representatives as of the date first above written.
January 1, 2004
Debtor Creditor RO Production Ltd. GRAVITY Co. Ltd. Name : Jung Ryool Kim /seal/ Name: Jung Hwi Yung /seal/ |
Title : CEO Title: Representative Director
EXHIBIT 10.34
SHARE (SYUSSHI-MOCHIBUN) ASSIGNMENT AGREEMENT
GungHo Online Entertainment, Inc. (hereinafter called the "the Assignor") and Gravity Corporation (hereinafter called the "Assignee") made and entered into this Agreement as follows:
The Assignor has agreed to transfer thirty (30) shares (syusshi-mochibun) of RO Production Co., Ltd (hereinafter called the "RO") without compensation, and the Assignee has agreed to receive the shares in accordance with the terms and conditions defined as follows:
1. Shares Price: Yen 0 (One(1) share: Yen 0)
2. No later than Oct 31, 2004 the Assignor shall transfer the thirty (30) shares (syusshi-mochibun) of RO Production Co., Ltd. to the Assignee.
3. In case that the share transferring successes between the parties, the Assignor shall report in an official form within 24 hours to ROP with the fixed date for share transferring to the Assignee, and also shall submit the copied document(s) to the Assignee.
4. In case that the Assignor fails executing the above mandatory report within the designated period of times, subrogating the Assignor, the Assignee may make such report(s) with the Assignor's name on, and may report to ROP. The Assignor shall not claim for such activities to be done by the Assignee.
In witness whereof, the parties hereto have caused this Agreement to be executed in duplicate.
Date: October 25, 2004
Assignor: GungHo Online Entertainment, Inc.
Principal Office: 16, Kanda-Nishikicho 1-Chome, Chiyoda-ku, Tokyo, Japan
By: /s/ Kazuki Morishita Name: Kazuki Morishita Title: Representative Director |
Assignee: Gravity Corporation
Principal Office: 6F, Shingu Bldg., 620-2, Shinsa-Dong, Kangnam-Ku,
Seoul, 135-894, Korea
By: /s/ Richard Hyonkook Kim Name: Richard Kim Title: Representative Director |
EXHIBIT 10.35
JOINT PROJECT AGREEMENT FOR TV ANIMATION,
"RAGNAROK THE ANIMATION"
In respect of the joint performance of the business (hereinafter the "Project") related to the production, broadcasting and the secondary use of the TV animation product described below (hereinafter the "Product") by an enterprise which will be a voluntary partnership under the civil law of, and registered in, Japan and the Republic of Korea (hereinafter, "Korea"), RO Production Ltd., a Japanese limited liability company (hereinafter "A"), GDH Co., Ltd. (hereinafter "B"), Amuse Soft Entertainment Co., Ltd. (hereinafter "C"), TV Tokyo Medianet Co., Ltd. (hereinafter "D") and GNG Entertainment Inc., a registered Korean corporation (hereinafter "E"), enter into this Agreement on the following terms and conditions:
Article 1 (Overview of the Product)
The Product can be summarized as follows:
1. Name of Product: "RAGNAROK THE ANIMATION"
2. Type: Standard size NTSC, approximately 25 minutes, total 26 episodes
3. Original Copyright Holder: Gravity Corp. & Lee Myoungjin (studio DTDS)
4. Representative of the Copyright: RO Production Ltd.
5. Period: Japan - April 2004 to September 2004; Korea - October 2004 to
December 2004 (Scheduled)
Article 2 (Purpose)
1. "A", "B", "C", "D" and "E" (hereinafter the "Five Parties") shall jointly produce the Product based on the terms of this Agreement. "A", as the representative of the Five Parties, in the process of entering into a Use Agreement with the original copyright holders (hereinafter, "Original Copyright Agreement").
2. Based on the Original Copyright Agreement, the Five Parties are entering into this Agreement to form the Ragnarok the Animation Production Committee (hereinafter the "Committee"), a voluntary partnership under the civil law which will have "A" as its representative.
3. The Five Parties, based on the Original Copyright Agreement, shall jointly produce the Product, and share the copyright, ownership and operation right to the Product in Japan and across the world. The Five Parties shall also have the right to share profits from the secondary use of the Product.
In the interest of maximizing profits, the Five Parties shall jointly have the right to operate the Product. The Five Parties shall pursue this Project by fully cooperating for the benefit of the Committee.
Article 3 (Scope of Permission by Original Copyright Holder)
The original copyright holders, GRAVITY Corp. & LeeMyoungJin (studio DTDS) of Korea, has granted RO Production Ltd. the permission to use the original product as described below on the condition that (i) the Committee clearly acknowledges that Ragnarok the Animation, which shall be produced and broadcast by the Committee, is a derivative product based on the fame of, and being produced using the characters of, Ragnarok, the MMORPG which is being serviced overseas including Japan and (ii) the Committee will make efforts not to infringe upon the rights of the original copyrights holders unless otherwise permitted, and further subject to the following conditions:
1. Name of Product: "RAGNAROK THE ANIMATION"
Type: Standard size NTSC, approximately 25 minutes, total 26 episodes
Scope: TV broadcasting rights, program sales right, Internet transmission right, the right to program videos for sale, the right to program videos for rental, the right to show in cinemas, merchandising rights, publication rights
2. The Five Parties other than "A" hereby acknowledge that the following infringes upon the original copyright holders' copyrights and business domain and represent and warrant that they will not exercise any of their right with respect thereto:
1) Production and distribution of a game derived from "RAGNAROK THE ANIMATION"; and
2) Any business using characters or similar characters that appear on Ragnarok Online other than the characters that appear on "RAGNAROK THE ANIMATION".
3. The following will proceed only after obtaining consent of RO Production Ltd.
- Any business using the originally produced characters (other than similar or modified characters) from "RAGNAROK THE ANIMATION," provided that a business using the characters or similar characters that appear on Ragnarok Online may conducted only to the extent that it has obtained the prior consent of the original copyright holders and such business does not infringe upon the rights of the original copyright holders.
4. The original author and "A" may produce a new animation product (hereinafter a "New Animation") by using the original work, the "Ragnarok Online" game, provided that they shall efforts not to create confusion with respect to the exercise of copyrights over such product. The Five Companies excluding "A" shall not raise any objection against the original author and "A" as to the New Animation, except for the copyrights over such product.
Article 4 (Definition of Secondary Use)
The rights related to the secondary use of the Product in Japan and Korea shall be defined as follows:
(1) TV broadcasting right in Japan and Korea:
The right to broadcast the Product in Japan or Korea using land-based stations
(VHF, UHF), satellites including BS or CS, cable, pay-per-view simultaneous
retransmission or other methods to be developed in the future. The broadcasting
area and types such as analog and digital shall not matter.
(2) Program sales right in Japan and Korea:
The right to permit secondary use of the television broadcasting rights to
broadcasting service provider(s), etc. in Japan or Korea.
(3) Internet transmission right in Japan and Korea:
The right to transmit the Product automatically via Internet servers, etc., regardless of whether wired or wireless, in response to the request from the public in Japan or Korea (excluding general or cable broadcasting, but including the right to transmit automatically on air or to enable such transmission). Territorial division of the rights shall be made based on the language used in the transmission.
(4) Merchandising right:
The right to use the title, names, shape and voice of characters for products,
promotional activities and services including the right to grant such right to a
third party in either Japan or Korea, on the basis of the copyright, neighboring
copyright, or industrial property right related to this Product; but this right
does not include merchandising right related to the Internet transmission right
and the video programming right.
(5) The right to program videos for sale in Japan and Korea:
The right to produce for sale a video cassette, video disc (laser disc, and the
optical disc of the same size including video CD), DVD, CD-ROM and other media
for fixing and playing sound and image for the purposes of replay and watching
only, including the exclusive right to copy and distribute them for sale in
Japan or Korea, or grant such right to a third party.
(6) The right to program videos for rental in Japan and Korea:
The right to produce for rental for private viewing in a private space a video
cassette, video disc (laser disc, and the optical disc of the same size
including video CD), DVD, CD-ROM and other media for fixing and playing sound
and image for the purposes of replay and watching only, including the right to
copy and distribute them for sale in Japan or Korea.
(7) The right to show in cinemas in Japan and Korea:
The right to play the Product in theater or other place in Japan or Korea, or
grant such right to a third party.
(8) Right to grant use in certain overseas areas in Japan and Korea:
The right to hold and grant to a third party the right to the secondary use of
the Product, the TV broadcasting right (including hourly viewing charge and
on-demand viewing), video programming right (for either sale or rental), the
right to show in cinemas, the publication right, etc. The right to hold such
right shall be limited depending on the
specific region. The foregoing is subject to the condition that the merchandising right shall not be subsumed under the right referred in this paragraph, and the use of audiovisual materials in special circumstances such as an airplane or vessel shall be excluded from the scope of the right referred in this paragraph.
As for the automatic air transmission right and transmission implementation right (using the Internet, mobile phone, etc.), the parties shall consult with the applicable rights holder and execute a memorandum of understanding.
(9) Publishing rights in Japan and Korea:
The right to print or otherwise copy the story or characters of the Product on books, documents or drawings mechanically, chemically or otherwise and publish and distribute such copies as periodicals in Japan or Korea, including the right to grant such right to a third party.
Article 5 (Duties and Responsibilities as Business Partners)
To achieve the goals stated in Article 2 above, the Five Parties hereby divide their duties and responsibilities as follows:
"A"
1. Permission to use the original work: "A" shall enter into the Original Copyright Agreement as the representative of the Five Parties so as to enable animation.
2. Duties as Coordinator: "A" shall work as a coordinator for the Five Parties. Its duties as such shall include adjusting the rights of the Committee, managing payables and receivables and facilitating communication among the Five Parties.
3. Production: "A" shall collect the production costs pursuant to Article 6 or 7 and delegate the production of the Product to a production agency or a third party.
4. Merchandising right: In exercise of the merchandising rights with respect to the Product, "A" shall directly produce and sell products or serve as a facilitator with respect to such activities. The merchandising right may be granted to a third
party regardless of the territory.
5. Right to grant use overseas: "A" shall re-grant the right to the Product in specific areas designated by the Committee and serve as a facilitator with respect to such activities.
6. Internet transmission right in Japan: "A" shall have the right to transmit the Product through the Internet from any terminal such as a mobile terminal or PC, and implement development thereof, or may serve as a facilitator with respect to sub-licensing such rights.
7. Right to play in cinemas: "A" shall have the right to play the Product in cinemas either in Japan or Korea, and serve as a facilitator in such business, provided that it will obtain approval from the Committee as to distributors responsible for showing the movies
8. Publication right: "A" shall exercise the publication right of the Product and serve as a facilitator in re-granting the right to publish and distribute the publications to a third party.
9. Payment of production cost: "A" shall be responsible for the portion of the production cost allocable to "A" pursuant to Article 6.
"B"
1. Production: "B" shall be responsible for planning, development and quality control with respect to the production of the animation of the Product (the "Task").
2. Right to grant use overseas: "B" shall exercise the right to re-grant the right of the Product in specific areas specified by the Committee and serve as a facilitator with respect to such business.
3. Payment of production cost: "B" shall be responsible for the portion of the production cost allocable to "B" pursuant to Article 6.
"C"
1. The right to program videos for sale in Japan: "C" shall exercise the exclusive
right to program videos, launch and sell the Product in Japan, and copy and distribute the videos directly or entrust such business to a third party.
2. The right to program videos for sale in Japan: "C" shall exercise the exclusive right to program videos for rental in Japan, and copy and distribute the video program for rental directly or entrust such business to a third party.
3. Payment of production cost: "C" shall be responsible for the portion of the production cost allocable to "C" pursuant to Article 6.
"D"
1. TV broadcasting right in Japan: "D" shall exercise the TV broadcasting right in Japan, and perform a coordination and management role so that the Product may be broadcast via the land-based broadcaster, TV Tokyo, and facilitate communication among the Five Parties.
2. Program sales right in Japan: "D" shall exercise the right to sell the program of the Product in Japan, and serve as a facilitator with respect to such business. "D" may entrust this program sales right in Japan to a third party.
3. The right to grant use overseas": "D" shall exercise the right to grant the right to use the Product in a specific area specified by the Committee, and serve as a facilitator with respect to such business.
4. Production: "D" shall produce the animation of the Product, and hereby accepts the entrustment of such production from the Committee.
5. Payment of production cost: "D" shall be responsible for the portion of the production cost allocable to "D" pursuant to Article 6.
"E"
1. Production: "E" shall fulfill its production responsibilities with respect to producing animation of the Product.
2. TV broadcasting right in Korea: "E" shall exercise the TV broadcasting right in Korea, and perform a coordination and management role so that the Product may
be broadcast via a land-based broadcaster, and facilitate communication among the Five Parties.
3. Program sales right in Korea: "E" shall exercise the right to sell the program of the Product in Korea, and serve as a facilitator with respect to such business. "E" may entrust this program sales right in Korea to a third party.
4. Merchandising right in Korea: In exercise of the merchandising rights with respect to the Product, "E" shall directly produce and sell products or serve as a facilitator with respect to such activities. The merchandising right may be granted to a third party regardless of the territory.
5. Internet transmission right in Korea: "E" shall have the right to transmit the Product through the Internet from any terminal such as a mobile terminal or PC, and implement development thereof, or may serve as a facilitator with respect to sub-licensing such rights.
6. The right to program videos for sale in Korea: "E" shall exercise the exclusive right to program videos, launch and sell the Product in Japan, and copy and distribute the videos directly or entrust such business to a third party.
7. The right to program videos for sale in Korea: "E" shall exercise the exclusive right to program videos for rental in Korea, and copy and distribute the video program for rental directly or entrust such business to a third party.
8. Payment of production cost: "E" shall be responsible for the portion of the production cost allocable to "E" pursuant to Article 6.
The details of the division of tasks among the Five Parties as set forth in this Article, the management and exercise of all rights hereunder, and the exercise of rights as to secondary use that are not specified in this Article shall be determined by consultation among the Five Parties and be set forth in separate agreements. In addition, any details regarding the commission for services as a facilitator and allocation of stamp taxes shall also be determined by separate memoranda of understanding.
Article 6 (Production Cost, etc.)
1. The total production cost of the Product shall be 390,000,000 Yen (15,000,000 Yen per episode times 26 episodes).
2. The respective contributions by the Five Parties to the total production costs (excluding consumption tax) shall be as follows. No party may request a refund of any investment made by such party for any reason.
Investment by "A" 117,000,000 Yen (contribution ratio 30%) Investment by "B" 52,000,000 Yen (contribution ratio 13.33%) Investment by "C" 52,000,000 Yen (contribution ratio 13.33%) Investment by "D" 52,000,000 Yen (contribution ratio 13.33%) Investment by "E" 117,000,000 Yen (contribution ratio 30%) |
3. Each party shall pay the amount specified above to the Committee. If, however, a party collects money from third parties to pay for the contributions hereunder, the Five Parties shall seek adjustment by consultation.
4. The production cost shall be within the amount specified in this Article, provided that if additional costs are required, such adjustment shall be made by a separate written agreement at the Committee.
Article 7 (Payment of the Product Cost)
1. The four parties other than "A" shall add consumption tax to their respective investment amounts and pay such sums to "A" according to the schedule specified in the "Memorandum of Understanding on Payment for Joint Production of TV Animation Movie RAGNAROK THE ANIMATION" dated March 1, 2003 among the Five Parties.
2. "A", as the project coordinator for the Animation, shall manage the contribution amounts with the duty of care applicable to a faithful custodian. "A" shall also responsibly manage production costs, which shall be the sum of the contributions made by the other four parties and the contribution payable by "A". "A"'s contribution to the productions costs for the Committee shall paid according to the schedule set forth in said memorandum of understanding.
3. "B", "C", "D" and "E" shall make the payments described in paragraph 1 of this Article in cash to the bank account designated by "A" and specified below, and "A" approves such method of payment. Each party shall pay for any fees related to remittance. If a payment date falls on a holiday of a financial institution, payment shall be made on the next business day.
Name of Bank: Sumitomo Mitsui Banking Corporation
Shinjuku West Exit Branch
Account Number: Regular 8722621
Account Name: Executive Representative and Executor
Animation Production Committee
(RO Production Ltd.)
Article 8 (Allocation of Profit, Etc.)
The Five Parties shall jointly hold the right of profit sharing according to the contribution ratio stated in Article 6. In addition, the method of sharing profits resulting from the exercise of the various rights appurtenant to the Product shall be determined in a separate memorandum of understanding.
Article 9 (No Assignment)
None of the Five Parties may assign the rights hereunder to a third party without prior consent from other parties, or provide such right as security interest for its obligations.
Article 10 (Production)
1. The Committee hereby entrusts the task of producing the Product (hereinafter, "Production Task") to "D", and "D" hereby accepts such entrustment.
2. The Five Parties acknowledge and agree that the production of the theme songs, insertion songs and accompanying music shall be produced by Frontier Works, a third party, at its risk and liability, is pursuant to an agreement at the Committee.
3. "A", as the coordinator, shall supervise "D" and the production of the Production and confirm that "D" has competed the Product and delivered it as a cinematic product.
Article 11 (Management and Storage of the Master Tape and the Master Data)
The Five Parties shall have the exclusive right to use the cinematic materials, master tape (completed original) of the Product, and all the other materials generated in the course of producing the Product (hereinafter, "Related Materials") for the operation of the Project; and "A" shall store and manage the master tape and the Related Materials of the Product for domestic and overseas use.
Article 12 (Display of Copyright)
In principle, the copyrights to the Product shall be displayed as follows:
If in Japanese: (C) 2004 RO Production/RAGNAROK THE ANIMATION
If in English: (C) 2004 RO Production/RAGNAROK THE ANIMATION Partners
If abbreviated: (C) ROP/RTA
Article 13 (Termination of Agreement)
I. If one of the Five Parties (hereinafter a "Defaulting Party") is responsible for one of the following, the other parties except for the Defaulting Party (hereinafter, "Other Parties") may cancel this Agreement and the memorandums related thereto according to the following procedures:
1. If the Defaulting Party breaches this Agreement, memoranda related hereto or other agreements, or is negligent in carrying out the duties stated therein, each of the Other Parties has requested the performance of duties hereunder by the Defaulting Party within a substantial period of time, and the Defaulting Party does not perform its obligations hereunder within the given time, the Other Parties may terminate this Agreement and all memoranda related thereto In such event, the party exercising its right of termination hereunder must obtain the prior approval of all the Other Parties, and the termination of this Agreement shall apply to the four parties.
2. If the Defaulting Party becomes subject to one of the following, the Other Parties may, after consultation among such parties, terminate this Agreement without further notice or demand:
a. Transaction suspension by a bill clearinghouse; delinquency in payment
of taxes and dues; or an actual or potential event of default;
b. Suspension of payment, insolvency or an excess of assets over liability, or voluntary or involuntary commencement of proceedings or composition, bankruptcy corporate restructuring or reorganization;
c. Liquidation other than by merger; and
d. If the Defaulting Party is prevented from performing, or is unlikely to perform its obligations due to the suspension of business as required under law, unstable credit or other reasons.
II. If this Agreement is terminated with respect to the Defaulting Party due to the reasons specified above, all of the Defaulting Party's rights to the Product shall automatically be transferred to the Other Parties, and the Other Parties shall manage and exercise the rights of the Defaulting Party via allocation of duties through consultation. The Defaulting Party shall cooperate with the Other Parties for smooth transfer of such rights.
III. The termination of this Agreement pursuant to paragraph 1 of this Article does not interfere with the Other Parties' claim for damages against the Defaulting Party.
IV. In the event of any actual or potential termination of any agreements with the Defaulting Party, the Other Parties may take the following actions after consultation if they view that there is a justifiable reason or in consideration of the relationship with the Defaulting Party
1. Suspend the termination of the agreements with the Defaulting Party, or
2. Purchase the Defaulting Party's right to the Product at a reasonable price.
Article 14 (Term of Agreement)
This Agreement shall be retroactively effective from April 1, 2004 and to
the expiration date of the copyright of the Product.
Article 15 (Force Majeure)
If one of the Five Parties cannot perform its obligations in whole or in part
due to a force majeure event such as war, riot, blockade, eminent domain or
other reasons
beyond such party's control, such party shall be held harmless from the damages caused by its non-performance to the extent of such force majeure event. In such event, such party shall give prompt notice to the other parties and give consultation in good faith so as to minimize the adverse effect on any party. Such party shall make efforts to perform its obligations as soon as practicable.
Article 16 (Amendment and Modification)
Unless Article 13 applies, this Agreement may not be amended or modified without
the written consent of the Five Parties.
Article 17 (Governing Law)
This agreement shall be government by the law of Japan.
Article 18 (Confidentiality)
The Five Parties shall not disclose to a third party the content of this
Agreement or any confidential information relating to any other parties hereto
or their businesses obtained in connection with this Agreement. This provision
shall survive the termination or expiration of this Agreement.
Article 19 (Consultation and Cooperation) The Five Parties shall carry out the provisions of this Agreement in good faith. Matters not specified herein and disagreements over the interpretation of the terms hereunder shall be resolved by good-faith consultation.
Article 20 (Jurisdiction)
All litigation relating to this Agreement shall be adjudicated by the Tokyo
district court.
IN WITNESS WHEREOF, five originals of this Agreement shall be made in Japanese language, and each of the Five Parties shall keep one copy after signing and affixing a seal on such original.
October 1, 2004
"A" 3-3-2 Kasumigaseki, Chiyoda-ku, Tokyo RO Production Ltd.
Representative Director Jung Ryool Kim
"B" 4-33-4 Nishishinjuku, Shinjuku-ku, Tokyo
GDH Co., Ltd.
Representative Director Ishikawa Shinichiro
"C" 5-16-3 Nakacho, Setagaya-ku, Tokyo
Amuse Soft Entertainment Co., Ltd.
Representative Director/President Miyashita Masayuki
"D" 4-3-12 Doranomon, Minato-ku, Tokyo
TV Tokyo Medianet Co., Ltd.
Representative Director/President Kanazawa Ryu Ichiro
"E" 235 Guro-dong Guro-gu, Seoul, Korea
GNG Entertainment Inc.
Representative Director Jeong Geug Po
EXHIBIT 10.36
LOAN AGREEMENT
This Agreement is entered into by and between Game and Scion Co., Ltd. (hereinafter referred to as the "Lender") and GRAVITY Co, Ltd (hereinafter referred to as the "Borrower") for the purpose of the Borrower's borrowing 3 billion Won (KRW 3,000,000,000) from the Lender as follows:
Article 1. (Loan Amount)
The Borrower shall borrow 3 billion Won from the Lender in accordance with the terms and conditions specified in this Agreement.
Article 2. (Drawdown of Loan)
The Borrower shall request drawdown of the loan within seven business days from the date of this Agreement and the Lender shall pay the amount provided in Article 1 within three business days from the date of loan request.
Article 3. (Interest Rate)
The interest rate on the loan hereunder shall be 18% per annum.
Article 4. (Term of Loan)
The term of the loan shall be from the date of drawdown to December 31, 2003. The loan may be prepaid depending on the Borrower's circumstances. The termination date for this Agreement shall be the date on which the entire principal amount of the loan is repaid.
Article 5. (Calculation and Payment of Principal and Interest)
The Borrower shall repay the entire loan set forth in Article 1 on the due date. The interest, which shall be computed on the basis of 12 months per year pursuant to the interest rate set forth in Article 3 shall be paid to the Lender by December 31, 2003.
Article 6. (Penalty for Delay)
In the event that the principal amount is not paid on the due date set forth in Article 5, liquidated damages equivalent to 20% per annum of default interest applied to the principal and interest amount calculated pursuant to Article 5 for the period running from the due date until the day before the date of actual repayment shall be paid to the Lender.
Article 7. (Borrower's Warranty)
The Borrower warrants that this Agreement is not subject to any actual or expected legal liability or dispute.
Article 8. (Dispute Settlement and Jurisdiction)
1. Matters not stipulated in this Agreement shall be determined by the general business customs. Matters that require separate agreement shall be additionally so agreed.
2. As a matter of principle, any disputes arising in connection with this Agreement shall be resolved by mutual consultation. If no settlement is attained, the disputes shall be adjudicated at the Seoul District Court as the complete court.
IN WITNESS WHEREOF, the parties shall prepare two copies of the Agreement, sign and seal, and each party shall keep one copy hereof.
February 20, 2003
Borrower GRAVITY Co, Ltd Representative Director Jung Hwi Yung /seal/ 620-2 Shinsa-dong, Gangnam-gu, Seoul Lender Game and Scion Co., Ltd. Representative Director Yongwoon Jung /seal/ 170-18 Guro 3 - dong, Guro-gu, Seoul |
EXHIBIT 10.37
AGREEMENT ON ASSET TRANSFER
This Agreement (hereinafter referred to as this "Agreement") is entered into by and between IAMBiz Co., Ltd. (hereinafter referred to as "Transferee") and GRAVITY Co. Ltd. (hereinafter referred to as "Transferor") in connection with the transfer of certain assets owned by Transferor from Transferor to Transferee.
ARTICLE 1 [OBJECT OF TRANSFER]
The assets being transferred (hereinafter referred to as "the Transfer Assets")
are set forth in "Transfer Assets Schedule (Annex 1)" and "Computational Basis
for Asset Sale (Annex 2)".
ARTICLE 2 [PRICE AND PAYMENT TIME]
In consideration of the Transfer Assets, Transferee shall pay to Transferor KRW
510,000,000. As for timing of payments, an initial sum of KRW 51,000,000 shall
be paid on the date of this Agreement, an interim sum of KRW 153,000,000 shall
be paid within 15 days from the date of this Agreement, and the balance amount
of KRW 306,000,000 shall be paid within 30 days from the date of this Agreement.
Transferor shall transfer the Transfer Assets to Transferee upon receipt of the
balance payment, at which time the Transfer shall be deemed as having been
completed (except for VAT).
ARTICLE 3 [TRANSFEROR'S WARRANTIES]
1. At the time of the transfer of the Transfer Assets, Transferor shall transfer
to Transferee all the guaranties and service-related documents issued by the
manufacturers and service providers in respect of the Transfer Assets.
2. Until the time of transfer set forth in Article 4, Transferor shall be
obligated to preserve, with equal care given to its own assets, the Transfer
Assets in the same condition as inspected by Transferee.
ARTICLE 4 [DELIVERY TIME OF THE TRANSFER ASSETS]
Transferor shall deliver the Transfer Assets on the date of the balance payment.
Any related costs of transfer shall be borne by Transferee.
ARTICLE 5 [LIABILITY FOR THE TRANSFER ASSETS]
Both parties hereby agree that Transferor shall be liable for any defects in the Transfer Assets arising before the transfer and Transferee shall be liable for any such defects arising after the transfer.
ARTICLE 6 [PENALTIES FOR DELAY]
In the case of delay in payment or transfer of the assets, the party at fault
shall pay the other party an amount equal to 1 out of 500 of the contract amount
per each day of delay.
ARTICLE 7 [TERMINATION OF AGREEMENT AND LIQUIDATED DAMAGES]
1. This Agreement may be terminated by mutual consent of the parties or upon a
unilateral breach of contract.
2. If the value of the Transfer Assets substantially falls as a result of a
defect therein caused by intentional misconduct or gross negligence by
Transferor prior to the transfer, Transferee has the right to seek cure from
Transferor, and if there is no cure within 7 days of demand therefor, Transferee
may terminate this Agreement.
3. Either party may terminate this agreement if, without the fault of such
party, the other party does not perform, or delays in performing, its
obligations hereunder and there is no cure within 7 days of demand therefor.
However, if Transferor is at fault, Transferor shall indemnify Transferee by an
amount equal to two times the initial sum, and if Transferee is at fault,
Transferor may keep the initial sum.
ARTICLE 8 [AMENDMENT]
This Agreement may be amended in part or in whole by mutual written consent, and
such amendment shall be effective from the day immediately following the date of
amendment.
ARTICLE 9 [CONFIDENTIALITY]
1. Neither party shall disclose to a third party any technical information,
business secrets or other information received or obtained from the other party
or a third party in connection with this Agreement without the other party's
written consent.
2. The preceding clause shall survive the cancellation or termination of this
Agreement, except where the other party's prior consent is obtained for internal
use in connection with asset revaluation or for other purposes.
ARTICLE 10 [INDEMNIFICATION]
In the event that either party inflicts harm on the other party due to intentional misconduct, negligence or breach of the ordinary standard of care, such party shall indemnify such other party and any third party at such party's own costs and expenses.
ARTICLE 11 [NOTICE REQUIREMENT]
Each party shall promptly notify the other party of any change or potential
change in its corporate name, representative, address, industry and other
material information known to such party at the time of this Agreement.
ARTICLE 12 [MISCELLANEOUS]
Matters not stipulated in this Agreement or disagreements as to the
interpretation of this Agreement shall as a matter of principle be decided
amicably between the parties, provided that disputes relating to this Agreement
shall be adjudicated by the Seoul District Court.
For the purpose of strict compliance with the terms above, the parties hereto shall make two copies of the Agreement, which they shall sign and seal, and each party shall keep one of such copies.
Annex 1. Transfer Assets Schedule
Annex 2. Computational Basis for Asset Sale
Date: October 10, 2003
(Transferor)
Address: 620-2, Shinsa-dong, Gangnam-gu, Seoul
Corporate name: GRAVITY Co. Ltd.
Representative Director: Jung Hwi Yung /Seal/
(Transferee)
Address: 170-13, Guro-dong, Guro-gu, Seoul
Corporate name: IAMBiz Co., Ltd.
Representative Director: Kim Yeong Gon /Seal/
EXHIBIT 10.38
AGREEMENT ON BUSINESS DIVISION TRANSFER
This business division transfer agreement (hereinafter referred to as this "Agreement") is entered into by and between GRAVITY Co. Ltd. (hereinafter referred to as "Party A") and IAMBiz Co., Ltd. (hereinafter referred to as "Party B") in connection with the Agreement to License the Horse Racing Game Room (hereinafter referred to as "HORSE RACING AGREEMENT") made between Party A and F2 System (hereinafter referred to as "Developer").
WITNESSETH
ARTICLE 1 [PURPOSE]
The purpose of this Agreement is for Party A, whose main business is in arcade
games, to transfer the Horse Racing Agreement to Party B pursuant to the
Agreement to Transfer the Horse Racing Agreement dated July 21, 2003 by and
between Party A and Party B.
ARTICLE 2 [PURCHASE PRICE]
In consideration of transferring the Horse Racing Agreement, Party A shall be
paid KRW 20,000,000 as the purchase price. KRW 5,000,000, or 25% of the total
purchase price, shall be paid simultaneously with the execution of this
Agreement, the interim payment amount of KRW 10,000,000 shall be paid within 15
days from the date of this Agreement, and the balance of KRW 5,000,000 shall be
paid within 30 days from the date of this Agreement.
ARTICLE 3 [TERM OF AGREEMENT]
1. As a matter of principle, the term of the agreement between Party A and
Developer shall apply equally to this Agreement.
2. Therefore, since the underlying agreement dated April 21, 2003 shall be
transferred on substantially similar conditions, absent special circumstances,
the underlying agreement shall be deemed to be effective until the business
fails to generate significant profit, provided that Party B shall substitute
Party A as a party thereto and in such capacity may modify the future term of
the agreement through consultation with Developer.
3. As for Royal Grand Prix Derby On-Air Ver. 1.x.x., Party B shall substitute
Party A as a party thereto pursuant to a special agreement dated July 18, 2003
and the term of the agreement shall be from the date hereof to its expiration on
December 31, 2004.
ARTICLE 4 [TERMS OF TRANSFER]
1. This Agreement qualifies as a third party transfer described in Clause 3 of
Article 4 of the Horse Racing Agreement attached hereto. The transfer will be
effected on the same terms and conditions as the existing Horse Racing Agreement
since the transfer accords with Party A's business vision and promotional
strategy.
2. After the execution of this agreement, Party B may notify Developer as to the
transfer pursuant to Clause 3 of Article 4 of the Horse Racing Agreement.
Pursuant to the Transfer Agreement dated July 21, 2003, such notice of transfer
may be substituted with tax receipts exchanged between Party B and Developer,
which will be deemed as evidence of Developer's consent to the transfer.
ARTICLE 5 [SPECIAL TERMS]
Upon the execution of this Agreement, Party B shall be liable for all problems
with Developer arising in connection with the performance of the Horse Racing
Agreement, and Party A shall be held harmless therefrom.
ARTICLE 6 [RESOLUTION OF DISPUTES WITH A THIRD PARTY]
In the event of a legal dispute brought by a third party (including Developer)
against Party A in connection with this Agreement, Party B shall resolve any
such dispute at its own cost and responsibility.
ARTICLE 7 [CONFIDENTIALITY]
1. Each party shall keep confidential any information obtained in connection
with this Agreement relating to the other party's technical or business secrets
and shall not disclose such information to a third party without the other
party's written consent.
2. This Article shall remain effective for a period of 3 years following the
date of expiration or cancellation of this Agreement.
ARTICLE 8 [MISCELLANEOUS]
1. Matters not stipulated herein shall be determined according to general
business customs.
2. All consents, agreements, notifications, reports, transmittal, demands and
payments in connection with this Agreement shall be made in writing.
ARTICLE 9 [COMPETENT COURT]
In the event of any disagreement or dispute in connection with the performance
by the parties of the terms of this Agreement, the parties shall seek to resolve
them amicably and, failing that,
hereby agree to the Seoul District Court as the competent court to settle such disagreement or dispute.
Annex 1. a copy of the Transfer Agreement, dated July 21, 2003. Annex 2. a copy of the Agreement to License the Horse Racing Game. Annex 3. a copy of the Additional Agreement dated July 18, 2003.
Date: November 28, 2003.
Party A: GRAVITY Co. Ltd. Representative Director: Jung Hwi Yung /Seal/ 620-2, Shinsa-dong, Gangnam-gu, Seoul Party B: IAMBiz Co., Ltd. Representative Director: Kim Yeong Gon /Seal/ 170-13, Guro-dong, Guro-gu, Seoul |
EXHIBIT 21.1
LIST OF REGISTRANT'S SUBSIDIARIES
GRAVITY Interactive LLC
RO Production Co., Ltd.
CONSENT OF INDEPENDENT ACCOUNTANTS
We hereby consent to the use in this Registration Statement on Form F-1 of our reports dated December 13, 2004 and October 20, 2004 relating to the consolidated financial statements of GRAVITY Co., Ltd. and its subsidiaries, which appear in such Registration Statement. We also consent to the references to us under the heading "Experts" in such Registration Statement.
Samil PricewaterhouseCoopers
Seoul, Korea
January 19, 2005
EXHIBIT 99.1
[IDC LOGO]
INTERNATIONAL DATA CORPORATION
December 17,2004
Mr. Kwan-Shik Seo
Gravity Co., Ltd.
Shingu Bldg., 620-2
Shinsa-Dong, Kangnam-gu
Seoul, 135-894, Korea
Tel: 82-2-516 5438 ext. 314
RE: Letter of Authorization to use IDC research data in IPO
Dear Mr Seo:
Absent prior written consent, the IDC name, logo, trademarks or copyrighted information cannot be used in promotional materials, publicity releases, advertising, or any other similar publications or communications, whether oral or written.
Please consider this letter as written authorization to use the IDC's name and IDC data in the Gravity Co. Ltd. prospectus. The text of the prospectus section headed 'Industry Overview' is based on the latest market research performed by IDC as of November 30, 2004. A copy of the final version of the text is attached for reference. Should there be any changes to this text, please notify IDC immediately.
IDC is not responsible for any damage or loss resulting from the use of IDC information, regardless of the circumstance, and will be held harmless from any loss, cost, or expense, suffered or incurred as a result of, or in connection with any claim, suit or action from any party pertaining to that use.
Should you have any questions, feel free to contact Ivy Lok at 852-2905-4232.
Best Regards,
/s/ Avneesh Saxena Avneesh Saxena Vice President of Computing Systems IDC Asia/Pacific |
[IDC LOGO]
http://www.idc.com
EXHIBIT 99.2
[DATAMONITOR LOGO]
Charles House
108-110 Finchley Road
London NW3 5JJ
t: +44 20 7676 7000
f: +44 20 7676 7500
e: surinfo@datamonitor.com
December 15, 2004
To Whom It May Concern,
Re: Consent for Usage and Quoting of Information from Datamonitor
We hereby provide consent for the usage and quoting of information from Datamonitor, in particular information sourced from the report Online Gaming In Asia Pacific 2004 published in February 2004, for inclusion in the F-1 registration statement for the online game company in consideration.
With regards,
/s/ Spencer Wlcks -------------------------- Spencer Wlcks Managing Director Professional Services EMEA Datamonitor |
www.datamonitor.com