N/A | The Republic of Korea | |
(Translation of registrants name into English)
|
(Jurisdiction of incorporation or organization) |
Title of Each Class | Name of Each Exchange on Which Registered | |
Common stock, par value Won 500 per share* | Nasdaq National Market | |
American depositary shares, each representing
one-fourth of a share of common stock |
* | Not for trading, but only in connection with the listing of American depositary shares on the Nasdaq National Market pursuant to the requirements of the Securities and Exchange Commission. |
2
3
| China or the PRC are to the Peoples Republic of China; | |
| Government are to the government of the Republic; | |
| GRAVITY, the Company, we, us, our, or our company are to GRAVITY Co., Ltd. and its subsidiaries. | |
| Japanese Yen or JPY are to the currency of Japan; | |
| Korea or the Republic are to The Republic of Korea; | |
| Taiwan or the ROC are to Taiwan, the Republic of China; | |
| US$ and U.S. dollars are to the currency of the United States; and | |
| Won or W are to the currency of the Republic of Korea. |
| future prices of and demand for our products; | |
| future earnings and cash flow; | |
| expansion and growth of our business and operations; and | |
| our prospective operational and financial information. |
| fluctuations in prices of our products; | |
| potential acquisitions and other business opportunities; | |
| general economic, market and business conditions; and | |
| other risks and factors beyond our control. |
4
ITEM 1. | IDENTITY OF DIRECTORS, SENIOR MANAGEMENT AND ADVISERS |
1.A. | Directors and Senior Management |
1.B. | Advisers |
1.C. | Auditors |
ITEM 2. | OFFER STATISTICS AND EXPECTED TIMETABLE |
ITEM 3. | KEY INFORMATION |
3.A. | Selected Financial Data |
As of and for the Years Ended December 31, | ||||||||||||||||||||||||
2001 | 2002 | 2003 | 2004 | 2005 | 2005(1) | |||||||||||||||||||
(Unaudited) | ||||||||||||||||||||||||
(In millions of Won and thousands of US$, except share and per share data, operating data | ||||||||||||||||||||||||
and percentages) | ||||||||||||||||||||||||
Statement of operations:
|
||||||||||||||||||||||||
Revenues:
|
||||||||||||||||||||||||
Online games subscription revenue
|
W | | W | 7,310 | W | 18,560 | W | 16,253 | W | 11,249 | US$ | 11,138 | ||||||||||||
Online games royalties and license fees
|
| 2,330 | 29,727 | 45,101 | 37,375 | 37,005 | ||||||||||||||||||
Mobile games
|
| | 43 | 376 | 1,664 | 1,648 | ||||||||||||||||||
Character merchandising, animation and other revenue
|
167 | 427 | 1,185 | 2,696 | 3,096 | 3,065 | ||||||||||||||||||
Total revenues
|
167 | 10,067 | 49,515 | 64,426 | 53,384 | 52,856 | ||||||||||||||||||
Cost of revenues
|
| 1,738 | 6,958 | 10,116 | 16,038 | 15,879 | ||||||||||||||||||
Gross profit
|
167 | 8,329 | 42,557 | 54,310 | 37,346 | 36,977 | ||||||||||||||||||
Operating expenses:
|
||||||||||||||||||||||||
Selling, general and administrative
|
354 | 4,870 | 11,360 | 13,660 | 30,795 | 30,490 | ||||||||||||||||||
Research and development
|
718 | 815 | 1,597 | 2,029 | 9,219 | 9,128 | ||||||||||||||||||
5
As of and for the Years Ended December 31,
2001
2002
2003
2004
2005
2005(1)
(Unaudited)
(In millions of Won and thousands of US$, except share and per share data, operating data
and percentages)
(905
)
2,644
29,600
38,621
(2,668
)
(2,641
)
(3
)
(2,424
)
(6,210
)
(4,879
)
(787
)
(780
)
(908
)
220
23,390
33,742
(3,455
)
(3,421
)
542
4,250
5,406
(817
)
(809
)
(908
)
(322
)
19,140
28,336
(2,638
)
(2,612
)
(17
)
(2
)
(2
)
296
394
390
W
(908
)
W
(32
)
W
19,140
W
28,057
W
(3,030
)
US$
(3,000
)
W
(492
)
W
(96
)
W
3,730
W
5,056
W
(445
)
US$
(0.44
)
(111
)
(0.11
)
1,846,575
3,355,616
5,130,895
5,548,900
6,803,147
6,803,147
(Unaudited
)
W
1,820
W
560
W
5,405
W
16,405
W
25,874
US$
25,618
2,383
7,916
17,824
46,868
109,428
108,345
522
2,254
5,417
14,760
11,863
11,746
3,055
13,617
36,424
68,644
144,857
143,423
1,123
8,251
10,575
12,221
19,448
19,255
2,912
13,707
13,960
18,209
24,073
23,835
143
(90
)
22,464
50,435
120,762
119,566
100.0
%
82.7
%
85.9
%
84.3
%
70.0
%
70.0
%
N/M
26.3
59.8
59.9
(5.0
)
(5.0
)
N/M
(3.2
)
38.7
43.5
(5.7
)
(5.7
)
(1) | For convenience, the Won amounts are expressed in U.S. dollars at the rate of Won 1,010.0 to US$1.00. |
(2) | Gross profit margin for each period is calculated by dividing gross profit by total revenues for each such period. |
(3) | Operating profit margin for each period is calculated by dividing operating income (loss) by total revenues for each such period. |
(4) | Net profit margin for each period is calculated by dividing net income (loss) by total revenues for each such period. |
6
Year Ended December 31, | At End of Period | Average(1) | High | Low | |||||||||||||
(Won per US$1.00) | |||||||||||||||||
2001
|
1,313.5 | 1,292.0 | 1,369.0 | 1,234.0 | |||||||||||||
2002
|
1,186.3 | 1,250.4 | 1,332.0 | 1,160.6 | |||||||||||||
2003
|
1,192.0 | 1,192.1 | 1,262.0 | 1,146.0 | |||||||||||||
2004
|
1,035.1 | 1,139.3 | 1,195.1 | 1,035.1 | |||||||||||||
2005
|
1,010.0 | 1,023.8 | 1,059.8 | 997.0 | |||||||||||||
2006 (through June 29, 2006)
|
960.4 | 962.2 | 1,002.9 | 927.4 | |||||||||||||
January
|
958.9 | 981.8 | 1,002.9 | 958.9 | |||||||||||||
February
|
970.9 | 969.8 | 976.3 | 962.0 | |||||||||||||
March
|
971.4 | 974.7 | 982.0 | 966.8 | |||||||||||||
April
|
942.8 | 952.6 | 970.4 | 939.6 | |||||||||||||
May
|
945.3 | 940.8 | 951.5 | 927.4 | |||||||||||||
June (through June 29, 2006)
|
960.4 | 954.4 | 961.8 | 942.7 |
(1) | Annual and monthly averages are calculated using the average of the daily rates during the relevant period. |
We currently depend on one product, Ragnarok Online, for substantially all of our revenues. |
7
If we are unable to consistently develop, acquire, license, launch, market or operate commercially successful online games in addition to Ragnarok Online, our business, financial condition and results of operations may be materially and adversely affected. |
Our limited resources may affect our ability to manage our growth. |
8
We depend on license fees and royalty payments from our overseas licensees for a substantial portion of our revenues. |
9
We operate in a highly competitive industry and compete against many large companies. |
We have a limited operating history, which may make it difficult for you to evaluate our business. |
Rapid technological change may adversely affect our future revenues and profitability. |
10
If we fail to retain and hire skilled and experienced game developers or other key personnel in order to design and develop new online games and additional game features, we may be unable to achieve our business objectives. |
Undetected programming errors or flaws in our games could harm our reputation or decrease market acceptance of our games, which would materially and adversely affect our business prospects, reputation, financial condition and results of operations. |
Unexpected network interruptions, security breaches or computer virus attacks could harm our business. |
| any breakdowns or system failures, including from fire, flood, earthquake, typhoon or other natural disasters, power loss or telecommunications failure, resulting in a sustained shutdown of all or a material portion of our servers; | |
| any disruption or failure in the national or international backbone telecommunications network, which would prevent users in certain countries in which our games are distributed from logging onto or playing our games for which the game servers are all located in other countries; and | |
| any security breach caused by hacking, loss or corruption of data or malfunctions of software, hardware or other computer equipment, and the inadvertent transmission of computer viruses. |
11
Unauthorized use of our intellectual property by third parties, and the expenses incurred in protecting our intellectual property rights, may adversely affect our business. |
We may be subject to claims with respect to the infringement of intellectual property rights of others, which could result in substantial costs and diversion of our financial and management resources. |
The discontinuation of any of the preferential tax treatments currently available to us in Korea could materially and adversely affect our business, financial condition and results of operations. |
12
We may not be able to successfully implement our growth strategies. |
| distributing games developed in-house; | |
| publishing games acquired from third parties or developed by third parties through licensing arrangements; | |
| offering our games in countries where we currently have little or no presence; | |
| taking advantage of our popular online games to strengthen our other lines of businesses, such as mobile games, animation and character merchandising; | |
| selectively pursuing acquisitions of, investments in, or joint ventures with, game development companies, technologies and personnel that are complementary to our existing business; and | |
| investing our capital in investment funds which target online game industry, with the goal, among others, of increasing our knowledge of, as well as building relationship with, potential third party developers of online games. |
13
Mr. Il Young Ryu, our chairman, chief executive officer and representative director and also the representative director of EZER Inc., our largest shareholder, has substantial control over us and can delay or prevent a change in corporate control. |
Our business may be adversely affected by developments affecting the Korean economy and other of our principal markets. |
We have limited business insurance coverage in Korea. |
Slow growth or contractions in the Internet café industry in Korea may affect our ability to target a core group of potential users. |
14
We may be required to take significant actions that are contrary to our business objectives in order to avoid being deemed an investment company as defined under the Investment Company Act of 1940, as amended. |
| the company is primarily engaged, directly or through a wholly-owned subsidiary or subsidiaries, in a business or businesses other than that of investing, reinvesting, owning, holding or trading in securities; and | |
| 40% or less of the fair market value of the companys assets is represented by investment securities. |
Our businesses may be adversely affected by developments affecting the economies of the countries in which our games are distributed. |
We may have been in 2005, and may be in subsequent years, a passive foreign investment company, which could result in adverse U.S. tax consequences to you. |
15
We have identified certain material weaknesses in our internal controls over financial reporting. If we fail to achieve and maintain an effective system of internal controls over financial reporting, we may be unable to accurately report our financial results on a timely basis or reduce our ability to prevent or detect fraud, and investor confidence and the market price of our ADSs may be adversely affected. |
16
Our senior management team is required to devote a significant amount of attention to matters arising from events related to the embezzlement of funds by the former Chairman. |
Harm from continued regulatory scrutiny and securities litigation |
17
Our operations are subject to the regulation of the Internet in certain of the countries in which our games are distributed, such as Korea, China, Taiwan, Japan and Thailand, the impact of which is difficult to predict. |
18
Our online games may be subject to governmental restrictions or rating systems, which could delay or prohibit the release of new games or reduce the existing and potential range of our user base. |
The legal systems in some of the countries where our games are distributed have uncertainties which could limit the legal protections available to us. |
If our licensee in Taiwan adopts the model consumer contract promulgated by the ROC Ministry of Economic Affairs or the ROC Ministry of Economic Affairs imposes additional regulatory burdens on our licensee in Taiwan, our licensee in Taiwan may require us to reduce the license fee or royalties, or share the cost of regulatory compliance. |
Our business may be adversely affected by complexities, uncertainties and changes in law and regulations of China regulating Internet companies and businesses operating in China, including those related to online games. |
| restrictions on content on the Internet, including restriction on distribution of online games containing content that purports to propagate obscenity, gambling or violence, instigate crime, undermine public morality or the cultural traditions of China, or compromise state security or secrets; |
19
| license and permit requirements for companies in the Internet industry, including for importing and operating online games, from various regulatory authorities; and | |
| restrictions on and supervision of Internet cafés, including closing of unlicensed Internet cafés and requiring installation of security software to prevent access to subversive sites. |
Restrictions on currency exchange in certain of the countries in which our games are distributed may limit our ability to receive and remit revenues effectively. |
In many of our markets, we rely heavily on our overseas licensees to operate and distribute our games and to comply with applicable laws and government regulations. |
| holding the required government licenses for the operation and distribution of our games; | |
| publishing, advertising and marketing our games; | |
| establishing the pricing of our games after consultation with us; | |
| owning and operating the server network and other aspects of game management and maintenance; | |
| providing customer service and trouble-shooting; | |
| maintaining network security and providing back-up for game data and software; and | |
| billing and collecting subscription fees from users and remitting royalty payments to us. |
Restrictions on currency exchange in Korea in certain emergency circumstances may limit our ability to utilize effectively revenues generated in Won to fund our business activities outside Korea or expenditures denominated in foreign currencies. |
20
Adverse changes in the withholding tax rates in the countries from which we receive license fees and royalties could adversely affect our net income. |
Fluctuations in exchange rates could result in foreign currency exchange losses. |
Increased tensions with North Korea could adversely affect us. |
21
Disruptions in Taiwans political environment could seriously harm our business and operations in Taiwan. |
The economic, political and social conditions, as well as government policies in China, could adversely affect our operations in China. |
22
The public shareholders of our ADSs may have more difficulty protecting their interests than they would as shareholders of a U.S. corporation. |
Any dividends paid on our common shares will be in the Won and fluctuations in the exchange rate between the Won and the U.S. dollar may affect the amount received by you. |
Your ability to deposit or withdraw common shares underlying the ADSs into and from the depositary facility may be limited, which may adversely affect the value of your investment. |
| the aggregate number of common shares we have consented to be deposited for the issuance of ADSs (including deposits in connection with offerings of ADSs and stock dividends or other distributions relating to ADSs); and | |
| the number of common shares on deposit with the custodian for the benefit of the depositary at the time of such proposed deposit; |
23
You may not be able to exercise preemptive rights or participate in rights offerings and may experience dilution of your holdings. |
| through a general public offering; | |
| to the members of the employee stock ownership association; | |
| upon exercise of a stock option; | |
| in the form of depositary receipts; | |
| to induce foreign direct investment necessary for business in accordance with the Foreign Investment Promotion Act of Korea; | |
| for the purpose of raising funds on an emergency basis; | |
| as necessary for the inducement of technology, to certain companies under an alliance arrangement with us; or | |
| by a public offering or subscribed for by the underwriters for the purpose of listing on the Korean public stock markets. |
24
You will not be treated as our shareholder and you will not have shareholder rights such as the voting rights of a holder of common shares. |
You would not be able to exercise dissent and appraisal rights unless you have withdrawn the underlying common shares from the depositary facility and become our direct shareholders. |
We may amend the deposit agreement and the ADRs without your consent for any reason and, if you disagree, your option will be limited to selling the ADSs or withdrawing the underlying securities. |
You may be subject to Korean withholding tax. |
25
You may have difficulty bringing an original action or enforcing any judgment obtained outside Korea against us, our directors and officers or other offering participants, such as underwriters or experts, who are not U.S. persons. |
ITEM 4. | INFORMATION ON THE COMPANY |
4.A. | History and Development of the Company |
26
3Q 02 | 4Q 02 | 1Q 03 | 2Q 03 | 3Q 03 | 4Q 03 | 1Q 04 | 2Q 04 | 3Q 04 | 4Q 04 | 1Q 05 | 2Q 05 | 3Q 05 | 4Q 05 | 1Q 06 | ||||||||||||||||||||||||||||||||||||||||||||||||
Taiwan
|
PCU(1) | 73,274 | 112,823 | 158,695 | 184,436 | 206,904 | 250,030 | 342,228 | 339,843 | 352,592 | 325,351 | 344,534 | 326,848 | 213,006 | 134,869 | 132,539 | ||||||||||||||||||||||||||||||||||||||||||||||
& Hong Kong
|
ACU(2) | 31,338 | 53,134 | 79,410 | 83,762 | 91,620 | 168,913 | 220,448 | 176,976 | 193,132 | 241,170 | 283,553 | 231,980 | 146,467 | 104,702 | 107,141 | ||||||||||||||||||||||||||||||||||||||||||||||
Thailand
|
PCU | | 40,807 | 65,100 | 60,600 | 66,700 | 72,200 | 82,385 | 86,133 | 107,798 | 130,148 | 116,672 | 111,959 | 102,716 | 75,373 | 69,997 | ||||||||||||||||||||||||||||||||||||||||||||||
ACU | | 25,451 | 22,519 | 37,025 | 36,048 | 31,757 | 43,609 | 56,465 | 64,935 | 81,312 | 88,475 | 74,087 | 71,097 | 57,948 | 52,404 | |||||||||||||||||||||||||||||||||||||||||||||||
Japan
|
PCU | | 56,033 | 58,785 | 75,582 | 75,026 | 83,880 | 89,111 | 101,983 | 100,503 | 104,559 | 106,195 | 96,119 | 93,954 | 95,706 | 73,751 | ||||||||||||||||||||||||||||||||||||||||||||||
ACU | | 33,875 | 34,076 | 32,146 | 40,634 | 47,086 | 50,306 | 50,132 | 50,699 | 56,091 | 59,345 | 50,253 | 52,213 | 49,647 | 36,362 | |||||||||||||||||||||||||||||||||||||||||||||||
China
|
PCU | | | | 112,844 | 125,183 | 118,257 | 147,059 | 116,208 | 100,002 | 78,302 | 76,993 | 64,970 | 58,253 | 35,336 | 28,248 | ||||||||||||||||||||||||||||||||||||||||||||||
ACU | | | | 73,100 | 87,577 | 81,725 | 97,547 | 81,240 | 78,509 | 63,767 | 62,006 | 46,840 | 41,756 | 23,734 | 21,909 | |||||||||||||||||||||||||||||||||||||||||||||||
Korea
|
PCU | 24,966 | 31,294 | 28,598 | 29,103 | 33,491 | 27,931 | 30,059 | 22,051 | 26,508 | 21,459 | 22,403 | 15,784 | 16,516 | 13,520 | 13,145 | ||||||||||||||||||||||||||||||||||||||||||||||
ACU | 13,880 | 14,930 | 15,758 | 14,687 | 17,554 | 14,430 | 15,439 | 11,236 | 13,023 | 10,179 | 10,569 | 7,153 | 8,124 | 6,401 | 6,342 | |||||||||||||||||||||||||||||||||||||||||||||||
USA & Canada
|
PCU | | | | | 9,000 | 7,484 | 9,456 | 11,230 | 12,965 | 10,011 | 9,190 | 8,997 | 8,219 | 7,433 | 8,088 | ||||||||||||||||||||||||||||||||||||||||||||||
ACU | | | | | | 5,641 | 6,995 | 8,477 | 8,919 | 7,108 | 6,457 | 5,378 | 5,426 | 4,922 | 5,222 |
(1) | PCU, or peak concurrent users, represents the highest number of users of Ragnarok Online during the specified time period as recorded on the servers for the various countries. |
(2) | ACU, or average concurrent users, represents the average number of concurrent users of Ragnarok Online during the specified time period as recorded on the servers for the various countries. |
(3) | We believe that the number of users as measured by PCU or ACU (i) is reflective of our active user base and (ii) is co-related to revenues as revenues from an online game depend on the numbers of users as well as the time spend playing the game. However, PCU and ACU are not measures under K-GAAP or US GAAP and should not be construed as an alternative to operating income or another measure of performance determined in accordance with U.S. GAAP or K-GAAP. Other companies may determine PCU or ACU differently than we do. |
27
Year Ended December 31, | ||||||||||||||||||||||||||||||||
2003 | 2004 | 2005(1) | ||||||||||||||||||||||||||||||
(Unaudited) | ||||||||||||||||||||||||||||||||
(In millions of Won and thousands of US$, except percentages) | ||||||||||||||||||||||||||||||||
Ragnarok Online and R.O.S.E. Online revenues:
|
||||||||||||||||||||||||||||||||
Subscriptions:
|
||||||||||||||||||||||||||||||||
Korea
|
W16,186 | 32.7 | % | W12,725 | 19.7 | % | W8,548 | US$ | 8,464 | 16.0 | % | |||||||||||||||||||||
United States(2)
|
2,374 | 4.8 | 3,528 | 5.5 | 2,701 | 2,674 | 5.1 | |||||||||||||||||||||||||
Royalties and license fees:
|
||||||||||||||||||||||||||||||||
Japan
|
11,383 | 23.0 | 17,009 | 26.4 | 15,447 | 15,294 | 28.9 | |||||||||||||||||||||||||
Taiwan
|
11,863 | 24.0 | 14,350 | 22.3 | 9,770 | 9,674 | 18.3 | |||||||||||||||||||||||||
Thailand
|
3,459 | 7.0 | 5,335 | 8.3 | 4,817 | 4,769 | 9.0 | |||||||||||||||||||||||||
Others
|
3,022 | 6.0 | 8,407 | 13.0 | 7,341 | 7,268 | 13.8 | |||||||||||||||||||||||||
Sub-total
|
29,727 | 60.0 | 45,101 | 70.0 | 37,375 | 37,005 | 70.0 | |||||||||||||||||||||||||
Mobile games
|
43 | 0.1 | 376 | 0.6 | 1,664 | 1,648 | 3.1 | |||||||||||||||||||||||||
Character merchandising and other revenue
|
1,185 | 2.4 | 2,696 | 4.2 | 3,096 | 3,065 | 5.8 | |||||||||||||||||||||||||
Total revenues
|
W49,515 | 100.0 | % | W64,426 | 100.0 | % | W53,384 | US$ | 52,856 | 100.0 | % | |||||||||||||||||||||
(1) | For convenience, the Won amounts are expressed in U.S. dollars at the rate of Won 1,010.0 to US$1.00. |
(2) | Includes subscription revenues from Canada. |
Maintain and strengthen our competitive position in online games |
28
Continue to focus on international expansion |
Enhance development of proprietary games and publication of licensed games |
Taking advantage of our current products for revenue diversification and growth |
Massively multiplayer online role playing games |
29
Date of Commercial | ||||||
Game Title | Description | Game source | Launch/Testing(2) | |||
Ragnarok Online | Action adventure with 99 levels of skill upgrades, which features two- dimensional characters in three-dimensional backgrounds(1) | Developed in-house | Launched in August 2002 | |||
Ragnarok Online II | Three-dimensional sequel to Ragnarok Online | Developed in-house | Currently in development with open beta testing planned by the end of 2006 | |||
Requiem | Three-dimensional action adventure | Developed in-house | Currently in development with open beta testing with commercialization planned in the first half of 2007 | |||
R.O.S.E. Online | Three-dimensional action adventure with seven independent storylines | Licensed from third party developer | Launched in January 2005 | |||
Time N Tales | Two-dimensional real- time tactical game | Licensed from third party developer | Commercial launch scheduled in the third quarter of 2006 | |||
Emil Chronicle Online | Three-dimensional action adventure | Licensed from third party developer | To be determined |
(1) | A game with such features is generally referred to as a 2.5 dimensional game. |
(2) | The actual date of commercial launch of games are dependent on a variety of factors, including technical viability and durability, availability of in-house development capability, market conditions, beta testing results and availability of licensing partners in various jurisdictions, among others. |
Massively multiplayer online role playing games currently offered |
Ragnarok Online |
30
| players may assume an ongoing role, or alter-ego, of a particular game character, each with different strengths and weaknesses. In Ragnarok Online, the user starts as a novice and undergoes training in a specialized mapped game zone to become familiar with the game features. Once that stage is completed, the user can choose from six basic characters, each with a distinct combination of different traits; | |
| as each game character advances in challenge levels, the character can enter into a greater range of mapped game zones and morph into a more sophisticated game character in terms of game attributes and special powers; | |
| Ragnarok Online characters may visually express the users mood and emotions by using emotive icons that appear within a bubble above the characters heads. We believe that this feature significantly expands the interface for user interaction and elevates the level of social reality of the game; | |
| game features may be traded or sold within the game, and game characters may simulate real-life experiences such as marriage, group fights and joining a guild. In addition, players may communicate with each other through in-game chatting or instant messaging; | |
| special events are held from time to time to stimulate community formations. For example, we periodically host fortress raids for which players are encouraged to organize themselves into a team to compete against other teams to capture a fortress within a set time; and | |
| the game has no preordained ending and is designed to continuously evolve in terms of plots, mapped game zones and character attributes through enhancements from time to time. |
R.O.S.E. Online |
31
Time N Tales |
Expected future release of massively multiplayer online role playing games |
Ragnarok Online II |
Requiem |
Emil Chronicle Online |
Casual games currently offered |
STYLIA |
32
Expected future release of casual games |
Pucca Online |
Mobile games currently offered |
Our game-related products and services |
Animation |
Game character merchandising |
33
Korea |
Overseas markets |
34
Date of | Date of | |||||||||||||||
License | Commercial | |||||||||||||||
Country | Licensee | Agreement | Launch | Date of Expiry | ||||||||||||
Japan
|
GungHo Online Entertainment Inc. | July 2002 | December 2002 | August 2006(1) | ||||||||||||
Taiwan/ Hong Kong(2)
|
Soft-World International | May 2002 | October 2002 | October 2006(3) | ||||||||||||
Thailand
|
Asiasoft International Company Ltd. | June 2002 | March 2003 | March 2007(4) | ||||||||||||
China
|
Shengqu Information Technology | August 2005 | May 2003 | July 2008 | ||||||||||||
(Shanghai) Co., Ltd(5) | ||||||||||||||||
Singapore/Malaysia(2)
|
Value Central Corporation(6) | May 2003 | April 2004 | April 2006(7) | ||||||||||||
Philippines
|
Level Up! Inc. | March 2003 | September 2003 | August 2008(8) | ||||||||||||
Indonesia
|
PT. Lyto Datarindo Fortuna(9) | February 2003 | November 2003 | February 2007(10) | ||||||||||||
Europe(11)
|
Burda Holdings International GmbH | November 2003 | April 2004 | April 2006(12) | ||||||||||||
Australia/ New Zealand(2)
|
Ongamenet PTY LTD. | July 2004 | December 2004 | November 2006 | ||||||||||||
Brazil
|
Level Up! Interactive S.A. | August 2004 | February 2005 | February 2007 | ||||||||||||
India
|
Level Up! Network India Pvt. Ltd. | May 2004 | March 2006 | March 2008 |
(1) | Renewed in September 2004. |
(2) | Governed under a single license agreement covering both markets. |
(3) | Renewed in October 2004. |
(4) | Renewed in October 2004. |
(5) | Shengqu is a wholly owned subsidiary of Shanda Interactive Entertainment Ltd., previously with different licensee. |
(6) | Wholly-owned subsidiary of Soft-World International which offers and operates Ragnarok Online through Game Flier (Malaysia) Sdn. Bhd., another subsidiary of Soft-World International. |
(7) | License Agreement with Value Central Corporation expired in April 2006. We are considering entering into a new license agreement with Game Flier (Malaysia) Sdn. Bhd. for a period through April 2008. Although we currently do not have a license agreement with Game Flier (Malaysia), Game Flier (Malaysia) services our game in Singapore/Malaysia and has been remitting royalty payments to us. |
(8) | Renewed in March 2006. |
(9) | Previously with a different licensee. |
(10) | Renewed in October 2004. |
(11) | Represents massively multiplayer online role playing game operations in Germany, Austria, Switzerland, Italy and Turkey. A single operator services these five countries under one license agreement. |
(12) | License Agreement with Burda Holdings International GmbH expired in April 2006. We currently contemplate extending the term of the expired license agreement with Burda through April 2007. Although there is no license agreement in effect, Burda currently continues to service our game in Europe. |
35
| an initial license fee for initial set-up costs, technical support and advisory services that we provide until commercial launch; and | |
| ongoing royalty payments based on a percentage of revenues generated from Ragnarok Online subscription in the respective overseas markets. |
Korea |
Subscription Fees | |||||||||
Individual PC users
|
|||||||||
Flat-fee rate
|
One month | W22,000 | |||||||
Two months | 41,800 | ||||||||
Three months | 59,400 | ||||||||
Hourly-fee rate
|
5 hours | 3,300 | |||||||
20 hours | 8,800 |
Flat Fee per | |||||||||
Number of PCs | PC | ||||||||
Internet cafés(1)
|
|||||||||
Monthly flat-fee
|
1-4 PCs | W33,000 | |||||||
5-10 PCs | 31,350 | ||||||||
11-20 PCs | 30,250 | ||||||||
21-30 PCs | 29,700 | ||||||||
over 30 PCs | 28,700 | ||||||||
Hourly-fee rate
|
300 hours | 77,000 | |||||||
600 hours | 154,000 | ||||||||
1,000 hours | 238,700 | ||||||||
2,000 hours | 455,400 |
(1) | Actual monthly and hourly-rate fees may vary depending on volume of use by the subscriber. |
36
Overseas markets |
Japan |
Taiwan |
Points(1) or Days | Retail Price(2) | |||
150 points
|
NT$ | 142 | ||
450 points
|
450 | |||
30 days
|
350 |
(1) | Each time a user logs onto Ragnarok Online, 20 points are deducted. After a users playtime exceeds 12 hours, additional 20 points are deducted for every 12 hours of use. |
(2) | As of December 31, 2005, the noon buying rate of NT dollars to U.S. dollars quoted by the Federal Reserve Bank of New York was NT$32.8 to US$1.00. |
China |
37
Points(1) or Days | Retail Price(2) | |||
150 points
|
RMB9 | |||
450 points
|
30 | |||
30 days
|
45 |
(1) | Six points are deducted for every hour of use. |
(2) | As of December 31, 2005, the noon buying rate of Renminbi to U.S. dollars quoted by the Federal Reserve Bank of New York was RMB 8.07 to US$1.00. |
Thailand |
Hours or Days | Retail Price(1) | |||
10 hours
|
55 | Baht | ||
20 hours
|
89 | |||
40 hours
|
159 | |||
15 days
|
189 | |||
30 days
|
349 |
(1) | As of December 31, 2005, the noon buying rate of Baht to U.S. dollars quoted by the Federal Reserve Bank of New York was Baht 40.99 to US$1.00. |
The United States |
Retail Price | ||||||||||||
Hours or Month | Money Order | Wire/Bank Transfer | Credit Card/Debit Card | |||||||||
30 hours
|
US$ | 9.99 | US$ | 8.99 | US$ | 7.99 | ||||||
1 month
|
13.99 | 12.99 | 12.00 | |||||||||
3 months
|
35.98 | 33.99 | 32.00 | |||||||||
6 months
|
63.48 | 59.99 | 57.00 |
38
In-house game development |
Publishing |
| Preliminary screening. Our preliminary screening process for a game typically includes our preliminary review and testing of the game and discussions with the game developer regarding technological and operational questions. | |
| In-depth examination, analysis and commercial negotiation. Once a game passes the preliminary screening, we thoroughly review and test the game, conduct a cost analysis, develop operational and financial projections and formulate a preliminary game operating plan. We then begin commercial negotiations with the developer. | |
| Game rating and regulatory registration and approval. Once a license agreement for a game is signed, we submit an application to the Korea Media Rating Board to obtain a game rating. This process generally takes anywhere from seven days to three months. We also typically register our intellectual property rights with respect to our license agreements with the relevant Korean government agency. We or our licensees follow similar procedures in the respective markets where our games are commercially offered. | |
| Testing and marketing. Once the required registration and approvals are obtained, we conduct closed beta testing and open beta testing of the new game and assist the licensor with development of the game. Closed beta testing usually takes 6-12 months for massively multiplayer online role playing games but may take significantly more time if material problems are detected. Open beta testing of massively multiplayer online role playing games usually takes three to six months before commercial launch. We generally commence our other marketing activities for the game during the open beta testing stage. For overseas markets, we also localize the language and content of our games to tailor to the local cultural preferences. |
39
40
| hire and retain creative personnel to develop games that appeal to our users; | |
| maintain online game platform that is stable and is not prone to server shutdowns, connection problems or other technical difficulties; | |
| provide timely and responsive customer service; and | |
| establish payment systems which are secure and efficient. |
Competition in Korea |
41
Competition in overseas markets |
Competition from other game platforms |
42
Korea |
The Telecommunications Business Act |
The Act on Consumer Protection for Transactions through Electronic Commerce |
43
The Act on Promotion of Information and Communications Network Utilization and Information Protection |
| it is necessary for the settlement of service charges; | |
| the personal information is processed so that the specific individual is unidentifiable and is provided for compiling statistics, academic research or surveys; or | |
| it is otherwise permitted by other law and regulations. |
The Korean Civil Code and the Telecommunication Framework Act |
The Special Tax Treatment Control Law |
44
Other related laws and regulations |
Taiwan |
Consumer protection |
Regulations of Internet content and game software |
| Excessive depiction of gambling, drug abuse, drug trafficking, robbery, burglary, kidnapping, homicide, or other criminal offenses; | |
| Excessive depiction of the process of suicide; | |
| Plot involving terror, bloodshed, cruelty, or perversion, which is presented in an intense manner, yet is still acceptable to adults in general; or | |
| Depiction of sexual acts or sexual obscenity, or exposure of genitals, through action, image, language, text, dialogue, sound, picture, photograph, or any other form, yet which does not embarrass or disgust adults in general. |
Internet café regulation |
45
Privacy protection |
Japan |
Protection of personal information. |
Regulations on sound upbringing of minors |
Thailand |
46
Registration of Internet cafés and online game operators |
Regulation of business hours |
Restriction on access by children |
Intellectual property |
China |
| the Ministry of Information Industry; | |
| the Ministry of Culture; | |
| the State Press and Publications Administration; | |
| the State Copyright Bureau; | |
| the Ministry of Public Security; and | |
| the Bureau of State Secrecy. |
47
48
United States |
49
Korea |
United States |
50
Japan |
ITEM 5. | OPERATING AND FINANCIAL REVIEW AND PROSPECTS |
51
Revenue recognition |
| online games subscription revenue; | |
| online games royalties and license fees; | |
| mobile games; and | |
| character merchandising, animation and other revenue. |
Online games subscription revenue |
Online games royalties and license fees |
52
Mobile games revenue |
Character merchandising, animation and other revenue |
Cost of revenues |
| operational expenses, server depreciation expenses, server maintenance costs and related personnel costs and amortization of development-related costs as described in Critical accounting policies Capitalized software development costs; and | |
| royalty payments to Mr. Myoung-Jin Lee, on whose cartoon series our game Ragnarok Online is based. |
Selling, general and administrative expenses |
Research and development expenses |
53
Interest expense |
| until the total payments to YNK Korea reach Won 7,000 million, 50% of our domestic and overseas adjusted revenues from Ragnarok Online. This amount was paid in full as of March 2003; and | |
| once the total payments to YNK Korea exceed Won 7,000 million, 20% of our domestic adjusted revenues from Ragnarok Online and 10% of our overseas adjusted revenues from Ragnarok Online. |
Foreign currency effects |
54
Income tax expenses |
55
Revenue recognition |
Allowances for doubtful accounts |
Capitalized software development costs |
56
Impairment of goodwill and other intangible assets |
Income taxes |
57
58
59
60
61
62
63
64
65
66
67
68
2005 Compared to 2004
Year Ended December 31,
2004
2005
2005(1)
% Change
(Unaudited)
(In millions of Won and thousands of US$)
W
16,253
W
11,249
US$
11,138
(30.8
)%
45,101
37,375
37,005
(17.1
)
376
1,664
1,648
342.6
2,696
3,096
3,065
14.8
64,426
53,384
52,856
(17.1
)
10,116
16,038
15,879
58.5
54,310
37,346
36,977
(31.2
)
84.3
%
70.0
%
70.0
%
13,660
30,795
30,490
125.4
2,029
9,219
9,128
354.4
15,689
40,014
39,618
155.0
38,621
(2,668
)
(2,641
)
(106.9
)
59.9
%
(5.0
)%
(5.0
)%
479
2,850
2,822
495.0
(4,732
)
(2,158
)
(2,137
)
(54.4
)
(625
)
(614
)
(608
)
(1.8
)
(853
)
(845
)
N/M
(1
)
(12
)
(12
)
N/M
(4,879
)
(787
)
(780
)
(83.9
)
33,742
(3,455
)
(3,421
)
(110.2
)
5,406
(817
)
(809
)
(115.1
)
28,336
(2,638
)
(2,612
)
(109.3
)
(17
)
(2
)
(2
)
N/M
296
394
390
33.1
W
28,057
W
(3,030
)
US$
(3,000
)
(110.8
)%
(1)
For convenience, the Won amounts are expressed in
U.S. dollars at the rate of Won 1,010.0 to US$1.00.
(2)
Gross profit margin for each period is calculated by dividing
gross profit by total revenues for each period.
(3)
Operating profit margin for each period is calculated by
dividing operating income (loss) by total revenues for each
period.
Table of Contents
(4)
In 2004, represents the minority interest in GRAVITY
Entertainment Corporation, our Japanese subsidiary. We acquired
the remaining 50% of voting equity interest in RO Production
(the predecessor name of GRAVITY Entertainment Corporation) in
October 2004, resulting in RO Production becoming our
wholly-owned subsidiary. In 2005, represents the minority
interest in NEOCYON, Inc., a 96.11% held subsidiary purchased in
December 2005.
(5)
Represents the losses from our 30% equity investment in
Animation Production Committee, a Japanese joint venture formed
in order to produce and market Ragnarok the Animation through
GRAVITY Entertainment Corporation, our Japanese subsidiary. This
investment was accounted for using the equity method of
accounting.
Revenues
a 17.1% decrease in royalties and license fees to Won
37,375 million (US$37,005 thousand) in 2005 from Won
45,101 million in 2004, which primarily resulted from an
decrease in royalties and license fees due to a decrease in
revenues from royalties and license fees attributable to our
Ragnarok Online game resulting from increasing competition and
as a result of the relative maturity of such game in our
principal overseas markets. Royalties and license fees from
Ragnarok Online decreased from Won 45,101 million in 2004
to Won 36,574 million (US$36,212 thousand) in 2005; and
a 30.8% decrease in subscription revenue to Won
11,249 million (US$11,138 thousand) in 2005 from Won
16,253 million in 2004. This 30.8% decrease resulted
primarily from a 37.8% decrease in subscription revenue in Korea
from Ragnarok Online to Won 7,913 million (US$7,835
thousand) in 2005 from Won 12,724 million in 2004, and a
24.5% decrease in the subscription revenue for Ragnarok Online
in the United States to Won 2,665 million (US$2,639
thousand) in 2005 from Won 3,528 million in 2004, due to a
decrease in playing time by our users of Ragnarok Online
resulting from increasing competition and as a result of the
relative maturity of such game.
an increase in the subscription revenue from R.O.S.E Online to
Won 671 million (US$664 thousand) in 2005, as such game was
commercially launched in January 2005;
a 14.8% increase in character merchandising, animation and other
revenue to Won 3,096 million (US$3,065 thousand) in 2005
from Won 2,696 million in 2004, which resulted primarily
from a 47.78% increase in technical support revenue to Won
467 million (US$462 thousand) from Won 316 million in
2004 and 148.58% increase in animation revenue to Won
614 million (US$608 thousand) from Won 247 million in
2004; and
a 342.6% increase in mobile games revenue to Won
1,664 million (US$1,648 thousand) in 2005 from Won
376 million in 2004, which resulted primarily from increase
in sales of mobile games in Taiwan, Japan, the Philippines,
Singapore, Malaysia and Thailand and sales of Won
429 million resulting from the acquisition of NEOCYON, Inc.
in November and December 2005.
Cost of revenues
a 53.5% increase in salaries and wages to Won 6,759 million
(US$6,692 thousand) in 2005 from Won 4,403 million in 2004,
as a result of increased hiring of game developers and overseas
support staff from 174 as of December 31, 2004 to 193 as of
December 31, 2005 and payment of incentives for the success
of Ragnarok Online and 16% increase in average salaries paid to
our employees which became effective as of June 2005;
Table of Contents
a 18.9% increase in fee payments to Won 2,250 million
(US$2,228 thousand) in 2005 from Won 1,893 million in 2004,
as a result of an increase in fees we pay to Korea Internet Data
Center for server housing fees due to the commercial launch of
R.O.S.E. Online in January 2005;
a 55.4% increase in depreciation to Won 2,422 million
(US$2,398 thousand) in 2005 from Won 1,559 million in 2004,
as a result of the addition of servers and software in 2005 to
better service Ragnarok Online and the addition of servers and
software for the introduction of R.O.S.E Online; and
a 2,778.6% increase in stock option plan compensation expense to
Won 806 million (US$798 thousand) in 2005 from Won
28 million in 2004, which resulted from the increased
amortization period to full year from 8 days in 2004.
Gross profit and margin
Operating expenses
a 261.4% increase in fee payments to Won 9,570 million
(US$9,475 thousand) in 2005 from Won 2,648 million in 2004,
for fees and expenses incurred in connection with the
investigation and subsequent restatement of the financial
statements;
a 36.0% increase in advertising expenses to Won
6,273 million (US$6,211 thousand) in 2005 from Won
4,614 million in 2004, as a result of our participation in
the Tokyo Game Show in September 2005, our participation in the
G-star Game Show in November 2005, advertising for Ragnarok
Online II and increase in marketing expenses related to the
introduction of STYLIA;
a 80.4% increase in salaries and wages to Won 5,694 million
(US$5,638 thousand) in 2005 from Won 3,156 million in 2004,
primarily as a result of an increase in the number of employees
for administrative and other support functions from 148 in 2004
to 161 in 2005 and 16% increase in average salaries paid to our
employees which became effective as of June 2005;
an increase in impairment on intangible assets to Won
1,547 million (US$1,532 thousand) in 2005 from nil in 2004,
as a result of recognition of impairment losses for the
remaining balance of intangible assets recognized in connection
with the business combination with TriggerSoft in 2005;
a 779.2% increase in tax and dues to Won 1,398 million
(US$1,384 thousand) in 2005 from Won 159 million in 2004,
as a result of having to pay back-taxes in the amount of Won
1,060 million, representing the amount of tax benefits
granted to us in respect of the building and land at Shinsa-dong
in July 2004 for research and development purposes.
Table of Contents
Operating income and operating margin
Net other income (expense)
a 54.4% decrease in interest expense from Won 4,732 million
in 2004 to Won 2,158 million (US$2,137 thousand) in 2005 as
a result of reduction in payments in connection with the loan
from YNK Korea, due to the significant decrease in Ragnarok
Online revenues and the expiration of the term of the contract
with YNK Korea in July 2005;
an increase in interest income from Won 479 million in
2004, to Won 2,850 million (US$2,822 thousand) in 2005
resulting from an increase in short-term financial instruments
in 2005;
an increase in net loss on foreign currency forward transactions
of Won 853 million (US$845 thousand) in 2005 from nil in
2004.
Income tax expenses (benefit)
Minority interest
Equity in loss of related joint venture
Net income (loss)
Table of Contents
2004 Compared to 2003
Year Ended December 31,
2003
2004
% Change
(In millions of Won)
W
18,560
W
16,253
(12.4
)%
29,727
45,101
51.7
43
376
N/M
1,185
2,696
127.5
49,515
64,426
30.1
6,958
10,116
45.4
42,557
54,310
27.6
85.9
%
84.3
%
11,360
13,660
20.2
1,597
2,029
27.1
12,957
15,689
21.1
29,600
38,621
30.5
59.8
%
59.9
%
94
479
409.6
(6,465
)
(4,732
)
(26.8
)
413
430
4.1
(278
)
(1,055
)
279.5
26
(1
)
N/M
(6,210
)
(4,879
)
(21.4
)
23,390
33,742
44.3
4,250
5,406
27.2
19,140
28,336
48.0
(17
)
N/M
296
N/M
W
19,140
W
28,057
46.6
%
(1)
Gross profit margin is calculated as gross profit divided by
total revenues.
(2)
Operating profit margin is calculated as operating income
divided by total revenues.
(3)
Represents the minority interest in GRAVITY Entertainment
Corporation, our Japanese subsidiary. We acquired the remaining
50% of voting equity interest in RO Production in October 2004,
resulting in RO Production becoming our wholly-owned subsidiary.
Table of Contents
(4)
Represents the losses from our 30% equity investment in
Animation Production Committee, a Japanese joint venture to
produce and market Ragnarok the Animation through GRAVITY
Entertainment Corporation, our Japanese subsidiary. This
investment was accounted for using the equity method of
accounting.
Revenues
an increase in royalties and license fees from Ragnarok Online
to Won 45,101 million in 2004 from Won 29,727 million
in 2003, primarily as a result of an increase in royalties and
license fees from the overseas markets in which Ragnarok Online
had already been commercialized and the commercialization of
Ragnarok Online in 9 new markets in 2004 compared to 4 in 2003.
The increase in revenue attributable to existing markets was Won
13,795 million and attributable to an entry into new
markets was Won 1,579 million; and
a 127.5% increase in character merchandising, animation and
other revenue to Won 2,696 million in 2004 from Won
1,185 million in 2003, which resulted primarily from a
72.9% increase in character merchandising revenue to Won
2,028 million in 2004 from Won 1,173 million in 2003,
a 2,330.77% increase in technical support revenue to Won
316 million from Won 13 million in 2003 and Won
247 million in revenue from animation in 2004 compared to
none in 2003;
a 12.4% decrease in subscription revenue to Won
16,253 million in 2004 from Won 18,560 million in
2003. This 12.4% decrease resulted primarily from a 21.4%
decrease in subscription revenue in Korea from Ragnarok Online
to Won 12,724 million in 2004 from Won 16,186 million
in 2003, mainly due to a decrease in playing time by our users
of Ragnarok Online in Korea. This decrease was partially offset
by a 48.7% increase in the subscription revenue in the United
States to Won 3,528 million in 2004 from Won
2,373 million in 2003.
Cost of revenues
a 63.4% increase in salaries and wages to Won 4,403 million
in 2004 from Won 2,695 million in 2003, mainly as a result
of an increase in hiring of game developers and overseas support
staff from 130 as of December 31, 2003 to 174 as of
December 31, 2004;
a 58.4% increase in payments to Won 1,893 million in 2004
from Won 1,195 million in 2003, as a result of an increase
in fees we paid to Mr. Myoung-Jin Lee and server housing
fees we paid to the KIDC; and
a 41.5% increase in depreciation to Won 1,559 million in
2004 from Won 1,102 million in 2003, which mainly resulted
from the addition of servers and software in 2004 to better
service Ragnarok Online.
Gross profit and margin
Table of Contents
Operating expenses
a 81.6% increase in salaries and wages to Won 3,156 million
in 2004 from Won 1,738 million in 2003, primarily as a
result of an increase in the number of employees for
administrative and other support functions from 86 in 2003 to
148 in 2004;
a 174.7% increase in depreciation expense to Won
989 million in 2004 from Won 360 million in 2003,
which mainly resulted from depreciation attributable to
leasehold improvements in property and the addition of servers
for the introduction of R.O.S.E. Online; and
a 9.0% increase in advertising expenses to Won
4,614 million in 2004 from Won 4,233 million in 2003,
which resulted from the hosting of the Ragnarok World
Championship in August 2004, a significant increase in marketing
expenses related to the introduction of R.O.S.E. Online and our
participation in the Tokyo Game Show in September 2004.
Operating income and operating margin
Net other income (expense)
a 26.8% decrease in interest expense from Won 6,465 million
in 2003 to Won 4,732 million in 2004 as a result of
reduction in payment rates on the loan from YNK Korea, effective
in March 2003, from 50% of all revenues from Ragnarok Online to
20% for domestic adjusted revenues and to 10% for overseas
adjusted revenues from Ragnarok Online despite the significant
increase in such revenues;
an increase in interest income from Won 94 million in 2003
to W479 million in 2004 resulting from an increase in
short-term financial instruments in 2004 which more than offset;
and
an increase in loss in foreign currency transaction from Won
278 million in 2003 to Won 1,055 million in 2004
resulting from the appreciation of the Won against the
U.S. dollar during the period.
Income tax expenses
Minority interest
Table of Contents
Equity in loss of related joint venture
Net income
Impact of inflation
Impact of foreign currency fluctuations
Government, Economic, Fiscal, Monetary or Political
Policies or Factors
Liquidity
Year Ended December 31,
2003
2004
2005
2005(1)
(Unaudited)
(In millions of Won and thousands of US$)
W
560
W
5,405
W
16,405
US$
16,243
15,823
32,642
17,928
17,750
(10,564
)
(19,007
)
(79,046
)
(78,263
)
(414
)
(2,635
)
70,587
69,888
4,845
11,000
9,469
9,375
W
5,405
W
16,405
W
25,874
US$
25,618
(1)
For convenience, the Won amounts are expressed in
U.S. dollars at the rate of Won 1,010.0 to US$1.00.
Table of Contents
our investment in short-term financial instruments in the amount
of Won 7,300 million in 2004 and Won 50,969 million
(US$50,464 thousand) in 2005;
an investment of Won 1,243 million through our Japan
subsidiary in the Animation Production Committee, a joint
venture for the production and marketing of Ragnarok the
Animation, in 2004;
an investment of Won 9,193 million (US$9,102 thousand) in
TriggerSoft Corporation and NEOCYON, Inc. in 2005; and
our purchase of Emil Chronicle Online for Won 6,073 million
(US$6,013 thousand) in 2005.
Table of Contents
Capital resources
Table of Contents
Payments Due by Period
Between 1
Between 3
Beyond
Up to 1 Year
and 3 Years
and 5 Years
5 Years
Total
(In millions of Won)
W
572
W
419
W
273
W
205
W
1,469
3,262
2,882
6,144
2,400
2,400
W
6,234
W
3,301
W
273
W
205
W
10,013
Table of Contents
ITEM 6. | DIRECTORS, SENIOR MANAGEMENT AND EMPLOYEES |
Name | Position | |
Il Young Ryu
|
Chairman, President, Representative Director and Chief Executive Officer | |
Seung Taik Baik
|
Executive director and Chief Marketing Officer |
69
Name | Position | |
James Jinho Chang
|
Independent director and audit committee member | |
Yongho Park
|
Independent director and audit committee member | |
Jungil Lee
|
Independent director and audit committee member |
Name | Position | |
Kyu Hyeong Lee
|
Senior Executive Vice President of Human Resources and Chief Compliance Officer | |
James O. Kwon
|
Chief Financial Officer | |
Won Seok Choi
|
Chief Technology Officer |
70
71
Independent directors |
| the audit committee; | |
| the director nomination committee; and | |
| the compensation committee. |
Audit committee |
Director nomination committee |
Compensation committee |
72
December 31, | |||||||||||||
2003 | 2004 | 2005 | |||||||||||
Senior management
|
4 | 7 | 8 | ||||||||||
Finance
|
4 | 8 | 13 | ||||||||||
Marketing
|
18 | 27 | 43 | ||||||||||
Game development and support
|
225 | 357 | 443 | ||||||||||
Total
|
251 | 399 | 507 | ||||||||||
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| Stock options may be granted to our officers and employees who have contributed or are qualified to contribute to our establishment, management, overseas business and technical innovation. Notwithstanding the foregoing, no stock options may be granted to any executive officer or employee who is (i) our largest shareholder, (ii) a holder of 10% or more of our shares outstanding, (iii) certain specially related persons of the person set forth in (i) and (ii) above, or (iv) a shareholder who would own 10% or more of our shares upon exercise of options granted under the stock option plan. | |
| Stock options may be granted by a special resolution of our shareholders with the aggregate number of shares issuable not to exceed 50% of the total number of our then issued and outstanding common shares. | |
| Upon exercise of stock options, we will deliver our common shares or pay in cash the difference between the market price of our shares and the option exercise price. | |
| Stock option granted under the stock option plan, in case new shares are issued, will have a minimum exercise price equal to the higher of (i) the market price of our shares calculated pursuant to the method under the Inheritance and Gift Tax Law and (ii) the par value of our shares, and in other cases, will have a minimum exercise price equal to or higher than the market price of our shares calculated pursuant to the method under the Inheritance and Gift Tax Law. | |
| Stock options can vest after two years from the stock option grant date and can be exercised up to five years from the vesting date. The stock option may be cancelled by a resolution of our board of directors if (i) the officer or employee who holds the option voluntarily resigns or is discharged from office prior to the vesting date; (ii) the officer or employee who holds the option causes material damage to us by willful misconduct or negligence; (iii) we are unable to deliver our shares or pay the prescribed amount due to bankruptcy or dissolution, or (iv) the occurrence of any cause for cancellation of stock options specified in the stock option agreement. |
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ITEM 7. | MAJOR SHAREHOLDERS AND RELATED PARTY TRANSACTIONS |
Number of | ||||||||
Shares | Percentage | |||||||
Beneficially | Beneficially | |||||||
Name | Owned | Owned | ||||||
EZER, Inc.(1)
|
3,640,619 | 52.39% | ||||||
Moon Capital Master Fund LP(2)
|
549,296 | 7.90% | ||||||
Ramius Capital Group, L.L.C.(3)
|
503,837 | 7.25% | ||||||
Government of Singapore Investment Corporation Pte Ltd(4)
|
416,541 | 5.99% |
(1) | On August 30, 2005, Mr. Jung Ryool Kim, our former controlling shareholder and Chairman, sold all of our shares that Mr. Kim and his family members owned to EZER Inc., a Japanese Company (EZER), pursuant to a stock purchase agreement by and among Jung Ryool Kim, Ji Young Kim, Young Joon Kim, Ji Yoon Kim and EZER dated August 30, 2005. Pursuant to the share sale transaction, EZER became our largest shareholder. EZER, which is 100% owned by our Chairman and CEO, Il Young Ryu, is the operator of an investment fund established pursuant to a contractual relationship known in Japan as a tokumei kumiai (TK Relationship) with Techno Groove, Inc. a Japanese company and a wholly-owned subsidiary of Asian Groove, Inc., a Japanese company (Asian Groove). The TK Relationship, which is governed by the Commercial Code of Japan, is used in Japan as a means of making and managing investments, and under the investment fund agreement for the TK Relationship (the TK Agreement), EZER acts as the operator of a fund, established in Japan under the name of Asian Star Fund, using the capital contribution made by Techno Groove as an investor in the fund. Asian Star Fund was established for the sole purpose of investing in our shares. |
In accordance with a Schedule 13/D filed by Techno Grove, among others, their investment in the Asian Star Fund was financed through a loan from Son Assets Management Inc. (SAM), a Japanese company, in the amount of Japanese Yen 40 billion. In exchange, Asian Groove, a Japanese company and the parent company of Techno Groove, pledged all of its shares of GungHo Entertainment Online, Inc. (GungHo) in custody with Techno Groove, which in turn pledged such shares to SAM. | ||
Under the terms of the TK Agreement, EZER, as the operator of Asian Star Fund, exercises the sole right, with respect to ownership and voting right of common shares of companies invested in by the Asian Star Fund. Asian Star Funds sole investment is in our shares. Techno Groove has no voting or investment power with respect to the securities held by Asian Star Fund. The term of the TK is one year, subject to automatic one-year renewals, unless terminated by either party upon three months prior notice. Upon such termination, the assets of Asian Star Fund must be distributed to Techno Groove by EZER. | ||
We have in the ordinary course of business, entered into various contracts with GungHo. See Item 4.B. Information on the Company Business Overview Our Markets Overseas Markets and Item 10.C. Additional Information Material Contracts. |
(2) | As reported in a Schedule 13D/A filed on June 1, 2006. Consists of shares beneficially owned by Moon Capital Master Fund Ltd., Moon Capital Leveraged Master Fund Ltd., Moon Capital Management LP, JWM Capital LLC and John W. Moon. |
(3) | As reported in Schedule 13D/A filed on June 1, 2006. Consists of shares beneficially owned by Starboard Value and Opportunity Master Fund Ltd., Parche LLC, RCG Ambrose Master Fund, Ltd., RCG |
75
Halifax Fund, Ltd., Ramius Master Fund, Ltd., Ramius Fund III, Ltd, Admiral Advisors, LLC, Ramius Advisors, LLC, Ramius Capital Group, L.L.C. Safe Harbor Master Fund, L.P., Safe Harbor Investment Ltd., and Jeffrey M. Solomon. |
(4) | As reported in Schedule 13G/A filed on January 18, 2006. Consists of shares beneficially owned by Government of Singapore Investment Corporation Pte Ltd., Government of Singapore and Monetary Authority of Singapore. |
76
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ITEM 8. | FINANCIAL INFORMATION |
8.A. | Consolidated Statements and Other Financial Information |
Class action complaints |
78
8.B. | Significant Changes |
ITEM 9. | THE OFFER AND LISTING |
9.A. | Offer and Listing Details |
Price | ||||||||||
Period | High | Low | ||||||||
(In US$) | ||||||||||
2005
|
||||||||||
First Quarter
|
13.77 | 8.04 | ||||||||
January
|
N/A | N/A | ||||||||
February
|
13.77 | 10.30 | ||||||||
March
|
11.90 | 8.04 | ||||||||
Second Quarter
|
9.72 | 5.30 | ||||||||
April
|
9.50 | 8.02 | ||||||||
May
|
9.72 | 5.30 | ||||||||
June
|
8.70 | 6.30 | ||||||||
Third Quarter
|
12.14 | 5.90 | ||||||||
July
|
10.05 | 6.01 | ||||||||
August
|
12.14 | 5.90 | ||||||||
September
|
10.95 | 7.70 | ||||||||
Fourth Quarter
|
8.64 | 6.10 | ||||||||
October
|
8.64 | 6.70 | ||||||||
November
|
7.15 | 6.24 | ||||||||
December
|
7.25 | 6.10 | ||||||||
2006 (through June 29, 2006)
|
||||||||||
First Quarter
|
9.75 | 6.00 | ||||||||
January
|
7.37 | 6.63 | ||||||||
February
|
7.58 | 6.65 | ||||||||
March
|
9.75 | 6.00 | ||||||||
Second Quarter (through June 29, 2006)
|
9.75 | 6.83 | ||||||||
April
|
9.75 | 8.10 | ||||||||
May
|
9.05 | 7.50 | ||||||||
June (through June 29, 2006)
|
8.03 | 6.83 |
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9.B. | Plan of Distribution |
9.C. | Markets |
9.D. | Selling Shareholders |
9.E. | Dilution |
9.F. | Expenses of the Issue |
ITEM 10. | ADDITIONAL INFORMATION |
10.A. | Share Capital |
10.B. | Articles of Incorporation |
80
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| through a general public offering pursuant to a resolution of the board of directors of no more than 50% of the total number issued and outstanding shares; | |
| to the members of the employee stock ownership association; | |
| upon exercise of a stock option in accordance with our articles of incorporation; | |
| in the form of depositary receipts of no more than 50% of the total number issued and outstanding shares; | |
| to induce foreign direct investment necessary for business in accordance with the Foreign Investment Promotion Act of no more than 50% of the total number issued and outstanding shares; | |
| to domestic or overseas financial institutions, corporations or individuals for the purpose of raising funds on an emergency basis; | |
| as necessary for the inducement of technology, to certain companies under an alliance arrangement with us; or | |
| by a public offering or subscribed for by the underwriters for the purpose of listing on the Stock Market Division or KOSDAQ Market Division of the Korea Exchange of no more than 50% of the total number issued and outstanding shares. |
| as necessary, | |
| at the request of shareholders holding an aggregate of 3% or more of our outstanding shares, or | |
| at the request of our audit committee. |
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| amending our articles of incorporation; | |
| removing a director; | |
| effecting a capital reduction; | |
| effecting any dissolution, merger or consolidation with respect to us; | |
| transferring all or any significant part of our business; | |
| acquiring all of the business of any other company or a part of the business of any other company having a material effect on our business; | |
| issuing new shares at a price below the par value; or | |
| any other matters for which such resolution is required under relevant law and regulations. |
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84
10.C. | Material Contracts |
85
86
87
10.D. | Exchange Controls |
88
89
10.E. | Taxation |
Dividends on the shares or ADSs |
Taxation of capital gains |
90
Tax treaties |
91
Inheritance tax and gift tax |
Securities transaction tax |
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U.S. federal income tax considerations |
| dealers in securities or currencies; | |
| financial institutions; | |
| regulated investment companies; | |
| real estate investment trusts; | |
| tax-exempt entities; | |
| insurance companies; | |
| traders in securities that elect to use the mark-to -market method of accounting for their securities; | |
| persons holding our common shares or ADSs as part of a hedging, integrated, conversion or constructive sale transaction or a straddle; | |
| persons owning (or treated as owning) 10% or more of our voting stock; | |
| persons liable for alternative minimum tax; | |
| investors in pass-through entities; or | |
| persons whose functional currency is not the United States dollar. |
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| an individual citizen or resident of the United States; | |
| a corporation (or other entity treated as a corporation for U.S. federal income tax purposes) created or organized in or under the laws of the United States, any state thereof or the District of Columbia; | |
| an estate the income of which is subject to U.S. federal income taxation regardless of its source; or | |
| a trust: |
| that is subject to the primary supervision of a court within the United States and the control of one or more United States persons as described in section 7701(a)(30) of the Code, or | |
| that has a valid election in effect under applicable U.S. Treasury regulations to be treated as a United States person. |
ADSs |
Taxation of dividends |
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| have held our ADSs or common shares for less than a specified minimum period during which you are not protected from risk of loss; or | |
| are obligated to make payments related to the dividends; |
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| the fair market of such rights is less than 15 percent of the fair market value of our old ADSs or common shares at the time of distribution, unless you elect to determine the basis of our old ADSs or common shares and of such rights by allocating your adjusted basis of our old ADSs or common shares between our old ADSs or common shares and such rights, based on their relative fair market values on the date of distribution; or | |
| such rights are not exercised and thus expire. |
Taxation of capital gains |
Passive foreign investment companies |
| at least 75% of our gross income is passive income; or | |
| on average at least 50% of the value (determined on a quarterly basis) of our assets is attributable to assets that produce or are held for the production of passive income. |
| the excess distribution or gain will be allocated ratably over your holding period for our ADSs or common shares; |
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| the amount allocated to the current taxable year, and any taxable year prior to the first taxable year in which we were a PFIC, will be treated as ordinary income; and | |
| the amount allocated to each other year will be subject to tax at the highest tax rate in effect for that year and the interest charge generally applicable to underpayments of tax will be imposed on the resulting tax attributable to each such year. |
Information reporting and backup withholding |
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10.F. | Dividends and Paying Agents |
10.G. | Statement by Experts |
10.H. | Documents on Display |
10.I. | Subsidiary Information |
ITEM 11. | QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK |
11.A. | Quantitative Information about Market Risk |
Foreign currency risk |
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Interest rate risk |
11.B. | Qualitative Information about Market Risk |
11.C. | Interim Periods |
ITEM 12. | DESCRIPTION OF SECURITIES OTHER THAN EQUITY SECURITIES |
12.A. | Debt Securities |
12.B. | Warrants and Rights |
12.C. | Other Securities |
12.D. | American Depositary Shares |
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How will a holder of ADSs receive dividends and other distributions on the shares? |
| Cash. The depositary will convert any cash dividend or other cash distribution we pay on the shares into U.S. dollars, if it can do so on a reasonable basis and can transfer the U.S. dollars to the United States. If that is not possible or if any government approval is needed and cannot be obtained, the deposit agreement allows the depositary to distribute the foreign currency only to those ADS holders to whom it is possible to do so. It will hold the foreign currency it cannot convert for the account of the ADS holders who have not been paid. It will not invest the foreign currency and it will not be liable for any interest. |
| Shares. The depositary may distribute additional ADSs representing any shares we distribute as a dividend or free distribution. The depositary will only distribute whole ADSs. It will try to sell shares which would require it to deliver a fractional ADS and distribute the net proceeds in the same way as it does with cash. If the depositary does not distribute additional ADRs, the outstanding ADSs will also represent the new shares. | |
| Rights to purchase additional shares. If we offer holders of our securities any rights to subscribe for additional shares or any other rights, the depositary may make these rights available to holders of ADSs. If the depositary decides it is not legal and practical to make the rights available but that it is practical to sell the rights, the depositary may sell the rights and distribute the proceeds in the same way as it does with cash. The depositary will allow rights that are not distributed or sold to lapse. In that case, holders of ADSs will receive no value for them. |
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| Other Distributions. The depositary will send to holders of ADSs anything else we distribute on deposited securities by any means it thinks is legal, fair and practical. If it cannot make the distribution in that way, the depositary has a choice. It may decide to sell what we distributed and distribute the net proceeds, in the same way as it does with cash. Or, it may decide to hold what we distributed, in which case ADSs will also represent the newly distributed property. However, the depositary is not required to distribute any securities (other than ADSs) to holders of ADSs unless it receives satisfactory evidence from us that it is legal to make that distribution. |
How are ADSs issued? |
How do ADS holders cancel an ADR and obtain shares? |
How do holders of ADSs vote? |
101
If We: | Then: | |
Change the nominal or par value of our shares
Reclassify, split up or consolidate any of the deposited securities |
The cash, shares or other securities received by the depositary will become deposited securities. Each ADS will automatically represent its equal share of the new deposited securities. | |
Distribute securities on the shares that are not
distributed to holders of ADSs
Recapitalize, reorganize, merge, liquidate, sell all or substantially all of our assets, or take any similar action |
The depositary may distribute some or all of the cash, shares or other securities it received. It may also deliver new ADRs or ask holders of ADSs to surrender their outstanding ADRs in exchange for new ADRs identifying the new deposited securities. |
Persons Depositing Shares or ADR Holders Must Pay: | ||||||
For: | ||||||
US$5.00 (or less) per 100 ADSs (or portion of 100 ADSs) | | Issuance of ADSs, including issuances resulting from a distribution of shares or rights or other property | ||||
| Cancellation of ADSs for the purpose of withdrawal, including if the deposit agreement terminates | |||||
US$.02 (or less) per ADS | | Any cash distribution to holders of ADSs | ||||
A fee equivalent to the fee that would be payable if securities distributed to holders of ADSs had been shares and the shares had been deposited for issuance of ADSs | | Distribution of securities distributed to holders of deposited securities which are distributed by the depositary to ADR holders | ||||
US$.02 (or less) per ADSs per calendar year (if the depositary has not collected any cash distribution fee during that year) | | Depositary services (The depositary may collect these fees at the sole discretion of the depositary, by billing the holders of ADSs for such charge or by deducting such charge from one or more cash dividends or other cash distributions.) |
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Persons Depositing Shares or ADR Holders Must Pay:
For:
Registration or transfer fees
Expenses of the depositary in converting foreign currency to
U.S. dollars
Transfer and registration of shares on our share register to or
from the name of the depositary or its agent when holders of
ADSs deposit or withdraw shares
Expenses of the depositary
Taxes and other governmental charges the depositary or the
custodian have to pay on any ADR or share underlying an ADR, for
example, stock transfer taxes, stamp duty or withholding taxes
Cable, telex and facsimile transmissions (when expressly
provided in the deposit agreement)
Any charges incurred by the depositary or its agents for
servicing the deposited securities
No charges of this type are currently made in the Korean market
(The depositary may collect these fees at the sole discretion of
the depositary, by billing the holders of ADSs for such charge
or by deducting such charge from one or more cash dividends or
other cash distributions.)
How may the deposit agreement be amended?
How may the deposit agreement be terminated? |
103
Limits on our obligations and the obligations of the depositary; limits on liability to holders of ADSs |
| are only obligated to take the actions specifically set forth in the deposit agreement without negligence or bad faith; | |
| are not liable if we or the depositary is prevented or delayed by law or circumstances beyond our or its control from performing our or its obligations under the deposit agreement; | |
| are not liable if we or the depositary exercises discretion permitted under the deposit agreement; | |
| have no obligation to become involved in a lawsuit or other proceeding related to the ADRs or the deposit agreement on behalf of holders of ADSs or on behalf of any other person; | |
| may rely upon any documents we or the depositary believes in good faith to be genuine and to have been signed or presented by the proper party. |
| payment of stock transfer or other taxes or other governmental charges and transfer or registration fees charged by third parties for the transfer of any shares or other deposited securities; | |
| satisfactory proof of the identity and genuineness of any signature or other information it deems necessary; and | |
| compliance with regulations it may establish, from time to time, consistent with the deposit agreement, including presentation of transfer documents. |
| When temporary delays arise because: (i) the depositary has closed its transfer books or we have closed our transfer books; (ii) the transfer of shares is blocked to permit voting at a shareholders meeting; or (iii) we are paying a dividend on our shares. | |
| When holders of ADSs seeking to withdraw shares owe money to pay fees, taxes and similar charges. | |
| When it is necessary to prohibit withdrawals in order to comply with any laws or governmental regulations that apply to ADSs or to the withdrawal of shares or other deposited securities. |
104
ITEM 13. | DEFAULTS, DIVIDEND ARREARAGES AND DELINQUENCIES |
ITEM 14. | MATERIAL MODIFICATIONS TO THE RIGHTS OF SECURITY HOLDERS AND USE OF PROCEEDS |
ITEM 15. | CONTROLS AND PROCEDURES |
105
| Lack of independent oversight and supervision controls. The Companys Audit Committee and the system of internal control over financial reporting established by the Audit Committee failed to recognize and detect the fraudulent activities by the former Chairman and certain member of the senior management. The Company did not have adequate controls related to the prevention and detection of fraud, for example, corporate compliance programs and whistleblower hotlines. | |
| Lack of controls over the reported revenues from our overseas licensees. The Company did not have controls designed to detect under-reporting of amounts due to the Company by overseas licensees. | |
| Lack of controls over bank accounts. The former Chairman was able to open overseas bank accounts, with the help of a Company employee without appropriate monitoring, which contributed to the former Chairmans ability to carry on fraudulent activities without being detected. In addition, the former Chairman had access to the Companys accounts without oversight, which allowed him to use Company accounts and transfer funds out of such accounts without proper authorization. | |
| Lack of sufficient complement of personnel. The Company did not maintain a sufficient complement of personnel with an appropriate level of accounting knowledge, experience and training in the selection, application and implementation of U.S. GAAP commensurate with the Companys financial reporting requirements under the Exchange Act. |
106
| Lack of controls over the purchase and accounting for fixed assets. The Company did not have adequate authorization controls to ensure that assets purchased and paid for by the Company were in fact for the benefit of the Company and did not have adequate controls to verify and ensure that assets recorded in the Companys balance sheet were in fact in possession of the Company. | |
| Lack of controls over the financial close and reporting process. We did not maintain effective controls, including monitoring, over our financial close and reporting process. Specifically, we do not have adequately designed controls to ensure the completeness, accuracy and restricted access to spreadsheets used in the period-end financial closing process. This control deficiency could result in errors in the performance of consolidations and the preparation of U.S. GAAP financial statements and allow our employees manipulate financial results and override controls. |
| Change in oversight. We have, since the discovery of the events which led to the Investigation, replaced the members of the Audit Committee in its entirety with three new independent directors and have terminated or removed from office those individuals the Company believes were responsible for the actions which led to the Investigation. In addition, we have created a new position of chief compliance officer, whose mandate is to ensure that the Companys policies regarding ethics is strictly enforced and to put in place a culture of accountability and independent monitoring to address any potential for such failures happening in the future, including for example the audit and review of database entries of the Companys major licensees. The chief compliance officer (CCO) reports to both the CEO and to the Audit Committee. | |
| Retain outside consulting firm. We retained the consulting services of a Korean affiliate of a major international accounting firm in June 2005 to enhance our internal control system and to develop an evaluation system to enable our management to evaluate the effectiveness of our internal control over financial reporting (as defined under Rules 13a-15(c) and 15d-15(c) under the Exchange Act) and to assist the Company in the preparation of its financial statement under U.S. GAAP. The accounting firm has recommended various remedial measures and the Company along with our senior management and accounting team are in the process of implementing such recommendations. | |
| Software and systems upgrade. We are in the process of implementing an enterprise resource program, or ERP, with the ultimate aim to provide to senior management integrated and timely reporting of the Companys financial results and financial condition while minimizing the ability to override established protocols. In addition, the aim of the ERP system will be to segregate duties of various persons and departments to help minimize unauthorized actions and to provide a check to ensure that any irregularities are detected and reported in a timely manner. Also, the Company believes that such a system will minimize errors which were more likely when the Company relied on spreadsheet programs. The Company is in the process of implementing such system and expects to have the system operational by the end of 2006. | |
| Code of ethics. The Company has recently amended its code of ethics to emphasize the need for senior management and all of the employees of the Company to comply with the ethics standards as set forth in the Companys code of ethics. All new employees are to receive training on the code of ethics. |
107
Also, the code of ethics includes a whistle blower process, whereby employees can communicate on an anonymous basis with the CCO or CEO, who are to report such matters to any member of the Audit Committee regarding fraudulent or suspicious activities. |
108
Aggregate Fees | |||||||||||
Billed During | |||||||||||
the Year Ended | |||||||||||
December 31, | |||||||||||
Type of Services | 2004 | 2005 | Nature of Services | ||||||||
(In millions of | |||||||||||
Won) | |||||||||||
Audit Fees
|
853 | 1,913 | Audit service for Company and its subsidiaries, including restatement audit. | ||||||||
Audit-Related Fees
|
| 250 | Accounting advisory service. | ||||||||
Tax Fees
|
6 | 25 | Tax return and consulting advisory service. | ||||||||
All Other Fees
|
| | All other services which do not meet the three categories above. | ||||||||
Total
|
859 | 2,188 | |||||||||
109
ITEM 17. | FINANCIAL STATEMENTS |
ITEM 18. | FINANCIAL STATEMENTS |
Page | ||||
Index to Financial Statements
|
F-1 | |||
Report of Independent Registered Public Accounting Firm
|
F-2 | |||
Consolidated balance sheets as of December 31, 2004 and 2005
|
F-3 | |||
Consolidated statements of income for the years ended
December 31, 2003, 2004 and 2005
|
F-4 | |||
Consolidated statements of changes in shareholders equity
for the years ended December 31, 2003, 2004 and 2005
|
F-5 | |||
Consolidated statements of cash flows for the years ended
December 31, 2003, 2004 and 2005
|
F-7 | |||
Notes to the consolidated financial statements
|
F-8 |
1 | .1* | Articles of Incorporation (English translation) | ||
2 | .1* | Form of Stock Certificate of Registrants common stock, par value Won 500 per share | ||
2 | .1** | Form of Deposit Agreement among Registrant, The Bank of New York, as depositary, and all holders and beneficial owners of American depositary shares evidenced by American depositary receipts, including the form of American depositary receipt** | ||
4 | .1* | Agreement on the Development of RAGNAROK Online, dated June 26, 2000, between Myoung-Jin Lee and Registrant (translation in English) | ||
4 | .2* | Agreement on the Exclusive License of Copyright Regarding Ragnarok Game Services, dated June 26, 2000, between Myoung-Jin Lee and Registrant (translation in English) | ||
4 | .3* | Cooperation Agreement on Ragnarok Game Services, dated May 31, 2002, between Myoung-Jin Lee and Registrant (translation in English) | ||
4 | .4* | Agreement on Factual Matters, dated November 19, 2002, between Myoung-Jin Lee and Registrant (translation in English) | ||
4 | .5* | Agreement on Ragnarok Game Services and Related Matters, dated January 22, 2003, between Myoung-Jin Lee and Registrant (translation in English) | ||
4 | .6* | Agreement, dated June 3, 2003, between Myoung-Jin Lee and Registrant (translation in English) | ||
4 | .7* | Agreement, dated October 27, 2004, between Myoung-Jin Lee and Registrant (translation in English) | ||
4 | .8* | Investment Agreement, dated February 19, 2002, between Sunny YNK Inc. and Registrant (translation in English) | ||
4 | .9* | Agreement, dated February 21, 2002, between Sunny YNK Inc. and Registrant (translation in English) |
110
4
.10
Share Purchase Agreement, dated May 3, 2005, between
Mr. Moon Kyu Kim and Registrant (translation in English)
4
.11*
Ragnarok License and Distribution Agreement, dated July 24,
2002, between GungHo Online Entertainment Inc. (formerly ONSALE
Japan K.K.) (licensee in Japan) and Registrant
4
.12*
Amendment to Ragnarok License and Distribution Agreement, dated
September 23, 2004, between GungHo Online Entertainment
Inc. (licensee in Japan) and Registrant
4
.13*
Ragnarok Exclusive License and Distribution Agreement, dated
May 20, 2002, between Soft-World International Corporation
(licensee in Taiwan and Hong Kong) and Registrant
4
.14*
Fourth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated October 19, 2004, between
Soft-World International Corporation (licensee in Taiwan and
Hong Kong) and Registrant
4
.15*
Exclusive Ragnarok License and Distribution Agreement, dated
October 21, 2002, among Soft-World International
Corporation, Value Central Corporation (licensee in China) and
Registrant
4
.16
Fourth Amendment to the Exclusive Ragnarok License and
Distribution Agreement, dated May 18, 2005, among
Soft-World International Corporation, Value Central Corporation
(licensee in China) and Registrant
4
.17*
Ragnarok License and Distribution Agreement, dated June 13,
2002, between Asiasoft International Co., Ltd. (licensee in
Thailand) and Registrant
4
.18*
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated October 27, 2004, between
Asiasoft International Co., Ltd. (licensee in Thailand) and
Registrant
4
.19*
Exclusive Ragnarok License and Distribution Agreement, dated
May 12, 2003, among Soft-World International Corporation,
Value Central Corporation (licensee in Malaysia and Singapore)
and Registrant
4
.20*
Exclusive Ragnarok License and Distribution Agreement, dated
March 25, 2003, between Level Up! Inc. (licensee in
the Philippines) and Registrant
4
.21
Third Amendment to the Exclusive Ragnarok License and
Distribution Agreement, dated February 18, 2005, between
Level Up! Inc. (licensee in the Philippines) and Registrant
4
.22*
Exclusive Ragnarok License and Distribution Agreement, dated
April 2, 2004, between PT. Lyto Datarindo Fortuna (licensee
in Indonesia) and Registrant
4
.23*
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated October 29, 2004, between PT.
Lyto Datarindo Fortuna (licensee in Indonesia) and Registrant
4
.24*
Exclusive Ragnarok Online License and Distribution Agreement,
dated November 26, 2003, between Burda Holding
International GmbH (licensee in Germany, Austria, Switzerland,
Italy and Turkey) and Registrant
4
.25*
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated December 2, 2003, between
Burda Holding International GmbH (licensee in Germany, Austria,
Switzerland, Italy and Turkey) and Registrant
4
.26*
Second Amendment to the Exclusive Ragnarok License and
Distribution Agreement, dated November 18, 2004, between
Burda Holding International GmbH (licensee in Germany, Austria,
Switzerland, Italy and Turkey) and Registrant
4
.27
Exclusive Ragnarok License and Distribution Agreement, dated
July 16, 2004, between Ongamenet PTY Ltd. (licensee in
Australia and New Zealand) and Registrant
4
.28
Exclusive Ragnarok License and Distribution Agreement, dated
August 15, 2004, between Level Up! Interactive SA
(licensee in Brazil) and GRAVITY Co., Ltd.
4
.29*
Exclusive Ragnarok Software License Agreement, dated
May 24, 2004, between Level Up Network India Pvt. Ltd.
(licensee in India) and GRAVITY Co., Ltd.
4
.30*
Lease Agreement, dated August 1, 2004, between Jung Ryool
Kim and Registrant (translation in English)
4
.31*
Equipment Sales Agreement, dated December 1, 2003, between
GRAVITY Interactive LLC and Registrant
111
4
.32*
Service and Distribution of Earnings and Profit Agreement, dated
April 1, 2003, between GRAVITY Interactive, LLC and
Registrant
4
.33*
Loan Agreement, dated January 1, 2004, between GRAVITY
Entertainment Corporation, formerly RO Production Ltd., and
Registrant (translation in English)
4
.34*
Share
(syusshi-mochiban)
Assignment Agreement, dated
October 25, 2004, between GungHo Online Entertainment Inc.
and Registrant
4
.35*
Joint Project Agreement for TV Animation Ragnarok,
dated October 1, 2004, among GRAVITY Entertainment
Corporation, formerly RO Production Ltd., GDH Co., Ltd., TV
Tokyo Medianet Co., Ltd., Amuse Soft Entertainment Co., Ltd. and
GNG Entertainment Inc (translation in English)
4
.36*
Ragnarok Sales Agency Agreement, dated April 10, 2002,
between Sunny YNK Inc. and Registrant (translation in English)
4
.37
Lease Agreement, dated October 19, 2005, between GRAVITY
Co., Ltd. and Meritz Fire & Marine Insurance Co., Ltd.
4
.38
Real Estate Sale Agreement, dated May 22, 2006, between
GRAVITY Co., Ltd. and Yahoh Communication Ltd.
4
.39
Global Publishing Agreement, dated November 7, 2005,
between GRAVITY Co., Ltd. and Ndoors Corporation.
4
.40
Global Publishing Agreement, dated November 15, 2005,
between GRAVITY Co., Ltd. and Sonnori Co., Ltd.
8
.1
List of Registrants subsidiaries
11
.1
Registrants Code of Ethics (amended)
12
.1
CEO Certification Pursuant to Section 302 of the
Sarbanes-Oxley Act of 2002
12
.2
CFO Certification Pursuant to Section 302 of the
Sarbanes-Oxley Act of 2002
13
.1
CEO Certification Pursuant to Section 906 of the
Sarbanes-Oxley Act of 2002
13
.2
CFO Certification Pursuant to Section 906 of the
Sarbanes-Oxley Act of 2002
*
|
Incorporated by reference to Registrants Registration Statement on Form F-1 (File No. 333-122159) | |
**
|
Incorporated by reference to Registrants Registration Statement on Form F-6 (File No. 333-122160) | |
|
Previously filed as exhibits to our annual report on Form 20-F filed on June 30, 2005. |
112
113
F-1
GRAVITY CO., LTD
By:
/s/ Il Young Ryu
Name:
Il Young Ryu
Title:
Representative Director and Chief
Executive Officer
Table of Contents
Page
F-1
F-2
F-3
F-4
F-5
F-7
F-8
Table of Contents
/s/ Samil PricewaterhouseCoopers | |
|
|
Samil PricewaterhouseCoopers |
F-2
F-3
F-4
F-5
F-6
F-7
F-8
F-9
F-10
F-11
F-12
F-13
F-14
F-15
F-16
F-17
F-18
F-19
F-20
F-21
F-22
F-23
F-24
F-25
F-26
F-27
F-28
Table of Contents
(Note 3)
2003
2004
2005
2005
(Unaudited)
(In millions of Korean Won and in thousands of
US dollars, except share and per share data)
W
18,560
W
16,253
W
11,249
$
11,138
29,727
45,101
37,375
37,005
43
376
1,664
1,648
1,185
2,696
3,096
3,065
49,515
64,426
53,384
52,856
6,958
10,116
16,038
15,879
42,557
54,310
37,346
36,977
11,360
13,660
30,795
30,490
1,597
2,029
9,219
9,128
29,600
38,621
(2,668
)
(2,641
)
94
479
2,850
2,822
(6,465
)
(4,732
)
(2,158
)
(2,137
)
135
(625
)
(614
)
(608
)
(853
)
(845
)
26
(1
)
(12
)
(12
)
23,390
33,742
(3,455
)
(3,421
)
4,250
5,406
(817
)
(809
)
19,140
28,336
(2,638
)
(2,612
)
(17
)
(2
)
(2
)
296
394
390
W
19,140
W
28,057
W
(3,030
)
$
(3,000
)
W
3,730
W
5,056
W
(445
)
$
(0.44
)
5,130,895
5,548,900
6,803,147
6,803,147
Table of Contents
Accumulated
Retained
Other
No. of
Additional
Earnings
Comprehensive
Common
Common
Paid-In
(Accumulated
Income
Shares
Shares
Capital
Deficit)
(Loss)
Total
(In millions of Korean Won and in thousands of US dollars, except number of shares)
3,400,000
W
1,700
W
-
W
(1,580
)
W
(210
)
W
(90
)
2,148,900
1,074
2,132
3,206
218
218
(10
)
(10
)
19,140
19,140
19,348
5,548,900
2,774
2,132
17,560
(2
)
22,464
49
49
(11
)
(11
)
(124
)
(124
)
28,057
28,057
27,922
5,548,900
2,774
2,181
45,617
(137
)
50,435
1,400,000
700
71,137
71,837
1,584
1,584
3
3
(67
)
(67
)
(3,030
)
(3,030
)
(3,094
)
6,948,900
W
3,474
W
74,902
W
42,587
W
(201
)
W
120,762
Table of Contents
Accumulated
Other
No. of
Additional
Comprehensive
(Note 3)
Common
Common
Paid-In
Retained
Income
(Unaudited)
Shares
Shares
Capital
Earnings
(Loss)
Total
(In millions of Korean Won and in thousands of
US dollars, except number of shares)
5,548,900
$
2,747
$
2,160
$
45,165
$
(136
)
$
49,936
1,400,000
693
70,432
71,125
1,568
1,568
3
3
(66
)
(66
)
(3,000
)
(3,000
)
(3,063
)
6,948,900
$
3,440
$
74,160
$
42,165
$
(199
)
$
119,566
Table of Contents
(Note 3)
2003
2004
2005
2005
(Unaudited)
(In millions of Korean Won and in thousands of
US dollars)
W
19,140
W
28,057
W
(3,030
)
$
(3,000
)
1,619
3,217
5,370
5,317
777
1,547
1,532
363
913
1,464
1,450
49
1,584
1,568
296
394
390
(912
)
(1,155
)
(6,232
)
(6,170
)
256
15
387
383
(1,251
)
(498
)
3,035
3,005
122
(1,465
)
2,592
2,566
401
397
(6,050
)
(28
)
7,482
7,408
(1,248
)
(973
)
(2,231
)
(2,209
)
553
1,221
7,349
7,276
1,508
3,339
867
858
(310
)
(417
)
(318
)
(315
)
898
63
(619
)
(613
)
434
4
(928
)
(919
)
(114
)
(144
)
(2,288
)
(2,265
)
38
148
1,102
1,091
15,823
32,642
17,928
17,750
(1,600
)
(7,300
)
(50,969
)
(50,464
)
(1,793
)
151
500
495
(1,243
)
(4,749
)
(12,324
)
(8,459
)
(8,375
)
510
22
78
77
(9,193
)
(9,102
)
(78
)
(35
)
(6,134
)
(6,073
)
(3,527
)
(279
)
(5,089
)
(5,039
)
710
2,000
212
210
(37
)
1
8
8
W
(10,564
)
W
(19,007
)
W
(79,046
)
$
(78,263
)
W
3,206
W
W
71,837
$
71,125
(500
)
(104
)
8,615
39
39
(3,135
)
(2,527
)
(1,150
)
(1,138
)
(8,600
)
(4
)
(139
)
(138
)
(414
)
(2,635
)
70,587
69,888
4,845
11,000
9,469
9,375
560
5,405
16,405
16,243
W
5,405
W
16,405
W
25,874
$
25,618
Table of Contents
1.
Description of Business
2.
Significant Accounting Policies
Basis of presentation
Table of Contents
Principles of consolidation
Year of
Year of
Obtaining
Ownership
Subsidiary
Establishment
Control
Percentage (%)
2003
2003
100.00
2003
2004
100.00
1997
2005
88.15
2000
2005
96.11
2005
2005
100.00
2005
2005
100.00
*
Cybermedia International Inc. is a subsidiary of NEOCYON, Inc.,
which was incorporated as a holding company of Mados, Inc.
**
Mados, Inc. is a subsidiary of Cybermedia International Inc.,
which was incorporated in Russia to provide online game
distribution services.
Stock split
Use of estimates
Risks and Uncertainties
Table of Contents
2003
2004
2005
Accounts
Accounts
Country
Licensee
Revenues
Receivable
Revenues
Receivable
Revenues
GungHo(*)
25%
21%
29%
28
%
31%
Soft-world International Corporation
24%
30%
23%
9
%
20%
YNK Korea, Inc. (formerly known as Sunny YNK
Inc.)
33%
28%
20%
9%
(*)
At December 31, 2005, Asian Groove owns directly and
indirectly 24.5% of the common stock of GungHo and exercises
significant influence. The Companys accounts receivable
relating to GungHo was W1,513 million and
W1,343 million as of December 31, 2004 and 2005,
respectively.
Revenue recognition
Online games-subscription revenue
Online games-royalties and license fees
Table of Contents
Cash and cash equivalents
Short-term financial instruments
Available-for-sale investments
Allowance for doubtful accounts
Property and equipment
40 years
4 years
4 years
3 years
4 years
Accounting for the impairment of long-lived assets
Capitalized software development costs
Table of Contents
Research and development costs
Goodwill
Definite-lived other Intangible assets
Table of Contents
Advertising
Accrued severance benefits and Pension Plan
Foreign currency translation
Foreign currency transactions
Income taxes
Table of Contents
Fair value of financial instruments
Derivatives
Accounting for Stock-Based Compensation
Earnings per Share
Recent Accounting Pronouncements
Table of Contents
Reclassifications
Table of Contents
3.
Convenience Translation into United States Dollar Amounts
4.
Allowance for Accounts receivable
2003
2004
2005
(In millions of Korean Won)
W
151
W
242
W
91
31
242
W
242
W
W
31
5.
Investment in equity method investee
6.
Acquisitions
Table of Contents
(In millions of
Korean Won)
W
34
200
1,979
8
W
214
272
108
W
1,627
(2)
Acquisition of NEOCYON, Inc.
Table of Contents
(In millions of
Korean Won)
W
970
263
1,343
6,526
1,451
861
907
W
1,069
W
7,716
7.
Property and Equipment, Net
2004
2005
(In millions of
Korean Won)
W
5,954
W
260
2,234
881
5,427
10,251
537
2,146
190
406
1,043
425
4,200
5,663
19,585
20,032
4,825
8,169
W
14,760
W
11,863
Table of Contents
8.
Accrued Severance Benefits
2003
2004
2005
(In millions of Korean Won)
W
164
W
413
W
1,182
230
363
913
1,464
(114
)
(144
)
(2,288
)
413
1,182
588
(71
)
(222
)
W
342
W
960
W
588
9.
Debt
2004
(In millions of Korean Won)
W
1,150
(1,150
)
W
Table of Contents
10.
Commitments and Contingencies
Commitments
2006
2007
(In millions of
Korean Won)
W
3,262
W
2,882
Litigation
Table of Contents
11.
Shareholders Equity
12.
Stock purchase option plan
Table of Contents
Weighted-Average
Weighted-Average
Number of
Exercise Price
Fair Value at
Stock Options
per Share
Date of Grant
W
W
271,000
71,845
20,211
271,000
W
71,845
W
20,211
73,600
48,828
25,275
197,400
W
46,697
W
27,511
Weighted-Average
Remaining
Options
Contractual Life
Options
Exercise Prices
Outstanding
(Yrs)
Exercisable
172,400
2.98
25,000
2.98
Grant Date
Repricing Date
0
%
0
%
3.50
%
3.54
%
53
%
53
%
W
55,431
W
55,431
Table of Contents
13.
Earnings per Share
2003
2004
2005
(In millions of Korean Won, except share and per
share data)
W
19,140
W
28,057
W
(3,030
)
5,130,895
5,548,900
6,803,147
W
3,730
W
5,056
W
(445
)
14.
Income Taxes
2003
2004
2005
(In millions of Korean Won)
W
22,332
W
33,338
W
(3,872
)
1,058
404
417
23,390
33,742
(3,455
)
4,868
6,253
5,100
294
308
315
5,162
6,561
5,415
1,044
1,085
5,134
(132
)
70
12
912
1,155
5,146
(1,086
)
W
4,250
W
5,406
W
(817
)
Table of Contents
2004
2005
(In millions of
Korean Won)
W
1,502
W
896
351
1,204
9
417
(17
)
(104
)
(152
)
(1
)
79
1,692
2,492
1
76
W
1,691
W
2,416
W
W
4,881
433
142
344
(874
)
192
214
145
19
(111
)
(186
)
86
302
8
2
462
5,135
86
338
W
376
W
4,797
Table of Contents
Table of Contents
2003
2004
2005
(In millions of Korean Won)
W
6,947
W
10,021
W
(950
)
(3,473
)
(5,011
)
475
(351
)
(1,286
)
274
127
116
184
139
342
(72
)
139
26
(154
)
86
197
214
337
633
61
(89
)
(19
)
(74
)
W
4,250
W
5,406
W
(817
)
15.
Operations by Geographic Area
2003
2004
2005
(In millions of Korean Won)
W
16,475
W
13,524
W
10,093
12,180
18,372
17,246
11,969
14,643
10,582
3,490
5,504
4,933
2,373
3,528
2,701
2,089
2,842
1,178
939
6,013
6,651
W
49,515
W
64,426
W
53,384
16.
Related Party Transactions
Table of Contents
2003
2004
2005
(In millions of Korean Won)
W
W
W
55
721
938
861
3,800
3,899
4
7,441
7,482
146
132
Table of Contents
17.
Supplemental Cash Flow Information and Non-Cash Activities
2003
2004
2005
(In millions of Korean Won)
W
4,343
W
6,935
W
6,648
6,773
5,163
2,476
W
11,116
W
12,098
9,124
W
603
W
W
W
W
W
12,774
(150
)
12,624
(9,193
)
W
W
W
3,431
18.
Subsequent event
Leased floors
|
11-14 th floors | |
|
||
Leased area
|
2,183.56 pyeong (exclusive area: 1,060.68 pyeong) | |
|
||
Lease deposit
|
1,419,314,000 won (650,000 won per pyeong) | |
|
||
Monthly rental fee (V.A.T. not
included)
|
-139,747,000 won (64,000 won per pyeong)
-Payment date: the end of every month |
|
|
||
Monthly administrative expenses
(V.A.T. not included)
|
-65,506,000 won (30,000 won per pyeong)
- Payment date: the end of every month |
|
|
||
Lease agreement period
|
December 5, 2005 December 4, 2007 | |
|
||
Free parking
|
35 vehicles | |
|
||
Intermediate termination conditions
|
-6-month advance notice in writing | |
|
||
Provision of deposit as security
|
Establishing mortgage with an amount of 120% the lease deposit |
Floor
|
11 th | 12 th | 13 th | 14 th | Total | |||||
|
||||||||||
Exclusive area
|
273.98 | 256.36 | 273.98 | 256.36 | 1,060.68 | |||||
|
||||||||||
Contracted area (pyeong)
|
564.03 | 527.75 | 564.03 | 527.75 | 2,183.56 |
Description | Amount | Payment date | Remarks | |||
Contract deposit
|
150,000,000 won | At the conclusion of this Agreement | ||||
|
||||||
Intermediate payment
|
559,000,000 won | At the commencement of interior decoration | ||||
|
||||||
Remaining price
|
710,314,000 won | When the Lessee moves in |
Name of bank
|
|
Account No.
|
|
Depositor
|
(1) | Both parties shall observe laws relating to this Agreement, and shall fulfill this Agreement fairly and transparently. | ||
(2) | In its fulfillment of this Agreement, Yahoh shall not violate fair trade laws such as offering money and other forms of bribe and entertainment to Gravitys staff members. | ||
(3) | Yahoh shall reject requests by Gravitys staff members for foregoing deeds, and shall immediately report it to Gravity. |
Description | Amount | Payment date | ||||||
Contract price
|
1 billion (1,000,000,000) won | May 22, 2006 | ||||||
|
||||||||
Remaining price
|
8.73 billion (8,730,000,000) won | May 26, 2006 | ||||||
|
||||||||
Total
|
9.73 billion (9,730,000,000) won | |||||||
|
(1) | Upon the receipt of the remaining price, Gravity shall provide documents required for the registration of the transfer of the target property ownership, and transfer the target property for Yahohs ownership, thus completing all its sale obligations. | ||
(2) | Within seven (7) days of its receipt of the documents for the ownership transfer registration, Yahoh shall complete the ownership transfer registration, and in case any possible delays in the ownership transfer registration have caused damage to Gravity, Yahoh shall be liable for such damages sustained. | ||
(3) | Costs required for the ownership transfer registration shall be shouldered by Yahoh. |
(1) | Yahoh shall not occupy nor use the target property before paying the entire sale price. | ||
(2) | Revenues such as rental fees accruing from the target property before the payment of the remaining price shall belong to Gravity, and those after the payment of the remaining price shall belong to Yahoh. | ||
(3) | Gravity shall transfer the target property as it is at the conclusion of this Agreement to Yahoh. | ||
(4) | Yahoh shall be solely responsible for the evacuation and removal of unregistered buildings, installations and tenants of the target property, and for the recovery of the target property to its original state. |
(1) | Unpaid utilities charges and administrative expenses incurred before and after the ownership transfer shall be borne by Gravity and Yahoh, respectively. | ||
(2) | Taxes on the target property notified before and after the evacuation date shall be borne by Gravity and Yahoh, respectively. |
(1) | Since Yahoh shall sign this Agreement after investigating and reviewing the rights, status and use of the target property, Gravity shall not be held liable for faults in the public registration books or land register, a difference in structures and quantities caused by unregistered buildings and others, third parties rights over the target property under the property register, etc. | ||
(2) | Gravity shall not be held liable for an impossibility of development and construction approvals due to administrative regulations and other reasons, and Yahoh shall faithfully fulfill this Agreement. |
(1) | From the payment of the contract price to the payment of the remaining price, one party shall not use this Agreement, and borrow the other partys title or trademark or others, or do any deed of leaking information or conducting publicity to third parties. | ||
(2) | Yahoh shall not use Gravitys business confidentiality and other information acquired through this Agreement for purposes other than those herein, and shall not provide or leak it to third parties. This confidentiality obligation shall continue to be enforced even after this Agreement ends. |
(1) | Yahoh shall immediately notify Gravity in writing of a change in its title, address, and contacts, as well as a consequential change in its status. | ||
(2) | Yahoh shall be held liable for all damages sustained by its non-fulfillment of written |
2
notice under Section 1. |
(3) | In case Gravity has sent a notice (including proof of contents) of its intention to cancel this Agreement and other matters relating to this Agreement to Yahohs address as noticed (unless a written notice is made otherwise, to Yahohs address specified herein), an expression of its views shall be considered delivered. |
(1) | Despite one partys request that the other party should correct its violations of this Agreement, if the other party fails to do so within seven (7) days of such a request, one party may terminate this Agreement with a written notice. | ||
(2) | Notwithstanding the foregoing Section, in case Yahoh has not paid the remaining price specified under Section 2 of Article 4 herein, Gravity may immediately terminate this Agreement. | ||
(3) | In case this Agreement has been terminated due to the foregoing reason (in case Yahoh has failed to pay the remaining price specified under Section 2 of Article 4 herein on the due date), the contract price specified under Section 2 of Article 4 herein shall be regarded as damages sustained by Gravity due to the termination of this Agreement, and shall finally belong to Gravity. Likewise, Yahoh shall not claim the return of the contract price from Gravity. |
(1) | Notwithstanding Article 8 herein, Gravity shall remove the mortgage established on June 2, 2000 by Kids College Co. on the target property by the Yahohs payment date for the remaining price. | ||
(2) | If the foregoing mortgage by Kids College Co. has not been removed by the remaining price payment date, Yahoh shall pay Gravity the remainder after deducting 150 million (150,000,000) won from the remaining price. | ||
(3) | In case Gravity has removed the entire mortgage by Kids College Co. after the payment of the remaining price (in case Gravity has prepared documents required for removing the mortgage and provided them to Yahoh, Yahoh shall positively cooperate in removing the mortgage). Yahoh shall pay Gravity the 150 million (150,000,000) won within five (5) days of Gravitys requested date. | ||
(4) | One billion (1,000,000,000) won paid as a deposit on May 8, 2006 shall constitute a portion of the contract price on the date of signing this Agreement. |
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May 22, 2006 | ||||
II Young Ryu | ||||
Chairman and Chief Executive Officer | ||||
Gravity Co., Ltd. | ||||
14 th floor, Meritz Tower, 825-2 Yeoksam-dong, | ||||
Gangnam-gu, Seoul | ||||
|
||||
Doo-hyun Yang | ||||
Chairman and Chief Executive Officer | ||||
|
||||
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Yahoh Communication Ltd. | |||
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Room 1014, World Meridian Venture Center, | |||
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60-24 Gasan-dong, Geumcheon-gu, Seoul |
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1. | Publishing price refers to the price that Gravity pays Ndoors in return for obtaining the entire rights to the game obtained from Ndoors under this Agreement. | ||
2. | The game refers to the game operating based on the MMORPG Time N Tales to be developed by Ndoors (including updating of the game). | ||
3. | Commercialization (or partial pay-based services) refers to the point of time when Gravity or its designated third party sale-rights holder starts to charge the service fee to users of the game. | ||
4. | Running royalty refers to the price that Gravity pays Ndoors of net sales generated through the game in accordance with Subsection 2 of Section 1 of Article 8 herein (Overseas Running Royalty), Section 2 of Article 8 (Sharing of Domestic Sales), and Section 3 of Article 8 (Sharing of Additional Sales). | ||
5. | Overseas running royalty refers to Gravitys net sales generated through overseas commercialization of the game. | ||
6. | Overseas contract deposit refers to the price that Gravity collects in return for concluding an agreement to license a third party regarding the game; provided that the minimum guarantee price, received in the form of an advance deposit, shall be included in the overseas running royalty. | ||
7. | Gross sales refer to total amounts of earnings that Gravity generates and collects from users or its re-licensed third parties by either directly or indirectly operating the services of the game, or by supplying or re-licensing the services to third parties, at home or abroad. |
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8. | Net sales refer to the amount that remains after deducting all prescribed costs specified under Section 10 of Article 2 from gross sales specified under Section 7 of Article 2; provided that net sales are regarded as generated only when any amount remains after deducting various costs from gross sales. | ||
9. | Users refer to all users that have applied to Gravity or its re-licensed third parties to subscribe to the services of the game, have registered user accounts, and use the services of the game through establishments providing Internet and multimedia cultural contents-related equipment, broadband providers, and others. | ||
10. | Various costs refer to each of the following costs required in providing the services of the game to online users. |
1) | V. A. T. | ||
2) | Fees paid to the settlement service agency | ||
3) | Costs for any compensation, rewarding and refunds in connection with sales generated by users, Internet café general agencies and/or agents in accordance with related laws and regulations, plus costs required for refunding | ||
4) | Costs for the exchange of money when currency exchange is required | ||
5) | Costs defined through both parties written agreement | ||
6) | Withheld taxes on the price of overseas exports; provided that the amount shall be excluded that shall be deducted concerning overseas paid taxes under the Corporate Taxation Law in accordance with Taxation Treaties. |
11. | Marketing refers to domestic and overseas advertising, publicity and events to boost the sale and service of the game, as well as its brand awareness and users. | ||
12. | Overseas sales refer to sales that are generated outside the Republic of Korea and are the sum of overseas contract deposit and overseas running royalty. | ||
13. | Close beta test refers to closed or open pilot service procedures before commercialization with a view to bug and lag correction, stress test, game balance test, gathering of user feedbacks and more aimed at improving the quality of the game. | ||
14. | Open beta test refers to open pilot services before commercialization (or partial pay-based services), also to all procedures that are conducted to ensure a successful commercialization (or partial pay-based services) of the game, such as marketing strategies and charging methods, in addition to intensive close beta test. This also means 100% completion of localization (language, map, history, items, and events) in the case of overseas operation. |
1. | This Agreement shall take effect upon its signing, and the duration of this Agreement shall be as follows. |
1) | The domestic duration of this Agreement shall be three years from the commencement of the domestic open beta test of the game (referring to the date |
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that the payment conditions for the intermediate payment specified under Subsection 2 of Section 1 of Article herein are met). | |||
2) | The overseas duration of this Agreement shall be three years from Gravitys initial export agreement conclusion. |
2. | Unless there is agreement between both parties concerning the extension of this Agreement or re-contracting two months prior to the expiration of this Agreement, this Agreement shall definitely be expired. |
1. | Ndoors shall hold the entire intellectual property rights including program development rights in connection with the game (excluding Gravitys trademark rights to the game during the duration of this Agreement). | ||
2. | Gravity shall hold exclusive and monopolistic rights to sell, distribute and operate the game, as well as rights to the services of the game, and to that end, exclusive and comprehensive business rights (including re-licensing). | ||
3. | Gravity shall give prior notice to Ndoors, apply for domestic and overseas patents relating to the game at its costs (Ndoors shall transfer trademarks under patent application in relation to the game to Gravity within 14 days of the conclusion of this Agreement), and hold ownerships over trademarks whose patents have subsequently been registered. However, upon the ending of this Agreement, Gravity shall transfer such registered trademarks to Ndoors at the price equivalent to the acquisition cost (proxy fees, fees paid to the agency, and supplementary costs required for applying for and registering trademarks), and Ndoors shall take over them. | ||
4. | With regard to the marketing of the game, Gravity shall hold exclusive, monopolistic business rights (including re-licensing rights) to all commercial derivative business such as Ndoors contents including the trademarks and characters of the game, mobile business, animation business, and character merchandizing business derived from the game across the world including the Republic of Korea. | ||
5. | Gravity shall have preferred negotiation rights to publish Ndoors-developed game products during the duration of this Agreement. | ||
6. | In concluding an agreement with a third party in relation to the game, Gravity shall notify it to, and consult, with Ndoors. | ||
7. | Any rights and duties herein shall not be transferred to, handed over to, or inherited by a third party without prior written mutual agreement. |
1. | Domestic Publishing |
1) | Contract deposit: Ndoors shall issue a tax invoice and provide it to Gravity within three days of the conclusion of this Agreement, and Gravity shall pay Ndoors 300 |
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million (300,000,000) won within 30 days of the conclusion of this Agreement of the domestic publishing price. | |||
2) | Intermediate payment: At the time when mutual agreement has been reached to conduct the open beta test of the game, Gravity shall conduct a three-day test and, as a result, in case Gravity has acknowledged that no fault, error, and/or bug exists in the game, the open beta test shall be conducted. 300 million (300,000,000) won shall be paid within seven days of the commencement of the open beta test. | ||
3) | Although the intermediate payment conditions specified under Subsection 2 of Section 1 of Article 5 herein are not met, the payment shall be made within seven days of the point when a seven-day average maximum over 10,000 people have simultaneously accessed the close beta test operation. | ||
4) | Remaining price: 400 million (400,000,000) won shall be paid within seven days of when the settlement gross amount has exceeded 300 million won or 600 million won 30 days or 60 days, respectively, after the commencement of the commercialization of the game, when a seven-day average maximum over 20,000 people have simultaneously accessed the services of the game, or when the gross settlement amount based on the cumulative sales has exceeded 3 billion won. |
2. | Overseas Publishing |
1) | Contract deposit: Ndoors shall issue a tax invoice to Gravity within three days of the conclusion of this Agreement, and Gravity shall pay Ndoors the overseas publishing price of 300 million (300,000,000) won within 30 days of the conclusion of this Agreement. | ||
2) | Intermediate payment: The payment shall in principle be made in two installments; when the open beta service has started in one country (after 100% localization of language, map, history, items, event and more), 200 million (200,000,000) won shall be paid, and when the open beta service has started in another country, 200 million (200,000,000) won shall be paid. | ||
3) | Remaining price: 300 million (300,000,000) won shall be paid when the game has been commercialized in two foreign countries, or when the open beta service has started in three foreign countries. | ||
4) | The overseas sale of the game shall begin when a seven-day average maximum over 10,000 people have simultaneously accessed the domestic services of the game; provided that the criteria may be adjusted in case Ndoors has requested such adjustment due to justifiable reasons and Gravity has agreed to it. |
1. | In case Ndoors core development personnel (Vice President Kim Tae-gon, Team Leader Chung Jong-pil, Team Leader Lee Jae-hyung, and Team Leader Shin Gwan-yong) have failed to performed this project of the game or have resigned from the |
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company within one year of the conclusion of this Agreement, Gravity may request the termination of this Agreement. Likewise, this Agreement shall be regarded as terminated due to reasons attributable to Ndoors. | |||
2. | Ndoors shall not undertake to develop more than three new game titles including MMORPG in the same genre within one year of the conclusion of this Agreement, and shall do its best to succeed in commercializing the online services of Time N Tales. However, game titles that had been developing prior to the conclusion of this Agreement shall not be bound by Article 6 herein. |
1. | To manage sales money on the game collected from domestic and overseas customers, Gravity shall open domestic receiving bank accounts and overseas receiving bank accounts in its name (hereinafter referred to as receiving accounts), and Ndoors shall hold rights to request to access the receiving accounts three business days in advance and access them. | ||
2. | Gravity shall settle losses and profits at the end of every month, submit in writing to Noors gross sales, various costs, and net sales data, as well as copies of receiving accounts. Likewise, in the case of overseas contract deposit and running royalty, Gravity shall pay Ndoors the latters earnings share by the 20 th of the month after the month when the money is received. However, the payment date may be changed through mutual written agreement. |
1. | Sharing of Overseas Sales |
1) | Sharing of Overseas Contract Deposit | ||
Regarding the overseas contract deposit, the amount after deducing various costs from the amount actually collected by Gravity shall be shared at the ratio of 60% for Gravity and 40% for Ndoors. | |||
2) | Sharing of Overseas Running Royalty | ||
Regarding the overseas net sales, the amount collected by Gravity shall be shared at the ratio of 50% for Gravity and 50% for Ndoors. |
2. | Sharing of Domestic Sales |
1) | Regarding the domestic net sales, the amount actually collected by Gravity shall be shared at the ratio of 50% for Gravity and 50% for Ndoors (excluding sales from Internet cafes). | ||
2) | The amount after deducting V. A. T., billing fees, and fees for Internet café general agencies from the domestic gross sales of Internet cafes shall be shared at the ratio of 50% for Gravity and 50% for Ndoors. |
3. | Sharing of Additional Sales | ||
Net sales after deducting various costs from sales accruing from character / mobile game / supplementary business (guidebook, cartoons, animations, game music, etc.) |
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licensing shall be shared at the ratio of 50% for Gravity and 50% for Ndoors. |
4. | Each amount specified under Article 8 shall be the amount excluding V. A. T., and in the case of foreign currency, remittance fees shall be shouldered by the party who receives such remittances. | ||
5. | In case billing and security solutions have been procured from third parties, corresponding costs shall be shouldered at the ratio of 50% for Gravity and Ndoors each. |
1. | Inspect the game that has been manufactured by Ndoors and provided to Gravity | ||
2. | Provide development consulting for successful commercialization | ||
3. | Draft gross sales, various costs, and net sales data | ||
4. | Ensure transparent management of sales accounts | ||
5. | Conduct good-faith, positive overseas marketing and sales activities | ||
6. | Ensure smooth game service operation and management | ||
7. | Operate servers, Web, and GM tools | ||
8. | Consult with Ndoors when determining marketing and the profitability structure of the game | ||
9. | In its all game services, Web services, promotion and others in relation with the game developed by Ndoors, Gravity shall mark its publishing license, and the following Ndoors copyright with possible contents simplification and amendment of the year. © 2005 NDOORS Corp. All rights reserved. Published by Gravity Co., Ltd. | ||
10. | Finally determine marketing conditions such as member subscription and events in connection with the close beta test, open beta test and commercialization of the game |
1. | Ndoors shall develop the game based on the good-faith principle in accordance with Development Plan (attachment 1), Development Schedule (Attachment 2), and Development Personnel Profiles/Job Description (Attachment 3) that Ndoors has provided to Gravity. However, in case Ndoors sees a need to adjust the development content and development schedule, it shall have full negotiation with Gravity and then proceed with the work after mutual written agreement. | ||
2. | Development plans coming after the Development Schedule (Attachment 2) submitted to Gravity shall be submitted to Gravity in writing at least one month in advance, and shall be implemented after mutual written agreement. | ||
3. | In case Gravity has requested, matters deemed to be necessary for the successful commercialization (or partial pay-based services) of the game shall be amended and accepted through mutual agreement. | ||
4. | In operating the game, technical problems in the development (bug, lag, hacking, program errors, certain support for updating, support for overseas localization, domestic and overseas technical support, etc.) shall be immediately resolved under |
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the responsibility of Ndoors and at Ndoors costs. | |||
5. | Ndoors shall handle customers requests in the shortest possible time that have been received by Gravity and notified to Ndoors while operating the services, and shall immediately notify corresponding results to Gravity. The handling criteria of 08/24/48 principle shall be observed (notify the confirmation of the receipt of a request within 8 hours of the receipt thereof, come up with and notify solutions within 24 hours of the receipt thereof, and complete their application and resolve it within 48 hours of the receipt thereof). However, if a long period of time is required to handle a customer request, Ndoors shall notify it to Gravity within 24 hours of the receipt thereof. | ||
6. | Ndoors shall provide Gravity with the entire information necessary for publishing the game by the time when Gravity has requested it to be provided. | ||
7. | Gravity shall own the data of members of the services that it has obtained through its marketing activities during the duration of this Agreement, shall share it with Ndoors when this Agreement ends or when Ndoors has requested to do so, and shall specify this fact in its service agreement for joining members. | ||
8. | Ndoors may request that Gravity provide marketing plans and schedule to ensure successful publishing of the game. | ||
9. | Ndoors shall immediately provide related data and materials for the services when Gravity has requested to do so. | ||
10. | The development of the game shall be conducted solely under the responsibility of Ndoors, and at Ndoors costs, and Gravity shall not shoulder any game development costs nor take responsibility for the game development except that it shall pay Ndoors the publishing price. |
1. | Under each of the following circumstances, the non-defaulting party may terminate this Agreement without notifying to the defaulting party. | ||
1) In case either party has failed to fulfill his duties herein due to reasons attributable to himself, and has failed to correct himself within seven business days of the receipt of a |
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corrective request made by the non-defaulting party in accordance with Article 12, | |||
2) In case either party faces the commencement of payment suspension, liquidation, composition, reorganization, and bankruptcy procedures, or similar situations, | |||
3) In case a decision such as provisional attachment, provisional disposition, attachment, auction and bidding has been made against either partys consequential properties necessary for fulfilling this Agreement, thus making it impossible to fulfill this Agreement, and | |||
4) In case either party has received this Agreement-related business suspension, cancellation of business approvals, criminal punishment, and other impositions from related supervisory authorities, thus making it impossible to fulfill this Agreement. | |||
2. | The termination action following each violation of this Agreement shall take effect on the date that a written termination is sent, and except reasons specified under Section 1 of Article 13, both parties may terminate this Agreement through mutual written agreement. The termination of this Agreement by written agreement shall take effect upon such a written agreement. |
1. | In case this Agreement has been terminated due to reasons attributable to Gravity, unless Ndoors proves damages otherwise, Gravity shall provide the following compensatory damages to Ndoors. | ||
1) In case this Agreement has been terminated prior to the domestic commercialization (or partial pay-based services) of the game, the amount equivalent to the publishing price paid under Article 5 to Ndoors by Gravity by the termination shall be acknowledged as the maximum damages for Ndoors, and Gravity shall not request the return of the price from Ndoors. | |||
2. | In case this Agreement has been terminated due to reasons attributable to Ndoors, unless Gravity proves damages otherwise, Ndoors shall provide the following compensatory damages to Gravity. | ||
1) In case this Agreement has been terminated prior to the domestic commercialization of the game, Ndoors shall pay Gravity double the total money received from Gravity within seven business days of the effect of the termination of this Agreement. | |||
2) In case this Agreement has been terminated or damages have been caused to Gravity for reasons specified under Section 2 of Article 15, Ndoors shall compensate Gravity for such damages within seven business days of Gravitys claim for damages, apart from compensatory damages under Subsection 1 of Section 2 of Article 14. |
1. | In case legal disputes have arisen in connection with the game for reasons attributable to either party, each party shall resolve this under his responsibility and at his costs. | ||
2. | In case disputes have been triggered by a third party concerning the game because of intellectual property rights infringements such as similarity of the game, plagiarism, patent |
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infringement, and copyright infringement, Ndoors shall resolve this under his responsibility and at his costs, and Gravity shall be indemnified from it. |
1. | Either party shall keep confidential the other partys technical and business information and data provided by the other party or acquired from the latter in connection with this Agreement, and shall not divulge it to third parties without written agreement of the other party. | ||
2. | This provision shall be enforced for three years even after this Agreement expires or is terminated. |
1. | This Agreement shall take effect on the mutual signing date. | ||
2. | This Agreement shall be amended and changed only through mutual written agreement. |
1. | Matters not specified herein shall follow general business customs. | ||
2. | Matters relating to all discussions, agreements, endorsements, notices, reports, forwarding, claims, payment and more in connection with this Agreement shall be put in writing. | ||
3. | Ndoors shall select one projector manager with the grade above a team leader in development, marketing, and operation each, and shall cooperate with Gravity in |
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pushing ahead with work to the full. |
Ryu Il-young
|
Kim Hwa-su | |
Chairman and CEO
|
CEO | |
Gravity Co., Ltd., Singu Building,
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Ndoors Corporation, | |
620-2 Sinsa-dong, Gangnam-gu, Seoul
|
12 th floor, Won Building, #648-26 Yeoksam-dong, Gangnam-gu, Seoul |
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1. | Target games of this Agreement shall be Sonnori-developed online game platform Stylia and all contents running inside and outside Stylia (hereinafter referred to as the game). | ||
2. | The specific contents and composition of the game provided to Gravity by Sonnori shall be the same as those of the game owned by Sonnori at the signing of this Agreement (refer to the attached list), and both parties shall discuss and reflect requirements necessary for the success of the game in the future. | ||
3. | The name of the game may be determined and changed through mutual agreement according to necessary circumstances. |
1. | Service herein refers to all forms of provision of the game such as its sale, transmission, and distribution. | ||
2. | Pay-based service herein refers to the service wherein fees are charged to users for the price of using the game. | ||
3. | Re-license herein refers to granting rights to a third party to enable him to provide the service again, based on Gravitys global publishing rights herein. | ||
4. | A developer refers to a third party (an individual person, a company or an organization) that provides contents and services to the game; provided that in case Gravity or Sonnori develops a game directly, it will become its developer. | ||
5. | Additional title refers to all creations (contents and services) that are crafted to befit the character of the game and supplied. |
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6. | Platform sales refer to all sales except sales of additional titles of the game sales. | ||
7. | Publishing price refers to the price that Gravity pays Sonnori in return for all its rights to the game obtained from Sonnori under this Agreement. | ||
8. | Users refer to all users that have applied to Gravity or its re-licensed third parties to subscribe to the services of the game, have registered user accounts, and use the services of the game through establishments providing Internet and multimedia cultural contents-related equipment, broadband providers, and others. | ||
9. | Gross sales refer to total amounts of earnings that Gravity generates and collects from users or its re-licensed third parties by either directly or indirectly operating the services, or by supplying or re-licensing the services to third parties, at home or abroad. | ||
10. | Net sales refer to the amount that remains after deducting all prescribed costs specified under Section 16 of Article 3 from gross sales under Section 16 of Article 3; provided that net sales are regarded as generated only when any amount remains after deducting various costs from gross sales. | ||
11. | Commercialization (or partial pay-based services) refers to the point of time when Gravity or its designated third party sale-rights holder (re-license holder) starts to provide pay-based services to users of the game. | ||
12. | Overseas contract deposit refers to the price that Gravity collects from an overseas third-party in return for signing an agreement to license him regarding the game. | ||
13. | Running royalty refers to the price that Gravity pays to Sonnori of the net sales generated by the game in accordance with Article 14 herein, excluding the contract deposit. | ||
14. | Overseas sales refer to sales that are generated outside the Republic of Korea and are the sum of overseas contract deposit and overseas running royalty. | ||
15. | Sharing of overseas sales refers to sharing of net sales earned through overseas commercialization of the game. | ||
16. | Various costs refer to each of the following costs required in providing the services of the game to online users. |
1) | V. A. T | ||
2) | Costs paid to the settlement service agency (including fees) | ||
3) | Fees paid to Internet café general agencies and agents | ||
4) | Costs for any compensation, rewarding and refunds in connection with sales generated by users, Internet café general agencies and/or agents in accordance with related laws and regulations, plus costs required for refunding | ||
5) | Costs for the exchange of money when currency exchange is required | ||
6) | Costs defined through both parties written agreement |
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7) | Withheld taxes on the price of overseas exports |
17. | Marketing refers to domestic and overseas advertising, publicity and events to boost the sale and service of the game, as well as its brand awareness and users. | ||
18. | Close beta test refers to closed or open pilot service procedures before commercialization with a view to bug and lag correction, stress test, game balance test, gathering of user feedbacks and more aimed at improving the quality of the game. | ||
19. | Open beta test refers to open pilot services before commercialization (or partial pay-based services), also to all procedures that are conducted to ensure a successful commercialization (or partial pay-based services) of the game, such as marketing strategies and charging methods, in addition to intensive close beta test. This also means 100% completion of localization (language, map, items, and events) in the case of overseas operation. |
1. | Through its rights to the game obtained from Sonnori, Gravity may provide the game in the form of a PC platform-based package or online services, and to that end, it may reproduce, sell, transmit, and distribute the game. | ||
2. | If necessary, Gravity may, through its agreement with Sonnori, allow a third party to provide the game in the form of a PC platform-based package or online services, and to that end, it may conclude an agreement with a third party to re-license him to reproduce, sell, transmit, and distribute the game. | ||
3. | Gravitys rights to the game shall include rights under Sections 1 and 2 of Article 4 herein, PC platform-based packages, derivatives from primary and secondary authored products (publishing materials, stationeries, clothing, miscellaneous goods, bags, accessories, sewn stuffs, shoes, caps, etc.), mobile platforms, and animations, as well as business rights to secondary online authored products and character merchandizing (including re-licensing rights). |
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1. | Gravity shall structure and manage servers and lines required for providing the services of the game. | ||
2. | Gravity shall conduct publicity and marketing, and hold events to promote the services of the game. | ||
3. | Gravity may conclude new agreements to license third parties to offer the services of the game and reproduce the game to that end, in accordance with Articles 4 and 5. | ||
4. | Gravity may request the renewal and amendment of the game. | ||
5. | Gravity may select developers who will provide additional titles to the game, manage agreements with them, and conclude and manage agreements to enable Sonnori and developers to smoothly perform work relating to the game. | ||
6. | If necessary, Gravity may commission part or all of work specified in above Sections to third parties. |
1. | As a copyright holder of the game, Sonnori shall confirm the intellectual property rights of the game, and in case disputes arise due to reasons attributable to Sonnori in this regard, Sonnori shall resolve them using its own efforts and costs. | ||
2. | Sonnori shall conduct the development of overall server programs and client programs of the game, the systems and stories of the game, and others. | ||
3. | Sonnori shall maintain and renew the game. | ||
4. | Sonnori shall positively cooperate with Gravity to enable it to conduct work required for publicity, marketing, advertising and events to provide the services of the game. | ||
5. | Except force majeure reasons such as natural disasters, national emergency state, commotions, and wars, Sonnori shall ensure a stable provision of the game during the period of this Agreement; provided that in case the service stoppage is inevitable due to regular checks and technical reasons, Sonnori may stop the services for a certain |
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period through its agreement with Gravity. | |||
6. | Sonnori shall endeavor to provide design sources requested by Gravity (design artworks, and design manuals for illustrations) within the required period. | ||
7. | Sonnori shall craft and maintain the homepage of the game. | ||
8. | Sonnori may conduct advertising and publicity after obtaining Gravitys proofreading thereof. | ||
9. | Sonnori shall respond to users questions relating to the services of the game and operate this system. | ||
10. | In providing developers additional titles to the game, Sonnori shall fulfill the agreements between Gravity and developers and undertake to craft and operate the game. | ||
11. | Sonnori shall cooperate with Gravity or related third parties to allow them to smoothly perform the operational work under Section 6 of Article 7. |
1. | In providing the services of the game, both parties shall separately discuss and determine the time and method of offering pay-based services of the game. | ||
2. | Gravity shall determine the settlement means and method for the pay-based services of the game, and also shall oversee the settlement procedure. | ||
3. | If both parties see a need to change the service fees of the game, they shall discuss and determine whether to do so and the amount of service fees at least 15 days prior to applying such changed fees. |
1. | Both parties shall begin the open beta service of the game in December 2005. | ||
2. | The open beta service period shall be discussed and determined by both parties not to exceed six months. | ||
3. | The pay-based services of the game shall begin in the Republic Korea in June 2006. | ||
4. | The above service schedule may be changed through both parties written agreement. |
1. | To ensure successful services and marketing of the game, Gravity may request that Sonnori provide related data relating to the game, and Sonnori shall immediately comply with such a request. |
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2. | Sonnori may have access to Gravitys service details of the game | ||
3. | Both parties shall immediately notify each other of a change in their address and contacts. |
1. | Within 15 days of the conclusion of this Agreement, Gravity shall pay Sonnori 500 million (500,000,000) won, in addition to the already paid 1.5 billion (1,500,000,000) won. | ||
2. | Gravity shall pay Sonnori 500 million (500,000,000) won within 15 days of the open beta service of additional titles, Love Forty and TV Heroes, which Sonnori provides to the game. | ||
3. | Gravity shall pay Sonnori 500 million (500,000,000) won within 15 days of the commencement of commercialized services of all game products specified under Section 2 of Article 13. | ||
4. | Gravity shall inherit Sonnoris rights and duties specified in agreements in Attachment 5 which were concluded prior to this Agreement between Sonnori and developers (referring to third parties who concluded agreements with Sonnori to develop the game under this Section), shall pay Sonnori the already settled contract deposit between Sonnori and developers within 15 days of its confirmation thereof, and then shall pay Sonnori the remaining contract deposit and remaining price in accordance with the agreed-upon schedule in the agreements made between Sonnori and developers. However, to fulfill this Section, Sonnori shall provide Gravity with the original copies of agreements already signed and details of the bank account specifying the payment of the price in accordance with such agreements. Likewise, Sonnori shall provide Gravity with written agreements of the developers that rights and duties specified in agreements in Attachment 5 shall be inherited by Gravity in accordance with this Agreement. |
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1. | Both parties shall share earnings falling under Subsection 1) of earnings generated through the services of the game in the Republic of Korea at the ratio of 40% for Gravity, 30% for Sonnori, and 30% for the developer. However, such earnings shall be shared after deducting the business owners V. A. T., fees for charging service fees, and other third-party fees from them, and receivables shall be shouldered by Gravity. Earnings falling under Subsection 2) shall be shared at the ratio of 45% for Gravity, 10% for Sonnori, and 45% for the developer; provided that earnings sharing under Subsection 2) shall apply only to the existing concluded agreements, and earnings sharing after the conclusion of this Agreement shall follow Subsection 3). However, earnings sharing under Subsection 4) shall be conducted through subsequent mutual agreement. |
1) | Of the game sales, sales generated by platforms involving developers codes. | ||
2) | In case Sonnori and developers had already concluded earnings sharing agreements prior to this Agreement regarding the developers additional titles provided to the related game and related earnings have been generated of the game sales | ||
3) | In case Gravity and developers have concluded agreements regarding the developers additional titles provided to the related game, Gravity shall pay Sonnori 10% of net sales of the game sales. Likewise, sharing ratios for remaining earnings shall be determined through mutual agreement between Gravity and developers, and Gravity shall not be obliged to notify Sonnori of corresponding agreement details. | ||
4) | In case sales by services other than services under above three Subsections are generated of the game sales |
2. | Earnings on sales generated by services provided by Gravity to the game shall be shared at the ratio of 90% for Gravity and 10% for Sonnori (this applies to both domestic and overseas services). | ||
3. | Earnings on sales generated by services provided by Sonnori to the game shall be shared at the ratio of 45% for Gravity and 55% for Sonnori (this applies to both domestic and overseas services). | ||
4. | Of sale rights details specified under Section 3 of Article 4, earnings on service items except mobile games and additional game services shall not be shared for two years after the conclusion of this Agreement, but shall instead belong to Gravity. Likewise, two years later, such earnings after deducting costs from them shall be shared at the |
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ratio of 80% for Gravity and 20% for Sonnori. Mobile game and additional game service items shall be determined later through mutual written agreement; provided that Sonnoris own developments shall have no relations with its earnings sharing with Gravity and Gravitys rights (this applies to both domestic and overseas services). | |||
5. | Of earnings on overseas sales of the game, earnings falling under Subsections 1) and 2) shall be shared at the ratio of 60% for Gravity and 40% for Sonnori. Earnings under Subsection 3) shall be shared at the ratio of 60% for Gravity, 20% for Sonnori, and 20% for the developer. Earnings under Subsection 4) shall be shared at the ratio of 60% for Gravity, 10% for Sonnori, and 30% for the developer. |
1) | In the case of contracted initial sales in connection with the game | ||
2) | In the case of sales of the game itself | ||
3) | In the case of sales of the game platforms | ||
4) | In the case of sales of the developers game |
1. | Gravity shall pay Sonnori in cash a due share of earnings on sales generated by the services in the Republic of Korea every month. | ||
2. | Gravity shall send monthly settlement details by the 15 th of the next month to Sonnori and developers to enable them to confirm them. | ||
3. | Sonnori and developers shall offer opposition if any to such settlement details to Gravity within 10 days of the receipt thereof. If there is no opposition from Sonnori and developers, this shall be regarded as Sonnori and developers agreeing to such settlement details. | ||
4. | Gravity shall in principle settle the monthly payment to Sonnori and developers by the 12 th of the month after the following month. | ||
5. | Overseas sales shall follow Gravitys accounting principle, and related shared earnings shall in principle be paid by the 12 th of the month after the following month, on the basis of sales occurrence dates. |
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1. | Either party shall not improperly amend or delete/add his respective service details. | ||
2. | Gravity shall tally results of the services of Sonnoris game by period, and provide them to allow Sonnori to access them. |
1. | Either party shall not use data provided by the other party and any business information of the other party additionally acquired for purposes outside this Agreement, nor leak the same to third parties by means other than laws. | ||
2. | Obligations specified under Section 1 above shall be enforced for three years after this Agreement ends, and in case one party has violated this and caused damage to the other party, the defaulting party shall be held liable for such damages to the non-defaulting party. |
1. | In case either party has failed to fulfill his duties herein or has violated this Agreement, and has received a written notice from the other party to correct this, but has failed to do so within 7 days of the receipt thereof, | ||
2. | In case either party has faced bankruptcy or excessive debts, thereby leaving part or all of his properties to belong to third parties, | ||
3. | In case either party has faced consequential management circumstances such as commencement of reorganization, application for composition, mergers, and enforced execution proceedings, and thus the fulfillment of this Agreement is deemed to be difficult, | ||
4. | In case either party has delegated or transferred part or all of this Agreement to third parties without the agreement of the other party, and has used the same for security, |
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and |
1. | In case this Agreement has been cancelled due to consequential reasons attributable to Gravity before the commencement of the beta service in the Republic of Korea, Gravity shall not recollect the price already paid for its global publishing of the game. Likewise, in case such a cancellation has occurred due to reasons attributable to Sonnori before the commencement of the beta service in the Republic of Korea, Sonnori shall compensate Gravity in cash for double the total amount paid through the accounting. The subsequent payment shall be determined by Gravity. | ||
2. | In case the services have stopped due to reasons attributable to Sonnori after the commencement of the beta services in the Republic of Korea, or this Agreement has been cancelled due to similar consequential reasons attributable to Sonnori, Sonnori shall compensate Gravity in cash for double the total amount paid by Gravity (the payment method shall be determined by Gravity), and shall transfer the entire source program to Gravity free of charge. |
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Ryu Il-young
|
Lee Won-sul | |
Chairman and CEO
|
Chairman and CEO | |
Gravity Co., Ltd.
|
Sonnori Co., Ltd. | |
620-2 Sinsa-dong, Gangnam-gu, Seoul
|
2 nd floor, Gwansun Building, | |
|
1303-3, Seocho-dong, Seocho-gu, Seoul |
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| Promote honest and ethical conduct (including fair dealing and ethical handling of conflicts of interest); | ||
| Promote full, fair, accurate, timely and understandable disclosure; | ||
| Promote compliance with applicable laws and governmental rules and regulations; and | ||
| Ensure the protection of the Companys legitimate business interests, including its business opportunities, assets and confidential information. |
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| The Company shall act in good faith in its dealings with its customers. | ||
| The Company shall respect the views of its customers, including suggestions and requests made by the customers concerning services offered by the Company. Moreover, the Company shall seek to address all customer complaints promptly and fairly. | ||
| The Company shall provide its customers with all facts which the customers should be aware of concerning the services offered by the Company, including any change to the terms and conditions of use. |
| The Company shall seek to maximize shareholder value by achieving profitability through sound management. | ||
| The Company shall respect the rights of its shareholders, including the right to obtain adequate access to information concerning management and corporate decision-making. |
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| The Company shall not engage in any discriminatory employment practice, whether on the basis of place of birth, gender, marital status, physical disability or any other characteristic whether or not protected by law. | ||
| Sexual harassment is strictly prohibited on the part of the Personnel as well as any party providing services to the Company, including temporary worker, independent contractor or other professional service provider of the Company. | ||
| Personnel decisions, including promotion, shall be made fairly based on merit; that is, capability, effort and degree of contribution made by the Personnel concerned to the success of the Companys business. |
| The Company shall respect its competitors and compete fairly and honestly with them. The Company shall not seek competitive advantage obtained through unethical or illegal means. | ||
| The Company shall not take unfair advantage of any person through concealment, manipulation or abuse of privileged information, misrepresentation of material facts or any unfair business practice. |
| The Personnel shall not take for themselves personally opportunities that are |
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discovered through the use of corporate property, information or position. | |||
| The Personnel shall not use corporate property, information or position for personal gain, or compete with the Company for personal gain. | ||
| The Personnel shall not make any personal investments in any competitor, customer or supplier of the Company without the prior approval of the Audit Committee (the Audit Committee) of the Companys Board of Directors (the Board of Directors) if there is a possibility of conflict of interest. | ||
| Any giving or receiving of gifts and entertainment shall be made with a view to full compliance with both the spirit and the provisions of this Code. Any giving or receipt of a gift or entertainment that is intended to or is likely to affect business decision on the part of the Personnel or the counterpart of such Personnel should be checked in advance with the CCO. Any gifts of cash or cash equivalents (including gift certificates, etc.) in any amount are prohibited and must be returned promptly to the donor. Please note that the Companys customers and business partners also generally maintain policies concerning receiving gifts and entertainment, and please be careful not to cause any violation of such policies on the part of customers or business partners. | ||
| The Personnel shall not enter into any business relationship on behalf of the Company with a close relative or friends, for example, as a supplier or advisor, without first consulting the CCO. |
| The Personnel shall not profit from non-public information relating to the Company or any other company. The Personnel shall not purchase or sell any of the Companys securities while in possession of material non-public information relating to the Company. Also, no Personnel may purchase or sell securities of any other company while in possession of any material non-public information relating to such company. | ||
| It is also prohibited for any Personnel to pass any material non-public information on to someone who may purchase or sell securities. | ||
| Any Personnel who has any question concerning the potential purchase or sale of securities of the Company or any other company he or she becomes familiar with as a result of his or her employment with the Company should consult with the CCO before making any such purchase or sale. |
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| The Personnel shall familiarize himself or herself with the disclosure requirements applicable to the Company, as well as the business and financial operations of the Company. | ||
| The Personnel shall not knowingly misrepresent, or cause others to misrepresent, facts concerning the Company to others, including to its outside auditors and governmental regulators. | ||
| The Personnel shall review and analyze any proposed disclosure to ensure accuracy and completeness (or, where appropriate, delegate this task to others). |
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| The CCO shall promptly submit a report of any existing or potential violation to the Audit Committee. | ||
| The Audit Committee shall take all appropriate measures to investigate any reported violation. All reported violations shall be treated confidentially to the extent reasonably possible. | ||
| Upon finding of a violation, the Audit Committee shall provide a report to the Board of Directors, in the case of directors and executive officers, or the CCO, in the case of employees. | ||
| Upon receipt of a notice of violation of this Code, and subject to applicable laws and regulations and the Companys Articles of Incorporation, the Board of Directors (or the CCO) shall take such disciplinary or preventive action as the Board of Directors (or the CCO) deems appropriate, up to and including dismissal or, in the event of criminal or other material violations of law, notification of appropriate governmental authorities. |
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Date: June 30, 2006
|
||||
/s/ Il Young Ryu | ||||
Name: | Il Young Ryu | |||
Title: |
Representative Director
and Chief Executive Officer |
Date: June 30, 2006
|
||||
/s/ James O. Kwon | ||||
Name: | James O. Kwon | |||
Title: | Chief Financial Officer |
Date: June 30, 2006
|
||||
/s/ Il Young Ryu | ||||
Name: | Il Young Ryu | |||
Title: |
Representative Director
and Chief Executive Officer |
|||
Date: June 30, 2006
|
||||
/s/ James O. Kwon | ||||
Name: | James O. Kwon | |||
Title: | Chief Financial Officer | |||