Table of Contents

As filed with the Securities and Exchange Commission on June 29, 2007
 
UNITED STATES SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
 
 
 
 
Form 20-F
 
     
(Mark One)    
 
o
  REGISTRATION STATEMENT PURSUANT TO SECTION 12(b) OR (g) OF THE SECURITIES EXCHANGE ACT OF 1934
or
þ
  ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
    For the fiscal year ended December 31, 2006
or
o
  TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
or
o
  SHELL COMPANY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
    For the transition period from          to          
 
Commission file number: 000-51138
 
GRAVITY CO., LTD.
(Exact name of registrant as specified in its charter)
 
     
N/A   The Republic of Korea
(Translation of registrant’s name into English)   (Jurisdiction of incorporation or organization)
 
 
 
 
Meritz Tower 14F, 825-2 Yeoksam-Dong, Gangnam-Gu
Seoul 135-934 Korea
(Address of principal executive offices)
 
 
 
 
Securities registered or to be registered pursuant to Section 12(b) of the Act:
 
         
Title of Each Class
 
Name of Each Exchange on Which Registered
 
Common stock, par value Won 500 per share*     Nasdaq Global Market  
American depositary shares, each representing
one-fourth of a share of common stock
       
 
Not for trading, but only in connection with the listing of American depositary shares on the Nasdaq Global Market pursuant to the requirements of the Securities and Exchange Commission.
 
Securities registered or to be registered pursuant to Section 12(g) of the Act:
None
 
Securities for which there is a reporting obligation pursuant to Section 15(d) of the Act:
None
 
Indicate the number of outstanding shares of each of the issuer’s classes of capital or common stock as of the close of the last full fiscal year covered by this annual report: 6,948,900 shares of common stock, par value of Won 500 per share
 
Indicated by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act.  Yes  o      No  þ
 
If this report is an annual or transition report, indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934.  Yes  o      No  þ
 
Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports) and (2) has been subject to such filing requirements for the past 90 days:  Yes  þ      No  o
 
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, or a non-accelerated filer. See definition of “accelerated filer and large accelerated filer” in Rule 12b-2 of the Exchange Act.
Large Accelerated filer   o      Accelerated filer   þ      Non-accelerated-filer   o
 
Indicate by check mark which financial statement item the registrant has elected to follow: Item 17   o      Item 18   þ
 
If this is an annual report, indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act).  Yes  o      No  þ
 


Table of Contents

 
TABLE OF CONTENTS
 
                     
  4
  4
  5
  IDENTITY OF DIRECTORS, SENIOR MANAGEMENT AND ADVISERS   5
    1.A.   Directors and Senior Management   5
    1.B.   Advisers   5
    1.C.   Auditors   5
  OFFER STATISTICS AND EXPECTED TIMETABLE   5
  KEY INFORMATION   5
    3.A.   Selected Financial Data   5
    3.B.   Capitalization and Indebtedness   8
    3.C.   Reasons for the Offer and Use of Proceeds   8
    3.D.   Risk Factors   8
  INFORMATION ON THE COMPANY   27
    4.A.   History and Development of the Company   27
    4.B.   Business Overview   27
    4.C.   Organizational Structure   54
    4.D.   Property, Plants and Equipment   54
  OPERATING AND FINANCIAL REVIEW AND PROSPECTS   55
    5.A.   Operating Results   55
    5.B.   Liquidity and Capital Resources   69
    5.C.   Research and Development, Patents and Licenses, etc   71
    5.D.   Trend Information   71
    5.E.   Off-Balance Sheet Arrangements   71
    5.F.   Contractual Obligations   71
  DIRECTORS, SENIOR MANAGEMENT AND EMPLOYEES   72
    6.A.   Directors and Senior Management   72
    6.B.   Compensation   73
    6.C.   Board Practices   74
    6.D.   Employees   75
    6.E.   Share Ownership   76
  MAJOR SHAREHOLDERS AND RELATED PARTY TRANSACTIONS   77
    7.A.   Major Shareholders   77
    7.B.   Related Party Transactions   78
    7.C.   Interests of Experts and Counsel   80
  FINANCIAL INFORMATION   80
    8.A.   Consolidated Statements and Other Financial Information   80
    8.B.   Significant Changes   81
  THE OFFER AND LISTING   81
    9.A.   Offer and Listing Details   81
    9.B.   Plan of Distribution   83
    9.C.   Markets   83
    9.D.   Selling Shareholders   83
    9.E.   Dilution   83
    9.F.   Expenses of the Issue   83


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  ADDITIONAL INFORMATION   83
    10.A.   Share Capital   83
    10.B.   Articles of Incorporation   83
    10.C.   Material Contracts   88
    10.D.   Exchange Controls   89
    10.E.   Taxation   91
    10.F.   Dividends and Paying Agents   98
    10.G.   Statement by Experts   99
    10.H.   Documents on Display   99
    10.I.   Subsidiary Information   99
  QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK   99
    11.A.   Quantitative Information about Market Risk   99
    11.B.   Qualitative Information about Market Risk   100
    11.C.   Interim Periods   100
  DESCRIPTION OF SECURITIES OTHER THAN EQUITY SECURITIES   100
    12.A.   Debt Securities   100
    12.B.   Warrants and Rights   100
    12.C.   Other Securities   100
    12.D.   American Depositary Shares   100
  105
  DEFAULTS, DIVIDEND ARREARAGES AND DELINQUENCIES   105
  MATERIAL MODIFICATIONS TO THE RIGHTS OF SECURITY HOLDERS AND USE OF PROCEEDS   105
  CONTROLS AND PROCEDURES   106
  108
    16.A.   Audit Committee Financial Expert   108
    16.B.   Code of Ethics   108
    16.C.   Principal Accountant Fees and Services   109
    16.D.   Exemptions from the Listing Standards for Audit Committee   109
    16.E.   Purchases of Equity Securities by the Issuer and Affiliated Purchasers   109
  110
  FINANCIAL STATEMENTS   110
  FINANCIAL STATEMENTS   110
  EXHIBITS   110
  F-1
  EX-1.1 ARTICLES OF INCORPORATION
  EX-4.41 FOURTH AMENDMENT
  EX-4.42 FIFTH AMENDMENT
  EX-4.43 EXCLUSIVE RAGNAROK ONLINE SOFTWARE LICENSE
  EX-4.44 THIRD AMENDMENT
  EX-4.45 SECOND RENEWAL
  EX-4.46 AGREEMENT DATED OCTOBER 9, 2006
  EX-4.47 DISTRIBUTION AGREEMENT
  EX-4.48 AGREEMENT ON CHANGES OF THE LEASE CONTRACT
  EX-8.1 LIST OF REGISTRANT'S SUBSIDIARIES
  EX-12.1 CEO CERTIFICATION PURSUANT TO SECTION 302
  EX-12.2 CFO CERTIFICATION PURSUANT TO SECTION 302
  EX-13.1 CEO CERTIFICATION PURSUANT TO SECTION 906
  EX-13.2 CFO CERTIFICATION PURSUANT TO SECTION 906


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CERTAIN DEFINED TERMS
 
Unless the context otherwise requires, references in this annual report to:
 
  •  “China” or the “PRC” are to the People’s Republic of China;
 
  •  “Government” is to the government of The Republic of Korea;
 
  •  “GRAVITY,” “the Company,” “we,” “us,” “our,” or “our company” are to GRAVITY Co., Ltd. and its subsidiaries.
 
  •  “Japanese Yen” or “JPY” are to the currency of Japan;
 
  •  “Korea” or the “Republic” are to The Republic of Korea;
 
  •  “Taiwan” or the “ROC” are to Taiwan, the Republic of China;
 
  •  “US$,” “U.S. dollar” and “U.S. dollars” are to the currency of the United States; and
 
  •  “Won” or “W” are to the currency of the Republic of Korea.
 
For your convenience, this annual report contains translations of certain Won amounts into U.S. dollars at the noon buying rates of the Federal Reserve Bank of New York for Won in effect on December 31, 2006, which was Won 930.0 to US$1.00.
 
Discrepancies in tables between totals and sums of the amounts listed are due to rounding.
 
FORWARD-LOOKING STATEMENTS
 
This annual report on Form 20-F for the year ended December 31, 2006 contains “forward-looking statements,” as defined in Section 27A of the U.S. Securities Act of 1933, as amended (“Securities Act”), and Section 21E of the U.S. Securities Exchange Act of 1934, as amended (“Exchange Act”). All statements, other than statements of historical facts, included in this annual report that address activities, events or developments which we expect or anticipate will or may occur in the future are forward-looking statements. The words “believe,” “intend,” “expect,” “anticipate,” “project,” “estimate,” “predict,” “considering,” “depends,” “may,” “could,” “should” or “could” and similar expressions are also intended to identify forward-looking statements.
 
These forward-looking statements address, among others, such issues as:
 
  •  future prices of and demand for our products;
 
  •  future earnings and cash flow;
 
  •  expansion and growth of our business and operations; and
 
  •  our prospective operational and financial information.
 
These statements are based on assumptions and analyses made by us in light of our experience and our perception of historical trends, current conditions and expected future developments, as well as other factors we believe are appropriate in particular circumstances. However, whether actual results and developments will meet our expectations and predictions depends on a number of risks and uncertainties which could cause actual results to differ materially from our expectations, including the risks set forth in Item 3. “Key Information — Risk Factors” and the following:
 
  •  fluctuations in prices of our products;
 
  •  potential acquisitions and other business opportunities;
 
  •  general economic, market and business conditions; and
 
  •  other risks and factors beyond our control.
 
Consequently, all of the forward-looking statements made in this annual report are qualified by these cautionary statements. We cannot assure you that the actual results or developments anticipated by us will be realized or, even if substantially realized, that they will have the expected effect on us or our business or operations.


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PART I
 
ITEM 1.   IDENTITY OF DIRECTORS, SENIOR MANAGEMENT AND ADVISERS
 
1.A.   Directors and Senior Management
 
Not applicable.
 
1.B.   Advisers
 
Not applicable.
 
1.C.   Auditors
 
Not applicable.
 
ITEM 2.    OFFER STATISTICS AND EXPECTED TIMETABLE
 
Not applicable.
 
ITEM 3.    KEY INFORMATION
 
3.A.   Selected Financial Data
 
The following selected consolidated financial information is derived from our consolidated financial statements as of each of the dates and for each of the periods indicated below. This information should be read in conjunction with our audited consolidated financial statements and the related notes thereto, included in this annual report. Our consolidated financial statements and related notes thereto have been prepared in accordance with accounting principles generally accepted in the United States (“US GAAP”).
 
The consolidated statement of income data for the years ended December 31, 2002, 2003, 2004, 2005 and 2006 are derived from our audited consolidated financial statements. The consolidated balance sheet data as of December 31, 2003, 2004, 2005 and 2006 are derived from our audited consolidated financial statements.
 
                                                 
    As of and for the Years Ended December 31,  
    2002     2003     2004     2005     2006     2006(1)  
                                  (Unaudited)  
    (In millions of Won and thousands of US$, except share and per share data, operating data
 
    and percentage)  
 
Statement of operations:
                                               
Revenues:
                                               
Online games — subscription revenue
  W 7,310     W 18,560     W 16,253     W 11,249     W 8,420     US$ 9,054  
Online games — royalties and license fees
    2,330       29,727       45,101       37,375       26,123       28,089  
Mobile games
          43       376       1,664       3,840       4,129  
Character merchandising, animation and other revenue
    427       1,185       2,696       3,096       2,580       2,774  
                                                 
Total revenues
    10,067       49,515       64,426       53,384       40,963       44,046  
Cost of revenues
    1,738       6,958       10,116       16,038       17,746       19,082  
                                                 
Gross profit
    8,329       42,557       54,310       37,346       23,217       24,964  
Operating expenses:
                                               
Selling, general and administrative
    4,870       11,360       13,660       30,795       27,555       29,629  
Research and development
    815       1,597       2,029       9,219       9,239       9,934  


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    As of and for the Years Ended December 31,  
    2002     2003     2004     2005     2006     2006(1)  
                                  (Unaudited)  
    (In millions of Won and thousands of US$, except share and per share data, operating data
 
    and percentage)  
 
Litigation charges
                            4,648       4,998  
Proceeds from the former chairman due to fraud
                            (4,947 )     (5,319 )
Gain in disposal of assets held for sale
                            (1,081 )     (1,162 )
                                                 
Operating income (loss)
    2,644       29,600       38,621       (2,668 )     (12,197 )     (13,116 )
Other income (expense), net
    (2,424 )     (6,210 )     (4,879 )     (787 )     2,265       2,435  
                                                 
Income (loss) before income tax expenses, minority interest, and equity in loss of related joint venture and partnership
    220       23,390       33,742       (3,455 )     (9,932 )     (10,681 )
Income tax expenses (benefit)
    542       4,250       5,406       (817 )     12,069       12,977  
                                                 
Income (loss) before minority interest and equity in loss of related joint venture and partnership
    (322 )     19,140       28,336       (2,638 )     (22,001 )     (23,658 )
                                                 
Minority interest
                (17 )     (2 )     7       8  
Equity in loss of related joint venture and partnership
                296       394       1,106       1,189  
Income (loss) before cumulative effect of change in accounting principle
    (322 )     19,140       28,057       (3,030 )     (23,114 )     (24,855 )
Cumulative effect of change in accounting principle, net of tax
                            849       913  
                                                 
Net income (loss)
  W (322 )   W 19,140     W 28,057     W (3,030 )   W (22,265 )   US$ (23,942 )
                                                 
Earnings (loss) per share:
                                               
Before cumulative effect of change in accounting principle
  W (96 )   W 3,730     W 5,056     W (445 )   W (3,326 )   US$ (3.58 )
Cumulative effect of change in accounting principle
                            122       0.13  
Basic and diluted per share
  W (96 )   W 3,730     W 5,056     W (445 )   W (3,204 )   US$ (3.45 )
Basic and diluted per ADS
                      (111 )     (801 )     (0.86 )
Weighted average number of shares outstanding (basic and diluted)
    3,355,616       5,130,895       5,548,900       6,803,147       6,948,900       6,948,900  
Balance sheet data:
    (Unaudited )                                        
Cash and cash equivalents
  W 560     W 5,405     W 16,405     W 25,874     W 35,314     US $ 37,972  
Total current assets
    7,916       17,824       46,868       109,428       88,203       94,842  
Property and equipment, net
    2,254       5,417       14,760       11,863       8,472       9,110  
Total assets
    13,617       36,424       68,644       144,857       122,561       131,786  
Total current liabilities
    8,251       10,575       12,221       19,448       16,192       17,411  

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    As of and for the Years Ended December 31,  
    2002     2003     2004     2005     2006     2006(1)  
                                  (Unaudited)  
    (In millions of Won and thousands of US$, except share and per share data, operating data
 
    and percentage)  
 
Total liabilities
    13,707       13,960       18,209       24,073       24,419       26,257  
Total shareholders’ equity
    (90 )     22,464       50,435       120,762       98,113       105,498  
Selected operating data and financial ratios:
                                               
Gross profit margin(2)
    82.7 %     85.9 %     84.3 %     70.0 %     56.7 %     56.7 %
Operating profit margin(3)
    26.3       59.8       59.9       (5.0 )     (29.8 )     (29.8 )
Net profit margin(4)
    (3.2 )     38.7       43.5       (5.7 )     (54.4 )     (54.4 )
 
 
Notes:
 
(1) For convenience, the Won amounts are expressed in U.S. dollars at the rate of Won 930.0 to US$1.00.
 
(2) Gross profit margin for each period is calculated by dividing gross profit by total revenues for each such period.
 
(3) Operating profit margin for each period is calculated by dividing operating income (loss) by total revenues for each such period.
 
(4) Net profit margin for each period is calculated by dividing net income (loss) by total revenues for each such period.
 
Exchange Rates
 
Fluctuations in the exchange rate between Won and U.S. dollar may affect the market price of our ADSs. These fluctuations will also affect the U.S. dollar conversion by the depositary of any cash dividends paid in Won and the Won proceeds received by the depositary from any sale of our common shares represented by our ADSs.
 
In certain parts of this annual report, we have translated Won amounts into U.S. dollars for convenience purposes only. The “noon buying rate” is the rate in The City of New York used for cable transfers in foreign currencies as certified for customs purposes by the Federal Reserve Bank of New York. Unless otherwise stated, all translations from Won to U.S. dollars were made at Won 930.0 to US$1.00, which was the noon buying rate in effect on December 31, 2006. The translation is not a representation that the Won or U.S. dollar amounts referred to herein could have been or could be converted into U.S. dollars or Won, as the case may be, at any particular rate, or at all. The table below sets forth, for the periods indicated, information provided by the Federal Reserve Bank of New York concerning the noon buying rate for Won, expressed in Won per one U.S. dollar.
 
                                 
Period
  At End of Period     Average(1)     High     Low  
 
2002
    1,186.3       1,250.4       1,332.0       1,160.6  
2003
    1,192.0       1,192.1       1,262.0       1,146.0  
2004
    1,035.1       1,139.3       1,195.1       1,035.1  
2005
    1,010.0       1,023.8       1,059.8       997.0  
2006
    930.0       954.3       1,002.9       913.7  
December, 2006
    930.0       925.0       931.6       913.7  
January, 2007
    941.0       936.8       942.2       925.4  
February, 2007
    942.3       936.9       942.3       932.5  
March, 2007
    941.1       942.9       949.1       937.2  
April, 2007
    931.0       930.7       937.0       926.1  
May, 2007
    927.4       925.0       934.0       922.3  
 
 
Note:
 
(1) Annual and monthly averages are calculated using the average of the daily rates during the relevant period.

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3.B.  Capitalization and Indebtedness
 
Not applicable.
 
3.C.  Reasons for the Offer and Use of Proceeds
 
Not applicable.
 
3.D.  Risk Factors
 
Risks Relating to Our Business
 
We currently depend on one product, Ragnarok Online, for most of our revenues.
 
Most of our revenues have been and are currently derived from a single product, Ragnarok Online, which was commercially introduced in August 2002. In 2006, we derived Won 32,086 million (US$34,501 thousand) in revenues from Ragnarok Online, representing approximately 78.3% of our total revenues. We expect to continue to derive a substantial portion of our revenues from Ragnarok Online for at least the next one year. Our failure to maintain, improve, update or enhance Ragnarok Online in a timely manner or successfully enter new markets could reduce Ragnarok Online’s user base, decrease its popularity, and reduce our revenues, which would materially and adversely affect our business, financial condition and results of operations. In addition, as Ragnarok Online has been in the market for close to five years and we believe that this game has reached a relative maturity in our principal markets, its user base, popularity and revenues could continue to decline despite our efforts to improve, update and enhance it, which would materially and adversely affect our business, financial condition and results of operations.
 
For example, in 2006 and 2005, our total revenues and net income decreased significantly, primarily as a result of the declining revenues from Ragnarok Online. Our total revenues decreased by 23.3% to Won 40,963 million (US$44,046 thousand) in 2006 from Won 53,384 million in 2005 and decreased by 17.1% to Won 53,384 million in 2005 from Won 64,426 million in 2004. We recorded a net loss of Won 22,265 million (US$23,942 thousand) in 2006 as compared to a net loss of Won 3,030 million and net income of Won 28,057 million in 2005 and 2004, respectively. The decrease in revenues in 2006 and 2005 was primarily attributed to a declining user base of Ragnarok Online and the continued decline in the subscription revenues and royalties from Ragnarok Online.
 
If we are unable to consistently develop, acquire, license, launch, market or operate commercially successful online games in addition to Ragnarok Online, our business, financial condition and results of operations may be materially and adversely affected.
 
In order to improve our growth and profitability, we must continually develop or publish commercially successful online games in addition to Ragnarok Online that will retain our existing users and attract new users. In addition to Ragnarok Online, we currently offer two other massively multiplayer online role playing games, R.O.S.E. Online and Time N Tales, and two casual online games, Love Forty and TV Boyz, through our casual online portal site, STYLIA. We are currently developing two new massively multiplayer online role playing games, Ragnarok Online II and Requiem, as well as three new casual games, Pucca Racing, W Baseball and Bodycheck Online. We have also entered into a license agreement with a third party for the right to publish Emil Chronicle Online, a massively multiplayer online role playing game, worldwide, except for Japan. A game’s commercial success largely depends on appealing to the tastes and preferences of a critical mass of users as well as the willingness of such users to continue as paying subscribers, all of which are difficult to predict prior to a game’s development and introduction. No assurance can be given that Ragnarok Online II, Requiem or any of the other games we develop or purchase licensing rights to, will gain popularity with the market or that we will generate sufficient revenues from such games to justify the costs of development and/or payment of licensing fees for such games.
 
Developing games internally requires substantial development costs, including the costs of employing skilled developers and acquiring or developing game engines which enable the creation of products with the latest technological features. In order to succeed, we must acquire, license or develop promising games at an acceptable cost and ensure technical support for the successful operation of such games. The online game publishing market is highly competitive. And in order to successfully distribute and operate a game, we also need a sizable game management and support staff, continued investment in technology and a substantial marketing budget. If we are


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not able to consistently develop, acquire, license, launch, market or operate commercially successful online games, we may not be able to generate enough revenues to offset our initial development, acquisition, licensing or marketing costs, and our future business, financial condition and results of operations will be materially and adversely affected.
 
For example, we are currently developing Ragnarok Online II, the successor game to Ragnarok Online. Although we have indicated our plan to introduce Ragnarok Online II at various times in the past, the launch of this game has been delayed for various reasons, including as a result of technical difficulties. We currently intend to launch Ragnarok Online II in the third quarter of 2007, although no assurance can be given that we will be able to meet our current anticipated launch date for this game. In addition, no assurance can be given that when launched, Ragnarok Online II will gain market acceptance and popularity. The success of Ragnarok Online II will be subject to many factors, including the quality, uniqueness and playability of the game and the launch by our competitors of other games that may gain more market acceptance than Ragnarok Online II. Our inability to launch Ragnarok Online II, and if launched, the lack of popularity or market acceptance of it, is likely to have a materially adverse effect on our business, prospects, reputation, financial condition and results of operations.
 
We face the risks of changing consumer preferences and uncertainty of market acceptance of our new games.
 
Online games are a new and evolving entertainment concept. The level of demand and market acceptance of online games in general, and of any one online game in particular, is subject to a high degree of uncertainty. This uncertainty is particularly relevant to our current situation, because we are currently relying on one online game for most of our revenues. As the consumer preferences and trends evolve, there is a high degree of uncertainty about whether users will continue to value some or all of the key features of our games, thereby encouraging them to continue to play our games and pay subscription fees. Further, entertainment from other sources, including movies, cable TV and IPTV, among others, could erode the growth of the online game industry. A decline in the popularity of online games in general, and/or the online games we develop or publish in particular, will likely have a materially adverse affect on our business and prospects.
 
As we introduce new games, we face the risk that a significant number of users of our existing games may migrate to our new games without any net gains in the overall user base
 
We expect that as we introduce new games, certain number of our existing users will migrate to the new games from our old games. If the level of migration by our users from our existing games to such new games is significantly higher than our expectations, and the net gains in new users is significantly lower than our expectations, then we may have to adjust our marketing, pricing and other business plans and, as a result, our growth and profitability could be materially and adversely affected.
 
In particular, there is a high degree of uncertainty about the potential impact of the commercial launch of Ragnarok Online II on the user base of Ragnarok Online. While we believe that the game environment and the overall game experience of Ragnarok Online II are meaningfully different from that of Ragnarok Online such that it would attract a significant number of new users in addition to a certain number of Ragnarok users, we cannot provide assurances that the overall user base will grow and that the net migration away from Ragnarok Online will not be significant.
 
Our inability to adequately address the operational, network and system infrastructure and human resources challenges of managing our business may have a negative impact on our ability to implement our strategic initiatives.
 
Our growth to date has placed, and the anticipated further expansion of our operations will continue to place, a significant strain on our management, systems and resources. In order to properly manage our business, we must improve our operational systems, expand our network and system infrastructure, retain, hire and train qualified


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personnel and enhance the effectiveness of our operational controls and procedures. We cannot assure you that we will be able to efficiently or effectively manage our business, including the growth of our operations, and any failure


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to do so may limit our future growth and materially and adversely affect our business, financial condition and results of operations.
 
We depend on license fees and royalty payments from our overseas licensees for a substantial portion of our revenues.
 
In markets other than Korea, the United States, Canada, Russia, France and Belgium, we license our games to overseas operators or distributors from whom we receive license fees and royalty payments based on a percentage of such operators’ revenues from our games. Such overseas license fees and royalty payments represented 63.8% of our total revenues in 2006. In particular, we are heavily dependent on two licensees for a significant portion of our revenues, as we derived 37.7% of our total revenues from GungHo Online Entertainment, Inc., our licensee in Japan, and 10.0% of our total revenues from Soft-World International Corporation, our licensee in Taiwan. Deterioration in our relationship with our licensees, or material changes in the terms of our license with such licensees, will likely have a material adverse affect on our business, prospects, financial condition and results of operations. In addition, as we are heavily dependent on certain licensees, deterioration or any adverse developments in the operations, including changes in senior management, of our overseas licensees may materially and adversely affect our business, financial conditions and results of operations.
 
Our overseas licensees are responsible for remitting royalty payments to us based on a percentage of sales from our games, after deducting certain expenses. We generally receive royalties earned by us from such licensee within 20 to 30 days following the end of each month (except Europe, Chile and China, where such payments are received up to 60 days after the record date). Online payment systems in China and certain other countries are still in a developmental stage and are not as widely available or used. Payment for online game services in these countries generally take the form of prepaid cards sold in Internet cafés, convenience stores and other distribution channels. Some of our overseas licensees rely heavily on a multilayer distribution and payment network composed of third party distributors for sales to, and collection of payments from, users. Failure by our licensees to maintain a stable and efficient billing, recording, distribution and payment collection network in these markets may result in inaccurate recording of sales or insufficient collection of payments from these markets and may materially and adversely affect our financial condition and results of operations. In addition, although we have, pursuant to our license agreements, audit rights to the database of our licensees to ensure that proper payment amounts are being recorded and remitted, such activities can be disruptive and time consuming and, as a result, to date, we have not exercised such rights. Certain of our licensees in the past have failed to accurately report amounts due to us and have diverted certain payables to us to our former chairman, in contravention of our license agreements.
 
In many of our markets, we rely on our licensees to distribute, market and operate our games.
 
Our reliance on third parties that we do not control exposes us to certain risks that we would not encounter if we were to operate or distribute directly in such markets. If our overseas licensees fail to perform their contractual obligations or suffer from management or other problems in their businesses, our business operations in overseas markets and our ability to collect royalty payments from such markets may be materially and adversely affected. We may not be able to easily terminate our license agreements with our overseas licensees as these agreements do not specify particular financial or performance criteria that need to be met by our licensees. As our overseas licensees generally have the exclusive right to distribute our games in their respective markets generally for a term of two years, we may not be able to enter into a new license agreement in a particular country for the term of the agreement unless it is terminated earlier. Under the license arrangements, our overseas licensees may operate or publish other online games developed or offered by our competitors. Therefore, our overseas licensees may devote greater time and resources to marketing their proprietary games or those of our competitors than to ours. In general, we may not unilaterally terminate our license agreements. Furthermore, as a part of our license agreement with our licensees, we must provide technical and other consulting services to our licensees in order for them to offer our games in their markets. Our inability to provide such technical and other assistance may hinder our licensees’ efforts to gain market share in their markets and affect users’ satisfaction and loyalty as well as impact the number of users in these markets for our games, which may lead to modifications in the terms and conditions of our licensing agreements with our licensees and, in certain circumstances, result in our licensees terminating their relationship with us.


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We operate in a highly competitive industry and compete against many large companies.
 
Many companies worldwide, including over 100 companies in Korea alone, are dedicated to developing and/or operating online games. We expect more companies to enter the online game industry and a wider range of online games to be introduced in our current and future markets. Our competitors in the massively multiplayer online role playing game industry vary in size from small companies to very large companies with dominant market shares such as NCsoft of Korea and Shanda of China. We also compete with online casual game and game portal companies such as NHN, Nexon, Neowiz and CJ Internet, all from Korea. In addition, we may face stronger competition from console game companies, such as Sony, Microsoft, Electronic Arts, Nintendo and Sega, many of which have announced their intention to expand their game services and offerings over the Internet. For example, Electronic Arts co-developed and launched “FIFA online,” a sports online game based on its best-selling package sports game franchise “FIFA” series, with Neowiz in 2006 and recently announced its investment in Neowiz and further co-development plan for a series of online games. Many of our competitors have significantly greater financial, marketing and game development resources than we have. As a result, we may not be able to devote adequate resources to develop, acquire or license new games, undertake extensive marketing campaigns, adopt aggressive pricing policies or adequately compensate our or third-party game developers to the same degree as certain of our competitors.
 
As the online game industry in many of our markets is relatively new and rapidly evolving, our current or future competitors may compete more successfully as the industry matures. In particular, any of our competitors may offer products and services that have significant performance, price, creativity or other advantages over those offered by us. These products and services may weaken the market strength of our brand name and achieve greater market acceptance than ours. In addition, any of our current or future competitors may be acquired by, receive investments from or enter into other strategic relationships with larger, longer-established and better-financed companies and therefore obtain significantly greater financial, marketing and game licensing and development resources than we have. Increased competition in the online game industry in our markets could make it difficult for us to retain existing users and attract new users, and could reduce the number of hours users spend playing our current or future games or cause us and our licensees to reduce the fees charged to play our current or future games. In some of the countries in which our games are distributed, such as Korea and Taiwan, growth of the market for online games has slowed while competition continues to be strong. If we are unable to compete effectively in our principal markets, our business, financial condition and results of operations could be materially and adversely affected. See Item 4.B. “Business Overview — Competition.”
 
Our management has a limited operating experience in our relatively new industry, which may make it difficult for you to evaluate our business prospects.
 
Our senior management and employees have worked together at our company for a relatively short period of time, including as a result of frequent changes in senior management to date. In addition, the online game industry is a relatively new industry. The world’s first massively multiplayer online role playing game to be introduced commercially was developed and distributed by one of our competitors in 1996. Since then, only a limited number of companies have successfully commercialized such online games on an international scale. You must consider our business prospects in light of the risks and difficulties we have encountered and may encounter in the future in a new and rapidly evolving industry. We may not be able to successfully address these risks and difficulties, which could materially harm our business prospects, financial condition and results of operations.
 
Rapid technological change may adversely affect our future revenues and profitability.
 
The online game industry is subject to rapid technological change in such areas as hardware, software and content programming. We need to anticipate the emergence of new technologies and games, assess their likely market acceptance, and make substantial game development and related investments. In addition, new technologies in online game programming or operations could render our current or future games obsolete or unattractive to our users, thereby limiting our ability to recover game-related development, acquisition or licensing costs and potentially materially and adversely affecting our business, financial condition and results of operations.


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If we fail to retain and hire skilled and experienced game developers or other key personnel in order to design and develop new online games and additional game features, we may be unable to achieve our business objectives.
 
In order to meet our business objectives and maintain our competitiveness in the future, we will need to attract and retain qualified employees, including skilled and experienced online game developers. We compete to attract and retain these key personnel with other companies in our industry, some of which may offer superior compensation arrangements and career opportunities. In addition, our ability to train and integrate new employees into our operations may not meet the growing demands of our business. We cannot assure you that we will be able to attract or retain qualified game developers or other key personnel, or successfully train and integrate them to achieve our business objectives.
 
Undetected programming errors or flaws in our games could harm our reputation or decrease market acceptance of our games, which would materially and adversely affect our business prospects, reputation, financial condition and results of operations.
 
Our current and future games may contain programming errors or flaws, which may become apparent only after their release. In addition, our online games are developed using programs and engines developed by and licensed from third party vendors, which may include programming errors or flaws over which we have no control. If our users have a negative experience with our games related to or caused by undetected programming errors or flaws, they may be less inclined to continue or resume subscriptions for our games or recommend our games to other potential users. Undetected programming errors and game defects can also harm our reputation, cause our users to cease playing our games, divert our resources or delay market acceptance of our games, any of which could materially and adversely affect our business, financial condition and results of operations.
 
Unexpected network interruptions, security breaches or computer virus attacks could harm our business.
 
Any failure to maintain satisfactory performance, reliability, security and availability of our network infrastructure, whether maintained by us or by our overseas licensees, may cause significant harm to our reputation and our ability to attract and maintain users. Major risks relating to our network infrastructure include:
 
  •  any breakdowns or system failures, including from fire, flood, earthquake, typhoon or other natural disasters, power loss or telecommunications failure, resulting in a sustained shutdown of all or a material portion of our servers;
 
  •  any disruption or failure in the national or international backbone telecommunications network, which would prevent users in certain countries in which our games are distributed from logging onto or playing our games for which the game servers are all located in other countries; and
 
  •  any security breach caused by hacking, loss or corruption of data or malfunctions of software, hardware or other computer equipment, and the inadvertent transmission of computer viruses.
 
From time to time, we detect users that gain an unfair advantage by modifying our games execution files saved on the users’ computers to facilitate the progression of their game characters. Unauthorized character manipulation may negatively impact the image and users’ perception of our games and could limit the popularity of our games and damage our reputation.
 
Any of the foregoing factors could reduce our users’ satisfaction, harm our business and reputation and have a material adverse effect on our financial condition and results of operations.
 
Unauthorized use of our intellectual property by third parties, and the expenses incurred in protecting our intellectual property rights, may adversely affect our business.
 
We regard our copyrights, service marks, trademarks, trade secrets and other intellectual property as critical to our success. Unauthorized use of the intellectual property used in our business, whether owned by us or licensed to us, may materially and adversely affect our business and reputation.


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We rely on trademark and copyright law, trade secret protection and confidentiality agreements with our employees, customers, business partners and others to protect our intellectual property rights. Despite certain precautions taken by us, it may be possible for third parties to obtain and use our intellectual property without authorization. For example, in April 2003, we discovered that the server-end software of Ragnarok Online was unlawfully released in Korea, China and the United States. This enabled unauthorized third parties to set up local server networks to operate Ragnarok Online, which may have resulted in a diversion of a significant number of paying users. Since then, we have designated certain employees to be responsible for detecting these illegal servers and reporting them to the relevant enforcement authority in Korea in charge of crimes on the Internet. In overseas markets, we cooperate with and rely on our overseas licensees to seek enforcement actions against operators of illegal free servers. We may incur considerable costs in the future to remedy software piracy and to enforce our rights against the operators of unauthorized server networks.
 
The validity, enforceability, enforcement mechanisms and scope of protection of intellectual property in Internet-related industries are uncertain and evolving. In particular, the laws and enforcement regime of Korea, Japan, Taiwan, Thailand, China and certain other countries in which our games are distributed are uncertain or do not protect intellectual property rights to the same extent as do the laws and enforcement procedures of the United States and other developed countries. Moreover, litigation may be necessary in the future to enforce our intellectual property rights. Such litigation could result in substantial costs and diversion of our resources, including diverting the time and effort of our senior management, and could disrupt our business, as well as have a material adverse effect on our business, prospects, financial condition and results of operations.
 
We may be subject to claims with respect to the infringement of intellectual property rights of others, which could result in substantial costs and diversion of our financial and management resources.
 
We cannot be certain that our online games do not or will not infringe upon patents, copyrights or other intellectual property rights held by third parties. We may become subject to legal proceedings and claims from time to time relating to the intellectual property of others in the ordinary course of our business. If we are found to have violated the intellectual property rights of others, we may be enjoined from using such intellectual property, and we may incur licensing fees or be forced to develop alternative technology or obtain other licenses. In addition, we may incur substantial expenses in defending against these third party infringement claims, regardless of their merit. In addition, certain of our employees were recruited from other online game developers, including certain of our current or potential competitors. To the extent these employees have been and are involved in the development of our games similar to the development in which they have been involved at their former employers, we may become subject to claims that such employees or we have improperly used or disclosed trade secrets or other proprietary information. Although we are not aware of any pending or threatened claims of this type, if any such claims were to arise in the future, litigation or other dispute resolution procedures might be necessary to retain our ability to offer our current and future games, which could result in substantial costs and diversion of our financial and management resources.
 
Successful infringement or licensing claims against us may result in substantial monetary damages, which may materially disrupt the conduct of our business and have a material adverse effect on our reputation, business, financial condition and results of operations.
 
The discontinuation of any of the preferential tax treatments currently available to us in Korea could materially and adversely affect our business, financial condition and results of operations.
 
Under Korean law and regulations, small- and medium-sized venture companies may be entitled to enjoy a preferential tax treatment from the Korean government in the form of a 50% reduction in corporate income tax rates for the year in which it first generates taxable income and the following five years if such company satisfies a number of financial and non-financial criteria, including the maintenance of its status as a designated venture company. In 2002, when we first generated taxable income, we qualified for the preferential tax treatment and enjoyed the 50% reduction in corporate income tax rates. In 2005, we also qualified for this preferential treatment and our applicable corporate income tax rate (including resident surtax) was 13.75% after the 50% reduction. A company that engages in data processing or computer related businesses, including us, may qualify as a small-and medium-sized enterprise under the Framework Act on Small- and Medium-Sized Enterprises if, among other


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things, (i) we hire less than three hundred full-time employees or (ii) our total revenue does not exceed Won 30 billion (US$32 million). In 2004, we failed to satisfy both of these tests. However, even if a company fails to satisfy both of the preceding requirements, it may continue to enjoy its status as a small- and medium-sized enterprise for the following three years so long as that company neither (x) merges into, nor consolidates with, another company nor (y) becomes an affiliate of certain large enterprises. Accordingly, we believe that we qualify as a small- and medium-sized company through September 2007 as long as we satisfy such conditions. We will renew in the period from July 23, 2007 to October 23, 2007 as the termination date is September 23, 2007. However, after 2006, we may not be able to qualify for the preferential tax treatment because our status as a designated venture company is subject to renewal in 2007 and there is no guarantee that we will so qualify based on the non-financial criteria, which involve a relatively subjective determination by the regulatory authority. A designated venture company, including us, must qualify every one year based on the evaluation described above. Accordingly, our tax rate may increase substantially. The discontinuation of this preferential tax treatment could materially and adversely affect our net income. In addition, if the National Tax Service were to audit us and determine that we were not entitled to such tax benefit, we may be required to pay back-taxes and statutory interest. See Item 5.A. “Operating Results — Overview — Income tax expenses.”
 
We may not be able to successfully implement our growth strategies.
 
We are pursuing a number of growth strategies, including the following
 
  •  distributing games developed in-house;
 
  •  publishing games acquired from third parties or developed by third parties through licensing arrangements;
 
  •  offering our games in countries where we currently have little or no presence;
 
  •  taking advantage of our popular online games to strengthen our other lines of businesses, such as mobile games, animation and character merchandising;
 
  •  selectively pursuing acquisitions of, investments in, or joint ventures with, game development companies, technologies and personnel that are complementary to our existing business; and
 
  •  investing our capital in investment funds which target online game industry, with the goal, among others, of increasing our knowledge of, as well as building relationship with, potential third party developers of online games.
 
In addition, we have formulated a strategic vision to promote our role as a hub for all things related to the online game industry. As the hub for the online game industry, we will endeavor to bring together in one place the capital, human resources, technology and distribution channels necessary to create online games and establish a system to facilitate the publishing of online games. To this end, we will continue to (i) strengthen our efforts to develop online games, (ii) identify and implement opportunities for overseas publishing of our games, (iii) establish strategic alliances with major players in the online game industry in Korea, (iv) enhance brand recognition for our key online games and facilitate cross-selling of other products and (v) promote our mobile games.
 
We cannot assure you that we will be successful in implementing any of these strategies. Some of these strategies relate to new services or products for which there are no established markets, or in which we lack experience and expertise. If we are unable to successfully implement our growth strategies, our revenues, profitability and competitiveness may be materially and adversely affected. Our growth potential in many of the markets in which our games are currently distributed or which we intend to enter may be limited since the penetration rate for personal computers is relatively low and the cost of Internet access relative to the per capita income is higher in such markets when compared to some of our principal markets such as Korea and Japan. If we decide to pursue acquisitions, investments or joint ventures to achieve growth, the success of such acquisitions, investments or joint ventures will depend on the availability of suitable acquisition and investment candidates at an acceptable cost, our ability to compete effectively to attract and reach agreement with acquisition candidates or joint venture partners on commercially reasonable terms, and the availability of financing to complete such acquisitions, joint ventures or investments. For example, in May 2006, we entered into a contract to invest US$9 million in Perpetual Entertainment, Inc., an online game developer based in the United States. In December 2005, we


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completed an acquisition of a controlling interest in NEOCYON, Inc., a mobile Internet solutions provider in Korea. In December 2005, we also entered into an agreement with Movida Investment Inc., SOFTBANK CORP. and eight other companies to invest in “Online Game Revolution Fund No. 1,” with a total capital commitment in the amount of Japanese Yen 1 billion (US$9,096 thousand), which represented 10% of the aggregate size of the fund, and which currently represents 14.49% of the fund due to the withdrawal of some co-participants in 2006. As of the date hereof, we have invested Japanese Yen 250 million (US$2,274 thousand), which represents 25% of our total capital commitment. We cannot be certain that any particular acquisition, investment or joint venture will produce the intended benefits on a timely basis, or at all.
 
Mr. Il Young Ryu, our chairman, chief executive officer and representative director and also the representative director of EZER Inc., our largest shareholder, has substantial control over us and can delay or prevent a change in corporate control.
 
Mr. Il Young Ryu, our chairman, chief executive officer and representative director and also the representative director of EZER Inc., our largest shareholder, beneficially owns approximately 52.4% of our outstanding common shares. As a result, Mr. Ryu exerts significant control over all matters requiring shareholder approval, including the election of directors and approval of significant corporate transactions, including acquisitions, divestures, strategic relationships and other matters. Mr. Ryu also has the power to prevent or cause a change in control. In addition, the rights and responsibilities of our shareholders and members of our board of directors under Korean law may be different from those that apply to shareholders and directors of a corporation incorporated in the United States. While the facts and circumstances of each case will differ, the duty of care required of a director under Korean law may not be the same as the fiduciary duty of a director of a corporation incorporated in the United States. Holders of our ADSs may have more difficulty protecting their interests against actions of our management, members of our board of directors or controlling shareholder than they would as shareholders of a corporation incorporated in the United States.
 
We have limited business insurance coverage in Korea.
 
The insurance industry in Korea is still at an early stage of development. In particular, Korean insurance companies offer limited business insurance products. As a result, we do not have any business liability or disruption insurance coverage for our operations in Korea. In 2005 and 2006, we derived 18.9% and 24.8% of our total revenues from Korea, respectively. Any business disruption, litigation or natural disaster might result in our incurring substantial costs and the diversion of our resources.
 
Slow growth or contractions in the Internet café industry in Korea may affect our ability to target a core group of potential users.
 
According to the 2005 report issued by the Korean Game Development and Promotion Institute, which has recently changed its name to Korea Game Industry Agency, the growth in the number of active Internet cafés in Korea has stabilized since 2000 and the number of such cafés actually declined in 2003, with no significant change to the number of active Internet cafés from 2003 to 2005. We believe that there was no significant change in the number of active Internet cafés in 2006. Intensifying competition for users of online games, as well as a more widespread availability of personal computers, or PCs, and broadband Internet access in homes in Korea could trigger further declines in the number of Internet cafés. Future reductions in the number of Internet cafés operating in Korea could adversely affect our ability to target a core group of potential users, who tend to prefer playing online games, in particular, massively multiplayer online role playing games, at Internet cafés.


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We may be required to take significant actions that are contrary to our business objectives in order to avoid being deemed an investment company as defined under the Investment Company Act of 1940, as amended.
 
Generally, the Investment Company Act of 1940, or the 1940 Act, provides that a company is not an investment company and is not required to register under the 1940 Act as an investment company if:
 
  •  the company is primarily engaged, directly or through a wholly-owned subsidiary or subsidiaries, in a business or businesses other than that of investing, reinvesting, owning, holding or trading in securities; and
 
  •  40% or less of the value of the company’s assets (exclusive of cash items and U.S. government securities) is represented by “investment securities” as defined by the 1940 Act.
 
We believe that we are engaged primarily and directly in the businesses of providing online game services, that less than 40% of the fair market value of our assets (exclusive of our cash items) is represented by investment securities and, consequently, that we are not an investment company as that term is defined under the 1940 Act. For this purpose, we treat a bank deposit that may be withdrawn earlier than on its maturity date upon demand without penalty against the principal amount of the deposit as cash items even though such holdings may be categorized, for financial reporting purposes, as short-term financial instruments. In the future we may be required to take actions to avoid the requirement to register as an investment company, such as shifting a significant portion of our long- and short-term investment portfolio into low-yielding bank deposits or other short-term securities which are not considered to be investment securities due to their liquidity and certain other characteristics. These types of investments may reduce the amount of interest on other income that we could otherwise generate from our investment activities. In addition, we may need to acquire additional income or loss generating assets that we might not otherwise have acquired or forego opportunities to acquire minority interests in companies that could be important to our strategy.
 
The 1940 Act also contains regulations with respect to investment companies, including restrictions on their capital structure, operations, transactions with affiliates and other matters which would be incompatible with our operations. If we were to be deemed an investment company in the future, we would, among other things, effectively be precluded from making public offerings in the United States. We could also be subject to administrative or legal proceedings and, among other things, contracts to which we are a party might be rendered unenforceable or subject to rescission.
 
We may have been since our initial public offering, and may be in subsequent years, a passive foreign investment company, which could result in adverse U.S. tax consequences to you.
 
In light of the nature of our business activities and our holding of a significant amount of cash, short-term investments and other passive assets after our initial public offering, we may have been since our initial public offering, a passive foreign investment company for U.S. federal income tax purposes. If we are a passive foreign investment company for any taxable year during which you hold our ADSs or common shares, you could be subject to adverse U.S. federal income tax consequences. You are urged to consult your tax advisors concerning the U.S. federal income tax consequences of holding our ADSs or common shares if we are considered a passive foreign investment company in any taxable year. See Item 10.E. “Taxation — U.S. federal income tax considerations — Passive foreign investment companies.”
 
We have identified certain material weaknesses in our internal controls over financial reporting. If we fail to achieve and maintain an effective system of internal controls over financial reporting, we may be unable to accurately report our financial results on a timely basis or reduce our ability to prevent or detect fraud, and investor confidence and the market price of our ADSs may be adversely affected.
 
In connection with the audit of our financial statements prepared under US GAAP for the year ended December 31, 2006, we have identified certain material weaknesses (as defined under Standards of the Public Company Accounting Oversight Board (United States)) in our system of internal controls over financial reporting. In addition, our management assessed the effectiveness of our internal controls over financial reporting as of December 31, 2006 pursuant to section 404 of the Sarbanes-Oxley Act of 2002 (“Sarbanes-Oxley Act”) and related


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SEC rules and concluded that our internal control over financial reporting was not effective as of December 31, 2006. Specifically, management identified four material weaknesses set forth in our internal control over financial reporting as defined under Standards of the Public Accounting Oversight Standard Board (United States) as of December 31, 2006.
 
These material weaknesses could result in misstatements of any of our financial statements that are not prevented or detected which could result in a material misstatement to our annual consolidated financial statements. After considering these material weaknesses, among other matters, our chief executive officer and chief financial officer have also concluded, most recently as at December 31, 2006, that our disclosure controls and procedures were not effective to provide reasonable assurance that information required to be disclosed in the reports we file and submit under the Exchange Act is recorded, processed, summarized and reported as and when required.
 
Our management, in particular, our chief executive officer and chief financial officer, along with the Audit Committee, is in the process of addressing the material weaknesses and will seek to put in place a system of internal control over financial reporting which will remediate such material weaknesses as expeditiously as possible. All disclosure controls and procedures, no matter how well designed, however, have inherent limitations including the possibility of human error and the circumvention or overriding of the controls and procedures. A company’s internal control over financial reporting is a process designed to provide reasonable, not absolute, assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles. A company’s internal control over financial reporting includes those policies and procedures that (i) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and dispositions of the assets of the company, (ii) provide reasonable assurance that transactions are recorded as necessary to permit the preparation of financial statements in accordance with generally accepted accounting principles, and that receipts and expenditures of the company are being made only in accordance with authorizations of management and directors of the company and (iii) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or disposition of the Company’s assets that could have a material effect on the financial statements. Because of its inherent limitations, internal control over financial reporting may not prevent or detect all misstatements. In addition, projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate because of changed conditions, or that the degree of compliance with the policies or procedures may deteriorate.
 
Furthermore, we are subject to the Sarbanes-Oxley Act, which requires us to, among other things, maintain an effective system of internal controls over financial reporting, and requires our management to provide a certification on the effectiveness of our internal controls on an annual basis. Additionally, our independent accountants must provide an independent attestation report on our internal control over financial reporting beginning from the fiscal year ending December 31, 2007. We have not yet fully completed the establishment of a system of internal controls appropriate for our anticipated reporting requirements. No assurance can be given that we will be able to establish such system in a timely manner and even if we do, that our internal controls system will not fail in the future.
 
If we fail to create an effective system of internal controls over financial reporting, we may be unable to accurately report our financial results in a timely manner or prevent errors or fraud, and investor confidence and the market price of our ADSs may be adversely affected. See Item 15. “Controls and Procedures” for additional discussion concerning our material weaknesses.
 
Risks Relating to Recent Developments at GRAVITY
 
Harm from continued regulatory scrutiny and securities litigation
 
We have received and continue to receive requests and inquiries from the staff of the Securities and Exchange Commission, the officials of Nasdaq, shareholders and others seeking information regarding our financial condition and results of operations, accounting and related internal controls over financial reporting and details related to the investigation and the restated financial statements arising from the embezzlement of company funds by Mr. Jung Ryool Kim, our former Chairman. We cannot predict if such inquiries will ultimately lead to formal investigations and enforcement actions by the Securities and Exchange Commission or Nasdaq, or other government agencies or lead to lawsuits filed by our shareholders. If such formal investigations or enforcement actions occur or lawsuits are brought, we may be required to pay fines, consent to injunctions on future conduct, be subject to other penalties or


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be required to expend time and resources on defending against such litigation, each of which could have a material adverse effect on our business, financial condition and results of operations.
 
In May 2005, a number of class action complaints were filed against the Company and other defendants for alleged violation of the United States federal securities law in the United States District Court for the Southern District of New York (the “Court”) in connection with the initial public offering of the Company’s ADSs in February 2005. The actions were consolidated by an order of the Court entered on December 12, 2005 as In Re Gravity Co., Ltd. Securities Litigation, No. 1:05-CV-4804-LAP to be prosecuted on behalf of a class of those who purchased ADSs between February 7, 2005 and November 10, 2005. On July 10, 2006, the lead plaintiff filed a Consolidated Amended Complaint (the “CAC”) which identifies the Company and certain of its former individual directors and officers as defendants, and claims that the Company’s registration statement on Form F-1 and the prospectus which constitutes a part of the registration statement used in connection with its initial public offering contained material misstatements and omissions. On October 17, 2006, the Company and certain other defendants filed motions to dismiss the CAC. Pursuant to a mediation session held in New York on April 25, 2007, the Company, one other defendant and the plaintiffs agreed in principle to settle the class action litigation for US$10 million. The Company’s share of the settlement is anticipated to be US$5 million. Upon completion of this settlement, the Company, its current and former directors and officers as well as other third parties will be released from liability for the claims asserted by the class. Costs associated with administering the settlement, including the plaintiffs’ attorneys’ fees and expenses will be paid out of the US$10 million settlement amount before distributions are made to the class members. While the parties have informed the Court by written correspondence of their intention to settle the dispute, the parties have not yet filed a stipulation with the Court. The parties are expected to file such stipulation in July 2007. The proposed settlement is conditioned, among other things, on various conditions being met and final approval by the Court after notice to the plaintiff class and expiration of the time for appeal from any order of the Court approving the settlement.
 
In addition, certain of our minority shareholders in Korea and outside of Korea have recently made various demands on our management, including with respect to our corporate governance practices. For example, certain of our minority shareholders have formed a committee named The Gravity Committee for the Fair Treatment of Minority Shareholders, or the Minority Shareholders Committee, in March 2006 and have since made a number of requests, including a request to inspect our financial documents and review decisions made by our management concerning transactions entered into with certain parties, and to pursue legal action if the committee views such transactions to have been entered into improperly. Our management may be required to expend substantial time, effort and resources to respond to such requests from our minority shareholders, including the Minority Shareholders Committee, in the future, which may negatively impact the ability of our management to address business challenges and operational requirements facing us, and adversely affect our business, financial condition and results of operation.
 
Risks Relating to Our Regulatory Environment
 
Our operations are subject to the regulation of the Internet in certain of the countries in which our games are distributed, such as Korea, China, Taiwan, Japan and Thailand, the impact of which is difficult to predict.
 
The regulatory and legal regimes in nearly all of the countries in which our games are distributed have yet to establish a sophisticated set of laws, rules or regulations designed to regulate, among other things, the social, political and financial risks relating to the online game industry. However, in many of our principal markets, such as Korea, China, Taiwan and Thailand, the legislators and regulators have, either through public announcements or press releases, indicated their intention to implement laws, rules or regulations regulating and restricting this industry, which include laws or regulations relating to issues such as user privacy, defamation, pricing, advertising, taxation, promotions, financial market regulation, consumer protection, content regulation, quality of products and services, and intellectual property ownership and infringement that may directly or indirectly impact our activities. In some of these countries, distribution of information over the Internet and electronic commerce are currently under legal and regulatory review. Other countries in which our games are distributed or which we intend to enter may adopt similar laws and regulations. The impact of such laws and regulations on our business and results of operations is difficult to predict. However, as we might unintentionally violate such laws or such laws may be


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modified and new laws may be enacted in the future, any such developments, or developments stemming from enactment or modification of other laws, could increase the costs of regulatory compliance, force changes in business practices or otherwise have a material adverse effect on our business and results of operations.
 
Our online games may be subject to governmental restrictions or rating systems, which could delay or prohibit the release of new games or reduce the existing and potential range of our user base.
 
Legislation is periodically introduced in many of the countries in which our games are distributed to establish a system for protecting consumers from the influence of graphic violence and sexually explicit materials contained in various types of games. For instance, Korean law requires online game companies to obtain rating classifications and implement procedures to restrict the distribution of online games to certain age groups. Similar mandatory rating systems and other regulations affecting the content and distribution of our games have also been adopted or are under review in Taiwan, China, the United States and other markets for our online games. In the future, we may be required to modify our games or alter our marketing strategies to comply with new governmental regulations or new ratings assigned to our current or future games that may call for restrictions or modifications to our game content or features, which could delay or prohibit the release of new games or upgrades and reduce the existing and potential range of our user base. Moreover, uncertainties regarding governmental restrictions or rating systems applicable to our business could give rise to market confusion, thereby materially and adversely affecting our business.
 
The legal systems in some of the countries where our games are distributed have uncertainties which could limit the legal protections available to us.
 
The laws, regulations and legal requirements in many of the countries in which our games are distributed are constantly changing, and their interpretation and enforcement involve uncertainties. These uncertainties could limit the legal protections available to us. We cannot predict the effect of future developments in the legal systems in these countries, particularly with regard to the Internet, including the promulgation of new laws, changes to existing laws or the interpretation or enforcement thereof, or the preemption of local regulations by national laws. If the cost of regulatory compliance increases for our licensees as a result of regulatory changes, our licensees may in the future seek to reduce royalties and license fees payable to us, which may materially and adversely affect our business, results of operations and financial condition.
 
If our licensee in Taiwan adopts the model consumer contract promulgated by the ROC Ministry of Economic Affairs or the ROC Ministry of Economic Affairs imposes additional regulatory burdens on our licensee in Taiwan, our licensee in Taiwan may require us to reduce the license fee or royalties, or share the cost of regulatory compliance.
 
In 2005 and 2006, we derived 19.8% and 10.0%, respectively, of our total revenues from our licensee in Taiwan. As a result of increasing disputes between the online game companies and consumers in Taiwan, on February 17, 2006, the ROC Ministry of Economic Affairs of the Executive Yuan (the “ROC MOEA”) has promulgated a model consumer contract that online game companies are encouraged to adopt. In addition, the ROC MOEA may, within its authority, further consider promulgating certain standard provisions that must be included in a consumer contract that online game companies must use in order to operate in the future when necessary. If our licensee in Taiwan adopts the above model consumer contract or these standard provisions are implemented, the cost of regulatory compliance may significantly increase for our Taiwanese licensee. Our Taiwanese licensee may in the future seek to reduce royalties and license fees, which may materially and adversely affect our licensee’s business and our results of operations and financial condition.


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Our business may be adversely affected by complexities, uncertainties and changes in law and regulations of China and Taiwan regulating Internet companies and businesses operating in China and Taiwan, including those related to online games.
 
In 2005 and 2006, we derived 2.2% and 1.3%, respectively, of our total revenues from our licensee in China. The Chinese government, through various regulatory authorities, heavily regulates the Internet sector, which includes the online game industry. These laws and regulations include the following:
 
  •  restrictions on content on the Internet, including restriction on distribution of online games containing content that purports to propagate obscenity, gambling or violence, instigate crime, undermine public morality or the cultural traditions of China, or compromise state security or secrets;
 
  •  license and permit requirements for companies in the Internet industry, including for importing and operating online games, from various regulatory authorities; and
 
  •  restrictions on and supervision of Internet cafés, including closing of unlicensed Internet cafés and requiring installation of security software to prevent access to subversive sites.
 
In addition, there are uncertainties in the interpretation and application of existing Chinese laws, regulations and policies regarding the businesses and activities of Internet companies and businesses in China, including those related to our online games. Any violations of the foregoing laws and regulations as well as other laws and regulations to be introduced in the future could materially and adversely affect the business and results of operations of our Chinese licensee and us.
 
The Taiwanese government has recently proposed a draft Statutes of Information-Entertainment Industry legislation and, according to local press, alternatively, is considering amending the Electronic Game Arcade Business Regulation Act, which may limit the total number of Internet cafés and require government approvals before their operation of business.
 
Restrictions on currency exchange in certain of the countries in which our games are distributed may limit our ability to receive and remit revenues effectively.
 
The governments in certain countries, including Taiwan, Thailand and China, in which our games are distributed, impose controls on the convertibility of the local currency into foreign currencies and, in some cases, the remittance of currency outside of their countries. Under current foreign exchange control regulations, shortages in the availability of foreign currency may restrict the ability of our overseas licensees to pay license fees and royalties to us in U.S. dollars. Restrictions on our ability to receive license fees, royalties and other payments from our overseas licensees would adversely affect our financial condition and liquidity.
 
In many of our markets, we rely heavily on our overseas licensees to operate and distribute our games and to comply with applicable laws and government regulations.
 
We rely on our overseas licensees for substantially all aspects of our overseas operations, including:
 
  •  holding the required government licenses for the operation and distribution of our games;
 
  •  publishing, advertising and marketing our games;
 
  •  establishing the pricing of our games after consultation with us;
 
  •  owning and operating the server network and other aspects of game management and maintenance;
 
  •  providing customer service and trouble-shooting;
 
  •  maintaining network security and providing back-up for game data and software; and
 
  •  billing and collecting subscription fees from users and remitting royalty payments to us.
 
Our overseas licensees are responsible for complying with local laws, including obtaining and maintaining the requisite government licenses and permits. Failure by our overseas licensees to do so may have a material adverse effect on our business, financial condition and results of operations.


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Restrictions on currency exchange in Korea in certain emergency circumstances may limit our ability to utilize effectively revenues generated in Won to fund our business activities outside Korea or expenditures denominated in foreign currencies.
 
The existing and any future restrictions on currency exchange in Korea, including Korean exchange control regulations, may restrict our ability to convert Won into foreign currencies under certain emergency circumstances, such as an outbreak of natural calamities, wars, conflict of arms or grave and sudden changes in domestic or foreign economic circumstances, difficulties in Korea’s international balance of payments and international finance and obstacles in carrying out currency policies, exchange rate policies and other macroeconomic policies of Korea. Such restrictions may limit our ability to utilize effectively revenues generated in the Won to fund our business activities outside Korea or expenditures denominated in foreign currencies.
 
Adverse changes in the withholding tax rates in the countries from which we receive license fees and royalties could adversely affect our net income.
 
We may be subject to income withholding in countries where we derive revenues. Such withholding is made by our overseas licensees at the current withholding rates in such countries. To the extent Korea has a tax treaty with any such country, the withholding rate prescribed by such tax treaty will apply. Under the Corporation Tax Law of Korea, we are entitled to, and recognize, a tax credit computed based on the amount of income withheld overseas when filing our income tax return in Korea, up to a limited amount. Accordingly, the amount of taxes withheld overseas may be offset against tax payable in Korea. Adverse changes in tax treaties between Korea and the countries from which we receive license fees and royalties, in the rate of withholding tax in the countries in which our games are distributed or in Korean tax law enabling us to recognize tax credits for taxes withheld overseas could adversely affect our net income.
 
Risks Relating to Our Market Environment
 
Our businesses may be adversely affected by developments affecting the economies of the countries in which our games are distributed.
 
Our future performance will depend in large part on the future economic growth of our principal markets. Our top markets in terms of revenues generated were Japan, Korea, Taiwan, U.S. and Thailand, representing 41.3%, 24.8%, 10.0%, 7.0% and 6.2%, respectively, of our total revenues in 2006. Accordingly, our business, financial condition, results of operations and prospects are subject to the economic, political, legal and regulatory conditions and developments in these countries. Adverse developments in such markets may have an adverse effect on the number of our subscribers and results of operations, which could have a material adverse effect on our business.
 
A deterioration in the economies of the countries in which our games are distributed can also occur as a result of deterioration in global economic conditions. The worldwide economy has experienced periods of economic weakness since the beginning of 2001, which has been exacerbated by the terrorist attacks in the United States on September 11, 2001, recent developments in the Middle East, including the war in Iraq and terrorist attacks and threats across the globe and rising oil prices. In addition, if investors perceive that there is a crisis in Asia, such as due to economic difficulties similar to those that Asian economies experienced in the late 1990s, companies and economies in that region may be adversely affected irrespective of their economic soundness.
 
Any future deterioration in global economic conditions, or a significant adverse change in politics and economies in Asia or a loss of investor confidence in the financial systems of emerging and other markets could have a material adverse effect on our business, financial condition and results of operations.
 
Fluctuations in exchange rates could result in foreign currency exchange losses.
 
In 2006, approximately 75.2% of our revenues were denominated in foreign currencies, primarily in the U.S. dollar and the Japanese Yen. In most of the countries in which our games are distributed, other than the United States, Japan and Europe, the revenues generated by our licensees in those markets are denominated in local currencies, which include the NT dollar, the Baht and the Renminbi. Depreciation of these local currencies against


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the U.S. dollar will result in reduced license fees and monthly royalty payments in U.S. dollar terms and may materially and adversely affect our financial condition and results of operations.
 
While we receive our monthly royalty revenues from our overseas licensees in foreign currencies, primarily the U.S. dollar, the Japanese Yen and the Euro, substantially all of our costs are denominated in Won. Our financial statements are also prepared and presented in the Won. We receive monthly royalty payments from our overseas licensees based on a percentage of revenues confirmed and recorded at the end of each month applying the foreign exchange rate applicable on such date. We generally receive these royalty payments 20 to 30 days after such record date (except in Europe, Chile and China, where such payments are received up to 60 days after the record date). Appreciation of the Won against these foreign currencies during this period will result in foreign currency losses that may materially and adversely affect our financial condition and results of operations.
 
As of December 31, 2006, there is no outstanding foreign currency forward exchange contract entered into by us. We may enter into hedging transactions in the future to mitigate our exposure to foreign currency exchange risks, but we may not be able to do so in a timely or cost-effective manner, or at all.
 
Increased tensions with North Korea could adversely affect us and the price of our ADSs.
 
Relations between Korea and North Korea have been tense over most of Korea’s history. The level of tension between Korea and North Korea has fluctuated and may increase or change abruptly as a result of current and future events, including ongoing contacts at the highest levels of the governments of Korea and North Korea and increased hostility between North Korea and the United States. In December 2002, North Korea removed the seals and surveillance equipment from its Yongbyon nuclear power plant and evicted inspectors from the United Nations International Atomic Energy Agency, and has reportedly resumed activity at its Yongbyon power plant. In January 2003, North Korea announced its intention to withdraw from the Nuclear Non-Proliferation Treaty, demanding that the United States sign a non-aggression pact as a condition to North Korea dismantling its nuclear program. In August 2003, representatives of Korea, the United States, North Korea, China, Japan and Russia held multilateral talks in an effort to resolve issues relating to the nuclear weapons program of North Korea. In February 2005, North Korea announced that it possessed nuclear weapons. In September 2005, North Korea agreed to end its nuclear weapons program, and the six participating nations signed a draft preliminary accord pursuant to which North Korea agreed to dismantle its existing nuclear weapons, abandon efforts to produce new future weapons and readmit international inspectors to its nuclear facilities. In return, the other five nations participating in the talks, China, Japan, Korea, Russia and the United States, expressed willingness to provide North Korea with energy assistance and other economic support. The six parties agreed to hold further talks in November 2005. However, one day after the joint statement was released, North Korea announced that it would not dismantle its nuclear weapons program unless the United States agreed to provide civilian nuclear reactors in return, a demand that the United States rejected.
 
In July 2006, North Korea conducted several missile tests, which increased tensions in the region and raised strong objections from Japan and the United States. In response, the United Nations Security Council passed a resolution condemning such missile tests and banning any United Nations member state from conducting transactions with North Korea in connection with material or technology related to missile development or weapons of mass destruction. On October 9, 2006, North Korea announced that it had successfully conducted a nuclear test, which increased tensions in the region and raised strong objections from Korea, the United States, Japan, China and other nations worldwide. In response, the United Nations Security Council passed a resolution which prohibits any United Nations member state from conducting transactions with North Korea in connection with any large-scale arms and material or technology related to missile development or weapons of mass destruction, providing luxury goods to North Korea, and imposes freezing of assets and an international travel ban on persons associated with North Korea’s weapons programs, and calls upon all United Nations member states to take cooperative action, including through inspection of cargo to or from North Korea.
 
In February 2007, the six parties entered a new accord whereby North Korea would begin to disable its nuclear facilities in return for fuel oil and aid. After several months of alleged non-compliance by North Korea and other related disputes among the parties, North Korea announced in June 2007 that it has agreed to begin disabling its nuclear facilities in the subsequent several weeks. We cannot assure you that these recent events constitute a final


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agreement on North Korea’s nuclear program, including critical details such as implementation, timing and verification, or that North Korea will fulfill its obligations under such accord.
 
In addition, in October 2004, the United States proposed plans to withdraw approximately one-third of the 37,500 troops stationed in Korea by the end of 2008. However, details regarding the timing and other aspects of the proposed reduction in U.S. troops are not yet finalized and talks between the governments of the United States and Korea are ongoing.
 
Any further increase in tensions, resulting for example from a break-down in contacts, test of long-range nuclear missiles, coupled with continuing nuclear programs by North Korea or an outbreak in military hostilities, could adversely affect our business, prospects, financial condition and results of operations and could lead to a decline in the market value of our ADSs.
 
Disruptions in Taiwan’s political environment could seriously harm our business and operations in Taiwan.
 
The government of China asserts sovereignty over mainland China and Taiwan and does not recognize the legitimacy of the government of Taiwan. The government of China has indicated that it may use military force to gain control over Taiwan if Taiwan declares independence or a foreign power interferes in Taiwan’s internal affairs. On the other hand, the government of Taiwan promulgated the Referendum Law on December 31, 2003 and as last amended on May 30, 2006 allowing referenda on a range of issues to be proposed and voted upon. The law allows a referendum on key constitutional issues in the event that Taiwan comes under military attack from a foreign power and its sovereignty is threatened. In 2005 and 2006, we derived 19.8% and 10.0% of our total revenues from our licensee in Taiwan, respectively. Deteriorations in the relationship between Taiwan and China and other factors affecting Taiwan’s political environment may materially and adversely affect our Taiwanese licensee’s business and our results of operations.
 
The economic, political and social conditions, as well as government policies in China, could adversely affect our operations in China.
 
In 2005 and 2006, we derived 2.2% and 1.3% of our total revenues from our licensee in China, respectively. While the Chinese economy has experienced significant growth in the past twenty years, growth has been uneven, both geographically and among various sectors of the economy. The Chinese government has implemented various measures to encourage economic growth and guide the allocation of resources. Some of these measures benefit the overall Chinese economy, but may also have a negative effect on us. For example, our financial condition and results of operations may be adversely affected by government control over capital investments or changes in tax regulations that are applicable to us or our licensees.
 
The Chinese economy has been transitioning from a planned economy to a more market-oriented economy. Although the Chinese government has implemented measures since the late 1970s emphasizing the utilization of market forces for economic reform, the reduction of state ownership of productive assets and the establishment of sound corporate governance in business enterprises, a substantial portion of productive assets in China is still owned by the Chinese government. In addition, the Chinese government continues to play a significant role in regulating industry development by imposing industrial policies. The Chinese government also exercises significant control over China’s economic growth through the allocation of resources, controlling payment of foreign currency-denominated obligations, setting monetary policy and providing preferential treatment to particular industries or companies.
 
Risks Relating to Our American Depositary Shares
 
The public shareholders of our ADSs may have more difficulty protecting their interests than they would as shareholders of a U.S. corporation.
 
Our corporate affairs are governed by our articles of incorporation and by the laws and regulations governing Korean corporations. The rights and responsibilities of our shareholders and members of our board of directors under Korean law may be different from those that apply to shareholders and directors of a U.S. corporation. For


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example, minority shareholder rights afforded under Korean law often require the minority shareholder to meet minimum shareholding requirements in order to exercise certain rights. Under applicable Korean law, a shareholder must own at least (i) one percent of the total issued shares to bring a shareholders’ derivative lawsuit, (ii) three percent to demand an extraordinary meeting of shareholders, demand removal of directors or inspect the books and related documents of a company, (iii) 10 percent to apply to the court for dissolution if there is gross improper management or a deadlock in corporate affairs likely to result in a significant and irreparable injury to the company or to apply to the court for a reorganization in the case of an insolvency and (iv) 20 percent to block a small-scale share exchange that may be approved only by a board resolution. In addition, while the facts and circumstances of each case will differ, the duty of care required of a director under Korean law may not be the same as the fiduciary duty of a director of a U.S. corporation. Although the concept of “business judgment rule” exists in Korea, there is insufficient case law or precedent to provide guidance to the management and shareholders as to how it should be applied or interpreted in a particular circumstance. Holders of our ADSs may have more difficulty protecting their interests against actions of our management, members of our board of directors or controlling shareholder than they would as shareholders of a U.S. corporation.
 
Any dividends paid on our common shares will be in the Won and fluctuations in the exchange rate between the Won and the U.S. dollar may affect the amount received by you.
 
If and when we declare cash dividends, the dividends will be paid to the depositary for the ADSs in Won and then converted by the depositary into U.S. dollars in connection with the deposit agreement. Fluctuations in the exchange rate between the Won and the U.S. dollar will affect, among other things, the U.S. dollar amounts you will receive from the depositary as dividends. Holders of ADSs may not receive dividends if the depositary does not believe it is reasonable or practicable to do so. In addition, the depositary may collect certain fees and expenses, at the sole discretion of the depositary, by billing the holders of ADSs for such charges or by deducting such charges from one or more cash dividends or other cash distributions from us to be distributed to the holders of ADSs.
 
Your ability to deposit or withdraw common shares underlying the ADSs into and from the depositary facility may be limited, which may adversely affect the value of your investment.
 
Under the terms of our deposit agreement, holders of our common shares may deposit such shares with the depositary’s custodian in Korea and obtain ADSs, and holders of our ADSs may surrender the ADSs to the depositary and receive our common shares. However, to the extent that a deposit of common shares exceeds the difference between:
 
  •  the aggregate number of common shares we have consented to be deposited for the issuance of ADSs (including deposits in connection with offerings of ADSs and stock dividends or other distributions relating to ADSs); and
 
  •  the number of common shares on deposit with the custodian for the benefit of the depositary at the time of such proposed deposit
 
such common shares will not be accepted for deposit unless (i) our consent with respect to such deposit has been obtained or (ii) such consent is no longer required under Korean laws and regulations or under the terms of the deposit agreement.
 
Under the terms of the deposit agreement, no consent is required if the common shares are obtained through a dividend, free distribution, rights offering or reclassification of such shares. Under the terms of the deposit agreement, we have consented to any deposit to the extent that, after the deposit, the aggregate number of deposited common shares does not exceed 3,552,229 common shares or any greater number of common shares we determine from time to time (i.e., as a result of a subsequent offering, stock dividend or rights offer), unless the deposit is prohibited by applicable laws or violates our articles of incorporation; provided, however, that in the case of any subsequent offer by us or our affiliates, the limit on the number of common shares on deposit shall not apply to such offer and the number of common shares issued, delivered or sold pursuant to the offer (including common shares in the form of ADSs) shall be eligible for deposit under the deposit agreement, except to the extent such deposit is prohibited by applicable laws or violates our articles of incorporation, or, in the case of any subsequent offer by us or our affiliates, we determine with the depositary to limit the number of common shares so offered that would be


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eligible for deposit under the deposit agreement in order to maintain liquidity of the shares in Korea as may be requested by the relevant Korean authorities. We might not consent to the deposit of any additional common shares. As a result, if a holder surrenders ADSs and withdraws common shares, it may not be able to deposit the common shares again to obtain ADSs.
 
You may not be able to exercise preemptive rights or participate in rights offerings and may experience dilution of your holdings.
 
The Korean Commercial Code and our articles of incorporation require us to offer shareholders the right to subscribe for new common shares in proportion to their existing ownership percentages whenever new common shares are issued, except under certain circumstances as provided in our articles of incorporation. See Item 10.B. “Articles of Incorporation — Preemptive rights and issuance of additional shares.”
 
Such exceptions include offering of new shares:
 
  •  through a general public offering;
 
  •  to the members of the employee stock ownership association;
 
  •  upon exercise of a stock option;
 
  •  in the form of depositary receipts;
 
  •  to induce foreign direct investment necessary for business in accordance with the Foreign Investment Promotion Act of Korea;
 
  •  for the purpose of raising funds on an emergency basis;
 
  •  as necessary for the inducement of technology to certain companies under an alliance arrangement with us; or
 
  •  by a public offering or subscribed for by the underwriters for the purpose of listing on the Korean public stock markets.
 
Accordingly, if we issue new shares to non-shareholders based on such exception, a holder of our ADSs will be diluted. If none of the above exemptions is available under Korean law, we may be required to grant subscription rights when issuing additional common shares. However, under U.S. law, we would not be able to make those rights available in the United States unless we register the securities to which the rights relate or an exemption from the registration requirements of the Securities Act is available. Under the deposit agreement governing the ADSs, if we offer rights to subscribe for additional common shares, the depositary under the deposit agreement, after consultation with us, may make such rights available to you or dispose of such rights on behalf of you and make the net proceeds available to you or, if the depositary is unable to take such actions, it may allow the rights to lapse with no consideration to be received by you. The depositary is generally not required to make available any rights under any circumstances. We are under no obligation to file a registration statement under the Securities Act to enable you to exercise preemptive rights in respect of the common shares underlying the ADSs, and we cannot assure you that any registration statement would be filed or that an exemption from the registration requirement under the Securities Act would be available. Accordingly, you may not be entitled to exercise preemptive rights and may thereby suffer dilution of your interests in us.
 
You will not be treated as our shareholder and you will not have shareholder rights such as the voting rights of a holder of common shares.
 
As an ADS holder, we will not treat you as one of our shareholders and you will not have the rights of a shareholder. Korean law governs shareholder rights. The depositary will be the shareholder of the common shares underlying your ADSs. As a holder of ADSs, you will have ADS holder rights. A deposit agreement among us, the depositary and you, as an ADS holder, sets out ADS holder rights as well as the rights and obligations of the depositary. New York law governs the deposit agreement and the ADSs. Upon receipt of the necessary voting materials, you may instruct the depositary to vote the number of shares your ADSs represent. The depositary will notify you of shareholders’ meetings and arrange to deliver our voting materials to you only when we deliver them


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to the depositary with sufficient time under the terms of the deposit agreement. If there is a delay, we cannot ensure that you will receive voting materials or otherwise learn of an upcoming shareholders’ meeting in time to ensure that you may instruct the depositary to vote your shares. In addition, the depositary and its agents are not responsible for failing to carry out voting instructions or for the manner of carrying out voting instructions.
 
You would not be able to exercise dissent and appraisal rights unless you have withdrawn the underlying common shares from the depositary facility and become our direct shareholders.
 
In some limited circumstances, including the transfer of the whole or any significant part of our business, our acquisition of a part of the business of any other company having a material effect on our business, our merger or consolidation with another company, dissenting shareholders have the right to require us to purchase their shares under Korean law. However, if you hold our ADSs, you will not be able to exercise such dissent and appraisal rights unless you have withdrawn the underlying common shares from the depositary facility and become our direct shareholder prior to the record date for the shareholders’ meeting at which the relevant transaction is to be approved.
 
We may amend the deposit agreement and the ADRs without your consent for any reason and, if you disagree, your option will be limited to selling the ADSs or withdrawing the underlying securities.
 
We may agree with the depositary to amend the deposit agreement and the American depositary receipts, or ADRs, without your consent for any reason. If an amendment adds or increases fees or charges, except for taxes and other governmental charges or expenses of the depositary, for registration fees, facsimile costs, delivery charges or similar items, or prejudices a substantial right of ADS holders, it will not become effective for outstanding ADRs until 30 days after the depositary notifies ADS holders of the amendment. At the time an amendment becomes effective, you are considered, by continuing to hold your ADSs, to agree to the amendment and to be bound by the ADRs and the deposit agreement as amended. If you do not agree with an amendment to the deposit agreement or the ADRs, your option is limited to selling the ADSs or withdrawing the underlying securities. No assurance can be given that the sale of ADSs would be made at a price satisfactory to you in such circumstances. In addition, the common shares underlying the ADSs are not listed on any stock exchange in Korea. Your ability to sell the underlying common shares following withdrawal and the liquidity of the common shares may be limited.
 
You may be subject to Korean withholding tax.
 
Under Korean tax law, if you are a U.S. investor, you may be subject to Korean withholding taxes on capital gains and dividends in respect of the ADSs unless an exemption or a reduction under the income tax treaty between the United States and Korea is available. Under the Korea-United States tax treaty, capital gains realized by holders that are residents of the United States eligible for treaty benefits will not be subject to Korean taxation upon the disposition of the ADSs. However, under the Korea-United States tax treaty, the following holders are not eligible for such tax treaty benefits: (i) in case the holder is a United States corporation, if by reason of any special measures, the tax imposed on such holder by the United States with respect to such capital gains is substantially less than the tax generally imposed by the United States on corporate profits, and 25% or more of the holder’s capital is held of record or is otherwise determined, after consultation between competent authorities of the United States and Korea, to be owned directly or indirectly by one or more persons who are not individual residents of the United States and (ii) in case the holder is an individual, if such holder maintains a fixed base in Korea for a period or periods aggregating 183 days or more during the taxable year and the holder’s ADSs or common shares giving rise to capital gains are effectively connected with such fixed base or such holder is present in Korea for a period or periods of 183 days or more during the taxable year.
 
You may have difficulty bringing an original action or enforcing any judgment obtained outside Korea against us, our directors and officers who are not U.S. persons.
 
We are organized under the law of Korea, and all of our directors and officers reside in Korea. All or a significant portion of our assets and the assets of such persons are located outside of the United States. As a result, it may not be possible for you to effect service of process within the United States upon these persons or to enforce against them or us court judgments obtained in the United States that are predicated upon the civil liability provisions of the federal securities laws of the United States or of the securities laws of any state of the United


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States. We have, however, irrevocably appointed an agent in New York to receive service of process in any proceedings in the State of New York relating to our ADSs. Notwithstanding the foregoing, there is doubt as to the enforceability in Korea, either in original actions or in actions for enforcement of judgments of United States courts, of civil liabilities predicated on the federal securities laws of the United States or the securities laws of any state of the United States.
 
ITEM 4.    INFORMATION ON THE COMPANY
 
4.A.  History and Development of the Company
 
History and Development of the Company
 
We were incorporated as a company with limited liability under Korean law on April 4, 2000 under the legal name of GRAVITY Co., Ltd. In March 2003, we established GRAVITY Interactive, LLC, our wholly-owned subsidiary in the United States. The name of GRAVITY Interactive, LLC was changed on January 1, 2006 to GRAVITY Interactive, Inc. In January 2004, we acquired 50% of the voting shares of GRAVITY Entertainment Corporation, formerly RO Production Co., Ltd., our subsidiary in Japan. In October 2004, we obtained from GungHo Online Entertainment, Inc., then the other 50% shareholder of RO Production Co., Ltd, their ownership interest in RO Production Co., Ltd., which made GRAVITY Entertainment our wholly-owned subsidiary. RO Production changed its corporate name to GRAVITY Entertainment Corporation on February 5, 2005. In April and May 2005, we acquired an aggregate of 88.15% equity interest in TriggerSoft Corporation, which developed our R.O.S.E. Online game. In November and December 2005, we acquired an aggregate of 96.11% of the total shares of NEOCYON, Inc., which provides mobile multimedia and online game distribution services in Korea and Russia. In August 2006, the Company founded Gravity EU SASU, a wholly owned Europe-based subsidiary, and in September 2006, the Company acquired 100% of the voting shares of Gravity CIS, Inc., formerly Mados, Inc., from Cybermedia International, Inc. a subsidiary of NEOCYON, Inc. In May 2007, the Company established Gravity Middle East & Africa FZ-LLC, a wholly owned subsidiary in Dubai.
 
Our registered office is located at Meritz Tower 14F, 825-2 Yeoksam-Dong, Gangnam-Gu, Seoul 135-934 Korea. Our telephone number is (822) 2019-6000. Our address for service of process in the United States is Gravity Interactive, Inc., located at 4505 Glencoe Ave, 2nd Floor, Marina Del Ray, California.
 
For the year ended December 31, 2004, 2005 and 2006, we expended Won 12,324 million, Won 8,459 million and Won 2,858 million (US$3,073 thousand) for capital expenditures (including capitalized interest) in connection with purchase of property and equipment.
 
4.B.  Business Overview
 
Overview
 
We are a leading developer and publisher of online games in Japan, Thailand, the Philippines, Indonesia, Malaysia and Singapore based on the number of peak concurrent users. We are based in Korea and our principal product, Ragnarok Online, is commercially offered in 20 countries. R.O.S.E. Online is commercially offered in the Philippines, the United States and Canada. STYLIA and Time N Tales are commercially offered in Korea. We also offer a number of mobile games and license the merchandizing rights of character-related products based on our online games. We intend to diversify our online game offering by developing online games internally as well as publishing additional online games developed by third parties. We have produced a televised animation series and intend to create other animation products for international distribution in the future.
 
In all the countries in which our games are serviced, our overseas licensees are responsible for the marketing, operation, billing and customer service in their respective markets in close cooperation with us, except in Korea, the United States, Canada, Russia, France and Belgium. Our license agreements generally have two years for the initial term and subject to renewal every year once the initial term expires. We rely, as a significant portion of our revenue, on the initial license fees and the ongoing royalties from our overseas licensees. The ongoing royalties are based on a percentage of revenues generated by our overseas licensees from the subscription to Ragnarok Online in their respective markets. In Korea, we directly manage game operations, while in the United States and Canada, our wholly-owned subsidiary, GRAVITY Interactive, Inc., is responsible for all aspects of the operation in such


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countries. We also have Gravity CIS, Inc. and Gravity EU SASU, our wholly-owned subsidiaries, for the game operations in Russia and CIS countries and in France and Belgium, respectively.
 
The table below provides for the periods indicated, the peak concurrent users and average concurrent users of Ragnarok Online since August 1, 2002, in each of our principal markets.
 
                                                                                                 
    Taiwan & Hong Kong     Thailand     Japan     China     Korea     USA & Canada  
    PCU(1)     ACU(2)     PCU     ACU     PCU     ACU     PCU     ACU     PCU     ACU     PCU     ACU  
 
3Q 2002
    73,274       31,338                                           24,966       13,880              
4Q 2002
    112,823       53,134       40,807       25,451       56,033       33,875                   31,294       14,930              
1Q 2003
    158,695       79,410       65,100       22,519       58,785       34,076                   28,598       15,758              
2Q 2003
    184,436       83,762       60,600       37,025       75,582       32,146       112,844       73,100       29,103       14,687              
3Q 2003
    206,904       91,620       66,700       36,048       75,026       40,634       125,183       87,577       33,491       17,554       9,000        
4Q 2003
    250,030       168,913       72,200       31,757       83,880       47,086       118,257       81,725       27,931       14,430       7,484       5,641  
1Q 2004
    342,228       220,448       82,385       43,609       89,111       50,306       147,059       97,547       30,059       15,439       9,456       6,995  
2Q 2004
    339,843       176,976       86,133       56,465       101,983       50,132       116,208       81,240       22,051       11,236       11,230       8,477  
3Q 2004
    352,592       193,132       107,798       64,935       100,503       50,699       100,002       78,509       26,508       13,023       12,965       8,919  
4Q 2004
    325,351       241,170       130,148       81,312       104,559       56,091       78,302       63,767       20,597       10,179       10,011       7,108  
1Q 2005
    344,534       283,553       116,672       88,475       106,195       59,345       76,993       62,006       22,403       10,569       9,190       6,457  
2Q 2005
    326,848       231,980       111,959       74,087       96,119       50,253       64,970       46,840       15,784       7,153       8,997       5,378  
3Q 2005
    213,006       146,467       102,716       71,097       93,954       52,213       58,253       41,756       16,516       8,124       8,219       5,426  
4Q 2005
    134,869       104,702       75,373       57,948       95,706       49,647       35,336       23,734       13,520       6,401       7,433       4,922  
1Q 2006
    132,539       107,141       69,997       52,404       75,302       36,362       28,248       21,909       13,145       6,342       8,338       5,222  
2Q 2006
    115,261       90,536       58,502       42,780       80,800       37,208       24,530       19,275       9,627       4,653       8,495       5,518  
3Q 2006
    122,978       86,985       116,331       36,361       83,632       35,551       36,290       17,220       9,796       4,837       8,128       5,381  
4Q 2006
    80,226       55,216       48,514       28,276       105,350       34,057       13,620       9,673       10,296       5,042       8,033       4,569  
1Q 2007
    78,516       45,993       27,491       19,061       78,053       34,504       25,419       8,526       10,338       5,177       6,538       4,042  
 
 
Notes:
 
(1) PCU, or peak concurrent users, represents the highest number of users of Ragnarok Online during the specified time period as recorded on the servers for the various countries.
 
(2) ACU, or average concurrent users, represents the average number of concurrent users of Ragnarok Online during the specified time period as recorded on the servers for the various countries.
 
(3) We believe that the number of users as measured by PCU or ACU (i) is reflective of our active user base and (ii) is co-related to revenues as revenues from an online game depend on the numbers of users as well as the time spend playing the game. However, PCU and ACU are not measures under accounting principles generally accepted in Korea (“K-GAAP”) or US GAAP and should not be construed as an alternative to operating income or another measure of performance determined in accordance with K-GAAP or US GAAP . Other companies may determine PCU or ACU differently than we do.


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The following table sets forth a summary of our consolidated statement of operations as a percentage of total revenues for the periods indicated.
 
                                                         
    Year Ended December 31,  
    2004     2005     2006(1)  
                            (Unaudited)  
    (In millions of Won and thousands of US$, except percentages)  
 
Ragnarok Online, R.O.S.E. Online and Time N Tales revenues(2):
                                                       
Subscriptions:
                                                       
Korea
  W 12,725       19.7 %   W 8,548       16.0 %   W 5,650     US$ 6,075       13.8 %
United States/Canada
    3,528       5.5       2,701       5.1       2,770       2,979       6.7  
Royalties and license fees:
                                                       
Japan
    17,009       26.4       15,447       28.9       15,388       16,546       37.6  
Taiwan/Hong Kong
    14,350       22.3       9,770       18.3       4,050       4,355       9.9  
Thailand
    5,335       8.3       4,817       9.0       2,505       2,694       6.1  
Others
    8,407       13.0       7,341       13.8       4,180       4,494       10.2  
                                                         
Sub-total
    45,101       70.0       37,375       70.0       26,123       28,089       63.8  
                                                         
Mobile games
    376       0.6       1,664       3.1       3,840       4,129       9.4  
Character merchandising and other revenue
    2,696       4.2       3,096       5.8       2,580       2,774       6.3  
                                                         
Total revenues
  W 64,426       100.0 %   W 53,384       100.0 %   W 40,963     US$ 44,046       100.0 %
                                                         
 
 
Notes:
 
(1) For convenience, the Won amounts are expressed in U.S. dollars at the rate of Won 930.0 to US$1.00.
 
(2) Revenues from STYLIA represented a nominal amount of the total revenues in 2006.
 
Our products
 
We currently have four product lines: massively multiplayer online role playing games, casual online games, mobile games, and animation and character-based merchandise. Revenues from our principal product, Ragnarok Online, accounted for 88.3% of our revenue in 2005 and 78.3% of our revenue in 2006. We are seeking to diversify our revenue sources by offering additional massively multiplayer online role playing games, casual online games, and other products and services, including mobile games.
 
Massively multiplayer online role playing games
 
Currently, we commercially offer three massively multiplayer online role playing games, Ragnarok Online, R.O.S.E. Online and Time N Tales. In addition, we are currently in the process of developing two additional massively multiplayer online role playing games, Ragnarok Online II and Requiem, and intend to publish Emil Chronicle Online which is licensed from a third party developer.


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The following table summarizes the massively multiplayer online role playing games that we are either currently offering or in the process of developing, as well as publishing games licensed from third parties we are planning to offer in the near future.
 
             
            Date of Commercial
Title
 
Description
 
Game source
 
Launch/Testing(2)
 
Ragnarok Online
  Action adventure with 99 levels of skill upgrades, which features two- dimensional characters in three-dimensional backgrounds(1)   Developed in-house   Launched in August 2002
Ragnarok Online II
  Three-dimensional sequel to Ragnarok Online   Developed in-house   Currently in development with open beta testing since May 2007 and expect to commercially launch in the third quarter 2007
Requiem
  Three-dimensional action adventure   Developed in-house   Currently in development with open beta testing scheduled for the third quarter 2007 and expect to commercially launch in the fourth quarter 2007
R.O.S.E. Online
  Three-dimensional action adventure with seven independent storylines   Licensed from third party developer   Launched in January 2005
Time N Tales
  Two-dimensional real- time tactical game   Licensed from third party developer   Launched in July 2006
Emil Chronicle Online
  Three-dimensional action adventure   Licensed from third party developer   Currently in open beta testing and expect to commercially launch in the third quarter 2007
 
 
Notes:
 
(1) A game with such features is generally referred to as a 2.5 dimensional game.
 
(2) The actual date of commercial launch of games are dependent on a variety of factors, including technical viability and durability, availability of in-house development capability, market conditions, beta testing results and availability of licensing partners in various jurisdictions, among others.
 
Massively multiplayer online role playing games currently offered
 
Ragnarok Online
 
Ragnarok Online represented 78.3% of our total revenues or Won 32,086 million (US$34,501 thousand) in 2006, compared with 88.3% of our total revenues or Won 47,151 million in 2005. Ragnarok Online is offered commercially in 20 markets.


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Revenues of Ragnarok Online
 
                                     
        Year Ended December 31,  
Revenues
 
Countries
  2004     2005     2006     2006(1)  
                          (Unaudited)  
        (In millions of Won and thousands of US$, except percentages)  
 
Online game-subscription revenue
  Korea   W 12,725     W 7,913     W 5,339     US $ 5,741  
    United States/Canada     3,528       2,665       2,163       2,326  
                                     
         Subtotal     16,253       10,578       7,502       8,067  
                                     
Online game-royalties and license fees
  Taiwan/Hong Kong     14,350       9,770       4,050       4,355  
    Japan     17,009       14,874       14,099       15,160  
    Thailand     5,335       4,817       2,505       2,693  
    Philippines     2,639       2,297       1,020       1,096  
    China     2,840       1,178       516       555  
    Indonesia     1,350       1,107       594       639  
    Europe     441       650       534       574  
    Singapore/Malaysia     1,103       894       224       241  
    Australia/New Zealand     34       214       155       167  
    Brazil           772       749       805  
    India                 118       127  
    Chile                 20       22  
                                     
         Subtotal     45,101       36,573       24,584       26,434  
                                     
         Total   W 61,354     W 47,151     W 32,086     US $ 34,501  
                                     
 
 
Notes:
 
(1) For convenience, the Won amounts are expressed in U.S. dollars at the rate of Won 930.0 to US$1.00.
 
In developing Ragnarok Online, we obtained an exclusive license from Mr. Myoung-Jin Lee to use the storyline and characters from his cartoon titled “Ragnarok” for the production of online games, animation and character merchandising. We paid Mr. Lee an initial license fee of Won 40 million and are required to pay royalties based on a percentage of adjusted revenues (net of value-added taxes and certain other expenses) or net income generated from the use of the Ragnarok brand, including the operation or licensing of Ragnarok Online through January 2033.
 
Ragnarok Online is an action adventure-based massively multiplayer online role playing game that combines cartoon-like characters, community-oriented themes and combat features in a virtual world within which thousands of players can interact with one another. Furthermore, we believe that the highly interactive and community-oriented nature of Ragnarok Online, such as marriages and organization of guilds, are important to users who appreciate social interaction in a virtual setting.
 
Other key features of Ragnarok Online include the following:
 
  •  players may assume an ongoing role, or alter-ego, of a particular game character, each with different strengths and weaknesses. In Ragnarok Online, the user starts as a “novice” and undergoes training in a specialized mapped game zone to become familiar with the game features. Once that stage is completed, the user can choose from six basic characters, each with a distinct combination of different traits;
 
  •  as each game character advances in challenge levels, the character can enter into a greater range of mapped game zones and morph into a more sophisticated game character in terms of game attributes and special powers;


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  •  Ragnarok Online characters may visually express the users’ mood and emotions by using emotive icons that appear within a bubble above the characters’ heads. We believe that this feature significantly expands the interface for user interaction and elevates the level of social reality of the game;
 
  •  game features may be traded or sold within the game, and game characters may simulate real-life experiences such as marriage, group fights and joining a guild. In addition, players may communicate with each other through in-game chatting or instant messaging;
 
  •  special events are held from time to time to stimulate community formations. For example, we periodically host “fortress raids” for which players are encouraged to organize themselves into a team to compete against other teams to capture a fortress within a set time; and
 
  •  the game has no preordained ending and is designed to continuously evolve in terms of plots, mapped game zones and character attributes through enhancements from time to time.
 
We believe that the personal computer, or PC, configurations required to run Ragnarok Online are lower than or on par with many other competing massively multiplayer online role playing games, which we believe has facilitated our successful entry into and continued expansion of Ragnarok Online in many of the developing countries in which Ragnarok Online is distributed. As we were developing and preparing to launch Ragnarok Online in Korea and overseas markets, we carefully balanced perceived demand for sophisticated three-dimensional graphics with prevailing computer processing and graphics capabilities in such markets. Based on these considerations, we opted to launch Ragnarok Online based on a combination of two-dimensional characters with a three-dimensional background, which would require lower PC configurations than three-dimensional massively multiplayer online role playing games. The recommended minimum PC configuration for Ragnarok Online is Pentium III 1.6 GHz, 256 MB RAM and 32 MB graphic card. Ragnarok Online can be accessed through a dial-up modem as well as broadband Internet.
 
R.O.S.E. Online
 
R.O.S.E. Online, which was commercially launched in January 2005, represented 5.4% of our total revenues or Won 2,198 million (US$2,363 thousand) in 2006.
 
Revenues of R.O.S.E. Online
 
                             
        Year Ended December 31,  
Revenues
 
Countries
  2005     2006     2006(1)  
                    (Unaudited)  
        (In millions of Won and thousands of US$, except percentages)  
 
Online game-subscription revenue
  Korea   W 635     W 52     US$ 56  
    United States/Canada     36       607       652  
                             
         Subtotal     671       659       708  
                             
Online game-royalties and license fees
  Japan     573       1,289       1,386  
    Europe     101              
    Philippines     128       250       269  
                             
         Subtotal     802       1,539       1,655  
                             
         Total   W 1,473     W 2,198     US$ 2,363  
                             
 
 
Notes:
 
(1) For convenience, the Won amounts are expressed in U.S. dollars at the rate of Won 930.0 to US$1.00.
 
R.O.S.E. Online, a three-dimensional game, is the first online game developed by a third party that we published pursuant to an exclusive publishing license agreement. R.O.S.E. Online was developed by TriggerSoft


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Corporation, in close coordination with our in-house game development team. In May 2005, we acquired control of TriggerSoft to enhance our ability to update and improve R.O.S.E. Online more effectively and on a timelier basis. In January and February 2005, we entered into arrangements with three licensees to distribute R.O.S.E. Online in Japan, Taiwan, Hong Kong, Macao and the Philippines. In June 2005 we commenced open beta testing of R.O.S.E. Online in Taiwan, Hong Kong and Macao, and in March 2007 we chose to terminate and no longer commercialize the game in these markets. We have been offering commercial service of R.O.S.E. Online in the Philippines, the United States and Canada since 2005. In March 2007, we terminated the publishing business of R.O.S.E. Online in Japan and transferred all the rights of R.O.S.E. Online to Faith, Inc. in Japan. We terminated its service in Korea in April 2007.
 
Time N Tales
 
We commercially launched Time N Tales in July 2006 under a publishing agreement entered into with Ndoors Corp., a Korean online game developer, in November 2005. Time N Tales allows gamers to embark on exciting time travel through numerous scenarios and game systems with a wide variety of characters. Game users will bring up their characters by solving individually composed omnibus type episodes one after another. Time N Tales allows gamers to get involved in real-time battles between large number of characters by formulating parties comprised of up to five or six heroes and mercenaries. The amount of revenues from Time N Tales in 2006 represented less than 1% of our total revenues.
 
Expected future release of massively multiplayer online role playing games
 
Ragnarok Online II
 
We expect that Ragnarok Online II will offer substantially the same gaming experience as Ragnarok Online with respect to storyline and other central features of the game, but in a more dynamic three-dimensional format. We currently have 40 designers, 12 programmers and 10 game planners dedicated to the development of Ragnarok Online II.
 
Requiem
 
Unlike Ragnarok Online, which we believe did not emphasize violent themes, we are designing Requiem to prominently feature user-to-user combat. In addition, we are using advanced game development engines for enhanced graphics and to capture the game’s speedy and streamlined action movements. We currently have 43 designers, 10 programmers and 11 game planners dedicated to the development of Requiem.
 
Emil Chronicle Online
 
Emil Chronicle Online is the first online game developed by GungHo Online Entertainment, Inc., the publisher of Ragnarok Online in Japan. Emil Chronicle Online has been commercially offered for service in Japan since 2005 and has maintained a very steady pool of players in Japan. We have entered into a software licensing agreement for the right to publish Emil Chronicle Online worldwide, except for Japan. We entered into license and distribution agreements for Emil Chronicle Online in the Southeast Asian and Oceania market with Infocomm Asia Holdings Pte Ltd. in November 2006 and in China with a wholly owned subsidiary of The9 Limited in January 2007. We are planning to commence commercialization of Emil Chronicle Online outside of Japan in the third quarter of 2007. Thailand is the first of Southeast Asia countries where the open beta testing started in June 2007.
 
Casual online games
 
Currently, we commercially offer two casual online games, Love Forty and TV Boys, through our casual online game portal site, STYLIA. In addition, we are currently in the process of developing three additional casual games, Pucca Racing, W Baseball and Bodycheck Online.


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The following table summarizes the casual online games that we are either currently offering or in the process of developing or are planning to offer in the near future.
 
             
            Date of Commercial
Title
 
Description
 
Game source
 
Launch/Testing
 
STYLIA
  Casual online game portal site   Licensed from third party developer   Launched in June 2006
Pucca Racing
  Casual online racing game   Developed in-house   Currently in development with open beta testing scheduled for the third quarter 2007 and expect to commercially launch in the fourth quarter 2007
W Baseball
  Casual online baseball game   Developed in-house   Currently in development with open beta testing scheduled for the third quarter 2007 and expect to commercially launch in the fourth quarter 2007
Bodycheck Online
  Casual online ice hockey game   Developed in-house   Currently in development with open beta testing scheduled for the third quarter 2007 and expect to commercially launch in the fourth quarter 2007
 
Casual games currently offered
 
STYLIA
 
Through STYLIA, we are currently offering two casual games, Love Forty, an online tennis game and TV Boyz, a three-dimensional action game. The amount of revenues from STYLIA in 2006 represented less than 1% of our total revenues.
 
Expected future release of casual online games
 
Pucca Racing
 
Pucca Racing is being co-developed by us and Vooz Co., Ltd. which originally designed Pucca characters. The most distinguishing characteristic of the game is its simple game play based on classic bike racing, allowing players of all age groups to freely enjoy the game. Players can apply various control techniques to achieve fast acceleration and lively movements based on performance differences across a wide selection of bikes. Furthermore, we believe the use of famous race tracks from countries around the world makes the game even more fun to play.
 
W Baseball
 
With W baseball, gamers can obtain lively batting experience using a simple mouse-based control as well as realistic scenery of the world’s famous baseball stadiums through dynamic camera effects and support for a 16:9 wide screen setting. Gamers can also decorate their own unique characters by applying a variety of casual uniforms and accessories on up to seven types of male/female characters. W Baseball adopted a motion-based character development system allowing gamers to select from over 200 famous baseball players’ styles and develop them based on the styles chosen.


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Bodycheck Online
 
Bodycheck Online boasts its futuristic settings and highlights upgraded equipments and daring actions based on crashing, smashing and speeding rather than adopting the complex rules and fixed uniforms associated with real life ice hockey games. Bodycheck Online, the first online ice hockey game, paves a new ground in the online sports game industry by combining realistic environments with the movements of a real hockey game, one of the fastest and most intense sports.
 
Mobile games currently offered
 
As compared to massively multiplayer online role playing games, mobile games, which are played using mobile phones and other mobile devices, have shorter game playtime and less complex user-game interaction. We believe that mobile games, due to such characteristics, provide less-experienced users with a means to become familiar with both game playing and the game culture without making a substantial commitment in time and resources. As a result, we believe that mobile games allow us to target a broader audience of users, help us to expand the online game culture beyond Internet cafés and users’ homes and act as an effective marketing tool to attract new users to our massively multiplayer online role playing games.
 
Revenues from our mobile business
 
                                         
    Year Ended December 31,  
Countries
  2004     2005     2006     2006(1)        
                      (Unaudited)        
    (In millions of Won and thousands of US$, except percentages)  
 
Korea
    W363       W1,237       W3,722     US$ 4,002       96.9 %
Japan
    11       67       59       63       1.5  
United States/Canada
                39       42       1.0  
Others
             2              360               20       22       0.6  
                                         
Total
    W376       W1,664       W3,840     US$ 4,129       100.0 %
                                         
 
 
Notes:
 
(1) For convenience, the Won amounts are expressed in U.S. dollars at the rate of Won 930.0 to US$1.00.
 
Our game-related products and services
 
Animation
 
GRAVITY Entertainment, our Japanese subsidiary, entered into an agreement with G&G Entertainment Inc. and three other Japanese media and entertainment companies for the production and distribution of 26 half-hour episode animation series based on the storyline and characters of Ragnarok Online. The series was broadcasted on television in Korea, Japan, the Philippines, Indonesia, Taiwan, Hong Kong, Malaysia and Brazil. We have also entered into agreement to broadcast such series in China, Thailand and Singapore. We intend to expand the distribution of Ragnarok animation to other countries in North and South America, Europe and elsewhere in which Ragnarok Online is in service and create other animation products for international distribution. In addition to the potential revenue generated from the sale of broadcasting rights, videos, DVDs and Internet viewing, we believe that our animation products will enhance the brand recognition of Ragnarok Online and facilitate cross-selling of other products. Our revenues from our animation business was Won 24 million (US$26 thousand) in 2006 and Won 614 million in 2005.
 
Game character merchandising
 
In order to take advantage of the commercial opportunities presented by the popularity generated by our games and game characters, we and our licensees have been marketing dolls, stationery and other character-based merchandise, as well as game manuals, monthly magazines and other publications, based on Ragnarok Online characters. We market the merchandise mostly through convenience stores where, in China and many Southeast Asian countries, prepaid game cards for our games are sold.


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We have entered into arrangements with seven Korean vendors and five overseas vendors to license Ragnarok’s animation characters in Korea, Japan, Taiwan, Hong Kong, China, Thailand, the Philippines, Indonesia, Singapore, Malaysia and Brazil. In 2006, the total amount of licensing fees from our contracts with Korean vendors was approximately Won 201 million (US$216 thousand) and the total amount of licensing fees from our contracts with overseas vendors was approximately Won 1,182 million (US$1,271 thousand). We intend to expand our character marketing to other countries in Asia, North and South America and Europe.
 
Revenues of game character merchandising
 
                                         
    Year Ended December 31,  
Countries
  2004     2005     2006     2006(1)        
                      (Unaudited)        
    (In millions of Won and thousands of US$, except percentages)  
 
Korea
  W 230     W 204     W 201     US$ 216       14.5 %
Japan
    1,175       1,430       1,075       1,156       77.7  
Taiwan/Hong Kong
    216       198       34       37       2.5  
Others
    186       19       73       78       5.3  
                                         
Total
  W 1,807     W 1,851     W 1,383     US$ 1,487       100.0 %
                                         
 
 
Notes:
 
(1) For convenience, the Won amounts are expressed in U.S. dollars at the rate of Won 930.0 to US$1.00.
 
Our markets
 
In terms of revenue, Japan, Korea, Taiwan, the United States and Thailand were our biggest markets in 2006.
 
Operations by geographic area
 
                                         
    Year Ended December 31,  
Countries
  2004     2005     2006     2006(1)        
                      (Unaudited)        
    (In millions of Won and thousands of US$, except percentages)  
 
Japan
  W 18,372     W 17,246     W 16,913     US$ 18,186       41.3 %
Korea
    13,524       10,093       10,155       10,919       24.8  
Taiwan/Hong Kong
    14,643       10,582       4,092       4,400       10.0  
United States/Canada
    3,528       2,701       2,868       3,084       7.0  
Thailand
    5,504       4,933       2,545       2,737       6.2  
Others
    8,855       7,829       4,390       4,720       10.7  
                                         
Total
  W 64,426     W 53,384     W 40,963     US$ 44,046       100.00 %
                                         
 
 
Notes:
 
(1) For convenience, the Won amounts are expressed in U.S. dollars at the rate of Won 930.0 to US$1.00.
 
Korea
 
In Korea, we commercially launched Ragnarok Online and began to charge subscribers in August 2002. Ragnarok Online subscribers in Korea consist of individual PC account subscribers and Internet café subscribers. Individual PC account subscribers are individuals who log on to our game servers from places other than Internet cafés, such as from home or work, whereas Internet café subscribers are commercial businesses operating Internet café outlets equipped with multiple PCs that provide broadband Internet access to their customers who typically prefer to play the most up-to-date versions of online games. Most Internet cafés charge their customers PC usage and Internet access fees that generally range from Won 500 to Won 1,500 per hour and subscribe to various online games. As of May 31, 2007, over 10,000 Internet cafés offered Ragnarok Online in Korea according to our internal


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data. In order to offer our games, including Ragnarok Online, an Internet café typically purchases from us minimum game hours. In 2006, the subscription collected from Internet cafés accounted for 10.1% of our subscription revenues in Korea.
 
We commercially launched STYLIA in June 2006 and Time N Tales in July 2006 in Korea.
 
Overseas markets
 
Ragnarok Online is commercially offered in 19 overseas markets: Taiwan, Japan, China, United States, Canada, Singapore, Malaysia, Thailand, the Philippines, Indonesia, Germany, Austria, Switzerland, Italy, Turkey, Brazil, India, Russia and Vietnam. We are currently conducting open beta testing for Ragnarok Online in France and Belgium. In addition, we currently plan to conduct closed beta testing of Ragnarok Online in the following 12 countries: United Arab Emirates, Saudi Arabia, Kuwait, Qatar, Bahrain, Oman, Yemen, Iraq, Egypt, Israel, Lebanon and Jordan. Except in the United States, Canada, Russia, France and Belgium, Ragnarok Online is distributed through local game operators and distributors.
 
The following table lists the overseas countries in which Ragnarok Online is commercially offered through our licensees, names of our licensees, where applicable, the dates of license agreements, commercial launch and expiry of the license agreements.
 
                 
        Date of
  Date of
   
        License
  Commercial
   
Country
 
Licensee
 
Agreement
 
Launch
 
Date of Expiry
 
Japan
  GungHo Online Entertainment, Inc.   July 2002   December 2002   August 2009(1)
Taiwan/Hong Kong(2)
  Soft-World International Corporation   May 2002   October 2002   October 2007(3)
Thailand
  Asiasoft International Company Ltd.   June 2002   March 2003   March 2007(4)
China
  Shengqu Information Technology (Shanghai) Co., Ltd(5)   August 2005   May 2003   July 2008
Singapore/Malaysia(2)
  Game Flier (Malaysia) Sdn. Bhd.(6)   May 2003   April 2004   October 2007(7)
Philippines
  Level Up! Inc.   March 2003   September 2003   August 2008(8)
Indonesia
  PT. Lyto Datarindo Fortuna(9)   February 2003   November 2003   February 2007(10)
Europe(11)
  Burda Interactive Communities GmbH   November 2003   April 2004   April 2007(12)
Brazil
  Level Up! Interactive S.A.   August 2004   February 2005   February 2007(13)
India
  Level Up! Network India Pvt. Ltd.   May 2004   March 2006   March 2008
Spain and 25 countries(14)
  Gamer Pro SA   September 2005   December 2006   December 2008
Vietnam
  VinaGame Software Service JSC(15)   December 2004   April 2007   April 2009
 
 
Notes:
 
(1) Renewed in August 2006.
 
(2) Governed under a single license agreement covering both markets.
 
(3) Renewed in October 2006.
 
(4) License Agreement with Asiasoft International expired in March 2007. We are considering extending the term of the expired license agreement with Asiasoft International. Although there is no license agreement in effect, Asiasoft currently continues to service our game in Thailand.


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(5) Shengqu is a wholly owned subsidiary of Shanda Interactive Entertainment Ltd., previously with different licensee.
 
(6) Game Flier (Malaysia) Sdn. Bhd. is a wholly-owned subsidiary of Soft-World International Corporation.
 
(7) Renewed in April 2006.
 
(8) Renewed in March 2006.
 
(9) Previously with a different licensee.
 
(10) License Agreement with PT. Lyto Datarindo Fortuna expired in February 2007. We are considering extending the term of the expired license agreement with PT. Lyto Datarindo Fortuna. Although there is no license agreement in effect, PT. Lyto Datarindo Fortuna currently continues to service our game in Indonesia.
 
(11) Represents massively multiplayer online role playing game operations in Germany, Austria, Switzerland, Italy and Turkey. A single operator services these five countries under one license agreement.
 
(12) License Agreement with Burda Holdings International GmbH expired in April 2007. We currently contemplate extending the term of the expired license agreement with Burda through April 2008. Although there is no license agreement in effect, Burda currently continues to service our game in Europe.
 
(13) License Agreement with Level Up! Interactive expired in February 2007. We are considering extending the term of the expired license agreement with Level Up! Interactive. Although there is no license agreement in effect, Level Up! Interactive Fortuna currently continues to service our game in Brazil.
 
(14) 25 countries are Mexico, Guatemala, El Salvador, Nicaragua, Panama, Honduras, Belize, Cuba, Jamaica, Haiti, the Dominican Republic, Costa Rica, Puerto Rico, Ecuador, Colombia, Peru, Venezuela, Guyana, Surinam, French Guiana, Chile, Bolivia, Paraguay, Argentina and Uruguay. Through our licensee, we commercially launched Ragnarok Online in these 25 markets in December 2006, but terminated such services in May 2007. Despite such termination, the license agreement with Gamer Pro SA remains valid. We are currently pursuing various other options in these markets and expect to find an alternative licensee in the near future.
 
(15) Previously with a different licensee.
 
R.O.S.E. Online is currently commercially offered in the Philippines, the United States and Canada. In the Philippines R.O.S.E is commercially offered under a license agreement with Level UP! Inc. We entered a license agreement with Level UP! Inc. in February 2005 for 2 years after commercialization.
 
Our licensees pay us:
 
  •  an initial license fee for initial set-up costs, technical support and advisory services that we provide until commercial launch; and
 
  •  ongoing royalty payments based on a percentage of revenues generated from subscription of the game they service in the respective overseas markets.
 
In addition, if the license agreement is renewed, we typically negotiate a renewal license fee. The license agreements may be terminated in the event of bankruptcy or a material breach by either party, including by us, the licensee fails to pay royalty fees in a timely manner.
 
Pricing
 
Our overseas licensees generally develop, after consultation with us, a retail pricing structure for the users of the game they service in their respective markets. Pricing structures are determined primarily based on the cost of publishing and operating the game, the playing and payment patterns of the users, the pricing of competing games in a given market and the purchase power parity of consumers in that market. Since the launch of Ragnarok Online in August 2002, we have tracked and accumulated user data generated from our user base, which provide us with an extensive database to analyze user patterns and establish pricing for other markets. The pricing for Ragnarok Online has remained generally stable in each of our markets since the respective date of Ragnarok Online’s commercial launch in those markets. In December 2006, we started to apply micro-transaction system, or sale of virtual in-game items model, as an additional business model, by providing virtual item shops in the games where players can


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purchase a wide array of items to customize, personalize and enhance their characters and game playing experiences. It started in Japan followed by Taiwan, Hong Kong, China, Thailand and Korea. In these countries, we offer our game services with two pricing models together — subscription and micro-transaction models. We intend to extend our micro-transaction model to other markets.
 
Korea
 
Individual PC subscribers in Korea can choose from a number of alternative payment options, including charges made through mobile or fixed telephone service provider payment systems, prepaid cards, gift certificates, online credit card payments and bank transfers. We pay a commission in the range of 8% to 15% to third parties to process payments. These third parties bear the delinquency risk associated with payments from subscribers.
 
Subscription-based fee model
 
We determine the pricing plan for Ragnarok Online in Korea. We offer separate pricing plans to Internet cafés and individual PC account subscribers. Our subscribers have an option to pay an hourly fee or a flat monthly fee. The following table sets forth our published pricing plans in Korea for Ragnarok Online access as of December 31, 2006, although we provide discounts based on the volume of business generated.
 
             
    Subscription Fees  
 
Individual PC users
           
Flat-fee rate
  1 month   W 22,000  
    2 months     41,800  
    3 months     59,400  
    6 months     112,200  
Hourly-fee rate
  5 hours     3,300  
    20 hours     8,800  
 
             
        Flat Fee per
 
    Number of PCs   PC  
 
Internet cafés(1)
           
Monthly flat-fee
  1-4 PCs   W 33,000  
    5-10 PCs     31,350  
    11-20 PCs     30,250  
    21-30 PCs     29,700  
    over 30 PCs     28,700  
Hourly-fee rate
  300 hours     77,000  
    600 hours     154,000  
    1,000 hours     238,700  
    2,000 hours     455,400  
 
Approximately 89.9% of our revenues from Ragnarok Online in Korea in 2006 were derived from subscriptions by individual PC users and the remaining 10.1% was derived from Internet cafés.
 
Micro-transaction model
 
We applied a micro-transaction model in Korea since April 2007. Game users buy RO Cash, the currency of the money used in Ragnarok Online which enables them to buy game items. The price range of the game items is between Won 500 and 4,500.
 
 
Note:
 
(1) Actual monthly and hourly-rate fees may vary depending on volume of use by the subscriber.


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Overseas markets
 
The pricing for Ragnarok Online in our principal overseas markets, Japan, Taiwan, China, Thailand and the United States, is as follows:
 
Japan
 
Users in Japan typically pay for access to Ragnarok Online with credit cards or cyber money, which is increasingly becoming a popular payment method in Japan.
 
Subscription-based fee model
 
Our licensee in Japan, GungHo Online Entertainment, offers only one rate for Ragnarok Online and charges Japanese Yen 1,500 per 30 days of unlimited use.
 
Micro-transaction model
 
We applied a micro-transaction model in Japan since December 2006. Game users buy Points which enables them to buy game items. The range of the game items is between JPY 100 and 2,000(1).
 
         
Points
  Retail Price(1)  
 
10,000 points
    JPY 1,000  
21,000 points
    2,000  
32,500 points
    3,000  
55,000 points
    5,000  
112,000 points.
    10,000  
 
 
Note:
 
(1) As of December 31, 2006, the noon buying rate of Japanese yens to U.S. dollars quoted by the Federal Reserve Bank of New York was JPY119.02 to US$1.00.
 
Taiwan
 
In Taiwan, most users purchase prepaid debit point cards to access Ragnarok Online. The prepaid cards can be purchased online, by mobile phones or at convenience stores, Internet cafés and at other locations. Taiwan also has websites dedicated to selling prepaid cards for various uses, including online game payments.
 
Subscription-based fee model
 
Our licensee in Taiwan, Soft-World International, typically does not offer a separate subscription plan for Internet café outlets. Our licensee in Taiwan currently offers approximately 200 different rates for Ragnarok Online. The following table sets forth our licensee’s published basic pricing for Ragnarok Online access in Taiwan as of December 31, 2006:
 
         
Points(1) or Days
  Retail Price(2)  
 
150 points
  NT$ 150  
350 points
    350  
400 points
    400  
450 points
    450  
500 points
    500  
1,000 points
    1,000  
30 days
    350  


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Micro-transaction model
 
We applied a micro-transaction model in Taiwan since December 2006. Game users buy Points which enables them to buy game items. The range of the game items is between NT$100 and 2,000.
 
 
Notes:
 
(1) Each time a user logs onto Ragnarok Online, 20 points are deducted. After a user’s playtime exceeds 12 hours, additional 20 points are deducted for every 12 hours of use.
 
(2) As of December 31, 2006, the noon buying rate of NT dollars to U.S. dollars quoted by the Federal Reserve Bank of New York was NT$32.59 to US$1.00.
 
China
 
Our licensee in China, Shanda Interactive Entertainment Limited, operates and offers Ragnarok Online through Shengqu Information Technology (Shanghai) Co., Ltd, its wholly-owned subsidiary. In China, Ragnarok Online can be accessed through prepaid cards. The prepaid card system was introduced to take account of the limited availability of online and credit card payment systems in China. A majority of Ragnarok Online players purchase prepaid debit point cards at Internet cafés or retail game outlets or purchase prepaid online credits by directly paying at Internet cafés, which in turn purchase online credits from our China licensee. Each prepaid card contains a network access password to access Ragnarok Online from a PC at home or at an Internet café.
 
Subscription-based fee model
 
Ragnarok Online access prices were set significantly lower in China than in Korea to take into account the prevailing pricing structure of other online games in the Chinese market as well as relatively low consumer spending levels. Our licensee in China currently offers approximately 200 different rates for Ragnarok Online. The following table sets forth our licensee’s published basic pricing for Ragnarok Online access in China as of December 31, 2006:
 
         
Points(1)
  Retail Price(2)  
 
500 points
    CNY 5  
1,000 points
    10  
3,000 points
    30  
4,500 points
    45  
10,000 points
    100  
50,000 points
    500  
 
Micro-transaction model
 
We applied a micro-transaction model in China since January 2007. Game users buy Points which enables them to buy game items. The range of the game items is between CNY 100 and 2,000(2).
 
 
Notes:
 
(1) Six points are deducted for every hour of use.
 
(2) As of December 31, 2006, the noon buying rate of Chinese Yuan to U.S. dollars quoted by the Federal Reserve Bank of New York was CNY 7.80 to US$1.00.
 
Thailand
 
Our licensee in Thailand, Asiasoft International, permits users to access Ragnarok Online through prepaid cards. Each prepaid card has a specified maximum number of hours or days of use. Users can purchase prepaid cards from automated teller machines, Internet cafés or convenience stores.


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Subscription-based fee model
 
The following table sets forth our licensee’s published basic pricing for Ragnarok Online access in Thailand as of December 31, 2006:
 
                 
Hours or Days
  Points     Retail Price(1)  
 
2 hours
    2,800       THB 28  
20 hours
    5,500       55  
40 hours
    8,900       89  
15 days
    15,900       159  
20 days
    18,900       189  
30 days
    34,900       349  
3 months
    88,800       888  
 
Micro-transaction model
 
We applied a micro-transaction model in Thailand since February 2007. Game users buy Points which enables them to buy game items. The range of the game items is between THB 300 and 34,900(1).
 
 
Note:
 
(1) As of December 31, 2006, the noon buying rate of the Thai Bahts to U.S. dollars quoted by the Federal Reserve Bank of New York was THB 36.10 to US$1.00.
 
The United States
 
GRAVITY Interactive, Inc., our wholly-owned subsidiary in the United States, permits users to access Ragnarok Online through credit cards, money orders, and wire and/or bank transfers. The following table sets forth our licensee’s published basic pricing for Ragnarok Online access in the United States as of December 31, 2006:
 
                         
    Retail Price  
Hours or Month
  Money Order     Wire/Bank Transfer     Credit Card/Debit Card  
 
30 hours
  US$ 9.99     US$ 8.99     US$ 7.99  
1 month
    13.99       12.99       12.00  
3 months
    35.98       33.99       32.00  
6 months
    63.48       59.99       57.00  
 
Game development and publishing
 
We expect the online game industry to be characterized by increasing demand for sophisticated or original games with the most up-to-date technologies and/or innovative game design. In response, we intend to expand our game offerings by continuing to develop in-house additional high quality games with the latest technologies and/or innovative game design and by publishing such new games developed by us or licensed or acquired from renowned third party developers.
 
To prepare for the commercial launch of a new game, we conduct “closed beta testing” for the game to eliminate technical problems, which is followed by “open beta testing” in which we allow registered users to play the game free of charge. During these testing periods, users provide us with feedback and our technical team seeks to address any technical problems and programming flaws that may compromise a stable and consistent game environment.
 
In-house game development
 
We developed Ragnarok Online in-house. In order to remain competitive, we are focusing our in-house game development efforts on enhancing the Ragnarok Online experience and on developing new massively multiplayer online role playing games incorporating the latest technologies. Also, as casual online games are becoming popular


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among the younger generations and female users, we have been developing a casual online game line-up. We currently have two massively multiplayer online role playing games, Ragnarok Online II and Requiem, and several casual online games under in-house development. Our game development department is divided into four development teams: two of them are dedicated to the massively multiplayer online role playing games and the other two are dedicated to the casual online games in operation or under development. As of May 31, 2007, we employed a total of 254 game developers.
 
Publishing
 
In line with our product diversification strategy, we intend to publish more games developed by third parties. For details concerning new games to be offered by us in the future, see “— Our products.”
 
Our publishing and licensing process includes the following:
 
  •  Preliminary screening.   Our preliminary screening process for a game typically includes our preliminary review and testing of the game and discussions with the game developer regarding technological and operational questions.
 
  •  In-depth examination, analysis and commercial negotiation.   Once a game passes the preliminary screening, we thoroughly review and test the game, conduct a cost analysis, develop operational and financial projections and formulate a preliminary game operating plan. We then begin commercial negotiations with the developer.
 
  •  Game rating and regulatory registration and approval.   Once a license agreement for a game is signed, we submit an application to the Game Rating Board to obtain a game rating. This process generally takes approximately 15 days. We also typically register our intellectual property rights with respect to our license agreements with the relevant Korean government agency. We or our licensees follow similar procedures in the respective markets where our games are commercially offered.
 
  •  Testing and marketing.   Once the required registration and approvals are obtained, we conduct closed beta testing and open beta testing of the new game and assist the licensor with the development of the game. Closed beta testing usually takes 6-12 months for massively multiplayer online role playing games but may take significantly more time if material problems are detected. Open beta testing of massively multiplayer online role playing games usually takes three to six months before commercial launch. We generally commence our other marketing activities for the game during the open beta testing stage. For overseas markets, we also localize the language and content of our games to tailor to the local cultural preferences.
 
Marketing
 
We employ a variety of traditional and online marketing programs and promotional activities, including in-game events, in-game marketing and offline events. Due to the close-knit nature of the online game community, we believe that word-of-mouth is an important medium for the promotion of our games.
 
In Korea, seven independent promotional agents currently promote our online games to Internet cafés pursuant to agency agreements. Under these agreements, each promotional agent is granted non-exclusive promotion rights within a specified geographical area. The agent is generally paid a monthly base commission of 30% of revenues received from Internet cafés in the allocated area.
 
We conduct a variety of marketing programs and online and offline events to target potential subscribers accessing the Internet from home. Our main marketing efforts include advertising on website portals and in online game magazines, conducting online promotional events, participating in trade shows and entering into promotional alliances with Internet service providers. We spent Won 4,614 million in 2004, Won 6,273 million in 2005 and Won 3,744 million (US$4,026 thousand) in 2006 on advertising and promotions.
 
We frequently organize in-game events, such as “fortress raids” for our users, which we believe encourages the development of virtual communities among our users and increases user interest in our games. We also host from time to time in-game tournaments in which users can compete against each other either as a team or individually. In addition, we use in-game events to introduce users to new features of our games. We organized 18 in-game events


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for Ragnarok Online users in 2005 and 17 in-game events in 2006. In August 2006, we hosted in Korea “Gravity Festival’’, the advanced form of “Ragnarok Festival”, an offline event for the Ragnarok Online users who have played the game for four years or more, at which about 70 users and licensees from 14 countries were invited. The event was visited by approximately 35,000 visitors and was broadcasted over one of Korea’s cable television channels.
 
In most of our overseas markets, marketing activities are principally conducted by our overseas licensees and typically consist of advertising on website game portals and online game magazines and through television commercials, as well as hosting online and offline promotional events. The licensees are responsible for the costs associated with such advertising and promotional activities. From time to time our licensees also market our games through sponsoring promotional events jointly with other local game publishers in order to reach a broader local audience.
 
Our licensees are selected in part on the basis of their marketing capabilities, including the size and scope of their distribution networks. In regions where we have a limited network or presence, we believe that conducting marketing through our licensees is more effective and cost-efficient than direct marketing by us in light of the established brand recognition and marketing networks of our licensees and their comparative advantage in identifying and taking advantage of the cultural and other local preferences of overseas users. However, in more strategic markets where we anticipate considerable growth, we also believe that it is important to enhance our own direct publishing network for online game services.
 
Game support and customer service
 
We are committed to providing superior customer service to our users directly and through our licensees. As of May 31, 2007, 54 employees were game masters, or persons who are in charge of testing, updating and providing server maintenance for online games, as well as dealing with customer complaints, 48 employees were members of our domestic customer service team and 84 employees were members of our overseas customer support team. With the diversification of our game offering and in order to better serve our users, we expect to continue to expand the size of our customer service team.
 
In Korea, we provide customer service for our online games through in-game bulletin boards, call centers, email and facsimile and at our walk-in customer service center. Our in-game bulletin boards allow our customers to post questions to, and receive responses from, other users and our support staff. In our overseas markets, our licensees administer customer service through varying combinations of in-game bulletin boards, call centers, email and facsimile, with assistance, from time to time, from our overseas customer support staff.
 
In addition to providing customer service to our users, our customer service staff also collect user comments with respect to our games and generate daily and weekly reports for our management and operations that summarize important issues raised by users as well as how such issues have been addressed.
 
Network and technology infrastructure
 
We have designed and assembled a game server network and information management system in Korea to allow centralized game management on a global basis. Our system network is designed to speedily accommodate a growing subscriber base and demand for faster game performance. Our game server architecture runs multiple servers on a parallel basis to readily accommodate increased user traffic through deployment of connection to servers, which permits us to route users in the same country to servers with less user traffic. Each of these servers is linked to our information systems network to ensure rapid implementation of game upgrades and to facilitate game monitoring and supervision.
 
We maintain our server hardware in a single climate-controlled facility at Korea Internet Data Center in Yeoksam-Dong, Gangnam-Gu, Seoul, Korea and our other system hardware in our offices in Seoul. As of May 31, 2007, our server network for our game operations in Korea consisted of a total of 680 servers.
 
In overseas markets, our overseas licensees own or lease the servers necessary to establish the server network for the online games and we assist our overseas licensees with initial assembly and installation of operating game servers and optimizing their systems network for game operations in their respective markets. While the overseas


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system architectures are modeled on our system architecture in Korea, they are also tailored to meet the specific needs of each market. When we install and initialize a game in an overseas market, we generally dispatch network engineers and database technicians from Korea to assist with assembly and operation of the system network and game servers. Following installation, we typically station two to five of our technicians and customer support staff in that market to assist with on-site game operation and technical support. Our overseas licensees are responsible for providing database and other game information backup.
 
Our game management software can program the game content to include localized features such as virtual map zones specific to each market. These features can be updated at the host country level in order to encourage development of a communal spirit among the users from the same country.
 
Competition
 
We compete primarily with other massively multiplayer online role playing game developers and distributors in each of our markets. In addition, we compete against providers of games on various platforms, such as console games, handheld games, arcade games and mobile games. We compete primarily on the basis of the quality of the online game experience offered by us to our users, which depends on a number of factors, including our ability to do the following:
 
  •  hire and retain creative personnel to develop games that appeal to our users;
 
  •  maintain online game platform that is stable and is not prone to server shutdowns, connection problems or other technical difficulties;
 
  •  provide timely and responsive customer service; and
 
  •  establish payment systems that are secure and efficient.
 
Competition in Korea
 
The online game market in Korea is comprised of the massively multiplayer online game market, the casual online games market, which includes casual sports games, and the portal-based online games market, which includes online card games. Currently, the leading providers of massively multiplayer online games in Korea are NCsoft Corporation, Neowiz and CJ Internet Corporation based on the number of peak concurrent users. NCsoft released Lineage II, a sequel to the original Lineage in July 2003. Lineage II is an enhanced version of the original Lineage game released in 1998, which gained dominant popularity in Korea. Neowiz released Special Force, a massively multiplayer online first person shooter, in July 2004 and FIFA Online, which was co-developed with Electronic Arts, in 2006. CJ Internet commercially launched Sudden Attack, a very popular massively multiplayer online first person shooter, in July 2006. In the market for casual online games, Nexon, which is renowned for Kart Rider, an extremely popular online racing game and Yedang Online, whose online dance game Audition has gained a large user base, are among the leading companies. The leading providers of portal-based online games in Korea are NHN Corporation, operating under the brand portal of Hangame, CJ Internet, operating under the brand portal of NetMarble and Neowiz Corporation, operating under the brand portal of Pmang. Many of our competitors have significantly greater financial, marketing and game development resources than we have.
 
While the number of domestic massively multiplayer online game developers in Korea may increase in the future, we expect the online game industry will consolidate into a small number of leading massively multiplayer online role playing game companies as the high cost of game development, marketing and distribution networks drives a greater number of unsuccessful massively multiplayer online role playing game providers to go out of business or be acquired.
 
Competition in overseas markets
 
In each of the overseas markets in which Ragnarok Online is distributed, we face strong competitive pressures. For example, Japan’s large game market is primarily driven by console games although online games are gaining popularity among Japanese game users. Our major competitors in Japan are Square Enix Co., Ltd., well-known for its Final Fantasy games, and Nexon Corporation. Taiwan’s online game industry has demonstrated significant


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growth in recent years with the market dominated by games developed in Korea. Our principal competitors in Taiwan include Blizzard Entertainment, NCsoft Corporation and Nexon Corporation. Thailand is also a fast growing online game market in Asia, where we believe that Ragnarok Online is the dominant online game based on the number of peak concurrent users. There are many online game developers and distributors in China such as The9 Limited, which publishes the World of Warcraft, and Shanda Interactive Entertainment.
 
Competition from other game platforms
 
We also compete against PC- and console-based game developers that produce popular package games, such as Electronic Arts, Sony Computer Entertainment, Blizzard Entertainment and Namco, and game console manufacturers such as Microsoft, Sony Computer Entertainment and Nintendo. In 2002, Microsoft and Sony introduced Internet-enabled video consoles and we believe that they plan to enhance their respective game platforms to provide online games. For example, Sony Computer Entertainment started distributing the PlayStation 2 game consoles, equipped with a network adapter to enable online game beginning in May 2002, and Microsoft started an online game service on Xbox Live consoles beginning in November 2002. Several PC-based game developers are introducing online features to their PC-packaged games, such as team plays or users-to-users combat features. In 2005 and 2006, they launched enhanced version of their console platforms. Microsoft’s Xbox360 was launched in November 2005, followed by Sony Computer Entertainment’s PlayStation 3 and Nintendo’s Wii in November 2006. Moreover, handheld game console is also getting popular among game users. In November 2004, Nintendo launched Nintendo DS, a sequel to Gameboy Advance, and Sony Computer Entertainment’s PlayStation Portable was released in December 2004.
 
Competition in the online game market is and is expected to remain intense as established game companies with significant financial resources seek to enter the industry. For a discussion of risks relating to competition, see Item 3.D. “Risk Factors — Risks Relating to Our Business — We operate in a highly competitive industry and compete against many large companies.”
 
Insurance
 
We maintain medical and accident insurance for our employees to the extent required under Korean law, and we also maintain fire and general commercial insurance with respect to our facilities. We do not have any business liability or disruption insurance coverage for our operations in Korea. We maintain a directors’ and officers’ liability insurance policy covering certain potential liabilities of our directors and officers.
 
Intellectual property
 
Our intellectual property is an essential element of our business operations. We rely on copyright, trademark, trade secret and other intellectual property law, as well as non-competition, confidentiality and license agreements with our employees, suppliers, licensees, business partners and others to protect our intellectual property rights. Our employees are generally required to sign agreements acknowledging that all inventions, trade secrets, works of authorship, developments and other processes generated by them on our behalf are our property, and assigning to us any ownership rights that they may claim in those works. With respect to copyrights and computer program rights created by our employees within their employment scope and which are made public bearing our name, we are not required to pay any additional compensation to our employees.
 
In developing Ragnarok Online, we obtained an exclusive license from Mr. Myoung-Jin Lee to use the storyline and characters from his cartoon titled Ragnarok for the production of online games, animation and character merchandising. See Item 4.B. “Business Overview — Our products — Massively multiplayer online role playing games — Massively multiplayer online role playing games currently offered — Ragnarok Online” above.
 
We are the registered owner of six registered software copyrights to six games: Ragnarok Online, Ragnarok Online II, R.O.S.E. Online, Pucca Racing Requiem and Arcturus, each of which has been registered with the Program Deliberation and Mediation Committee of Korea. We no longer commercially offer Arcturus, a PC-based, stand-alone game. As of December 31, 2006, we owned over 93 registered domain names, including our official website and domain names registered in connection with each of the games we offer. We also had registered trademarks and trademark pending at patent and trademark offices in 42 countries covering 22 discrete trademarks,


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three design patents and two analogous design patents, which are variations of the 11 design patents, registered with the Korea Intellectual Property Office, and registered copyrights covering 11 game characters, in each case as of December 31, 2006.
 
Seasonality
 
Usage of our online games has typically increased around the New Year’s holiday and other Korean holidays, in particular during winter and summer school holidays.
 
Laws and Regulations
 
Korea
 
The Korean game industry and online game companies operating in Korea are subject to the following law and regulations:
 
The Act on Promotion of the Game Industry
 
In January 2007, the National Assembly amended the Act on Promotion of the Game Industry (the “Promotion Act”), which became effective on April 20, 2007. Under the amended Article 21 of the Promotion Act, online games are classified into four categories: “suitable for users of all ages,” “suitable for users 12 years of age or older,” “suitable for users 15 years or older” and “suitable for users 18 years of age or older.” Ragnarok Online, R.O.S.E. Online and TV Boyz, a game offered through our casual online game portal site, STYLIA, have been classified as “suitable for users 12 years of age or older.” Time N Tales and Love Forty, a game offered through STYLIA, has been classified as “suitable for users of all ages.” The amendment includes for the first time the definition of the term “speculative game.” A speculative game refers to a game that offers monetary loss or profit, the purpose of which is betting or allocating money and the result of which is determined by chance. A game provider shall report any modification in the content of a game to the Game Rating Board, which may require the game to be reclassified depending on the scope of the modification. If the Game Rating Board determines that the game is speculative, it can deny any classification, in which case the game will be prohibited. This amendment may adversely affect our business in the sense that it could delay or even bar the release of new games or upgrades and that it may reduce the existing and potential range of our user base.
 
The Telecommunications Business Act
 
Report of business operation.   Under this Act we are classified as a value-added communications service provider. A person who intends to run a value-added communications business shall report to the relevant Commissioner of Communications Office to which the Minister of Information and Communication, or MIC, has delegated its authority to accept and monitor such reports.
 
Report of operation status.   We, as a value-added communications service provider, are required to prepare and submit statistical reports regarding, among others, the current status of facilities by telecommunications service, subscription records, current status of users, etc., to the MIC upon its request. The MIC is responsible for information and telecommunications policies under this Act. In addition, we are required to report any transfer, takeover, suspension or closing of our business activities to the MIC. The MIC may cancel our registration or order us to suspend our business for a period of up to one year if we fail to comply with its rules and regulations.
 
The Act on Consumer Protection for Transactions through Electronic Commerce
 
Protection of consumer information for electronic settlement services.   Under this Act, we are required to take necessary measures to maintain the security of consumer information related to our electronic settlement services. We are also required to notify consumers when electronic payments are made and to indemnify consumers for damages resulting from misappropriation of consumer information by third parties.
 
We believe that we have instituted appropriate safety measures to protect consumers against data misappropriation. To date, we have not experienced material disputes or claims in this area.


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The Act on Promotion of Information and Communications Network Utilization and Information Protection
 
Protection of personal information for users of information and communications services.   Under this Act, we are permitted to gather personal information relating to our subscribers within the scope of their consent. We are, however, generally prohibited from using personal information or providing it to third parties beyond the purposes disclosed in our subscriber agreements. Disclosure of personal information without consent from a subscriber is permitted if:
 
  •  it is necessary for the settlement of information and communication service charges;
 
  •  it involves personal information necessary for the implementation of the agreement on the provision of information and communication services, and it is significantly difficult to obtain the subscriber’s consent due to economic or technological reasons; or
 
  •  it is expressly permitted by this or any other statute.
 
We are required to indemnify users for damages occurring as a result of our violation of the foregoing restrictions, unless we can prove the absence of willful misconduct or negligence on our part. We believe that we have instituted appropriate measures and are in compliance with all material restrictions regarding internal mishandling of personal information.
 
The Korean Civil Code and the Telecommunication Framework Act
 
Protection of interests of online game users under 20 years of age.   Pursuant to the Korean Civil Code, contracts entered into with persons under 20 years of age without parental consent may be invalidated. Under the Telecommunication Framework Act, the Korea Communications Commission, or KCC, a regulatory agency of the MIC, was established for, among others, deliberating issues related to fair competition and consumer protection with respect to telecommunication services and arbitrating disputes involving telecommunication service carriers and their users. As a result, telecommunication service contracts and online game user agreements are required to specifically set forth procedures for rescinding service contracts, which may be entered into by persons under 20 years of age without parental consent.
 
In November 2003, the KCC issued an order addressed to 15 major online game companies in Korea, including us, to regulate certain business practices relating to the settlement of service charges involving persons under 20 years of age. The KCC raised concerns about the ability of persons under 20 years of age to subscribe to online game services without parental consent by settling charges payable to online game companies through settlement systems operated by fixed-line or broadband service providers. The order required online game companies to implement more specific and effective procedures to ensure, where relevant, that parental consent has been specifically obtained.
 
Although only a small number of our current subscribers are using the settlement options mentioned in the KCC order, we are enhancing our age verification and parental consent procedures for players using the relevant settlement options. We do not expect compliance with the KCC order to be burdensome.
 
The Special Tax Treatment Control Law
 
Taxation.   We are currently entitled to a reduced corporate income tax rate of 13.75%, which is 50% of the statutory tax rate, under this Law. This reduced tax rate applies to certain designated small- and medium- sized venture companies operating in Korea for six years. We are entitled to such reduced tax rate for the fiscal year ended December 31, 2006. We also believe that we will continue to be entitled to this reduced tax rate in 2007. See Item 5.A. “Operating Results — Overview — Income tax expenses.”
 
Other related laws and regulations
 
Even though there are no mandatory filing or reporting obligations, since online games generally consist of animation based on computer program software, the Copyright Act and the Computer Programs Protection Act also apply to online games.


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Taiwan
 
Consumer protection
 
As a result of increasing disputes between online game companies and consumers in Taiwan, on February 17, 2006, the ROC MOEA promulgated a model consumer contract that online game companies are encouraged to adopt and the ROC MOEA may, within its authority, further consider promulgating certain standard provisions that must be included in a consumer contract, which governs the relationship between a consumer and an online game company in the future when necessary. In general, the above model contract and these standard provisions, once adopted by or applied to online game companies, as the case may be, will impose more responsibilities and liabilities on the online game companies. Deviations from this model contract or these standard provisions may cause certain clauses to be invalidated.
 
Regulations of Internet content and game software
 
Pursuant to the Children and Juvenile Welfare Act, it is illegal to transmit or provide children under 18 years of age with, among other things, computer software, Internet, electronic signal, DVD and compact disk, that contain content which propagates violence, obscenity or similar material that may undermine the mental health of a minor. Any person or entity violating this Act may be subject to a fine and/or the enterprise may be forced to cease to operate for up to one year. In addition, according to this Act and the Regulations for the Rating of Internet Content, or the Regulations, promulgated on April 26, 2004 and last amended on October 17, 2005, under this Act, Internet content shall not violate any mandatory law and shall be classified as “restricted” and therefore shall not be viewed by the children and juvenile under age 18, if such content meets, among others, any of the following circumstances and harms the physical or mental development of children or juvenile:
 
  •  Excessive depiction of gambling, drug abuse, drug trafficking, robbery, burglary, kidnapping, homicide, or other criminal offenses;
 
  •  Excessive depiction of the process of suicide;
 
  •  Plot involving terror, bloodshed, cruelty, or perversion, which is presented in an intense manner, yet is still acceptable to adults in general; or
 
  •  Depiction of sexual acts or sexual obscenity, or exposure of genitals, through action, image, language, text, dialogue, sound, picture, photograph, or any other form, yet which does not embarrass or disgust adults in general.
 
In addition, the Regulations suggest that the Internet content that is not rated as restricted is better to be viewed by children under the guidance of the parents, guardians, or others taking care of them. Internet content rated as restricted shall be labeled in accordance with the Regulations.
 
Internet café regulation
 
Currently, there is no mandatory national legislation specifically covering the operation of Internet cafés. However, several municipalities and counties such as Taipei City and Taipei County have promulgated specific ordinances imposing restrictions on Internet cafés, which relate to the location, building structure, facilities, business hours, age limit of customers and the classification of Internet content.
 
Currently, an Internet cafés may be set up by registering with the competent authority. However, according to the latest public news, the ROC MOEA is considering to amend the Electronic Game Arcade Business Regulation Act so that the Internet cafés may be set up only after obtaining the approval of the authority in the future. Furthermore, according to the public news, the ROC MOEA is considering limiting the total numbers of the Internet cafés. Alternatively, the ROC MOEA has also proposed draft Statutes of Information-Entertainment Industry legislation that, if implemented, would regulate all Internet cafés located in the ROC. It is unclear, however, whether or when the above Act and draft legislation will be amended or passed by the Legislative Yuan. In addition, pursuant to the Public Order Maintenance Act, Internet cafés may be subject to a fine and/or a business suspension or shut-down if minors are found at Internet cafés during late hours.


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Privacy protection
 
The ROC government has promulgated the Computer-Processed Personal Data Protection Act to regulate the collection processing, usage and transmission of computer-processed personal data. Generally, an Internet content provider, or ICP, will not be subject to this Act if it does not collect or process the personal data through the computer as its main business activity. However, an ICP may become liable for the loss of any data so collected.
 
Japan
 
Online game companies in Japan are not currently subject to any national government regulations targeted specifically at the industry.
 
Protection of personal information.
 
Businesses in Japan are subject to certain statutory requirements with respect to personal information acquired during the course of business. Pursuant to these statutory requirements, businesses must set up procedures to appropriately protect personal information from use for any purpose other than the initial purpose.
 
Regulations on sound upbringing of minors
 
In Japan, Internet and game software content is generally regulated at the local, rather than the national, level. Many local governments have ordinances for sound upbringing of minors, which, among other things, empower competent authorities to designate game software as detrimental to the sound upbringing of minors and prohibit the sale or distribution to minors of such designated game software. In addition, the Computer Entertainment Rating Organization, or CERO, a nonprofit organization, offers rating services for home-use games, including online games. Game developers may request a rating for their game software from CERO, which will then review such software and assign one of the following five ratings: “suitable for users of all ages,” “suitable for users 12 years old or older,” “suitable for users 15 years old or older,” “suitable for users 17 years old or older,” and “suitable only for users 18 years old or older.” The rating is based on, among others, the degree of sex, violence and anti-social expression in the game software content. Once a rating is assigned, the relevant game software must prominently display such rating.
 
Thailand
 
There is no specific law or regulation that directly governs online games, online game companies or the industry. The online game industry in Thailand operates under a legal regime that generally regulates vendors of Internet cafés and game shops rather than online game operators. Several of the governmental agencies in Thailand work in cooperation with one another in regulating the industry. The Thai government, principally through the ICT Ministry with the cooperation of the Ministry of Culture, is making efforts to regulate the fast-growing Internet business, in particular the online game industry. The Thai government has, since 2004, proposed measures that would affect the online game industry, including the restriction on the playing time of game users under 18 years of age to three hours per day, prohibition of gambling, lottery or game item trading via online games and mandatory Internet café registration. These measures are pending legislative approval. The Ministry of Commerce in Thailand is also responsible for regulating online businesses by requiring registration.
 
Registration of Internet cafés and online game operators
 
There is no specific legislation that regulates online game operators, Internet cafés or online game shops. The Ministry of Commerce in Thailand, however, requires that online game operators that offer online games over websites or Internet portals to register for e-business registration and also requires Internet cafés and online game shops to register under the Commercial Registration Act.
 
Regulation of business hours
 
Under the Control of Business Relating to Tape Cassette and Television Material Act, computer game vendors and shops are required to obtain a license to broadcast tape cassette and television material, which includes


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CD-ROMS or digital videodiscs. A condition to this license restricts the business hours of game shops to generally from 10:00 a.m. to 10:00 p.m. In addition, game users under 18 years of age would be restricted from playing for more than three hours a day under the pending legislative proposals. The Ministry of Culture is responsible for granting licenses. The Act is currently applicable to only offline game shops that use CD-ROMs, hard discs or digital videodiscs.
 
Restriction on access by children
 
Under the Child Protection Act, the Royal Thai Police has the authority to set restricted hours for children at game shops to limit their time spent at such shops. Under this Act, the Royal Thai Police also prohibits any person from forcing, threatening, inducing, advocating, causing or permitting children to misbehave or engage in misconduct. In addition, under this Act, the ICT Minister requests online game operators to close access to its game server after curfew hours. Users over 18 years of age, however, are permitted password protected access to certain online game servers even during curfew hours by obtaining a password available at the post office. The ICT Minister has also implemented the Goodnet project, which recommends that members of the computer and Internet service provider community cooperate in restricting their business hours to prevent children under the age of 18 from entering their place of business during curfew hours.
 
Intellectual property
 
Under the Copyright Act, online games are classified as copyrightable work in the category of computer program or software, and, therefore, automatically protected in Thailand without requiring further registration with or notification to any governmental agency. Despite the lack of mandatory registration or notification requirements, it is recommended that copyright owners of online games notify the Department of Intellectual Property, the Ministry of Commerce of their online games to ensure that their names officially and publicly appear in the listing of copyrighted computer software. The copyright owner has the exclusive right to copy, modify and publish its copyrighted work.
 
China
 
The online game industry in China operates under a legal regime that consists of the State Council, which is the highest authority of the executive branch of the PRC central government, and various ministries and agencies under its leadership. These ministries and agencies include:
 
  •  the Ministry of Information Industry;
 
  •  the Ministry of Culture;
 
  •  the State Press and Publications Administration;
 
  •  the State Copyright Bureau;
 
  •  the Ministry of Public Security; and
 
  •  the Bureau of State Secrecy.
 
The State Council and these ministries and agencies have issued a series of rules that regulate a number of different substantive areas of our business, which are discussed below.
 
Licenses.   Online game companies are required to obtain licenses from a variety of PRC regulatory authorities.
 
As an ICP business, online game companies are required to hold a value-added telecommunications business operation license, or ICP license, issued by the Ministry of Information Industry or its local offices. Moreover, ICP operators providing ICP services in multiple provinces, autonomous regions and centrally administered municipalities may be required to obtain an inter-regional ICP license.
 
Each ICP license holder that engages in the supply and servicing of Internet cultural products, which include online games, must obtain an additional Internet culture business operations license from the Ministry of Culture.


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The State Press and Publications Administration and the Ministry of Information Industry jointly impose a license requirement for any company that intends to engage in Internet publishing, defined as any act by an Internet information service provider to select, edit and process content or programs and to make such content or programs publicly available on the Internet.
 
Furthermore, the Ministry of Information Industry has promulgated rules requiring ICP license holders that provide online bulletin board services to register with, and obtain an approval from, the relevant telecommunications authorities.
 
Regulation of Internet content.   The PRC government has promulgated measures relating to Internet content through a number of ministries and agencies, including the Ministry of Information Industry, the Ministry of Culture and the State Press and Publications Administration. These measures specifically prohibit Internet activities, which includes the operation of online games, that result in the publication of any content which is found to, among other things, propagate obscenity, gambling or violence, instigate crimes, undermine public morality or the cultural traditions of the PRC, or compromise State security or secrets. If an ICP license holder violates these measures, the PRC government may revoke its ICP license and shut down its websites.
 
Regulation of information security.   Internet content in China is also regulated and restricted from a State security standpoint. The National People’s Congress, China’s national legislative body, has enacted a law that may subject to criminal punishment in China any effort to: (i) gain improper entry into a computer or system of strategic importance; (ii) disseminate politically disruptive information; (iii) leak State secrets; (iv) spread false commercial information or (v) infringe intellectual property rights.
 
The Ministry of Public Security has promulgated measures that prohibit use of the Internet in ways which, among other things, result in a leakage of State secrets or a spread of socially destabilizing content. The Ministry of Public Security has supervision and inspection rights in this regard. If an ICP license holder violates these measures, the PRC government may revoke its ICP license and shut down its websites.
 
Import regulation.   Licensing online games from abroad and importing them into China is regulated in several ways. Any license agreement with a foreign licensor that involves import of technologies, including online game software into China, is required to be registered with the Ministry of Commerce. Without that registration, a licensee cannot remit licensing fees out of China to any foreign game licensor. In addition, the Ministry of Culture requires the licensee to submit for its content review and approval any online games to be imported. If a licensee imports games without that approval, the Ministry of Culture may impose penalties, including revoking the Internet culture business operations license required for the operation of online games in China. Moreover, imported online games are required to be registered with the Ministry of Information Industry or its designated agencies pursuant to the Measures Concerning Administration of Software Products before they can be operated in China. Furthermore, the State Copyright Bureau requires the licensee to register copyright license agreements relating to imported software. Without the State Copyright Bureau registration, a licensee cannot remit licensing fees out of China to any foreign game licensor and is not allowed to publish or reproduce the imported game software in China.
 
Intellectual property rights.   The State Council and the State Copyright Bureau have promulgated various regulations and rules relating to protection of software in China. Under these regulations and rules, software owners, licensees and transferees may register their rights in software with the State Copyright Bureau or its local branches and obtain software copyright registration certificates. Although such registration is not mandatory under PRC law, software owners, licensees and transferees are encouraged to go through the registration process and registered software rights may receive better protection.
 
Internet café and online game regulation.   Internet cafés are required to obtain a license from the Ministry of Culture and the State Administration of Industry and Commerce, and are subject to requirements and regulations with respect to minimum registered capital, location, size, number of computers, age limit of customers and business hours. The PRC government has published a series of rules in recent years to intensify its regulation of Internet cafés. In February 2007, 14 PRC governmental agencies, including the Ministry of Information Industry, the State Press and Publications Administration and Ministry of Public Security jointly promulgated a notice regarding further strengthening the administration work on Internet cafes and online games. According to the notice, no new Internet café should be approved in 2007 and the regulation of existing cafes should be strengthened.


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In April 2007, eight PRC governmental agencies, including the Ministry of Education, the Ministry of Information Industry, the State Press and Publications Administration and the Ministry of Public Security jointly promulgated a notice regarding the implementation of online game anti-addiction system to protect the physical and psychological health of minors. According to the notice, online game operators are required to develop and implement anti-addiction system to all online games from July 16, 2007, and the corresponding identity authentication scheme of the anti-addiction system shall be put into operation at the same time. Otherwise, the online games may not be approved by or filed with the relevant authorities or may not carry out “open beta” testing for operational purposes.
 
Privacy protection.   PRC law does not prohibit Internet content providers from collecting and analyzing personal information from their users. PRC law prohibits Internet content providers from disclosing to any third parties any information transmitted by users through their networks unless otherwise permitted by law. If an Internet content provider violates these regulations, the Ministry of Information Industry or its local bureaus may impose penalties and the Internet content provider may be liable for damages caused to its users.
 
While we believe that our licensee is in compliance with the applicable laws and regulations governing the online game industry in China, we cannot assure you that our operation of our games in China will not be found to be in violation of any current or future Chinese laws and regulations. Failure by our overseas licensees to comply with laws and regulations in China, including obtaining and maintaining the requisite government licenses and permits, may have a material adverse effect on our business, financial condition and results of operations. See Item 3.D. “Risk Factors — Risks Relating to Our Business — In many of our markets, we rely on our licensees to distribute, market and operate our games.”
 
United States
 
The content of video game software is not subject to federal regulation in the United States. However, many video game software publishers comply with the standardized rating system established by the Entertainment Software Rating Board, or ESRB, a non-profit, self-regulatory body established in 1994 by the Entertainment Software Association (ESA). ESRB rates video games, websites and online games submitted by video game publishers. It also monitors the content of advertisements and the demographics the advertisements target. Although submitting a game to the ESRB is voluntary, many retailers will not sell games without an ESRB rating. Once a game has been submitted for rating, game producers are required to disclose the entirety of the gaming code to the ESRB, including code not meant for play; a failure to disclose can be sanctioned by the ESRB. ESRB ratings must be displayed on both the front and back of game packaging in compliance with ESRB requirements and must also contain both a symbol for age appropriateness (e.g., “E” for Everyone or “M” for Mature) and content descriptors (e.g., “Blood and Gore” or “Intense Violence”). The ESRB may sanction game producers for failing to properly label their product. In addition, the Federal Trade Commission may conclude that a failure to disclose to the public the contents of a video game may be a deceptive trade practice.
 
Several bills are pending in Congress to regulate the interactive entertainment software industry, including one that would forbid the ESRB to rate a game without viewing all of its content. State laws that would regulate game industry content and marketing have, to date, been declared unconstitutional. The Federal Trade Commission has issued reports with respect to the marketing of “M” rated games to minors. Consumer advocacy groups have also opposed sales of interactive entertainment software containing graphic violence, profanity or sexually explicit material by pressing for legislation in these areas (including legislation prohibiting the sale of certain “M” rated video games to minors) and by engaging in public demonstrations and media campaigns. If any groups (including international, national and local political and regulatory bodies) were to target “M” rated titles, or if any legislation regulating the sale of such titles were to be enacted into law and survive constitutional challenge, sales practices regarding such titles could be affected or producers might be required to alter their contents.


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4.C.  Organizational Structure
 
The following is our organizational structure as of May 31, 2007:
 
 
4.D.  Property, Plants and Equipment
 
As of December 31, 2006, our property and equipment mainly consisted of (i) game engines, (ii) network servers and (iii) personal computers. As of December 31, 2006, the net book value of our property and equipment was Won 8,472 million (US$9,110 thousand). Because our main business is to develop and distribute online game services, we do not own any factories or facilities that manufacture products. There are no factories currently under construction, and we have no plans to build any factories in the future.
 
Korea
 
Our principal executive and administrative offices are located at Meritz Tower 14F, 825-2 Yeoksam-Dong, Gangnam-Gu, Seoul 135-934 Korea. We currently occupy 97,767 square feet of office space, which we lease from Meritz Fire and Marine Insurance Co., Ltd., pursuant to a lease that will expire on December 4, 2007 and which is renewable for one additional year. The annual lease payment amounts to Won 3,123 million (US$3,358 thousand).
 
We believe that our existing facilities are adequate for our current requirements and that additional space can be obtained on commercially reasonable terms to meet our future requirements.
 
United States
 
The offices of GRAVITY Interactive, Inc., our wholly-owned subsidiary in the United States, are located at 4505 Glencoe Ave, 2nd Floor, Marina Del Ray, California. GRAVITY Interactive currently occupies 5,815 square feet of office space, leased from a third party. The annual lease payment amounts to US$80.4 thousand. We believe that the existing facilities of GRAVITY Interactive are adequate for its current requirements and that additional space can be obtained on commercially reasonable terms to meet its future requirements.
 
France
 
The offices of GRAVITY EU SASU, our wholly-owned subsidiary in France, are located at 1 Place de la Coupole, Tour Areva 30 Floor, Paris La Defense. GRAVITY EU currently occupies 581 square feet of office space, leased from a third party. The annual lease payment amounts to EUR 64.8 thousand (US$85.3 thousand)(1). We believe that the existing facilities of GRAVITY EU are adequate for its current requirements and that additional space can be obtained on commercially reasonable terms to meet its future requirements.
 
 
Note:
 
(1) As of December 31, 2006, the noon buying rate of EMU euros to U.S. dollars quoted by the Federal Reserve Bank of New York was EUR 0.76 to US$1.00.
 
Russia
 
The offices of GRAVITY CIS, Inc., our wholly-owned subsidiary in Russia, are located at 1275549 Altufevskoe shosse build. 64, Moscow. GRAVITY CIS currently occupies 1,163 square feet of office space, leased from a third party. The annual lease payment amounts to Russian ruble 1,914 million (US$73 thousand)(1). We believe that the existing facilities of GRAVITY CIS are adequate for its current requirements and that additional space can be obtained on commercially reasonable terms to meet its future requirements.
 
 
Note:
 
(1) As of December 31, 2006, the rate of Russian rubles to U.S. dollars quoted by Russian Central Bank was Russian ruble 26.3 to US$1.00.


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Dubai
 
The offices of GRAVITY Middle East & Africa FZ-LLC, our wholly-owned subsidiary in Dubai are located at Dubai Internet City Office No. 6, Building No. 11, Ground Floor, Dubai, United Arab Emirates. GRAVITY Middle East & Africa currently occupies 552 square feet of office space, leased from a third party. The annual lease payment amounts to AED 80 thousand (US$22 thousand)(1). We believe that the existing facilities of GRAVITY Middle East & Africa are adequate for its current requirements and that additional space can be obtained on commercially reasonable terms to meet its future requirements.
 
 
Note:
 
(1) The United Arab Emirates Dirham is tied to the U.S. dollar at a steady exchange rate of AED 3.671 to US$1.00.
 
ITEM 5.    OPERATING AND FINANCIAL REVIEW AND PROSPECTS
 
You should read the following discussion together with our consolidated financial statements and the related notes which appear elsewhere in this report. The following discussion is based on our consolidated financial statements, which have been prepared in accordance with US GAAP. Our historic performance may not be indicative of our future results of operations and capital requirements and resources.
 
5.A.  Operating Results
 
Overview
 
We are based in Korea and are a leading developer and distributor of online games in Japan, Thailand, the Philippines, Indonesia, Malaysia and Singapore based on the number of peak concurrent users. From our inception in April 2000 to the commercialization of our first online game, Ragnarok Online in August 2002, our operating activities were limited primarily to developing Ragnarok Online and rolling out a free test, or beta-test, version of Ragnarok Online in November 2001.
 
Since Ragnarok Online’s initial commercial launch in August 2002, we have experienced significant growth in revenues and net income until 2004. However, in 2006 and 2005, revenues and net income decreased significantly. Our revenues decreased by 23.3% to Won 40,963 million (US$44,046 thousand) in 2006 from Won 53,384 million in 2005 and decreased by 17.1% to Won 53,384 million in 2005 from Won 64,426 million in 2004. We recorded a net loss of Won 22,265 million (US$23,942 thousand) in 2006 as compared to a net loss of Won 3,030 million and net income of Won 28,057 million in 2005 and 2004, respectively. Our gross profit margin also decreased from 84.3% in 2004 to 70.0% in 2005 and to 56.7% in 2006, and our operating margin decreased from negative 5.0% in 2005 to negative 29.8% in 2006. We attribute our revenue growth until 2004 largely to our early entry into additional markets since Ragnarok Online’s commercial launch and the continuing popularity of Ragnarok Online among users in the existing markets. Once a game is launched and the initial development and marketing costs have been expensed, relatively low marginal costs are incurred to expand into additional markets through licensing arrangements. The decrease in revenues in 2006 and 2005 was primarily due to the continuing decline in subscription revenues and royalties from Ragnarok Online arising from it reaching a relative maturity in our principal markets. Our operating expenses for 2006 decreased as compared to 2005 primarily as a result of (i) the expenses related to the investigation into accounting irregularities committed by the former Chairman in 2005 did not recur, (ii) the reimbursement by the former Chairman for certain of the costs and expenses incurred by the Company in connection with the investigation of the former Chairman’s diversion of revenues otherwise due to the Company and (iii) gain on disposal of asset from the sale of the Company’s building in May 2006. Our revenue trend may be adversely affected in the future by the popularity of online games introduced by our competitors. Our future success depends largely on our ability to develop or publish commercially successful new online games.
 
In June 2006, we commercially launched STYLIA, our casual online game portal site, followed by Time N Tales, a massively multi player online role playing game, in July 2006. Revenues of STYLIA and Time N Tales were Won 2 million (US$2 thousand) and Won 257 million (US$276 thousand) in 2006, respectively. Despite our commercial launch of these games, our revenues and net income declined in 2006 as compared to 2005.


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Our income tax rate in 2006 was 13.75%. As we were designated as a venture company and were entitled to a 50% reduction in corporate income tax in September 2005, we enjoyed such income tax rate reduction for the fiscal year ended December 31, 2006.
 
Revenues
 
We derive, and expect to continue to generate, most of our revenues from online game subscription fees paid by users in Korea, the United States and Canada, and royalties and license fees paid by our licensees in our overseas markets. Our revenues can be classified into the following four categories:
 
  •  online games — subscription revenue;
 
  •  online games — royalties and license fees;
 
  •  mobile games; and
 
  •  character merchandising, animation and other revenue.
 
Online games — subscription revenue
 
Prepaid online game subscription fees are deferred and recognized as revenue on a monthly basis in proportion to the number of days lapsed or based on actual hours used.
 
Online games — royalties and license fees
 
We license the right to market and distribute our games in various countries for a license fee and receive monthly royalties based on a percentage of the licensees’ revenues from our games. We generally are advised by each of our licensees as to the amount of royalties earned by us from such licensee within 15 to 25 days following the end of each month.
 
The initial license fees are deferred and recognized ratably as revenue over the license period, which generally does not exceed two years. The guaranteed minimum royalty payments are deferred and recognized as the relevant royalty is earned. For a table setting forth details of each license agreement, see Item 4.B. “Business Overview — Our markets — Overseas markets.” In addition, if the license agreements are renewed upon the expiration of their terms, we generally receive renewal license fees, which are deferred and recognized ratably over the new license period.
 
We also receive royalty revenues from our licensees based on an agreed percentage of the licensee’s revenues from our games. Royalty revenues are recognized on a monthly basis after the licensee confirms its revenues based on the licensees’ sales from our games during the month.
 
Mobile games revenue
 
Mobile games are played using mobile phones and other mobile devices. Mobile game revenues are derived from contract prices and a percentage of the per-download fees that users pay. Contract prices are recognized when the products or services have been delivered or rendered and the customers can begin its exploitation or sale in accordance with the contractual terms, and per-download fees are recognized in a monthly basis as they are earned by the licensee.
 
Character merchandising, animation and other revenue
 
We license the right to commercialize or distribute our games characters or animation in exchange for contract prices. These contract prices are recognized when the products or services have been delivered or rendered and the customers can begin its exploitation or sale in accordance with the contractual terms. In addition, we receive royalty payment based on a specified percentage of the licensees’ sales.


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Breakdown of revenues
 
                                                 
    Year Ended December 31,  
    2004     2005     2006  
    (In millions of Korean Won and percentages)  
 
Online games-subscription revenue
  W 16,253       25.2 %   W 11,249       21.1 %   W 8,420       20.6 %
Online games-royalties and license fees
    45,101       70.0       37,375       70.0       26,123       63.8  
Mobile games
    376       0.6       1,664       3.1       3,840       9.4  
Character merchandising, animation and other revenue
    2,696       4.2       3,096       5.8       2,580       6.2  
                                                 
Total
  W 64,426       100.0 %   W 53,384       100.0 %   W 40,963       100.0 %
                                                 
 
Cost of revenues
 
Our cost of revenues consists principally of the following:
 
  •  operational expenses, server depreciation expenses, server maintenance costs and related personnel costs and amortization of development-related costs as described in “— Critical accounting policies — Capitalized software development costs”; and
 
  •  royalty payments to Mr. Myoung-Jin Lee, on whose cartoon series our game Ragnarok Online is based.
 
In developing Ragnarok Online, we obtained an exclusive license from Mr. Myoung-Jin Lee to use the storyline and characters from his cartoon titled Ragnarok for the production of online games, animation and character merchandising. In return, we paid Mr. Lee an initial license fee of 40 million and are required to pay royalties based on 1.0% or 1.5% of adjusted revenues (net of value-added taxes and certain other expenses) or 2.5%, 5% or 10% of net income generated from the use of the Ragnarok brand, depending on the type of revenues received from the operation or licensing of Ragnarok Online.
 
The cost of revenues from the payments to Mr. Myoung-Jin Lee was Won 542 million for 2005 and Won 361 million for 2006. This agreement expires in January 2033.
 
Selling, general and administrative expenses
 
Selling, general and administrative expenses consist of sales commissions paid to independent promotional agents that distribute our online games to our Internet café subscribers in Korea, commissions paid to payment settlement providers, administrative expenses and related personnel expenses of executive and administrative staff, and marketing and promotional expenses and related personnel expenses.
 
Research and development expenses
 
Research and development expenses consist primarily of payroll and other overhead expenses which are all expensed as incurred until technological feasibility of a game is reached. Once technological feasibility of a game is reached, these costs are capitalized and, once commercial operation commences, amortized as cost of revenues. See “— Critical accounting policies — Capitalized software development costs.”
 
Interest expense
 
In February and April 2002, we entered into agreements with YNK Korea, an online game publisher in Korea, pursuant to which we granted it the exclusive right to distribute Ragnarok Online for a contractual period of three years from the date Ragnarok Online was first commercialized. In consideration, we received a lump sum payment in the amount of Won 7,000 million at the inception of these agreements, which we recorded as debt on our balance sheets beginning from such year. As there is no interest rate stated in the agreement with YNK Korea, the interest is imputed based on the difference between the principal amount of the loan and the total payments expected to be made pursuant to the agreement. Accordingly, the repayment of principal balance to YNK Korea is variable each year in accordance with the amount of annual revenues generated from distribution of Ragnarok Online and deduction of annual interest expense allocated using the interest rate method. As of December 31, 2005, the outstanding balance of our debt payable to YNK Korea was nil as our agreement with YNK Korea expired in July


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2005. Pursuant to the expiration of our agreement with YNK Korea in July 2005, we are no longer obligated to make payments to YNK Korea for the period subsequent to the date of expiration for revenues attributable to Ragnarok Online. In accordance with such agreement, we recognized payments in the amount of Won 7,037 million and Won 3,406 million for years 2004 and 2005, respectively, to YNK Korea. Of such payments, Won 2,391 million and Won 1,150 million were allocated to principal, and Won 4,646 million and Won 2,256 million were allocated to interest, respectively.
 
We recorded interest expense of Won 4,732 million, Won 2,158 million and Won 95 million (US$102 thousand) in 2004, 2005 and 2006, respectively.
 
Foreign currency effects
 
In 2006, 75.2% of our revenues were denominated in foreign currencies, primarily in U.S. dollars and Japanese Yen. In most of the countries in which our games are distributed, other than the United States, Japan and European countries, the revenues generated by our licensees are denominated in local currencies, which include the NT dollar, the Thai Baht and the Renminbi, and converted into the U.S. dollar for remittance of monthly royalty payments to us. Depreciation of these local currencies against the U.S. dollar will result in reduced monthly royalty payments in U.S. dollar terms, thereby having a negative impact on our revenues.
 
Although we receive our monthly royalty revenues from our overseas licensees in foreign currencies, primarily in U.S. dollar and Japanese Yen, in the case of the U.S. and Japan and other local currencies, such as the NT dollar, the Thai Baht and the Renminbi in our other principal markets, substantially all of our costs are denominated in Won. We receive monthly royalty payments from our overseas licensees based on a percentage of revenues confirmed and recorded at the end of each month applying the foreign exchange rate applicable on such date. We generally receive these royalty payments 20 to 30 days after such record date (except in Europe, Chile and China, where such payment could be received up to 60 days after the record date). Appreciation or depreciation of the Won against these foreign currencies during this period will result in foreign currency losses or gains and affect our net income in dollar terms.
 
In 2005, we began entering into derivatives arrangements to hedge against the risk of foreign currency fluctuations. As of December 31, 2005 and 2006, we had no foreign currency forward contracts outstanding. See Item 11. “Quantitative and Qualitative Disclosures about Market Risk.”
 
Income tax expenses
 
Income tax expenses in 2004 was Won 5,406 million. In 2005, we had income tax benefit, which amounted to Won 817 million. In 2006, income tax expenses was Won 12,069 million (US$12,977 thousand).
 
Recent Accounting Changes
 
No material change.
 
Critical Accounting Policies
 
Our discussion and analysis of our financial condition and results of operations are based upon our financial statements, which have been prepared in accordance with accounting principles generally accepted in the United States. The preparation of these financial statements requires us to make estimates, judgments and assumptions that affect the reported amounts of assets and liabilities, contingent liabilities, and revenue and expenses during the reporting period. We evaluate our estimates on an ongoing basis based on historical experience and other assumptions we believe are reasonable under the circumstances, the results of which form the basis for making judgments about the carrying values of assets and liabilities that are not readily apparent from other sources. The policies discussed below are considered by our management to be critical because they are not only important to the portrayal of our financial condition and results of operations but also because application and interpretation of these policies require both judgment and estimates of matters that are inherently uncertain and unknown. As a result, actual results may differ materially from our estimates.


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Revenue recognition
 
We derive, and expect to continue to generate, most of our revenues from online game subscription fees paid by users in Korea, and royalties and license fees paid by our licensees in overseas markets. Our revenues can be classified into the following four categories: (i) online games — subscription revenue; (ii) online games — royalties and license fees; (iii) mobile games; and (iv) character merchandising, animation and other revenue. For details, see “— Overview — Revenue recognition.”
 
We recognize revenue in accordance with accounting principles generally accepted in the United States, as set forth in Securities and Exchange Commission Staff Accounting Bulletin No. 104, Revenue Recognition, Statement of Position 97-2, Software Revenue Recognition and other related pronouncements.
 
Allowances for doubtful accounts
 
We maintain allowances for doubtful accounts receivable for estimated losses that result from the inability of our customers to make required payments. We base our allowances on the likelihood of recoverability of accounts receivable based on past experience and current collection trends. We record allowances for doubtful accounts based on historical payment patterns of our customers and increase our allowances as the length of time such receivables become past due increases.
 
Subsequent to June 2003, pursuant to agreements with various payment gateway providers, the payment gateway providers are responsible for remitting to us the full subscription revenues generated in Korea after deducting their fixed service fees and charges, which range from approximately 8% to 15% and risk of loss or delinquencies are borne by such payment gateway providers so that we no longer assume any collection risk.
 
Capitalized software development costs
 
We account for capitalized software development costs in accordance with Statement of Financial Accounting Standards (“SFAS”) No. 86, Accounting for the Costs of Computer Software to be Sold, Leased, or Otherwise Marketed. Software development costs incurred prior to the establishment of technological feasibility are expensed when incurred and treated as research and development, or R&D, expenses. Once the game has reached technological feasibility, all subsequent software development costs for that product are capitalized until it is released for sale. Technological feasibility is evaluated on a product-by-product basis, but generally occurs once the online game has a proven ability to operate on a massively multi-player level. After the game is commercially released, the capitalized product development costs are amortized and expensed over the game’s estimated useful life, which is deemed to be three years. This expense is recorded as a component of cost of revenues.
 
We evaluate the recoverability of capitalized software development costs on a product-by product basis. Capitalized costs for those products whose further development or sale is terminated are expensed in the period of cancellation. In addition, a charge to cost of revenues is recorded when management’s forecast for a particular game indicates that unamortized capitalized costs exceed the net realizable value of that asset.
 
Significant management judgments and estimates are required to assess the timing of technological feasibility as well as the ongoing recoverability of capitalized costs.
 
Impairment of goodwill and other intangible assets
 
Goodwill represents the excess of the purchase price over the fair value of the identifiable net assets acquired in our acquisition of TriggerSoft and NEOCYON. As of December 31, 2006, residual goodwill reflected on our balance sheet was Won 1,451 million (US$1,560 thousand). At the time of such acquisition, we estimated that Won 8,505 million (US$9,145 thousand) of intangible assets were acquired from TriggerSoft and NEOCYON, comprising of contract-based intangible assets. We evaluate goodwill on an annual basis for possible impairment, in accordance with SFAS No. 142, Goodwill and Other Intangible Assets (“SFAS 142”), using fair value techniques and market comparables. We assess impairment of our definite-lived other intangible assets in accordance with the provisions of SFAS No. 144, Accounting for the Impairment or Disposal of Long-lived Assets (“SFAS 144”), whenever events or changes in circumstance indicate the carrying amount may not be recoverable.


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The assessment of impairments under SFAS 142 and 144 requires significant judgment and requires estimates to assess fair values. A percentage difference in cash flow projections or discount rate used would not likely result in an impairment write-down.
 
Impairment of Investments
 
Our investments are comprised of equity securities accounted for under both the cost and equity method of accounting. If it has been determined that an investment has sustained an other-than-temporary decline in its value, the investment is written down to its fair value by a charge to earnings. We regularly evaluate our investments to identify other-than-temporary impairments of individual securities. Factors that are considered by us in determining whether an other-than-temporary decline in value has occurred include: the length of time and extent to which the market value of the security has been less than its original cost, the financial condition, operating results, business plans, milestones and estimated future cash flows of investee, other specific factors affecting the market value. We have evaluated our investment in Online Game Revolution Fund No. 1 and Perpetual Entertainment Inc. as of December 31, 2006 and concluded that the investments were not impaired based on the investees’ business plan, milestone activities, near term prospects and other third party financing information. Significant management judgment is involved in the evaluation. Any changes in assumptions could significantly affect the valuation and timing of recognition of valuation losses.
 
Income taxes
 
We account for income taxes under the provisions of SFAS No. 109, Accounting for Income Taxes. Under SFAS No. 109, income taxes are accounted for under the asset and liability method.
 
Management judgment is required in determining our provision for income taxes, deferred tax assets and liabilities and the extent to which deferred tax assets can be recognized. A valuation allowance is provided for deferred tax assets to the extent that it is more likely than not that such deferred tax assets will not be realized. Realization of future tax benefits related to the deferred tax assets is dependent on many factors, including our ability to generate taxable income within the period during which the temporary differences reverse, the outlook for the economic environment in which the business operates, and the overall future industry outlook. As of December 31, 2006, we have concluded that a full valuation allowance on our deferred tax assets will be required based on our historical and projected net and taxable income.
 
As described in “— Overview — Income tax expenses,” we enjoyed in 2006 a reduced tax rate of 13.75%, which is 50% of the statutory tax rate and applied to certain designated venture companies. In 2007, while we will reapply for our designation as a venture company (as the reduced tax rate is valid until 2006), it is uncertain as to whether we will obtain this designation. However, even if we cease to enjoy the 50% reduction in corporate income tax rate in 2007, we will instead be entitled to a special tax exemption of 10% of the statutory corporate income tax rate for the fiscal year 2007 by virtue of being a small- and medium-sized company. Accordingly, deferred income taxes as of December 31, 2006 were calculated based on the rate of 24.75% and 27.50% for the amounts expected to be realized during the fiscal year 2007 and 2008, respectively.


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Results of Operations
 
2006 Compared to 2005
 
The following table summarizes our results of operations for the periods indicated.
 
                                 
    Year Ended December 31,  
    2005     2006     2006(1)     % Change  
                (Unaudited)        
    (In millions of Won and thousands of US$)  
 
Revenues:
                               
Online games — subscription revenue
  W 11,249     W 8,420     US$ 9,054       (25.1 )%
Online games — royalties and license fees
    37,375       26,123       28,089       (30.1 )
Mobile games
    1,664       3,840       4,129       130.8  
Character merchandising, animation and other revenue
    3,096       2,580       2,774       (16.7 )
                                 
Total net revenue
    53,384       40,963       44,046       (23.3 )
Cost of revenue
    16,038       17,746       19,082       10.6  
                                 
Gross profit
    37,346       23,217       24,964       (37.8 )
Gross profit margin(2)
    70.0 %     56.7 %     56.7 %        
Operating expenses:
                               
Selling, general and administrative
    30,795       27,555       29,629       (10.5 )
Research and development
    9,219       9,239       9,934       0.2  
Litigation charges
          4,648       4,998       N/M  
Proceeds from the former chairman due to fraud
          (4,947 )     (5,319 )     N/M  
Gain on disposal of assets held for sale
          (1,081 )     (1,162 )     N/M  
                                 
Total operating expenses
    40,014       35,414       38,080       (11.5 )
Operating income (loss)
    (2,668 )     (12,197 )     (13,116 )     357.2  
Operating profit margin(3)
    (5.0 )%     (29.8 )%     (29.8 )%        
Other income (expenses):
                               
Interest income
    2,850       2,973       3,197       4.3  
Interest expense
    (2,158 )     (95 )     (102 )     (95.6 )
Foreign currency losses, net
    (614 )     (728 )     (783 )     18.6  
Gain (Loss) on Foreign currency forward transaction
    (853 )     151       162       117.7  
Others, net
    (12 )     (36 )     (39 )     N/M  
                                 
Total net other expense
    (787 )     2,265       2,435       (387.8 )
Income (loss) before income tax expenses (benefit), minority interest, and equity loss of joint venture
    (3,455 )     (9,932 )     (10,681 )     187.5  
Income tax expenses (benefit)
    (817 )     12,069       12,977       (1,577.2 )
                                 
Income (loss) before minority interest and equity in loss of related joint venture and partnership
    (2,638 )     (22,001 )     (23,658 )     734.0  
Minority interest(4)
    (2 )     7       8       N/M  
Equity loss of joint venture and partnership(5)
    394       1,106       1,189       180.7  
                                 
Income (loss) before cumulative effect of change in accounting principle
    (3,030 )     (23,114 )     (24,855 )     662.8  
Cumulative effect of change in accounting principle, net of tax
          849       913       N/M  
                                 
Net income (loss)
  W (3,030 )   W (22,265 )   US$ (23,942 )     634.8 %
                                 


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N/M = not meaningful
 
Notes:
 
(1) For convenience, the Won amounts are expressed in U.S. dollars at the rate of Won 930.0 to US$1.00.
 
(2) Gross profit margin for each period is calculated by dividing gross profit by total revenues for each period.
 
(3) Operating profit margin for each period is calculated by dividing operating income (loss) by total revenues for each period.
 
(4) In 2005 and 2006, represents the minority interest in NEOCYON, Inc., a 96.11% held subsidiary purchased in December 2005.
 
(5) In 2005, represents the losses from our 30% equity investment in Animation Production Committee, a Japanese joint venture formed in order to produce and market Ragnarok the Animation through GRAVITY Entertainment Corporation, our Japanese subsidiary. In 2006, represents the losses from our 30% equity investment in Animation Production Committee and 14.49% equity investment in “Online Game Revolution Fund No. 1”, a limited liability partnership (“Revolution Fund”), formed in order to invest online game. These investments were accounted for using the equity method of accounting.
 
Revenues
 
Our total revenues decreased by 23.3% to Won 40,963 million (US$44,046 thousand) in 2006 from Won 53,384 million in 2005, primarily due to:
 
  •  a 30.1% decrease in royalties and license fees to Won 26,123 million (US$28,089 thousand) in 2006 from Won 37,375 million in 2005, which primarily resulted from a decrease in royalties and license fees attributable to our Ragnarok Online game resulting from increasing competition and as a result of the relative maturity of such game in our principal overseas markets. Royalties and license fees from Ragnarok Online decreased from Won 36,573 million in 2005 to Won 24,584 million (US$26,434 thousand) in 2006;
 
  •  a 25.1% decrease in subscription revenue to Won 8,420 million (US$9,054 thousand) in 2006 from Won 11,249 million in 2005. This 25.1% decrease resulted primarily from a 32.5% decrease in subscription revenue in Korea from Ragnarok Online to Won 5,339 million (US$5,741 thousand) in 2006 from Won 7,913 million in 2005, and a 18.8% decrease in the subscription revenue for Ragnarok Online in the United States and Canada to Won 2,163 million (US$2,326 thousand) in 2006 from Won 2,665 million in 2005, due to a decrease in playing time by our users of Ragnarok Online resulting from increasing competition and as a result of the relative maturity of such game; and
 
  •  a 16.7% decrease in character merchandising, animation and other revenue to Won 2,580 million (US$2,774 thousand) in 2006 from Won 3,096 million in 2005, which resulted primarily from a 25.3% decrease in technical support revenue to Won 349 million (US$375 thousand) in 2006 from Won 467 million in 2005 and 96.1% decrease in animation revenue to Won 24 million (US$26 thousand) in 2006 from Won 614 million in 2005.
 
Such decreases in revenues were partially offset by:
 
  •  a 130.8% increase in mobile games revenue to Won 3,840 million (US$4,129 thousand) in 2006 from Won 1,664 million in 2005. This 130.8% increase resulted primarily from acquisition of NEOCYON, which was made in November and December in 2005, and thereby in 2005, the revenue of NEOCYON are reflected only for the period after the acquisition whereas in 2006, the full year. Mobile revenues of NEOCYON were Won 429 million and Won 3,359 million in 2005 and 2006.


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Cost of revenues
 
Our cost of revenues increased by 10.6% to Won 17,746 million (US$19,082 thousand) in 2006 from Won 16,038 million in 2005, primarily due to:
 
  •  a 151.8% increase in amortization on intangible assets to Won 2,437 million (US$2,620 thousand) in 2006 from Won 968 million in 2005. Acquisition of NEOCYON was made in November and December in 2005, and for intangible assets recognized then, amortization expense only for the period after the acquisition is reflected in 2005 whereas in 2006, such expense is reflected for the full year; and
 
  •  a 141.9% increase in outsourcing fee to Won 958 million (US$1,030 thousand) in 2006 from Won 396 million in 2005 primarily resulted from the effect of the acquisition of NEOCYON, which was made in November and December in 2005, and thereby in 2005, outsourcing fee of NEOCYON are reflected only for the period after the acquisition whereas in 2006, such fee is reflected for the full year.
 
Such increases in cost of revenues were partially offset by:
 
  •  a 60.3% decrease in stock option plan compensation expense to Won 320 million (US$344 thousand) in 2006 from Won 806 million in 2005, as a result of a decrease of personnel in 2006.
 
Gross profit and margin
 
As a result of the foregoing, our gross profit decreased by 37.8% to Won 23,217 million (US$24,964 thousand) in 2006 from Won 37,346 million in 2005. Our gross profit margin decreased to 56.7% in 2006 from 70.0% in 2005.
 
Operating expenses
 
Selling, general and administrative expenses.   Our selling, general and administrative expenses decreased by 10.5% to Won 27,555 million (US$29,629 thousand) in 2006 from Won 30,795 million in 2005, primarily due to:
 
  •  a 45.4% decrease in fee payments to Won 5,229 million (US$5,623 thousand) in 2006 from Won 9,570 million in 2005, for fees and expenses incurred in connection with the investigation and subsequent restatement of the financial statements in 2005;
 
  •  a 40.3% decrease in advertising expenses to Won 3,744 million (US$4,026 thousand) in 2006 from Won 6,273 million in 2005, as a result of our participation in the Tokyo Game Show in September 2005, our participation in the G-star Game Show in November 2005, advertising for Ragnarok Online II and increase in marketing expenses related to the introduction of STYLIA in 2005, which did not recur in 2006; and
 
  •  a 28.7% decrease in taxes and dues to Won 997 million (US$1,072 thousand) in 2006 from Won 1,398 million in 2005, resulting from back-taxes in the amount of Won 1,060 million, representing the amount of tax benefits granted to us in respect of the building and land at Shinsa-Dong in July 2004 for research and development purposes, which did not recur in 2006.
 
Such decreases in selling, general and administrative expenses were partially offset by:
 
  •  a 216.3% increase in rent to Won 2,461 million (US$2,646 thousand) in 2006 from Won 778 million in 2005, primarily as a result of an increase in rent fee due to moving the head office in 2005; and
 
  •  a 41.4% increase in salaries to Won 8,054 million (US$8,660 thousand) in 2006 from Won 5,694 million in 2005, primarily as a result of an increase in the number of employees for administrative and other support functions.
 
Research and development expenses.   Our research and development expenses increased 0.2% to Won 9,239 million (US$9,934 thousand) in 2006 from Won 9,219 million in 2005.
 
Litigation charges.   Our litigation charges increased to Won 4,648 million (US$4,998 thousand) in 2006 from nil in 2005. See Item 8.A “Financial Information — Legal Proceedings.”
 
Proceeds from the former chairman due to fraud.   Our proceeds from the former chairman due to fraud increased to Won 4,947 million (US$5,319 thousand) in 2006 from nil in 2005.


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Gain on disposal of assets held for sale.   Our gain on disposal of assets held for sale increased to Won 1,081 million (US$1,162 thousand) in 2006 from nil in 2005.
 
Operating income and operating margin
 
As a result of the cumulative effects of the reasons stated above, we recorded an operating loss of Won 12,197 million (US$13,116 thousand) in 2006 compared to operating loss of Won 2,668 million in 2005.
 
Net other income (expense)
 
Our net other expense decreased 387.8% to other income of Won 2,265 million (US$2,435 thousand) in 2006 from other expense Won 787 million in 2005 primarily due to:
 
  •  a 95.6% decrease in interest expense from Won 2,158 million in 2005 to Won 95 million (US$102 thousand) in 2006 as a result of reduction in payments in connection with the loan from YNK Korea, due to the expiration of the term of the contract with YNK Korea in July 2005; and
 
  •  an increase in gain on foreign currency forward transaction from loss of Won 853 million in 2005, to gain of Won 151 million (US$162 thousand) in 2006.
 
Income tax expenses (benefit)
 
We recorded income tax expense of Won 12,069 million (US$12,977 thousand) in 2006, as compared to income tax benefit of Won 817 million in 2005 primarily due to recognizing a full valuation on allowances from deferred tax assets. In assessing the realizability of deferred tax assets, we considered whether it was more likely than not some portion or all of the deferred tax assets would not be realized. However, it is possible that these income tax expenses could be treated as income tax benefit if any taxable income becomes realizable in the future. For the year ended December 31, 2006, we recorded a full valuation allowance on our deferred tax assets, as we determined that it was more likely than not that none of the deferred tax assets were realizable in the near future.
 
Minority interest
 
Minority interest represents the net income (loss) from NEOCYON, our 96.11%-held subsidiary acquired in December 2005, attributable to third-party minority interest holders. We acquired 96.11% of voting equity of NEOCYON in 2005.
 
Equity loss of joint venture and partnership
 
Equity loss of joint venture and partnership represents the 30% of the net loss incurred from our 30% equity investment in Animation Production Committee, a Japanese animation joint venture which we invested through GRAVITY Entertainment Corporation, our Japanese subsidiary and 14.49% of the net loss incurred from 14.49% partnership interest in Revolution Fund. These investments were accounted for using the equity method of accounting.
 
Net income (loss)
 
As a result of the cumulative effects of the reasons stated above, our net income recorded net loss of Won 22,265 million (US$23,942 thousand) in 2006 as compared to net loss of Won 3,030 million in 2005.


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2005 Compared to 2004
 
The following table summarizes our results of operations for the periods indicated.
 
                                 
    Year Ended December 31,  
    2004     2005     2005(1)     % Change  
                (Unaudited)        
    (In millions of Won and thousands of US$)  
 
Revenues:
                               
Online games — subscription revenue
  W 16,253     W 11,249     US$ 11,138       (30.8 )%
Online games — royalties and license fees
    45,101       37,375       37,005       (17.1 )
Mobile games
    376       1,664       1,648       342.6  
Character merchandising, animation and other revenue
    2,696       3,096       3,065       14.8  
                                 
Total revenues
    64,426       53,384       52,856       (17.1 )
Cost of revenues
    10,116       16,038       15,879       58.5  
                                 
Gross profit
    54,310       37,346       36,977       (31.2 )
Gross profit margin(2)
    84.3 %     70.0 %     70.0 %        
Operating expenses:
                               
Selling, general and administrative
    13,660       30,795       30,490       125.4  
Research and development
    2,029       9,219       9,128       354.4  
                                 
Total operating expenses
    15,689       40,014       39,618       155.0  
Operating income (loss)
    38,621       (2,668 )     (2,641 )     (106.9 )
Operating profit margin(3)
    59.9 %     (5.0 )%     (5.0 )%        
Other income (expense):
                               
Interest income
    479       2,850       2,822       495.0  
Interest expense
    (4,732 )     (2,158 )     (2,137 )     (54.4 )
Foreign currency gains (losses), net
    (625 )     (614 )     (608 )     (1.8 )
Foreign currency forward transaction, net
          (853 )     (845 )     N/M  
Others, net
    (1 )     (12 )     (12 )     N/M  
                                 
Total net other expense
    (4,879 )     (787 )     (780 )     (83.9 )
Income (loss) before income tax expenses, minority interest, and equity in loss of related joint venture
    33,742       (3,455 )     (3,421 )     (110.2 )
Income tax expenses (benefit)
    5,406       (817 )     (809 )     (115.1 )
                                 
Income (loss) before minority interest and equity in loss of related joint venture
    28,336       (2,638 )     (2,612 )     (109.3 )
Minority interest(4)
    (17 )     (2 )     (2 )     N/M  
Equity in loss of related joint venture(5)
    296       394       390       33.1  
                                 
Net income (loss)
  W 28,057     W (3,030 )   US$ (3,000 )     (110.8 )%
                                 
 
 
N/M = not meaningful
 
Notes:
 
(1) For convenience, the Won amounts are expressed in U.S. dollars at the rate of Won 1,010.0 to US$1.00.
 
(2) Gross profit margin for each period is calculated by dividing gross profit by total revenues for each period.
 
(3) Operating profit margin for each period is calculated by dividing operating income (loss) by total revenues for each period.
 
(4) In 2004, represents the minority interest in GRAVITY Entertainment Corporation, our Japanese subsidiary. We acquired the remaining 50% of voting equity interest in RO Production (the predecessor name of


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GRAVITY Entertainment Corporation) in October 2004, resulting in RO Production becoming our wholly-owned subsidiary. In 2005, represents the minority interest in NEOCYON, Inc., a 96.11% held subsidiary purchased in December 2005.
 
(5) Represents the losses from our 30% equity investment in Animation Production Committee, a Japanese joint venture formed in order to produce and market Ragnarok the Animation through GRAVITY Entertainment Corporation, our Japanese subsidiary. This investment was accounted for using the equity method of accounting.
 
Revenues
 
Our total revenues decreased by 17.1% to Won 53,384 million (US$52,856 thousand) in 2005 from Won 64,426 million in 2004, primarily due to:
 
  •  a 17.1% decrease in royalties and license fees to Won 37,375 million (US$37,005 thousand) in 2005 from Won 45,101 million in 2004, which primarily resulted from a decrease in royalties and license fees attributable to our Ragnarok Online game resulting from increasing competition and as a result of the relative maturity of such game in our principal overseas markets. Royalties and license fees from Ragnarok Online decreased from Won 45,101 million in 2004 to Won 36,574 million (US$36,212 thousand) in 2005; and
 
  •  a 30.8% decrease in subscription revenue to Won 11,249 million (US$11,138 thousand) in 2005 from Won 16,253 million in 2004. This 30.8% decrease resulted primarily from a 37.8% decrease in subscription revenue in Korea from Ragnarok Online to Won 7,913 million (US$7,835 thousand) in 2005 from Won 12,724 million in 2004, and a 24.5% decrease in the subscription revenue for Ragnarok Online in the United States and Canada to Won 2,665 million (US$2,639 thousand) in 2005 from Won 3,528 million in 2004, due to a decrease in playing time by our users of Ragnarok Online resulting from increasing competition and as a result of the relative maturity of such game.
 
Such decreases in revenues were partially offset by:
 
  •  an increase in the subscription revenue from R.O.S.E Online to Won 671 million (US$664 thousand) in 2005, as such game was commercially launched in January 2005;
 
  •  a 14.8% increase in character merchandising, animation and other revenue to Won 3,096 million (US$3,065 thousand) in 2005 from Won 2,696 million in 2004, which resulted primarily from a 47.78% increase in technical support revenue to Won 467 million (US$462 thousand) from Won 316 million in 2004 and 148.58% increase in animation revenue to Won 614 million (US$608 thousand) from Won 247 million in 2004; and
 
  •  a 342.6% increase in mobile games revenue to Won 1,664 million (US$1,648 thousand) in 2005 from Won 376 million in 2004, which resulted primarily from increase in sales of mobile games in Taiwan, Japan, the Philippines, Singapore, Malaysia and Thailand and sales of Won 429 million resulting from the acquisition of NEOCYON, Inc. in November and December 2005.
 
Cost of revenues
 
Our cost of revenues increased by 58.5% to Won 16,038 million (US$15,879 thousand) in 2005 from Won 10,116 million in 2004, primarily due to:
 
  •  a 53.5% increase in salaries and wages to Won 6,759 million (US$6,692 thousand) in 2005 from Won 4,403 million in 2004, as a result of increased hiring of game developers and overseas support staff from 174 as of December 31, 2004 to 193 as of December 31, 2005 and payment of incentives for the success of Ragnarok Online and 16% increase in average salaries paid to our employees which became effective as of June 2005;
 
  •  a 18.9% increase in fee payments to Won 2,250 million (US$2,228 thousand) in 2005 from Won 1,893 million in 2004, as a result of an increase in fees we pay to Korea Internet Data Center for server housing fees due to the commercial launch of R.O.S.E. Online in January 2005;


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  •  a 55.4% increase in depreciation to Won 2,422 million (US$2,398 thousand) in 2005 from Won 1,559 million in 2004, as a result of the addition of servers and software in 2005 to better service Ragnarok Online and the addition of servers and software for the introduction of R.O.S.E Online; and
 
  •  a 2,778.6% increase in stock option plan compensation expense to Won 806 million (US$798 thousand) in 2005 from Won 28 million in 2004, which resulted from the increased amortization period to full year from 8 days in 2004.
 
Gross profit and margin
 
As a result of the foregoing, our gross profit decreased by 31.2% to Won 37,346 million (US$36,977 thousand) in 2005 from Won 54,310 million in 2004. Our gross profit margin decreased to 70.0% in 2005 from 84.3% in 2004.
 
Operating expenses
 
Selling, general and administrative expenses.   Our selling, general and administrative expenses increased by 125.4% to Won 30,795 million (US$30,490 thousand) in 2005 from Won 13,660 million in 2004, primarily due to:
 
  •  a 261.4% increase in fee payments to Won 9,570 million (US$9,475 thousand) in 2005 from Won 2,648 million in 2004, for fees and expenses incurred in connection with the investigation and subsequent restatement of the financial statements;
 
  •  a 36.0% increase in advertising expenses to Won 6,273 million (US$6,211 thousand) in 2005 from Won 4,614 million in 2004, as a result of our participation in the Tokyo Game Show in September 2005, our participation in the G-star Game Show in November 2005, advertising for Ragnarok Online II and increase in marketing expenses related to the introduction of STYLIA;
 
  •  a 80.4% increase in salaries and wages to Won 5,694 million (US$5,638 thousand) in 2005 from Won 3,156 million in 2004, primarily as a result of an increase in the number of employees for administrative and other support functions from 148 in 2004 to 161 in 2005 and 16% increase in average salaries paid to our employees which became effective as of June 2005;
 
  •  an increase in impairment on intangible assets to Won 1,547 million (US$1,532 thousand) in 2005 from nil in 2004, as a result of recognition of impairment losses for the remaining balance of intangible assets recognized in connection with the business combination with TriggerSoft in 2005; and
 
  •  a 779.2% increase in tax and dues to Won 1,398 million (US$1,384 thousand) in 2005 from Won 159 million in 2004, as a result of having to pay back-taxes in the amount of Won 1,060 million, representing the amount of tax benefits granted to us in respect of the building and land at Shinsa-Dong in July 2004 for research and development purposes.
 
Research and development expenses.   Our research and development expenses increased 354.4% to Won 9,219 million (US$9,128 thousand) in 2005 from Won 2,029 million in 2004, primarily due to the payment of the consideration for the right to publish STYLIA and Time N Tales upon completion of game development, including salaries and wages, and provision for severance indemnities, relating to the development of Requiem and Ragnarok Online II, as such games were in the pre-commercialization stage and not yet considered to be technologically feasible.
 
Operating income and operating margin
 
As a result of the cumulative effects of the reasons stated above, we recorded an operating loss of Won 2,668 million (US$2,641 thousand) in 2005 compared to operating income of Won 38,621 million in 2004, and our operating margin recorded to 59.9% in 2004 but we recorded operating loss in 2005.


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Net other income (expense)
 
Our net other expense decreased 83.9% to Won 787 million (US$780 thousand) in 2005 from Won 4,879 million in 2004 primarily due to:
 
  •  a 54.4% decrease in interest expense from Won 4,732 million in 2004 to Won 2,158 million (US$2,137 thousand) in 2005 as a result of reduction in payments in connection with the loan from YNK Korea, due to the significant decrease in Ragnarok Online revenues and the expiration of the term of the contract with YNK Korea in July 2005; and
 
  •  an increase in interest income from Won 479 million in 2004, to Won 2,850 million (US$2,822 thousand) in 2005 resulting from an increase in short-term financial instruments in 2005;
 
which was partially offset by
 
  •  an increase in net loss on foreign currency forward transactions of Won 853 million (US$845 thousand) in 2005 from nil in 2004.
 
Income tax expenses (benefit)
 
We recorded income tax benefit of Won 817 million (US$809 thousand) in 2005, as compared to income tax expense of Won 5,406 million in 2004. Income tax benefit in 2005 was due to increase in deferred income tax assets, which resulted from foreign tax credit carryforwards in the amount of Won 4,275 million and tax credit carryforwards for research and human resource development in the amount of Won 1,286 million in connection with decrease in our taxable income, in particular, subscription revenue and royalties and license fees.
 
Minority interest
 
Minority interest represents the net loss from GRAVITY Entertainment Corporation, our Japanese subsidiary, and NEOCYON, our 96.11%-held subsidiary acquired in December 2005, attributable to third-party minority interest holders. We acquired the remaining minority interest in GRAVITY Entertainment Corporation in October 2004 and acquired 96.11% of voting equity of NEOCYON in 2005.
 
Equity in loss of related joint venture
 
Equity in loss of related joint venture represents the 30% of the net loss incurred from our 30% equity investment in Animation Production Committee, a Japanese animation joint venture which we invested through GRAVITY Entertainment Corporation, our Japanese subsidiary. This investment was accounted for using the equity method of accounting.
 
Net income
 
As a result of the cumulative effects of the reasons stated above, our net income recorded net loss of Won 3,030 million (US$3,000 thousand) in 2005 as compared to net income of Won 28,057 million in 2004.
 
Impact of inflation
 
We believe that inflation in Korea and our other principal markets has not had a material impact on our results of operations. Inflation in Korea was 3.6% in 2004, 2.7% in 2005 and 2.1% in 2006.
 
Impact of foreign currency fluctuations
 
See Item 11. “Quantitative and Qualitative Disclosures about Market Risk.”
 
Government, Economic, Fiscal, Monetary or Political Policies or Factors
 
See Item 3.D. “Risk Factors — Risks Relating to our Regulatory Environment and Risks Relating to our Market Environment,” Item 4.B. “Business Overview — Laws and Regulations” and Item 10.E. “Taxation.”


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5.B.  Liquidity and Capital Resources
 
Liquidity
 
The following table sets forth the summary of our cash flows for the periods indicated:
 
                                 
    Year Ended December 31,  
    2004     2005     2006     2006(1)  
                      (Unaudited)  
    (In millions of Won and thousands of US$)  
 
Cash and cash equivalents at beginning of period
  W 5,405     W 16,405     W 25,874     US$ 27,821  
                                 
Net cash provided by (used in) operating activities
    32,642       17,928       (830 )     (892 )
Net cash provided by (used in) investing activities
    (19,007 )     (79,046 )     11,031       11,861  
Net cash provided by (used in) financing activities
    (2,635 )     70,587       (761 )     (818 )
                                 
Net increase in cash and cash equivalents
    11,000       9,469       9,440       10,151  
                                 
Cash and cash equivalents at end of period
  W 16,405     W 25,874     W 35,314     US$ 37,972  
                                 
 
 
Note:
 
(1) For convenience, the Won amounts are expressed in U.S. dollars at the rate of Won 930.0 to US$1.00.
 
Prior to the commercial launch of Ragnarok Online in August 2002, our principal sources of liquidity were cash from equity financing and incurrence of debt, including the debt we incurred from YNK Korea. Following the commercial launch of Ragnarok Online, our principal sources of liquidity have been cash flows from our operating activities and equity financing and, to a lesser extent, short-term borrowings. Net cash used in investing activities have consisted primarily of investments in acquisition of interests in companies which develop online games or which provide related products and services. See Note 6 to the notes to our consolidated financial statements included in this annual report. However, our net property and equipment decreased from Won 11,863 million as of December 31, 2005 to Won 8,472 million (US$9,110 thousand) as of December 31, 2006 due to the impairment of machinery and software of total Won 788 million (US$847 thousand).
 
Our cash investment policy emphasizes liquidity and preservation of principal over other portfolio considerations. We deposit our cash in demand deposits, short-term financial instruments, which primarily consist of time deposits with maturity of one year or less, and money market funds with a rolling maturity of 90 days or less. Our short-term financial instruments increased from Won 8,900 million as of December 31, 2004 to Won 59,900 million as of December 31, 2005. But short-term financial instruments decreased to Won 45,835 million (US$49,285 thousand) as of December 31, 2006 as compared 2005, primarily as a result of use of such proceeds in connection with working capital requirements and other expenses.
 
Cash received in the form of initial license fees are recognized as revenues on a monthly basis over the life of our license agreements as described in Item 5.A. “— Overview — Revenue recognition.” The portion of initial license fees not yet recognized as revenues are reflected in our balance sheet as deferred income. Our total deferred income, both short-term and long-term, increased from Won 7,597 million as of December 31, 2004 to Won 8,227 million as of December 31, 2005 and to Won 11,909 million (US$12,805 thousand) as of December 31, 2006 primarily due to our recognizing an increased portion of initial license fees that we received in 2004, 2005 and 2006, respectively.
 
Cash flows from operating activities.   The decrease in net cash provided by our operating activities from 2004 to 2006 were primarily the result of our recording net income in 2004 compared to net losses in 2005 and 2006. Our decrease in net cash provided by our operating activities in 2005 as compared to 2004 reflected an adjustment of (i) Won 6,232 million for deferred income taxes and (ii) Won 2,288 million for payment of severance benefits. This decrease was partially offset by Won 7,482 million in misappropriated funds receivable, Won 7,349 million in accounts payable and Won 5,370 million in depreciation and amortization that we recorded in 2005. Our decrease in net cash provided by operating activities in 2006 as compared to 2005 reflected an adjustment of (i) Won 6,811 million (US$7,324 thousand) in account payable and (ii) Won 1,081 million (US$1,162 thousand) in gain on disposal of assets held for sale. This decrease was partially offset by (i) Won 8,366 million (US$8,996 thousand) for


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deferred income taxes and (ii) Won 7,457 million (US$8,018 thousand) in depreciation and amortization that we recorded in 2006.
 
Cash flows from investing activities.   Our decrease in net cash provided by investing activities from 2004 to 2005 reflected purchases of property and equipment in these years in connection with the general growth of our businesses and the increase in payment of leasehold deposits. Our increase in net cash provided by investing activities in 2006 reflected (i) Won 14,118 million (US$15,181 thousand) for maturity of short-term financial instruments and (ii) Won 9,559 million (US$10,278 thousand) for disposal of property and equipment in 2006. Our net cash (used in) provided by investing activities in 2005 and 2006 also reflected the following:
 
  •  our investment in short-term financial instruments in the amount of Won 7,300 million in 2004 and Won 50,969 million in 2005;
 
  •  our investment in Perpetual Entertainment of Won 8,619 million (US$9,000 thousand) in 2006;
 
  •  our investment in TriggerSoft Corporation and NEOCYON, Inc. of Won 9,193 million in 2005; and
 
  •  our purchase of Emil Chronicle Online for Won 6,073 million in 2005.
 
Cash flows from financing activities.   Our net cash provided by financing activities has been primarily affected by the issuance of common shares in connection with our initial public offering in February 2005 in which we received net proceeds of Won 71,837 million from the sale of 1,400,000 common shares at US$13.50 per ADS (four ADSs are equivalent to one share of our common stock).
 
Capital resources
 
As our overseas operations are conducted primarily through our subsidiaries and our overseas licensees, our ability to finance our operations and any debt that we or our subsidiaries may incur depends, in part, on the payment of royalties and other fees by our overseas licensees and, to a lesser extent, the flow of dividends from our subsidiaries.
 
As of December 31, 2006, our primary source of liquidity was Won 35,314 million (US$37,972 thousand) of cash and cash equivalents. We believe that our available cash and cash equivalents and net cash provided by operating activities, will be sufficient to meet our capital needs through at least the first quarter of 2008. However, we cannot assure you that our business or operations will not change in a manner that would consume available capital resources more rapidly than anticipated. We may require additional cash resources due to changed business conditions or other future developments, including any significant investments or acquisitions. If these sources are insufficient to satisfy our cash requirements, we may seek to sell additional securities either in the form of equity or debt. In the past, we raised cash resources through the issuance of common shares. See note 11 to our audited consolidated financial statements as of December 31, 2005 and 2006 and for the years ended December 31, 2004, 2005 and 2006. The sale of additional equity securities or convertible debt securities could result in additional dilution to our shareholders. In the past, we also raised cash by entering into indebtedness arrangements such as the transaction entered into with YNK Korea as described in Item 5.A. “— Overview — Interest expense.” In addition, we may seek to incur indebtedness through the issuance of debt securities or by obtaining a credit facility. The incurrence of indebtedness would result in increased debt service obligations and could result in operating and financial covenants that would restrict operations. As of December 31, 2006, we have general borrowing facilities with a limit of Won 949 million and have an outstanding balance of borrowing amounting to Won 683 million (US$734 thousand).
 
We expect to have capital expenditure requirements for the ongoing expansion into other markets, including hardware expenditures for continuous expansions and upgrades to our existing server equipment, and also for game development, acquiring and publishing third party game developers or games developed by them and continuing to invest in enhancing our technological, marketing, distribution and service capabilities. We believe that our internal cash flow from operations, together with our proceeds from our initial public offering in February 2005 will be sufficient to satisfy our working capital requirements through at least the first quarter of 2008, including our new game development expenditures for Requiem and Ragnarok Online II.


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5.C.  Research and Development, Patents and Licenses, etc.
 
To remain competitive, we have continued to focus on our research and development efforts. For the past three years, our research and development efforts and plans have consisted of the following:
 
  •  Strategy and planning  — overall game design and review of technical feasibility, market feasibility and the game development process.
 
  •  Graphics  — designing game characters and game environments, with the objective of optimizing the overall gaming experience;
 
  •  Server programming  — server design and development, handling interconnections, validation, security, character data and game process coordination and facilitating online communication among players;
 
  •  Client programming  — enhancing the visual and sound experience and movement simulation of game characters; and
 
Our research and development expenditures were Won 2,029 million, Won 9,219 million, and Won 9,239 million (US$9,934 thousand) in 2004, 2005 and 2006, respectively.
 
See Item 4.B. “Business Overview — Game development and publishing” for our research and development and Item 4.B. Business Overview — Intellectual property” for our intellectual property.
 
5.D.  Trend Information
 
Trends, uncertainties and events which could have a material impact on our sales, operating revenues and liquidity and capital resources are discussed above in Item 5.A. “— Operating Results” and Item 5.B. “— Liquidity and Capital Resources.”
 
5.E.  Off-Balance Sheet Arrangements
 
There are no off-balance sheet arrangements that have or are reasonably likely to have a current or future effect on our financial condition, changes in financial condition, revenues or expenses, results of operations, liquidity, capital expenditure or capital resources that is material to investors.
 
5.F.  Contractual Obligations
 
The following table sets forth a summary of our contractual cash obligations due by period as of December 31, 2006.
 
                                         
    Payments Due by Period  
          Between 1
    Between 3
    Beyond
       
    Up to 1 Year     and 3 Years     and 5 Years     5 Years     Total  
    (In millions of Won)  
 
Long-term debt obligations
  W 81     W 286     W 273     W 68     W 708  
Operating lease obligations
    3,306       12                   3,318  
Purchase obligations
    1,600                         1,600  
                                         
Total
  W 4,987     W 298     W 273     W 68     W 5,626  
                                         
 
Long-term debt obligations.   We have financed our operations primarily through incurrence of debt from financial institutions, cash flows from operations as well as equity investments by our founder and current shareholders.
 
Operating lease obligations.   With respect to our operating lease obligations, the lease payments due by December 31, 2007 are Won 3,156 million, Won 48 million, Won 63 million and Won 39 million for our principal offices in Seoul, offices for our subsidiary in the United States, offices for our subsidiary in France and offices for our subsidiary in Russia, respectively. The lease terms expire in December 2007, April 2007, December 2007 and July 2007, respectively, for our principal offices in Seoul, offices for our subsidiary in the United States, offices for


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our subsidiary in France and offices for our subsidiary in Russia, respectively. The renewal terms in all of the leases are subject to market conditions.
 
Purchase obligations.   Our purchase obligations consist of acquiring exclusive distribution rights of the online games. In 2005, we entered into publishing agreements to acquire exclusive distribution rights of the online games, STYLIA and Time N Tales which were under development by Sonnori Co., Ltd. and Ndoors Corp., respectively. The purchase obligations due by December 31, 2006 are Won 500 million and Won 1,100 million for STYLIA and Time N Tales, respectively.
 
In December 2005, we entered into an agreement with Movida Investment Inc., SOFTBANK CORP. and other eight companies to invest in “Online Game Revolution Fund No. 1” amounting to Japanese Yen 1,000 million as a limited partner with 10% interest of the total fund and paid initial payment of Japanese Yen 100 million and Yen 150 million in 2005 and 2006, respectively. In 2006, some of the co-participants of “Online Game Revolution Fund No. 1” withdrew and our interest of the total fund rose from 10% to 14.49% of the aggregate size of the fund. However, it does not imply that our total capital commitment changed. Upon 30 days’ prior written notice by general partner, Movida Investment Inc., we shall pay the outstanding portion of contribution. At December 31, 2006, we do not estimate the time of notice. Therefore, the above table does not include the investment obligation of Japanese Yen 750 million due as of December 31, 2006. In accordance with the agreement, the investment term is five years from the effective date, which is January 1, 2006.
 
For a description of our commercial commitments and contingent liabilities, see note 10 of the Notes to our consolidated financial statements included elsewhere in this annual report.
 
For a description of our legal proceedings, see Item 8.A. “Financial Information — Legal Proceedings.”
 
ITEM 6.    DIRECTORS, SENIOR MANAGEMENT AND EMPLOYEES
 
6.A.  Directors and Senior Management
 
The following table sets forth certain information relating to our directors and executive officers as of May 31, 2007. The business address of all of our directors and executive officers is our registered office at Meritz Tower 14F, 825-2 Yeoksam-Dong, Gangnam-Gu, Seoul 135-934 Korea.
 
     
Name
 
Position
 
Il Young Ryu
  Chairman, President, Representative Director and Chief Executive Officer
Seung Taik Baik
  Executive Director and Chief Operating Officer
William Woojae Hahn
  Independent Director and Audit Committee member
Jungil Lee
  Independent Director and Audit Committee member
Kwangsuk Lee
  Independent Director and Audit Committee member
Kyu Hyeong Lee
  Senior Executive Vice President of Human Resources and Chief Compliance Officer
Jonathan J. Lee
  Chief Financial Officer and Investor Relations Officer
 
Il Young Ryu , our chairman of the board of directors and president, has served as our chief executive officer since September 21, 2005. Mr. Il Young Ryu is also currently the chief executive officer of EZER Inc, our largest shareholder. In 2004, he founded CJ Internet Japan and served as its chief executive officer. In 2003, Mr. Ryu held “Online Game Fantasy Star” event with the Softbank group. In 2002, Mr. Ryu formed an alliance between Techno Blood Inc. and Dasan Venture and managed Techno Blood & Dasan, the first Korea-Japan IT Fund. In 2001, he organized a Korea/Japan Bridging Business for Cultural Exchange between Korea & Japan. In 1999, Mr. Ryu founded Techno Blood Inc.


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Seung Taik Baik , our chief operating officer, has served as a director since December 2005 and executive director since March 31, 2006. Mr. Baik has also served as the chief executive officer of NEOCYON, Inc. from 2000. Mr. Baik served as the local representative for Northeast Asia of Entrepreneurs Organization in 2004, and has served as the president of the Korea branch of Entrepreneurs Organization since 2005.
 
William Woojae Hahn was elected as our independent director and member of the audit committee at our shareholders’ meeting in March 2007. Mr. Hahn currently serves as Managing Director of the Investment Banking Group at Bookook Securities Co., Ltd. Mr. Hahn was a Managing Director of the Investment Banking Group at Meritz Securities Co., Ltd. from 2004 to 2006. In 2002, Mr. Hahn was the Executive Vice President and Chief Financial Officer of TG Ubase, Inc. He was the President and Chief Executive Officer of Littauer Technologies, Inc. from 2000 to 2001 and the Co-Founder and Chief Investment Officer of AsiaNet Corporation, Ltd. from 1998 to 2000. Mr. Hahn worked as an Analyst in Corporate Strategy at AXA Equitable from 1994 to 1998.
 
Jungil Lee was elected as our independent director and member of the audit committee at our shareholders’ meeting in March 2006. Mr. Lee is currently the managing attorney of Daesung International Law Office. Mr. Lee is a member of both the Korean and New York bar associations. Mr. Lee is a member of Committee to review the Citizens’ Request for Audit based on Article 40 of Anti-Corruption Act at the Board of Audit and Inspection of Korea since February 2006. Mr. Lee was an outside director of Pyeong Hwa Automotive Co., Ltd. from March 2002 to March 2005.
 
Kwangsuk Lee was elected as our independent director and member of the audit committee at our shareholders’ meeting in March 2007. Mr. Lee currently serves as the Chief Executive Officer of Incruit Corporation, a company he founded in 1998. Mr. Lee created one of the first on-line recruiting systems in Korea and Incruit Corporation is now one of the leading recruiting companies in Korea.
 
Kyu Hyeong Lee has served as our senior executive vice president of human resources since April 2005 and chief compliance officer since February 2006. Mr. Lee worked as a human resources consultant for the Interim Management Service, a management consulting company, from August 2004 to April 2005 and as a director of human resources at Cisco Systems Corp./Korea from June 2002 to August 2004. Mr. Lee also worked at Tyco International Ltd./Asia Region from June 1999 to April 2002.
 
Jonathan J. Lee has served as our chief financial officer since March 2007. Before joining us, Mr. Lee was head of the Alternative Investments Division (Investment Banking) at Meritz Securities Co., Ltd. from 2004 to 2006. Mr. Lee was a Vice President of Investments at Littauer Technologies Co., Ltd. from 2000 to 2001, Vice President at AsiaNet Corporation, Ltd. from 1999 to 2000, and was also associated with the M&A Group at Dresdner Kleinwort Wasserstein.
 
6.B.  Compensation
 
We have not extended any loans or credit to any of our directors or executive officers, and we have not provided guarantees for borrowings by any of these persons. For the year ended December 31, 2006, the aggregate amount of compensation paid by us to all directors and executive officers was Won 996 million (US$1,071 thousand), which excludes Won 189 million (US$203 thousand) set aside or accrued to provide for retirement or similar benefits to our executive officers. At our general meeting of shareholders held on March 31, 2007, our shareholders approved an aggregate amount of up to Won 1.4 billion as compensation for our directors for 2007.
 
Under the Labor Standard Act and the Employee Retirement Benefit Security Act, we are required to pay a severance amount to eligible employees, who voluntarily or involuntarily terminate their employment with us, including through retirement. The severance amount for our officers and directors equals the monthly salary at the time of his or her departure, multiplied by the number of continuous years of service, and further multiplied by a discretionary number set forth in our severance payment regulation, which depending on the position of the officer or director ranges from two to three. As of December 31, 2006, we provided Won 649 million (US$698 thousand), being 100% of our severance liability as of such date.
 
We maintain a directors’ and officers’ liability insurance policy covering certain potential liabilities of our directors and officers.


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6.C.  Board Practices
 
Board of directors
 
Our board of directors has the ultimate responsibility for the administration of our affairs. Our articles of incorporation, as currently in effect, provide for a board of directors comprised of not less than three directors and also provide for an audit committee, a compensation committee and a director nomination committee. We currently have five members serving as members of our board of directors. The directors are elected at a shareholders’ meeting by a majority vote of the shareholders present or represented, which majority is not less than one-fourth of all issued and outstanding shares with voting rights, so long as not less than one third of all issued and outstanding shares with voting rights are present at the shareholders’ meeting.
 
Each of our directors is elected for a term of three years, which may be extended until the close of the annual general meeting of shareholders convened in respect to the last fiscal year of such director’s term. However, directors may serve any number of consecutive terms and may be removed from office at any time by a special resolution adopted at a general meeting of shareholders.
 
The terms of Il Young Ryu expire on September 20, 2008, those of Seung Taik Baik and Jung Il Lee on March 30, 2009, and those of William Woojae Hahn and Kwangsuk Lee on March 21, 2010, respectively.
 
The board of directors elects one or more representative directors from its members. A representative director is authorized to represent and act on behalf of such company and has the authority to bind such company. A company may have (i) one sole representative director, (ii) two or more co-representative directors or (iii) two or more joint representative directors. The powers and authorities of a sole representative director and any co-representative directors are exactly the same while the only distinction for joint representative directors is that they must act jointly (i.e., all of the joint representative directors must act together in order to bind the company while co-representative directors may act independently). Currently our board of directors has elected Il Young Ryu as our representative director. Under the Korean Commercial Code and our articles of incorporation, any director with special interest in an agenda of a board meeting may not exercise his voting rights in such board meeting.
 
Independent directors
 
Our ADSs are listed on Nasdaq and we are subject to the Nasdaq listing requirements applicable to non-U.S. companies. Under the Nasdaq listing requirements, we are required to appoint a minimum of three independent directors, unless we receive an exemption from Nasdaq to appoint a lesser number. Our board of directors has determined that Messrs. William Woojae Hahn, Jungil Lee and Kwangsuk Lee are independent directors under Nasdaq Marketplace Rule 4200.
 
Committees of the board of directors
 
Under our articles of incorporation, we currently have three committees that serve under our board of directors:
 
  •  the audit committee;
 
  •  the director nomination committee; and
 
  •  the compensation committee.
 
Audit committee
 
To comply with the Securities and Exchange Commission rules and regulations and the Nasdaq listing requirements regarding the need for, and composition of, an audit committee, we established an audit committee at our extraordinary shareholders meeting in December 2004.
 
The audit committee currently consists of the following directors: William Woojae Hahn, Jungil Lee and Kwangsuk Lee, all of whom are independent directors within the meaning of Nasdaq Marketplace Rule 4200 and meet the criteria for independence as set forth in Rule 10A-3(b)(1) of the Securities and Exchange Act of 1934. All of our independent directors are financially literate and have accounting or related financial management expertise. Our board of directors has determined that William Woojae Hahn is an “audit committee financial expert,” as such


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term is defined by the regulations of the Securities and Exchange Commission issued pursuant to Section 407 of the Sarbanes-Oxley Act. The audit committee is responsible for examining internal transactions and potential conflicts of interest and reviewing accounting and other relevant matters. Under the Korean Commercial Code, if a company establishes an audit committee, such company is not permitted to have a statutory auditor. The audit committee is chaired by William Woojae Hahn.
 
Director nomination committee
 
The Director nomination committee consists of the following three directors, Jungil Lee, William Woojae Hahn and Kwangsuk Lee, all of whom are independent as set forth in the Nasdaq listing requirements. This committee will be responsible for recommending and nominating candidates for our director positions and related matters. The committee is currently chaired by Jungil Lee.
 
Compensation committee
 
The Compensation committee consists of following three directors, Kwangsuk Lee, William Woojae Hahn and Jungil Lee, all of whom are independent as set forth in the Nasdaq listing requirements. This committee is responsible for reviewing and approving the management’s evaluation and compensation programs. The committee is currently chaired by Kwangsuk Lee.
 
6.D.  Employees
 
As of May 31, 2007, we had 536 full-time employees, of whom 515 were located in Korea and 21 were stationed overseas, either working with our subsidiaries or supporting our overseas licensees. The following table sets forth the number of our employees by department as of the dates indicated.
 
                                         
    December 31,     May 31,
 
    2003     2004     2005     2006     2007  
 
Senior management
    4       7       8       5       5  
Finance
    4       8       13       15       13  
Marketing
    18       27       43       25       49  
Game development and support
    225       357       443       470       469  
                                         
Total
    251       399       507       515       536  
                                         
 
We do not have a labor union and none of our employees are covered by collective bargaining agreements. We have a labor-management council as required under the Act on the Promotion of Workers’ Participation and Cooperation. We believe that we maintain a good working relationship with our employees and we have not experienced any significant labor disputes or work stoppages.
 
As of May 31, 2007, GRAVITY Interactive, Inc. employed 20 employees in the United States (including three employees seconded from us), NEOCYON employed 37 employees, Gravity CIS employed 20 employees (including two employees seconded from us) and Gravity EU employed 6 employees. None of the employees of GRAVITY Interactive, NEOCYON, Gravity CIS or Gravity EU are represented by a labor union or covered by a collective bargaining agreement.
 
We have entered into a standard annual employment contract with most of our officers, managers and employees. These contracts include a covenant that prohibits the officer, manager or employee from engaging in any activities that compete with our business during, and for six months after, the period of their employment with our company.
 
Under the Labor Standard Act and the Employee Retirement Benefit Security Act, employees with more than one year of service with us are entitled to receive a lump sum payment upon voluntary or involuntary termination of their employment. The amount of the benefit equals the employee’s monthly salary, calculated by averaging the employee’s daily salary for the three months prior to the date of the employee’s departure, multiplied by the number of continuous years of employment. In addition, we provide our registered directors with a lump sum payment upon


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voluntary or involuntary termination of their employment in the amount of two to three times the monthly salary of the departing registered directors at the time of termination of employment.
 
Pursuant to the Korean National Pension Law, we are required to pay 4.5% of each employee’s annual wages to the National Pension Corporation. Our employees are also required to pay 4.5% of their annual wages to the National Pension Corporation. Our employees are entitled to receive an annuity in the event they lose, in whole or in part, their wage earning capability. The total amount of contributions we made to the National Pension Corporation in 2004, 2005 and 2006 was Won 537 million, Won 910 million and Won 1,205 million (US$1,296 thousand), respectively.
 
6.E.  Share Ownership
 
Some of our current directors and officers beneficially own our common shares. See Item 7.A. “Major Shareholders.”
 
Stock option plan
 
Under our articles of incorporation and the Act on Special Measures for the Promotion of the Venture Business, we may grant options for the purchase of our shares to certain qualified directors, officers, employees and third parties. Set forth below are the details of our stock option plan as currently contained in our articles of incorporation.
 
  •  Stock options may be granted to our officers and employees who have contributed or are qualified to contribute to our establishment, management, overseas business and technical innovation. Notwithstanding the foregoing, no stock options may be granted to any executive officer or employee who is (i) our largest shareholder, (ii) a holder of 10% or more of our shares outstanding, (iii) certain specially related persons of the person set forth in (i) and (ii) above, or (iv) a shareholder who would own 10% or more of our shares upon exercise of options granted under the stock option plan.
 
  •  Stock options may be granted by a special resolution of our shareholders with the aggregate number of shares issuable not to exceed 50% of the total number of our then issued and outstanding common shares.
 
  •  Upon exercise of stock options, we deliver our common shares or pay in cash the difference between the market price of our shares and the option exercise price.
 
  •  Stock option granted under the stock option plan, in case new shares are issued, have a minimum exercise price equal to the higher of (i) the market price of our shares calculated pursuant to the method under the Inheritance and Gift Tax Law and (ii) the par value of our shares, and in other cases, have a minimum exercise price equal to or higher than the market price of our shares calculated pursuant to the method under the Inheritance and Gift Tax Law.
 
  •  Stock options can vest after two years from the stock option grant date and can be exercised up to five years from the vesting date. The stock option may be cancelled by a resolution of our board of directors if (i) the officer or employee who holds the option voluntarily resigns or is discharged from office prior to the vesting date; (ii) the officer or employee who holds the option causes material damage to us by willful misconduct or negligence; (iii) we are unable to deliver our shares or pay the prescribed amount due to bankruptcy or dissolution, or (iv) the occurrence of any cause for cancellation of stock options specified in the stock option agreement.
 
On December 24, 2004, our shareholders approved the implementation of our employee stock option plan and the granting of stock options under this plan to our directors, officers and employees.
 
Each stock option confers the right on the grantee to purchase one share of our common stock at the exercise price. The exercise price for these stock options is, in the case of some senior employees, Won 55,431 per share, representing the price per share of our common shares (or ADS equivalent) offered to the public in our initial public offering of February 2005, and in the case of all other eligible employees, Won 45,431 per share, representing the price per share offered to the public less Won 10,000 per share. A total of 122,670 shares of stock options were outstanding, representing 1.77% of our total number of shares issued as of December 31, 2006, consisting of (i) 9,000 shares issued to directors and officers and (ii) 113,670 shares issued to a total of 145 eligible employees.


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None of our current directors or executive officers has options to purchase our common shares.
 
ITEM 7.    MAJOR SHAREHOLDERS AND RELATED PARTY TRANSACTIONS
 
7.A.  Major Shareholders
 
The following table sets forth information known to us with respect to the beneficial ownership of our common shares as of May 31, 2007, by each person known to us to own beneficially 5% or more of our common shares based on 6,948,000 of our common shares outstanding. None of our common shares entitles the holder to any preferential voting rights. Beneficial ownership is determined in accordance with the rules of the Securities Exchange Commission, and includes the power to direct the voting or the disposition of the securities or to receive the economic benefit of the ownership of the securities.
 
                 
    Number of
       
    Shares
    Percentage
 
    Beneficially
    Beneficially
 
Name
  Owned     Owned  
 
EZER, Inc.(1)
    3,640,619       52.4 %
Ramius Capital Group, L.L.C.(2)
    642,772       9.2 %
Moon Capital Master Fund Ltd.(3)
    590,896       8.5 %
Government of Singapore Investment Corporation Pte Ltd(4)
    416,541       6.0 %
LaGrange Capital Administration, L.L.C.(5)
    349,770       5.0 %
 
 
Notes:
 
(1) On August 30, 2005, Mr. Jung Ryool Kim, our former controlling shareholder and Chairman, sold all of our shares that Mr. Kim and his family members owned to EZER Inc., a Japanese Company (“EZER”), pursuant to a stock purchase agreement by and among Jung Ryool Kim, Ji Young Kim, Young Joon Kim, Ji Yoon Kim and EZER dated August 30, 2005. Pursuant to the share sale transaction, EZER became our largest shareholder. EZER, which is 100% owned by our Chairman and CEO, Il Young Ryu, is the operator of an investment fund established pursuant to a contractual relationship known in Japan as a “tokumei kumiai” (“TK Relationship”) with Techno Groove, Inc. a Japanese company and a wholly-owned subsidiary of Asian Groove, Inc., a Japanese company (“Asian Groove”). The TK Relationship, which is governed by the Commercial Code of Japan, is used in Japan as a means of making and managing investments, and under the investment fund agreement for the TK Relationship (the “TK Agreement”), EZER acts as the operator of a fund, established in Japan under the name of “Asian Star Fund,” using the capital contribution made by Techno Groove as an investor in the fund. Asian Star Fund was established for the sole purpose of investing in our shares.
 
In accordance with a Schedule 13/D filed by Techno Grove, among others, their investment in the Asian Star Fund was financed through a loan from Son Assets Management Inc. (“SAM”), a Japanese company, in the amount of Japanese Yen 40 billion. In exchange, Asian Groove, a Japanese company and the parent company of Techno Groove, pledged all of its shares of GungHo Entertainment Online, Inc. (“GungHo”) in custody with Techno Groove, which in turn pledged such shares to SAM.
 
Under the terms of the TK Agreement, EZER, as the operator of Asian Star Fund, exercises the sole right, with respect to ownership and voting right of common shares of companies invested in by the Asian Star Fund. Asian Star Fund’s sole investment is in our shares. Techno Groove has no voting or investment power with respect to the securities held by Asian Star Fund. The term of the TK is one year, subject to automatic one-year renewals, unless terminated by either party upon three months prior notice. Upon such termination, the assets of Asian Star Fund must be distributed to Techno Groove by EZER.
 
We have in the ordinary course of business, entered into various contracts with GungHo. See Item 4.B. “Information on the Company — Business Overview — Our markets — Overseas markets” and Item 10.C. “Additional Information — Material Contracts.”
 
(2) As reported in Schedule 13D/A filed on November 20, 2006. Consists of shares beneficially owned by Starboard Value and Opportunity Master Fund Ltd., Parche LLC, RCG Ambrose Master Fund, Ltd., RCG Halifax Fund, Ltd., Ramius Master Fund, Ltd., Admiral Advisors, LLC, Ramius Advisors, LLC, Safe Harbor


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Master Fund, L.P., Safe Harbor Investment Ltd., Ramius Capital Group, L.L.C., C4S & Co., L.L.C.,Peter A. Cohen, Morgan B. Stark, Thomas W. Strauss and Jeffrey M. Solomon.
 
(3) As reported in a Schedule 13D/A filed on November 20, 2006. Consists of shares beneficially owned by Moon Capital Master Fund Ltd., Moon Capital Leveraged Master Fund Ltd., Moon Capital Management LP, JWM Capital LLC and John W. Moon.
 
(4) As reported in Schedule 13G/A filed on January 18, 2006. Consists of shares beneficially owned by Government of Singapore Investment Corporation Pte Ltd., Government of Singapore and Monetary Authority of Singapore.
 
(5) As reported in Schedule 13G filed on February 5, 2007. Consists of shares beneficially owned by LaGrange Capital Partners, L.P., LaGrange Capital Partners Offshore Fund, Ltd., LaGrange Capital Administration, L.L.C. and Frank LaGrange Johnson.
 
To the best of our knowledge, as of December 31, 2006, approximately 42.4% of our common shares were held in the United States (in the form of common shares or ADSs). Also to the best of our knowledge, we had approximately 1,000 beneficial holders of our shares (in the form of ADSs) in the United States as of December 31, 2006.
 
7.B.  Related Party Transactions
 
Until December 31, 2005, we leased our headquarters space from Mr. Jung Ryool Kim, our former largest shareholder and chairman, at a monthly rent of Won 33 million and a monthly management fee of approximately Won 20 million, together with a security deposit of Won 3.8 billion. Under customary practice in Korea, the security deposit refers to a lump-sum refundable deposit, which essentially has the economics of an interest-free loan, that the lessee gives to the lessor at the beginning of the lease term in exchange for an elimination or reduction of periodic rental payments. At the end of the lease term, the security deposit is returned to the lessee. Normally, the amount of the security deposit is significantly greater than the monthly rent and therefore is entitled to protection under Korean law in order for the lessee to secure refund of the security deposit from the lessor. In order to secure the return of the security deposit, we have obtained and registered a security interest in the leased building under Korean law. This lease was entered into on August 1, 2004 and terminated on December 31, 2005.
 
Upon EZER’s purchase of our shares owned by the former Chairman and his family on August 30, 2005, we no longer consider the former Chairman to be a related party of Gravity. We have not, in any event, entered into any material agreements with the former Chairman or his family members subsequent to such change of control.
 
Relationship with GRAVITY Interactive, Inc.
 
In April 2003, we entered into an agreement with GRAVITY Interactive, Inc., formerly known as Gravity Interactive, LLC, for the service and distribution of Ragnarok Online in the United States and Canada pursuant to which GRAVITY Interactive, Inc. agreed to remit dividends to us based on a percentage of earnings. After Gravity Interactive changed their form as incorporated company in January 2006, GRAVITY Interactive, Inc. agreed to remit royalty to us instead of dividends.
 
Relationship with GRAVITY Entertainment Corporation and the Animation Production Committee
 
From March to June 2004, we provided a series of loans in the aggregate amount of Japanese Yen 35 million, at an annual interest rate of 9%, to GRAVITY Entertainment Corporation, formerly RO Production Co., Ltd., our then 50%-owned subsidiary in Japan, for the production and marketing of Ragnarok the Animation and for working capital purposes. These loans have been fully repaid as of December 2004. In October 2004, we purchased from GungHo Online Entertainment, Inc., which at the time owned the remaining 50% interest in GRAVITY Entertainment, their ownership interest in GRAVITY Entertainment for a purchase price of zero, making us the 100% shareholder of GRAVITY Entertainment. GungHo Online Entertainment, Inc. is our licensee in Japan for Ragnarok Online.
 
Under a consortium agreement which became effective in April 2004 between GRAVITY Entertainment and other parties to Animation Production Committee, a Japanese joint venture for the production and marketing of


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Ragnarok the Animation, GRAVITY Entertainment was obligated to contribute Japanese Yen 117 million plus a 5% tax, amounting to Japanese Yen 123 million, to the joint venture. As a shareholder of GRAVITY Entertainment, we funded this contribution amount in full in the form of additional capital injection.
 
On October 1, 2004, we granted to the joint venture the license for Ragnarok Online, in order for the joint venture to produce animation based on Ragnarok Online.
 
Pursuant to an arrangement between GRAVITY Entertainment and the joint venture, GRAVITY Entertainment is required to remit 70% of the revenues from its animation business to the joint venture. As of December 31, 2006, the amount due and payable to the joint venture by GRAVITY Entertainment amounted to Japanese Yen 1 million.
 
Pursuant to an export and copyright authorization agreement, effective in April 2004, between GRAVITY Entertainment and us, we have the exclusive license to sell Ragnarok the Animation, produced by the joint venture in which GRAVITY Entertainment participates, to countries in Southeast Asia, which include Vietnam, Laos, Cambodia, Thailand, Malaysia, Singapore, Indonesia, the Philippines, Taiwan, China and Hong Kong.
 
Relationship with TriggerSoft Corporation
 
We acquired 88.15% of the outstanding common shares of TriggerSoft for an aggregate purchase price of Won 1,627 million in April and May 2005. We made loans in the amount of Won 1,050 million and Won 940 million to TriggerSoft Corporation, the developer of R.O.S.E. Online game, at an annual interest rate of 9% payable monthly in arrears in 2005 and 2006, respectively. We have made additional loans in the amount of Won 185 million in 2007.
 
Relationship with NEOCYON, Inc.
 
We acquired 96.11% of the outstanding common stocks of NEOCYON for an aggregate purchase price of Won 7,716 million in cash pursuant to a series of share purchase transactions which took place in November and December 2005. Mr. Seung Taik Baik, our director and chief operating officer, has been the chief executive officer of NEOCYON. In September 2006, we entered into an agreement regarding mobile publishing with NEOCYON and they have been remitting royalties to us.
 
Relationship with Rople-net
 
In August 2004, we acquired tangible assets totaling Won 53 million from Rople-net. Rople-net., in turn, under the control of the former Chairman, is no longer deemed to be our affiliate as a result of the sale of our shares by the former Chairman to EZER.
 
Relationship with Gravity EU SASU
 
In August 2006, we founded Gravity EU SASU, a wholly owned Europe-based subsidiary. Mr. Seung Taik Baik, our director and chief operating officer, has been the chief executive officer of Gravity EU.
 
Relationship with Gravity CIS, Inc.
 
In September 2006 we acquired 100% of the voting shares of Gravity CIS, Inc., formerly Mados, Inc., from Cybermedia International, Inc., the subsidiary of NEOCYON, Inc. We extended a loan in the amount of US$1.5 million to Gravity CIS on February 28, 2006 and made additional loan in the amount of US$0.5 million on February 10, 2007 at an annual interest rate of 4.9% payable monthly in arrears.
 
Relationship with Gravity Middle East & Africa FZ-LLC
 
In May 2007, we founded Gravity Middle East & Africa FZ-LLC, a wholly owned Dubai-based subsidiary. Mr. Seung Taik Baik, our director and chief operating officer, has been the chief executive officer of Gravity Middle East & Africa.


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7.C.  Interests of Experts and Counsel
 
Not applicable
 
ITEM 8.    FINANCIAL INFORMATION
 
8.A.  Consolidated Statements and Other Financial Information
 
Financial Statements
 
All relevant financial statements are included in “Item 18. Financial Statements.”
 
Legal Proceedings
 
Class action complaints
 
In May 2005, a number of class action complaints were filed against the Company and other defendants for alleged violation of the United States federal securities law in the United States District Court for the Southern District of New York (the “Court”) in connection with the initial public offering of the Company’s ADSs in February 2005. The actions were consolidated by an order of the Court entered on December 12, 2005 as In Re Gravity Co., Ltd. Securities Litigation, No. 1:05-CV-4804-LAP to be prosecuted on behalf of a class of those who purchased ADSs between February 7, 2005 and November 10, 2005. On July 10, 2006, the lead plaintiff filed a Consolidated Amended Complaint (the “CAC”) which identifies the Company and certain of its former individual directors and officers as defendants, and claims that the Company’s registration statement on Form F-1 and the prospectus which constitutes a part of the registration statement used in connection with its initial public offering contained material misstatements and omissions. On October 17, 2006, the Company and certain other defendants filed motions to dismiss the CAC. Pursuant to a mediation session held in New York on April 25, 2007, the Company, one other defendant and the plaintiffs agreed in principle to settle the class action litigation for US$10 million. The Company’s share of the settlement is anticipated to be US$5 million. Upon completion of this settlement, the Company, its current and former directors and officers as well as other third parties will be released from liability for the claims asserted by the class. Costs associated with administering the settlement, including the plaintiffs’ attorneys’ fees and expenses will be paid out of the US$10 million settlement amount before distributions are made to the class members. While the parties have informed the Court by written correspondence of their intention to settle the dispute, the parties have not yet filed a stipulation with the Court. The parties are expected to file such stipulation in July 2007. The proposed settlement is conditioned, among other things, on various conditions being met and final approval by the Court after notice to the plaintiff class and expiration of the time for appeal from any order of the Court approving the settlement.
 
Dividend Policy
 
Since our inception, we have not declared or paid any dividends on our common shares. Any decision to pay dividends in the future will be subject to a number of factors, including cash requirements for future capital expenditures and investments, and other factors our board of directors may deem relevant. We have no intention to pay dividends in the near future. Consequently, we cannot give any assurance that any dividends may be declared and paid in the future.
 
Holders of outstanding common shares on a dividend record date will be entitled to the full dividend declared without regard to the date of issuance of the common shares or any subsequent transfer of the common shares. Payment of annual dividends in respect of a particular year, if any, will be made in the following year after approval by our shareholders at the annual general meeting of shareholders, and payment of interim dividends, if any, will be made in the same year after approval by our board of directors, in each case, subject to certain provisions of our articles of incorporation and the Korean Commercial Code. See Item 10.B. “Articles of Incorporation — Dividends.”
 
Subject to the terms of the deposit agreement for the ADSs, you will be entitled to receive dividends on common shares represented by ADSs to the same extent as the holders of common shares, less the fees and expenses payable under the deposit agreement in respect of, and any Korean tax applicable to, such dividends. See Item 10.E.


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“Taxation — Korean Taxation.” The depositary will generally convert the Won it receives into U.S. dollars and distribute the U.S. dollar amounts to you. For a description of the U.S. federal income tax consequences of dividends paid to our shareholders, see 10.E. “Taxation — U.S. Federal Income Tax Consideration.”
 
8.B.  Significant Changes
 
Not Applicable.
 
ITEM 9.    THE OFFER AND LISTING
 
9.A.  Offer and Listing Details
 
Common Stock
 
Our common shares are not listed on any stock exchange or organized trading market, including in Korea. There is no public market for our common shares, although a small number of our common shares are traded in off-market transactions involving private sales primarily in Korea.
 
ADSs
 
Following our initial public offering on February 8, 2005, the ADSs have been issued by The Bank of New York as depositary and are listed on the Nasdaq Stock Market’s the Nasdaq Global Market, formerly the Nasdaq National Market, under the symbol “GRVY.” Each ADS represents one-fourth of one share of our common stock. As of May 31, 2007, 11,557,144 ADSs representing 2,889,286 shares of our common stock were outstanding.


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The table below shows the high and low trading prices on the Nasdaq for the outstanding ADSs since February 1, 2005. Each ADS represents one-quarter of one share of our common stock.
 
                 
    Price  
Period
  High     Low  
    (In US$)  
 
2005
               
First Quarter
    13.77       8.04  
January
    N/A       N/A  
February
    13.77       10.30  
March
    11.90       8.04  
Second Quarter
    9.72       5.30  
April
    9.50       8.02  
May
    9.72       5.30  
June
    8.70       6.30  
Third Quarter
    12.14       5.90  
July
    10.05       6.01  
August
    12.14       5.90  
September
    10.95       7.70  
Fourth Quarter
    8.64       6.10  
October
    8.64       6.71  
November
    7.15       6.24  
December
    7.25       6.10  
2006
               
First Quarter
    9.75       5.75  
January
    7.87       6.63  
February
    7.58       6.65  
March
    9.75       5.75  
Second Quarter
    9.88       6.83  
April
    9.88       8.10  
May
    9.05       7.50  
June
    8.03       6.83  
Third Quarter
    7.29       5.46  
July
    7.29       5.84  
August
    7.25       5.77  
September
    6.87       5.46  
Fourth Quarter
    7.38       4.80  
October
    6.00       4.80  
November
    7.38       4.86  
December
    6.00       5.48  
2007 (through May 31, 2007)
               
First Quarter
    6.55       5.42  
January
    6.36       5.42  
February
    6.55       5.85  
March
    6.45       5.66  
Second Quarter (through May 31, 2007)
    7.15       5.57  
April
    6.65       5.57  
May
    7.15       6.35  


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9.B.  Plan of Distribution
 
Not applicable.
 
9.C.  Markets
 
See Item 9.A. “Offering and Listing Details.”
 
9.D.  Selling Shareholders
 
Not applicable.
 
9.E.  Dilution
 
Not applicable.
 
9.F.  Expenses of the Issue
 
Not applicable.
 
ITEM 10.    ADDITIONAL INFORMATION
 
10.A.  Share Capital
 
See Item 10.B. “Articles of Incorporation.”
 
10.B.  Articles of Incorporation
 
The section below provides summary information relating to the material terms of our capital stock and our articles of incorporation. It also includes a brief summary of certain provisions of the Korean Commercial Code and related Korean law, all as currently in effect.
 
General
 
Our total authorized share capital is 40,000,000 shares, which consists of common shares and non-voting preferred shares, each with a par value of Won 500 per share. Under our articles of incorporation, holders of non-voting preferred shares are entitled to dividends of not less than 1% and up to 15% of the par value of such shares, the exact rate to be determined by our board of directors at the time of issuance, provided that the holders of preferred shares shall be entitled to receive dividends at a rate not lower than that determined for holders of common shares. Under our articles of incorporation, we may not issue any class of shares which are redeemable.
 
Under our articles of incorporation, we are authorized to issue non-voting preferred shares up to 2,000,000 shares.
 
As of the date hereof, 6,948,900 common shares were issued and outstanding. We have not issued any equity securities other than common shares. All of the issued and outstanding shares are fully paid and non-assessable and are in registered form. Pursuant to our articles of incorporation, we may issue additional common shares without further shareholder approval. The unissued shares remain authorized until an amendment to our articles of incorporation changes the status of the authorized shares to unauthorized shares.
 
Dividends
 
We may pay dividends to our shareholders in proportion to the number of shares owned by each shareholder. The common shares represented by the ADSs have the same dividend rights as our other common shares.
 
We may declare dividends at the annual general meeting of shareholders which is held within three months after the end of each fiscal year. We pay the annual dividend shortly after the annual general meeting declaring such dividends. We may distribute the annual dividend in cash or in shares. However, a dividend in shares must be distributed at par value, and dividends in shares may not exceed one-half of the annual dividends.


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Under the Korean Commercial Code, we may pay an annual dividend only out of the excess of our net assets, on a non-consolidated basis, over the sum of (i) our stated capital, (ii) the total amount of our capital surplus reserve and legal reserve accumulated up to the end of the relevant dividend period and (iii) the legal reserve to be set aside for the annual dividend. We may not pay an annual dividend unless we have set aside as legal reserve an amount equal to at least 10% of the cash portion of the annual dividend, or unless we have an accumulated legal reserve of not less than one-half of our stated capital. We may not use our legal reserves to pay cash dividends but may transfer amounts from our legal reserves to capital stock or use our legal reserves to reduce an accumulated deficit.
 
In addition to annual dividends, under the Korean Commercial Code and our articles of incorporation, we may pay interim dividends once during each fiscal year in case we earn more retained earning as of the end of the first half of such year than the retained earning not disposed of at the time of the general shareholder meeting with respect to the immediately preceding fiscal year. Unlike annual dividends, the decision to pay interim dividends can be made by a resolution of the board of directors and is not subject to shareholder approval. Any interim dividends must be paid in cash to the shareholders of record as of June 30 of the relevant fiscal year.
 
The total amount of interim dividends payable in a fiscal year shall not be more than the net assets on the balance sheet of the immediately preceding fiscal year, after deducting (i) our capital in the immediately preceding fiscal year, (ii) the aggregate amount of our capital reserves and legal reserves accumulated up to the immediately preceding fiscal year, (iii) the amount of earnings for dividend payments confirmed at the general meeting of shareholders with respect to the immediately preceding fiscal year, (iv) the amount of voluntary reserves accumulated up to the immediately preceding fiscal year for special purposes pursuant to our articles of incorporation or a resolution by our shareholders and (v) the amount of legal reserves that should be set aside for the current fiscal year following the interim dividend payment. Furthermore, the rate of interim dividends for non-voting preferred shares must be the same as that for our common shares.
 
We have no obligation to pay any dividend unclaimed for five years from the dividend payment date.
 
Since our inception, we have not declared or paid any dividends on our common shares. Any decision to pay dividends in the future will be subject to a number of factors, including cash requirements for future capital expenditures and investments, and other factors our board of directors may deem relevant. We currently have no intention to pay dividends in the near future.
 
Distribution of free shares
 
In addition to paying dividends in shares out of our retained or current earnings, we may also distribute to our shareholders an amount transferred from our capital surplus or legal reserve to our stated capital in the form of bonus shares issued free of charge, or free shares. We must distribute such free shares to all our shareholders in proportion to their existing shareholdings. Since our inception, we have not distributed any free shares. We currently have no intention to make such distribution in the near future.
 
Preemptive rights and issuance of additional shares
 
We may issue authorized but unissued shares at the times and, unless otherwise provided in the Korean Commercial Code, on such terms as our board of directors may determine. We must offer new shares on uniform terms to all shareholders who have preemptive rights and are listed on our shareholders’ register as of the relevant record date.
 
We may issue new shares pursuant to a board resolution to persons other than existing shareholders, who in these circumstances will not have preemptive rights if the new shares are issued:
 
  •  through a general public offering pursuant to a resolution of the board of directors of no more than 50% of the total number issued and outstanding shares;
 
  •  to the members of the employee stock ownership association;
 
  •  upon exercise of a stock option in accordance with our articles of incorporation;
 
  •  in the form of depositary receipts of no more than 50% of the total number issued and outstanding shares;


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  •  to induce foreign direct investment necessary for business in accordance with the Foreign Investment Promotion Act of no more than 50% of the total number issued and outstanding shares;
 
  •  to domestic or overseas financial institutions, corporations or individuals for the purpose of raising funds on an emergency basis;
 
  •  as necessary for the inducement of technology, to certain companies under an alliance arrangement with us; or
 
  •  by a public offering or subscribed for by the underwriters for the purpose of listing on the Stock Market Division or KOSDAQ Market Division of the Korea Exchange of no more than 50% of the total number issued and outstanding shares.
 
We must give public notice of preemptive rights regarding new shares and their transferability at least two weeks before the relevant record date. We will notify the shareholders who are entitled to subscribe for newly issued shares of the deadline for subscription at least two weeks prior to such deadline. If a shareholder fails to subscribe by the deadline, the shareholder’s preemptive rights lapse. Our board of directors may determine how to distribute fractional shares or shares for which preemptive rights have not been exercised.
 
In the case of ADS holders, the depositary will be treated as the shareholder entitled to preemptive rights.
 
General meeting of shareholders
 
We hold the annual general meeting of shareholders within three months after the end of each fiscal year. Subject to a board resolution or court approval, we may hold an extraordinary general meeting of shareholders:
 
  •  as necessary,
 
  •  at the request of shareholders holding an aggregate of 3% or more of our outstanding shares, or
 
  •  at the request of our audit committee.
 
We must give shareholders written notice or electronic document setting out the date, place and agenda of the meeting at least two weeks prior to the general meeting of shareholders. The agenda of the general meeting of shareholders is determined at the meeting of the board of directors. In addition, a shareholder holding an aggregate of 3% or more of the outstanding shares may propose an agenda for the general meeting of shareholders. Such proposal should be made in writing at least six weeks prior to the meeting. The board of directors may decline such proposal if it is in violation of the relevant law and regulations or our articles of incorporation. Shareholders not on the shareholders’ register as of the record date are not entitled to receive notice of the general meeting of shareholders or attend or vote at the meeting. Holders of non-voting preferred shares, unless enfranchised, are not entitled to receive notice of or vote at general meeting of shareholders.
 
Our shareholders’ meetings are held in Seoul, Korea or other adjacent areas as deemed necessary.
 
Voting rights
 
Holders of our common shares are entitled to one vote for each common share. However, common shares held by us (i.e., treasury shares) or by any corporate entity in which we have, directly or indirectly, greater than a 10% interest, do not have voting rights. Unless the articles of incorporation explicitly state otherwise, the Korean Commercial Code permits cumulative voting pursuant to which each common share entitles the holder thereof to multiple voting rights equal to the number of directors to be elected at such time. A holder of common shares may exercise all voting rights with respect to his or her shares cumulatively to elect one director. However, our shareholders have decided not to adopt cumulative voting.
 
Our shareholders may adopt resolutions at a general meeting by an affirmative majority vote of the voting shares present or represented at the meeting, where the affirmative votes also represent at least one-third of our total voting shares then issued and outstanding. However, under the Korean Commercial Code and our articles of incorporation, the following matters require approval by the holders of at least two-thirds of the voting shares


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present or represented at the meeting, where the affirmative votes also represent at least one-third of our total voting shares then issued and outstanding:
 
  •  amending our articles of incorporation;
 
  •  removing a director;
 
  •  effecting a capital reduction;
 
  •  effecting any dissolution, merger or consolidation with respect to us;
 
  •  transferring all or any significant part of our business;
 
  •  acquiring all of the business of any other company or a part of the business of any other company having a material effect on our business;
 
  •  issuing new shares at a price below the par value; or
 
  •  any other matters for which such resolution is required under relevant law and regulations.
 
In general, holders of non-voting preferred shares (other than enfranchised non-voting preferred shares) are not entitled to vote on any resolution or receive notice of any general meeting of shareholders. However, in the case of amendments to our articles of incorporation, any merger or consolidation, capital reductions or in some other cases that affect the rights or interests of the non-voting preferred shares, approval of the holders of such class of shares is required. We must obtain the approval, by a resolution, of holders of at least two-thirds of the non-voting preferred shares present or represented at a class meeting of the holders of such class of shares, where the affirmative votes also represent at least one-third of the total issued and outstanding shares of such class. In addition, if we are unable to pay dividends on non-voting preferred shares as provided in our articles of incorporation, the holders of non-voting preferred shares will become enfranchised and will be entitled to exercise voting rights until the dividends are paid. The holders of enfranchised non-voting preferred shares have the same rights as holders of voting shares to request, receive notice of, attend and vote at a general meeting of shareholders.
 
Shareholders may exercise their voting rights by proxy. Under our articles of incorporation, the person exercising the proxy does not have to be a shareholder. A person with a proxy must present a document evidencing its power of attorney in order to exercise voting rights.
 
Holders of ADSs will exercise their voting rights through the ADS depositary. Subject to the provisions of the deposit agreement, holders of ADSs will be entitled to instruct the depositary how to vote the common shares underlying their ADSs.
 
Rights of dissenting shareholders
 
In some limited circumstances, including the transfer of all or any significant part of our business and our merger or consolidation with another company, dissenting shareholders have the right to require us to purchase their shares. To exercise this right, shareholders must submit to us a written notice of their intention to dissent before the applicable general meeting of shareholders. Within 20 days after the relevant resolution is passed, the dissenting shareholders must request us in writing to purchase their shares. We are obligated to purchase the shares of dissenting shareholders within two months after receiving such request. The purchase price for the shares is required to be determined through negotiations between the dissenting shareholders and us. If an agreement is not attained within 30 days since the receipt of the request, we or the shareholder requesting the purchase of shares may request the court to determine the purchase price. Holders of ADSs will not be able to exercise dissenter’s rights unless they withdraw the underlying common shares and become our direct shareholders.
 
Register of shareholders and record dates
 
Our transfer agent, Hana Bank, maintains the register of our shareholders at its office in Seoul, Korea. It registers transfers of shares on the register of shareholders on presentation of the share certificates.
 
The record date for annual dividends is December 31 of each year. For the purpose of determining shareholders entitled to annual dividends, the register of shareholders will be closed for the period from January 1 to January 31


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of each year. Further, for the purpose of determining the shareholders entitled to some other rights pertaining to the shares, we may, on at least two weeks’ public notice, set a record date and/or close the register of shareholders for not more than three months. The trading of shares and the delivery of share certificates may continue while the register of shareholders is closed.
 
Annual report
 
At least one week before the annual general meeting of shareholders, we must make our annual business report, auditor’s report and audited non-consolidated financial statements available for inspection at our principal office and at all of our branch offices. In addition, copies of such reports, financial statements and any resolutions adopted at the general meeting of shareholders will be available to our shareholders.
 
Transfer of shares
 
Except for the procedural requirements which obligate a non-citizen or non-residents of Korea to file a report to the relevant government authority of Korea at the time of acquisition or transfer of the Company’s shares, there is no restriction on transfer or sale of our shares applicable to our shareholders or holders of ADSs under our articles of incorporation and the relevant laws.
 
Under the Korean Commercial Code, the transfer of shares is effected by delivery of share certificates. However, to assert shareholders’ rights against us, the transferee must have his name and address registered on our register of shareholders. For this purpose, a shareholder is required to file his name, address and seal with our transfer agent. A non-Korean shareholder may file a specimen signature in place of a seal, unless he is a citizen of a country with a sealing system similar to that of Korea. In addition, a non-resident shareholder must appoint an agent authorized to receive notices on his or her behalf in Korea and file a mailing address in Korea. The above requirement does not apply to the holders of ADSs.
 
Under current Korean regulations, Korean securities companies and banks, including licensed branches of non-Korean securities companies and banks, investment trust companies, futures trading companies, internationally recognized foreign custodians and the Korea Securities Depository may act as agents and provide related services for foreign shareholders. Certain foreign exchange controls and securities regulations apply to the transfer of shares by non-residents or non-Koreans. See Item 10.D. “Exchange Controls.”
 
Our transfer agent is Hana Bank, located at 101-1, Euljiro 1-Ga, Jung-Gu, Seoul, Korea.
 
Acquisition of our shares
 
We may not acquire our own common shares except in limited circumstances, such as reduction of capital and acquisition of our own common shares for the purpose of granting stock options to our officers and employees. Under the Korean Commercial Code, except in the case of a capital reduction (in which case we must retire the common shares immediately), we must resell any common shares acquired by us to a third party (including to a stock option holder who exercised his or her stock option) within a reasonable time. Except in limited circumstances, corporate entities in which we own a 50% or greater equity interest may not acquire our common shares.
 
Except for the procedural requirements which obligate a non-citizen or non-residents of Korea to file a report to the relevant government authority of Korea at the time of acquisition or transfer of the Company’s shares, there exists no provision which limits the rights to own our shares or exercise voting rights on our shares due to their status as a non-resident or non-Korean under our articles of incorporation and the applicable Korean laws.
 
Liquidation rights
 
In the event of our liquidation, after payment of all debts, liquidation expenses and taxes, our remaining assets will be distributed among shareholders in proportion to their shareholdings.


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Other provisions
 
Under our articles of incorporation, there exists no provision (i) which may delay or prevent a change in control of us and that is triggered only in the event of a merger, acquisition or corporate restructuring, (ii) which requires disclosure of ownership above a certain threshold or (iii) that governs the change in capital that is more stringent than required by the applicable laws in Korea.
 
10.C.  Material Contracts
 
We have not entered into any material contracts other than in the ordinary course of business and other than those described below or otherwise as described in Item 4. “Information on the Company” or elsewhere in this annual report.
 
Agreement, dated October 7, 2004, between Myoung-Jin Lee and GRAVITY Co., Ltd.
 
On October 7, 2004, we entered into an agreement with Myoung-Jin Lee, under which the royalty payment schedule set forth in the Agreement on Ragnarok Game Services and Related Matters, dated January 22, 2003, between Mr. Lee and us, was amended, among others, to reduce the rates of royalty payable to Mr. Lee as percentages of the revenues we derive from the sale or licensing of Ragnarok-related products.
 
Series D Preferred Stock Purchase Agreement dated May 11, 2006 by and between Perpetual Entertainment, Inc. and GRAVITY Co., Ltd.
 
On May 11, 2006, we entered into a stock purchase agreement with Perpetual Entertainment, Inc. (“Perpetual”), an online game developer based in the United States, whereby we agreed to purchase Series D Preferred Stock issued by Perpetual for US$9 million. Pursuant to the agreement, we were granted the right to appoint one member to the board of directors of Perpetual.
 
Real Estate Sale Agreement dated May 22, 2006 by and between Yahoh Communication and GRAVITY Co., Ltd. for the sale of the Gravity Building
 
On May 22, 2006, we entered into a real estate sale agreement with Yahoh Communication, a Korean company, to sell our building located at 619-4 Shinsa-Dong, Gangnam-Gu, Seoul, Korea. We received Won 9,500 million (US$10,215 thousand) as the proceeds of sale from the transaction.
 
Fourth Amendment to the Exclusive Ragnarok Online License and Distribution Agreement dated April 20, 2005 between Level Up! Inc. (licensee in Brazil) and GRAVITY Co., Ltd.
 
Under this amendment, the term was extended for two more years from the commercial service date.
 
Fifth Amendment to the Exclusive Ragnarok Online License and Distribution Agreement dated March 22, 2006 between Level Up! Inc. (licensee in the Philippines) and GRAVITY Co., Ltd.
 
Under this amendment, the term was extended for two more years to August 31, 2008.
 
Exclusive Ragnarok Online Software License Agreement dated April 9, 2006 between Game Flier (Malaysia) Sdn. Bhd. (licensee in Malaysia and Singapore) and GRAVITY Co., Ltd.
 
Under this agreement, we granted Game Flier (Malaysia) Sdn. Bhd. an exclusive right to license from us, and sublicense to third parties approved by us, the distribution right for Ragnarok Online in Malaysia and Singapore.
 
3 rd Amendment to the Exclusive Ragnarok License and Distribution Agreement dated April 15, 2006 between Burda Holding International GmbH (licensee in Germany, Austria, Switzerland, Italy and Turkey) and GRAVITY Co., Ltd.
 
Under this amendment, the term was extended for one more year to April 14, 2007.


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2 nd Renewal of Ragnarok License and Distribution Agreement dated September 29, 2006 between GungHo Online Entertainment, Inc. (licensee in Japan) and GRAVITY Co., Ltd.
 
Under this renewal agreement, the term was extended for three years from the effective date.
 
Agreement on Changes of the Global Publishing Contract dated October 9, 2006 between Ndoors Corporation (developer of “Time N Tales”) and GRAVITY Co., Ltd.
 
Under this amendment, the share earnings arrangement was revised.
 
Amendment to the Exclusive Ragnarok Online License and Distribution Agreement dated October 22, 2006 between Soft-World International Corporation (licensee in Taiwan) and GRAVITY Co., Ltd.
 
Under this amendment, the term was extended for one year to October 22, 2007.
 
Agreement on Changes of the Lease Contract dated January 8, 2007 between Meritz Fire & Marine Insurance Co., Ltd. and GRAVITY Co., Ltd.
 
Under this agreement, the lease was renewed for one year to December 4, 2007 with increases in lease security deposit, in monthly rental fee and in monthly maintenance fee.
 
10.D.  Exchange Controls
 
General
 
The Foreign Exchange Transaction Law and the Presidential Decree and regulations under such Law and Decree, or the Foreign Exchange Transaction Laws, regulate investment in Korean securities by non-residents and issuance of securities outside Korea by Korean companies. Under the Foreign Exchange Transaction Laws, non-residents may invest in Korean securities only to the extent specifically allowed by such laws or otherwise permitted by the Foreign Exchange authorities, including the Minister of Finance and Economy, or the MOFE. The Financial Supervisory Commission, or FSC, has also adopted, pursuant to its authority under the Korean Securities and Exchange Act, regulations that restrict investment by foreigners in Korean securities and regulate issuance of securities outside Korea by Korean companies.
 
Under the Foreign Exchange Transaction Laws, (i) if the Korean government deems that it is inevitable due to the outbreak of natural calamities, wars, conflict of arms or grave and sudden changes in domestic or foreign economic circumstances or other situations equivalent thereto, the MOFE may temporarily suspend payment, receipt or the whole or part of transactions to which the Foreign Exchange Transaction Laws apply, or impose an obligation to safe-keep, deposit or sell means of payment in or to certain Korean governmental agencies or financial institutions; and (ii) if the Korean government deems that the international balance of payments and international finance are confronted or are likely to be confronted with serious difficulty or the movement of capital between Korea and abroad brings or is likely to bring on serious obstacles in carrying out currency policies, exchange rate policies and other macroeconomic policies, the MOFE may take measures to require any person who intends to perform capital transactions to obtain permission or to require any person who performs capital transactions to deposit part of the means of payment acquired in such transactions in certain Korean governmental agencies or financial institutions, in each case subject to certain limitations thereunder.
 
Filing with the Korean government in connection with the issuance of ADSs
 
In order for us to issue common shares represented by ADSs in an amount exceeding US$30 million, we are required to file a prior report of the issuance with the MOFE through the designated foreign exchange bank. No further Korean governmental approval is necessary for the initial offering and issuance of the ADSs.
 
Under current Korean law and regulations, the depositary is required to obtain our prior consent for the number of common shares to be deposited in any given proposed deposit which exceeds the difference between (i) the aggregate number of common shares deposited by us for the issuance of ADSs (including deposits in connection with the initial and all subsequent offerings of ADSs and stock dividends or other distributions related to these


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ADSs), and (ii) the number of common shares on deposit with the depositary at the time of such proposed deposit. We have agreed to consent to any deposit so long as the deposit would not violate our articles of incorporation or applicable Korean law and the total number of our common shares on deposit with the depositary would not exceed.
 
Furthermore, prior to making an investment of 10% or more of the outstanding voting shares of a Korean company, foreign investors are generally required under the Foreign Investment Promotion Law to submit a report to a Korean bank (including a Korean branch of a foreign bank). Subsequent sales of such shares by foreign investors will also require a prior report to such Korean bank.
 
Certificates of the shares must be kept in custody with an eligible custodian
 
Under Korean law, certificates evidencing shares of Korean companies must be kept in custody with an eligible custodian in Korea, which certificates may in turn be required to be deposited with the Korea Securities Depository, or KSD, if they are designated as being eligible for deposit with the KSD. Only the KSD, foreign exchange banks (including domestic branches of foreign banks), securities companies (including domestic branches of foreign securities companies), asset management companies established under the Indirect Investment Asset Management Business Act (“IIAMBA”), futures trading companies and internationally recognized foreign custodians are eligible to act as a custodian of shares for a non-resident or foreign investor. However, a foreign investor may be exempted from complying with this deposit requirement with the approval of the Governor of the Financial Supervisory Service in circumstances where such compliance is made impracticable, including cases where such compliance would contravene the laws of the home country of such foreign investor.
 
A foreign investor may appoint one or more standing proxies from among the Korea Securities Depository, foreign exchange banks (including domestic branches of foreign banks), securities companies (including domestic branches of foreign securities companies), asset management companies established under the IIAMBA, futures trading companies and internationally recognized foreign custodians, which have obtained a license to act as a standing proxy to exercise shareholders’ rights or perform any matters related thereto if the foreign investor does not perform these activities himself. However, a foreign investor may be exempted from complying with these standing proxy rules with the approval of the Governor of the Financial Supervisory Service in circumstances where such compliance is made impracticable, including cases where such compliance would contravene the laws of the home country of such foreign investor.
 
Restrictions on ADSs and shares
 
Once the report to the MOFE is filed in connection with the issuance of ADSs, no further Korean governmental approval is necessary for the sale and purchase of ADSs in the secondary market outside Korea or for the withdrawal of shares underlying ADSs and the delivery inside Korea of shares in connection with such withdrawal. In addition, persons who have acquired shares as a result of the withdrawal of shares underlying the ADSs may exercise their preemptive rights for new shares, participate in free distributions and receive dividends on shares without any further governmental approval.
 
A foreign investor may receive dividends on the shares and remit the proceeds of the sale of the shares through a foreign currency account and a Won account exclusively for stock investments by the foreign investor which are opened at a foreign exchange bank designated by the foreign investor without being subject to any procedural restrictions under the Foreign Exchange Transaction Laws. No approval is required for remittance into Korea and deposit of foreign currency funds in the foreign currency account. Foreign currency funds may be transferred from the foreign currency account at the time required to place a deposit for, or settle the purchase price of, a stock purchase transaction to a Won account opened at a securities company. Funds in the foreign currency account may be remitted abroad without any governmental approval.
 
Dividends on shares are paid in Won. No Korean governmental approval is required for foreign investors to receive dividends on, or the Won proceeds of the sale of, any such shares to be paid, received and retained in Korea. Dividends paid on, and the Won proceeds of the sale of, any such shares held by a non-resident of Korea must be deposited either in a Won account with the investor’s securities company or his Won account. Funds in the investor’s Won account may be transferred to his foreign currency account or withdrawn for local living expenses up to certain limitations. Funds in the investor’s Won account may also be used for future investment in shares or for payment of


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the subscription price of new shares obtained through the exercise of preemptive right. See Item 12.D. “American Depositary Shares — Dividends and other distributions.”
 
Securities companies are allowed to open foreign currency accounts with foreign exchange banks exclusively for accommodating foreign investors’ securities investments in Korea. Through such accounts, these securities companies may enter into foreign exchange transactions on a limited basis, such as conversion of foreign currency funds and Won funds, either as a counterparty to or on behalf of foreign investors, without such investors having to open their own Won and foreign currency accounts with foreign exchange banks.
 
10.E.  Taxation
 
Korean taxation
 
The following is a discussion of material Korean tax consequences to owners of our ADSs and common shares that are non-resident individuals or non-Korean corporations without a permanent establishment in Korea to which the relevant income is attributable. Such non-resident individuals or non-Korean corporations will be referred to as non-resident holders below. The statements regarding Korean tax laws set forth below are based on the laws in force and as interpreted by the Korean taxation authorities as of the date hereof. This discussion is not exhaustive of all possible tax considerations which may apply to a particular investor, and prospective investors are advised to satisfy themselves as to the overall tax consequences of the acquisition, ownership and disposition of our common shares, including specifically the tax consequences under Korean law, the laws of the jurisdiction of which they are resident, and any tax treaty between Korea and their country of residence, by consulting their own tax advisors.
 
Dividends on the shares or ADSs
 
We will deduct Korean withholding tax from dividends paid to you (whether in cash or in shares) at a rate of 27.5% (including resident surtax). If you are a resident of a country that has entered into a tax treaty with Korea, you may qualify for an exemption or a reduced rate of Korean withholding tax according to the tax treaty. If we distribute to you free distributions of shares representing a capitalization of certain capital surplus reserves or asset revaluation reserves, such distribution may be subject to Korean withholding taxes.
 
In order to obtain a reduced rate of withholding tax pursuant to an applicable tax treaty, you must submit to us, prior to the dividend payment date, such evidence of tax residence as the Korean tax authorities may require in order to establish your entitlement to the benefits of the applicable tax treaty. See Item 12.D. “American Depositary Shares — Payment of taxes.” If you hold ADSs, evidence of tax residence may be submitted to us through the depositary. Please see the discussion under “— Tax treaties” below for discussion on treaty benefits.
 
Taxation of capital gains
 
In general, capital gains earned by you upon the transfer of our common shares or ADSs are subject to Korean withholding tax at the lower of (i) 11% (including resident surtax) of the gross proceeds realized and (ii) 27.5% (including resident surtax) of the net realized gains (subject to the production of satisfactory evidence of the acquisition costs and the transaction costs), unless you are exempt from Korean income taxation under the applicable Korean tax treaty with your country of tax residence. Please see “— Tax treaties” below for a discussion on treaty benefits. Even if you do not qualify for any exemption under a tax treaty, you will not be subject to the foregoing withholding tax on capital gains if you qualify for the relevant Korean domestic tax law exemptions discussed in the following paragraphs.
 
With respect to our common shares, you will not be subject to Korean income taxation on capital gains realized upon the transfer of such common shares, (i) if our common shares are listed on either the Market Division of the Korea Exchange or the KOSDAQ Division of the Korea Exchange, (ii) if you have no permanent establishment in Korea and (iii) if you did not own or have not owned (together with any shares owned by any entity which you have a certain special relationship with and possibly including the shares represented by the ADSs) 25% or more of our total issued and outstanding shares at any time during the calendar year in which the sale occurs and during the five calendar years prior to the calendar year in which the sale occurs.


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With respect to ADSs, there are uncertainties as to whether they should be viewed as securities separate from our common shares underlying such ADSs or as the underlying shares themselves for capital gains tax purposes, as discussed in more detail in the following paragraph. However, in either case, you will be eligible for exemptions for capital gains available under Korean domestic tax law (in addition to the exemption afforded under income tax treaties) if certain conditions discussed below are satisfied. Under a tax ruling issued by the Korean tax authority in 1995 (the “1995 tax ruling”), ADSs are treated as securities separate from the underlying shares represented by such ADSs and, based on such ruling (i) capital gains earned by you from the transfer of ADSs to another non-resident (other than to such transferees’ permanent establishment in Korea) have not been subject to Korean income taxation and (ii) capital gains earned by you (regardless whether you have a permanent establishment in Korea) from the transfer of ADSs outside Korea have been exempt from Korean income taxation by virtue of the Special Tax Treatment Control Law of Korea, or the STTCL, provided that the issuance of the ADSs is deemed to be an overseas issuance under the STTCL.
 
However, according to a recent tax ruling issued in 2004 by the Korean tax authorities regarding the securities transaction tax (the “2004 tax ruling”), depositary receipts constitute share certificates the transfer of which is subject to the securities transaction tax. Even though the 2004 tax ruling addresses the securities transaction tax and not the income tax on capital gains, it gives rise to a question as to whether depositary shares (such as ADSs) should be viewed as the underlying shares for capital gains tax purposes. In that case, exemptions afforded under domestic Korean tax law to capital gains from transfers of ADSs based on the treatment of ADSs as securities separate from the underlying shares would no longer apply (including those referred to in the 1995 tax ruling), but, instead, exemptions for capital gains from transfers of underlying shares would apply. Under such an exemption relevant to this case, capital gains from transfers of ADSs should be exempt from Korean income tax under the STTCL if (i) the ADSs are listed on an overseas securities market that is similar to the Market Division of the Korea Exchange or the KOSDAQ Division of the Korea Exchange and (ii) the transfer of ADSs is made through such securities market. We believe that Nasdaq would satisfy the condition described in (i) above.
 
If you are subject to tax on capital gains with respect to the sale of ADSs, or of our common shares which you acquired as a result of a withdrawal, the purchaser or, in the case of the sale of common shares on the KRX or through a licensed securities company in Korea, the licensed securities company, is required to withhold Korean tax from the sales price in an amount at the lower of (i) 11% (including resident surtax) of the gross realization proceeds and (ii) 27.5% (including resident surtax) of the net realized gains (subject to the production of satisfactory evidence of acquisition costs and the transaction costs for the common shares or the ADSs) and to make payment of these amounts to the Korean tax authority, unless you establish your entitlement to an exemption under an applicable tax treaty or domestic tax law. To obtain the benefit of an exemption from tax pursuant to a tax treaty, you must submit to the purchaser or the securities company, or through the ADS depositary, as the case may be, prior to or at the time of payment, such evidence of your tax residence as the Korean tax authorities may require in support of your claim for treaty benefits. Please see the discussion under “— Tax treaties” below for an additional explanation on claiming treaty benefits.
 
Tax treaties
 
Korea has entered into a number of income tax treaties with other countries (including the United States), which would reduce or exempt Korean withholding tax on dividends on, and capital gains on transfer of, our common shares or ADSs. For example, under the Korea-United States income tax treaty, reduced rates of Korean withholding tax of 16.5% or 11.0% (respectively, including resident surtax, depending on your shareholding ratio) on dividends and an exemption from Korean withholding tax on capital gains are available to residents of the United States that are beneficial owners of the relevant dividend income or capital gains. However, under Article 17 (Investment or Holding Companies) of the Korea-United States income tax treaty, such reduced rates and exemption do not apply if (i) you are a United States corporation, (ii) by reason of any special measures, the tax imposed on you by the United States with respect to such dividends or capital gains is substantially less than the tax generally imposed by the United States on corporate profits, and (iii) 25% or more of your capital is held of record or is otherwise determined, after consultation between competent authorities of the United States and Korea, to be owned directly or indirectly by one or more persons who are not individual residents of the United States. Also, under Article 16 (Capital Gains) of the Korea-United States income tax treaty, the exemption on capital gains does not


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apply if you are an individual, and (a) you maintain a fixed base in Korea for a period or periods aggregating 183 days or more during the taxable year and your ADSs or common shares giving rise to capital gains are effectively connected with such fixed base or (b) you are present in Korea for a period or periods of 183 days or more during the taxable year.
 
You should inquire for yourself whether you are entitled to the benefit of an income tax treaty with Korea. It is the responsibility of the party claiming the benefits of an income tax treaty in respect of dividend payments or capital gains to submit to us, the purchaser or the securities company, as applicable, a certificate as to its tax residence. In the absence of sufficient proof, we, the purchaser or the securities company, as applicable, must withhold tax at the normal rates. Further, effective from July 1, 2002, in order for you to obtain the benefit of a tax exemption on certain Korean source income (e.g., dividends and capital gains) under an applicable tax treaty, Korean tax law requires you (or your agent) to submit the application for tax exemption along with a certificate of your tax residency issued by a competent authority of your country of tax residence. Such application should be submitted to the relevant district tax office by the ninth day of the month following the date of the first payment of such income.
 
Furthermore, with the amendments of Article 2-2 of the International Tax Adjustment Law, Article 98-5 of the Corporate Tax Law and Article 156-4 of the Personal Income Tax Law, Korea adopted the New Anti-Treaty Shopping Rules (“New Rules”), which will take effect on July 1, 2006. According to the New Rules, even if a tax treaty provides for either an exemption from or reduction of the applicable income tax, the company or person paying dividends, interest, royalty or consideration for share purchase to an offshore entity established in a tax haven jurisdiction designated by the Minister of Finance and Economy, or MOFE, must initially withhold the applicable tax on such income under the applicable tax law. If, however, the National Tax Service of Korea has granted prior approval upon application for an exemption or reduction of tax pursuant to a relevant tax treaty, the withholding requirement under the New Rules will not apply. So far, the MOFE has not designated the tax haven jurisdictions under the New Rules. So far, the MOFE has designated only one district, Labuan in Malaysia, as a tax haven jurisdiction under the New Rules as of June 30, 2006.
 
Inheritance tax and gift tax
 
Korean inheritance tax is imposed upon (i) all assets (wherever located) of the deceased if he or she was domiciled in Korea at the time of his or her death and (ii) all property located in Korea which passes on death (irrespective of the domicile of the deceased). Gift tax is imposed in similar circumstances to the above (based on the donee’s place of domicile in the case of (i) above). The taxes are imposed if the value of the relevant property is above a limit and vary from 10% to 50% at sliding scale rate according to the value of the relevant property and the identity of the parties involved.
 
Under the Korean inheritance and gift tax laws, shares issued by Korean corporations are deemed located in Korea irrespective of where the share certificates are physically located or by whom they are owned. If the tax authority’s interpretation of treating depositary receipts as the underlying share certificates under the 2004 tax ruling applies in the context of inheritance and gift taxes as well, you may be treated as the owner of the common shares underlying the ADSs.
 
At present, Korea has not entered into any tax treaty relating to inheritance or gift taxes.
 
Securities transaction tax
 
If you transfer the common shares and the common shares are listed on neither the Market Division of the Korea Exchange or the KOSDAQ Division of the Korea Exchange, you will be subject to securities transaction tax at the rate of 0.5%.
 
With respect to transfers of ADSs, depositary receipts (which the ADSs fall under) constitute share certificates subject to the securities transaction tax according to the 2004 tax ruling; provided that, under the Securities Transaction Tax Law, the transfer of depositary receipts listed on, among others, the New York Stock Exchange or Nasdaq is exempt from the securities transaction tax.


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According to tax rulings issued by the Korean tax authorities in 2000 and 2002, foreign stockholders are not subject to securities transaction tax upon the deposit of underlying share and receipt of depositary securities or upon the surrender of depositary securities and withdrawal of the originally deposited underlying share, but there remained uncertainties as to whether holders of ADSs other than initial holders will not be subject to securities transaction tax when they withdraw common shares upon surrendering the ADSs. However, the holding of the 2004 tax ruling referred to above seems to view the ADSs as the underlying shares at least for the purpose of the securities transaction tax and, though not specifically stated, could be read to imply that the securities transaction tax should not apply to deposits of common shares in exchange of ADSs or withdrawals of common shares upon surrender of the ADSs regardless of whether the holder is the initial holder because the transfer of ADSs by the initial holder to a subsequent holder would have already been subject to securities transaction tax under such tax ruling.
 
In principle, the securities transaction tax, if applicable, must be paid by the transferor of the shares or the rights to subscribe to such shares. When the transfer is effected through a securities settlement company, such settlement company is generally required to withhold and pay the tax to the tax authorities. When such transfer is made through a securities company only, such securities company is required to withhold and pay the tax. Where the transfer is effected by a non-resident without a permanent establishment in Korea, other than through a securities settlement company or a securities company, the transferee is required to withhold and pay the securities transaction tax.
 
U.S. federal income tax considerations
 
The following summary describes certain U.S. federal income tax consequences of the purchase, ownership or disposition of our common shares and ADSs as of the date hereof. The discussion set forth below is applicable to U.S. Holders (as defined below) (i) who are residents of the United States for purposes of the current Korea-United States income tax treaty, (ii) whose common shares or ADSs are not, for purposes of the treaty, effectively connected with a permanent establishment in Korea and (iii) who otherwise qualify for the full benefits of the treaty. Except where noted, it deals only with our common shares and ADSs held as capital assets and does not deal with special situations, such as those of:
 
  •  dealers in securities or currencies;
 
  •  financial institutions;
 
  •  regulated investment companies;
 
  •  real estate investment trusts;
 
  •  tax-exempt entities;
 
  •  insurance companies;
 
  •  traders in securities that elect to use the mark-to-market method of accounting for their securities;
 
  •  persons holding our common shares or ADSs as part of a hedging, integrated, conversion or constructive sale transaction or a straddle;
 
  •  persons owning (or treated as owning) 10% or more of our voting stock;
 
  •  persons liable for alternative minimum tax;
 
  •  investors in pass-through entities; or
 
  •  persons whose “functional currency” is not the United States dollar.
 
The discussion below is based upon the provisions of the Internal Revenue Code of 1986, as amended (the “Code”), and regulations, rulings and judicial decisions thereunder as of the date hereof, and such authorities may be repealed, revoked or modified so as to result in U.S. federal income tax consequences different from those discussed below. In addition, this summary assumes that the deposit agreement, and all other related agreements, will be performed in accordance with their terms.


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Persons considering the purchase, ownership or disposition of our common shares or ADSs should consult their own tax advisors concerning U.S. federal income tax consequences in light of their particular situation as well as any other tax consequences arising under the laws of any taxing jurisdiction.
 
As used herein, the term “U.S. Holder” means a beneficial holder of our common share or ADS that is for U.S. federal income tax purposes:
 
  •  an individual citizen or resident of the United States;
 
  •  a corporation (or other entity treated as a corporation for U.S. federal income tax purposes) created or organized in or under the laws of the United States, any state thereof or the District of Columbia;
 
  •  an estate the income of which is subject to U.S. federal income taxation regardless of its source; or
 
  •  a trust:
 
  •  that is subject to the primary supervision of a court within the United States and the control of one or more United States persons as described in section 7701(a)(30) of the Code, or
 
  •  that has a valid election in effect under applicable U.S. Treasury regulations to be treated as a United States person.
 
If a partnership holds our common shares or ADSs, the tax treatment of a partner will generally depend upon the status and the activities of the partner and the partnership. If you are a partner of a partnership holding our common shares or ADSs, you should consult your tax advisors.
 
ADSs
 
If you hold our ADSs, for U.S. federal income tax purposes, you generally will be treated as the owner of the underlying common shares that are represented by such ADSs. Accordingly, deposits or withdrawals of our common shares for ADSs generally will not be subject to U.S. federal income tax.
 
Taxation of dividends
 
Subject to the passive foreign investment company rules described below, the gross amount of distributions on our ADSs or common shares (including amounts withheld to reflect Korean withholding taxes) will be taxable as dividends, to the extent paid out of our current or accumulated earnings and profits, as determined under U.S. federal income tax principles. Such income (including withheld taxes) will be includable in your gross income as ordinary income on the day actually or constructively received by you, in the case of our common shares, or by the depositary, in the case of our ADSs. Such dividends will not be eligible for the dividends received deduction allowed to corporations under the Code. With respect to non-corporate U.S. Holders, certain dividends received in taxable years beginning before January 1, 2011 from a qualified foreign corporation may be subject to reduced rates of taxation. A qualified foreign corporation includes a foreign corporation (other than a passive foreign investment company) that is eligible for the benefits of a comprehensive income tax treaty with the United States which the United States Treasury Department determines to be satisfactory for these purposes and which includes an exchange of information provision. The United States Treasury Department has determined that the current Korea-United States income tax treaty meets these requirements. A foreign corporation (other than a foreign passive investment company) is also treated as a qualified foreign corporation with respect to dividends paid by that corporation on shares (or ADSs backed by such shares) that are readily tradable on an established securities market in the United States. Our common shares generally will not be considered readily tradable for these purposes. Under the United States Treasury Department guidance our ADSs, which are currently listed on Nasdaq, generally will be considered readily tradable on an established securities market in the United States. There can be no assurance that our ADSs will be considered readily tradable on an established securities market in later years. Non-corporate holders that do not meet a minimum holding period requirement during which they are not protected from the risk of loss or that elect to treat the dividend income as “investment income” pursuant to section 163(d)(4) of the Code will not be eligible for the reduced rates of taxation regardless of our status as a qualified foreign corporation. In addition, the rate reduction will not apply to dividends if the recipient of a dividend is obligated to make related


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payments with respect to positions in substantially similar or related property. This disallowance applies even if the minimum holding period has been met.
 
The amount of any dividend paid in Won will equal the United States dollar value of the Won received calculated by reference to the exchange rate in effect on the date the dividend is received by you, in the case of our common shares, or by the Depositary, in the case of our ADSs, regardless of whether the Won are converted into United States dollars. If the Won received as a dividend are not converted into United States dollars on the date of receipt, you will have a basis in the Won equal to their United States dollar value on the date of receipt. Any gain or loss realized on a subsequent conversion or other disposition of the Won generally will be treated as U.S. source ordinary income or loss.
 
Subject to certain conditions and limitations, Korean withholding taxes on dividends may be treated as foreign taxes eligible for credit against your U.S. federal income tax liability. Instead of claiming a credit, you may, at your election, deduct such otherwise creditable Korean taxes in computing your taxable income, subject to generally applicable limitations under U.S. federal income tax law. For purposes of calculating the foreign tax credit, dividends paid on our ADSs or common shares generally will be treated as income from sources outside the United States and generally will constitute “passive category income”. Further, in certain circumstances, if you:
 
  •  have held our ADSs or common shares for less than a specified minimum period during which you are not protected from risk of loss; or
 
  •  are obligated to make payments related to the dividends;
 
you will not be allowed a foreign tax credit for foreign taxes imposed on dividends paid on our ADSs or common shares. The rules governing the foreign tax credit are complex. You are urged to consult your tax advisors regarding the availability of the foreign tax credit under your particular circumstances.
 
To the extent that the amount of any distribution exceeds our current and accumulated earnings and profits for a taxable year, as determined under U.S. federal income tax principles, the distribution will first be treated as a tax-free return of capital, causing a reduction in the adjusted basis of our ADSs or common shares (thereby increasing the amount of gain, or decreasing the amount of loss, to be recognized by you on a subsequent disposition of our ADSs or common shares), and the balance in excess of adjusted basis will be taxed as capital gain recognized on a sale or exchange. Consequently, such distributions in excess of our current and accumulated earnings and profits would generally not give rise to foreign source income and you would generally not be able to use the foreign tax credit arising from any Korean withholding tax imposed on such distribution unless such credit can be applied (subject to applicable limitations) against U.S. federal income tax due on other foreign source income in the appropriate category for foreign tax credit purposes.
 
Distributions of our ADSs, common shares or preemptive rights to subscribe for our common shares that are received as part of a pro rata distribution to all of our common shareholders generally will not be subject to U.S. federal income tax. Consequently such distributions will not give rise to foreign source income, and you will not be able to use the foreign tax credit arising from any Korean withholding tax imposed on such distributions unless such credit can be applied (subject to applicable limitations) against U.S. federal income tax due on other income derived from foreign sources. The basis of our new ADSs, common shares or rights so received will generally be determined by allocating your adjusted basis in our old ADSs or common shares between our old ADSs or common shares and our new ADSs, common shares or rights received, based on their relative fair market values on the date of distribution. However, the basis of the rights to subscribe our common shares generally will be zero if:
 
  •  the fair market of such rights is less than 15 percent of the fair market value of our old ADSs or common shares at the time of distribution, unless you elect to determine the basis of our old ADSs or common shares and of such rights by allocating your adjusted basis of our old ADSs or common shares between our old ADSs or common shares and such rights, based on their relative fair market values on the date of distribution; or
 
  •  such rights are not exercised and thus expire.


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Taxation of capital gains
 
Subject to the passive foreign investment company rules described below, for U.S. federal income tax purposes, you will recognize taxable gain or loss on any sale or other disposition of our ADSs or common shares in an amount equal to the difference between the amount realized for our ADSs or common shares and your tax basis in our ADSs or common shares. Such gain or loss will generally be capital gain or loss. Capital gains of individuals derived with respect to capital assets held for more than one year are eligible for reduced rates of taxation. The deductibility of capital losses is subject to limitations. Any gain or loss recognized by you will generally be treated as United States source gain or loss.
 
Any Korean securities transaction tax imposed on the sale or other disposition of our common shares or ADSs will not be treated as a creditable foreign tax for U.S. federal income tax purposes, although you may be entitled to deduct such tax, subject to applicable limitations under the Code.
 
Passive foreign investment companies
 
In general, we will be a passive foreign investment company (“PFIC”) for U.S. federal income tax purposes for any taxable year in which:
 
  •  at least 75% of our gross income is passive income; or
 
  •  on average at least 50% of the value (determined on a quarterly basis) of our assets is attributable to assets that produce or are held for the production of passive income.
 
For this purpose, passive income generally includes dividends, interest, royalties, rents (other than rents and royalties derived in the active conduct of a trade or business and not derived from a related person). If we own, directly or indirectly, at least 25% by value of the stock of another corporation, we will be treated, for purposes of the PFIC tests, as owning our proportionate share of the other corporation’s assets and receiving our proportionate share of the other corporation’s income.
 
The determination of whether we are a PFIC is made annually at the end of each taxable year and is dependent upon a number of factors, some of which are uncertain or beyond our control, including the value of our assets, ADSs and common shares and the amount and type of our income. In light of the nature of our business activities and our holding of a significant amount of cash, short-term investments and other passive assets after our initial public offering, we may have been since our initial public offering, and may be in subsequent years, a PFIC. If we are a PFIC for any taxable year during which you hold our ADSs or our common shares, you could be subject to adverse U.S. federal income tax consequences as discussed below.
 
If we are a PFIC for any taxable year during which you hold our ADSs or common shares, you will be subject to special tax rules with respect to any “excess distribution” received and any gain realized from a sale or other disposition (including a pledge) of our ADSs or common shares. Distributions received in a taxable year that are greater than 125% of the average annual distributions received during the shorter of the three preceding taxable years or your holding period for our ADSs or common shares will be treated as excess distributions. Under these special tax rules:
 
  •  the excess distribution or gain will be allocated ratably over your holding period for our ADSs or common shares;
 
  •  the amount allocated to the current taxable year, and any taxable year prior to the first taxable year in which we were a PFIC, will be treated as ordinary income; and
 
  •  the amount allocated to each other year will be subject to tax at the highest tax rate in effect for that year and the interest charge generally applicable to underpayments of tax will be imposed on the resulting tax attributable to each such year.
 
In addition, non-corporate U.S. Holders will not be eligible for reduced rates of taxation on any dividends received from us prior to January 1, 2011, if we are a PFIC in the taxable year in which such dividends are paid or in the preceding taxable year. If we are a PFIC, you will be required to file Internal Revenue Service Form 8621 for


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each taxable year in which, among other circumstances, you receive a distribution from, or recognize gain from a sale or other disposition of, our ADSs or common shares.
 
In certain circumstances, in lieu of being subject to the excess distribution rules discussed above, a shareholder may make an election to include gain on the stock of a PFIC as ordinary income under a mark-to-market method provided that such stock is regularly traded on a qualified exchange. Under current law, the mark-to-market election may be available for holders of our ADSs because our ADSs will be listed on Nasdaq which constitutes a qualified exchange as designated in the Internal Revenue Code, although there can be no assurance that our ADSs will be “regularly traded” for purposes of the mark-to-market election. The mark-to-market election may not be available for holders of our common shares.
 
If you make an effective mark-to-market election, you will include in each year as ordinary income the excess of the fair market value of our ADSs or common shares at the end of the year over your adjusted tax basis in our ADSs or common shares. You will be entitled to deduct as an ordinary loss each year the excess of your adjusted tax basis in our ADSs or common shares over their fair market value at the end of the year, but only to the extent of the net amount previously included in income as a result of the mark-to-market election. In addition, any gain or (subject to the foregoing limitation) loss from a sale or other disposition of our ADSs or common shares generally will be ordinary rather than capital.
 
Your adjusted tax basis in our ADSs or common shares will be increased by the amount of any income inclusion and decreased by the amount of any deductions under the mark-to-market rules. If you make a mark-to-market election it will be effective for the taxable year for which the election is made and all subsequent taxable years unless our ADSs or common shares are no longer regularly traded on a qualified exchange or the Internal Revenue Service consents to the revocation of the election. You are urged to consult your tax advisor about the availability of the mark-to-market election, and whether making the election would be advisable in your particular circumstances.
 
Alternatively, the rules described above could be avoided if an election to treat us as a “qualified electing fund” under section 1295 of the Code were available. This option is not available to you because we do not intend to comply with the requirements necessary to permit you to make this election.
 
You are urged to consult your own tax advisors concerning the U.S. federal income tax consequences of holding our ADSs or common shares if we are considered a PFIC in any taxable year.
 
Information reporting and backup withholding
 
In general, information reporting will apply to dividends (including distributions of interest on shareholders’ equity) in respect of our ADSs or common shares and the proceeds from the sale, exchange or redemption of our ADSs or common shares that are paid to you within the United States (and in certain cases, outside the United States), unless you are an exempt recipient such as a corporation. A backup withholding tax may apply to such payments if you fail to provide a taxpayer identification number or certification of exempt status or fail to report in full dividend and interest income. Any amounts withheld under the backup withholding rules will be allowed as a refund or a credit against your U.S. federal income tax liability provided the required information is furnished to the Internal Revenue Service.
 
10.F.  Dividends and Paying Agents
 
See Item 8.A. “Consolidated Statements and Other Financial Information — Dividend Policy,” Item 10.B. “Articles of Incorporation — Dividends” and Item 12.D. “American Depositary Shares — Dividends and other distributions.”
 
The Bank of New York, as depositary of the ADSs, has agreed to pay to the holders of ADSs the cash dividends or other distributions it or the custodian receives on shares or other deposited securities, after deducting its fees and expenses. See Item 12.D. “American Depositary Shares — Dividends and other distributions.”


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10.G.  Statement by Experts
 
Not applicable.
 
10.H.  Documents on Display
 
We have filed this annual report on Form 20-F, including exhibits, with the Securities and Exchange Commission. As allowed by the Securities and Exchange Commission, in Item 19 of this annual report, we incorporate by reference certain information we filed with the Securities and Exchange Commission. This means that we can disclose important information to you by referring you to another document filed separately with the Securities and Exchange Commission. The information incorporated by reference is considered to be part of this annual report. You may inspect and copy this annual report, including exhibits, and documents that are incorporated by reference in this annual report at the Public Reference Room maintained by the Securities and Exchange Commission at 100 F Street, N.E., Washington, D.C. 20549. Please call the Securities and Exchange Commission at 1-800-SEC-0330 for further information on the operation of the Public Reference Room. Any filings we make electronically will be available to the public over the Internet at the website of the Securities and Exchange Commission at http://www.sec.gov.
 
10.I.  Subsidiary Information
 
Not applicable.
 
ITEM 11.    QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
 
11.A.  Quantitative Information about Market Risk
 
In the normal course of our business, we are subject to market risk associated with currency movements on non-Won denominated assets and liabilities and license and royalty revenues and interest rate movements.
 
Foreign currency risk
 
We conduct our business primarily in Won, which is also our functional and reporting currency. However, we have exposure to some foreign currency exchange-rate fluctuations on cash flows from our overseas licensees. The primary foreign currencies to which we are exposed are the U.S. dollar, the Japanese Yen, and the NT dollar. Fluctuations in these exchange rates may affect our revenues from license fees and royalties and result in exchange losses and increased costs in Won terms.
 
As of December 31, 2006, we had Japanese Yen denominated accounts receivable of Won 138 million, which represented 6.08% of our total consolidated accounts receivable balance, and U.S. dollar denominated accounts receivable of Won 592 million, which represented 26.08% of our total consolidated accounts receivable balance. We also had Japanese Yen denominated accounts payable of Won 164 million, which represented 3.59% of our total consolidated accounts payable balance, and U.S. dollar denominated accounts payable of Won 287 million, which represented 6.31% of our total consolidated accounts payable balance. As these balances all have short maturities, exposure to foreign currency fluctuations on these balances is not significant. For example, a hypothetical 10% appreciation of the Won against the Japanese Yen, the U.S. dollar and the NT dollar, in the aggregate, would reduce our cash flows by Won 28 million.
 
In 2006, Won 30,809 million of our revenue was derived from currencies other than the Won: primarily the Japanese Yen, Won 16,913 million; the NT dollar, Won 4,092 million; the Thai Baht, Won 2,545 million; and the U.S. dollar, Won 2,868 million. A hypothetical 10% depreciation in the exchange rates of these foreign currencies against the Won in 2006 would have reduced our revenue by Won 2,642 million.
 
Since 2005, we have begun entering into derivatives arrangements to hedge against the risk of foreign currency fluctuation. As of May 31, 2007, we had no foreign currency forward contracts outstanding. We may in the future continue to enter into hedging transactions in an effort to reduce our exposure to foreign currency exchange risks, but we may not be able to successfully hedge our exposure at all. In addition, our currency exchange losses may be


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magnified by Korean exchange control regulations that restrict our ability to convert the Won into U.S. dollars, Japanese Yen or the Euro under certain emergency circumstances.
 
Interest rate risk
 
Our exposure to risk for changes in interest rates relates primarily to our investments in short-term financial instruments and other investments. Investments in both fixed rate and floating rate interest earning instruments carry some interest rate risk. The fair value of fixed rate securities may fall due to a rise in interest rates, while floating rate securities may produce less income than expected if interest rates fall. As substantially all of our cash equivalents consist of bank deposits and short-term money market instruments, we do not expect any material change with respect to our net income as a result of a 10% hypothetical interest rate change. We do not believe that we are subject to any material market risk exposure on our short-term financial instruments, as they are readily convertible to cash and have short maturities. We do not have any derivative financial instruments.
 
The above discussion and the estimated amounts generated from the sensitivity analyses referred to above include “forward-looking statements,” which assume for analytical purposes that certain market conditions may occur. Accordingly, such forward-looking statements should not be considered projections by us of future events or losses.
 
11.B.  Qualitative Information about Market Risk
 
See Item 11.A. “Quantitative Information about Market Risk.”
 
11.C.  Interim Periods
 
Not applicable.
 
ITEM 12.    DESCRIPTION OF SECURITIES OTHER THAN EQUITY SECURITIES
 
12.A.  Debt Securities
 
Not applicable.
 
12.B.  Warrants and Rights
 
Not applicable.
 
12.C.  Other Securities
 
Not applicable.
 
12.D.  American Depositary Shares
 
The Bank of New York, as depositary, executes and delivers the American Depositary Receipts, or ADRs. Each ADR is a certificate evidencing a specific number of American Depositary Shares, also referred to as ADSs. Each ADS will represent one fourth of one common share (or a right to receive one fourth of one common share) deposited with Korea Securities Depository, as custodian for the depositary in Korea. Each ADS will also represent any other securities, cash or other property which may be held by the depositary under the deposit agreement referred to below. The depositary’s office at which the ADRs will be administered is located at 101 Barclay Street, New York, New York 10286.
 
A holder of ADSs may hold ADSs either directly (by having an ADR registered in its name) or indirectly through its broker or other financial institution. If a holder of ADSs holds ADSs directly, it is an ADS holder. This description assumes the holders of ADSs hold their ADSs directly. If the holders of ADSs hold the ADSs indirectly, they must rely on the procedures of their broker or other financial institution to assert the rights of ADS holders described in this section. The holders of ADSs should consult with their broker or financial institution to find out what those procedures are.


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We will not treat the holders of ADSs as one of our shareholders and they will not have shareholder rights. Korean law governs shareholder rights. The depositary will be the holder of the shares underlying the ADSs. A holder of ADSs will have ADS holder rights. A deposit agreement among us, the depositary, ADS holders and the beneficial owners of ADSs set out ADS holder rights as well as the rights and obligations of the depositary. New York law governs the deposit agreement and the ADSs.
 
The following is a summary of the material provisions of the deposit agreement. For more complete information, holders of ADSs should read the entire deposit agreement and the form of ADR. Directions on how to obtain copies of those documents are provided elsewhere in this annual report under the caption “Where You Can Find More Information.”
 
Dividends and other distributions
 
How will a holder of ADSs receive dividends and other distributions on the shares?
 
The depositary has agreed to pay to holders of ADSs the cash dividends or other distributions it or the custodian receives on shares or other deposited securities, after deducting its fees and expenses. Holders of ADSs will receive these distributions in proportion to the number of shares their ADSs represent.
 
  •  Cash.   The depositary will convert any cash dividend or other cash distribution we pay on the shares into U.S. dollars, if it can do so on a reasonable basis and can transfer the U.S. dollars to the United States. If that is not possible or if any government approval is needed and cannot be obtained, the deposit agreement allows the depositary to distribute the foreign currency only to those ADS holders to whom it is possible to do so. It will hold the foreign currency it cannot convert for the account of the ADS holders who have not been paid. It will not invest the foreign currency and it will not be liable for any interest.
 
Before making a distribution, the depositary will deduct any withholding taxes that must be paid. See Item 10.E. “Taxation — Korean taxation.” It will distribute only whole U.S. dollars and cents and will round fractional cents to the nearest whole cent. If the exchange rates fluctuate during a time when the depositary cannot convert the foreign currency, holders of ADSs may lose some or all of the value of the distribution.
 
  •  Shares.   The depositary may distribute additional ADSs representing any shares we distribute as a dividend or free distribution. The depositary will only distribute whole ADSs. It will try to sell shares which would require it to deliver a fractional ADS and distribute the net proceeds in the same way as it does with cash. If the depositary does not distribute additional ADRs, the outstanding ADSs will also represent the new shares.
 
  •  Rights to purchase additional shares.   If we offer holders of our securities any rights to subscribe for additional shares or any other rights, the depositary may make these rights available to holders of ADSs. If the depositary decides it is not legal and practical to make the rights available but that it is practical to sell the rights, the depositary may sell the rights and distribute the proceeds in the same way as it does with cash. The depositary will allow rights that are not distributed or sold to lapse. In that case, holders of ADSs will receive no value for them.
 
If the depositary makes rights available to holders of ADSs, it will exercise the rights and purchase the shares on their behalf. The depositary will then deposit the shares and deliver ADSs to holders of ADSs. It will only exercise rights if holders of ADSs pay it the exercise price and any other charges the rights require them to pay.
 
U.S. securities laws may restrict transfers and cancellation of the ADSs represented by shares purchased upon exercise of rights. For example, holders of ADSs may not be able to trade these ADSs freely in the United States. In this case, the depositary may deliver restricted depositary shares that have the same terms as the ADRs described in this section except for changes needed to put the necessary restrictions in place.
 
  •  Other Distributions.   The depositary will send to holders of ADSs anything else we distribute on deposited securities by any means it thinks is legal, fair and practical. If it cannot make the distribution in that way, the depositary has a choice. It may decide to sell what we distributed and distribute the net proceeds, in the same way as it does with cash. Or, it may decide to hold what we distributed, in which case ADSs will also represent the newly distributed property. However, the depositary is not required to distribute any securities


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  (other than ADSs) to holders of ADSs unless it receives satisfactory evidence from us that it is legal to make that distribution.
 
The depositary is not responsible if it decides that it is unlawful or impractical to make a distribution available to any ADS holders. We have no obligation to register ADSs, shares, rights or other securities under the Securities Act. We also have no obligation to take any other action to permit the distribution of ADRs, shares, rights or anything else to ADS holders. This means that holders of ADSs may not receive the distributions we make on our shares or any value for them if it is illegal or impractical for us to make them available to holders of ADSs.
 
Deposit and withdrawal
 
How are ADSs issued?
 
The depositary will deliver ADSs if holders of ADSs or their brokers deposit shares or evidence of rights to receive shares with the custodian. Upon payment of its fees and expenses and of any taxes or charges, such as stamp taxes or stock transfer taxes or fees, the depositary will register the appropriate number of ADSs in the names holders of ADSs request and will deliver the ADRs at its office to the persons holders of ADSs request.
 
Holders of ADSs may deposit common shares with the custodian for the depositary and obtain ADSs, and may surrender ADSs to the depositary and receive common shares, subject in each case to certain conditions. However, under current Korean laws and regulations, the depositary is required to obtain our prior consent for a deposit to the extent that, after giving effect to the deposit, the total number of common shares on deposit would exceed the maximum amount previously approved by us. As of the date of this annual report, such maximum amount approved by us is the total number of common shares representing the ADSs issued in the initial public offering.
 
How do ADS holders cancel an ADR and obtain shares?
 
Holders of ADSs may surrender their ADRs at the depositary’s office. Upon payment of its fees and expenses and of any taxes or charges, such as stamp taxes or stock transfer taxes or fees, the depositary will deliver the shares and any other deposited securities underlying the ADR to holders of ADSs or persons holders of ADSs designate at the office of the custodian. Or, at the request, risk and expense of holders of ADSs, the depositary will deliver the deposited securities at its office, if feasible.
 
Voting rights
 
How do holders of ADSs vote?
 
Upon receipt of the necessary voting materials, holders of ADSs may instruct the depositary to vote the number of shares their ADSs represent. The depositary will notify holders of ADSs of shareholders’ meetings and arrange to deliver our voting materials to holders of ADSs when we deliver them to the depositary with sufficient time under the terms of the deposit agreement. Those materials will describe the matters to be voted on and explain how holders of ADSs may instruct the depositary how to vote. For instructions to be valid, they much reach the depositary by a date set by the depositary.
 
The depositary will try, as far as practical, subject to Korean law and the provisions of our constitutive documents, to vote the number of shares or other deposited securities represented by the ADSs of their holders as they instruct. The depositary will only vote or attempt to vote as holders of ADSs instruct.
 
If there is a delay, we cannot ensure that holders of ADSs will receive voting materials or otherwise learn of an upcoming shareholders’ meeting in time to ensure that they can instruct the depositary to vote their shares. In addition, the depositary and its agents are not responsible for failing to carry out voting instructions or for the manner of carrying out voting instructions.
 
Payment of taxes
 
The depositary may deduct the amount of any taxes owed from any payments to holders of ADSs. It may also sell deposited securities, by public or private sale, to pay any taxes owed. Holders of ADSs will remain liable if the proceeds of the sale are not enough to pay the taxes. If the depositary sells deposited securities, it will, if appropriate,


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reduce the number of ADSs to reflect the sale and pay to holders of ADSs any proceeds, or send to them any property, remaining after it has paid the taxes.
 
Reclassifications, recapitalizations and mergers
 
     
If We:
 
Then:
 
•   Change the nominal or par value of our shares
•   Reclassify, split up or consolidate any of the deposited securities
  The cash, shares or other securities received by the depositary will become deposited securities. Each ADS will automatically represent its equal share of the new deposited securities.
•   Distribute securities on the shares that are not distributed to holders of ADSs

•   Recapitalize, reorganize, merge, liquidate, sell all or substantially all of our assets, or take any similar action
  The depositary may distribute some or all of the cash, shares or other securities it received. It may also deliver new ADRs or ask holders of ADSs to surrender their outstanding ADRs in exchange for new ADRs identifying the new deposited securities.
 
Fees and expenses
 
         
Persons Depositing Shares or ADR Holders Must Pay:
     
For:
 
US$5.00 (or less) per 100 ADSs (or portion of 100 ADSs)     Issuance of ADSs, including issuances resulting from a distribution of shares or rights or other property
      Cancellation of ADSs for the purpose of withdrawal, including if the deposit agreement terminates
US$.02 (or less) per ADS     Any cash distribution to holders of ADSs
A fee equivalent to the fee that would be payable if securities distributed to holders of ADSs had been shares and the shares had been deposited for issuance of ADSs     Distribution of securities distributed to holders of deposited securities which are distributed by the depositary to ADR holders
US$.02 (or less) per ADSs per calendar year (if the depositary has not collected any cash distribution fee during that year)     Depositary services (The depositary may collect these fees at the sole discretion of the depositary, by billing the holders of ADSs for such charge or by deducting such charge from one or more cash dividends or other cash distributions.)
Registration or transfer fees

Expenses of the depositary in converting foreign currency to U.S. dollars
    Transfer and registration of shares on our share register to or from the name of the depositary or its agent when holders of ADSs deposit or withdraw shares
Expenses of the depositary

Taxes and other governmental charges the depositary or the custodian have to pay on any ADR or share underlying an ADR, for example, stock transfer taxes, stamp duty or withholding taxes
    Cable, telex and facsimile transmissions (when expressly provided in the deposit agreement)
Any charges incurred by the depositary or its agents for servicing the deposited securities     No charges of this type are currently made in the Korean market (The depositary may collect these fees at the sole discretion of the depositary, by billing the holders of ADSs for such charge or by deducting such charge from one or more cash dividends or other cash distributions.)


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Amendment and termination
 
How may the deposit agreement be amended?
 
We may agree with the depositary to amend the deposit agreement and the ADRs without consent of holders of ADSs for any reason. If an amendment adds or increases fees or charges, except for taxes and other governmental charges or expenses of the depositary for registration fees, facsimile costs, delivery charges or similar items, or prejudices a substantial right of ADR holders, it will not become effective for outstanding ADRs until 30 days after the depositary notifies ADR holders of the amendment. At the time an amendment becomes effective, holders of ADSs are considered, by continuing to hold their ADSs, to agree to the amendment and to be bound by the ADRs and the deposit agreement as amended.
 
How may the deposit agreement be terminated?
 
The depositary will terminate the deposit agreement if we ask it to do so. The depositary may also terminate the deposit agreement if the depositary has told us that it would like to resign and we have not appointed a new depositary bank within 60 days. In either case, the depositary must notify holders of ADSs at least 30 days before termination.
 
After termination, the depositary and its agents will do the following under the deposit agreement but nothing else: (1) advise holders of ADSs that the deposit agreement is terminated, (2) collect distributions on the deposited securities, (3) sell rights and other property, and (4) deliver shares and other deposited securities upon surrender of ADRs. One year or more after termination, the depositary may sell any remaining deposited securities by public or private sale. After that, the depositary will hold the money it received on the sale, as well as any other cash it is holding under the deposit agreement for the pro rata benefit of the ADR holders that have not surrendered their ADRs. It will not invest the money and has no liability for interest. The depositary’s only obligations will be to account for the money and other cash. After termination our only obligations will be to indemnify the depositary and to pay fees and expenses of the depositary that we agreed to pay.
 
Limitations on obligations and liability
 
Limits on our obligations and the obligations of the depositary; limits on liability to holders of ADSs
 
The deposit agreement expressly limits our obligations and the obligations of the depositary. It also limits our liability and the liability of the depositary. We and the depositary:
 
  •  are only obligated to take the actions specifically set forth in the deposit agreement without negligence or bad faith;
 
  •  are not liable if we or the depositary is prevented or delayed by law or circumstances beyond our or its control from performing our or its obligations under the deposit agreement;
 
  •  are not liable if we or the depositary exercises discretion permitted under the deposit agreement;
 
  •  have no obligation to become involved in a lawsuit or other proceeding related to the ADRs or the deposit agreement on behalf of holders of ADSs or on behalf of any other person; and
 
  •  may rely upon any documents we or the depositary believes in good faith to be genuine and to have been signed or presented by the proper party.
 
In the deposit agreement, we agree to indemnify the depositary for acting as depositary, except for losses caused by the depositary’s own negligence or bad faith, and the depositary agrees to indemnify us for losses resulting from its negligence or bad faith.


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Requirements for depositary actions
 
Before the depositary will deliver or register a transfer of an ADR, make a distribution on an ADR, or permit withdrawal of shares or other property, the depositary may require:
 
  •  payment of stock transfer or other taxes or other governmental charges and transfer or registration fees charged by third parties for the transfer of any shares or other deposited securities;
 
  •  satisfactory proof of the identity and genuineness of any signature or other information it deems necessary; and
 
  •  compliance with regulations it may establish, from time to time, consistent with the deposit agreement, including presentation of transfer documents.
 
The depositary may refuse to deliver ADRs or register transfers of ADRs generally when the transfer books of the depositary or our transfer books are closed or at any time if the depositary or we think it advisable to do so.
 
ADS holder’s right to receive the shares underlying its ADSs
 
Holders of ADSs have the right to cancel their ADSs and withdraw the underlying shares at any time except:
 
  •  When temporary delays arise because: (i) the depositary has closed its transfer books or we have closed our transfer books; (ii) the transfer of shares is blocked to permit voting at a shareholders’ meeting; or (iii) we are paying a dividend on our shares.
 
  •  When holders of ADSs seeking to withdraw shares owe money to pay fees, taxes and similar charges.
 
  •  When it is necessary to prohibit withdrawals in order to comply with any laws or governmental regulations that apply to ADSs or to the withdrawal of shares or other deposited securities.
 
This right of withdrawal may not be limited by any other provision of the deposit agreement.
 
Pre-release of ADRs
 
The deposit agreement permits the depositary to deliver ADRs before deposit of the underlying shares. This is called a pre-release of the ADR. The depositary may also deliver shares upon surrender of pre-released ADRs (even if the ADRs are surrendered before the pre-release transaction has been closed out). A pre-release is closed out as soon as the underlying shares are delivered to the depositary. The depositary may receive ADRs instead of shares to close out a pre-release. The depositary may pre-release ADRs only under the following conditions: (1) before or at the time of the pre-release, the person to whom the pre-release is being made represents to the depositary in writing that it or its customer (a) owns the shares or ADRs to be deposited, (b) assigns all beneficial right, title and interest in such shares or ADRs to the depositary for the benefit of the owners and (c) will not take any action with respect to such shares or ADRs that is inconsistent with the transfer of beneficial ownership; (2) the pre-release is fully collateralized with cash or other collateral that the depositary considers appropriate; and (3) the depositary must be able to close out the pre- release on not more than five business days’ notice. In addition, the depositary will limit the number of ADSs that may be outstanding at any time as a result of pre-release, although the depositary may disregard the limit from time to time, if it thinks it is appropriate to do so.
 
PART II
 
ITEM 13.    DEFAULTS, DIVIDEND ARREARAGES AND DELINQUENCIES
 
Not applicable.
 
ITEM 14.    MATERIAL MODIFICATIONS TO THE RIGHTS OF SECURITY HOLDERS AND USE OF PROCEEDS
 
Not applicable.


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ITEM 15T.    CONTROLS AND PROCEDURES
 
Evaluation of Disclosure Controls and Procedures
 
The Company, under the supervision and with the participation of the Company’s current management, including the Company’s Chief Executive Officer (the “CEO”) and Chief Financial Officer (the “CFO”) (the CEO and the CFO, collectively, “the Certifying Officers”) in consultation with the Company’s accounting and other management team, conducted an evaluation of the effectiveness of the Company’s disclosure controls and procedures (as such term is defined in Rules 13a-15(e) and 15d-15(e) under the Securities Exchange Act of 1934, as amended (the “Exchange Act”)), as of December 31, 2006. Based on this evaluation and as a result of the material weaknesses discussed below, the Company’s Chief Executive Officer and Chief Financial Officer have concluded that, as of December 31, 2006, the Company’s disclosure controls and procedures were not effective. The Company’s disclosure controls and procedures are designed to ensure that information required to be disclosed in reports filed or submitted under the Exchange Act is recorded, processed, summarized and reported within the time periods specified in the SEC’s rules and forms, and that such information is accumulated and communicated to the Company’s management, including the Chief Executive Officer and Chief Financial Officer, as appropriate, to allow timely discussions regarding required disclosure. Due to the material weakness described below, we performed additional analysis and other post-closing procedures to ensure that the Company’s consolidated financial statements were prepared in accordance with generally accepted accounting principles. Accordingly, management believes that the financial statements included in this report fairly present in all material respects our financial condition, results of operations and cash flows for the periods presented.
 
Management’s Report on Internal Control over Financial Reporting
 
Management of the Company is responsible for establishing and maintaining adequate internal control over financial reporting, as such term is defined in Exchange Act Rules 13a-15(f) and 15d-15(f). The Company’s internal control over financial reporting is a process designed to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with applicable generally accepted accounting principles.
 
Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate.
 
The Company’s management has evaluated the effectiveness of the Company’s internal control over financial reporting based upon criteria established in Internal Control — Integrated Framework issued by the Committee of Sponsoring Organizations of the Treadway Commission (“COSO”).
 
A material weakness is a control deficiency, or combination of control deficiencies, that results in more than a remote likelihood that a material misstatement of the annual or interim financial statements, as applicable, will not be prevented or detected. In connection with management’s evaluation of the Company’s internal control over financial reporting, the following material weaknesses have been identified as of December 31, 2006.
 
  •  The company did not have effective controls over the reported revenues from our overseas licensees.   Specifically, the company did not maintain effective controls over the completeness of revenue reported by overseas licensees.
 
  •  Lack of controls related to financial application programs and data.   The Company did not maintain effective controls over access to its financial application programs and data. Specifically, the Company has inadequate controls related to security access procedures related to the identification and monitoring of conflicting user roles.
 
  •  Lack of sufficient complement of personnel.   The Company did not maintain sufficient personnel with an appropriate level of accounting knowledge, experience and training in the selection, application and implementation of GAAP.


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  •  Lack of controls over the financial closing and reporting process.   The Company did not maintain effective controls, including monitoring, over our financial closing and reporting process. This control deficiency could result in errors in performing consolidations and preparing US GAAP financial statements.
 
These material weaknesses described above could result in misstatements of the aforementioned financial statement accounts and disclosures that would result in a material misstatement to the Company’s annual consolidated financial statements that would not be prevented or detected.
 
Because of the material weaknesses described above, management has concluded that the Company did not maintain effective internal control over its financial reporting as of December 31, 2006 based on the Internal Control — Integrated Framework issued by the COSO.
 
This annual report does not include an audit report of our registered public accounting firm regarding internal control over financial reporting. Management’s report was not subject to audit by our registered public accounting firm pursuant to temporary rules of the Securities and Exchange Commission that permit us to provide only management’s report in this annual report.
 
Changes in Internal Control over Financial Reporting
 
Other than as described below in the section, Remediation of Material Weaknesses in Internal Control Over Financial Reporting, there have been no other changes in our internal control over financial reporting during the most recently completed fiscal quarter that have materially affected or are reasonably likely to materially affect, our internal control over financial reporting.
 
Remediation of Material Weaknesses in Internal Control Over Financial Reporting
 
The Company’s management is committed to addressing the material weaknesses identified above by implementing various remedial measures to the Company’s internal control over financial reporting. During the year ended December 31, 2006 and to the date of the filing of this annual report, our management, including the Certifying Officers and the Audit Committee, have executed a range of actions to address the material weaknesses in our internal control over financial reporting, including implementing the following measures:
 
  •  Strengthening the control environment.   We formed an internal audit team (i.e., Compliance Team) with clear internal audit and work plan objectives and created an internal control team (i.e., SOX Team) responsible for the continuous monitoring of SOX 404 implementation.
 
  •  Implementing controls over the reported revenues from our overseas licensees. We have implemented controls addressing; segregating the duties of invoice issuance and payment receipt; we have renegotiated or terminated sales contracts with some partners and also sought new exclusive contracts with new partners. Further, we are considering implementing a new billing system to allow us to better monitor revenues reported by our overseas partners on a real time basis.
 
  •  Retaining outside consulting firm.   We retained the consulting services of a Korean affiliate of a major international accounting firm in August 2006 to enhance our internal control system and to develop an evaluation system to enable our management to evaluate the effectiveness of our internal control over financial reporting (as defined under Rules 13a-15(c) and 15d-15(c) under the Exchange Act) and to assist the Company in the preparation of its financial statement under US GAAP. The accounting firm has recommended various remedial measures and the Company along with our senior management and accounting team and SOX Team are in the process of implementing such recommendations.
 
  •  Implementing controls over access to programs and data, computer operations and program changes for IT system including accounting and billing systems. Beginning 2007, we implemented a new enterprise resource program (or ERP) which when fully implemented will provide our senior management integrated and timely reporting of the Company’s financial results and help to minimize the ability to override established protocols. In addition, the goal of the ERP system will be to segregate duties of various persons and departments to help minimize unauthorized actions and to provide a check to ensure that any irregularities are detected and reported in a timely manner. Furthermore, we are trying to contract the


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  maintenance service corresponding to the restriction to access and program change issues in IT general controls. Also, the Company believes that such a system will minimize errors which were more likely when the Company relied on end user computing.
 
  •  Implementing controls over the financial closing and reporting process and competency issues in the Company’s subsidiaries.   We are in the process of strengthening the monitoring function by the accounting and SOX teams through a continuous review of the design and operating effectiveness of all our key controls. We will also arrange finance and accounting training for all relevant personnel on a periodical basis and furnish them with adequate knowledge of US GAAP, SEC rules and disclosure requirements.
 
  •  Implementing controls over opening and closing of bank accounts.   We implemented a formal approval process for opening and closing of bank accounts. We also perform a daily review of bank activities and reconcile bank balances against our general ledger. Access to our bank account is restricted only to authorized personnel by maintaining appropriate job segregation.
 
  •  Implemented controls over purchasing of fixed assets.   We implemented segregation of duties over the requesting, purchasing and accounting for fixed assets. We also implemented a policy to review and monitor periodic physical counts of fixed assets.
 
We believe these steps will enable us to remediate the material weakness reported at December 31, 2006. As part of our 2007 assessment of internal control over financial reporting, our management will conduct sufficient testing and evaluation of the controls to be implemented as part of this remediation plan to ascertain that they operate effectively.
 
ITEM 16.
 
16.A.  Audit Committee Financial Expert
 
Our board of directors has determined that Mr. William Woojae Hahn, our outside director and the chairman of our Audit Committee, is an “audit committee financial expert,” as such term is defined by the regulations of the Securities and Exchange Commission issued pursuant to Section 407 of the Sarbanes-Oxley Act. Mr. Hahn is an independent director as such term is defined under Section 301 of the Sarbanes-Oxley Act.
 
16.B.  Code of Ethics
 
Pursuant to the requirements of the Sarbanes-Oxley Act, we have previously adopted a Code of Ethics applicable to all our employees, including our chief executive officer, chief financial officer and all other directors and executive officers. We have recently adopted an amended Code of Ethics, applicable to all our directors and officers and employees, which was filed as Exhibit 11.1 to our annual report for the year ended December 31, 2005. The amendment was made to more clearly set forth the principles underlying the Code in order to assist our directors, officers and employees in connection with their adherence to the guideline for ethical behavior described in the Code.


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16.C.  Principal Accountant Fees and Services
 
The following table sets forth the aggregate fees billed for each of the years ended December 31, 2006 for professional services rendered by our principal accountants Samil PricewaterhouseCoopers, the Korean member firm of PricewaterhouseCoopers, depending on the various types of services and a brief description of the nature of such services.
 
                     
    Aggregate Fees
     
    Billed During
     
    the Year Ended
     
    December 31,      
Type of Services
  2005     2006    
Nature of Services
    (In millions of Won)      
 
Audit Fees
    1,913       780     Audit service for Company and its subsidiaries, including restatement audit.
Audit-Related Fees
    250       180     Accounting advisory service.
Tax Fees
    25       3     Tax return and consulting advisory Service.
                     
Total
    2,188       963      
                     
 
United States law and regulations in effect since May 6, 2003 generally require all engagements of the principal accountants be pre-approved by an independent audit committee or, if no such committee exists with respect to an issuer, by the entire board of directors. Our Board of Directors has adopted the following policies and procedures for consideration and approval of requests to engage our principal accountants to perform audit and non-audit services. Engagement requests of audit and non-audit services for us and our subsidiaries must in the first instance be submitted to our Treasury Department subject to reporting to our Chief Financial Officer. If the request relates to services that would impair the independence of our principal accountants, the request must be rejected. If the engagement request relates to audit and permitted non-audit services, it must be forwarded to our Board of Directors for consideration.
 
Additionally, United States law and regulations in effect since May 6, 2003 permit the pre-approval requirement to be waived with respect to engagements for non-audit services aggregating no more than five percent of the total amount of revenues we paid to our principal accountants, if such engagements were not recognized by us at the time of engagement and were promptly brought to the attention of our Board of Directors or a designated member thereof and approved prior to the completion of the audit. In 2006, the percentage of the total amount of revenue we paid to our principal accountants represented by non-audit services in each category that were subject to such a waiver was less than 5%.
 
16.D.  Exemptions from the Listing Standards for Audit Committee
 
Not applicable.
 
16.E.  Purchases of Equity Securities by the Issuer and Affiliated Purchasers
 
Neither we nor any “affiliated purchaser,” as defined in Rule 10b-18(a)(3) of the Exchange Act, purchased any of our equity securities during the period covered by this annual report.


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PART III
 
ITEM 17.    FINANCIAL STATEMENTS
 
We have responded to Item 18 in lieu of responding to this item.
 
ITEM 18.    FINANCIAL STATEMENTS
 
Reference is made to Item 19 “Exhibits” for a list of all financial statements and schedules filed as part of this annual report.
 
ITEM 19.    EXHIBITS
 
(a) Financial Statements filed as part of this annual report
 
The following financial statements and related schedules, together with the reports of independent accountants thereon, are filed as part of this annual report:
 
         
    Page
 
Index to Financial Statements
  F-1
Report of Independent Registered Public Accounting Firm
  F-2
Consolidated Balance Sheets as of December 31, 2005 and 2006
  F-3
Consolidated Statements of Operations for the years ended December 31, 2004, 2005 and 2006
  F-4
Consolidated Statements of Changes in Shareholders’ Equity for the years ended December 31, 2004, 2005 and 2006
  F-5
Consolidated Statements of Cash Flows for the years ended December 31, 2004, 2005 and 2006
  F-7
Notes to Consolidated Financial Statements
  F-8
 
(b) Exhibits filed as part of this annual report
 
         
  1 .1*†††   Articles of Incorporation (English translation)
  2 .1*   Form of Stock Certificate of Registrant’s common stock, par value Won 500 per share
  2 .1**   Form of Deposit Agreement among Registrant, The Bank of New York, as depositary, and all holders and beneficial owners of American depositary shares evidenced by American depositary receipts, including the form of American depositary receipt**
  4 .1*   Agreement on the Development of RAGNAROK Online, dated June 26, 2000, between Myoung-Jin Lee and Registrant (translation in English)
  4 .2*   Agreement on the Exclusive License of Copyright Regarding Ragnarok Game Services, dated June 26, 2000, between Myoung-Jin Lee and Registrant (translation in English)
  4 .3*   Cooperation Agreement on Ragnarok Game Services, dated May 31, 2002, between Myoung-Jin Lee and Registrant (translation in English)
  4 .4*   Agreement on Factual Matters, dated November 19, 2002, between Myoung-Jin Lee and Registrant (translation in English)
  4 .5*   Agreement on Ragnarok Game Services and Related Matters, dated January 22, 2003, between Myoung-Jin Lee and Registrant (translation in English)
  4 .6*   Agreement, dated June 3, 2003, between Myoung-Jin Lee and Registrant (translation in English)
  4 .7*   Agreement, dated October 27, 2004, between Myoung-Jin Lee and Registrant (translation in English)
  4 .8*   Investment Agreement, dated February 19, 2002, between Sunny YNK Inc. and Registrant (translation in English)
  4 .9*   Agreement, dated February 21, 2002, between Sunny YNK Inc. and Registrant (translation in English)
  4 .10†   Share Purchase Agreement, dated May 3, 2005, between Mr. Moon Kyu Kim and Registrant (translation in English)
  4 .11*   Ragnarok License and Distribution Agreement, dated July 24, 2002, between GungHo Online Entertainment, Inc. (formerly ONSALE Japan K.K.) (licensee in Japan) and Registrant


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  4 .12*   Amendment to Ragnarok License and Distribution Agreement, dated September 23, 2004, between GungHo Online Entertainment, Inc. (licensee in Japan) and Registrant
  4 .13*   Ragnarok Exclusive License and Distribution Agreement, dated May 20, 2002, between Soft-World International Corporation (licensee in Taiwan and Hong Kong) and Registrant
  4 .14*   Fourth Amendment to the Exclusive Ragnarok Online License and Distribution Agreement, dated October 19, 2004, between Soft-World International Corporation (licensee in Taiwan and Hong Kong) and Registrant
  4 .15*   Exclusive Ragnarok License and Distribution Agreement, dated October 21, 2002, among Soft-World International Corporation, Value Central Corporation (licensee in China) and Registrant
  4 .16†   Fourth Amendment to the Exclusive Ragnarok License and Distribution Agreement, dated May 18, 2005, among Soft-World International Corporation, Value Central Corporation (licensee in China) and Registrant
  4 .17*   Ragnarok License and Distribution Agreement, dated June 13, 2002, between Asiasoft International Co., Ltd. (licensee in Thailand) and Registrant
  4 .18*   Amendment to the Exclusive Ragnarok Online License and Distribution Agreement, dated October 27, 2004, between Asiasoft International Co., Ltd. (licensee in Thailand) and Registrant
  4 .19*   Exclusive Ragnarok License and Distribution Agreement, dated May 12, 2003, among Soft-World International Corporation, Value Central Corporation (licensee in Malaysia and Singapore) and Registrant
  4 .20*   Exclusive Ragnarok License and Distribution Agreement, dated March 25, 2003, between Level Up! Inc. (licensee in the Philippines) and Registrant
  4 .21†   Third Amendment to the Exclusive Ragnarok License and Distribution Agreement, dated February 18, 2005, between Level Up! Inc. (licensee in the Philippines) and Registrant
  4 .22*   Exclusive Ragnarok License and Distribution Agreement, dated April 2, 2004, between PT. Lyto Datarindo Fortuna (licensee in Indonesia) and Registrant
  4 .23*   Amendment to the Exclusive Ragnarok Online License and Distribution Agreement, dated October 29, 2004, between PT. Lyto Datarindo Fortuna (licensee in Indonesia) and Registrant
  4 .24*   Exclusive Ragnarok Online License and Distribution Agreement, dated November 26, 2003, between Burda Holding International GmbH (licensee in Germany, Austria, Switzerland, Italy and Turkey) and Registrant
  4 .25*   Amendment to the Exclusive Ragnarok Online License and Distribution Agreement, dated December 2, 2003, between Burda Holding International GmbH (licensee in Germany, Austria, Switzerland, Italy and Turkey) and Registrant
  4 .26*   Second Amendment to the Exclusive Ragnarok License and Distribution Agreement, dated November 18, 2004, between Burda Holding International GmbH (licensee in Germany, Austria, Switzerland, Italy and Turkey) and Registrant
  4 .27†   Exclusive Ragnarok License and Distribution Agreement, dated July 16, 2004, between Ongamenet PTY Ltd. (licensee in Australia and New Zealand) and Registrant
  4 .28†   Exclusive Ragnarok License and Distribution Agreement, dated August 15, 2004, between Level Up! Interactive SA (licensee in Brazil) and GRAVITY Co., Ltd.
  4 .29*   Exclusive Ragnarok Software License Agreement, dated May 24, 2004, between Level Up Network India Pvt. Ltd. (licensee in India) and GRAVITY Co., Ltd.
  4 .30*   Lease Agreement, dated August 1, 2004, between Jung Ryool Kim and Registrant (translation in English)
  4 .31*   Equipment Sales Agreement, dated December 1, 2003, between GRAVITY Interactive LLC and Registrant
  4 .32*   Service and Distribution of Earnings and Profit Agreement, dated April 1, 2003, between GRAVITY Interactive, LLC and Registrant
  4 .33*   Loan Agreement, dated January 1, 2004, between GRAVITY Entertainment Corporation, formerly RO Production Ltd., and Registrant (translation in English)

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  4 .34*   Share (syusshi-mochiban) Assignment Agreement, dated October 25, 2004, between GungHo Online Entertainment, Inc. and Registrant
  4 .35*   Joint Project Agreement for TV Animation “Ragnarok,” dated October 1, 2004, among GRAVITY Entertainment Corporation, formerly RO Production Ltd., GDH Co., Ltd., TV Tokyo Medianet Co., Ltd., Amuse Soft Entertainment Co., Ltd. and GNG Entertainment Inc (translation in English)
  4 .36*   Ragnarok Sales Agency Agreement, dated April 10, 2002, between Sunny YNK Inc. and Registrant (translation in English)
  4 .37††   Lease Agreement, dated October 19, 2005, between GRAVITY Co., Ltd. and Meritz Fire & Marine Insurance Co., Ltd.
  4 .38††   Real Estate Sale Agreement, dated May 22, 2006, between GRAVITY Co., Ltd. and Yahoh Communication Ltd.
  4 .39††   Global Publishing Agreement, dated November 7, 2005, between GRAVITY Co., Ltd. and Ndoors Corporation.
  4 .40††   Global Publishing Agreement, dated November 15, 2005, between GRAVITY Co., Ltd. and Sonnori Co., Ltd.
  4 .41   Fourth Amendment to the Exclusive Ragnarok Online License and Distribution Agreement dated April 20, 2005 between Level Up! Inc. (licensee in Brazil) and GRAVITY Co., Ltd.
  4 .42   Fifth Amendment to the Exclusive Ragnarok Online License and Distribution Agreement dated March 22, 2006 between Level Up! Inc. (licensee in the Philippines) and GRAVITY Co., Ltd.
  4 .43   Exclusive Ragnarok Online Software License Agreement dated April 9, 2006 between Game Flier (Malaysia) Sdn. Bhd. (licensee in Malaysia and Singapore) and GRAVITY Co., Ltd.
  4 .44   3 rd Amendment to the Exclusive Ragnarok License and Distribution Agreement dated April 15, 2006 between Burda Holding International GmbH (licensee in Germany, Austria, Switzerland, Italy and Turkey) and GRAVITY Co., Ltd.
  4 .45   2 nd Renewal of Ragnarok License and Distribution Agreement dated September 29, 2006 between GungHo Online Entertainment, Inc. (licensee in Japan) and GRAVITY Co., Ltd.
  4 .46   Agreement on Changes of the Global Publishing Contract dated October 9, 2006 between Ndoors Corporation (developer of “Time N Tales”) and GRAVITY Co., Ltd.
  4 .47   Amendment to the Exclusive Ragnarok Online License and Distribution Agreement dated October 22, 2006 between Soft-World International Corporation (licensee in Taiwan) and GRAVITY Co., Ltd.
  4 .48   Agreement on Changes of the Lease Contract dated January 8, 2007 between Meritz Fire & Marine Insurance Co., Ltd. and GRAVITY Co., Ltd.
  8 .1   List of Registrant’s subsidiaries
  11 .1††   Registrant’s Code of Ethics (amended)
  12 .1   CEO Certification Pursuant to Section 302 of the Sarbanes-Oxley Act of 2002
  12 .2   CFO Certification Pursuant to Section 302 of the Sarbanes-Oxley Act of 2002
  13 .1   CEO Certification Pursuant to Section 906 of the Sarbanes-Oxley Act of 2002
  13 .2   CFO Certification Pursuant to Section 906 of the Sarbanes-Oxley Act of 2002
 
 
* Incorporated by reference to Registrant’s Registration Statement on Form F-1 (File No. 333-122159)
 
** Incorporated by reference to Registrant’s Registration Statement on Form F-6 (File No. 333-122160)
 
Previously filed as exhibits to our annual report on Form 20-F filed on June 30, 2005.
 
†† Previously filed as exhibits to our annual report on Form 20-F filed on June 30, 2006.
 
††† Translated English version re-filed with this annual report to correct a translation error in Article 11, paragraph 4, 4th line in which it should state “...ten-hundredth (10/100)....”

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SIGNATURES
 
The registrant hereby certifies that it meets all of the requirements for filing on Form 20-F and that it has duly caused and authorized the undersigned to sign this annual report on its behalf.
 
GRAVITY CO., LTD.
 
  By: 
/s/  Il Young Ryu
Name: Il Young Ryu
  Title:  Representative Director and Chief
Executive Officer
 
Date: June 29, 2007


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INDEX TO FINANCIAL STATEMENTS
 
         
    Page
 
Index to Financial Statements
  F-1
  F-2
  F-3
  F-4
  F-5
  F-7
  F-8


F-1


Table of Contents

 
Report of Independent Registered Public Accounting Firm
 
To the Board of Directors and the Shareholders of
GRAVITY Co., Ltd.
 
In our opinion, the accompanying consolidated balance sheets and the related consolidated statements of operations, of changes in shareholders’ equity and of cash flows present fairly, in all material respects, the financial position of GRAVITY Co., Ltd. and its subsidiaries (the “Company”) as of December 31, 2005 and 2006 and the results of their operations and their cash flows for the years ended December 31, 2004, 2005 and 2006 in conformity with accounting principles generally accepted in the United States of America. These financial statements are the responsibility of the Company’s management. Our responsibility is to express an opinion on these financial statements based on our audits. We conducted our audits of these statements in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audit to obtain reasonable assurance about whether the financial statements are free of material misstatement. An audit includes examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements, assessing the accounting principles used and significant estimates made by management, and evaluating the overall financial statement presentation. We believe that our audits provide a reasonable basis for our opinion.
 
/s/  Samil PricewaterhouseCoopers
Samil PricewaterhouseCoopers
 
Seoul, KOREA
June 27, 2007


F-2


Table of Contents

GRAVITY Co., Ltd.
 
Consolidated Balance Sheets
December 31, 2005 and 2006
 
                         
                (Note 3)
 
    2005     2006     2006  
                (Unaudited)  
    (In millions of Korean Won and in thousands of US dollar except share and per share data)  
 
ASSETS
Current assets:
                       
Cash and cash equivalents
  W 25,874     W 35,314     $ 37,972  
Short-term financial instruments
    59,900       45,835       49,285  
Accounts receivable, net
    4,784       2,163       2,326  
Assets held for sale
    8,099              
Other current assets
    10,771       4,891       5,259  
                         
Total current assets
    109,428       88,203       94,842  
                         
Property and equipment
    11,863       8,472       9,110  
Leasehold and other deposits
    3,402       2,719       2,924  
Intangible assets
    12,750       10,393       11,175  
Goodwill
    1,451       1,451       1,560  
Investments
    165       9,776       10,512  
Other non-current assets
    5,798       1,547       1,663  
                         
Total assets
  W 144,857     W 122,561     $ 131,786  
                         
LIABILITIES AND SHAREHOLDERS’ EQUITY
Current liabilities:
                       
Accounts payable
  W 11,279     W 4,552     $ 4,895  
Accrued litigation
          4,648       4,998  
Deferred income
    5,233       6,046       6,501  
Tax withholdings
    1,198       174       187  
Other current liabilities
    1,738       772       830  
                         
Total current liabilities
    19,448       16,192       17,411  
                         
Long-term deferred income
    2,994       5,863       6,304  
Accrued severance benefits
    588       649       698  
Deferred income tax liabilities
          1,077       1,158  
Other non-current liabilities
    1,043       638       686  
                         
Total liabilities
    24,073       24,419       26,257  
                         
Commitments and contingencies
                       
Minority interest
    22       29       31  
Shareholders’ equity
                       
Preferred shares, W500 par value, 2,000,000 shares authorized, and no shares issued and outstanding at December 31, 2005 and 2006, respectively
                 
Common shares, W500 par value, 38,000,000 shares authorized, and 6,948,900 shares issued and outstanding as of December 31, 2005 and 2006, respectively
    3,474       3,474       3,735  
Additional paid-in capital
    74,902       74,694       80,317  
Retained earnings
    42,587       20,322       21,851  
Accumulated other comprehensive loss
    (201 )     (377 )     (405 )
                         
Total shareholders’ equity
    120,762       98,113       105,498  
                         
Total liabilities and shareholders’ equity
  W 144,857     W 122,561     $ 131,786  
                         
 
The accompanying notes are an integral part of these consolidated financial statements.


F-3


Table of Contents

GRAVITY Co., Ltd.
 
Consolidated Statements of Operations
Years Ended December 31, 2004, 2005 and 2006
 
                                 
                      (Note 3)
 
    2004     2005     2006     2006  
                      (Unaudited)  
    (In millions of Korean Won and in thousands of
 
    US dollar except share and per share data)  
 
Revenue
                               
Online games-subscription revenue
  W 16,253     W 11,249     W 8,420     $ 9,054  
Online games-royalties and license fees
    45,101       37,375       26,123       28,089  
Mobile games
    376       1,664       3,840       4,129  
Character merchandising, animation and other revenue
    2,696       3,096       2,580       2,774  
                                 
Total net revenue
    64,426       53,384       40,963       44,046  
Cost of revenue
    10,116       16,038       17,746       19,082  
                                 
Gross profit
    54,310       37,346       23,217       24,964  
Selling, general and administrative
    13,660       30,795       27,555       29,629  
Research and development
    2,029       9,219       9,239       9,934  
Litigation charges
                4,648       4,998  
Proceeds from the former chairman due to fraud
                (4,947 )     (5,319 )
Gain on disposal of assets held for sale
                (1,081 )     (1,162 )
                                 
Operating income (loss)
    38,621       (2,668 )     (12,197 )     (13,116 )
Other income (expenses)
                               
Interest income
    479       2,850       2,973       3,197  
Interest expense
    (4,732 )     (2,158 )     (95 )     (102 )
Foreign currency losses, net
    (625 )     (614 )     (728 )     (783 )
Gain (loss) on foreign currency forward transaction
          (853 )     151       162  
Others, net
    (1 )     (12 )     (36 )     (39 )
                                 
Income (loss) before income tax expenses (benefit), minority interest and equity loss of joint venture
    33,742       (3,455 )     (9,932 )     (10,681 )
Income tax expenses (benefit)
    5,406       (817 )     12,069       12,977  
                                 
Income (loss) before minority interest and equity in loss of related joint venture and partnership
    28,336       (2,638 )     (22,001 )     (23,658 )
                                 
Minority interest
    (17 )     (2 )     7       8  
Equity loss of joint venture and partnership
    296       394       1,106       1,189  
Income (loss) before cumulative effect of change in accounting principle
    28,057       (3,030 )     (23,114 )     (24,855 )
Cumulative effect of change in accounting principle, net of tax
                849       913  
                                 
Net income (loss)
  W 28,057     W (3,030 )   W (22,265 )   $ (23,942 )
                                 
Earnings (losses) per share
                               
Before cumulative effect of change in accounting principle
  W 5,056     W (445 )   W (3,326 )   $ (3.58 )
Cumulative effect of change in accounting principle
                122       0.13  
                                 
Basic and diluted income per share
  W 5,056     W (445 )   W (3,204 )   $ (3.45 )
                                 
Weighted average number of shares outstanding
                               
Basic and diluted
    5,548,900       6,803,147       6,948,900       6,948,900  
                                 
 
The accompanying notes are an integral part of these consolidated financial statements.


F-4


Table of Contents

GRAVITY Co., Ltd.
 
Consolidated Statements of Changes in Shareholders’ Equity
Years Ended December 31, 2004, 2005 and 2006
 
                                                 
                            Accumulated
       
    No. of
          Additional
          Other
       
    Common
    Common
    Paid-In
    Retained
    Comprehensive
       
    Shares     Shares     Capital     Earnings     Income (Loss)     Total  
    (In millions of Korean Won and in thousands of US dollars, except number of shares)  
 
Balance at January 1, 2004
    5,548,900     W 2,774     W 2,132     W 17,560     W (2 )   W 22,464  
Amortization of deferred stock compensation
                49                   49  
Comprehensive income (loss) Unrealized gains on available-for-sale securities
                            (11 )     (11 )
Cumulative effect of foreign currency translation
                            (124 )     (124 )
Net income
                      28,057             28,057  
                                                 
Total comprehensive income
                                            27,922  
                                                 
Balance at December 31, 2004
    5,548,900       2,774       2,181       45,617       (137 )     50,435  
Issuance of common shares, net
    1,400,000       700       71,137                   71,837  
Amortization of deferred stock compensation
                1,584                   1,584  
Comprehensive income (loss) Unrealized gains on available-for-sale securities
                            3       3  
Cumulative effect of foreign currency translation
                            (67 )     (67 )
Net loss
                      (3,030 )           (3,030 )
                                                 
Total comprehensive loss
                                            (3,094 )
                                                 
Balance at December 31, 2005
    6,948,900       3,474       74,902       42,587       (201 )     120,762  
Accounting change from stock based compensation
                (849 )                 (849 )
Amortization of deferred stock compensation
                641                   641  
Comprehensive income (loss) Unrealized gains on available-for-sale securities
                            (1 )     (1 )
Cumulative effect of foreign currency translation
                            (175 )     (175 )
Net loss
                      (22,265 )           (22,265 )
                                                 
Total comprehensive loss
                                            (22,441 )
                                                 
Balance at December 31, 2006
    6,948,900     W 3,474     W 74,694     W 20,322     W (377 )   W 98,113  
                                                 
 
The accompanying notes are an integral part of these consolidated financial statements.


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Table of Contents

GRAVITY Co., Ltd.
 
Consolidated Statements of Changes in Shareholders’ Equity
Years Ended December 31, 2004, 2005 and 2006
 
                                                 
                            Accumulated
       
    No. of
          Additional
          Other
       
(Note 3)
  Common
    Common
    Paid-In
    Retained
    Comprehensive
       
(Unaudited)
  Shares     Shares     Capital     Earnings     Income (Loss)     Total  
    (In millions of Korean Won and in thousands of US dollars, except number of shares)  
 
Balance at December 31, 2005
    6,948,900     $ 3,735     $ 80,540     $ 45,793     $ (216 )   $ 129,852  
Accounting change from stock based compensation
                (913 )                 (913 )
Amortization of deferred stock compensation
                690                   690  
Comprehensive income (loss) Unrealized gains on available-for-sale securities
                            (1 )     (1 )
Cumulative effect of foreign currency translation
                            (188 )     (188 )
Net income
                      (23,942 )           (23,942 )
                                                 
Total comprehensive loss
                                            (24,131 )
                                                 
Balance at December 31, 2006
    6,948,900     $ 3,735     $ 80,317     $ 21,851     $ (405 )   $ 105,498  
                                                 
 
The accompanying notes are an integral part of these consolidated financial statements.


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Table of Contents

GRAVITY Co., Ltd.
 
Consolidated Statements of Cash Flows
Years Ended December 31, 2004, 2005 and 2006
 
                                 
                      (Note 3)
 
    2004     2005     2006     2006  
                      (Unaudited)  
    (In millions of Korean Won and in thousands of
 
    US dollars)  
 
Cash flows from operating activities
                               
Net income (loss)
  W 28,057     W (3,030 )   W (22,265 )   $ (23,942 )
Adjustments to reconcile net income (loss) to net cash provided by (used in) operating activities
                               
Depreciation and amortization
    3,217       5,370       7,457       8,018  
Loss in impairment of intangible asset
          1,547       1,125       1,210  
Loss on impairment of property and equipment
          21       788       847  
Gain on disposal of assets held for sale
                (1,081 )     (1,162 )
Provision for accrued severance benefits
    913       1,464       208       224  
Cumulative effect of accounting change
                (849 )     (913 )
Stock compensation expense
    49       1,584       641       690  
Equity loss of related joint venture
    296       394       1,106       1,189  
Deferred income taxes
    (1,155 )     (6,232 )     8,366       8,996  
Other
    15       366       77       83  
Changes in operating assets and liabilities
                               
Accounts receivable
    (498 )     3,035       2,538       2,729  
Deferred expense
    (1,465 )     2,592              
Dividends
          401       30       32  
Misappropriated funds receivable
    (28 )     7,482              
Other assets
    (973 )     (2,231 )     1,161       1,249  
Accounts payable
    1,221       7,349       (6,811 )     (7,324 )
Accrued litigation liabilities
                4,648       4,998  
Deferred income
    3,339       867       3,386       3,641  
Accrued interest
    (417 )     (318 )            
Income tax payable
    63       (619 )     (305 )     (328 )
Long-term accounts payable
    4       (928 )            
Payment of severance benefits
    (144 )     (2,288 )     (147 )     (159 )
Other current liabilities
    148       1,102       (903 )     (970 )
                                 
Net cash provided by (used in) operating activities
    32,642       17,928       (830 )     (892 )
                                 
Cash flows from investing activities
                               
Decrease (increase) in short-term financial instruments
    (7,300 )     (50,969 )     14,118       15,181  
Decrease (increase) of available-for-sale and other investments, net
    151       500       (8,640 )     (9,291 )
Purchase of equity investments
    (1,243 )           (1,245 )     (1,339 )
Purchase of property and equipment
    (12,324 )     (8,459 )     (2,858 )     (3,073 )
Disposal of property and equipment
    22       78       9,559       10,278  
Cash paid for acquisition of subsidiaries, net of cash acquired
          (9,193 )            
Purchase of intangible asset
    (35 )     (6,134 )            
Payment of leasehold deposits
    (279 )     (5,089 )     (72 )     (77 )
Proceeds from leasehold deposits
    2,000       212       235       253  
Others, net
    1       8       (66 )     (71 )
                                 
Net cash provided by (used in) investing activities
    (19,007 )     (79,046 )     11,031       11,861  
                                 
Cash flows from financing activities
                               
Issuance of common stock, net
          71,837              
Repayment of capital lease liabilities
    (104 )                  
Proceeds from borrowings
          39       11       12  
Repayment of long-term debt
    (2,527 )     (1,150 )            
Repayment of borrowings
    (4 )     (139 )     (772 )     (830 )
                                 
Net cash provided by (used in) financing activities
    (2,635 )     70,587       (761 )     (818 )
                                 
Net increase in cash and cash equivalents
    11,000       9,469       9,440       10,151  
Cash and cash equivalents
                               
Beginning of year
    5,405       16,405       25,874       27,821  
                                 
End of the year
  W 16,405     W 25,874     W 35,314     $ 37,972  
                                 
 
The accompanying notes are an integral part of these consolidated financial statements.


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Table of Contents

GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements
December 31, 2005 and 2006
 
1.   Description of Business
 
GRAVITY Co., Ltd. (“GRAVITY” or “the Company”) was incorporated on April 4, 2000, to engage in developing and distributing online games and other related businesses principally in the Republic of Korea and other countries in Asia, America and Europe. GRAVITY’s principal product, “Ragnarok”, a multi-player online role playing game was commercially launched in August 2002.
 
GRAVITY founded GRAVITY Interactive, Inc (“Interactive”), a wholly owned US-based subsidiary and acquired 100% of the voting shares of GRAVITY Entertainment Corp., a Japanese subsidiary. In 2005, the Company acquired 88.15% of the voting shares of TriggerSoft Corp., a game developer of the “R.O.S.E. Online” serviced by GRAVITY and 96.11% of the voting shares of NEOCYON, Inc.
 
In 2006, GRAVITY founded GRAVITY EU SASU, a wholly owned Europe-based subsidiary.
 
On February 8, 2005, in its initial public offering, GRAVITY registered 8,000,000 shares of American Depository Shares (“ADS”) on the NASDAQ Global Market in the United Stated of America. Of the total shares registered, the Company sold 5,600,000 shares of ADSs, and the existing shareholders sold 2,400,000 shares of ADSs. The total cash proceeds to GRAVITY after the issuance cost was W71,837 million. Four ADSs are equivalent to one common share.
 
On August 30, 2005, EZER, Inc. (“EZER”) acquired 52.39% ownership of GRAVITY from Mr. Jung-Ryool Kim, the former Chairman, and four other shareholders through a stock purchase agreement.
 
In connection with this acquisition, EZER entered into an investment fund agreement, or “Tokumei Kumiai Agreement” (“TK Agreement”) with Techno Groove, Co., Ltd. (“Techno Groove”). The acquisition by EZER of 52.39% ownership of GRAVITY was made through Asian Star Fund (“Asian Star”) which is an investment fund for which EZER is the management company. EZER exercises all exclusive rights with respect to ownership and voting related to EZER’s 52.39% ownership in GRAVITY. The funds used by Asian Star to acquire EZER’s shareholding in GRAVITY were provided to Asian Star by Techno Groove, a subsidiary of Asian Groove, Inc. (“Asian Groove”) and the sole investor in Asian Star. Asian Groove is an affiliate of GungHo Online Entertainment, Inc. (“GungHo”), a licensee of the Company’s online game, Ragnarok and from whom the Company has purchased the rights to an online game, “Emil Chronicle Online” (see Notes 2 and 10).
 
GRAVITY conducts its business within one industry segment — the business of developing and distributing online game, software and other related services.
 
2.   Significant Accounting Policies
 
Basis of presentation
 
The accompanying consolidated financial statements have been prepared in accordance with accounting principles generally accepted in the United States of America (“US GAAP”).
 
Significant accounting policies followed by the Company in the preparation of the accompanying consolidated financial statements are summarized below.


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Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

Principles of consolidation
 
The accompanying consolidated financial statements include the accounts of GRAVITY and the following subsidiaries (collectively referred to as “the Company”). All significant intercompany balances and transactions have been eliminated in the consolidation.
 
                         
          Year of
       
    Year of
    Obtaining
    Percentage of
 
Subsidiary
  Establishment     Control     Ownership (%)  
 
GRAVITY Interactive, Inc. 
    2003       2003       100.00  
GRAVITY Entertainment Corp. 
    2003       2004       100.00  
TriggerSoft Corp. 
    1997       2005       88.15  
NEOCYON, Inc. 
    2000       2005       96.11  
Gravity CIS, Inc.(*)
    2005       2005       100.00  
Gravity EU SASU(**)
    2006       2006       100.00  
Cybermedia International, Inc.(***)
    2005       2005       100.00  
 
 
* Formerly known as Mados, Inc.
 
** Gravity EU SASU was incorporated in France to provide online game distribution services in Europe.
 
*** Cybermedia International, Inc. was a subsidiary of NEOCYON, Inc. and was liquidated in January 2007.
 
Investments in entities where the Company holds more than 20% but less than 50% ownership interest or over which the Company has significant management control are accounted for using the equity method of accounting and our share of the investee’s operations is included in equity method investee. The Company follows the equity method of accounting for investment in its joint venture of Animation Production Committee.
 
Investments in limited partnerships are accounted for using the equity method in accordance with EITF D-46, Accounting for Limited Partnership Investments , which requires the use of the equity method unless the investor’s interest “is so minor that the limited partner may have virtually no influence over partnership operating and financial policies”. The Company recorded its initial investments at cost and recorded its pro rata share of the earnings or losses in the results of operations of the joint venture and partnership.
 
Use of estimates
 
The preparation of consolidated financial statements in conformity with US GAAP requires management to make estimates and assumptions that affect the amounts reported in the accompanying consolidated financial statements and related disclosures. Although these estimates are based on management’s best knowledge of current events and actions that the Company may undertake in the future, actual results may differ from these estimates.
 
Risks and Uncertainties
 
The industry in which the Company operates is subject to a number of industry-specific risks, including, but not limited to, rapidly changing technologies, significant numbers of new competitive entrants, dependence on key individuals, competition from similar products from larger companies, customer preferences, the need for the continued successful development, marketing, and selling of its products and services, and the need for positive cash flows from operations. The Company depends on one key product, “Ragnarok,” for most of its revenues.
 
During the years ended December 31, 2004, 2005 and 2006, the Company generated 94%, 91% and 89% of its revenues from countries in Asia, respectively. Any economic downturn or crisis in Asia would have a significant negative impact on the Company.


F-9


Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

The following table summarizes licensees representing 10% or more of the total accounts receivable at December 31, 2005 and 2006, and total revenues for the years ended December 31, 2004, 2005 and 2006, respectively:
 
                                             
        2004     2005     2006  
              Accounts
          Accounts
       
Country
 
Licensee
  Revenues     Receivable     Revenues     Receivable     Revenues  
 
Japan
  GungHo(*)     29 %     28 %     31 %     4 %     38 %
Taiwan and Hong Kong
  Soft-world     23 %     9 %     20 %     6 %     10 %
    International
Corporation
                                       
Korea
  YNK Korea, Inc.     20 %           9 %            
 
 
(*) At December 31, 2006, Asian Groove owns directly and indirectly 21.01% of the common stock of GungHo and exercises significant influence. The Company’s accounts receivable relating to GungHo was W1,343 million and W86 million as of December 31, 2005 and 2006, respectively.
 
Revenue recognition
 
Online games-subscription revenue
 
Prepaid online game subscriptions are deferred and recognized when actually used.
 
Online games-royalties and license fees
 
The Company licenses the right to sell and distribute its games in exchange for an initial prepaid license fee and guaranteed minimum royalty payments. The prepaid license fee revenues are deferred and recognized ratably over the license period. The guaranteed minimum royalty payments are deferred and recognized as the royalties are earned. In addition, the Company receives a royalty payment based on a specified percentage of the licensees’ sales. These royalties, that exceed the guaranteed minimum royalty, are recognized on a monthly basis, as the related revenues are earned by the licensees.
 
In February and April 2002, the Company entered into agreements with YNK Korea, Inc. (“YNK Korea”) pursuant to which the Company granted it the exclusive right to distribute Ragnarok in Korea for a contractual period of three years from the date Ragnarok was first commercialized. The Company acts as the primary obligor with the end-user, and in the majority of situations the end-user is not aware of the existence of YNK Korea. The game is marketed and branded by the Company, and it takes full responsibility for any customer complaints, support and is responsible fixing any bugs that are identified. The Company develops content and maintains legal ownership of the copyrights to the games. It hosts the delivery of the games on its servers and can refuse end-users from participating in game play. The Company has the right to stop providing services to support the game at any time. In accordance with Emerging Issues Task Force (“EITF”) No. 99-19, Reporting Revenue Gross versus Net , the Company presents the entire revenue derived from the YNK Korea license arrangement in its statement of operations.
 
The related agreements with YNK Korea expired in July 2005.
 
Cash and cash equivalents
 
Cash equivalents consist of highly liquid investments with an original maturity date of three months or less.


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Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

Short-term financial instruments
 
Short-term financial instruments include time deposits, with maturities greater than three months but less than a year.
 
Available-for-sale investments
 
Available-for-sale securities are carried at fair value, with the unrealized gains and losses, net of tax, reported as a separate component of comprehensive income in shareholders’ equity.
 
Equity securities in non-public companies
 
Equity securities in non-public companies are carried at cost as fair value is not readily determinable. If the value of a non-public equity investment is estimated to have declined and such decline is judged to be other than temporary, the Company recognizes the impairment of the investment and the carrying value is reduced to its fair value.
 
Determination of impairment is based on the consideration of such factors as operating results, business plans and estimated future cash flows. Fair value is determined through the use of such methodologies as discounted cash flows, valuation of recent financings and comparable valuations of similar companies.
 
Allowance for doubtful accounts
 
The Company maintains allowances for doubtful accounts receivable based upon the following information: an aging analysis of its accounts receivable balances, historical bad debt rates, repayment patterns and creditworthiness of its customers, and industry trend analysis.
 
The payment gateway providers are responsible for remitting to the Company the full subscription revenues generated in Korea after deducting their fixed service fees and charges, which range from approximately 8% to 15% and risk of loss or delinquencies are borne by such payment gateway providers.
 
Property and equipment
 
Property and equipment are stated at cost, less accumulated depreciation. Depreciation for property and equipment is computed using the straight-line method over the following estimated useful lives:
 
         
Building
    40 years  
Computer and equipment
    4 years  
Furniture and fixtures
    4 years  
Software
    3 years  
Vehicles
    4 years  
 
Leasehold improvements are depreciated on a straight-line basis over the estimated useful life of the assets or the lease term, whichever is shorter.
 
Routine maintenance and repairs are charged to expense as incurred. Expenditures which enhance the value or extend the useful lives of the related assets are capitalized.
 
Accounting for the impairment of long-lived assets
 
Long-lived assets and intangible assets that do not have indefinite lives are reviewed for impairment whenever events or changes in circumstances indicate that the carrying amount of the assets may not be recoverable. When the aggregate of future cash flows (undiscounted and without interest charges) is less than the carrying value of the asset, an impairment loss is recognized based on the fair value of the asset.


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Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

Capitalized software development costs
 
The Company capitalizes certain software development costs relating to online games that will be distributed through subscriptions or licenses. The Company accounts for software development in accordance with Statements of Financial Accounting Standards (“SFAS”) No. 86, Accounting for the Costs of Computer Software to be Sold, Leased, or Otherwise Marketed . Software development costs incurred prior to the establishment of technological feasibility are expensed when incurred and are included in research and development expense. Once a software product has reached technological feasibility, then all subsequent software development costs for that product are capitalized until the product is commercially launched. Technological feasibility is evaluated on a product-by-product basis, but typically occurs when the online game has a proven ability to operate in a massively multi-player format. Technological feasibility of a product encompasses both technical design documentation and game design documentation.
 
After an online game is released, the capitalized product development costs are amortized over the game’s estimated useful life, which is deemed to be three years. This expense is recorded as a component of cost of revenues.
 
Capitalized software development costs net of accumulated amortization at December 31, 2005 and 2006 was W6,369 million and W6,181 million, respectively, which is included in intangible assets of the accompanying consolidated balance sheets. Amortization expense for fiscal years ended December 31, 2004, 2005 and 2006 was W199 million, W253 million and W217 million respectively.
 
The Company evaluates the recoverability of capitalized software development costs on a product-by-product basis. The recoverability of capitalized software development costs is evaluated based on the expected performance of the specific products for which the costs relate. Criteria used to evaluate expected product performance include: historical performance of comparable products using comparable technology. orders for the product prior to its release and estimated performance of a sequel product based on the performance of the product on which the sequel is based. Capitalized costs for those products that are cancelled are expensed in the period of cancellation. In addition, impairment loss shall be recorded when management’s forecast for a particular game indicates that unamortized capitalized costs exceed the net realizable value of that asset. Significant management judgments and estimates are utilized in the assessment of when technological feasibility is established, as well as in the ongoing assessment of the recoverability of capitalized costs. In evaluating the recoverability of capitalized costs, the assessment of expected product performance utilizes forecasted sales amounts and estimates of additional development costs to be incurred. If revised forecasted or actual product sales are less than and/or revised forecasted or actual costs are greater than the original forecasted amounts utilized in the initial recoverability analysis, the actual impairment charge may be larger than originally estimated in any given period.
 
The Company recognized an impairment loss of W1,102 million in 2006 and no impairment loss was recorded for the years ended December 31, 2004 and 2005.
 
Research and development costs
 
Research and development costs consist primarily of payroll, depreciation expense and other overhead expenses which are all expensed as incurred until technological feasibility is reached.
 
Goodwill
 
Goodwill is accounted for under SFAS No. 142, Goodwill and Other Intangible Assets , (“SFAS 142”), which requires that goodwill and indefinite-lived intangible assets no longer be amortized, but instead be tested for impairment at the reporting unit level, at least annually.


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Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

Definite-lived other Intangible assets
 
Definite-lived intangible assets are amortized over their estimated useful life according to the nature and characteristics of each intangible asset. The Company continually evaluates the reasonableness of the useful lives of these assets. Definite-lived intangible assets that are subject to amortization shall be reviewed for impairment in accordance with under SFAS No. 144, Accounting for the impairment or Disposal of Long-Lived Assets .
 
Advertising
 
The Company expenses advertising costs as incurred.   Advertising expense was approximately W4,614 million, W6,273 million and W3,744 million for the years ended December 31, 2004, 2005 and 2006, respectively. Pursuant to the terms of the agreement with YNK Korea, once the cumulative royalty payments to YNK Korea reached W7 billion, it was required to use 15% of future royalty payments, paid by the Company, to fund additional marketing of Ragnarok Online. In March 2003, cumulative royalty payments to YNK Korea reached W7 billion. After January 1, 2004, these marketing activities were performed by the Company and therefore, YNK Korea reimbursed the Company for these costs in compliance with the agreed terms, which was credited to advertising expenses within selling, general and administrative expenses in the accompanying consolidated statement of operations. The agreement expired on July 31, 2005.
 
Accrued severance benefits and Pension Plan
 
Employees and directors with one year or more of service are entitled to receive a lump-sum payment upon termination of their employment with the Company based on the length of service and rate of pay at the time of termination. Accrued severance benefits are estimated assuming all eligible employees were to terminate their employment at the balance sheet date in compliance with relevant laws in Korean. The annual severance benefits expense charged to operations is calculated based upon the net change in the accrued severance benefits payable at the balance sheet date.
 
Accrued severance benefits are funded through a group severance insurance plan. The amounts funded under this insurance plan are classified as a deduction to the accrued severance benefits.
 
The Company introduced defined contribution pension plan (“Plan”) in 2005 and provides an individual account for each participant. A plan’s defined contributions to an individual’s account are to be made for periods in which that individual renders services, the net pension cost for a period shall be the contribution called for in that period.
 
Foreign currency translation
 
The Korean parent company and its subsidiaries use their local currencies as their functional currencies. All assets and liabilities of the foreign subsidiaries are translated into the Korean Won at the exchange rate in effect at the end of the period, and revenues and expenses are translated at average exchange rates during the period. The effects of foreign currency translation adjustments, net of tax, are reflected in the cumulative translation adjustment account, reported as a separate component of comprehensive income in shareholders’ equity.
 
Foreign currency transactions
 
Net gains and losses resulting from foreign exchanges transactions are included in foreign currency gains (losses) in the consolidated statement of operations.
 
Income taxes
 
The Company accounts for income taxes under the provisions of SFAS No. 109, Accounting for Income Taxes . Under SFAS No. 109, income taxes are accounted for under the asset and liability method. Deferred taxes are


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Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

determined based upon differences between the financial reporting and tax bases of assets and liabilities at currently enacted statutory tax rates for the years in which the differences are expected to reverse.
 
A valuation allowance is provided on deferred tax assets to the extent that it is more likely than not that such deferred tax assets will not be realized. The total income tax provision includes current tax expenses under applicable tax regulations and the change in the balance of deferred tax assets and liabilities.
 
Fair value of financial instruments
 
The Company’s carrying amounts of cash, cash equivalents, short-term financial instruments, accounts receivable, accounts payable and accrued liabilities approximate fair value due to the short maturity of these instruments.
 
Derivatives
 
Derivative instruments, regardless of whether they are entered into for trading or hedging purposes, are valued at fair value. Derivative contracts not meeting the requirements for hedge accounting treatment are classified as trading contracts with the changes in fair value included in current operations.
 
Derivative financial instruments used for hedging purposes are accounted for in a manner consistent with the accounting treatment appropriate for the transactions being hedged or associated with such contract. The instruments are valued at fair value when underlying transactions are valued at fair value, and resulting unrealized valuation gains or losses are recorded in current results of operations.
 
The Company entered into foreign currency forward contracts with various financial institutions in 2005 and 2006, and there are no outstanding derivative contracts as of December 31, 2005 and 2006. The Company settled the contracts at the terminal dates and recognized transaction gains of W1,033 million and W156 million and transaction losses of W1,886 million and W5 million for the years ended December 31, 2005 and 2006, respectively.
 
Accounting for Stock-Based Compensation
 
The Company adopted SFAS No. 123(R), Share-Based Payment using the modified prospective method, which requires the application of the accounting standard as of January 1, 2006. The Company’s consolidated financial statements as of and for the year ended December 31, 2006 reflect the impact of adopting SFAS No. 123(R). Under the modified prospective method, compensation expense recognized includes the estimated expense for stock options granted on and subsequent to January 1, 2006, based on the grant date fair value estimated in accordance with the provisions of SFAS No. 123(R), and the estimated expense for the portion vesting in the period for options granted prior to, but not vested as of January 1, 2006, based on the grant date fair value estimated in accordance with the original provisions of SFAS No. 123. In accordance with the modified prospective method, the consolidated financial statements for prior periods have not been restated to reflect, and do not include, the impact of SFAS No. 123(R).
 
The Company uses a Black-Scholes model to determine the fair value of equity-based awards at the date of grant. Compensation cost for stock option grants is measured at the grant date based on the fair value of the award and recognized over the service period, which is usually the vesting period. As stock-based compensation expense recognized in the consolidated statement of operations for the year ended December 31, 2006 is based on awards ultimately expected to vest, it has been reduced for estimated forfeitures. The Company estimates forfeitures at the time of grant and revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates. For the periods prior to 2006, the Company accounted for forfeitures as they occurred under SFAS No. 123 (see Note 12).


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Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

Earnings per share
 
Basic earnings per share is computed by dividing net income attributable to common shareholders by the weighted average number of common shares outstanding for all periods. Diluted earnings per share is computed by dividing net income by the weighted average number of common shares outstanding, increased by common stock equivalents. Common stock equivalents are calculated using the treasury stock method and represent incremental shares issuable upon exercise of the Company’s outstanding stock options. However, potential common shares are not included in the denominator of the diluted earnings per share calculation when inclusion of such shares would be anti-dilutive, such as in a period in which a net loss is recorded.
 
Recent Accounting Pronouncements
 
In February 2006, the FASB issued SFAS No. 155, Accounting for Certain Hybrid Financial Instruments , an amendment of SFAS No. 133 and SFAS No. 140. SFAS No. 155 amends SFAS No. 133 to narrow the scope of exception for interest-only and principal-only strips on debt instruments to include only such strips representing rights to receive a specified portion of the contractual interest or principle cash flows. SFAS No. 155 also amends SFAS No. 140 to allow qualifying special-purpose entities to hold a passive derivative financial instrument pertaining to beneficial interests that itself is a derivative instrument. The adoption of this accounting pronouncement is not expected to have a material effect on the Company’s consolidated financial statements.
 
In March 2006, the FASB issued SFAS No. 156, Accounting for Servicing of Financial Assets. SFAS No. 156 amends SFAS No. 140, Accounting for Transfers and Servicing of Financial Assets and Extinguishments of Liabilities , with respect to the accounting for separately recognized servicing assets and servicing liabilities. SFAS No. 156 requires an entity to recognize a servicing asset or servicing liability each time it undertakes an obligation to service a financial asset by entering into a certain servicing contract and all separately recognized servicing assets and servicing liabilities to be initially measured at fair value, if practicable. An entity should adopt SFAS No. 156 as of the beginning of its first fiscal year that begins after September 15, 2006, with earlier adoption is permitted. The Company does not expect the adoption of SFAS No. 156 to have a material impact on its consolidated financial statements.
 
In June 2006, the FASB ratified the consensus reached on Emerging Issues Task Force (“EITF”) Issue No. 06-3, How Taxes Collected from Customers and Remitted to Governmental Authorities Should Be Presented in the Income Statement (That Is, Gross Versus Net Presentation). EITF 06-3 requires disclosure of an entity’s accounting policy regarding the presentation of taxes assessed by a governmental authority that are directly imposed on a revenue-producing transaction between a seller and a customer including sales, use, value added and some excise taxes. Under a final consensus on ETIF 06-3, the disclosure would be required in annual financial period beginning after December 15, 2006. The Company believes the adoption of EITF 06-3 will not have a material impact on its consolidated financial statements.
 
In July 2006, the FASB issued FASB Interpretation No. 48, Accounting for Uncertainty in Income Taxes , an interpretation of SFAS No. 109 (FIN 48). FIN 48 clarifies the accounting for uncertainty in income taxes recognized in an enterprise’s financial statements and prescribes a threshold of more-likely-than-not for recognition of tax benefits of uncertain tax positions taken or expected to be taken in a tax return. FIN 48 also provides related guidance on measurement, derecognition, classification, interest and penalties, and disclosure. The provisions of FIN 48 will be effective for the Company on January 1, 2007, with any cumulative effect of the change in accounting principle recorded as an adjustment to opening retained earnings. The Company is in the process of assessing the impact of adopting FIN 48 on its results of operations and financial position.
 
In September 2006, the FASB issued SFAS No. 157, Fair Value Measurements . SFAS No. 157 defines fair value, establishes a framework for measuring fair value in generally accepted accounting principles and expands disclosures about fair value measurements. Fair value refers to the price that would be received to sell an asset or paid to transfer a liability in an orderly transaction between market participants in the market in which the reporting


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Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

entity transacts. SFAS No. 157 establishes a fair value hierarchy that prioritizes the information used to develop those assumptions. Fair value measurements would be separately disclosed by level within the fair value hierarchy. The provisions of SFAS No. 157 are effective for financial statements issued for fiscal years beginning after November 15, 2007, and interim periods within those fiscal years. The Company does not expect the adoption of SFAS No. 157 to have a material impact on its consolidated financial statements.
 
In September 2006, the SEC issued Staff Accounting Bulletin (SAB) No. 108 Considering the Effects of Prior Year Misstatements when Quantifying the Misstatements in Current Year Financial Statements that expresses the staff’s views regarding the process of quantifying financial statement misstatements. This bulletin is effective for any interim period of the first fiscal year ending after November 15, 2006. SAB No. 108 requires that companies utilize a “dual approach” to assess the quantitative effects of financial statement misstatements. The dual approach includes both an income statement focus and balance sheet focus assessment. The adoption of this bulletin did not have any effect on its consolidated financial statements.
 
In October 2006, the FASB issued FASB Staff Position (“FSP”) Financial Accounting Standard (“FAS”)123(R)-6, Technical Corrections of FASB Statement No. 123(R) , which amends various provisions of SFAS No. 123(R). FSP No. FAS 123(R)-6 (1) exempts nonpublic entities from disclosing the aggregate intrinsic value of outstanding fully vested share options (or share units) and share options expected to vest, (2) revises the computation of the minimum compensation cost that must be recognized to comply with paragraph 42 of SFAS No. 123(R), (3) amends paragraph A170 of Illustration 13(e) to indicate that at the date that the illustrative awards were no longer probable of vesting, any previously recognized compensation cost should have been reversed, and (4) amends the definition of “short-term inducement” to exclude an offer to settle an award. The provisions of FSP No. FAS 123(R)-6 are required to be applied in the first reporting period beginning after October 20, 2006. Retrospective application is required if an entity had been applying SFAS No. 123(R) inconsistent with the guidance in FSP No. FAS 123(R)-6. The Company does not expect the adoption of FSP No. FAS 123(R)-6 to have a material impact on its consolidated financial statements.
 
In February 2007, FASB issued SFAS No. 159, The Fair Value Option for Financial Assets and Financial Liabilities , which permits an entity to measure certain financial assets and financial liabilities at fair value. The objective of SFAS No. 159 is to improve financial reporting by allowing entities to mitigate volatility in reported earnings caused by the measurement of related assets and liabilities using different attributes, without having to apply complex hedge accounting provisions. Under SFAS No. 159, entities that elect the fair value option (by instrument) will report unrealized gains and losses in earnings at each subsequent reporting date. The fair value option election is irrevocable, unless a new election date occurs. SFAS No. 159 establishes presentation and disclosure requirements to help financial statement users understand the effect of the entity’s election on its earnings, but does not eliminate disclosure requirements of other accounting standards. Assets and liabilities that are measured at fair value must be displayed on the face of the balance sheet. This Statement is effective for fiscal years beginning after November 15, 2007. The Company has not assessed the impact of this new standard.
 
Reclassifications
 
Certain amounts in the 2004 and 2005 financial statements have been reclassified to conform to 2006 presentation.
 
3.   Convenience Translation into United States Dollar Amounts
 
The Company reports its consolidated financial statements in the Korean Won. The United States dollar (“US dollar”) amounts disclosed in the accompanying consolidated financial statements are presented solely for the convenience of the reader, and have been converted at the rate of 930.0 Korean Won to one US dollar, which is the noon buying rate of the US Federal Reserve Bank of New York in effect on December 31, 2006. Such translations should not be construed as representations that the Korean Won amounts represent, have been, or could be,


F-16


Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

converted into, US dollars at that or any other rate. The US dollar amounts are unaudited and are not presented in accordance with generally accepted accounting principles either in Korea or the United States of America.
 
4.   Allowance for Accounts receivable
 
Changes in the allowance for accounts receivable for the years ended December 31, 2004, 2005 and 2006 are as follows:
 
                         
    2004     2005     2006  
    (In millions of Korean Won)  
 
Balance at beginning of year
  W 242     W     W 31  
Provision for allowances
          31       77  
Write-offs
    242              
                         
Balance at end of year
  W     W 31     W 108  
                         
 
5.   Investments
 
In April 2004, the Company’s subsidiary, GRAVITY Entertainment Corp., invested ¥123 million for a 30% interest in “Animation Production Committee”, a joint venture, which was incorporated in Japan to produce animation of Ragnarok Online. The investment was accounted for under the equity method of accounting. In 2006, the Company discontinued applying equity method as the investment was reduced to zero.
 
In December 2005 and October 2006, the Company invested ¥100 million and ¥150 million, respectively, for a 14.49% interest in “Online Game Revolution Fund NO. 1”, a limited partnership, which was established in Japan. The investment accounted for under the equity method of accounting in accordance with EITF D-46, Accounting for Limited Partnership Investment.
 
In May 2006, the Company invested US$9 million in acquiring Series D preferred shares of Perpetual Entertainment Inc. The investment is accounted for using the cost method.
 
6.   Acquisitions
 
(1)   Acquisition of TriggerSoft Corp.
 
In April and May 2005, the Company acquired an aggregate of 88.15% of the voting common shares of TriggerSoft Corp. (the “TriggerSoft”) for a purchase price of W1,627 million in cash. TriggerSoft is a game developer of “R.O.S.E. Online,” serviced by the Company. The primary reason for the acquisition was to be actively involved in the updates and improvements of the game. The acquisition was accounted for as a purchase and accordingly, the purchase price was allocated to the assets acquired and liabilities assumed based on their respective fair values. TriggerSoft’s results of operations are included in the Company’s consolidated statement of operations from the date of acquisition. The excess amount of the purchase price over the fair market value of the net assets acquired was accounted for as residual goodwill.


F-17


Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

The estimated fair value of assets acquired and liabilities assumed on the acquisition dates were:
 
         
    (In millions of
 
    Korean Won)  
 
Current assets
  W 34  
Non-current assets
    200  
Intangible assets
    1,979  
Goodwill
    8  
         
Current liabilities
  W 214  
Deferred tax liabilities
    272  
Non-current liabilities
    108  
         
Net assets acquired
  W 1,627  
         
 
The Company, with the assistance of independent valuation experts, determined the fair values of assets acquired and liabilities assumed and performed an allocation of the total purchase price of W1,627 million to the net assets acquired. The intangible asset of R.O.S.E. Online of W1,979 million is being amortized on a straight- line basis over a useful life of three years. Amortization expense for the year ended December 31, 2005 was W440 million.
 
At December 31, 2005, the Company determined to recognize impairment losses for remaining balance of intangible assets and goodwill due to deteriorated operational performance and adverse future cash flow expectation based on income approach. Both amortization expenses and impairment losses are included in selling, general and administrative expense of the accompanying statement of operations.
 
(2)   Acquisition of NEOCYON, Inc.
 
In November and December 2005, the Company acquired an aggregate of 96.11% of the voting common share of NEOCYON, Inc. (the “NEOCYON”) for a purchase price of W7,716 million in cash. NEOCYON is the Mobile Internet Service Provider (MISP) engaged in the facilitation of content download for Club Cyon and WOW LG.
 
The acquisition was accounted for as a purchase and accordingly, the purchase price was allocated to the assets acquired and liabilities assumed based on their respective fair values. NEOCYON’s results of operations are included in the Company’s consolidated statement of operations from the date of acquisition. The primary reason for the acquisition was to leverage from NEOCYON’s knowledge in MISP business and become a leading global MISP provider. The excess amount of the purchase price over the fair market value of the net assets acquired was accounted for as residual goodwill.
 
The estimated fair value of assets acquired and liabilities assumed on the acquisition dates were:
 
         
    (In millions of
 
    Korean Won)  
 
Current assets
  W 970  
Non-current assets
    263  
Property and equipment
    1,343  
Intangible assets
    6,526  
Goodwill
    1,451  
         
Current liabilities
    861  
Deferred tax liabilities
    907  
Non-current liabilities
  W 1,069  
         
Net assets aquired
  W 7,716  
         


F-18


Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

The Company, with the assistance of independent valuation experts, determined the fair values of assets acquired and liabilities assumed and performed an allocation of the total purchase price of W7,716 million to the net assets acquired.
 
Of the W6,526 million of acquired intangible assets, W5,600 million and W926 million were assigned to the value of content download business and the “Ragnarok” publishing rights in Russia, respectively. The Company recorded amortization expense of W247 million and W2,175 million for the acquired intangible assets in 2005 and 2006, respectively, using straight-line method and useful life of three years, in selling, general and administrative expense.
 
7.   Property and Equipment, Net
 
Property and equipment as of December 31, 2005 and 2006 consist of the following:
 
                 
    2005     2006  
    (In millions of Korean Won)  
 
Land
  W 260     W 260  
Building
    881       881  
Computer and equipment
    10,569       10,452  
Furniture and fixtures
    1,828       1,402  
Vehicles
    406       362  
Leasehold improvements
    425       510  
Software externally-purchased
    5,663       6,484  
                 
      20,032       20,351  
Less: accumulated depreciation
    8,169       11,879  
                 
    W 11,863     W 8,472  
                 
 
Depreciation expenses for the years ended December 31, 2004, 2005 and 2006, were W2,989 million, W4,388 million and W5,002 million, respectively.
 
As of December 31, 2005 and 2006, some of the Company’s land and buildings have been collateralized up to W820 million in connections with long-term debt.
 
The Company recognized an impairment loss of W21 million and W788 million for property and equipment in 2005 and 2006, respectively.


F-19


Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

8.   Intangible Assets

 
Intangible assets as of December 31, 2005 and 2006 consist of the following:
 
                                                 
    At December 31, 2005     At December 31, 2006  
    Gross
          Net
    Gross
          Net
 
    Carrying
    Accumulated
    Carrying
    Carrying
    Accumulated
    Carrying
 
    Amount     Amortization     Amount     Amount     Amortization     Amount  
 
Capitalized software development cost
  W 6,518     W (149 )   W 6,369     W 6,181     W     W 6,181  
Acquired intangible asset
    6,526       (247 )     6,279       6,526       (2,422 )     4,104  
Trademarks
    96       (18 )     78       164       (56 )     108  
Others
    78       (54 )     24       78       (78 )      
                                                 
Total
  W 13,218     W (468 )   W 12,750     W 12,949     W (2,556 )   W 10,393  
                                                 
 
All of the Company’s intangible assets are subject to amortization. No significant residual value is estimated for the intangible assets. Aggregate amortization expense for intangible assets for the years ended December 31, 2004, 2005 and 2006 was W228 million, W982 million and W2,455 million, respectively.
 
Expected amortization expense related to current net carrying amount of intangible assets as follows:
 
         
    (In millions of
 
Year
  Korean Won)  
 
2007
  W 3,242  
2008
    4,025  
2009
    2,096  
2010
    1,030  
         
    W 10,393  
         
 
9.   Accrued Severance Benefits
 
Changes in accrued severance benefits for the years ended December 31, 2004, 2005 and 2006 are as follows:
 
                         
    2004     2005     2006  
    (In millions of Korean Won)  
 
Balance at beginning of year
  W 413     W 1,182     W 588  
Increase due to acquisition of subsidiaries
          230        
Provisions for severance benefits
    913       1,464       208  
Severance payments
    (144 )     (2,288 )     (147 )
                         
    W 1,182     W 588     W 649  
Less: amounts placed on deposit with insurance Company
    (222 )            
                         
Balance at end of year
  W 960     W 588     W 649  
                         
 
On December 26, 2005, GRAVITY introduced a defined contribution pension plan (“Plan”) in accordance with the Employee Benefit Security Act of Korea and entered into a nonparticipating defined contribution insurance contract with a life insurance company. The Company’s contribution to the Plan was W1,427 million and W1,289 million in 2005 and 2006, respectively. As of December 31, 2006, some of GRAVITY’s subsidiaries did not introduce this Plan.


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Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

10.   Commitments and Contingencies

 
Commitments
 
The Company has contracts for the exclusive right of “Ragnarok Online II” game distribution and sales with Gungho Online Entertainment, Inc. (“GungHo”) in Japan, AsiaSoft Corporation Co., Ltd. in Thailand and Gamania Digital Entertainment Co., Ltd. in Taiwan.
 
In June 2005, the Company entered into a publishing agreement to acquire exclusive distribution right of the casual online game portal site, “STYLIA,” which was under development by Sonnori Co., Ltd., and paid W2,000 million out of the total contract price of W3,000 million, and recorded it as research and development expenses. In 2006, the Company paid W500 million and capitalized as development cost when Sonnori Co, Ltd. developed STYLIA. However, the realizable value of development cost fell lower than its carrying value due to a significant decrease in the market value, and impairment loss was recognized up to the full amounts of W500 million.
 
In November 2005, the Company entered into a publishing agreement to acquire an exclusive distribution right of the online game, “Time N Tales,” which was under development by Ndoors Corp., and paid W600 million out of the total contract price of W2,000 million, and recorded it as research and development expenses. In 2006, the Company paid W300 million and capitalized as development cost when Ndoors Corp. developed Time N Tales. However, the realizable value of development cost fell lower than its carrying value due to a significant decrease in market value, and impairment loss was recognized up to the full amount of W300 million.
 
In December 2005, the Company purchased an online game “Emil Chronicle Online” developed by GungHo. The costs related to the acquisition of “Emil Chronicle Online” were recorded as development costs amounting to W6,073 million. In addition, the Company entered into an agreement to acquire an exclusive distribution right to such game.
 
In November 2006, the Company entered into an agreement with Infocomm Asia Holding Pte Ltd (“IAH”), a company located in Singapore, to service, use, promote, distribute and market Emil Chronicle Online in Singapore, Malaysia, Brunei, Thailand, Philippines, Indonesia, Vietnam, Australia and New Zealand.
 
In December 2005, the Company entered into an agreement to invest ¥1,000 million in “Online Game Revolution Fund NO. 1.” Of the total contract amounts, the Company invested ¥100 million and ¥150 million in 2005 and 2006, respectively. (see Note 5)
 
NEOCYON has general borrowing facilities with a limit of W949 million. As of December 31, 2006, NEOCYON had an outstanding balance of borrowing amounting to W683 million.
 
The Company leases certain properties. The Company’s operating leases consist of various property leases expiring in 2008. Rental expenses incurred under these operating leases were approximately W956 million, W1,275 million and W3,483 million for the years ended December 31, 2004, 2005 and 2006, respectively.
 
Future minimum lease payments for the leases as of December 31, 2006, are as follows:
 
                 
    2007     2008  
    (In millions of Korean Won)  
 
Operating lease
  W 3,306     W 12  
 
Litigation
 
In May 2005, the initial purchasers and shareholders of the ADSs filed a number of class action complaints for violation of the United States federal securities law in the United States District Court for the Southern District of New York, which were consolidated by an order of the Court entered on December 12, 2005. The complaints identify the Company and certain of its former individual directors and officers as defendants, and claim that the


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Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

Company’s registration statement on Form F-1 and the prospectus which constitutes a part of the registration statement used in connection with its initial public offering contained material misstatements. On October 17, 2006, the Company and certain other Defendants filed a motion to dismiss the claims. However, briefing on the motion was suspended in anticipation of an effort to first mediate the dispute amicably in good faith. Pursuant to a mediation session held in New York on April 25, 2007, the Company, one other defendant and the plaintiffs agreed in principle to settle the class action litigation for $10 million. The Company’s share of the settlement is anticipated to be $5 million (W 4,648 million). Upon completion of this settlement, the Company, its current and former directors and officers as well as other third parties will be released from liability for the claims asserted by the class. Costs associated with administering the settlement, including the plaintiffs’ attorneys’ fees and expenses will be paid out of the $10 million settlement amount before distributions are made to the class members. Regarding the class action litigation matters described above, the Company made an accrual of $5 million (W4,648 million) in accordance with SFAS No. 5.
 
As of December 31, 2006, the Company was a defendant in four other lawsuits claiming an aggregate amount of approximately W 2,067 million. The Company believes these lawsuits are normal in the course of operations, and while the results of such litigation matters and claims cannot be predicted with certainty, the Company believes that the final outcome of such matters will not have a material adverse impact on its financial position or results of operations.
 
11.   Shareholders’ equity
 
As of December 31, 2006, GRAVITY is authorized to issue a total of 40 million shares with a par value of W500 per share, in registered form, consisting of common shares and non-voting preferred shares. Of this authorized amount, GRAVITY is authorized to issue up to 2 million non-voting preferred shares. Under the articles of incorporation, holders of non-voting preferred shares are entitled to receive dividends of not less than 1% and up to 15% of the par value of such shares, the exact rate to be determined by GRAVITY’s board of directors at the time of issuance, provided that the holders of preferred shares are entitled to receive dividend at a rate not lower than that determined for holders of common shares. GRAVITY does not have any non-voting preferred shares outstanding.
 
As of December 31, 2006, the Company had a total of 6,948,900 common shares issued and outstanding. All of the issued and outstanding shares are fully paid and are registered.
 
12.   Stock purchase option plan
 
On December 24, 2004, the Company’s shareholders approved the stock purchase option plan (the “Plan”). The Plan provides incentive stock options to officers and employees. On December 24, 2004, the Company granted certain officers, some senior employees and employees options to purchase 50,000 and 221,000 shares of the Company’s common stock at an exercise price of W80,000 and W70,000 per share, respectively. The fair value of the options at the date of the grant is estimated using the Black-Scholes option pricing model. In accordance with the Plan, all of the options granted in 2004 vest over a five year period, with 25% vesting after two years of continued employment, 25% vesting after three years of continued employment, 25% vesting after four years of continued employment, and the remaining 25% vesting after five years from the grant date. The options that have vested for each period must be exercised within one year from the vesting date, and options that have not been exercised during the each period shall be deemed to be terminated.
 
On February 8, 2005, in accordance with the terms of the stock options granted, the exercise prices for the outstanding options were adjusted to the IPO price (W55,431) for officers and some senior employees and to the


F-22


Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

IPO price minus W10,000 for employees. This repricing created a new measurement date for the Company’s stock compensation expenses.
 
A summary of option activity under the Plan as of December 31, 2006, and changes during the years then ended is as follows:
 
                         
          Weighted
    Weighted
 
          Average
    Average
 
    Number of
    Exercise Price
    Remaining
 
    Stock Options     per Share     Contractual Life  
                (years)  
 
Stock options outstanding as of December 31, 2004
    271,000     W 71,845          
Options granted
                   
Options exercised
                   
Options forfeited
    73,600       48,828          
                         
December 31, 2005
    197,400     W 46,697          
                         
Options granted
                   
Options exercised
                   
Options forfeited
    74,730       47,572          
                         
Stock options outstanding as of December 31, 2006
    122,670     W 46,165       2.48  
                         
Vested and expected to vest as of December 31, 2006
    83,207     W 46,513       2.13  
Exercisable as of December 31, 2006
    30,668     W 54,697       0.98  
 
The total compensation expense relating to the grant of stock options is recognized over the five year vesting period using the FIN 28, graded attribution model. For the years ended December 31, 2004, 2005 and 2006, the Company recognized W49 million, W1,584 million and W641 million, respectively, in stock compensation expense for the shares granted.
 
The adoption of SFAS 123(R) resulted in a cumulative benefit from accounting change of W849 million, which reflects the net cumulative impact of estimated future forfeitures in the determination of period expense, rather than recording forfeitures when they occur as previously permitted under SFAS 123.
 
Stock compensation expenses are included in selling, general and administrative expenses, research and development expenses, and cost of revenue in the consolidated statements of operations. There is no intrinsic value of options outstanding and exercisable as of December 31, 2006 as exercise price is higher than the market price. There were no exercised options since granted.
 
As of December 31, 2006, there was W697 million of total unrecognized compensation cost, before income taxes, related to nonvested stock options, that is expected to be recognized over a weighted-average period of 2.06 years. The total fair value of shares vested during the year ended December 31, 2006 is W597 million.


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Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

The fair value of each option was estimated, at the date of grant and repricing date, using the Black-Scholes option pricing model, with the following weighted average assumptions:
 
                 
    Grant Date     Repricing Date  
 
Valuation assumptions:
               
Expected dividend yield
    0 %     0 %
Risk-free interest rate
    3.50 %     3.54 %
Expected volatility
    53 %     53 %
Expected term
    4       3.9  
Fair value of stock
  W 55,431     W 55,431  
 
The fair value of the stock at the date of grant was based on the initial public offering price of the Company’s American Depositary Shares on the NASDAQ Global Market on February 8, 2005, adjusted for the ratio of common stock to ADSs.
 
The following table summarizes information about stock options outstanding as of December 31, 2006:
 
                                 
Options Outstanding     Options Exercisable  
          Weighted Average
          Weighted Average
 
          Remaining
          Remaining
 
    Number of
    Contractual
    Number of
    Contractual
 
Exercise price
  Shares     Life (Years)     Shares     Life (Years)  
 
W55,431
    9,000       2.48       2,250       0.98  
W45,431
    113,670       2.48       28,418       0.98  
 
13.   Earnings per Share
 
The components of basic and diluted earnings per share are as follows:
 
                         
    2004     2005     2006  
    (In millions of Korean Won, except share and per share data)  
 
Net income (loss) available for common shareholders(A)
  W 28,057     W (3,030 )   W (22,265 )
                         
Weighted average outstanding shares of common shares(B)
    5,548,900       6,803,147       6,948,900  
Earnings (losses) per share
                       
Basic and diluted (A/B)
  W 5,056     W (445 )   W (3,204 )
                         
 
The 197,400 and 122,670 stock options outstanding as of December 31, 2005 and 2006, respectively, are excluded from the Company’s calculation of earnings (losses) per share as their effect is antidilutive.


F-24


Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

14.   Income Taxes

 
Income tax expenses (benefit) for the years ended December 31, 2004, 2005 and 2006 consist of the following:
 
                         
    2004     2005     2006  
    (In millions of Korean Won)  
 
Income (loss) before income taxes
                       
Domestic
  W 33,338     W (3,872 )   W (9,230 )
Foreign
    404       417       (702 )
                         
      33,742       (3,455 )     (9,932 )
                         
Current income taxes
                       
Domestic
    6,253       5,100       3,571  
Foreign
    308       315       208  
                         
      6,561       5,415       3,779  
                         
Deferred income taxes
                       
Domestic
    1,085       5,134       (8,307 )
Foreign
    70       12       17  
                         
      1,155       5,146       (8,290 )
                         
Tax effect resulting from business combination
          (1,086 )      
                         
Total income tax expenses (benefit)
  W 5,406     W (817 )   W 12,069  
                         
 
The preceding table does not reflect the tax effects of unrealized gains and losses on available-for-sale securities and foreign currency translation. The tax effect of W2 million, W76 million and W103 million for the years ending December 31, 2004, 2005 and 2006 is recorded directly as other comprehensive income within shareholders’ equity.


F-25


Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

The tax effects of temporary differences that give rise to significant portions of the deferred income tax assets and deferred income tax liabilities as of December 31, 2005 and 2006 are as follows:
 
                 
    2005     2006  
    (In millions of
 
    Korean Won)  
 
Current deferred income tax assets (liabilities)
               
Foreign tax credit carryforwards
  W 896     W  
Tax credit carryforwards for research and human resource development
    1,204        
Accrued expense
    417       320  
Accrued income
    (104 )     (117 )
Litigation charge
          1,150  
Other
    79       103  
                 
      2,492       1,456  
Less: Valuation allowance
          1,351  
Deferred tax asset relating to other comprehensive income (loss)
    76       104  
                 
    W 2,416     W 1  
                 
Non-current deferred income tax assets (liabilities)
               
Foreign tax credit carryforwards
  W 4,881     W 9,562  
Tax credit carryforwards for research and human resource development
    433       2,710  
Depreciation and amortization
    344       1,051  
Intangible assets in connection with business combination
    (874 )     (1,089 )
Impairment on other investment
    214       214  
Provisions for severance benefits
    19       72  
Accrued expense
          27  
Unremitted earnings of subsidiary
    (186 )      
Net operating loss carryforwards in subsidiaries
    302       1,378  
Other
    2       (16 )
                 
      5,135       13,909  
Less: Valuation allowance
    338       14,986  
                 
    W 4,797     W (1,077 )
                 
 
Deferred income tax assets are recognized only to the extent that realization of the related tax benefit is more likely than not. Realization of the future tax benefits related to the deferred tax assets is dependent on many factors, including the Company’s ability to generate taxable income within the period during which the temporary differences reverse, the outlook for the economic environment in which the Company operates, and the overall future industry outlook.
 
In assessing the realizability of deferred tax assets, management considered whether it was more likely than not that some portion or all of the deferred tax assets would not be realized. The ultimate realization of deferred tax asset is dependent upon the generation of future taxable income during the periods in which those temporary differences became deductible. Management considered the scheduled reversal of deferred tax liabilities, projected future taxable income, and tax planning strategies in making this assessment. Based upon the level of historical taxable income and projections for future taxable income over the periods in which the deferred tax assets were deductible, management believed it was more likely than not that GRAVITY and certain subsidiaries could not realize the benefits of these deductible differences and recognized full allowances from deferred tax assets.


F-26


Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

As of December 31, 2006, GRAVITY Co., Ltd. had temporary differences of W18,493 million and available loss carryforwards of W490 million which expire in 2011. The Company also had foreign tax credit carryforwards and tax credit carryforwards for research and human resource development of W9,562 million and W2,710 million, respectively, which expire in 2009, 2010, and 2011. Based on the Company’s historical and projected net and taxable income, the Company determined that it would not be able to realize these temporary differences, these loss carryforwards and tax credit carryforwards, and recognized a valuation allowance of W15,071 million on the full amount of temporary differences, available loss carryforwards, and tax credit carryforwards at an effective rate expected to be incurred to GRAVITY.
 
As of December 31, 2006, GRAVITY Entertainment Corp., the Company’s 100% owned subsidiary in Japan, had temporary differences of W72 million and available loss carryforwards of W936 million which expire in 2010, 2011, 2012 and 2013. Based on this subsidiary’s historical and projected net and taxable income, the Company determined that it would not be able to realize these loss carryforwards, and recognized a valuation allowance of W278 million on the full amount of the temporary differences and available loss carryforwards at an effective rate expected to be incurred in Japan.
 
As of December 31, 2006, TriggerSoft, the Company’s 88.15% owned subsidiary in Korea, had temporary differences of W7 million and available loss carryforwards of W2,789 million which expire in 2008, 2009, 2010 and 2011. Based on this subsidiary’s historical and projected net and taxable income, the Company determined that it would not be able to realize these loss carryforwards, and recognized a valuation allowance of W769 million, the full amount of the temporary differences and available loss carryforwards, at an effective rate expected to be incurred to TriggerSoft.
 
As of December 31, 2006, Gravity CIS, Inc., the Company’s 100% owned subsidiary in Russia, had available loss carryforwards of W909 million which expire in 2016. Based on this subsidiary’s historical and projected net and taxable income, the Company determined that it would not be able to realize these loss carryforwards, and recognized a valuation allowance of W219 million on the full amount of the available loss carryforwards at an effective rate expected to be incurred in Russia.
 
As of December 31, 2006, the Company is entitled to a reduced tax rate of 13.75% by virtue of the Special Tax Treatment Control Law of Korea, which is 50% of the statutory tax rate and applied to certain designated venture companies. As the reduced tax rate is valid until 2006, in the year 2007, the Company will reapply for its designation as a venture company. However,it is uncertain as to whether the Company will obtain this designation. Even if the Company ceases to enjoy the 50% reduction in corporate income tax rate in 2007, the Company will instead be entitled to a special tax exemption of 10% in corporate income tax rate for fiscal year 2007 by virtue of being a small-and medium-sized company. Accordingly, deferred income taxes as of December 31, 2006 were calculated based on the rate of 24.75% and 27.50% for the amounts expected to be realized during the fiscal year 2007, 2008 and thereafter, respectively.


F-27


Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

A reconciliation of income tax expense at the Korean statutory income tax rate to actual income tax expense is as follows:
 
                         
    2004     2005     2006  
    (In millions of Korean Won)  
 
Tax expense at Korean statutory tax rate
  W 10,021     W (950 )   W (2,731 )
Income tax exemption
    (5,011 )     475       1,366  
Foreign tax credit carryforwards
                (413 )
Tax credit carryforwards for research and human resource development
    (351 )     (1,286 )     (1,073 )
Foreign tax differential
    127       116       10  
Expense not deductible for tax purpose
    139       342       72  
Change in statutory tax rate
    139       26       (1,311 )
Change in valuation allowances
    86       197       15,999  
Expiration of unused foreign tax credit
    214       337       19  
Income tax penalties
    61             102  
Others
    (19 )     (74 )     29  
                         
Total income tax expense (benefit)
  W 5,406     W (817 )   W 12,069  
                         
 
15.   Operations by Geographic Area
 
Geographic information for the years ended December 31, 2004, 2005 and 2006 is based on the location of the distribution entity. Revenues by geographic region are as follows:
 
                         
    2004     2005     2006  
    (In millions of Korean Won)  
 
Korea
  W 13,524     W 10,093     W 10,155  
Japan
    18,372       17,246       16,913  
Taiwan
    14,643       10,582       4,092  
Thailand
    5,504       4,933       2,545  
United States
    3,528       2,701       2,868  
China
    2,842       1,178       546  
Other
    6,013       6,651       3,844  
                         
    W 64,426     W 53,384     W 40,963  
                         
 
16.   Related Party Transactions
 
During the years ended December 31, 2004, 2005 and 2006, there were related party transactions with a major shareholder and an equity investee as follows:
 
                         
    2004     2005     2006  
    (In millions of Korean Won)  
 
Sales to related parties
  W     W 55     W 2  
Purchases from related parties
    938       861       11  
Amounts due from related parties
    3,899       4        
Misappropriated funds receivable
    7,482              
Amounts due to related parties
    146       132       10  


F-28


Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

A majority of the purchase transactions is rental expense in accordance with agreements between the Company and the former Chairman, who ceased to be the related party on August 30, 2005 due to the former Chairman’s equity transfer.
 
Most of due from balances have resulted from leasehold deposits remitted to its former Chairman.
 
The Company’s former Chairman was found to have diverted revenues otherwise due to the Company. The Company’s resulting investigation concluded that W7,482 million was diverted by the former Chairman from 2002 to 2004.
 
Due to balance represents amount of accrued expenses payable to Animation Production Committee, a joint venture, which was incorporated in Japan to produce animation of Ragnarok. The balance is included in the other current liabilities in the accompanying balance sheet.
 
In August 2004, the Company purchased tangible assets totaling W53 million from Rople-net Co., Ltd., which was a subsidiary of Rhoceo Co., Ltd. and, in turn, under the control of the former Chairman, ceased to be related party on August 30, 2005 due to the former Chairman’s equity transfer.
 
17.   Supplemental Cash Flow Information and Non-Cash Activities
 
                         
    2004     2005     2006  
    (In millions of Korean Won)  
 
Supplemental cash flow information
                       
Cash paid during the year for income taxes
  W 6,935     W 6,648     W 4,561  
Interest paid
    5,163       2,476       92  
                         
    W 12,098     W 9,124     W 4,653  
                         
Supplemental non-cash activities
                       
Reclassification of land buildings to assets held for sale
  W     W 8,099     W  
Reclassification of prepayment to equity securities
                869  
Acquisitions:
                       
Fair value of assets acquired
  W     W 12,774     W  
Less: cash acquired
          (150 )        
                         
              12,624          
Net cash paid
          (9,193 )      
                         
Liabilities assumed
  W     W 3,431     W  
                         
 
18.   Subsequent event
 
In January, 2007, the Company entered into agreements with Shanghai The9 Information Technology Ltd.(“The9”) pursuant to which the Company granted The9 the exclusive right to distribute “Ragnarok Online II” in China for a contractual period of four years from the date Ragnarok Online II was first commercialized.
 
In April, 2007, the Company entered into agreements with Level up! Inc. pursuant to which the Company granted it the exclusive right to distribute Ragnarok Online II in the Philippines for a contractual period of three years from the date Ragnarok Online II is first commercialized.
 
In January 2007, the Company entered into an agreement with The9 pursuant to which the Company granted The9 the exclusive right to distribute Emil Chronicle Online in China for a contractual period of three years from the date it is first commercialized.


F-29


Table of Contents

 
GRAVITY Co., Ltd.
 
Notes to Consolidated Financial Statements — (Continued)

On February 9, 2007, the Company’s Board of Directors approved to establish a subsidiary in Dubai to enter into online game servicing and publishing business in the Middle East and Africa. On April 27, 2007, the Company established a bank account in Dubai and transferred AED 7,800 thousand to that account.
 
On March 30, 2007, the Company terminated the publishing business of R.O.S.E. Online in Japan and transferred all the rights related to R.O.S.E. Online to Faith, Inc. in Japan.
 
On April 25, 2007, the Company determined to terminate the right of R.O.S.E. Online game in Korea.
 
On May 7, 2007, TriggerSoft Corp. which is the developer of R.O.S.E. Online completed the registration of dissolution in accordance with the resolution approved in the temporary Shareholders’ meeting held on May 4, 2007.
 
Pursuant to a mediation session held in New York on April 25, 2007, the Company, one other defendant and the plaintiffs agreed in principle to settle the class action litigation for $10 million. The Company’s share of the settlement is anticipated to be $5 million (W4,648 million).
 
19.   Receipts from Former Chairman Representing Embezzled Funds
 
The Company’s former Chairman was found to have diverted revenues otherwise due to the Company between 2002 and 2004. The Company’s resulting investigations concluded that W7,482 million was diverted by former Chairman during that period, thereby it was accounted for in the line item of “misappropriated funds receivable” in the balance sheet of 2004. Regarding this misappropriation act, the Company filed a suit against its former Chairman for alleged malpractices and embezzlement on January 23, 2006 seeking compensation for legal, accounting and other costs incurred by the Company in connection with the misappropriation of funds. The suit was settled in the same year and the former Chairman paid the Company W4,947 million. The amount is recorded as proceeds from the former Chairman due to fraud under the category of operating income in income statement.


F-30

 

Exhibit 1.1
Articles of Incorporation
Gravity Co., Ltd.

 


 

Chapter 1 — General Provisions
Article 1. Company Name
The name of this Company is GRAVITY Co., Ltd. (hereinafter referred to as the “Company”).
Article 2. Purpose
The objectives of the Company are to engage in the following businesses:
     Software consulting, development, and supply
 
    Development and sales of Software and CD
 
  ƒ   Information-technology-related software development
 
    Production, development, distribution, sales, and consulting of digital content, including game software, as well as corresponding licensing
 
    Online network game services
 
    Applied package-related software development
 
    Production and sales of computer programs
 
  ˆ   Import and export of software
 
    E-commerce
 
  Š   Character development business
 
  (ELEVEN)   Animation business
 
  (TWELVE)   Real estate leasing
 
  (THIRTEEN)   Service-area restaurant business
 
  (FOURTEEN)   Media-related business
 
  (FIFTEEN)   Printing and publication
 
  (SIXTEEN)   Record and video production and distribution
 
  (SEVENTEEN)   Any other businesses incidental to the above businesses
Article 3. Location of Head Office and Establishment of Branches
     The Company’s head office shall be located in Seoul, Korea.
 
    When deemed necessary and through a resolution of its Board of Directors, the Company may establish domestic and overseas branches, liaison offices, operational offices, and subsidiaries.
Article 4. Method of Public Announcements
Company-related public announcements shall be made through the Seoul Economic Daily, which is published and distributed in Seoul.
Chapter 2 — Stocks
Article 5. Total Number of Shares to be Issued
The total number of shares to be issued by the Company shall be 40,000,000 shares.
Article 6. Par Value Per Share

 


 

The par value of a share shall be KRW 500.
Article 7. Types of Shares
All shares to be issued by the Company shall be common stock and preferred stock, both of which shall be in registered form.
Article 8. Total Number of Shares at the time of Incorporation
Total number of shares to be issued at the incorporation of the Company shall be 100,000 shares.
Article 8-2. Number and Details of Preferred Stock
     The preferred stocks to be issued by the Company shall have no voting rights, and the total number of preferred stocks shall be 2,000,000 shares.
 
    The dividend rate on each preferred stock, which the Board of Directors decides upon issuing, shall be based on its preferred dividend rate ranging from 1% to 15% per annum of the par value.
 
  ƒ   In case the dividend rate of the common stock exceeds that of the preferred stock, the difference shall be divided among the common shares and preferred shares on a pro rata basis.
 
    In case the prescribed dividends are not paid in favor of the preferred stock for a certain fiscal year, such accumulated non-paid dividends shall be paid on a priority basis during the next fiscal year.
 
    The preferred stocks shall be deemed to have voting rights from the General Meeting of Shareholders immediately following the General Meeting of Shareholders after the meeting where a resolution not to pay the prescribed dividends on the preferred stock was adopted and until the closing of the General Meeting of Shareholders where a resolution to pay the preferred dividends is adopted.
 
    In case the Company increases its capital by right issue or bonus issue, new shares for the preferred stocks shall be allotted with the common stock in the case of right issue, and the stocks of the same kind in case of bonus issue.
 
    The preferred stocks shall survive three years since issuance. Upon expiration, such preferred stocks shall be converted into common stocks. However, in case prescribed dividends are not paid for such period, the preferred stocks shall be extended until the payment of prescribed dividends is completed. In such term, the provision of Article 12 herein shall apply mutatis mutandis to the payment of dividends on shares to be issued due to a conversion.
Article 9. Types of Share Certificates
     Share certificates for shares to be issued by the Company shall be in a registered form.
 
    The share certificates of the Company shall be issued in the following eight (8) denominations: one (1), five (5), ten (10), fifty (50), one hundred (100), five hundred (500), one thousand (1,000) and ten thousand (10,000) shares.
Article 10. Preemptive Rights

 


 

     The shareholders of the Company, upon issuance of new shares, shall be entitled to receive new shares in proportion to the number of shares held by each shareholder.
 
    Notwithstanding Article 10.1 above, the Company may allocate new shares to persons other than shareholders pursuant to a resolution of the Board of Directors in the each of the following cases:
  1.   Where new shares are issued by public offering to the extent of not more than fifty-hundredth (50/100) of the total number of issued and outstanding shares;
 
  2.   Where new shares are preferentially allocated to the member of Employee Stock Ownership Association;
 
  3.   Where new shares are issued by exercise of stock options;
 
  4.   Where new shares represented by depositary receipts (“DR”s) are issued to the extent of not more than fifty-hundredth (50/100) of the total number of issued and outstanding shares;
 
  5.   Where new shares are issued for purpose of soliciting foreign investment under the Foreign Investment Promotion Law, deemed necessary for the management of the Company to the extent of not more than fifty-hundredth (50/100) of the total number of issued and outstanding shares;
 
  6.   Where new shares are issued to domestic and overseas financial institutions, corporations, and individuals in order to raise urgent funds;
 
  7.   Where new shares are issued to its affiliated companies to introduce technologies; and
 
  8.   Where new shares are offered or underwritten by any underwriter for offering for the purpose of listing on the exchange or registration with the association, of shares to the extent of not more than fifty-hundredth (50/100) of the total number of issued and outstanding shares following a capital increase following capital increase.
  ƒ   In case new shares are issued pursuant to Paragraphs 2-1, 2-2, 2-4 through 2-8 above, the types, quantity and issue price of shares to be issued shall be determined by a resolution of the Board of Directors.
 
    In case shareholders waive or lose their preemptive rights, or fractional shares occur in connection with allocation of new shares, any matter thereof shall be determined by a resolution of the Board of Directors.
Article 11. Stock Options
     The Company may grant its directors and employees stock options of not more than fifty-hundredth (50/100) of the total issued and outstanding shares pursuant to Article 16-3 Paragraph (1) of the Act on Special Measures for the Promotion of Venture Businesses and Article 11-3 of Presidential Decree of the Act, upon a special resolution in the General Meeting of Shareholders. In such case, stock options to be granted by a resolution of the General Meeting of Shareholders may be linked to business performance objectives or related market indices.
 
    The officers and employees who may be granted stock options are such persons who have contributed, or have the ability to contribute to the incorporation, management, overseas sales or technology innovation of the Company pursuant to Article 16-3, Paragraph (1), each Item of the Act on Special Measures for the Promotion of Venture Businesses and Article 11-3, Paragraph (4) and (5) of Presidential Decree of the Act; provided, that those who fall under any of the following may not be granted stock options:
  1.   Largest shareholder (defined in Article 54-5, Paragraph (4), Item 2 of the Securities

 


 

      and Exchange Act(“SEA”), hereinafter the same shall apply) and its specially related persons (defined in Article 10-3, Paragraph (2) of the Presidential Decree of SEA, hereinafter the same shall apply), except for such persons who have been regarded as specially related persons by becoming an officer of the Company (including an officer of the affiliate defined in Article 84-6, Paragraph (1) of the Presidential Decree of SEA) (for this purpose, an officer who is the non-standing officer of an affiliate shall not be deemed as specially related person of the Largest Shareholder);
 
  2.   Major shareholders (defined in Article 188 of the SEA, hereinafter the same shall apply) and their specially related persons; except for such persons who have been regarded as specially related persons by becoming an officer of the Company (including an officer who is a non-standing officer of an affiliate); and
 
  3.   Any person who becomes a major shareholder by exercising a stock option.
  ƒ   The new shares to be issued upon exercise of stock option (or in the case where the Company pays, in either cash or its own shares, the difference between the exercise price of stock options and the market price of the shares, it shall mean the shares which are the basis for such calculation) shall be common stocks in registered form.
 
    The number of officers and employees of the Company who are granted stock options shall not exceed ninety-hundredth (90/100) of the total number of officers and employees in office. Stock options granted to one officer or employee shall not exceed ten-hundredth (10/100) of the total number of issued and outstanding shares.
 
    The exercise price per share which is subject to exercise of the stock option shall be more than each of the following values (which shall apply to the case where the exercise price is adjusted after the granting of stock options.):
  1.   The higher of the following when shares are newly issued and delivered:
  A.   The market price of the shares concerned assessed by applying Article 63 of the Inheritance Tax and Gift Tax Act, on a basis of the date of granting stock options; and
 
  B.   The par value of the shares concerned;
  2.   For cases other than 1 above, the market price of related shares that is assessed pursuant to 1. A. above.
    The stock options may be exercised within five (5) years from the date on which two (2) years have passed from the date of resolution set forth Paragraph (1) above.
 
    Stock Options may be exercisable by a person who is granted a stock option and has served for the Company two (2) years or more from the date of the resolution set forth in Paragraph (1) above; provided, that the person is deceased or retires or resigns from office due to any cause not attributable to him/her within two (2) years from the date of the resolution set forth in Paragraph (1) above, stock options may be exercised during the above period.
 
  ˆ   With respect to the distribution of dividends for shares issued upon the exercise of stock options, the provision of Article 12 shall apply mutatis mutandis .
 
    The Company may cancel the grant of stock options by a resolution of the Board of Directors in any of the following cases:
  1.   where the relevant officer or employee of the Company voluntarily retires from his/her office after being granted stock options;
 
  2.   where the relevant officer or employee of the Company incurs substantial damages to the Company due to his/her willful misconduct or negligence;
 
  3.   where the stock options may not be exercised due to the Company’s bankruptcy or dissolution; or

 


 

  4.   where any cause for cancellation set forth in the stock option agreement occurs.
Article 12. Base Date of Calculating Dividend Payment for New Shares
If the Company issues new shares by right issue, bonus issue or stock dividend, with respect to the dividends on the new shares, the new shares shall be deemed to have been issued at the end of the fiscal year immediately preceding the fiscal year during which such new shares are issued.
Article 13. Retirement of Shares
     The Company may purchase and then retire its own shares, by a special resolution of the annual General Meeting of Shareholders pursuant to Article 434 of the Commercial Code.
 
    In the General Meeting of Shareholders set forth in Paragraph (1) above, each of the following shall be resolved:
  1.   The types and total number of shares to be purchased.
 
  2.   Total value of shares to be purchased; provided, that the total value shall not exceed the net assets shown in the balance sheet minus each amount set forth in Article 462, Paragraph 1, each Item of the Commercial Code.
 
  3.   The period of purchasing shares (which shall not be determined after closing of the General Meeting of Shareholders in respect of the initial fiscal year following the resolution under Paragraph (1) above)
  ƒ   Deleted
 
    The Company shall not purchase shares under Paragraph (1) above if the net assets of the balance sheet for the relevant fiscal year threaten not to reach the sum of each amount of Article 462, Paragraph 1, each Item of the Commercial Code.
Article 14. Transfer Agent
     The Company shall retain a transfer agent for shares by a resolution of the Board of Directors.
 
    The transfer agent, the location where its services are to be rendered and the scope of its duties, shall be determined by a resolution of the Board of Directors and shall be publicly notified
 
  ƒ   The Company shall keep the shareholders registry, or a duplicate thereof, at the location where the transfer agent renders its services, and cause the transfer agent handle the activities of making entries in the shareholders registry, registering the creation and cancellation of pledges over shares, indication of trust assets and cancellation thereof with respect to shares, issuing share certificates, receiving reports filed, and other related businesses.
 
    Those activities by the transfer agent described in Paragraph (3) shall be performed in accordance with the Regulations for Securities Agency Business of the Transfer Agent.
Article 15. Report of Name, Address and Seal or Signatures of Shareholders and Others
     Shareholders and registered pledgees shall report their names, addresses, seals or signatures and other informations to the transfer agent referred to in Article 14 herein.

 


 

    Shareholders and registered pledgees who reside in a foreign country shall report their appointed agents and the addresses in Korea to whom notices are to be sent.
 
  ƒ   The above provisions shall also apply to changes in any item mentioned in Paragraphs (1) and (2).
Article 16. Suspension of Altering Entry in the Register of Shareholders and Record Date
     The Company may suspend entry of alterations in the register of shareholders in respect of the shareholders’ rights during the period from January 1 to January 31 of each year.
 
    The Company shall allow the shareholders who are registered in the shareholders registry as of December 31 of each year to exercise their rights at the ordinary General Meeting of Shareholders for the relevant fiscal year.
 
  ƒ   In the case where an extraordinary General Meeting of Shareholders is convened or in any other necessary cases, the Company may suspend entry of alterations in the register of shareholders in respect of the shareholders’ rights during a certain period not longer than three (3) months, by a resolution of the Board of Directors, or may authorize those who are registered in the shareholders’ registry as of a record date, set by a resolution of the Board of Directors, to exercise their rights as the Company’s shareholders. If the Board of Directors deems it necessary, the Company may suspend the entry of alterations and designate the record date at the same time. Provided, the Company shall give a public notice in relation thereto at least two (2) weeks in advance.
Chapter 3 — Corporate Bonds
Article 17. Issuance of Convertible Bonds
     In any of the following cases, the Company may issue convertible bonds to persons other than shareholders by a resolution of the Board of Directors to the extent that the aggregate par value amount of the convertible bonds shall not exceed KRW100 billion:
  1.   Where the Company issues convertible bonds by a general public offering;
 
  2.   Where the Company issues convertible bonds for the purpose of soliciting foreign investment if it is necessary for management of the Company in accordance with the Foreign Investment Promotion Law;
 
  3.   In case the Company issues convertible bonds to its affiliated companies to introduce technologies; and
 
  4.   In case the Company issues convertible bonds to financial institutions in order to urgently raise funds;
 
  5.   Deleted
    The convertible bonds referred to in Paragraph (1) above may be issued by the Board of Directors with partial conversion rights.
 
  ƒ   The type of stocks to be issued upon conversion shall be common shares. The conversion price shall not be lower than the par value of the shares as determined by the Board of Directors at the time of issuance of the relevant convertible bonds.
 
    The period during which conversion may be requested shall be from the date when three (3) months have elapsed after the relevant convertible bonds are issued to the date immediately prior to the redemption date of the bonds; provided, that the period may be adjusted by a resolution of the Board of Directors.

 


 

    With respect to the interest on convertible bonds and the dividends on shares to be issued upon conversion, the provision of Article 12 shall apply mutatis mutandis .
 
    The Company may determine the minimum conversion price at less than seventy-hundredth (70/100) of the conversion price upon granting of convertible bonds, by a special resolution of shareholders in the general shareholders’ meeting, following the adjustment due to the decrease in the market price.
Article 18. Issuance of Bonds with Warrant
     In any of the following cases, the Company may issue bonds with warrants to persons other than shareholders by a resolution of the Board of Directors to the extent that the aggregate par value amount of the bonds shall not exceed KRW 100 billion:
  1.   where the Company issues bonds with warrants by a general public offering;
 
  2.   where the Company issues bonds with warrant for the purpose of soliciting foreign investment if it is necessary for management of the Company in accordance with the Foreign Investment Promotion Law;
 
  3.   where the Company issues bonds with warrant to its affiliated companies to introduce technologies; and
 
  4.   where the Company issues bonds with warrant to financial in order to urgently raise funds.
 
  5.   Deleted
    The aggregate price of new shares that may be subscribed for by the holders of warrants shall be determined by the Board of Directors, but shall not exceed the aggregate par value of the bonds with warrants.
 
  ƒ   The type of stock to be issued for the exercising of rights on bonds with warrant shall be common stock. The issue price shall not be lower than the par value of the shares as determined by the Board of Directors at the time of issuance of the relevant bonds with warrants.
 
    The period during which warrants may be exercised shall be from the date when one (1) month has elapsed after the relevant bonds with warrants are issued to the date immediately prior to the redemption date of the bonds. However, the Board of Directors may, by its resolution, adjust the exercise period for warrants within the above periods.
 
    With respect to the distribution of dividends on shares to be issued upon exercise of warrants, the provision of Article 12 shall apply mutatis mutandis .
 
    The Company may determine the minimum exercise price of warrants at less than seventy-hundredth (70/100) of the exercise price upon granting of bonds with warrant, by a special resolution of shareholders in the general shareholders’ meeting, following the adjustment due to the decrease in the market price.
Article 19. Applicable Regulations Related to the Issuance of Bonds
The provisions of Articles 14 and 15 shall apply mutatis mutandis to the issuance of bonds.
Chapter 4 — General Meeting of Shareholders
Article 20. Convening of Meeting
     The General meetings of the shareholders shall be of two types of ordinary and extraordinary general meetings.
 
    Ordinary general meetings of shareholders shall be convened within three (3) months

 


 

      after the close of each fiscal year and extraordinary general meetings of shareholders shall be convened at any time when necessary.
Article 21. Person Authorized to Convene Meeting
     Except as otherwise provided by laws and regulations, the General Meeting of Shareholders shall be convened by the representative director (president) of the Company in accordance with a resolution of the Board of Directors.
 
    In the event that the representative director (president) is absent or fails to serve, the provision of Article 37, Paragraph (2) shall apply mutatis mutandis .
Article 22. Notice and Public Notice of Convening of General Meeting
     In convening a General Meeting of Shareholders, a notice thereof either in written or electronic form, which sets forth the time, date, place and agenda of the meeting, shall be sent to each shareholder at least two (2) weeks prior to the date of the meeting.
 
    Other than the notice set forth in Paragraph (1) above, the Company may publish such matters as specified in the notice more than once respectively in the Seoul Economic Daily and Korea Economic Daily published in Seoul, two weeks prior to the meeting.
Article 23. Place of Meeting
General meetings of shareholders shall be held at the place where the head office of the Company is located but also may be held at a nearby place if necessary.
Article 24. Chairman
     The chairman of the general shareholders’ meeting shall be the representative director (president).
 
    In the event that the representative director (president) is absent or fails to serve, Article 37, Paragraph (2) herein shall apply mutantis mutandis .
Article 25. Chairman’s Rights to Maintain Order
     The chairman of a General Meeting of Shareholders may order persons who intentionally speak or behave obstructively or who disturb the proceedings of the meeting to stop a speech or to leave the place of the meeting.
 
    The chairman of a General Meeting of Shareholders may restrict the time and number of speeches of a shareholder as deemed necessary to facilitate the proceeding.
Article 26. Voting Rights of Shareholders
Every Shareholder shall have one voting right per share.
Article 27. Limitation on Voting Rights of Cross-Held Shares
If the Company, its parent company and subsidiary, or its subsidiary holds shares exceeding ten percent (10%) of the total number of issued and outstanding shares of any other company, shares of the Company held by such other company shall not have voting rights.

 


 

Article 28. Split Exercise of Voting Rights
     If a shareholder who holds two or more votes wishes to split his/her votes, he/she shall give at least three (3) days’ prior written notice to the Company of such intention and the reason therefor.
 
    The Company may refuse to permit a shareholder to split his/her votes except in the cases where such shareholder holds shares in trust or shares belonging to other on their behalf.
Article 29. Voting by Proxy
     A shareholder may exercise his/her vote by proxy.
 
    In case of Paragraph (1) above, the proxy shall present documents evidencing his/her power of representation (a power of attorney) prior to the opening of the General Meeting of Shareholders.
Article 30. Quorums and Adoption of Resolutions
     A General Meeting of Shareholders shall be duly convened with a quorum of not less than one third (1/3) of total number of issued and outstanding shares with voting rights present; provided, that votes of shareholders who have a special interest in the agenda of the meeting and therefore cannot exercise their voting rights shall not be counted in the total number of issued and outstanding shares with voting rights.
 
    Except as otherwise provided by laws and regulations, all resolutions of general meetings of shareholders shall be adopted by the majority votes of shareholders present at the meeting; provided, that, such votes shall represent at least one third (1/3) of total number of issued and outstanding shares of the Company.
Article 31. Minutes of the General Meeting of Shareholders
The substance of the course and proceedings of a General Meeting of Shareholders and the results thereof shall be recorded in minutes on which the names and seals of the chairman and the directors present at the meeting shall be affixed and shall be kept at the head office and branches of the Company.
Chapter 5 Directors, Board of Directors, and Representative Director
Article 32. Number of Directors
The Company shall have three (3) or more directors.
Article 33. Appointment of Directors
     Directors shall be elected at the General Meeting of Shareholders.
 
    A resolution for the election of directors shall be adopted by the majority votes of the shareholders present; provided, that, such votes shall represent at least one-fourth (1/4) of the total number of issued and outstanding shares.
 
  ƒ   The cumulated voting system as set forth in Article 382-2 of the Commercial Code

 


 

      shall not apply to the case of election of two (2) or more directors.
Article 34. Term of Directors
The term of office of the directors shall be three (3) years; provided, that if the term of office expires after the close of the last fiscal year of such term of office but before the ordinary General Meeting of Shareholders convened in respect of such fiscal year, the term of office shall be extended up to the close of such ordinary General Meeting of Shareholders.
Article 35. Filling of Vacancy in the Office of Director
Any vacancy in the office of directors shall be filled by resolution of a General Meeting of Shareholders; provided, however, that if the number of directors required by Article 32 herein is fulfilled and there is no difficulty in the administration of business, the vacancy may be left un-filled.
Article 36. Appointment of Representative Director
The Company may elect, by resolution of the Board of Directors, representative director (president), vice president, executive managing director, managing director and directors.
Article 37. Duties of the Representative Director and Directors
     The representative director (president) shall represent the Company and manage all affairs of the Company.
 
    Vice president, executive managing director, managing director and directors shall assist the president and shall perform their respective responsibilities as determined by the Board of Directors. In the event that the representative director (president) is absent or fails to serve, they shall perform his/her duty in the foregoing order of priority.
Article 38. Duties of Directors
     Directors shall perform their duties in good faith and in accordance with applicable laws and regulations and provisions hereunder.
 
    Directors shall perform their duties as good managers in favor of the Company.
 
  ƒ   Directors shall not reveal the trade secrets of the Company obtained in the course of business to any third party during and after their terms of offices.
 
    Directors shall report to the audit committee information that may cause material damage to the Company upon discovery of the fact.
Article 39. Constitution and Convening of Board of Directors
     The Board of Directors shall consist of directors, and shall resolve important matters relating to the execution of businesses.
 
    Meetings of the Board of Directors shall be convened by the representative director (president) or another director designated by the Board of Directors, if any. In convening a meeting of the Board of Directors, a notice thereof shall be given to each director one (1) week prior to the date of the meeting; provided, however, that such notice may be omitted with the consent of all directors.

 


 

  ƒ   The chairman of the Board of Directors shall be the person who has the right to convene a meeting of the Board of Directors in accordance with Paragraph (2) above.
 
    The committee for recommendation of candidates for directors and the compensation committee shall be established within the Board of Directors for purpose of treatment of matters delegated by the Board of Directors, and organization and operation thereof shall be determined by the Board of Directors.
Article 40. Resolution of the Board of Directors
     Resolutions of the Board of Directors shall be adopted in the presence of a majority of the directors and by the affirmative vote of a majority of the directors present.
 
    The Board of Directors may allow all or part of the directors to exercise his/her and/or their voting rights by telecommunication means through which they may transmit and receive visual images and voices at the same time without attending a meeting of the Board of Directors in person. In such case, the concerned director(s) shall be deemed to have attended the meeting of the Board of Directors in person.
 
  ƒ   No director who has a special interest in a matter for resolution can exercise his/her vote upon such matter.
Article 41. Minutes of the Meeting of the Board of Directors
     The proceedings of meetings of the Board of Directors shall be recorded in the minutes.
 
    The minutes shall set forth the agenda, the course of the proceedings and the results thereof, the opposing person(s) and the reasons for such opposition, and all directors present shall affix their names and seals or signatures to the minutes.
Article 42. Remuneration and Severance Pay of Directors
     The amount of compensation for the directors shall be determined by a resolution of the General Meeting of Shareholders.
 
    Severance payments for directors shall be made in accordance with the Regulations on Severance Payment for Officers as adopted by a resolution of the General Meeting of Shareholders.
Article 43. Consultants and Advisors
The Company may have a number of consultants or advisors by a resolution of the Board of Directors.
Chapter 6 – Audit Committee
Article 44. Constitution of the Audit Committee
     The Company shall have an Audit Committee in lieu of an Auditor pursuant to Article 415-2 of the Commercial Code.
 
    The Audit Committee shall consist of three (3) or more directors.
 
  ƒ   Persons who fall under each of items in Article 415-2, Paragraph (2) of the Commercial Code shall not constitute over one-third (1/3) of the Audit Committee members.

 


 

    The Board of Directors may appoint or dismiss a member of the Audit Committee; provided, that a resolution of dismissal shall be adopted by the affirmative votes of more than two-thirds (2/3) of the Board of Directors.
 
    The Representative shall be elected by the Audit Committee.
Article 45. Duties of the Audit Committee
     The Audit Committee shall examine accounting and operation of the Company.
 
    The Audit Committee may request to convene a special meeting of general shareholders by submitting a written request specifying the agenda of the meeting and the reason for the meeting.
 
  ƒ   The Audit Committee may request subsidiaries of the Company to report their business operations as is deemed necessary. In such case, if the subsidiary fails to make an immediate report, or it is required to confirm the contents of such report, the Audit Committee may investigate the business and conditions of assets of the subsidiary.
 
    The Audit Committee shall elect, dismiss and supervise external auditors, and have the rights to determine and pay remunerations as well as the rights specified in applicable laws and regulations and the regulations of the Audit Committee.
 
    The Audit Committee shall treat matters delegated by the Board of Directors in addition to Paragraphs (1) through (4) above.
Article 46. Regulations of the Audit Committee
In addition to matters specified herein, matters concerning the Audit Committee, including constitution and scope of the specific duties of the Audit Committee, shall be defined in the form of the regulations of the Audit Committee by the Board of Directors.
Article 47. Audit Committee’s Records
The Audit Committee shall record the substance and results of its audit in the Audit Committee’s record, on which the name and seal of the Audit Committee(s) who has performed such audit shall be affixed or shall be signed by such Audit Committee.
Article 48. Deleted
Chapter 7 — Accounting
Article 49. Fiscal Year
The fiscal year of the Company shall commence on January 1 and end on December 31 of each year.
Article 50. Preparation and Maintenance of Financial Statements and Business Report
     The representative director (president) of the Company shall prepare the following documents, supplementary documents thereto and the business report, and submit such documents to the audit committee for audit six (6) weeks prior to the day set for the ordinary General Meeting of Shareholders. The representative director (president) shall submit the following documents and the business report to the ordinary General

 


 

      Meeting of Shareholders:
  1.   Balance sheets;
 
  2.   Profit and loss statements; and
 
  3.   Statement of appropriation of retained earnings or statement of disposition of deficit.
    The Audit Committee shall submit the auditors’ report to the representative director (president) within four (4) weeks from the date of receipt of documents set forth in Paragraph (1) above.
 
  ƒ   The representative director (president) shall keep on file the documents described in Paragraph (1) above and supplementary documents together with the business report and the auditors’ report at the head office of the Company for five (5) years and certified copies of all of such documents at the branches of the Company for three (3) years from one (1) week before the day set for the ordinary General Meeting of Shareholders.
 
    The representative director (president) shall submit for approval the documents described in Paragraph (1) above to the General Meeting of Shareholders and submit and report the business reports to the General Meeting of Shareholders.
 
    The representative director (president) shall publicly announce the balance sheets and the external auditor’s opinion, upon approval of the documents described in Paragraph (1) above by the shareholders in the General Meeting of Shareholders.
Article 51. Appointment of External Auditors
The company shall appoint the external auditors with an approval by the Auditor Appointment Committee in accordance with the Act on External Audit of Stock Companies and report to the General Meeting of Shareholders convened immediately following such appointment.
Article 52. Appropriation of Earnings
The Company shall dispose of the unappropriated retained earnings as of the end of each fiscal year as follows:
  1.   Earned surplus reserve;
 
  2.   Legal reserve;
 
  3.   Dividends;
 
  4.   Bonuses;
 
  5.   Discretionary reserve; and
 
  6.   Other appropriation of retained earnings.
Article 53. Dividends Payment
     Dividends payment may be made in cash and with stock.
 
    In case the dividends are distributed in shares, if the Company has issued several types of shares, such distribution may be made through shares of different types by a resolution of a General Meeting of Shareholders.
 
  ƒ   Dividends in Paragraph (1) above shall be paid to the shareholders or pledgees registered in the shareholders registry of the Company as of the end of each fiscal year.
Article 54. Interim Dividends

 


 

     The Company may pay interim dividends to shareholders who are registered in the shareholders registry as of June 30, 24:00, pursuant to Article 462-3, Paragraph (1) of the Commercial Code. The Interim dividends shall be paid in cash.
 
    The payment of interim dividends under Paragraph (1) shall be decided by a resolution of the Board of Directors, which resolution shall be made within forty-five (45) days from the date mentioned in Paragraph (1) above. The Board of Directors may resolve to distribute interim dividends only when, as a result of the half-yearly account, there are any retained earnings exceeding unappropriated earnings not disposed at the General Meeting of Shareholders for the fiscal year immediately prior to the fiscal year concerned.
 
  ƒ   The maximum amount to be paid as interim dividends shall be calculated by deducting the following amounts from the net asset amounts recorded in the balance sheet of the fiscal year immediately prior to the fiscal year concerned:
  1.   Capital of the company for the fiscal year immediately prior to the fiscal year concerned;
 
  2.   The aggregate amount of capital reserves and legal reserves which had been accumulated up until the fiscal year immediately prior to the fiscal year concerned;
 
  3.   The amount which was resolved to be distributed as dividends at an ordinary General Meeting of Shareholders of the fiscal year immediately prior to the fiscal year concerned;
 
  4.   Voluntary reserves which had been accumulated for specific purposes in accordance with the relevant provisions of the Articles of Incorporation or by resolution of a General Meeting of Shareholders until the fiscal year immediately prior to the fiscal year concerned;
 
  5.   Eared surplus reserves to be accumulated for the fiscal year concerned as a result of the interim dividends.
    In case the Company has issued new shares (including those shares issued by way of conversion of reserves into capital stock, stock dividends, request of conversion of convertible bonds or exercise of warrants) prior to the date set forth in Paragraph (1) above, but after the commencement date of the fiscal year concerned, the new shares shall be deemed to have been issued at the end of the fiscal year immediately prior to the fiscal year for the purpose of interim dividends.
 
    In case interim dividends are distributed, the same dividend rate as that of the common             shares of the Company shall be applied to the preferred shares under Article 8.2.
Article 55. Expiration of Right to Payment of Dividends
     The right to demand payment of dividends shall extinguish by prescription if not exercised within five (5) years.
 
    The dividends, of which the right has been extinguished under Paragraph (1) above, shall be kept by the Company.
ADDENDUM
Article 1. These articles of incorporation shall take effect as of April 4, 2000.
ADDENDUM

 


 

Article 1. These articles of incorporation shall take effect as of January 17, 2002.
ADDENDUM
Article 1. These articles of incorporation shall take effect as of July 24, 2003.
ADDENDUM
Article 1. These articles of incorporation shall take effect as of December 29, 2003.
ADDENDUM
Article 1. These articles of incorporation shall take effect as of June 30, 2004.
ADDENDUM
Article 1. These articles of incorporation shall take effect as of December 24, 2004.
Representative Director: Il Young Ryu
Gravity Co., Ltd.
Meritz Tower 14F, 825-2, Yeoksam-Dong, Gangnam-Gu, Seoul 135-934 Korea

 

 

Exhibit 4.41
FOURTH AMENDMENT TO THE EXCLUSIVE RAGNAROK LICENSE
AND DISTRIBUTION AGREEMENT
THIS AMENDMENT (this “Amendment”) is made and entered into on this 20 th day April, 2005 by and between Gravity Corporation (“Licensor”) and Level Up! Inc. (“Licensee”).
RECITALS
WHEREAS, Licensor and Licensee (“Parties” collectively) entered into the EXCLUSIVE RAGNAORK LICENSE AND DISTRIBUTION AGREEMENT (the “Agreement”) dated March 25, 2003.
WHEREAS, the Parties to the Agreement now desire to amend the Agreement as specified below.
NOW, THEREFORE, the Parties agree as follows:
1. The Article 12 (Term) of the Agreement shall be deleted in its entirety, and replaced with the following language:
“Article 12”
“Term”
     “12.1 This Agreement shall become effective on the execution date of this Agreement and shall remain in effect for a period of two (2) years counted from the Commercial Service Date, unless sooner terminated in accordance herewith.
     “12.2 No later than four (4) months prior to the expiration of this Agreement, Licensor hereby gives Licensee the unilateral right to require the Licensor to renew the license agreement under the same terms and conditions, for an additional term of one year (1 year) (“First Renewed Term”) for the Game. Such renewal shall be without any renewal fee or any other payment whatsoever, other than royalty payments calculated and payable on the same terms and conditions as the then-existing Agreement. Such renewal shall be effected by the Licensee giving the Licensor written notice of its intention to renew the agreement, not later than four (4) months prior to the expiration of this Agreement. The First Renewed Term herein has been effected by the execution of the “Third Amendment To The Exclusive Ragnarok Online License and Distribution Agreement”, dated February 18, 2005.
     “12.3 No later than four (4) months prior to the expiration of the First Renewed Term, Licensor shall give Licensee an exclusive right of negotiation for a period of sixty (60) days for re-execution of a license agreement for an additional term of two (2) years (“Second Renewed Term”) for the Game; provided , however , that Licensor shall not

 


 

unreasonably or arbitrarily refuse to consent to Licensee’s proposed renewal conditions. During the exclusive negotiation period, Licensor shall not negotiate with or accept contacts from any third party in respect of any contract concerning the Game. If no agreement in writing is made between the parties for the renewal or re-execution of a license agreement during such period, this Agreement shall expire without any further extension or renewal.”
     “12.4 If Licensor and Licensee agree to a Second Renewed Term, then, no later than four (4) months prior to the expiration of the Second Renewed Term, Licensor shall give Licensee an exclusive right of negotiation for a period of sixty (60) days for re-execution of a license agreement for an additional term of two (2) years (“Third Renewed Term”) for the Game; provided , however , that Licensor shall not unreasonably or arbitrarily refuse to consent to Licensee’s proposed renewal conditions. During the exclusive negotiation period, Licensor shall not negotiate with or accept contacts from any third party in respect of any contract concerning the Game. If no agreement in writing is made between the parties for the renewal or re-execution of a license agreement during such period, this Agreement shall expire without any further extension or renewal.”
2. This amendment shall be effective immediately as of the time it is executed by both parties.
NOW, THEREFORE, intending to be legally bound, the parties hereto execute this agreement by signature or seal below.
             
GRAVITY CORPORATION
      LEVEL UP! INC.    
 
           
/s/  David Woong Jin Yoon
By : David Woong Jin Yoon
     
/s/  Aloysius B. Colayco
By: Aloysius B. Colayco
   
Title : Chief Executive Officer
      Title : Director    

 

 

Exhibit 4.42
Fifth Amendment To
The Exclusive Ragnarok Online License and Distribution
Agreement
THIS FOURTH AMENDMENT (this “Amendment”) is made and entered into on this 22 nd day of March 2006, by and between Gravity Corporation (“Licensor”) and Level Up! Inc . (“Licensee”)
RECITALS
WHEREAS, Licensor and Licensee (“Parties” collectively) entered into an Exclusive Ragnarok Online License and Distribution Agreement (“Agreement”), dated March 25 th , 2003.
WHEREAS, the Parties to the Agreement now desire to amend the Agreement as specified below.
NOW THEREFORE, the parties agree as follows:
1.   Agreement Term Extension :
 
    The Parties agree to extend the term of the Agreement for Two (2) years (“Second Renewed Term”) from the expiration date with the conditions stated as below in this Agreement. The newly extended term of the Agreement shall be from September 1 st 2006 to August 31 st , 2008.
 
2.   Terms and Conditions
 
    Provided that Licensee is in due performance of the Agreement, the Parties agree that the Second Renewed Term shall be under the same terms and conditions as originally provided in the Agreement. For the avoidance of doubt, no other term or condition of the Agreement shall be affected or modified by this Amendment. Neither party shall be deemed to have waived or forfeited any of its pre-existing rights under the Agreement.
IN WITNESS WHEREOF, the parties have executed this Amendment the day and year first above-written.
                     
Gravity Corporation       Level Up! Inc.    
 
                   
By:
  /s/  Il Young Ryu       By:   Aloysius B. Colayco    
 
                   
Name: Il Young Ryu
Title: Chairman & CEO
      Name: Aloysius B. Colayco
Title: Director
   

 

Exhibit 4.43
EXCLUSIVE RAGNAROK ONLINE SOFTWARE
LICENSE AGREEMENT
This License Agreement (“ Agreemen t”) is made and entered into on this date of April 9 th , 2006 (“ Effective Date ”), by and between Gravity Co., Ltd. , a corporation duly organized and existing under the laws of the Republic of Korea (“ Korea ”) and having its offices at 14 th Meritz Tower, 825-2 Yeoksam-Dong, Kangnam-Gu, Seoul 135-934, Korea (“ Licensor ”), and Game Flier (Malaysia) SDN. BHD., a corporation duly organized and existing under the laws of Malaysia (“Malaysia”) and having its principal office at 9 th Flr, Hei Tech Village, Persiaran Kewajipan, USJ 1,47600 UEP Subang Jaya, Selangor De, Malaysia (“ Licensee ”) and Soft-World International Corporation, a corporation duly organized and existing under the laws of Republic of China (Taiwan) and having its offices at F1., No 1-16 Kuo-Chien Road, Chien-Chen District, Kaohsiung 806, Taiwan, as the guarantor of financial responsibilities to Licensor by Licensee. (“ Guarantor ”) (Licensor and Licensee being sometimes hereinafter referred to collectively as the “ Parties ”).
RECITALS
WHEREAS , Licensor has developed and owns all rights in computer programs of online game “Ragnarok Online” (“Game”);
WHEREAS , Licensee desires to enter into an exclusive license agreement with Licensor under the mutual terms and conditions specified herein pursuant to which Licensee will make the Game available to End Users in the Territory specified below; and
WHEREAS , Licensor desires to grant such license to Licensee under the mutual terms and conditions herein below specified.
NOW, THEREFORE , in consideration of the mutual promises and covenants contained herein and for other good and valuable consideration, the Parties hereto agree as follows:
ARTICLE 1: DEFINITIONS
The terms defined in this Article shall have the meaning ascribed to them herein whenever they are used in this Agreement, unless otherwise clearly indicated by the context.
1.1   “Agreement” shall have the meanings set forth in the introductory section of this agreement, and all annexes, amendments and supplements hereto.
 
1.2   “Licensor” shall mean Gravity Co., Ltd.
 
1.3   “Licensee” shall mean Game Flier (Malaysia) SDN. BHD.
 
1.4   “Confidential Information” shall mean all materials, know-how, software or other similar types of information including, but not limited to, proprietary information and materials regarding a Party’s technology, products, business information or

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    objectives, including the software for the Game and Technical Information as defined in this Agreement, as well as all information which is designated as confidential in writing by the providing Party or which is the type that is customarily considered to be confidential information by persons engaged in similar activities.
 
1.5   “End Users” shall mean the users of the Game through a network game service system established and operated by Licensee with individually assigned ID Numbers for each End User.
 
1.6   “Game” shall have the meaning stipulated in the recitals above, and shall further be defined as including any modified or advanced version of the Game distributed by Licensor for error correcting, updating or debugging purpose, under the same title. Any subtitled version, series or sequel to the Game which may be developed or distributed by Licensor shall be clearly excluded from the scope of this Agreement.
 
    The Game is a massively multiplayer online role playing game (MMORPG) which is under the brand name of “Ragnarok” and enables players to assume different role identities in the game. The Game is based on the Norse legend of Ragnarok. Characters include knights, merchants, archers, wizards and others.
 
1.7   “ID Number” shall mean an identification number assigned to each End User, with which such End User can access and use the network game service system established and operated by Licensee.
 
1.8   “Intellectual Property” shall mean all patents, designs, utility models, copyrights, know-how, trade secrets, trademarks, service mark, trade dress and any other intellectual property rights, whether registered or not, in or related to the Game or Technical Information.
 
1.9   “Local Language” shall mean Malay as used in the Territory.
 
1.10   “Local Version” shall mean the Game provided in the Local Language.
 
1.11   “Parties” and “Party” shall mean Licensor and Licensee, collectively and individually, respectively.
 
1.12   “Servers” shall mean the servers established, installed and operated by Licensee within or outside of the Territory only for the service of Game to End Users in the Territory.
 
1.13   “Prepaid Cards” shall mean the tangible or intangible card containing a unique code or other unique identifying information purchased by End Users to access the Game, as generated by Licensee in its sole and exclusive discretion.
 
1.14   “Game Points” shall mean cyber points upon Prepaid Cards or accounts of End Users.
 
1.15   “Service Sales Amount” shall mean the total value of Licensee including Prepaid Cards that are purchased and registered by End Users, as calculated by use of the Billing System of the Game with the 30% deduction of the Wholesaler-Discount.
 
1.16   “Billing System” shall mean the software and hardware necessary to calculate the Gross Sales Amount.

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1.17   “Technical Information” shall mean the software, know-how, data, test result, layouts, artwork, processes, scripts, concepts and other technical information on or in relation to the Game and the installation, operation, maintenance, service and use thereof.
 
1.18   “Territory” shall mean countries of Malaysia and Singapore.
ARTICLE 2: GRANT OF LICENSE
2.1   Licensor hereby grants to Licensee, and Licensee hereby accepts from Licensor, under the terms and conditions set forth in this Agreement, a non-transferable, royalty-bearing and exclusive license within the Territory which shall be irrevocable during the period of this Agreement for so long as Licensee maintains in substantial compliance with the material terms hereof, to do any or all of the following;
  (a)   To maintain and operate the Game within the Territory, and to grant subscriptions to subscribers to access the Game within the Territory;
 
  (b)   To reproduce, in object code form only, and to market, distribute and sell to subscribers or potential subscribers, the client software in CD-Rom medium format or through the Internet; and
 
  (c)   To generate, market, promote, sell and distribute Prepaid Cards in accordance with market demands.
2.2   Licensee acknowledges and agrees that it has no rights or claims of any type to the Game except such rights as created by this Agreement, and the Licensee irrevocably waives and releases any claim to title and ownership rights (including trade secret and copyright ownership) in the Game.
 
2.3   Unless explicitly approved in writing by Licensor, Licensee shall have no right to sublicense the rights granted under Article 2.
 
2.4   Licensee is permitted to appoint sub-distributors to market, promote, sell and distribute the client software in CD-Rom medium and the Prepaid Cards for the local service, provided that Licensee agrees to be responsible for each sub-distributor’s compliance with all of the terms and conditions contained herein applicable to Licensee. Licensee will not knowingly appoint the sub-distributors who intend or are likely to resell them outside the Territory.
 
2.5   Any service, use, promotion, distribution and marketing of the Game outside the Territory and any use of the Technical Information for any purpose other than performance under this Agreement are strictly prohibited.
 
2.6   Licensee shall provide Game services only by way of the PC on-line method (excluding mobile access) using the Servers. However, in consideration of the current level of development of information technology in the Territory, which primarily operates on a narrow-band basis, Licensee shall be allowed to make Game services available by use of its own available equipment. Licensor shall provide Licensee detailed technical specifications for the hardware, software, and network connections required for the Game. Both Parties shall use commercially reasonable efforts to modify and upgrade the foregoing technical specifications so as to optimize the performance of the Game within the Territory.

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2.7   The Game shall be serviced, promoted, distributed and marketed under the titles, trademark, character names and other names of the Game (“Title”) as originally created and used by Licensor, and/or as modified herein pursuant to the terms of Article 2.7. Notwithstanding the foregoing, if a change to any of the foregoing Titles is required as a result of any special lingual or social circumstance of the Territory, the Parties shall decide and use a new Title (“New Title”) for the Game. All of the rights in or to the Title and New Title shall be exclusively owned by Licensor and Licensee shall not use any such Title or New Title in a manner that falls outside the scope of this Agreement without the prior written approval of Licensor.
 
2.8   All of the rights in or to the Game, except as granted under this Agreement, including but not limited to the rights to the character business of the Game, shall remain exclusively with Licensor.
ARTICLE 3: LOCALIZATION
3.1   Licensor shall deliver to Licensee all localization materials, including game texts, scripts, manual texts, documentation, marketing materials and in-game-voice-recordings (the “Localization Materials”) for the Game in Korean language as are necessary for Licensee to localize the Game into Local Language for the exploitation of the Game within the Territory. Licensee may make a request for the Localized Materials in other existing languages rather than Korean Language from Licensor to speed up the localization work. Licensor shall help and provide Licensee to have the Localized Materials in other existing languages without extra cost.
 
3.2   Upon receipt of the Localization Materials, Licensee shall, at its own expense, perform translation or recordings of the Localization Materials into Local Language to the reasonable satisfaction of Licensor (“Translation”). The Translation shall be made faithfully and accurately, shall be of good quality and shall consist of the whole of the textual, graphical and audio material provided in the Localization Materials, without alteration, abridgment, or supplement, unless Licensee has received the express written consent of Licensor approving such modification.
 
3.3   In case the Translation or Contents of the Game requires modification because it may contain false, misleading, fraudulent, libelous or obscene or other matter which is unlawful or which may give rise to a criminal or civil cause of action, or will otherwise be considered obscene, inappropriate, or offensive to the sensibilities of the End Users located in the Territory due to cultural morals and norms, Licensee shall inform Licensor of such required modifications and the reasons therefore and Licensor shall consent to such modifications so long as such modifications do not materially change the original work.
 
3.4   Licensor reserves the right to disapprove the Translation before integration pursuant to Article 3.4 below. Licensee will submit the Translation to Licensor for review. Licensor shall then provide, within a reasonable amount of time, its acceptance or comments detailing modifications to the Translation, and Licensee shall effect any modifications directed by Licensor and, as soon as reasonably practicable, shall re-submit the new Translation for approval by the Licensor and the above approval procedure shall be repeated until such items are approved by the Licensor.
 
3.5   All costs and expenses arising from the performance of Licensee’s obligations in this Article 3 shall be borne by Licensee, including the costs of compensating all translators. Licensee agrees to obtain from all translators proper written grants of all rights to their works.

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3.6   The Game shall be serviced in the Territory only in the manner permitted by Licensor under this Agreement. Licensee shall be strictly prohibited from any modification, amendment or revision to any part of the Game including the title of the Game and the name of the characters in the Game, without the prior written approval of Licensor.
 
3.7   Billing System : Licensee’s Billing System must be tested, analyzed and approved by Licensor prior to be used in the Game and Licensor shall not unreasonably refuse to approve the Licensee’s Billing System If the Licensee’s Billing System is considered suitable for the Game by Licensor, such Billing System shall be applied to the Game. If Licensee’s Billing System has been unavoidable of serious technical conflicts against the Game and may cause serious problem for the Game service, Licensee shall immediately replace such defective Billing System with appropriate Billing System and in case that Licensor recommends an alternative Billing System to replace such defective Billing System above with, Licensee shall seriously consider such alternative Billing System. Licensee shall approve the real-time access of Licensor to the Billing System through the database interface said below only for the purpose of collecting the information necessary to calculate Royalty payment under this Agreement. Licensee shall make best efforts to provide an appropriate database interface agreed between the Parties, which enables Licensor to monitor the aforementioned information in real-time basis fourteen (14) days prior to the commercialization date of the Game in the Territory.
ARTICLE 4: INSTALLATION AND MAINTNANCE ASSISTANCE
4.1   During the term of this Agreement, Licensor shall provide Licensee with installation and maintenance assistance and support as determined by the Licensor sufficient to enable Licensee to provide and maintain high-quality service for the Game. This assistance shall include, but not limited to, software installation and set-up, maintenance support, patches and updates used by the Game software, reasonable and appropriate support and assistance for the localization of the Game into Local Version, training Licensee’s personnel in respect of the maintenance and operation of the software for the Game provided that, any and all expenses actually incurred by any engineers dispatched by Licensor to perform the above installation and maintenance assistance in this Article 4.1, including, without limitation, traveling cost including all round-trip airfare from Licensor to Licensee office, lodging, and other general living expenses incurred during their stay at Licensee’s premises, shall be borne by Licensee.
 
4.2   During the term of this Agreement, Licensor shall receive Licensee’s personnel in its office in Korea for training with respect to the service of the software for the Game and the maintenance and operation of the Servers upon Licensee’s reasonable request. The number of the trainees from Licensee shall not exceed three (3) persons at one time and the total period of training shall not exceed seven (7) man-days (based on eight (8) hours of training per trainee per day) per person sent, unless otherwise agreed in writing by Licensor. All of the expenses for travel, lodging, food and other general living expenses incurred by such sent personnel of Licensee shall be borne by Licensee. Engineers sent by Licensor to Licensee shall provide training to any local staff if necessary.

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4.3   Any further assistance may be rendered by Licensor upon mutual agreement of the Parties.
ARTICLE 5: ROYALTY PAYMENT AND TAXES
5.1   Royalty Payment and Report
 
    Licensee shall pay to Licensor as Royalty Payments thirty percent (30%) of the Service Sales Amount paid by End Users during the commercial period of this Agreement. Subject to Article 5.3 below, the Royalty Payment shall be paid by Licensee on a monthly basis within Twenty (20) days after the end of the applicable month. The Royalty Payment shall be deemed made upon presentation by Licensee of remittance confirmation or notice to Licensor of payment. Unless Licensor actually receives the remitted amount, the Royalty Payment shall not be deemed to have been paid. Licensee may not set-off the Royalty Payment against any claims Licensee may have against the Licensor. Licensee shall also provide Licensor with a report (“Royalty Report”) on a monthly basis within Fifteen (15) days after the end of the applicable month. Each Royalty Report shall contain detailed information concerning the calculation of Gross-Sales Amount for the applicable month.
 
5.2   Licensor agrees to send two (2) technical support personnel to perform maintenance service in Licensee’s office. Licensor and Licensee equally split the payment of the annual Salary of Forty-eight Thousand United States Dollars (US$48,000) for two dispatched Technical Support Personnel, which is monthly salary of Two Thousand United States Dollars (U$2,000) per person. The payment shall be made within 7 days from Licensor’s written monthly invoice.
 
    Licensee is allowed to withhold as such tax up ten percent (10%) of the any respective payment amount. Licensee shall furnish Licensor with official written evidence of such tax payments made on Licensor’s behalf, and give Licensor full assistance including the execution of documents required by Licensor to reduce or reclaim such tax payments. Licensee shall hold Licensor harmless from all claims and liability arising from Licensee’s failure to report or pay any such taxes, duties, assessments, fees and other governmental charges of any kind.
 
    Licensee shall pay for the 50% of the living expenses and the allowances for both Technical Support Personnel dispatched to the Territory when the Technical Support Personnel provides Licensee the evidences regarding the expenses and the allowances to be reimbursed after the end of each and every month for the term of this Agreement. Licensor is responsible for dispatched Technical Support Personnel not to disclose the fact that their living expenses and the allowances are being reimbursed by Licensee to other employees working at Licensee’s office.
 
5.3   Any and all payments under this Agreement by Licensee to Licensor shall be made in US Dollars (USD) and by wire transfer to any bank account designated by Licensor.
 
5.4   In the event any payment is not made by Licensee within the due date described in this Agreement, a default interest at the rate of eighteen percent (18%) per annum of the actual amount of delayed payment shall be applied. For the avoidance of doubt, Licensor’s entitlement to such default Interest pursuant to this Article 5.3 shall not affect any of the other rights of Licensor under this Agreement.

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5.5   Any and all taxes including the sales tax, value added tax, income tax, duties, fees and other government charges of any kind on any payment to Licensor under this Agreement shall be borne by Licensee, provided, however, if any government in the Territory requires Licensee to withhold the withholding tax on the payment to Licensor, Licensee is allowed to withhold such tax from such payments only if Licensor is entitled to receive such payments as a tax credit under the relevant laws of Korea or any existing tax treaty between the respective countries of operation of Licensor and Licensee. In the event that any amount is withheld for the tax payment under this Article 5.4, Licensee shall promptly inform Licensor of such payment and provide Licensor with a certification issued by the relevant tax authorities with respect to the relevant payment.
 
5.6   Licensee shall hold Licensor harmless from all claims and liability arising from Licensee’s failure to report or pay such taxes, duties, fees and other governmental charges of any kind.
 
5.7   If Licensee shall be prevented by order or regulation of the government of the Territory from transmitting any payment due hereunder then Licensor shall nominate in writing an alternative method of collecting such payment which shall not be restricted by such order or regulation and such alternative method shall be binding on Licensee until such order or regulation shall be withdrawn.
 
5.8   Guarantor shall be jointly liable for performance by Licensee under this Agreement. Guarantor also shall guarantee to pay all the damage payable to Licensor from Licensee in connection with this Agreement.
ARTICLE 6: REPORT & AUDIT
6.1   Licensee shall provide Licensor with all relevant and non-privileged information pertaining to the development of its business in relation to the Game. Without limiting the generality of the foregoing, Licensee shall inform Licensor promptly in the event of its launch of the beta tests or the commercial service of the Game.
 
6.2   Licensee shall provide Licensor with a monthly report (the “Monthly Report”) within twenty (20) days after the end of the applicable month. Such report shall be in writing and discuss Licensee’s business activities in relation to the Game, including, but not limited to, a list of End-Users, the fees charged by Licensee, the total service amounts for the pertinent month, the amounts spent on advertising activities, complaints received from End Users and market trends in the Territory.
 
6.3   Licensee shall keep all of their records, contractual and accounting documents and company documents in relation to its business and other activities related to this Agreement in its principal offices during the term of this Agreement and for not less than five (5) years after the expiration or termination of this Agreement.
 
6.4   During the term of this Agreement and for five (5) years after the expiration or termination hereof, Licensor may by itself or through an accountant designated by Licensor investigate and audit the accounting documents of Licensee with respect to its Game business upon seven (7) days prior written notice to Licensee. For this purpose, Licensor may request Licensee to produce relevant documents, and may visit Licensee’s office and make copies of Licensee’s documents. Licensee shall provide all assistance and co-operation required by Licensor for such investigation and audit at no cost to Licensee.

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6.5   All expenses incurred for such investigation and audit shall be borne by Licensor.
 
6.6   If such investigation and audit reveals underpayment by greater than five percent (5%) of the annual Royalty Payment amount, Licensee shall bear all expenses for such investigation and audit and shall immediately pay to Licensor the unpaid amount together with a per annum default interest thereon equivalent to eighteen percent (18%) thereof. In the event of Licensee’s understatement of the Royalty Payment amount without any justifiable reasons, Licensor shall be entitled to terminate this Agreement pursuant to Article 13.3(b) below.
ARTICLE 7: ADVERTISING & PROMOTION
7.1   Licensee shall exert its best efforts to advertise, promote and perform marketing activities for the Game in the Territory.
 
7.2   For the advertising and promotion of the Game in the Territory, Licensee agrees to provide Licensor with detailed information on Licensee’s advertising activities every month in Monthly Report in accordance with the requirement of Article 6.2. In addition, Licensee shall provide Licensor with a separate advertisement report on June 30 and December 31 of each year covering the preceding six (6) months’ period.
 
7.3   Licensor will provide Licensee with samples of the marketing and promotional materials for the Game that have been or will be produced on behalf of Licensor during the term of this Agreement. Licensee shall pattern all its advertising, marketing and promotional materials for the Game in the Territory after the samples furnished to Licensee by Licensor, and Licensee shall provide Licensor with samples of the advertising, marketing and promotional materials for the Game produced by Licensee no later than seven (7) days before launching of each campaign. Within seven (7) days after receiving the samples of Licensee’s advertising, marketing and promotional materials, Licensor shall notify Licensee in writing of Licensor’s approval or disapproval thereof, or of any changes that Licensor may require Licensee to make thereto.
 
7.4   Except as otherwise provided herein, the ownership of and the copyright in the marketing and advertising materials produced or used by Licensee on the Game (“Advertising Materials”) shall remain exclusively with Licensor, and Licensee shall not use the Advertising Materials for any purpose other than promotion, distribution, marketing and advertising of the Game pursuant to the terms and conditions of this Agreement.
 
7.5   Licensee may provide End Users with such number of free Game Points and free accounts as may be reasonably necessary, in Licensee’s sole discretion, for the purposes of the promotion, operation and advertisement of the Game only with prior written approval from Licensor. Detailed information regarding free Game Points and accounts provided by Licensee to End Users shall be supplied to Licensor on a monthly basis in Monthly Report required by Article 6.2, hereof.
ARTICLE 8: OTHER OBLIGATIONS OF LICENSEE

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8.1   Licensee shall exert its best efforts to supply, distribute and promote the Game in the Territory.
 
8.2   Except as provided herein Licensee shall be solely responsible for service, use, promotion, distribution and marketing of the Game in the Territory, and Licensor shall not be responsible for or obligated to provide any of the foregoing above and beyond the obligations stated in this Agreement.
 
8.3   Licensee shall provide full and comprehensive installation and maintenance support to End Users to assist them in their use of the Game as approved by Licensor, including but not limited to Licensee’s maintaining 24-hour installation and maintenance contact window, on-line customer services, sufficient outbound bandwidth and circuits for operating business under this Agreement, and game servers required for on-line game operation.
 
8.4   Licensee shall provide its best efforts to protect the Intellectual Property rights of Licensor and shall assist Licensor to procure appropriate legal and administrative measures against any and all activities by third parties infringing the Game or any of the Intellectual Property rights of Licensor on or in relation to the Game, including without limitation to, manufacture or sales of counterfeiting CDs, manuals, workbooks or other products.
 
8.5   Licensee shall abide by all laws and regulations of the Territory in its service, use, promotion, distribution and marketing of the Game in the Territory.
 
8.6   Licensee shall provide a prior written notice to Licensor in the event Licensee intends to change its marketing strategies, including advertising, marketing, promotional materials, product packaging and price policies relating to the Game, and other important policies.
 
8.7   Licensee shall indemnify and hold harmless for Licensor and as well as their respective officers and employees from any kind of losses, costs, expenses or liabilities, including reasonable attorneys’ fees resulting from any claim, whether in tort, contract, product liability or otherwise by a third party on or in relation to Licensee’s service, use, promotion, distribution and marketing of the Game.
 
8.8   Upon Licensor’s request, Licensee shall provide Licensor with a reasonable amount of suitable office space and office supplies in Licensee’s office for the auditing activities of Licensor. Access to such office space shall be limited only to persons designated by Licensor. All expenses incurred by Licensor’s employees sent to Licensee’s offices for transportation, postage, telecommunications, lodging, food and other general living expenses, and the salaries for such employees during their stay at such offices shall be borne and paid by Licensor.
 
8.9   Licensee shall not (a) copy, modify, display or distribute to any person all or any part of the Game, except as provided for herein; (b) disassemble, decompile or reverse engineer the Game, or any part thereof; (c) use, distribute or provide the Game to any third parties, except as authorized in this Agreement; (d) distribute or make the Game, or any executables derived or produced therefrom; (e) knowingly distribute, make available or disclose the Game to any third party except as authorized herein; (f) license, sublicense, distribute or make available the Game to any third party, except as provided in this Agreement; or (g) assist any other person or entity in doing any of the foregoing. Licensee shall use commercially reasonable efforts to prevent any third party from doing all or any of the foregoing without the permission of

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    Licensor. Licensee shall be responsible for all matters arising out of any payment relating to sub-distributor.
ARTICLE 9: TECHNICAL INFORMATION AND INTELLECTUAL PROPERTY
9.1   Technical Information and Intellectual Property shall be exclusively owned by Licensor whether or not specifically recognized or registered under applicable law, and this Agreement shall not grant Licensee or permit Licensee to exercise any right or license in or to the Technical Information and Intellectual Property except for the License granted under this Agreement. Licensee shall not obtain or try to obtain any registered industrial property or copyright in or over any of the Technical Information and Intellectual Property of Licensor regardless of the territory and exploitation area.
 
9.2   Licensor hereby represents and warrants that Licensor is the legal owner of the Technical Information and Intellectual Property; that it has a legal and valid right to grant the rights and License under this Agreement to Licensee, and that the Game and Technical Information do not violate or infringe any patent, copyright and trademark of any third party in Korea.
 
9.3   Licensor further guarantees and warrants to Licensee that the Game and the corresponding Technical Information and accompanying Intellectual Property, to its knowledge at the time of singing of this Agreement;
  (a)   does not violate any Intellectual Property rights of any third party or any rights of publicity or privacy in Korea;
 
  (b)   does not violate any law, statute, ordinance or regulation (including without limitation the laws and regulations governing export control, unfair competition, anti-discrimination or false advertising) of Korea; and
 
  (c)   shall not contain any obscene, child pornographic or indecent content.
9.4   Licensor agrees to indemnify and hold harmless for Licensee from any kind of losses, costs, expenses or liabilities, including actual attorneys’ fees and costs of settlement, resulting from the breach by Licensor of its express warranties given in this Agreement, including, without limitation that provided in Article 9.3, provided that Licensee (a) shall promptly notify Licensor of such claim; (b) Licensee shall cooperate in the defence of such claim and/or any related settlement negotiations; and (c) provides any reasonable assistance requested by Licensor in connection with such claim.
ARTICLE 10: LIMITATION OF LIABILITY
10.1   Except as may be otherwise provided for herein, Licensor makes no warranties, express or implied, concerning the Game including but not limited to its merchantability or saleability in the Territory.
 
10.2   In no event will either party be liable to the other for any indirect, consequential, incidental, punitive or special damages, whether based on breach of contract, tort (including negligence) or otherwise, and whether or not such party has been advised of the possibility of such damage.

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10.3   The aggregate liability of Licensor under or relating to this Agreement whether in contract, tort (including without limitation negligence) or otherwise, shall be limited to an amount equal to the total amount of the payments made by Licensee during the preceding period of six (6) months.
 
10.4   Licensee shall solely be responsible for any and all obligations to End Users imposed by the government of the Territory and Licensee shall indemnify and protect Licensor against any and all claims by End Users due to faults attributable to Licensee in the event that Licensee terminates the service of Game to End Users for any reason whatsoever and/or this Agreement for any reason whatsoever.
ARTICLE 11: CONFIDENTIALITY
11.1   All Confidential Information disclosed by either Party under this Agreement shall be maintained in confidence by the receiving Party and shall not be used for any purpose other than explicitly granted under this Agreement. Each Party agrees that it shall provide Confidential Information received from the other Party only to its employees, consultants and advisors who need to know for the performance of this Agreement. The receiving Party shall be responsible for any breach of this Article by its employees, consultants and advisors.
 
11.2   In the event that any Confidential Information, including but not limited to the source codes of the Game, Technical Information and financial information, is disclosed or divulged to any third party who is not authorized to have access to or obtain such Confidential Information under this Agreement, the Parties shall cooperate with each other and exert their best efforts to protect or restore such Confidential Information from such unauthorized disclosure or divulgement. If such disclosure or divulgement of the Confidential Information was made due to the receiving Party’s gross negligence or bad faith, the receiving Party shall be responsible for all of the damages incurred by the disclosing Party, including but not limited to any attorneys’ fees incurred by the disclosing Party in order to protect its rights under this Article 11.
 
11.3   The confidential obligation shall not apply, in the event that it can be shown by competent documents that the Confidential Information;
  (a)   becomes published or generally known to the public before or after the execution of this Agreement without any breach of this Agreement by any Party;
 
  (b)   was known by the receiving Party prior to the date of disclosure to the receiving Party;
 
  (c)   either before or after the date of disclosure is lawfully disclosed to the receiving Party by a third party who is not under any confidentiality obligation to the disclosing Party for such information;
 
  (d)   is independently developed by or for the receiving Party without reference to or reliance upon the Confidential Information; or
 
  (e)   is required to be disclosed by the receiving Party in accordance with the applicable laws and orders from the government or court; provided that, in this case, the receiving Party shall provide prior written notice of such disclosure to

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      the providing Party and takes reasonable and lawful actions to avoid and/or minimize the degree of such disclosure.
ARTICLE 12: TERM
12.1   This Agreement shall become effective on the execution date of this Agreement and shall remain in effect for a period of eighteen (18) months counted from the Effective date unless sooner terminated in accordance herewith.
ARTICLE 13: TERMINATION
13.1   This Agreement may be terminated upon a mutual written agreement of the Parties.
 
13.2   Each Party shall have the right to immediately terminate this Agreement;
  (a)   upon written notice to the other Party in the event of the other Party’s material breach of this Agreement and such breach shall continue for a period of thirty (30) days after the breaching Party’s receipt of written notice setting forth the nature of the breach or its failure to perform and the manner in which it may be remedied;
 
  (b)   if the other Party or its creditors or any other eligible party files for its liquidation, bankruptcy, reorganization, composition or dissolution, or if the other Party is unable to pay any kind of debts as they become due, or the creditors of the other Party have taken over its management; or
 
  (c)   in accordance with Article 13.3 below.
13.3   Notwithstanding Article 13.2 above, Licensor may immediately terminate this Agreement upon a written notice to Licensee;
  (a)   if the Royalty Payment for any given month as set forth in Article 5.1 above is not paid by Licensee within twenty (20) days after receiving written notice from Licensor for late payment;
 
  (b)   in the event of a willful, gross understatement by Licensee of the payment due Licensor without any justifiable reasons as defined in Article 6.6;
 
  (c)   if the service of Game in the Territory is stopped, suspended, discontinued or disrupted for more than fifteen (15) consecutive days during the term of this Agreement due to causes attributable to Licensee; or
 
  (d)   if the Game in the Territory is operated upon free or unreasonably low price, compared to fair market value, by Licensee without prior written approval from Licensor required by Article 7.5.
13.4   Upon termination, all rights granted to Licensee hereunder shall immediately cease and shall revert to Licensor, and Licensee shall immediately cease servicing of the Game and return to Licensor any and all software, technical documents and other

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    materials or information provided by Licensor to Licensee under this Agreement, and shall destroy any and all copies of such software, technical documents, materials or information. Furthermore, Licensee shall provide and deliver to Licensor any and all such information and documents related to the Game, including but not limited to database related to the Game and information and/or data source about the Game users, as may be requested by Licensee.
13.5   No termination of this Agreement shall affect the Parties’ rights or obligations that were incurred prior to the termination. The expiration or termination of this Agreement shall not affect the effectiveness of Articles 6, 9, 10, 11, and 13.4, which shall survive the expiration or termination of this Agreement.
 
13.6   Licensor shall have no liability to Licensee for damages of any kind, including indirect, incidental or consequential damages, on account of the termination or expiration of this Agreement in accordance with its terms.
 
13.7   Upon termination or expiration of this Agreement, Licensee shall shut down and terminate the service of Game provided by Licensee. Licensor shall have the right to assume the service of the Game one (1) month prior to such termination. Licensor may elect to purchase any equipment purchased by Licensee for the service of the Game at the fair market value of such equipment on the date Licensor elects to assume the service of the Game as determined by an independent third party expert appointed by mutual consent of the Parties.
ARTICLE 14: FORCE MAJEURE
14.1   Notwithstanding anything in this Agreement to the contrary, no default, delay or failure to perform on the part of either Party shall be considered a breach of this Agreement if such default, delay or failure to perform is shown to be due entirely to causes occurring without the fault of or beyond the reasonable control of the Party charged with such default, delay or failure, including, without limitation, causes such as strikes, lockouts or other labour disputes, riots, civil disturbances, actions or inactions of governmental authorities or suppliers, electrical power supply outage, a failure or breakdown in the services of internet service providers, epidemics, war, embargoes, severe weather, fire, earthquake and other natural calamities or, acts of God or the public enemy. Force majeure shall include actions taken by the government of Territory or agencies thereof, which restrict the ability of Licensee to remit payments to Licensor under this agreement, or failure of the government of Territory or agencies thereof to approve such payments.
 
14.2   If the default, delay or failure to perform as set forth above in Article 14.1 exceeds one hundred eighty (180) days from the initial occurrence, a Party who is not affected by such force majeure event shall have the right to terminate this Agreement with a written notice to the other Party.
ARTICLE 15: GENERAL PROVISIONS
15.1   Licensee may not assign, delegate or otherwise transfer in any manner any of its rights, obligations and responsibilities under this Agreement, without prior written consent of Licensor. Licensor may, with prior written notice to Licensee, assign,

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    delegate or otherwise transfer all or part of its rights, obligations and responsibilities under this Agreement to a third party designated by Licensor.
 
15.2   It is understood and agreed by the Parties that this Agreement does not create a fiduciary relationship between them, that Licensee shall be an independent contractor, and that nothing in this Agreement is intended to constitute either Party an agent, legal representative, subsidiary, joint venture, employee or servant of the other for any purpose whatsoever.
 
15.3   If any kind of notices, consents, approvals, or waivers are to be given hereunder, such notices, consents, approvals or waivers shall be in writing, shall be properly addressed to the Party to whom such notice, consent, approval or waiver is directed, and shall be either hand delivered to such Party or sent by certified mail, return receipt requested, or sent by FedEx, DHL or comparable international courier service, or by telephone, facsimile or electronic mail (in either case with written confirmation in any of the other accepted forms of notice) to the following addresses or such addresses as may be furnished by the respective Parties from time to time:
If to Licensor
Attention: Mr. Eric Kwun
14 th Meritz Tower, 825-2 Yeoksam-Dong, Kangnam-Gu, Seoul 135-890, Korea Fax: +82-2-2019-6064
If to Licensee
Attention: YelloX WonG
9 th Floor, Hei Tech Village, Persiaran Kewajipan, USJ, 47600 Uep Subang Jaya, Selangor De, Malaysia
Fax: +60(03)8600-3456
15.4   No course of dealing or delay by a Party in exercising any right, power, or remedy under this Agreement shall operate as a waiver of any such right, power or remedy except as expressly manifested in writing by the Party waiving such right, power or remedy, nor shall the waiver by a Party of any breach by the other Party of any covenant, agreement or provision contained in this Agreement be construed as a waiver of the covenant, agreement or provision itself or any subsequent breach by the other Party of that or any other covenant, agreement or provision contained in this Agreement.
 
15.5   This Agreement, including all exhibits, addenda and schedules referenced herein and attached hereto, constitutes the entire agreement between the Parties hereto pertaining to the subject matter hereof, and supersedes all negotiations, preliminary agreements, and all prior and contemporaneous discussions and understandings of the Parties in connection with the subject matter hereof.
 
15.6   This Agreement shall be written in English and all disputes on the meaning of this Agreement shall be resolved in accordance with English version of this Agreement.
 
15.7   This Agreement may be amended only upon the execution of a written agreement between Licensor and Licensee that makes specific reference to this Agreement.

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15.8   This Agreement shall be governed by and construed in accordance with the laws of Korea.
 
15.9   All disputes, controversies, or differences which may arise between the Parties, out of or in relation to or in connection with this Agreement, or for the breach thereof, shall be finally settled by arbitration in Seoul, Korea, in accordance with Arbitration Rules of the Korean Commercial Arbitration Board and under the laws of Korea. The award rendered by the arbitrator shall be final and binding upon both Parties concerned.
 
15.10   If any article, sub-article or other provision of this Agreement or the application of such article, sub-article or provision, is held invalid, then the remainder of the Agreement and the application of such article, sub-article or provision to persons or circumstances other than those with respect to which it is held invalid shall not be affected thereby.
 
15.11   Headings in this Agreement have been inserted for purpose of convenience only and are not to be used in construing or interpreting this Agreement.
IN WITNESS WHEREOF, the Parties have executed this Agreement on the date first above-written.
                     
Gravity Co., Ltd       Game Flier (Malaysia) SDN. BHD.    
 
                   
By:
  /s/ Il Young Ryu       By:   /s/ Yellox Huang     
 
                   
Name: Il Young Ryu
Title: Chairman & CEO
          Name: Yellox Huang
Title: Managing Director
   
 
                   
Soft World Corporation as Guarantor                
 
                   
By:
  /s/ Chin Po Wang                
 
                   
Name: Chin Po Wang
Title: Chairman & CEO
               

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Exhibit 4.44
3 rd Amendment
to the EXCLUSIVE RAGNAROK LICENSE AND DISTRIBUTION AGREEMENT, entered into November 26 th , 2003 by and between Gravity Corporation (“Gravity” or “Licensor”) and Burda Holding International GmbH (“BHI” or “Licensee”).
WHEREAS, the parties agreed upon and signed a first amendment to the EXCLUSIVE RAGNAROK LICENSE AND DISTRIBUTION AGREEMENT on November 18 th 2004; and
WHEREAS, the parties have discussed past and future business cooperation and partnership in Seoul, South Korea on 28 th of March, 2006.
NOW, THEREFORE, in consideration of the mutual promises and covenants discussed during the meeting in Seoul and other good and valuable consideration, the parties amend the agreement as follows:
  1.   Gravity accepts the concerns of BHI with regards to service quality, in-game bugs and private server effects as expressed in written form on October 25 th and 31 st ,2005 and shall hence take the following actions:
  a.   Reorganization of all Departments involved in International Servicing Operations under the Leadership of Marketing Director (Mr. Baik) for closer Communication and improved Overseas Support Quality.
 
  b.   Gravity empowers BHI to take legal action against third parties offering Ragnarok Online in the Territory without being authorized to do so (“ Infringers ”) by signed proxy, which text and format is attached to this agreement as Annex 1 . The following procedure shall apply: In a first step BHI is entitled to serve to Infringers dissuasion letters on its own expense. In case a formal dissuasion letter will not lead to termination of the infringement, BHI will be authorized to start legal proceedings against Infringers (“ Court Action ”). Costs incurred by BHI by taking Court Action will be covered by Gravity for an amount of up to 1,800 in each single case; provided, however, that BHI will provide evidence of costs incurred. Furthermore the parties agree that Gravity will not cover the cost of more than 12 Court Actions taken by BHI within any 12 months time period. A documentation of individual cases together with receipts of costs incurred shall be provided to Gravity in form of a Legal Action Cost(LAC) report by BHI along with the monthly Royalty Report. The cost of these cases will be reimbursed to BHI by Gravity by a separate payment according to the LAC Report invoice of the month following the reception of the case documentation.
 
  c.   Regarding Infringers offering Ragnarok Online outside the Territory (e.g. USA), Gravity is committed to provide proof to have taken appropriate legal action against each Infringer evidenced by BHI within three months after such notification; provided, however, that BHI will only evidence Infringers offering Ragnarok Online (i) in the languages English or German or French or Italian or Turkish and (ii) operating Ragnarok Online for more than 10,000 concurrent users.
  2.   BHI exercises its option to renew the term of the Exclusive Ragnarok License and Distribution Agreement (“the Agreement”) for an additional term of one (1) year (“Renewed Term”) starting April 15 th , 2006 and ending an April 14 th , 2007.
  a.   For the Renewed Term, the same terms and conditions as defined in the Agreement shall apply. For clarification purposes only the Parties state that no Initial Payment as defined in Article 5 (a) of the Agreement has to be paid by the Licensee to Licensor for the Renewed Term nor will become due in case of any future renewal. Therefore it is agreed, that invoices issued by Gravity regarding this Initial Payment are considered to be “void”. During the Renewed Term the

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      Licensee shall pay to Licensor a continuing royalty of twenty-nine percent (29%) of the monthly Gross Sales Amount (“Royalty”) from April 1 st , 2006 onwards.
 
  b.   in case the Licensee, despite best efforts to advertise, promote and perform marketing activities for Ragnarok Online in the Territory by Licensee and the actions taken by the Licensor as defined above in 1., can not achieve an operationally profitable result on a monthly basis due to reasons in relation with the above mentioned concerns, both parties will get together and discuss a royalty reduction for that specific month(s)
 
  c.   “Both parties will discuss the second renewal of this Agreement no later than three(3) months prior to the expiration of this Agreement, to discuss the condition of royalties for the secondly renewed term”
 
  d.   BHI agrees to invest the difference in amount of four percent royalty (4%), into marketing activities for the ongoing success of Ragnarok Online. BHI will provide a monthly marketing activity report to Gravity regarding the investment of four percent (4%) royalty.
 
  e.   The above a) and b) shall also prevail for an additional prolongation of the contractual term (“Second Renewed Term”)
  3.   In acknowledgement of the above, BHI
  a.   shall pay all Royalty Invoices due for payment within 10 working days after signing of this amendment.
 
  b.   declares its Claim as defined in written form on the 25 th and 31 st of October, 2005 amounting to 240,000.- as void.
 
  c.   does not consider a reclaim of the paid Initial Fee of US$150,000.-
  4.   Both parties agree to
  a.   set up an at least quarterly exchange of information in person between Gravity’s Mr. Charles Baik and BHI’s Mr. Ingo Griebl & Mr. Achim Kaspers
 
  b.   cooperate much closer by exchanging marketing and other business relevant information regarding Ragnarok Online
 
  c.   start discussions about additional business cooperation projects, especially regarding Ragnarok Online 2 and other titles.
  5.   Terms in this Amendment shall have the same meaning as defined in the Agreement.
 
  6.   It is understood and agreed that this Amendment is a compromise settlement of currently existing and disputed claims, and that neither Licensee nor Licensor have admitted any liability or wrongdoing.
IN WITNESS WHEREOF, the Parties have caused and executed this Agreement on the date first above-written in duplicate originals by their duly authorized representatives as of the day and year first above written.
         
Seoul, April 26, 2006
  Munich, April 26, 2006    
 
       
/s/ Il Young Ryu
  /s/ Jan-Gisbert Schultze    
 
 
 
   
Il Young Ryu
  Jan-Gisbert Schultze    
Chairman & CEO
  Managing Director    
Gravity Corporation
  Burda Holding International GmbH    

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Exhibit 4.45
2 nd RENEWAL OF
RAGNAROK LICENSE AND DISTRIBUTION AGREEMENT
2 nd Renewal of Ragnarok License and Distribution Agreement (hereinafter referred to as “Agreement”) is made and entered into on this 29 th day of September, 2006 (hereinafter referred to as “Effective Date”), by and between Gravity Co., Ltd (hereinafter referred to as “Licensor”) a corporation duly organized and existing under the laws of the Republic of Korea (hereinafter referred to as “Korea”) and having its principle offices at 825-2 Yeoksam-Dong, Meritz Tower 14F, Kangnam-Gu, Seoul, Korea and GungHo Online Entertainment, Inc. a corporation duly organized and existing under the laws of Japan and having its principal office at 1-2-2-15F, Yurakuchou, Chiyoda-ku, Tokyo 100-0006, Japan (hereinafter called “Licensee”).
RECITALS :
WHEREAS , Licensor has developed and owns all rights in computer programs of online game “Ragnarok Online” (“Game”);
WHEREAS , Licensee desires to enter into an exclusive license agreement with Licensor pursuant to which Licensee will make the Game available to players in the Territory specified below; and
WHEREAS , Licensor desires to grant such license to Licensee under the mutual terms and conditions specified herein below.
AGREEMENT
NOW, THEREFORE, in consideration of the mutual promises and covenants contained herein and other good and valuable consideration, the parties hereto agree as follows:
Article 1
Definitions
The terms defined in this Article shall have the meaning ascribed to them herein whenever they are used in this Agreement, unless otherwise clearly indicated by the context.
1.1   “Agreement” shall have the meanings set forth in the introductory section of this agreement, and all annexes, amendments and supplements hereto.
1.2   “Confidential Information” shall mean all materials, know-how, software or other similar types of information including, but not limited to, proprietary information and materials regarding a Party’s technology, products, business information or objectives, including the software for the Game and Technical Information as defined in this Agreement, as well as all information which is designated as confidential in writing by the providing Party or which is the type that is customarily considered to be confidential information by persons engaged in similar activities.
1.3   “End Users” shall mean the users of the Game, including a Net Café, through a

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    network game service system established and operated by Licensee with individually assigned ID Numbers for each End User.
1.4   “Game” shall have the meaning stipulated in the recitals above, including any modified or advanced version of the Game distributed by Licensor for error correcting, updating or debugging purpose, under the same title. Any subtitled version, series or sequel to the Game which may be developed or distributed by Licensor after the execution of this Agreement shall be clearly excluded from the scope of this Agreement.
1.5   “ID Number” shall mean an identification number assigned to each End User, with which such End User can access and use the network game service system established and operated by Licensee.
1.6   “Intellectual Property” shall mean all patents, designs, utility models, copyrights, know-how, trade secrets, trademarks, service mark, trade dress and any other intellectual property rights, whether registered or not, in or related to the Game or Technical Information.
 
1.7   “Local Language” shall mean the Japanese.
 
1.8   “Local Version” shall mean the Game provided in the Local Language.
1.9   “Parties” and “Party” shall mean Licensor and Licensee, collectively, individually, and respectively.
1.10   “Servers” shall mean the servers established, installed and operated by Licensee within the Territory only for the service of Game to End Users in the Territory.
1.11   “Gross Sales Amount” shall mean the total sales amount paid by End Users excluding Japanese consumption tax ( Shohi-zei).
1.12   “Billing System” shall mean the calculation computer program to be installed in necessary units of computers of the Licensee in order to calculate the Gross Sales Amount.
1.13   “Technical Information” shall mean the software, know-how, data, test result, layouts, artwork, processes, scripts, concepts and other technical information on or in relation to the Game and the installation, operation, maintenance, service and use thereof.
1.14   “Territory” shall mean the territory of Japan. Licensee shall make a commercially reasonable effort to prevent the access to Server by the Users of Game outside of the Territory and Licensee runs or operates the Game only in Japanese language.
Article 2
Grant of License
2.1   The Licensor hereby grants to the Licensee, and the Licensee hereby accepts from the Licensor, under the terms and conditions set forth in this Agreement, a non-transferable, exclusive and royalty-bearing license within the Territory which shall be

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    irrevocable during the Term of this Agreement so long as Licensee maintains in substantial compliance with the material terms hereof, to do all of the following:
  (1)   To maintain and operate the Game within the Territory, and to grant subscriptions to End User to access the Game within the Territory; and
 
  (2)   To reproduce, in object code form only, and to market and distribute to Subscribers or potential Subscribers, the Client Software in CD-Rom medium format or through the Internet.
The Licensor shall not run or operate Game by itself or through a third party during the Terms of this Agreement or prior to the termination of this Agreement.
2.2   The Licensee acknowledges and agrees that it has no rights or claims of any type to the Game except such rights granted by this Agreement or any other written agreement between the Parties, such as Character Mini Game License Agreement (dated July 28 th , 2006), Avatar Item License Agreement (dated July 28 th , 2006), License Agreement for commercialization of the Game characters (dated May 25 th , 2006), Ragnarok Mobile Game License and Distribution Agreement (dated March 15 th , 2005), and “Ragnarok Online” Mobile Service Agreement (dated October 1, 2004) (collectively referred to as “Other Executed Agreements”),and the Licensee irrevocably waives and releases any claim to title and ownership rights (including trade secret and copyright ownership) in the Game.
2.3   Unless explicitly approved in writing by the Licensor, the Licensee shall have no right to sublicense the rights granted under Article 2.
2.4   The Licensee is permitted to appoint sub-distributors to market, promote and distribute the client software in CD-ROM medium format or through the internet for the local service, provided that the Licensee agrees to be responsible for each sub-distributor’s compliance with all of the terms and conditions contained herein applicable to the Licensee.
2.5   Unless otherwise specified in this Agreement or any other written agreement between the Parties, any service, use, promotion, distribution and marketing of the Game outside the Territory and any use of the Technical Information for any purpose other than the purpose contemplated in this Agreement are strictly prohibited and result in breach to this Agreement.
2.6   Licensee shall provide Game services only by way of the PC on-line method, including by way of wireless PC internet access (excluding mobile access other than wireless PC internet access), using the Servers. However, in consideration of the current level of development of information technology in the Territory, which primarily operates on a narrow-band basis, Licensee shall be allowed to make Game services available by use of its own available equipment. Licensor shall provide Licensee detailed technical specifications for the hardware, software, and network connections required for the Game. Both Parties shall use commercially reasonable efforts to modify and upgrade the foregoing technical specifications so as to optimize the performance of the Game within the Territory.

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2.7   The Game shall be serviced, promoted, distributed and marketed under the titles, trademark, character names and other names of the Game (“Title”) as originally created and used by Licensor, and/or as modified herein pursuant to the terms of Section 2.7. Notwithstanding the foregoing, if a change to any of the foregoing Titles is required as a result of any special lingual or social circumstance of the Territory, Licensor may decide, and Licensee shall use, a new Title (“New Title”) for the Game. All of the rights in or to the Title and New Title shall be exclusively owned by Licensor and Licensee shall not use any such Title or New Title in a manner that falls outside the scope of this Agreement without the prior written approval of Licensor.
2.8   Unless otherwise specified herein, all of the rights in or to the Game shall remain exclusively with Licensor. However, Licensor will grant to Licensee the right of first negotiation for a period of sixty (60) days (“First Negotiation Period”) regarding the other exploitation rights in or to Game not yet granted to the Licensee in accordance with this Agreement and Other Executed Agreement. During the First Negotiation Period, Licensor shall initiate the discussion with the Licensee on such other right(s) and shall not contact any other third parties to discuss on such rights until Licensee refuses or declines to continue to discuss on such rights. For the avoidance of doubt, Licensor is free to discuss on such rights upon the expiration of the First Negotiation Right and First Negotiation Period shall be counted on a right by right basis; provided however that, Licensor shall not provide more favourable offer to any other parties than that offered to Licensee.
Article 3
Localization
3.1   Licensor shall continue to develop the Game (including patched, updated or any other version) at its own costs, produce such Game in Japanese languages and deliver such Japanese version to Licensee. Licensor shall be responsible for bearing any and all fees and costs to procure Intellectual Property to be used for the Local Version and to produce Local Version. The Licensee shall bear the actual expenses for initial kitting and installation service for the Game for this Territory, and, in accordance with the invoice issued by the Licensor, Licensee shall pay Licensor such expenses actually incurred by Licensor. For the avoidance of doubt, both Parties understood that Licensor has completed and deliver the initial version of the Game.
3.2   Licensor shall perform localization of future updates of the Game (“Updates”) in the Japanese Version. Licensee’s failure to inform Licensor of any defect within 30 days from the delivery of the Updates shall be regarded as acceptance by Licensee, and any revision or modification of any of the Updates which may be made by Licensor thereafter upon the request by Licensee shall be at Licensee’s sole expense.
3.3   In case the Translations or contents of the Game requires modification because it may contain false, misleading, fraudulent, libelous or obscene matter or other matter which is unlawful or which will give rise to a criminal or civil cause of action and/or will otherwise be considered obscene, inappropriate, or offensive to the sensibilities of the subscribers located in the Territory due to cultural morals and norms, Licensee shall inform Licensor of such required modifications and the reasons thereof and Licensor shall consent to such modifications so long as such modifications do not materially change the original work and/or concept. If Licensee requires material changes to

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    make the Translation or contents of the Game be appropriate or legalized for marketing in Japan, both Parties shall cooperate in good faith to solve the inappropriateness or illegal situation, including persuading the creator of the original work of this Game to consent such modification.
3.4   The Game shall be serviced in the Territory only in the manners permitted by Licensor under this Agreement. Licensee shall be strictly prohibited from any modification, amendment or revision of any part of the Game including the title of the Game and the name of the characters in the Game, without the prior written approval of Licensor.
3.5   Billing System : Licensee’s Billing System must be tested, analyzed and approved by Licensor prior to be used in the Game and Licensor shall not unreasonably refuse to approve the Licensee’s Billing System If the Licensee’s Billing System is considered suitable for the Game by Licensor, such Billing System shall be applied to the Game. If Licensee’s Billing System has been unavoidable of serious technical conflicts against the Game and may cause serious problem for the Game service, Licensee shall immediately replace such defective Billing System with appropriate Billing System and in case that Licensor recommends an alternative Billing System to replace such defective Billing System above with, Licensee shall seriously consider such alternative Billing System. Licensee shall approve the real-time access of Licensor to the Billing System through the database interface said below only for the purpose of collecting the information necessary to calculate Royalty payment under this Agreement. Licensee shall make best efforts to provide an appropriate database interface agreed between the Parties, which enables Licensor to monitor the aforementioned information in real-time basis by December 31, 2006
Article 4
Technical Support
4.1   Technical Support : During the term of this Agreement, Licensor shall provide Licensee, free of charge, with technical support in the Territory including only general and continuous maintenance support, patches and updates which are performed by Licensor in Licensor’s premise, in connection with the Game and the localization of the Game into the Local Version, provided that, any and all expenses actually incurred by any personnel (excluding technical support personnel as specified in Article 4.2 below) dispatched to Licensee’s premise, by Licensor to perform the above technical support in this Section 4.1, including, without limitation, traveling cost including all round-trip airfare from Licensor to Licensee’s office, lodging, food and other reasonable expenses designated by Licensor, incurred during their stay at Licensee’s premises, shall be borne by Licensee.
4.2   During the term of this Agreement and until the end of the commercial service of the Game, Licensor shall dispatch two (2) technical support personnel to Licensee’s office for technical support, including maintenance support, patches and updates. In the consideration of such maintenance support, on a monthly basis, Licensee shall pay to Licensor the amount of One Million One Hundred Eleven Thousand One Hundred Eleven Yen(JPY 1,111,111; actually JPY 1,000,000 after deducting withholding tax) payable upon Licensor’s monthly invoice, which represents all expenses incurred by such technical support personnel as above, including salaries, traveling cost, lodging, food and other general living expenses. Both Parties understand that this payment is

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    the payment required in accordance with “Consignment Agreement” (Gyomu Itaku Keiyakusyo) executed on 18 th day of September, 2004 between the Parties; therefore this Agreement does not mean to require additional payment other than the payment required by the Consignment Agreement.
4.3   During the term of this Agreement, Licensor shall receive Licensee’s personnel in its office in Korea for training with respect to the service of the Game and maintenance and operation of the Servers upon Licensee’s reasonable request. The number of the trainees from Licensee shall not exceed three (3) persons at one time and the total period of training shall not exceed seven (7) man-days (based on eight (8) hours of training per trainee per day) unless otherwise agreed in writing by Licensor. All of the expenses for travel, lodging, food and other general living expenses incurred by such dispatched personnel of Licensee shall be borne by Licensee.
4.4   Any further assistance other than assistance as set forth above may be rendered by Licensor upon mutual agreement of the Parties and shall last until the expiration date of the Agreement.
4.5   Each party shall be fully responsible for the behaviour of and activities performed by its personnel during their stay at the other Party’s facilities.
Article 5
Payment and Taxes
5.1   Renewal License Fee
 
    Licensee paid to Licensor a non-recoupable and non-refundable Renewal license fee (“Renewal License Fee”) in the amount of Two Million United States Dollars (US$2,000,000) on September 1 st , 2006 according to the GENERAL LICENSE AGREEMENT FOR SECOND RENEWAL OF EXCLUSIVE RAGNAROK ONLINE LICENSE entered into between the Parties on 12 th day of August, 2006.
 
5.2   Minimum Guaranteed Payment
 
    Licensee shall pay to Licensor a non-refundable sum of Eight Million United States Dollars (US$8,000,000) (“the MG Payment”) as a Minimum Guaranteed Payment for the Term of this Agreement against the Royalty Payment within the end of year 2006, which date is 31 st of December, 2006.
 
    The Royalty shall be deemed as fully paid until the accumulated Royalty reaches the amount of the MG Payment. For the avoidance of doubt, no actual Royalty payment shall be required until the accumulated Royalty reaches the amount of the MG Payment.
 
5.3   Royalty Payment and Report
 
    In addition to the Renewal License Fee specified in Section 5.1 of this Agreement, upon Licensee’s receipt of Licensor’s written invoice, Licensee shall pay to Licensor as Royalty Payments Forty percent (40%) of the Gross Sales Amount paid by End Users (as defined Section 1.2 above) during the Term of this Agreement. Subject to Article 5.5 below, the Royalty Payment shall be paid on a monthly basis within Thirty (30) days from the end of the applicable month. The Royalty Payment shall be deemed made upon presentation by Licensee of remittance confirmation or notice to Licensor

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    of payment. Licensee shall also provide Licensor with a report (“Royalty Report”) on a monthly basis within Twenty (20) days after the end of the applicable month. Each Royalty Report shall contain detailed information concerning the calculation of Gross Sales Amount for the applicable month.
5.4   Manner of Payment : Any and all payments, excluding Renewal License Fee and Minimum Guaranteed Payment as above, under this Agreement by Licensee to Licensor shall be made in Japanese Yen (JPY) and by wire transfer to any bank account designated by Licensor.
5.5   Interest : In the event any payment is not made by Licensee within the due date described in this Agreement, a default interest at the rate of eighteen percent (18%) per annum of the actual amount of the delayed payment shall be applied. For the avoidance of doubt, Licensor’s entitlement to such default interest pursuant to this Section 5.5 shall not affect any of the other rights of Licensor under this Agreement.
5.6   Taxes : Any and all taxes including the sales tax, value added tax, income tax and any other taxes of any kind on any payment to Licensor under this Agreement shall be borne by Licensee however, if any government in the Territory requires Licensee to withhold the income or other tax on the payment to Licensor, Licensee is allowed to withhold such tax from such payments only if Licensor is entitled to receive such payments as a tax credit under the relevant laws of Korea or any existing tax treaty between the respective countries of operation of Licensor and Licensee. In the event that any amount is withheld for the tax payment under this Article 5.6, Licensee shall promptly inform Licensor of such payment and provide Licensor with a certification issued by the relevant tax authorities with respect to the relevant payment. Any withholding tax in excess of the aforesaid limit shall be borne by Licensee, and Licensee shall not deduct such withheld amount from the actual payment amount.
Article 6
Report & Audit
6.1   Licensee shall provide Licensor with all information pertaining to on the development of its business in relation to the Game, which shall mean any information to be reported to Licensor for the calculation of the Royalty Payment under Article 6.2 hereof and subject to Licensor’s audit in accordance with this Agreement. For the avoidance of doubt, however, Licensee does not have to provide any personal information or personal data(hereinafter referred to as the “Personal Information”) prohibited to provide Licensor with, in the Japanese law of “Law on Personal Information Protection” .
6.2   Licensee shall provide Licensor with a monthly report (the “Monthly Report”) within Twenty (20) days after the end of the applicable month in writing on its business activities in relation to the Game, including, the number of End User, the fees charged by Licensee, the total service amounts for the pertinent month, advertising activities and the expenses therefore, complaints received from End Users, market trend and any other information necessary to calculate the Royalty Payment (excluding Personal Information)..
6.3   Licensee shall keep all of their records, including all contractual, accounting

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    documents, company related documents in relation to its business and other activities related to this Agreement in its principal offices during the term of this Agreement and for not less than five (5) years after the expiration or termination of this Agreement.
6.4   During the term of this Agreement and for five (5) years after the expiration or termination hereof, Licensor may by itself or through an accountant designated by Licensor investigate and audit the accounting documents of Licensee with respect to its Game business upon fourteen (14) days prior written notice to Licensee. For this purpose, Licensor may request Licensee to produce relevant documents, and may visit Licensee’s office and make copies of Licensee’s documents. Licensee shall provide all assistance and co-operation required by Licensor for such investigation and audit .
 
6.5   All expenses incurred for such investigation and audit shall be borne by Licensor.
6.6   If such investigation and audit reveals underpayment by greater than five percent (5%) of the monthly Royalty Payment amount, Licensee shall bear all expenses for such investigation and audit and shall immediately pay to Licensor the unpaid amount together with a per annum default interest thereon equivalent to eighteen percent 18% thereof. In the event of Licensee’s understatement of the Royalty Payment amount with wilfulness or negligence of Licensee, Licensor shall be entitled to terminate this Agreement pursuant to Section 13.3(b) below.
Article 7
Advertising & Promotion
7.1   Licensee shall exert its best efforts to advertise, promote and perform marketing activities for the Game in the Territory.
7.2   For the advertising and promotion of the Game in the Territory, Licensee agrees to spend a minimum of Eighty Million Yen (JPY 80,000,000) for each twelve-month period after the Effective Date of this Agreement. Such amount shall include funds spent directly by Licensee or by third parties with which Licensee has marketing or distribution agreements. Licensee shall provide Licensor with detailed information on Licensee’s advertising activities every month in the Monthly Reports as stipulated in Article 6.2 In addition, Licensee shall provide Licensor with a separate marketing activity report on June 30 and December 31 of each year covering the preceding six (6) months’ period. Such report shall be made within thirty (30) days after the end of the last month of half year period.
7.3   Licensor shall provide Licensee with samples of the marketing and promotional materials for the Game that have been or will be produced or on behalf of Licensor during the Term of this Agreement. Licensee shall pattern all of its advertising, marketing and promotional materials for the Game in the Territory after the samples furnished to Licensee by Licensor, and Licensee shall provide Licensor with samples of the advertising, marketing and promotional materials for the Game produced by Licensee no later than seven (7) days before launching of each campaign. Within seven (7) days after the receipt of samples of Licensee’s advertising, marketing and promotional materials, Licensor shall notify Licensee in writing of Licensor’s approval or disapproval thereof, or of any changes that Licensor may require Licensee to make thereto.

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7.4   The ownership of and the copyright in the marketing and advertising materials produced or used by Licensee on the Game (“Advertising Materials”) shall remain exclusively with Licensor, and Licensee shall not use the Advertising Materials for any purpose other than the promotion, marketing and advertising of the Game permitted under this Agreement, unless otherwise approved by the Licensor. Licensor shall not unreasonably withdraw such approval.
7.5   Licensee may provide End Users with free points and free accounts as may be reasonably necessary, at Licensee’s sole discretion, for the purposes of the promotion, operation and advertisement of the Game only with prior written approval from Licensor. If Licensor reasonably believes it necessary, Licensor shall provide Licensee with such approval. The detailed information on the free points and accounts provided by Licensee to End Users shall be provided to Licensor on a monthly basis in the Monthly Report as stipulated in Article 6.2.
Article 8
Other Obligations of Licensee
8.1   Licensee shall exert its best efforts to supply, distribute and promote the Game in the Territory.
8.2   Licensee shall be solely responsible for service, use, promotion, distribution and marketing of the Game in the Territory, and Licensor shall not be responsible for or obligated to provide any of the foregoing above and beyond the obligations stipulated in this Agreement.
8.3   Licensee shall provide full and comprehensive installation and maintenance support to End Users to assist them in their use of the Game, including but not limited to Licensee’s maintaining 24-hour installation and maintenance contact window, on-line customer services, sufficient outbound bandwidth and circuits for operating business under this Agreement, and game servers required for on-line game operation.
8.4   Licensee shall provide its best efforts to protect the Intellectual Property rights of Licensor and shall assist Licensor to procure appropriate legal and administrative measures against any and all activities by third parties infringing the Game or any of the Intellectual Property rights of Licensor on or in relation to the Game, including without limitation to, manufacture or sales of counterfeiting CDs, manuals, workbooks or other products. In the case that any infringement of the Intellectual Property rights of Licensor on or in relation to the Game is detected in the Territory, With accordance to Licensor’s instruction, Licensee shall prosecute such infringement at Licensee’s sole cost, including but without limitation to bring or instituting a claim and legal action against the infringing, alleged or actual, third parties. However, if Licensee can not prosecute such infringement subject to laws of Japan, Licensor shall initiate any and all actions only by providing the lawyer designated by Licensee with power of attorney of Licensor, including a lawsuit and/or prosecution against such a third party infringer, to prevent from such infringement on condition that (i) all costs and fees for such lawsuits and/or prosecution shall be paid by Licensee, (ii) Licensee actually controls and perform the lawsuit and process of prosecution, including the selection of

9


 

    an attorney for the lawsuit, and (iii) Licensor shall provide Licensee with any and all necessary documents and evidences reasonably required by Licensee.
8.5   Licensee shall abide by all laws and regulations of the Territory in its service, use, promotion, distribution and marketing of the Game in the Territory.
8.6   Licensee shall provide a prior written notice to Licensor in the event Licensee intends to change its core marketing strategies, including advertising, marketing, promotional materials, product packaging and price policies relating to the Game, and other important policies.
8.7   Licensee shall indemnify and hold harmless Licensor and its officers and employees from any kind of losses, costs, expenses or liabilities, including reasonable attorneys’ fees resulting from any claim by a third party on or in relation to Licensee’s service, use, promotion, distribution and marketing of the Game (except such damages which Licensor shall be responsible for compensating in accordance with Section 4.5 and such damages based upon claims caused by Licensor’s intention or misconduct), provided that Licensor (a)promptly notifies Licensee of such claim; (b) allows Licensee to control the defence of such claim and/or any related settlement negotiations; and (c)provides any reasonable assistance requested by Licensee in connection with such claim.
8.8   Upon Licensor’s request, Licensee shall provide Licensor with suitable office space and office supplies in Licensee’s office for the auditing activities of Licensor specified in Article 6.4 hereof. Access to such office space shall be limited only to persons designated by Licensor. All expenses incurred by Licensor’s employees and auditor dispatched to Licensee’s offices for transportation, postage, telecommunications, lodging, food and other general living expenses, and the salaries for such employees and cost for auditors during their stay at such offices shall be borne and paid by Licensor.
8.9   Licensee shall not (1) copy, modify, display or distribute to any person all or any part of the Game, except as provided for herein; (2) disassemble, decompile or reverse engineer the Game, or any part thereof; (3) use, distribute or provide the Game to any third parties, except as authorized in this agreement or otherwise approved in advance and in writing by Licensor; (4) distribute or make the Game, or any executables derived or produced therefrom; (5) knowingly distribute, make available or disclose the Game to any third party except as authorized herein; (6) license, sublicense, distribute or make available the Game to any third party, except as provided in this Agreement; (7) or allow or assist other to do any of the foregoing.
Article 9
Technical Information and Intellectual Property
9.1   Technical Information and Intellectual Property shall be exclusively owned by Licensor, and this Agreement shall not grant Licensee or permit Licensee to exercise any right or license in or to the Technical Information and Intellectual Property except for the License granted under this Agreement and Other Executed Agreements, unless otherwise approved in writing by the Licensor. Licensee shall not obtain or try to obtain any registered industrial property or copyright in or over any of the Technical

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    Information and Intellectual Property of Licensor regardless of the Territory and exploitation area.
9.2   Licensor hereby represents and warrants that Licensor is the copyright and legal owner of the Technical Information and Intellectual Property; that it has a legal and valid right to grant the rights and License under this Agreement to Licensee, and that the Game and Technical Information do not violate or infringe any patent, copyright and trademark of any third party in Korea.
9.3   Licensor further guarantees and warrants to Licensee that the Game and the corresponding Technical Information and accompanying Intellectual Property:
  a)   shall not violate any Intellectual Property rights of any third party or any rights of publicity or privacy in Korea ;
 
  b)   shall not violate any law, statute, ordinance or regulation (including without limitation the laws and regulations governing export control, unfair competition, anti-discrimination or false advertising) of Korea or any other country; and
 
  c)   shall not contain any obscene, child pornographic or indecent contents.
9.4   Licensor agrees to indemnify and hold harmless Licensee from any claim for any kind of losses, costs, expenses or liabilities, including reasonable attorneys’ fees and costs of settlement, resulting from the breach by Licensor of its express warranties given herein provided that Licensee (a) promptly notifies Licensor of such claim; (b) allows Licensor to control the defense of such claim and/or any related settlement negotiations; and (c) provides any reasonable assistance requested by Licensor in connection with such claim.
9.5   For the purpose to prevent and/or halt any threatened or actual infringement or violation of Intellectual Property rights by third parties in the Territory, Licensee shall take all reasonable action, legal or otherwise, under the circumstances to prevent and/or halt any threatened or actual infringement or violation of Intellectual Property rights by third parties in the Territory, or to address and answer any third party claims or demands in respect of the Intellectual Property rights at Licensee’s own cost. However, if Licensee can not take such an action subject to laws of Japan, Licensor shall initiate any and all actions, including a lawsuit and/or prosecution against such a third party infringer, to prevent from such infringement on the same condition as described in Article 8.4.
Article 10
Limitation of Liability
10.1   Except as may be otherwise provided for herein, Licensor makes no warranties, express or implied, concerning the Game including but not limited to its merchantability or salability in the Territory.
10.2   In no event will either party be liable to the other for any indirect, consequential, incidental, punitive or special damages, whether based on breach of contract, tort (including negligence) or otherwise, and whether or not such party has been advised of

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    the possibility of such damage.
10.3   The aggregate liability of either Party under or relating to this Agreement whether in contract, tort (including without limitation negligence) or otherwise, shall be limited to an amount equal to the total amount of the payments made by Licensee during the preceding period of six (6) months.
10.4   Licensee shall solely be responsible for any and all obligations of Licensee to End Users imposed by the government of the Territory and Licensee shall indemnify and protect Licensor against any and all claims by End Users due to faults attributable to Licensee in the event that Licensee terminates the service of Game to End Users for any reason whatsoever and/or this Agreement for any reason whatsoever.
Article 11
Confidentiality
11.1   All Confidential Information disclosed by either Party under this Agreement shall be maintained in confidence by the receiving Party and shall not be used for any purpose other than explicitly granted under this Agreement. Each Party agrees that it shall provide Confidential Information received from the other Party only to its officers, employees, consultants and advisors who need to know for the performance of this Agreement. The receiving Party shall be responsible for any breach of this Article by its officers, employees, consultants and advisors.
11.2   In the event that any Confidential Information, including but not limited to the source codes of the Game, Technical Information and financial information, is disclosed or divulged to any third party who is not authorized to have access to or obtain such Confidential Information under this Agreement, the Parties shall cooperate with each other and exert their best efforts to protect or restore such Confidential Information from such unauthorized disclosure or divulgement. If such disclosure or divulgement of the Confidential Information was made due to the receiving Party’s gross negligence or bad faith, the receiving Party shall be responsible for all of the damages incurred by the disclosing Party, including but not limited to any attorneys’ fees incurred by the disclosing Party in order to protect its rights under this Article 11.
11.3   The confidential obligation shall not apply, in the event that it can be shown by competent documents that the Confidential Information;
  (a)   becomes published or generally known to the public before or after the execution of this Agreement without any breach of this Agreement by any Party;
 
  (b)   was known by the receiving Party prior to the date of disclosure to the receiving Party;
 
  (c)   either before or after the date of disclosure is lawfully disclosed to the receiving Party by a third party who is not under any confidentiality obligation to the disclosing Party for such information;
 
  (d)   is independently developed by or for the receiving Party without reference to or reliance upon the Confidential Information; or

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  (e)   is required to be disclosed by the receiving Party in accordance with the applicable laws and orders from the government or court; provided that, in this case, the receiving Party shall provide prior written notice of such disclosure to the disclosing Party and takes reasonable and lawful actions to avoid and/or minimize the degree of such disclosure.
Article 12
Term
12.1   This Agreement shall become effective on the Effective Date of this Agreement and shall remain in effect for a period of Three (3) years counted from the Effective Date (the “Term”).
12.2   No later than four (4) months prior to the expiration of this Agreement, Licensor shall give Licensee the first right of negotiation for a period of Sixty (60) days for re-execution of a license agreement for an additional term of one (1) year (“Renewed Term”) for the Game. If no agreement in writing is made between the Parties for renewal or re-execution of a license agreement during such period, this Agreement shall expire without any further extension or renewal.
12.3   Licensor and Licensee shall enter into a written agreement for an additional extension period as transition period in case (i) both parties mutually agree not to renew the Agreement or cannot agree terms and conditions of such renewal agreement by the end of the Term of this Agreement; or (ii) the Agreement is terminated in accordance with Article 13.1, 13.2 or 13.3 of this Agreement.
Article 13
Termination
13.1   This Agreement may be terminated upon the mutual agreement of the Parties.
13.2   Each Party shall have the right to immediately terminate this Agreement:
  (a)   upon written notice to the other Party in the event of the other Party’s material breach of this Agreement and such breach shall continue for a period of thirty (30) days after the breaching Party’s receipt of written notice setting forth the nature of the breach or its failure to perform and the manner in which it may be remedied;
 
  (b)   if the other Party or its creditors or any other eligible party files for its liquidation, bankruptcy, corporate reorganization, composition or dissolution, or if the other Party is unable to pay any kind of debts as they become due, or the creditors of the other Party have taken over its management; or
13.3   Notwithstanding Section 13.2 above, Licensor may immediately terminate this Agreement upon a written notice to Licensee:

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  (a)   if Licensee fails to pay any due payments including License fee or Royalty Payments, for any given month as set forth in Article 5.3, within twenty (20) days after receiving written notice from Licensor for late payment;
 
  (b)   in the event of a willful, gross understatement by Licensee of the Royalty Payments due to Licensor without any justifiable reasons, as defined in Article 6.6 above;
 
  (c)   if the service of the Game in the Territory is stopped, suspended, discontinued or disrupted for more than fifteen (15) consecutive days during the term of this Agreement due to causes attributable to Licensee only; or
 
  (d)   if Licensee provide free or unreasonably low-priced, compared to market value, accounts to End Users in the Territory, without prior written approval of Licensor, except for Article 7.5.
13.4   Upon the effective date of such termination, all rights granted to Licensee hereunder shall immediately cease and shall revert to Licensor, and Licensee shall immediately cease servicing of the Game and return to Licensor any and all software, technical documents and other materials or information provided by Licensor to Licensee under this Agreement, and shall destroy any and all copies of such software, technical documents, materials or information. Furthermore, Licensee shall provide and deliver to Licensor any and all such information and documents related to the Game, including but not limited to database related to the Game and information and/or data source about the Game users, as may be requested by Licensor. Provided that, Licensee shall have no duty to provide Licensor with such information, the provision of which is strictly prohibited or subject to a third party’s consent under the relevant laws and regulations in the Territory, including Personal Information.
13.5   No termination of this Agreement shall affect the Parties’ rights or obligations that were incurred prior to the termination. The expiration or termination of this Agreement shall not affect the effectiveness of Articles 6, 9, 10, and 11which shall survive the expiration or termination of this Agreement.
Article 14
Force Majeure
14.1   Notwithstanding anything in this Agreement to the contrary, no default, delay or failure to perform on the part of either Party shall be considered a breach of this Agreement if such default, delay or failure to perform is shown to be due entirely to causes occurring without the fault of or beyond the reasonable control of the Party charged with such default, delay or failure, including, without limitation, causes such as strikes, lockouts or other labour disputes, riots, civil disturbances, actions or inactions of governmental authorities or suppliers, electrical power supply outage, a failure or breakdown in the services of internet service providers, epidemics, war, embargoes, severe weather, fire, earthquake and other natural calamities or, acts of God or the public enemy. Force majeure shall include actions taken by the government of Japan or agencies thereof, which restrict the ability of Licensee to remit payments to Licensor under this agreement, or failure of the government of Japan or agencies thereof to approve such payments.

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14.2   If the default, delay or failure to perform as set forth above in Article 14.1 exceeds one hundred eighty (180) days from the initial occurrence, a Party who is not affected by such force majeure event shall have the right to terminate this Agreement with a written notice to the other Party.
Article 15
General Provisions
15.1   Licensor and Licensee may not assign, delegate or otherwise transfer in any manner any of its rights, obligations and responsibilities under this Agreement, without prior written consent of the other Party.
15.2   It is understood and agreed by the Parties that this Agreement does not create a fiduciary relationship between them, that Licensee shall be an independent contractor, and that nothing in this Agreement is intended to constitute either Party an agent, legal representative, subsidiary, joint venture, employee or servant of the other for any purpose whatsoever.
15.3   If any kind of notices, consents, approvals, or waivers are to be given hereunder, such notices, consents, approvals or waivers shall be in writing, shall be properly addressed to the Party to whom such notice, consent, approval or waiver is directed, and shall be either hand delivered to such Party or sent by certified mail, return receipt requested, or sent by FedEx, DHL or comparable international courier service, or by telephone, facsimile or electronic mail (in either case with written confirmation in any of the other accepted forms of notice) to the following addresses or such addresses as may be furnished by the respective Parties from time to time:
If to Licensor.
Attention: Mr. Charles Baik
825-2 Yeoksam-Dong, Meritz Tower 14F, Kangnam-Gu, Seoul, Korea
Tel:+82-2-2019-6000
Fax: +82-2-2019-6064
If to Licensee
Attention: Mr. Yoshinori Kitamura
1-2-2 Yurakucho,Chiyoda-ku,Tokyo ,Japan
Tel:+ 81-3-5511-1404
Fax: + 81-3-5511-1405
15.4   No course of dealing or delay by a Party in exercising any right, power, or remedy under this Agreement shall operate as a waiver of any such right, power or remedy except as expressly manifested in writing by the Party waiving such right, power or remedy, nor shall the waiver by a Party of any breach by the other Party of any covenant, agreement or provision contained in this Agreement be construed as a waiver of the covenant, agreement or provision itself or any subsequent breach by the other Party of that or any other covenant, agreement or provision contained in this Agreement.
15.5   This Agreement, including all exhibits, addenda and schedules referenced herein and

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    attached hereto, constitutes the entire agreement between the Parties hereto pertaining to the subject matter hereof, and supersedes all negotiations, preliminary agreements, and all prior and contemporaneous discussions and understandings of the Parties in connection with the subject matter hereof.
 
15.6   This Agreement shall be written in English and all disputes on the meaning of this Agreement shall be resolved in accordance with English version of this Agreement.
15.7   This Agreement may be amended only upon the execution of a written agreement between Licensor and Licensee that makes specific reference to this Agreement.
15.8   This Agreement shall be governed by and construed in accordance with the laws of Republic of Korea.
15.9   All disputes, controversies, or differences which may arise between the Parties, out of or in relation to or in connection with this Agreement, or for the breach thereof, shall be finally settled by arbitration in Seoul, Korea, in accordance with Arbitration Rules of the Korean Commercial Arbitration Board and under the laws of Korea. The award rendered by the arbitrator shall be final and binding upon both Parties concerned.
15.10   If any article, sub-article or other provision of this Agreement or the application of such article, sub-article or provision, is held invalid, then the remainder of the Agreement and the application of such article, sub-article or provision to persons or circumstances other than those with respect to which it is held invalid shall not be affected thereby.
IN WITNESS WHEREOF, the Parties have executed this Agreement on the date first above-written.
                 
Gravity Co.,Ltd   GungHo Online Entertainment, Inc.    
 
               
By:
  /s/  Il Young Ryu   By:   /s/  Kazuki Morishita    
 
               
Name: Il Young Ryu   Name: Kazuki Morishita    
Title: Chairman & CEO   Title: CEO    
Date: September 29, 2006   Date: September 29, 2006    

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Exhibit 4.46
Agreement on Changes of the Global Publishing Contract
GRAVITY Co., Ltd. (hereinafter “Buyer”) and Ndoors Corporation (hereinafter “Supplier”) hereby agree to the changes of the contract in the regard to ‘the Global Publishing Contract’ (hereinafter “Original Contract”) previously agreed on 9 th November 2005 by applying the contract retroactive to the date of the “Original Contract” agreement as below.
2. Others, except for the described below, shall follow “Original Contract” and this Agreement shall be prior when there are conflicts between this Agreement and “Original Contract.”
The following are the terms of the changes:
Article 4 [Content the Rights Regarding the Agreement]
  1.   Regarding the subject Game, “Supplier” shall have and hold all the intellectual property (excluding the trademark right of the subject Game that “Buyer” shall have and hold during the contract period) including the right of program development.
 
  2.   Regarding the subject Game, “Buyer” shall have the worldwide exclusive right, including the Republic of Korea, of distribution, game management and game services, and shall also have and hold the whole exclusive and general rights of the business (including the re-licensing right) hereto.
 
  3.   “Buyer” shall give prior notice to “Supplier” and shall file trademark applications of the subject Game in Korea and foreign countries at “Buyer’s” expenses (regarding the subject Game, “Supplier” shall assigned its trademarks under applications to “Buyer” within fourteen days from the date of this Agreement), and shall have the right for the trademarks when they are granted and registered. However, “Buyer” shall assign the trademarks to “Supplier” with the amount of the prime acquisition cost (meaning costs and fess for trademark applications and registration including agents’ commissions, official fees and other miscellaneous costs) and “Supplier” shall be assigned with the same.
 
  4.   “Buyer” shall have and hold the worldwide exclusive licenses and rights (including rights of copy, distribution, transmission, selling, and service of the works related to the subject Game such as mobile contents, animation, and characters, and the right of re-licensing the subject rights) including the Republic of Korea about the business using the contents in the game such as trademarks and characters and derived mobile business (including mobile game business) from the subject Game, animation business, commercialization business, and all other derivative business.
 
  5.   For royalty settlement of accounts occurred by commercialization business described in the

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      former paragraph, “Buyer” shall make certificate stamps and distribute the same to enterprises that sell the products that commercialization is allowed and shall notify status of certificate stamps production and distribution to “Supplier” on each and every quarter. Except for certificate stamps production and notice of distribution status, “Buyer” shall perform tasks with its judgment and decision for all the works (including selection of enterprises and approval works related to marketing activities) related to enterprises of commercialization, and shall discuss with “Supplier” when it is necessary.
 
  6.   Results developed by “Buyer” (Applications including processed graphics and sound data), the corresponding rights and ownership (including ownership of intellectual property) shall belong to “Buyer.”
 
  7.   “Buyer” shall have the right of first refusal upon publish of games that “Supplier” shall develop.
 
  8.   “Buyer” must send a notice to “Supplier”, discuss and agree when “Buyer” contracts with a third party regarding the subject “Game”.
 
  9.   All the rights and the duties in this Agreement shall not be assigned or transferred to any third party without prior discussion and agreement by both parties in writing.
Article 8 [Division of Profits]
1. Division of Overseas Sales
  1)   Division of ‘Overseas Contract Money’
 
      Shall divide and distribute the amount that “Buyer” actually receives, except ‘miscellaneous costs’, among ‘Overseas Contract Money’ with the rate of 60% to “Buyer” and 40% to “Supplier”
 
  2)   Division of Overseas Running Royalty
 
      Shall divide and distribute the amount remitted to “Buyer” among overseas ‘net sales’ with the rate of 50% to “Buyer” and 50% to “Supplier”
2. Division of Domestic Sales
  1)   Shall divide and distribute the amount remitted to “Buyer” among domestic ‘net sales’ with the rate of 50% to “Buyer” and 50% to “Supplier”. (Excluding sales from PC-Bang)
 
  2)   Shall divide and distribute the amount among the total sales of PC-Bang, except VAT, billing commissions and PC-Bang sole-sales commissions, with the rate of 50% to “Buyer” and 50% to “Supplier”.
3. Division of Additional Sales
  1)   Sales amount gained by mobile business (In case that game items are sold through mobile, the amount after deducting commissions of telecommunication companies and their agencies shall be divided and distributed with the rate of 80% to “Buyer” and 20% to “Supplier”) and commercialization business (including commercialization of the characters, guide books, cartoons, and game music business) shall be divided and distributed with the rate of 50% to “Buyer” and

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      50% to “Supplier”.
 
  2)   In the cases of animation and animation business, separate contracts shall be made.
4. The amount of this paragraph is the one excluding Value Added Tax (VAT), and the recipient shall pay the transaction fee in cases of foreign currency.
 
5. In case that billing and/or security solution is provided from the outside, the corresponding expenses shall be paid with the rate of 50% from each side of “Buyer” and “Supplier.”
IN WITNESS WHEREOF, the parties hereto have caused this contract to be duly executed and delivered in two copies and both parties of Buyer and Seller shall keep one copy each.
October 9, 2006
     
“Buyer”
  “Supplier”
GRAVITY Co., Ltd.
  Ndoors Corporation
14th Floor, Meritz Tower
  14 th Floor, East-Wing
825-2 Yeoksam-Dong, Gangnam-Gu
  IT Venture Tower
Seoul, Korea
  78 Garak-Bon-Dong, Songpa-Gu
 
  Seoul, Korea
/s/  Il Young Ryu             /s/  Sung-Won Cho          
Representative: Il Young Ryu
  Representative: Sung-Won Cho

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Exhibit 4.47
Amendment To
The Exclusive Ragnarok Online License and Distribution
Agreement
THIS FIFTH AMENDMENT (this “Amendment”) is made and entered into on this 22 rd day of October, 2006 by and between Gravity Corporation (“Licensor”) and Soft-World International Corporation (“Licensee”).
RECITALS
WHEREAS, Licensor and Licensee (“Parties” collectively) entered into an Exclusive Ragnarok Online License and Distribution Agreement (“Agreement”), dated May 20 th , 2002.
WHEREAS, Parties to the Agreement now desire to amend the Agreement as specified below.
NOW, THEREFORE, the parties agree as follows:
  1.   Extend the Term of the Agreement
 
      Parties agreed to extend the Agreement for one (1) year (“Renewed Term”) from the expiration date with the conditions stated in the Agreement. The newly extended term of the Agreement shall be from October 22 nd, 2006 to October 22 nd , 2007 only.
 
  2.   License Fee And Minimum Guarantee Payments Against Royalties
 
      Parties agreed to extend the Agreement without License fee (“LF”) and minimum guarantee payment against royalties (“MG”) for this extension only. Parties shall negotiate and decide on LF and MG for the extension agreements and/or amendments subsequent to this Agreement.
 
  3.   Technical Support Personnel
 
      Licensor agrees to send two (2) technical support personnel to perform maintenance service in Licensee’s office. Licensor and Licensee equally split the payment of the annual Salary of Forty-eight Thousand United States Dollars (US$48,000) for two dispatched Technical Support Personnel, which is monthly salary of Two Thousand United States Dollars (U$2,000) per person. The payment shall be made upon Licensor’s written monthly invoice..
 
      Licensee is allowed to withhold as such tax up twenty percent(20%) of the any respective payment amount. Licensee shall furnish Licensor with official written evidence of such tax payments made on Licensor’s behalf, and give Licensor full assistance including the execution of documents required by Licensor to reduce or reclaim such tax payments. Licensee shall hold Licensor harmless from all claims and liability arising from Licensee’s failure to report or pay any such taxes, duties, assessments, fees and other governmental charges of any kind.

 


 

      Licensee shall pay for the living expenses and the allowances for both Technical Support Personnel dispatched to the Territory when the Technical Support Personnel provides Licensee receipts 50% of amount of the expenses and the allowances to be reimbursed after the end of each and every month for the term of this Agreement. Licensor is responsible for dispatched Technical Support Personnel not to disclose the fact that their living expenses and the allowances are being reimbursed by Licensee to other employees working at Licensee’s office.
 
      Licensee may request the change of Technical Support Personnel with reasonable cause.
 
  4.   Official English Orthography of the Company Name Change of Licensor
 
      Licensor’s official English orthography of the company name has changed from Gravity Corporation to Gravity Co., Ltd .
 
  5.   Business Address Change of Licensor
 
      Licensor’s official business address has changed from 620-2 SinguBD gangnam-gu Seoul Korea to 14 th Floor Meritz Tower, 825-2, Yeoksam-Dong, Kangnam-Gu, Seoul, Korea.
 
  6.   Except as expressly set forth herein, this Amendment shall not by implication or otherwise alter, modify, amend or in any way affect any of the terms, conditions, obligations, covenants or agreements contained in the Agreement, all of which are ratified and affirmed in all respects and shall continue in full force and effect.
IN WITNESS WHEREOF, the Parties have executed this Amendment the day and year first above written.
                     
Gravity Corporation,       SOFT-WORLD International Corp.    
 
                   
By:
  /s/ Il Young Ryu       By:   /s/ Chin–Po Wang    
 
                   
Name: Il Young Ryu       Name: Chin–Po Wang    
Title: Chairman       Title: Chairman    

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Exhibit 4.48
Agreement on Changes of the Lease Contract
“Lessor” Meritz Fire and Marine Insurance Co., Ltd. / “Lessee” GRAVITY Co., Ltd.
“Lessor” and “Lessee” hereby agree to the changes of the contract in the regard to the Lease Contract (hereinafter “Original Contract”) previously agreed on October 19 2005 for the floors of 7 th and 11 th through 14 th of Meritz Tower.
The following are the terms of the changes:
1. Main Contract Conditions of “Original Contract”
Summary: Main Content of the Contract
         
Note   Content of the Changes   Remarks
Lease Floors
  7 th and 11 th through 14 th Floors    
 
Lease Area
  2,747.59 Pyeong    
 
Lease Security Deposit
  KRW 1,875,230,000 (KRW 682,500 / Pyeong)   KRW 89,297,000 increased
 
Monthly Rental Fee
  - KRW 189,583,000 (KRW 69,000 / Pyeong)    
(Excluding VAT)
  - Payment Due Date: the last day of each month   KRW 13,738,000 increased
 
Monthly Maintenance Fee
  - KRW 87,922,000 (32,000 KRW/Pyeong)    
(Excluding VAT)
  - Payment Due Date: the last day of each month   KRW 5,495,000 increased
 
Term of Lease
  December 5 2006 ~ December 4 2007    
 
Free Parking Lots
  For 37 Vehicles    
 
Conditions of Cancellation
  Prior 6 Months Notice in Writing    
 
Providing Guarantee of Security Deposit
  Creating a collateral security, 120% of the lease security deposit    
 
*   Unit of a hundred-KRW is cut.
2. Original Contract
Article 3 (Lease Security Deposit)
(1) Lease security deposit shall be KRW 1,875,230,000 (KRW 682,500 / Pyeong) and the additional amount of the lease security deposit (KRW 89,297,000) shall be paid by February 15 2007. (There shall be no interests regarding the lease security deposit)

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Article 4 (Monthly Rental Fee)
(1) The Monthly Rental Fee shall be KRW 189,583,000 (KRW 69,000 / Pyeong).
Article 5 (Monthly Maintenance Fee)
(1) Maintenance fee shall be computed and charged from the beginning date of the term of the lease based on the contract area agreed in Article 1 and its amount shall be KRW 87,922,000 (KRW 32,000 / Pyeong) / month.
Others, except for the described above, shall follow “Original Contract.”
January 8 th 2007
     
Lessor   Lessee
825-2 Yeoksam-Dong
  825-2 Yeoksam-Dong
Gangnam-Gu, Seoul
  Gangnam-Gu, Seoul
Meritz Fire & Marine Insurance Co., Ltd.
  GRAVITY Co., Ltd.
/s/ Myoung-Soo Won /s/ Il Young Ryu
Representative & President: Myoung-Soo Won
  Representative: Il Young Ryu

2

 

Exhibit 8.1
List of Subsidiaries of GRAVITY Co., Ltd.
GRAVITY Interactive, Inc., formed under the law of the State of California and formerly known as GRAVITY Interactive LLC
GRAVITY Entertainment Corporation, incorporated under the law of Japan and formerly known as RO Production Ltd.
GRAVITY EU SASU, formed under the law of French Republic
GRAVITY CIS, Inc., formed under the law of the Russian Federation
GRAVITY Middle East & Africa FZ-LLC, formed under the law of the Emirates of Dubai
NEOCYON, Inc., formed under the law of the Republic of Korea
TriggerSoft Corporation, incorporated under the law of the Republic of Korea

 

EXHIBIT 12.1
CERTIFICATION
     I, Il Young Ryu, certify that:
     1. I have reviewed this annual report on Form 20-F of Gravity Co., Ltd. (this “report”);
     2. Based on my knowledge, this report does not contain any untrue statement of a material fact or omit to state a material fact necessary to make the statements made, in light of the circumstances under which such statements were made, not misleading with respect to the period covered by this report;
     3. Based on my knowledge, the financial statements, and other financial information included in this report, fairly present in all material respects the financial condition, results of operations and cash flows of the company as of, and for, the periods presented in this report;
     4. The company’s other certifying officer and I are responsible for establishing and maintaining disclosure controls and procedures (as defined in Exchange Act Rules 13a-15(e) and 15d-15(e)) and internal control over financial reporting (as defined in Exchange Act Rules 13a-15(f) and 15d-15(f)) for the company and have:
          (a) Designed such disclosure controls and procedures, or caused such disclosure controls and procedures to be designed under our supervision, to ensure that material information relating to the company, including its consolidated subsidiaries, is made known to us by others within those entities, particularly during the period in which this report is being prepared;
          (b) Evaluated the effectiveness of the company’s disclosure controls and procedures and presented in this report our conclusions about the effectiveness of the disclosure controls and procedures, as of the end of the period covered by this report based on such evaluation; and
          (c) Disclosed in this report any change in the company’s internal control over financial reporting that occurred during the period covered by this report that has materially affected, or is reasonably likely to materially affect, the company’s internal control over financial reporting; and
     5. The company’s other certifying officer and I have disclosed, based on our most recent evaluation of internal control over financial reporting, to the company’s auditors and the audit committee of the company’s board of directors (or persons performing the equivalent functions):
          (a) All significant deficiencies and material weaknesses in the design or operation of internal control over financial reporting which are reasonably likely to adversely affect the company’s ability to record, process, summarize and report financial information; and
          (b) Any fraud, whether or not material, that involves management or other employees who have a significant role in the company’s internal control over financial reporting.
         
  Date: June 29, 2007
 
 
  /s/ Il Young Ryu    
  Name:   Il Young Ryu   
  Title:   Representative Director
and Chief Executive Officer 
 
 

 

EXHIBIT 12.2
CERTIFICATION
     I, Jonathan J. Lee, certify that:
     1. I have reviewed this annual report on Form 20-F of Gravity Co., Ltd. (this “report”);
     2. Based on my knowledge, this report does not contain any untrue statement of a material fact or omit to state a material fact necessary to make the statements made, in light of the circumstances under which such statements were made, not misleading with respect to the period covered by this report;
     3. Based on my knowledge, the financial statements, and other financial information included in this report, fairly present in all material respects the financial condition, results of operations and cash flows of the company as of, and for, the periods presented in this report;
     4. The company’s other certifying officer and I are responsible for establishing and maintaining disclosure controls and procedures (as defined in Exchange Act Rules 13a-15(e) and 15d-15(e)) and internal control over financial reporting (as defined in Exchange Act Rules 13a-15(f) and 15d-15(f)) for the company and have:
          (a) Designed such disclosure controls and procedures, or caused such disclosure controls and procedures to be designed under our supervision, to ensure that material information relating to the company, including its consolidated subsidiaries, is made known to us by others within those entities, particularly during the period in which this report is being prepared;
          (b) Evaluated the effectiveness of the company’s disclosure controls and procedures and presented in this report our conclusions about the effectiveness of the disclosure controls and procedures, as of the end of the period covered by this report based on such evaluation; and
          (c) Disclosed in this report any change in the company’s internal control over financial reporting that occurred during the period covered by this report that has materially affected, or is reasonably likely to materially affect, the company’s internal control over financial reporting; and
     5. The company’s other certifying officer and I have disclosed, based on our most recent evaluation of internal control over financial reporting, to the company’s auditors and the audit committee of the company’s board of directors (or persons performing the equivalent functions):
          (a) All significant deficiencies and material weaknesses in the design or operation of internal control over financial reporting which are reasonably likely to adversely affect the company’s ability to record, process, summarize and report financial information; and
          (b) Any fraud, whether or not material, that involves management or other employees who have a significant role in the company’s internal control over financial reporting.
         
  Date: June 29, 2007
 
 
  /s/ Jonathan J. Lee    
  Name:   Jonathan J. Lee   
  Title:   Chief Financial Officer   

 

 

         
EXHIBIT 13.1
CERTIFICATION PURSUANT TO 18 U.S.C. SECTION 1350
AS ADOPTED PURSUANT TO
SECTION 906 OF THE U.S. SARBANES-OXLEY ACT OF 2002
     In connection with the Annual Report of Gravity Co., Ltd. (the “Company”) on Form 20-F for the year ended December 31, 2006, as filed with the U.S. Securities and Exchange Commission on the date hereof (the “Report”), I, Il Young Ryu, Chief Executive Officer of the Company, certify, pursuant to Section 18 U.S.C. 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002, that:
     (1) The Report fully complies with the requirements of Section 13(a) or 15(d) of the U.S. Securities Exchange Act of 1934; and
     (2) The information contained in the Report fairly presents, in all material respects, the financial condition and results of operations of the Company.
         
  Date: June 29, 2007
 
 
  /s/ Il Young Ryu    
  Name:   Il Young Ryu   
  Title:   Representative Director
and Chief Executive Officer 
 
 
     A signed original of this written statement required by Section 906 has been provided to Gravity Co., Ltd., and will be retained by Gravity Co., Ltd. and furnished to the U.S. Securities and Exchange Commission or its staff upon request.
     This certification will not be deemed “filed” for purposes of Section 18 of the U.S. Securities Exchange Act of 1934, or otherwise subject to the liability of that section. This certification will not be deemed to be incorporated by reference into any filing under the U.S. Securities Act of 1933 or the U.S. Securities Exchange Act of 1934 even if the document with which it is submitted to the U.S. Securities and Exchange Commission is so incorporated by reference.

 

 

EXHIBIT 13.2
CERTIFICATION PURSUANT TO 18 U.S.C. SECTION 1350
AS ADOPTED PURSUANT TO
SECTION 906 OF THE U.S. SARBANES-OXLEY ACT OF 2002
     In connection with the Annual Report of Gravity Co., Ltd. (the “Company”) on Form 20-F for the year ending December 31, 2006, as filed with the U.S. Securities and Exchange Commission on the date hereof (the “Report”), I, Jonathan J. Lee, Chief Financial Officer of the Company, certify, pursuant to Section 18 U.S.C. 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002, that:
     (1) The Report fully complies with the requirements of Section 13(a) or 15(d) of the U.S. Securities Exchange Act of 1934; and
     (2) The information contained in the Report fairly presents, in all material respects, the financial condition and results of operations of the Company.
         
  Date: June 29, 2007
 
 
  /s/ Jonathan J. Lee    
  Name:   Jonathan J. Lee   
  Title:   Chief Financial Officer   
 
     A signed original of this written statement required by Section 906 has been provided to Gravity Co., Ltd., and will be retained by Gravity Co., Ltd. and furnished to the U.S. Securities and Exchange Commission or its staff upon request.
     This certification will not be deemed “filed” for purposes of Section 18 of the U.S. Securities Exchange Act of 1934, or otherwise subject to the liability of that section. This certification will not be deemed to be incorporated by reference into any filing under the U.S. Securities Act of 1933 or the U.S. Securities Exchange Act of 1934 even if the document with which it is submitted to the U.S. Securities and Exchange Commission is so incorporated by reference.